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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

ECI - Nest Hunter – Barotrauma Mod

ECI - Nest Hunter

por 76561199010432724

ECI - Nest Hunter Available on both TII and TIII ECI - Nest hunter is a versatile Research Vessel That can withstand and even hunt down abyssal creatures if the crew is willing to do so. After the Europa Coalition came into power, the Europan Coastal Industry (ECI) came into conclusion to arm their research vessels up as it's employees and staff went deeper into the abyss. ECI - Nest hunter is the culmination of creativity and adaptiveness of the ECI engineers and architecs. Living up to it's name, this once research vessel became the bane of nesting grounds. Using it's drone to wreck havoc to europan threats. not only that. This vessel is armed to the teeth. ECI - Nest hunter can survive several missions without resupplying. If the crew are resourceful enough to see what they can find in the abyss. I also made a fun video for this Submarine https://youtu.be/MWknB0aiqJc _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Features - APS (Automated Protection System) An auto discharge coils - Meltdown Prevention System - Switchable turrets - Clown room Weapon Systems - Aft Turret 1x(S) - Mast Turret 1x(S) 1x(L) - Keel Turret 1x(S) 1x(L) - Fore Turret 1x(S) Im listing this base on how many hardpoint as I encourage people to attach what they want. Performance - Battery Priority Grid system - Reactor base output 6000kw - 16x Cargo size - Poor Ascent/Descent - Incredible Horizontal Speed _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

162 descargas Detalles →
珊瑚 – Barotrauma Mod

珊瑚

por 76561198316859075

【第二届蓝海重工造船大赛参赛作品】 珊瑚 或许有些粗制滥造,但她便宜不是吗? T1 运输潜艇 载货量28箱 定价:6999MK 航速:22+Km/H 武器:船头 脉冲激光 腹部 连射炮 船尾 小型炮台装载点 深水炸弹投放器 船体背部与腹部放电线圈 供电:5000Kw反应堆 虽然是二手的但仍然强劲有力 两个各自可提供1000Kw功率的备用电池 其他:加工与分解设备 医疗物品存放箱 一张结实舒服的床铺 和一张不是那么舒服的 很多使用者表示这艘船实在很像骆驼,并在对接时将船体上方“双峰”之间的部分撞进前哨站的对接点

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BOOMBOX – Barotrauma Mod

BOOMBOX

por 76561198351141670

Adds a boombox

134 descargas Detalles →
Dugong (Clown Version) – Barotrauma Mod

Dugong (Clown Version)

por 76561198050804906

A standard model Dugong that has been "requisitioned" and "improved" by the Children Of The Honkmother, that's it. Figureheads: https://steamcommunity.com/sharedfiles/filedetails/?id=2658122933

145 descargas Detalles →
Limpet Drop Pod – Barotrauma Mod

Limpet Drop Pod

por 76561197982909434

The Limpet Mk1 Drop Pod is designed to breach wrecks before you even get near. Lauching the pod from inside will shoot a C-4 loaded railgun shell straight below you shortly before undocking. Once undocked, use the pump to raise or lower your bouyancy.

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Han MK2 – Barotrauma Mod

Han MK2

por 76561198075704664

Inspired by the "Venture"

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Daisy's Patched Smarter Bot AI汉化版

por 76561198075633326

自用汉化版,由于部分文字在lua文件内嵌,只能做成一体式汉化,无需原模组。 顺便修复了可能因为AI自动装备导致的服务器崩溃BUG。

232 descargas Detalles →
Enhanced EuropaWar - 木卫二萌化计划兼容 + 装备兼容补丁Puo – Barotrauma Mod

Enhanced EuropaWar - 木卫二萌化计划兼容 + 装备兼容补丁Puo

por 76561198366202524

简介 使欧罗巴战争的人形敌人使用EHA,T.S.M的一些武器装备,同时附带部分奇妙小装备,比如崭新的外骨骼 并不硬性要求EHA和T.S.M,同时也不受相关补丁的影响,但建议搭配EHA和T.S.M食用 推荐的Mod顺序: 木卫二萌化计划 Enhanced EuropaWar - 木卫二萌化计划兼容 + 装备兼容补丁Puo EuropaWar 模组目前正处于早期版本,还在更新怪物装备表中,可能会出现bug

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深潜武装交战区增多(寄了的)

por 76561198810032487

175 descargas Detalles →
Femtanyl Injections – Barotrauma Mod

Femtanyl Injections

por 76561198181657443

This is a mod that adds a new form of Fentanyl called Femtanyl along with a new form of Pyschosis as a side effect Femtanyl is a very powerful drug which is great at healing with the cost of being lethal when too much is applied (It is also cheaper to craft than Fentanyl and is cheaper at stations to buy) There is a long list of sounds added for sounds with Pyschosis along with some easter egg SONGS which I will keep as a secret 1 Dose - Safe (well wont knock you out) 2 Doses - Will knock you out but not kill you 3 Doses - Lethal Have tested, is compatible with other mods that alter psychosis.

198 descargas Detalles →
Big Kruste [Attack / Tier 3] – Barotrauma Mod

Big Kruste [Attack / Tier 3]

por 76561198038251271

The Tier 3 in the Kruste Series with its name "Big Kruste". My very first creation. If you have any tipps, i would like to hear them to improve my submarines :) About the Big Kruste: Infos: Attack Class - Tier 3 Recommended Crew Size: 8 - 12 (can hold more) Price: 35,000 MK Diving Suit Lockers: 16 (17 - under the captains terminal) Crate Shelf Storage: 40 (36 are waterproof) Railgunshelves: 4 Ammoshelves: 8 Mineralscanner: ✓ Fabricator: ✓ Deconstructor: ✓ Medical Fabricator: ✓ Researchstation: ✓ Miscellaneous: contains a bit thicker hull (250 - standart value 200) Weapons: - Contains 6 Guns: * 1 Railgun * 1 Double Coilgun * 1 Pulse Laser * 1 Coilgun * 1 Coilgun linked up with a Chaingun - 3 Super Capacitors - 1 Electric Discharge on top of the Sub, with another (4) own Supercapacitor - 1 Depth Charge Loader Rooms: - 2 Diving Rooms on top and bottom - 4 Ballast Tanks - 2 Airlocks on top and bottom - 2 Docking-Hatches on top and bottom - Crew Quarters Room - Reactor/Engine Room - Commando/Gunners Room - Workshop - 2 Ladder Rooms - Medbay - Oxygen - Armory - Cargo - Electrical Technical: - DIY Reactor Controller (the automatic reactor controller of the reactor self, need to be turned off for its function) (its a better automatic Reactor Controller) - Meltdown Warning - Fuel Low Warning - Fuel Display - 4 Batterys - need to be manually turned on/off at the Terminal with a Battery Status Light - 2 Charging Docks - Linked Fabricators and Deconstructor to Cabinets - Own Status Monitor in the Workshop - Labeled Junction Boxes - Fire Warning - Flood Warning - Switchable Searchlight for the Captain (Switch is on the Periscope) - Condition Low Alarm for the Oxygen Generator - Manual Alarm Switch - Depth Displays in the Diving Rooms - Emergency Shutdown of the Reactor over the Terminal - Intruder Alarm Inclusive Objects: *Tiny Kruste (Shuttle) *Big Kruste Pirate (Pirate Version of the Big Kruste (currently not working in the version)) *Big Kruste Wreck (Wreck Version of the Big Kruste) Remarks: This design should set the heart of the Sub in the safest position. Where u can still operate and be safe for a while, even if the hulls are breached in, at least for a while. And two floors to connect everything fast and close together, even if one side is flooded, you can use the other way around. The main fabricators and the storages are also not that far apart, so the gunners room and the armory. Also the diving rooms are easily found and you can choose where to get out for an expedition, the closest way. Only the electical room can cause some problems when ballast flora near by develop, but is mostly safe in case of hull breaches/when flooded.

184 descargas Detalles →
Whalejack – Barotrauma Mod

Whalejack

por 76561197983414025

A custom built EK submarine loosely based off the concept of Warframe's Railjack. REQUIRED MODS: -EK Dockyard -EK Gunnery Submarine features -Fusion Reactor (requires special fuel) -Front and top airlocks (can be controlled/locked down remotely) -Crew Quarters with uniforms (can be locked down for personnel transport) -Ballast purging system (Ballast Tank should be empty when purging) -Remote Fabrication terminals for fabricating of ammo -Emergency Backup power when reactor is out of fuel -Bilge Pumps throughout the ship Armaments: -Top/Bottom autoguns -Forward dual autocannon -Spinal mounted heavy railgun -Twin Depth Charge Tubes -Micro SSL Airlock Turret

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SilverBolt II “银箭 II型” – Barotrauma Mod

SilverBolt II “银箭 II型”

por 76561198418542222

背景故事:“银箭”项目是木卫二联盟诸多实验型潜艇计划之一,该项目旨在设计一型能胜任各类特种任务,具有较强作战和防护能力的多用途大型潜航器。此外,“银箭”还将作为一些新型技术的实验平台,尤其是自动火控系统和无人机技术。联盟的工程师们很快便试制了原型机“银箭 I”,并初步验证了项目系统的可行性。 然而,原型机在测试时也暴露了不少问题,比如船壳整体性差,布局不平衡,电力系统不稳定等,其最关键的问题在于制造成本过高(也就是零件数太多了),完全不具备量产的可能。(你可以在下载的文件中找到原型机的图纸,即Silverbolt Prototype) 针对这些问题,”银箭 I” 的改进型”银箭 II”应运而生,虽然仍没有完全解决制造成本的问题(零件数还是很多),但至少令这一型潜艇具有了量产的价值,应用在初代“银箭”上的新技术也被进行了集约化,性能和效率均得到了提升。经历了多次实战测试,”银箭 II”已经证明了它的可靠性,并正式投入了小规模量产。 基本参数: 规格:62X18m 售价:15000MK 反应堆功率:20000kW 载货量:32箱(实测约20箱) 武器配置:实验型电磁枪X2;“鱼叉”脉冲激光X2,轨道炮X2,自动线圈X5,深水炸弹发射器X5,战术无人机X1,武装穿梭艇X1 水平极速:1档26km/h,2挡31km/h,满档36km/h 上浮极速:17km/h 下潜极速:12km/h 特性一览: 来袭预警——侦测到敌人抵近时,部分舱室中的灯光会变红,聊天栏中会发布敌袭方向信息 灵活机动——“银箭 II”装备了可换挡自制动引擎,共有1/3, 2/3,满功率三个挡位,可以通过指挥室中的3个按钮切换。当舰船刹车时,会启用隐藏的第4挡,让引擎的输出功率达到满载,实现快速停止。刹车机动结束后,会自动切回原先的档位。 丘脑退散——使用通海阀作为压载舱进水手段,从根本上杜绝丘脑感染水泵。(代价是压载舱水位有时候会不稳定) 安全保障——船上设置有禁闭室和军械库,均需要拉动门前的拉杆解锁。其中军械库设有第二道门锁,只有舰长有权限开启。指挥室内还有一个舰长专属的保险柜。 自动反应堆——MOD船标配,相信大家都很熟悉了,因此不多介绍。反应堆外面的大屏幕还显示了反应堆当前的状态,省去了点开反应堆界面的麻烦。 移动工厂——2台加工仪,2台分解机,一座研究前哨站和医药加工台,以及充足的储存空间,让你的物资不愁。船上还放置了充足的弹药架;我大致算了一下,如果动用压载舱和穿梭机的备用储物空间,能储存至多69盒弹药,40枚轨道炮炮弹。 集约化设备——标准的集中化电气室,工程站,武器室及指挥室。指挥室的屏幕可以查看反应堆功率/负载(不过字有点小)/燃料(目前燃料值显示有Bug)等信息,也可通过3个监控器查看舰艏、船底、船顶的视野,通过拉杆控制外部探照灯开闭、自动开火等。 自动火力——母舰的6个炮塔中有4个都可以开启自动火控模式,期间,炮塔无须人员操作,会自动向探测范围(大约与潜望镜视野范围相同)内的怪物倾泻火力,直到所有目标被歼灭。可以通过指挥室内的4个控制拉杆分别让每个炮塔在自动/手动模式间切换。船上还装有5台自动线圈,分布在船尾、船头和对接口附近,保证把试图闯入的小怪电得不能自理。舱口附近的线圈还设置有人员保护,如果有人接近,则不会触发放电。 高级武器——舰上装备了2台实验型散射电磁枪和2台双联“鱼叉”激光炮,分别能够同时发射3发子弹/两束激光,当然,这些特殊武器无法在战役中更换。此外,舰上的轨道炮可以启用超视距开火模式,可以通过在装弹机上方的2个声呐面板分别控制2门轨道炮的方向/触发,远距离定位并消灭敌人。 先进自动门——舰上许多区域都安装了智能门禁系统,平时会在船员靠近时自动开启,省去按按钮的麻烦,当某一侧舱室进水/进怪时,门会自动锁闭并亮红灯。如果需要通过,此时可以通过门两侧的拉杆将门强制开启。如果已经进入强制开启状态,再拉一次另一侧的拉杆又可以解除强制开启状态。(只可惜bot不认识拉杆,假如它们在强制锁闭的门前卡住,只能手动操作它们拉开拉杆了,不过这种情况不多见) 永不沉没——潜渊症的游戏机制决定了只有在船体边缘线上的船壳破损才会进水,而一条没有船壳的船反而根本就不会进水。根据这点,“银箭 II”船体多数区域都安装了夹层式装甲,即将船体边缘线设置于两层船壳之间,这使得“银箭 II”对进水拥有强大的抗性。在夹层式装甲加持的部位,即便船壳完全被摩螺克小可爱创烂也不会漏水。不过需要注意的是,夹层装甲并非是无敌的,水进不来,可不代表怪进不来。而且上部的气闸因为不能安装夹层,是“银箭 II”的弱点之一,一定多加留心。 属于你的舰队——“银箭 II”搭载了3台舰载机:一台“探索者” 支援无人机,一台“猎手”战术无人机,以及“漫游者1号”重型武装穿梭艇,详见详细介绍链接。 详细介绍链接: https://tieba.baidu.com/p/7918652884

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Dionysus – Barotrauma Mod

Dionysus

por 76561198243621954

A highly maneuverable submarine used to explore deep-sea caves with its accompanying 2 manually piloted drones. Heavily armed, it can control it's railgun through a sonar panel giving it high effective range, which can be even further extended with spotting by the drones. It has an internal yeast shroom farm to supply the large amount of ethanol required to repair the sub's drones and weakpoints, but as a result is difficult to traverse within and lacks storage space. Features: - 2 Small drones armed with saws: the cockpit is the ballast, so make sure to wear a suit! Useful for engaging small creatures, fetching items at the seabed, clearing caves, looting armories of wrecks, and more! Not effective against spinelings. - Internal yeast farm: provides lighting and yeast shrooms, which can be deconstructed for ethanol. However this means damage to the inside of the sub will also cause flooding. - Sonar controlled railgun: By pressing a switch the sub's railgun can be controlled via a nearby sonar panel, increasing its effective range by 3x. Make sure to account for gravity! - Password protected navigation room: Password system has been removed as due to testing it causes more issues with repairs than it solves with traitors. - Ballast Flora mode: Activates an alarm, drains the ballast, and disconnects the power to pumps when drained. Flamers can be found in the reactor cabinet or engineering cabinet. - Reworked electrical systems to facilitate traitor gameplay Tips: - This sub can greatly benefit from having 2 captains. - Activating the saws on the drones can help protect the blind spot on the lower-right. Be aware that this will drain power faster. - The yeast farm is considered outside the sub, so loot the shrooms before they despawn from docking. - Avoid firing the railgun straight up when stationary in an open space. What goes up must come down. - Due to its unusual design water will be drained out slowly when flooded. Take advantage of the airlock pumps by activating Drain Mode at navigation when all leaks are fixed. - It is recommended to close the cargo bay when burning ballast flora in ballast flora mode. This can protect volatile cargo, while also containing the fire by restricting oxygen. - With more recent updates hull damage to the drones can damage its pilot(s), wearing a abyss diving suit can reduce laceration damage.

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SM "ELEON" – Barotrauma Mod

SM "ELEON"

por 76561199063869559

English: Welcome to the Eleon submarine! Made in a near pirate style. The submarine has all the necessary compartments and two ballasts. There are no blind spots. Good wiring, nothing just breaks. Vanilla gameplay. Stats: Role: Combat Price: 9,000 Mk Recommended Crew: 3 - 9 Horizontal speed: 25km/h Vertical speed: -18/12km/h Size: 52x16m Cargo Capacity: 16 Crates Weaponry: -1x Pulse Lasers -1x Railgun -2x Chain Gun -1x Magnetic Gun -5x Discharge Coils Thanks to this submarine Для Русских мужиков: Добро пожаловать на подлодку Отель Элеон! Делал в около пиратском стиле. Есть все нужные отсеки и два балласта. Слепых зон нет. Хорошая проводка, просто так ничего не ломается. Ванильный геймплей. Характеристики: Тип: Боевая Цена: 9,000 кр. Рекомендованный экипаж: 3 - 9 человек Горизонтальная скорость: 25км/ч Вертикальная скорость: -18/12км/ч Размер: 52x16м Вместимость для груза: 16 ящиков Боевые характеристики: -1x Импульсный лазер -1x Рельсотрон -2x Цепных пушки -1x Магнитка -5x Разрядных катушек Спасибо создателю этой подлодки СЛАВА РОССИИ!!!

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Cannon – Barotrauma Mod

Cannon

por 76561198323994982

Handheld cannon that fires railgun ammo

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Rally – Barotrauma Mod

Rally

por 76561198043911856

== Description == The Rally is a small mining vessel, fit for a crew of 3-8 sailors. Designed and rigged for mining and salvaging the depths of Eruopa, she is sturdy and reliable. This one has salvaged a light gunboat from a cruise ship. == Features == Well protected captains quarters, heavy batteries for gun batteries. Reactor room anti-fire flood system Semi-protected Lower Airlock with surveillance camera. Medical Fabricator == Statistics == 2 Coilguns 1 Retrofitted Railgun 1 Electrical Discharge Coil 1 Light Gunboat "Yalson" Maximum Dive Velocity: Estimated Top Speed: 20 km/h Reactor Rated Output: 4500 kw Water displacement: 2.4 Million volume

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Random Number Generator – Barotrauma Mod

Random Number Generator

por 76561198057259669

This primitive psuedo-random number generator uses the equation $X_{n+1} = (aX_{n}+b) mod m$ to generate a random number. By default, it is between 0 and 100. This can be changed by tweaking m (the maximum number generated is m-1). The initial values of a and b can also be changed to change the initial number, and how they cycle - the order will always be the same. This has some pretty major limitations: - The adder and multiplier components are both clamped between ±999999, meaning any number bigger than 999999 becomes 999999 (and similar for -999999) so the system has to not create numbers larger than that. This reduces the quality of the random sequence. If you want to tweak the range of the generated number, I recommend highly that you adjust all of a, b, and m to get the best results. - The initial value will always be the same. It will also always follow the same order. To get different numbers each time, selecting numbers based on a variable time is easier than selecting the 1st, then 2nd etc. number. - Given initial conditions may not be capable of generating every number in the range. If this happens, tweak a or b slightly and try again. Some tricks on selecting values for a and b: The clamps are at roughly 1000000 = 10^6. So we can work with numbers up to that big. The first number to consider is m. Try and select a such that a * m is roughly 10^5. Then select b anywhere up to the order 10^5. This maximises the quality generated. Hopefully this will be obsolete soon - a random number component should be coming soon (TM).

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CH-15 'Buffalo' – Barotrauma Mod

CH-15 'Buffalo'

por 76561198080910708

A successor for the dreaded CH-14, the 'Buffalo' features an extended cargo bay for larger containers and delivers slightly improved combat readiness with improved weapon systems. However it still uses the CH-series' unreliable and low powered reactor system, that may require flooding the reactor room to extinguish fires, and does not feature batteries for combating the power shortages. - Not tested after recent updates --> power usage may or may not be more stable than previously -- REQUIRES 'UNIT LOAD DEVICE' CONTENT PACKAGE https://steamcommunity.com/sharedfiles/filedetails/?id=1902416409 --

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Cyclops Mk V C – Barotrauma Mod

Cyclops Mk V C

por 76561198000421883

A heavilly modififed variant of the renowned and highly capable shuttle caalled the Cyclops. This one has a fusion reactor and various supplies for short duration, high intensity operations away from the main ship. This is a fan made edit of the cyclops made by Gulder. this version goes great with: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1771286008 the origional is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1769851465&searchtext=cyclops

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[AIE] 全物品图鉴-All Items Encyclopedia – Barotrauma Mod

[AIE] 全物品图鉴-All Items Encyclopedia

por 76561198369070442

Version: 2.7.6 For: Barotrauma 1.13.4.0 | LuaCsForBarotrauma 1.0.95 Dependency: LuaCsForBarotrauma is an in-round encyclopedia and administration tool. Press the default Insert shortcut after entering a round to open it. It dynamically reads items, creatures, missions, afflictions, jobs, skills, and talents registered by the base game and enabled mods. It supports both singleplayer and multiplayer and provides a bilingual Chinese/English interface. No enablecheats required. Setup - Subscribe to and enable this mod and LuaCsForBarotrauma. - When hosting multiplayer, select LuaCsForBarotrauma - DedicatedServer as the server executable instead of Vanilla. - After starting the LuaCs server, press F3 and run install_cl_lua. - Fully restart the game after installation. - Enter a round and press the default Insert shortcut. Hotkey Settings - Click Hotkey Settings at the top of AIE. The popup automatically captures the next keyboard input. - Single keys and modifier chords are supported, including F12, Ctrl+A, Ctrl+Shift+F12, and Alt+PageUp. - You can also use aiekey F12 or aiekey Ctrl+A in the console. - The shortcut is stored in LocalMods/AIE_Keybind.lua outside the mod folder, so updating AIE does not reset it. - Delete the configuration file to restore the default Insert shortcut. Features - Searchable item, creature, and mission encyclopedias for vanilla and enabled mods. - Fabrication recipes, deconstruction outputs, creature drops, MonsterEvent spawn data, and per-biome event-group weights. - Eligible item acquisition plus cursor-based creature, regular crewmember, special crewmember, and teleport placement. - Freecam, god modes, repairs, healing, monster cleanup, afflictions, skills, talents, item levels, reputation, bank money, and route mission tools. - Persistent Chinese/English caches survive game restarts and automatically rebuild when enabled content packages or their load order change. - Chinese is used only for Simplified or Traditional Chinese game settings; all other and unknown languages default to English. Permissions Singleplayer tools work locally. Multiplayer browsing is unrestricted, while state-changing actions require full server ClientPermissions.All. The server and clients using the interface should install the mod. Multiplayer servers should use LuaCsForBarotrauma - DedicatedServer as the server executable. Placement controls: left-click to confirm; right-click, Escape, or the current AIE hotkey to cancel. FAQ Why does the default Insert key or my custom shortcut do nothing? Make sure you have entered an active round and fully restarted the game after running install_cl_lua. Enter aiekey to check the current shortcut. Why can I not use the Administration page in multiplayer? The server may have been started with the Vanilla option. Select LuaCsForBarotrauma - DedicatedServer as the server executable. Also make sure the server has enabled AIE and that your client has full All permission. Why can I not run install_cl_lua correctly? Select LuaCsForBarotrauma - DedicatedServer as the server executable, start the server, press F3, and then run install_cl_lua. Fully restart the game after installation. Why is the first opening slow? AIE is building its indexes and persistent cache. Later game launches reuse the cache as long as the enabled mod list has not changed. Why does AIE scan again after a mod update or load-order change? The content-package signature changed, so AIE automatically invalidated the old cache and rebuilt it.

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BlueArchive HayaseYuuka tiny doll – Barotrauma Mod

BlueArchive HayaseYuuka tiny doll

por 76561198321313238

BlueArchive HayaseYuuka tiny doll Such an adorable little HayaseYuuka plush!!! A plush mod redrawn based on GSC’s HayaseYuuka figure. Super adorable! You can hug and snuggle with it while sailing the submarine~ She can be purchased from merchants at all outposts~!

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EK Armory Streamlined – Barotrauma Mod

EK Armory Streamlined

por 76561198147924007

A Streamlined version of EKA without the vanilla style weapons and armor, keeps the laser/gauss weapons along with the torpedo rifle and rocket launcher, Mod is recommended for use with mods like Enhanced armorments where EKA weapons looks out of place and clog weapon spawns. THIS IS NOT A PATCH YOU MUST USE THIS OR EKA this mod was made for a small group of friends but figured id upload since my old mod doing the same thing is hopelessly outdated. Laser and Guass weapons have their cost heavily increased to balance them against EA weapons, along with the hardsuits being tweaked to be more balanced. This is mostly a personal mod so take it as is.

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Immersive Ignitables Light Radius Patch – Barotrauma Mod

Immersive Ignitables Light Radius Patch

por 76561199164671878

Have you ever been stuck in a dark forest with just a lighter and wished that your lighter didn't SUCK at lighting up everything? well here at dacat's labs, we've added a little something into the BASE lighter (coloured versions are NOT cool.) to make it so you are no longer stuck in that darkness! also: put above Immersive in the load list Official Dacats™ Mod Only uploaded by I like cookies. If it’s not from me — it ain’t real. Accept no substitutes, not even ones with cooler names.

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