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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Titan of Determination
por 76561197992779777
E.g. Multiplexers & De-Multiplexers A heavily modified scout type gunship (from Alicorn2+) with server playability survivability and performance in mind (like always-on auto-SCRAM if someone tries to cause a meltdown). For use on personal campaigns and play with friends. Better featured with Vert. Engines Lua, Unlimited Items/Rail, Sabre Remake, PUCS Plus/Abyssal, Real Sonar +Omega Soundproofing, Enhanced Armaments, Hazardous Reactors, Skilled Crew, F710 Gamepad, Genes +/Ancient/Animal/Subspecies, Nanobots Custom/Extended, Neurotrauma, Meaningful Upgrades, & some other mod sets. Note: When Aux engine main terminal toggle is ON, Vertical Engines will not work and will instead counter main engine thrust if you do not have Lua + Vert Engines Lua installed + ordered + loaded correctly (its a user configuration problem). Note2: Some mods and circuitry setups can conflict and corrupt the game's readout of the turbine tolerance value on the reactor (currently undiagnosed). If the green area or the temperature range bars shrink, just toggle the automatic switch on and off and that seems to fix it temporarily depending on your loadout. A symptom of this is the power flickering on and off because neither the auto-reactor circuitry or auto toggle setting can match load and output windows accurately enough due to its small size and their slow oscillating response. TODO: Make auto-turrets function with motion detectors and complex clients-synchronized-memory circuitry because the game's claims that AI controls them are a lie
Gallus Minimus
por 76561198153125022
The PBIA corporation has supplied you with a tier two submarine designed with flagship technology. Cpu automated turrets, keypad lockdown, emergency sirens, primed discharge coils and much, much more!
爬爬娘化
por 76561197966646099
X-63 Prometheus
por 76561198148110449
Корпус честно украл с этой подлодки и доработал под себя с полного нуля: https://steamcommunity.com/sharedfiles/filedetails/?id=1990617708 Так же благодарен Cryostasis за помощь в настройке логики и фич которые я так же вынул из его подлодки Вышла большая подлодка 3 тира - боевая Габариты - 71х22м Грузоподъемность - 66 ящиков Скорость - макс 38 км/ч при управлении в 100 без грейдов (и 19 км/ч при включенном TRM) Погружение - 18 км/ч Всплытие - 17 км/ч Вооружение: 1) Четыре двухствольные магнитки по краям подлодки 2) Две лазерки, сверху и снизу 3) Два реилгана, так же сверху и снизу - Автоуничтожение флоры (через терминал или вручную) - "Система пневмо труб" (честно выкрал идею из подлодки Malachite) - Автоматические разрядные катушки (вкл/выкл через навигационный терминал у капитана) Касаемо фич, которых вышло не мало, более подробно см.ниже ______________________________ Автоматизированный реактор (позаимствован с подлодки HADES) - имеет возможность работы через батареи подлодки или напрямую в систему (тобишь "гибридный" режим или "прямой") - вкл/выкл его автоматизации чтоб регулировать разгон ручками ("автоматический" режим или "ручной") ______________________________ Богатая на инфу и возможности капитанская рубка управления - Терминал с командами - Управление торпедами с индикаторами сколько их осталось и вкл/выкл подрыва при касании (вновь спасибо Cryostasis за его торпеды) Запуск торпеды через ЛКМ, повторный ЛКМ приведет к подрыву торпеды, есть так же световой индикатор на самой торпеде (красный/зеленый) показывающий можно ли взорвать торпеду или же она слишком близко к подлодке (пока индикатор красный у тебя все равно ничего не выйдет) Торпеды можно докупить на станциях НО при покупке они пустые, необходимо вставить бомбу - Управление камерами, внутренними и внешними (на внешних есть возможность отключить свет) ______________________________ Несколько полезных команд через терминал: 1) TRM - вкл/выкл уменьшения тяги двигателей, тормозная тяга остается прежней (макс скорость 38, и 19 с включеным режимом) 2) say - отображение любой дичи на экранах что расположены почти везде внутри подлодки 3) reactor - вкл/выкл реактор 4) flora - включает сжигание флоры в выбранных балластах, можно ввести без пробела несколько балластов или сразу все, ну так, если резко стало скучно 5) TORPEDO_RESET - если торпеда забагалась и ты не можешь запустить новую (происходит если вы перешли на след. раунд а прошлая торпеда не была взорвана) 6) reactor_calibrate - калибровка реактора на момент приобретения улучшения для него или если инженер взял перк «Жужжалка», подожди пока температура стабилизируется до 5000 и вводи и еще 2 команды - "clear" и "help" очистка экрана терминала и вызов подсказки со всеми командами описание всех этих команд так же присутствует и в самом терминале но не в таком вольном формате) (типа все сурьёзна) ну и еще раз подмечу что эти команды я вынул из подлодки HADES от автора Cryostasis вместе с ним чутка покрапели над ними и доработали, я по сути лишь перевел) ______________________________ Система переключения пушек у подлодки - На лазерки и реилы положение верх/низ - 4 магнитки по углам подлодки и 2 перископа завязаны в одну сеть и с одного перископа можно переключаться на любую свободную магнитку имеет световую индикацию: 1) синий - выбранная магнитка на данном перископе 2) зеленый - свободная магнитка 3) красный - занятая магнитка на другом перескопе (пока она занята на перископе №2 на неё нельзя переключиться с перископа №1) ______________________________ Автоматизированные выходные шлюзы сверху и снизу, они же еще и стыковочные порты (полностью рабочие, можно пристыковаться как снизу так и сверху) По нажатию на кнопку все двери вокруг закрываются (но не блокируются) и шлюз заполняется водой, по его заполнению шлюз открывается и держится открытым в течении 6 секунд по истечению которых запускается обратный процесс (закрытие - откачка воды) ______________________________ Челнок (тут уж похвастаюсь, це моё чюдо) Быстрый и маневренный челнок, так же имеет возможность стыковки на верхнем и нижнем стыковочном порту - Имеет доп стойки для хранения и разлутывания чево бы то ни было - 2-ух ствольная магнитка - Есть сброс глубинных бомб ______________________________ Буду рад вашим отзывам/предложениям/багрепортам
Agnatha EX
por 76561197960388706
The Agnatha EX is an expandable Tier 3 sub designed for ambushing unsupecting targets while laying silently on the bottom of the sea. Comes standard with an upper fiesta deck with wrap-around viewing reinforced glass.
MLRB 'Danzig'
por 76561198060957259
MULTIPURPOSE LONG RANGE BARGE 'DANZIG' Class: Transport Tier: II 5x Automated Coilguns 1x Manned Flakgun Optimal crew: 7 Made with singleplayer in mind Introducing the magnificent "Danzig" submarine, a true marvel of engineering brought to you by Bayerische U-boot Werk. With a design reminiscent of the grand steamships of yesteryears, the "Danzig" seamlessly marries vintage charm with cutting-edge innovation, presenting a vessel that stands as a beacon of versatility in the depths of the unknown. With its graceful exterior and ornate detailing, the "Danzig" captures the essence of a bygone era while concealing a plethora of advanced functionalities within its elegant frame. But make no mistake, this is no mere relic; it's a force to be reckoned with. Positioned strategically across its upper and lower sides are five AI-controlled coilguns on each level, offering a formidable shield of firepower to ward off threats from all directions. Its forward-facing manually-controlled flak gun further bolsters its defensive capabilities, ready to deter Europa fauna assaults and opposing vessels. Yet, the true allure of the "Danzig" lies not just in its weaponry, but in its practicality. Boasting expansive crew quarters and generous cargo holds, this vessel was crafted to serve a dual purpose. Whether it's transporting valuable resources across vast expanses of water or embarking on ambitious long-range explorations, the "Danzig" is the paragon of adaptability. As an explorer's dream, the "Danzig" offers the freedom to traverse uncharted territories and hidden depths, unearthing treasures and unraveling the mysteries that lie in wait. It's a sanctuary for adventure-seekers, carrying the legacy of a steamship's elegance into the realm of the unknown. However, it's vital to remember that while the "Danzig" can pack a punch, it's not a dedicated attack submarine. Caution and strategy are paramount when engaging in potentially hazardous encounters. As you commandeer this vessel, tread carefully, utilizing its impressive firepower primarily for defense rather than aggression. In the enigmatic waters of Europa, the "Danzig" by Bayerische U-boot Werk is more than a submarine; it's a testament to innovation, adaptability, and the harmonious blend of past and future. Whether you're braving uncharted waters, safeguarding precious cargo, or delving into the abyss for discoveries, the "Danzig" promises an unforgettable journey through the depths, combining the allure of history with the allure of the unknown.
Humans+ (No Hunger)
por 76561198077994212
The standard Humans+ mod with the hunger and thirst systems stripped out. This only includes the more damaging headshots and improved crouching animation.
Inabakumori the final boss
por 76561199047369635
My first mod :) Replaces the final boss with Osage chan Changed: All sounds, sprites, have facial animation. Maybe if someone needs a mod, I'll change something else inabakumori,osage chan,jove,final,end,meme,稲葉曇
NecoArc Pet
por 76561198119342034
Adds a Neco-Arc Pet to barotrauma. Getting the Pet Egg and hatching it should be functionally no different than normal pets. Neco-Arc drops hair that can be used to craft a cat ear headband.
Old Veterans Cap
por 76561198077339846
Reverts the Veteran's Cap look back to the version 14 style. Also overrides the Radio headset for use with barotraumatic to undo the need for batteries as it is a pain making sure your bots have working headsets.
Fart with extra reverb for Decoy Depth Charge
por 76561198255769711
Override for Decoy Depth Charge sounds. Sonar braps replace sonar pings. Incompatible with anything that replaces this file. Barotrauma\Content\Items\Weapons\depthcharge.xml
LPBarotrauma
por 76561198049638050
Lets Play Community Server Files Website - https://www.letsplaycommunity.com Discord - https://discord.gg/wvqFWS7DsR
Headset-Drain
por 76561198056084001
Added headset-drain so that it drains the batteries while they're in your inventory. In progress but basic functionality works now. Do note that I believe the developers removed this feature because the AI are so dumb that they do not know how to replace the batteries. So using this mod may break the AI companions but whatever. Should not conflict with other mods that do not replace the base headset item.
Maus
por 76561198803441470
Panzerkampfwagen VIII Maus was a German World War II super-heavy tank completed in late 1944. It is the heaviest fully enclosed armored fighting vehicle ever built. Weighing 188 tons. Armed with a 128 mm main gun and a 75 mm co-axial secondary gun.
Kastrull Mk-II
por 76561198057144314
IMPORTANT - The sub file name is Kastrult while mod name is Kastrull Mk-II "The Kastrult is a dependable attack submarine based on the earlier Kastrull models while adding new features to improve the effectiveness and survivability of its crew. It also brings plenty of firepower to any fight much like its predecessors, and although it's not very nimble, it does sport a modified drone gunship as standard. Keep in mind that with its low tolerance to flooding and numerous crew stations, a large, experienced crew will get the most out of this sub." Type - Attack Tier - III Price - 35,000 marks A general cleanup and tweaking of the vanilla Kastrull sub with some decorations and small changes included. Brief sum of changes: - Cleaned up wires and sprite depth issues - Changed diving suit lockers outside both airlocks - Adjusted spawnpoints for prisoners, civilians, and VIPs - Additional decorations and furniture to make the sub feel more lived in - Added secure locker in navigation for storing important items - Improvements done to the remote controlled drone About the drone: - Slightly bigger now, allowing personnel to be transported inside easier - Has an extra hatch that can be used for excursions outside the submarine - Includes a oxygen generator with a toggle switch to preserve oxygen if being used for excursions with personnel IMPORTANT: Toggle off the drone oxygen generator once you first spawn in since it will be on by default! This was the first major sub I tweaked when I first got into sub building and still remains my favorite. Let me know of any issues or suggestions and enjoy!
SSBN Akula
por 76561197991943703
Minimum crew complement: 1 captain, 1 security, 1 mechanic. Recommended: 1 cpt, 1 sec, 2 mechanics, 1 engineer or more of any role.
客户端模拟时间缩放
por 76561198395663484
- 添加一个'setsimulationrate' 控制台指令设置客户端模拟时间缩放,放慢客户端运行速率,缓解多人游戏服务器高负载时的回弹问题。 - 使用示例 setsimulationrate 0.9 - 可设置的倍率范围为
巨兽碾压
por 76561198366202524
hungry europan subs by tiny
por 76561198280465245
a few submarines i use for the hungry europans modded lobbies i host! this is my first mod so if things somehow break then i am very sorry! if you would like to join us then look for the server named "hungry europan campaign :D" or check this group for when i announce that i am hosting the lobby these are the subs added by this mod and how much i feel like i've tested them along with how good i think they are 1. dugong (HE) testedness A quality S the updated dugong was actually pretty nice to put a kitchen in 2. orca (HE) testedness F quality B i don't play on the orca very much but i assume i did an alright job 3. camel (HE) testedness A quality S+ probably one of my favorites 4. orca2 (HE) testedness F- quality C+ the kitchen feels like it's in an awkward spot and i feel like i should have put another WC in it, feedback would be nice 5. typhon (HE) testedness A- quality B this one was rather buggy but i managed to (hopefully) fix a lot of the issues after playing a campaign with it 6. R-29 (HE) testedness F quality B i have played quite a bit on the big rig in solo but not much on multiplayer 7. remora (HE) testedness F-- quality B i have never played on the remora so this one is probably a bit strange if you are used to it, feedback on this would be nice 8. typhon2 (HE) testedness F quality A i think i did a pretty good job on this one, but feedback on lategame subs is always appreciated 9. kastrull (HE) testedness F quality B+ this one was actually a community suggestion (thanks Frantzh!) 10. winterhalter (HE) testedness D- quality A this one was also a community suggestion (thanks again, Frantzh) 11. berilia (HE) testedness F quality S++ i am very very happy with how the berilia turned out, gimme some feedback so i can smack a third plus on that quality ranking
Unused Content - Alien Armor
por 76561198145396989
This mod adds multiple unuseds items such as: more paint colors, Physicorium Body Armor, Physicorium Helmet, and the Mining Helmet. Due to how the sprayer is coded, it needs to be overridden to allow for more paint colors. All items were unused in the games text files, though there are still a few items unused such as the Bongo Drums.
Add│SpecialD-01│“女神像”无人机
por 76561198314347442
////轮椅警告//// 你好,这是一台无人机,当然你也可以当作潜艇使用 已经预留了操作位 一共可以座(挂)三个人 P1座位旁边有隐藏的潜望镜可以控制她。 嘴里装了一门5连发的重力炮和鱼叉炮,双手金色球体为自动激光炮,控制潜望镜使用鼠标进行移动,鼠标左键长按0.3s可以发射重力炮或者鱼叉,两种武器切换和双击切换悬停与航行绑定,悬停状态下为鱼叉炮,肚子位置安装有容器,可以存货、合成、分解。 Hello, this is a UAV The head is equipped with a gravity gun and a harpoon gun,Both hands are automatic laser cannons,A belly room and decomposition synthesis are installed in the stomach,There are three outdoor seats P1 seat is the driver,Long press the left mouse button for 0.3 seconds to start the weapon,The mouse position controls the movement. Double click to switch between weapon and movement mode。 无人机电路改自团子老师的无人机教程https://steamcommunity.com/sharedfiles/filedetails/?id=3462557002
SM Hercules
por 76561198159571858
A specialized hauler on the smaller end of the scale with some unique features. Includes a large cargo bay with moonpool entrance, allowing easy entry and exit for the crew and cargo. Additionally, a slow-firing coilgun is installed at the roof of the cargo bay to deter sneaky foes. Also includes landing legs to reduce the effects of unplanned rapid descents. Bot friendly, but keep the bay doors closed to prevent any shenanigans. Larger tier 3 variant here: https://steamcommunity.com/sharedfiles/filedetails/?id=3546919239 Fair warning: This submarine drives much like its shape - a brick. It accelerates slowly, and has a single undersized ballast meaning it will struggle to descend. Its cargo bay can take a lot of water out of the other rooms via its adequate duct system to offset initial leaks, but once the bay fills it will take a long time to drain meaning you will be hurtling towards the abyss at high speeds which is typically not a great outcome. Many experienced crews have been reported to use the moonpool in unconventional ways - from leaving it open to allow boarders to meet the internal turret, to using it to "scoop" up defeated enemies for quick looting. SM Shipyards advises against this behavior as it will void the already nonexistent warranty. In-game description: The Hercules is a versatile hauler well known for its innovative moonpool-style cargo bay. Remarkably easy to pilot and capable of carrying a impressive amount of goods, this submarine is an excellent choice for the aspiring merchant crew. It also features an internal turret mount within its cargo bay that can be carefully utilized in the event of unwanted visitors. Specifications: Class - Transport Tier - 2 Price - 13000 mk Hull strength - 200 (vanilla) Window glass strength - 100 (higher than vanilla of 50) Reactor max. output - 4000 kW Engine output - 225 force @ 600 kW Top horizontal speed - 19 kph Top vertical speeds - 17 kph ascent, 10 descent Neutral ballast level - 0.670 Crate storage capacity - 48 Diving suit docks - 7 Hardpoints - 3 small (2 external, 1 weak internal), 1 large (1 flak cannon) Fabricators - fabricator, deconstructor, and medical fabricator all linked to materials cabinet
Станция СССР RP MOD
por 76561199208816429
R-278 «Dugong» [JoYo Sub]
por 76561198343524104
A submarine based on the R-278 "Dugong" with a redesign for the personal comfort of the game. I will be glad to receive any feedback about this work! The author's original submarine Description: - Shooting range: 3. - Speed: X: 23 km/h; - Speed: Y: 11 km/h; - Dimensions: 42x12m; - Costs: 27840 credits; - Teams: 4-6 experienced people recommended; - 2739 items; - 1097 structures; - 512/600 lamps; - 56 shadow-forming lamps. Advantages: - 4 small gun holders at the corners and 1 large holder at the top of the submarine. - The load capacity is 94 crates. - Ballast flora detector. - The automatic extinguishing system of the reactor and the shield. - 2 armories around the edges of the ship. - Dance Space from the engineer. - A full-fledged lower gateway. - Status monitors for flaps and supercapacitors. - 2 deconstructors, 3 fabricators, 2 weapon fabricators, 2 ammunition fabricators, and 2 ammunition reloading fabricators. - Deconstructor in the slow part. - Ballast drainage levers. - Monitoring and ballast blasting center in the upper cargo hold. - Transparent ballast floor. - The Ballast + system. Auxiliary ballast for faster diving! There may be flaws on the submarines, if such are found, then please send a bug report to the appropriate discussion thread.
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