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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[BD] EK The Old Chariot
por 76561198300994864
And we'll all hang on behind! (Be ready for some issues, this is the first publication of it, but expect active updates and bug fixes, feel free to comment on the steam workshop page any problems or gripes .) THIS IS AN RP-ESK SUB MEANT FOR MORE EXPERIENCED CREWS FEATURES: - Two coilguns and one bottom mounted railgun - Full camera system meant for financial assistant to captain to make sure everyone is doing their job - Two extra weapon hardpoints and one EK auxillary hardpoint (light chaingun, mining laser etc.) - Brig that only security and captain can open from the outside - Horizontal airlock with outside platform - 16,000kW backup power system - Large medical room with botany extension - Alarm button accessible from nav terminal
Experimental Fulgurium (Unlimited Power!)
por 76561198047609386
After 8 years of research the boys back in the lab have refined Fulgurium to last 50 times longer, meaning you'll be long dead when these Experimental Fulgurium Rods deplate, spend less time worrying about how much fuel you got left to go from point A to point B and enjoy more of what Europa has to offer either that being the local wild life or the nightmarist things that linger deep in the depths of Europa! (NOTE TO SAVE ITEM AS ASSEMBLY TO USE FULLY, CAN ONLY FILL ONE SLOT BUT CAN BE STACKED)
Hololive - Ninomae INA'nis's Tako
por 76561198107859173
Hololive系列 - 祭司對你另有安排,WAH ! 看似可愛的東西通常都很致命。 特色 / Features *切換式炮位 / Switchable turret *碳化光束 / God slayer beam *可愛 / Qute 補充 / Note *TAKODrone 目前有問題未採用在潛艇上,但包含在檔案裡 / TAKODrone have some errors,not enabled yet,but included in the file
G7e "Shipwreck" Torpedo
por 76561198047491364
G7e "Shipwreck" Torpedo design is inspired by the literature describing wars from Old Earth and realization that stand off attack capabilities would enhance submarines' capabilities against alien wildlife or hostile submarines. Aptly named "Shipwreck"torpedo, is a fire and forget weapon, putting minimal demands for modifications on existing submarines. It automatically activates after undocking and becomes armed after traveling approximately 20 meters. Its warhead delivers explosive and EMP damage. Stats - Dimensions : 3.23 m x 0.5 m - Warhead: 7xUEX , 3 x EMP grenades, 2x Dirty Bombs - Speed characteristics : Horizontal speed: 54 km/h maximum Acceleration - Fast - Search pattern : Simple horizontal back and forth (70 - 150 meter from launch point) - Price: 1000 Marks (see NB section) Other features Engines activate automatically after torpedo undocking from the dock connecting it to the submarine. The game sets no limit on docking collars dimensions when it comes to the docking but the torpedo docking collars er 0.1 m and are positioned top and left (stern). Torpedo is armed after traveling 20 meters after undocking from the sub. If it detects target within 10 meters (monster, wall of a submarine or terrain or human) over or under the tip of the torpedo it will cut the engine and either descend or ascend towards the target (which means it can be decoyed by enemy submarine speeding away close to the bottom). When sensor in the tip detects a target within 4 meters of the torpedo it will detonate its load. Breaching the hull of the torpedo will also trigger its load. If no target is detected after 150 meters, torpedo will reverse its direction and travel for back for 70+ meters before reversing its course once again and searching in other direction. This search pattern will repeat itself until batteries run dry. Since AI thinks it is a shuttle/submarine (which it actually is), the torpedo will function as decoy, making monsters chase the torpedo. Advice on usage and mounting The torpedo is designed for stock submarines so if are using one of those 50 km/h+ submarines with 48 m/s diving speed, you can easily damage the torpedo if you crash into it (F=ma). Avoid crashing into torpedo by being easy on maneuvering. Note that in current version of the game, a shuttle/torpedo can easily get snagged on the hull of the submarine once released. So after lot of testing, best results are achieved if the torpedo is mounted below the submarine. Avoid launching the torpedo while going at flank speed forward. The torpedo will activate after traveling 20 meters and if you are going at flank speed (and especially in a non-stock submarine that has boosted engine values), the torpedo may not manage to clear the sub before activating. Do not launch the torpedo close to the bottom (under 10 meters from the bottom). The game does not differentiate between cave wall or submarine wall, which means that sensors in tip of the torpedo can be easily spoofed by the bottom. I recommend linking the docking port connecting the torpedo and sub with sub's power network if you are going to run lengthy mission. NB! Be warned that you have to redesign the torpedo with hatches or similar if you intend to use it in campaign. Due to some game mechanics, equipment such explosives in detonator are not replenished after you replenish this torpedo. This design is intended only for missions.
Felixumus Jr.
por 76561197997948169
Small guy with all necessary on the board: 2 guns with exploding ammunition, self-owned reactor, and remote control. Will be superb with 'Black Sex Tiger The Machine 01 ( https://steamcommunity.com/sharedfiles/filedetails/?id=2608776776 ) as a host. Have a nice swimming, guys. Troubleshooting: https://discord.gg/rTTmUZN5KD
Kessel 1F
por 76561198047491364
The Kessel is a small but fully equipped submarine capable of being effectively run with as little as 1-2 crew. Kessel 1F is further modification of the base Kessel from "Windows XP" with updated components and even more geared towards small crew. In addition to additional depth charge launcher it is also outfitted with primitive extreme close range auto defense systems giving crew more security when on expeditions. However, just as its base model, Kessel 1F is vulnerable to hull breaches. Stats - Dimensions: 24x8 - Crash depth (without upgrades) : 4200 meters - Armament: Three coilguns (2 top and one ventral). Auto-defence software for extreme close range defense (30-40% efficiency) installed on coilguns and electrical discharge coil. 2 depth charge tubes. - Reactor - 2800 kW - Engine max force - 270 - Cargohold: 20 crates - Speed: Vertical -18/23 km/h, Horizontal 27 km/h Other features: Boarding detector with room indicator, enhanced auto-reactor control, all production facilities. NOT suitable for public servers (unless you have no fear). For a submarine designed for coop (2-6 players) or simply more experienced player who wants a more advanced sub with far more storage space, I strongly recommend Zian submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2554844457
Type-313 B
por 76561199096500927
Something like a rework of an abandoned, problematic, but very atmospheric and beautiful little boat that I fell in love with. The boat is problematic, but fun. Damn, there's something about it. Having lost her old problems, she gained new ones: servicing 15 batteries can LITERALLY kill. I'm attaching a link to the original boat and its author – Edelweiss Type-313 A Class: Scout Price: 1999 Tier: 1 Crew Size: 1-5 Dimensions: 24х7 Dive|Ascen: 15.6/-19 Cruising Speed: 23.7 km/h Stealth Mode: 10.6 km/h Fuel Capacity: 15х2400 (36000) (battery capacity characteristics, as on the R-29 submarine) Power Reserve: about 24 minutes at constant maximum load, more than one hour only in silent mode. Cargo: 4 boxes Weapons: 2 Magnetic guns, (UPD) discharge coil ↗ INSTALLED SYSTEMS 1. Long-lasting Stealth Mode and special "silence lighting"; 2. Сircular Target Detection; 3. Magnetic cannon spotlights are off by default, but turn on when the cannon is currently being controlled; 4. Automatic Discharge Coil with a fuse. The discharge will not occur if there is a person near the monster. However, manual discharge will still work; 5. Detection of Ballast Flora and Simplification of its Elimination. RECOMMENDATION This boat is a real cactus, so if underwear is required, it must be titanium-aluminum, and the assistants are locked in ballast. Electricians must wear only rubber. Seriously though, be vigilant, avoid encounters with dangerous monsters in stealth mode, and occasionally hunt for Little things monsters. I also recommend making the electrician's life easier periodically by making stops or moving in stealth mode so you can quickly and safely repair batteries without getting burned. Save up little by little for another tier 1 or 2 boat and you'll be happy. Good luck in European waters, you'll need it. I'm also very grateful to its Сreator. The Type-313 B is the second model of the Type-313 class of small but well-equipped reconnaissance submarines. This particular modification does not have a nuclear reactor, in order to significantly reduce the cost of the boat. Ideal for a small team of 1-5 people, it is designed with simplicity in mind, just like the previous model, but with some tweaks. It is very economical, so it is perfect for exploring the initial waters of Europe. However, it is dependent on outposts, as this electric boat requires periodic battery charging while you are busy with your business.
OASIS Mod Campaign Patch
por 76561198316798946
Removes paychecks and passive EXP.
Attelmoran [Tier III]
por 76561198316016624
Translated through a translator. Possible distortion. Attelmoran is a heavy transport and combat cruiser, equipped with everything necessary for long autonomous operations. Speed characteristics achieved in the stock version at maximum control level: Speed - 28.6 Surfacing speed - 18.6 Diving speed - 20.6 Recommended crew: The more, the better. Armament: - Pulse Laser - 2 units - Chain Gun - 1 unit - Railgun- 2 unit - Shrapnel Cannon 1 unit - Empty slot for small weapon - 1 unit - Empty slot for large weapon - 1 unit - Depth Charge Launcher - 1 unit - Discharge Coil - 14 units (Evenly distributed across the hull) Features: - Includes a shuttle. - Huge cargo capacity - ninety-two (92!) slots (seventy-two slots in the main cargo hold, and twenty slots in five small racks). - Depth charges can be launched in three ways: from the captain's bridge, via the button, or directly through the periscope. - Four-story ballast in the bow, reducing the risk of collision damage and efficiently draining water from nearby access shafts. - Weapon compartments are divided into three zones: Port Side, Main Calibers, and Starboard Side. - Each weapon has its own dedicated compartment. - Supercapacitors are located near periscopes, eliminating the need to run across the ship to adjust them. - Each weapon compartment has its own shelves and a slot for a diving suit. - A total of 20 slots for diving suits. - Plant-growing area available. - Music bar. - Prison included. - Six beds (four in the crew quarters and two in the prison). - Captain has a personal safe. - Eight batteries. The main battery compartment includes lighting components to indicate battery modes (Discharge / Charge). - Most electrical panels are located in one place. - Direct water drainage to ballast tanks from reactor and engine rooms. - Additional status monitors allow quick assessment of the ship's condition. They are located in the airlock leading to the shuttle, as well as in the engine, fabricator, and medical compartments. - Two layers of external walls. Electrical Systems - Captain has a periscope with six spotlights and combat mode buttons, allowing firing from both railguns without leaving the cozy chair. - Button to disable emergency lighting throughout most of the ship. - Levers for ballast drainage to help control ballast flora. - Terminal for setting battery charge rate. - Alarm system checks for oxygen, water, and smoke in each compartment; if something is wrong, an alarm should sound across the ship. - Siren indicators: Left - flooding, Center - fire, Right - oxygen. - Automated reactor controls. Mechanisms: - Deconstructor. - Fabricator. - Medical Fabricator. - Research Terminal. Shuttle. Crew - 3 people Speed characteristics: Speed at maximum control - 32.2 Surfacing speed - 19.0 Diving speed - 22.6 Armament: - Magnetic Cannon - 2 units (Covers only the lower hemisphere.) Features: - Terminal for setting battery charge rate. - Cannot open external doors while doors leading to living quarters are open. - Lever to fully lock external doors. - Buttons to turn interior lights and nose spotlight on/off (to save energy). - Buttons to enable/disable power input/output through docking ports. - Windows in the shuttle captain’s quarters. Good luck. P.S. This is my first submarine, so if you decide to try it out, I’d be happy to receive feedback. Let me know what you liked or didn’t like. And please report any issues!
Vallinea
por 76561198366571368
Name :Vallinea Level :T1 Category:Cargo (Freighter) Suggest Crew Member:5 - 7 Crew Freight Capacity :48 Cargo(Less than Camel, because other aspects of the function is better) Description: As a ship of Vanilla style,“Vallinea” should be the friend of noob. everything is just like the Vanilla Ship, but more comforted. Still, she have a sister ship on same series —— The “Vallentine”
[UPDATED] The RGB Setup
por 76561198094781770
A guide for this setup is currently being reworked
Herja quality of life changes -by Hallway
por 76561198193783113
A modified version of the Herja: -added a flak gun and an extra coilgun -increased ammunition storage -increased cargo capacity by a lot -automated the reactor -added a backup battery system -improved the wiring -added a small pump in the engine room and an extra one in the bottom of gunnery -added 2 extra diving suit lockers -added a bed -added a steel cabinet in the captains deck ----- Added medical fabricator ----- If any bugs occur i will try to patch them as soon as i can
U-996 "Archael"
por 76561198831418147
Wesley Industrial Corporation Рада наконец представить вам финальную версию Боевого транспортного судна Archael. Данное судно оборудованно 5 огневыми позициями, 2 из которых являются тяжелым вооружением способным бить с обоих сторон, оно имеет хорошую броню и большой трюм для перевозки снаряжения Коалиции. Данное судно было построено на немецкой верфи "Полярная Сова" совместно с руководителями проекта Wesley Industrial Corporation. Ниже будут предоставлены характеристики подлодки: Максимальная скорость 21 км/ч Максимальная скорость погружения/всплытия 17/19 км/ч Максимальное количество экипажа 18 человек/Это так же Максимальное количество костюмов для экстренных ситуаций при затоплении лодки. Максимальная выработка реактора 6000 Kw/ВНИМАНИЕ НАГРУЗКА РЕАКТОРА МОЖЕТ ДОХОДИТЬ ДО 5000 Максимальная вместимость 64 ящика на стандартных стеллажах без защиты от воды. Вооружение Подлодки это 2 магнитных пушки, 1 двойная магнитная пушка, 1 лазерная пушка и одна шрапнельная пушка. Максимальная Глубина Подлодки 5500м Класс подлодки Боевая Уровень 3 Цена на данную субмарину составляет 25000 кредитов Wesley Industrial Corporation is pleased to finally present you the final version of the Archael Combat Transport Vessel. This vessel is equipped with 5 firing positions, 2 of which are heavy weapons capable of hitting from both sides, it has good armor and a large hold for transporting Coalition equipment. This vessel was built at the German shipyard "Polar Owl" together with the project managers of Wesley Industrial Corporation. The characteristics of the submarine will be provided below: Maximum speed 21 km/h The maximum dive/ascent speed is 17/19 km/h The maximum number of crew is 18 people/This is also the maximum number of suits for emergency situations when the boat is flooded. The maximum output of the reactor is 6000 Kw/ATTENTION THE REACTOR LOAD CAN REACH UP TO 5000 The maximum capacity is 64 drawers on standard racks without protection from water. The submarine's armament consists of 2 magnetic cannons, 1 double magnetic cannon, 1 laser cannon and one shrapnel cannon. The Maximum Depth Of The Submarine Is 5500m Class of submarine Combat Level 3 The price for this submarine is 25,000 credits
Get back infinite oxygeniteshard as fuel
por 76561198834510884
In earlier versions was one feature - oxygeniteshard gave infinite oxygen to plasmacutter. But in newer versions that was deleted version 0.12.0.3 better than THAT misunderstanding. . . In a some recent update made it impossible to make "infinite" things, the shard is now indestructible, which means it doesn't explode on impact. Now oxygenite item fixed, fuel infinite, exloded on impact
Orca Vitulus
por 76561197966120083
"Vitulus" Latin /ˈu̯i . tu . lus/: Calf Vanilla friendly. Appropriately priced. The Orca Vitulus model boasts many of the same features as its progenitor, the Orca 2, but in a much more compact package: -The sleek and agile design allows for greater maneuverability, especially in combat, and streamlined interior travel. -Improved storage makes efficient use of the sub's smaller size. -Motion-activated doors make moving through the sub much smoother. -Complete Med Bay with hospital bed for healing. -Centralized Electrical room houses all Junction Boxes for easy maintenance. -The 3-ballast setup traditional to Orca subs allows it to ascend and descend with only a moment's notice. -Slightly more well armed and equipped than the Orca 2, with one additional turret hardpoint, the Orca Vitulus is capable of taking on all but the most dangerous denizens of Europa.
Blue Bomber [BMW]
por 76561198060075134
A light combat shuttle for 2 crewmates. It has high mobility and view, but its fragile. Good to draw attention away from the main ship, scout ahead for safety, explore narrow spaces and offer extra firepower in combat. It doesn't have O2 generator, so use suits at all times. It's Battle Mechanic Wally's first shuttle and 7th work. See all Bombers: The light fighter Blue Bomber https://steamcommunity.com/sharedfiles/filedetails/?id=2644794885 The kamikaze selfdestruct Yellow Bomber https://steamcommunity.com/sharedfiles/filedetails/?id=2731538611 The boarding and disruption Brown Bomber https://steamcommunity.com/sharedfiles/filedetails/?id=2785782611
Fix Error DynamicEuropa - Stations From Beyond Outpost Pack
por 76561199036762570
Fixed Trying to place 1 modules of the type "DE_AbandonedAirlock" place to: THIS MOD - Fix Error DynamicEuropa - Stations From Beyond Outpost Pack Dynamic Europa - Stations From Beyond Outpost Pack Dynamic Europa
Dugong R-272 (HE Kitchen)
por 76561198030635897
The boat is based on the R-278, but for Hungry Europans, II tier also Autoreactor, power distribution (you don't need an electrician, otherwise he'll go crazy) Kitchen, 6 beds, toilet 2 docking ports, 2 immersive airlocks 1 small and 2 large guns + 2 coils + a bomb launcher 12 shelves for ammunition, 2 for bombs and 18 for railgun shells A bridge in an unique style, a separate place for an assistant, 4 periscope points, a showcase for booze Fabricator, deconstructor, medical fabricator 12(18) cargo slots Doors look better with Enchanced Immersion https://steamcommunity.com/sharedfiles/filedetails/?id=2968896556 Original (Not HE) sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2783973083
SET Aim Assist GUI
por 76561199382915636
The sci-fi ammunition display shows that pressing the V key toggles aim assist, which can automatically lock onto enemies on the screen. Available on the client.
九州武库x无限弹药(25.9翻新版)
por 76561199652468000
修正了燃烧榴弹、铜手炮子弹、minigun弹鼓未生效的问题 原mod:https://steamcommunity.com/sharedfiles/filedetails/?id=3057470527 搬运自:https://steamcommunity.com/sharedfiles/filedetails/?id=3335509254 需要PUCS PLUS mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2770692431
Dilderilia
por 76561199573163566
SUB type: Attack Tier III Dimensions: 59*16m Recommended crew number: 6-8 Price: 34000mk хуйня
Capture The Artifact
por 76561198214594327
Capture The Artifact is a new gamemode that puts a twist on the already existing Outpost Deathmatch mode by adding a "capture the flag" version of it. The primary objective and only method of scoring points in this mode is to retrieve and return the Artifact back to your teams Artifact Research Point, a short range sonar device aptly named "Artifact Locator" is given on spawn in order to assist with this objective, marking the location of capture points and more importantly, the artifact itself. Every capture will yield 50 points to your team but the real struggle is getting it back home to score those points, the artifact is extremely heavy, making it slow to carry home and not particularly quiet either making you a tasty target for the opposing side. On top of that, if the Artifact isn't being carried for a while it tends to teleport away again, so try not to leave it alone for too long if you need to defend yourself. It's not all bad though, this strange artifact is able to passively heal you while held, letting you focus on pressing forward instead of bandaging a gaping hole in your head. Included is an edit of every current Vanilla Outpost Deathmatch map to support Capture The Artifact functionality while also having adjustments to further balance out the maps for this mode. - Kattenburg Outpost - Raate Colony - Alien Ruin For sub builders or modders Feel completely free to make your own maps, edits, addons ect ect. I have attempted some basic documentation in the XML for people planning to mod it. Map Making To convert a Outpost Deathmatch map into a functional Capture The Artifact map there is a few steps, not many dont worry. - Add a spawnpoint where you want the artifact to spawn (Can be multiple if you want randomized locations) and give it the tag "cta_flagspawn". - Add at least one "Artifact Research Point" as the capture points for each team (recommended at spawns for hopefully obvious reasons). There are 4 of these items in the editor in total, 2 big, 2 small, 1 of each of which being for coalition, and 1 of each for separatists. You can tell via description or icons what team is what. (Pro tip, if you forget what one you placed down, each one has their team icon physically on the sprite too if you zoom in) The size does not matter, it's just to help adjust to different size maps (You may struggle to fit a station reactor sized one in a small room for example). - When saving, change the tag from "PvPOutpost" to "CTAOutpost", cta event handling is done by the mission so don't worry about that, leave the regular deathmatch event there though as I let the maps handle that so they can execute custom drops. - Profit. - I recommend removing straight forward routes back to capture points to extend the amount of time the Artifact is recoverable by the opposing team, but this is not essential. - Everything else is same as Outpost Deathmatch, including team spawn logic, weapon drops logic, defense turret logic ect ect. So I recommend looking into those if this is your first dive into pvp map making. You can always check my example maps too for reference.
Onyx Stingray
por 76561198107950047
Initially built as a reconnaissance vessel, The 'Ray has since been outfitted with a battery of stationary pulse laser turrets on the forward bow. A rudimentary medical wing allows basic treatment of injuries to be performed.
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