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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Berilia 2.0 – Barotrauma Mod

Berilia 2.0

por 76561197995266558

The Berilia rework that didn't make it to the next update. Major layout changes Cargo split into two: cargo and living area (transport goods and personel) 2 new docking ports for shuttles/docking, 1 above cargo and 1 near the bottom engine Ballast area is accessible from 3 different entry points, resized ballast catwalk 1 more ballast on the right side to compensate Clown room moved near ballast Larger reactor + reactor room Proper medbay and Armory Janitor closet on top right (flavor space for hiding bodies) Bottom right airlock merged in a single room Junction boxes more spread around the submarine Moved diving suit lockers around Bottom left Flak moved to top right, Hardpoint moved to bottom right Added one ventral coilgun to compensate Uses way less lights and shadow casting lights by repositioning them

153 descargas Detalles →
90% Usable Ethanol and Husk Eggs – Barotrauma Mod

90% Usable Ethanol and Husk Eggs

por 76561199014928742

Crafting things that require ethanol/husk eggs now need to be 90% or above, not just 100%. Overrides Calyx Extract, Welding Fuel, Welding Fuel (Recycle) and all the paints. Let me know if I missed anything.

171 descargas Detalles →
Tadpole – Barotrauma Mod

Tadpole

por 76561198111985190

TDP-1L Tadpole Project TDP-1L was developed by Whiskey Echo Shipyards under private commission as a streamlined, versatile, well armed exploration vessel. The signature reactor design requires maintenance of a coolant flow pump to prevent meltdowns, but this is somewhat offset with extra power grid management options, and extended backup battery life. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Technical Specifications Class : Scout Tier : II Cost : 16500mk Crew : 4-8 Dimensions : 50m x 12m Crate capacity : 14 Reactor output : 5500 KW Speed : 26 km/h Ascend rate: 19 km/h Descend rate : 12 km/h Weapons : 1x Depth charge tube, 3x discharge coils, 1x small weapon mount, 2x large weapon mounts. Default comes mounted with 1x double coilgun, 1x flak cannon, 1x chaingun. 1x Additional aft "Flak Dispersion" system. Equipment : Fabricator, Deconstructor, Medical Fabricator, Research Station. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Features : - Power grid management options - the Navigation terminal can toggle the sub into 'low power mode', which shuts off non-essential items such as constructors, dive suit lockers, and O2 refillers. Lights will switch to dim red emergency lighting at low power. The O2 Generator and batteries can also be disconnected from the power grid if required. Battery lifetime : * Normal power mode and idling : 8.5~ minutes * Normal power mode and full speed : 5~ minutes * Low power mode and idling : 16~ minutes * Low power mode and full speed : 7~ minutes - If the condition of the reactor coolant pump drops below 25%, the reactor room will start to flood as the pump malfunctions. If the coolant pump condition drops below 10%, the reactor will begin to overheat and meltdown. A meltdown protection circuit is installed as a safety feature to prevent total catastrophic failure. Make sure the safety circuit is enabled! - Discharge coils have good range but slow reload time, and cannot fire until the capacitor is ready. An indicator light in the command room will flash when they are ready to fire. - Terminal console for status reports. - Junction room contains no air vents to aid in fire suppression - fires will burn all available oxygen then go out, unless a door is opened. - The "Flak Dispersion System" will fire a spread of 5x flak rounds to the rear of the ship. The system has a small supercapacitor and charges slowly, while also consuming ammo quickly. Use with discretion.

124 descargas Detalles →
ATK-105 'Big Anchovy' – Barotrauma Mod

ATK-105 'Big Anchovy'

por 76561198049735402

The Big Anchovy or ATK-105 is the bigger brother of the ATK-89 (also known as "Sardine"). While the Sardine was developed as a short-range attack submarine the navy also needed a submarine for longer distances, so the ATK-105 was developed. To accommodate for longer journeys it needed to be bigger and longer. It was designed to fit everything from extended life support systems to a fabricator, while still having enough storage to hold all the equipment neccessary. - Price: 17.000 - Small dead zones - Great visibility of enemies - Lots of space for campaign equipment - Good amount of storage - Intruder detection system - 2x Smart airlock systems - Smart camera system with 4 cameras - The direction your pointing determines to which camera you switch - Hybrid water drainage system (pumps + ducts) The original ATK-89 was created by Doge the biologist, please check out his creations. In my mind he did a fantastic job with the exterior and I love the idea with the turrets. As you can see I took "inspiration" *cough* (I literally copied most of the exterior) and made it my own. My friends and I wanted a new sub and when I saw the Sardine I knew that I needed to adopt it. The interior was redesigned from the ground up, except for the turrets. The original ATK was too cramped for our needs so I widened it in every direction. I left lots of space so shelves and other stuff could be added during campaigns. If you feel like something is wrong or missing please write a comment and I will consider or even fix it.

122 descargas Detalles →
Moving Crate – Barotrauma Mod

Moving Crate

por 76561197993948450

A moving crate. 63 slots, holds basically everything. Craft with one iron

130 descargas Detalles →
万年风雪 – Barotrauma Mod

万年风雪

por 76561198395932113

为了追求极限性能而设计的万年风雪号拥有超强的火力、坚实的装甲、无限的能源、极低的维护需求和高度的自动化功能,足以轻松应对木卫二海洋中的大多数威胁。经过仔细设计的舰体布局,以及长期优化的物品数量,保证了低廉的成本和流畅的运行。这艘隶属于中国人民太空军科学考察团的标准科研船现已整装待发,听候来自星辰大海的召唤。

120 descargas Detalles →
THE PLUTONIAN – Barotrauma Mod

THE PLUTONIAN

por 76561197972562830

BATTERY POWERED SUB. It sports 3 nuclear depth charges ready to deploy, a remote controlled nuclear torpedo AND CLEAN ENERGY The two coil guns are controlled by one periscope, you can toggle between the two with the switch on the scope, you can also toggle the lights on and off to save on a little bit of energy. Have fun managing that precious battery reserve. Buttons on the main battery toggle the energy feed to do the different subsystems. Levers on subsystem batteries turn those subsystems off. Totally ripped off the power system of the Catran, a very cool sub, ya'll should check it out. https://steamcommunity.com/sharedfiles/filedetails/?id=2470714738 It's still a little bit of a work in progress, trying to get the balance right. Don't want the battery to drain too fast, but also don't want it to drain too slow, gotta give the crew that time pressure you know. This wiring stuff is really hard lol Suggestions welcomed. Oh! The Torpedo is a little funny, it takes a few seconds to kick to life when you undock it EDIT: FORGOT TO ADD THAT THIS USES A COUPLE OF MODS. EK UTILITIES AND SEATED OPERATORS

101 descargas Detalles →
Thalamus Enclosure 2.0 – Barotrauma Mod

Thalamus Enclosure 2.0

por 76561198345178994

A stealth submarine converted into a low upkeep submarine for starter captains. The name originated from the fact that a pack of these can surround an enemy fleet and enclose them to their doom. Except this one now has a mind of it's own.

121 descargas Detalles →
BlueArchive "Game-dev department" student halos and club logo – Barotrauma Mod

BlueArchive "Game-dev department" student halos and club logo

por 76561198313977757

*Fully made by original submarine parts! The "Game-dev department" student halos and club logo in game Blue Archive. Thank you for subscribe my work, your suggestions and advice are welcome. Vectorgraph refrence from: BlueArchiveWikia, Gledos.science

175 descargas Detalles →
Europa Retro Music – Barotrauma Mod

Europa Retro Music

por 76561199079608965

What is this? This is a split module from my Submarine U-1211 module containing a selection of old music for your enjoyment! link of the original sub:https://steamcommunity.com/sharedfiles/filedetails/?id=3385888221 Also, the original instrumental audio has also been rewritten by me, as shown in the table of contents below! How to use it? You need to install an item called “Old Phonograph” on your submarine inside the submarine editor. Music List - 0. Alexandermarsch ver. I - 1. Alexandermarsch ver. II - 2. Alter Jägermarsch ver. I - 3. Alter Jägermarsch ver. III - 4. Argonnerwald-Lied ver. VI -Rare- - 5. Berliner Luft ver. I - 6. Mein kleines Herz - 7. Watch on the Rhine - 8. Брянская улица - 9. Песня военных корреспондентов - 10. Klaus Doldinger - U 96 - 11. The Girl I Left Behind Me - 12. Its A Long Way To Tipperary - 13. В путь - 14. Казачья - 15. Калинка - 16. Катюша - 17. Полюшко-поле - 18. Preußens Gloria - 29. Пусть качает - 20. В Отсеке - 21. Hell die Gläser klingen - 22. Ade, mein liebes Schatzelein Enjoy!

202 descargas Detalles →
坤坤音乐 – Barotrauma Mod

坤坤音乐

por 76561198172830193

为游戏里的三个乐器加了点阴乐 (小丑喇叭开除乐器籍)

162 descargas Detalles →
Highfleet OST fixed – Barotrauma Mod

Highfleet OST fixed

por 76561198163543572

одна строка и точка. если звука нету при включении мода, пере зайдите.

142 descargas Detalles →
CVF - Kaiman – Barotrauma Mod

CVF - Kaiman

por 76561198114746497

Kaiman is a heavy carrier vessel. Designed for long-range operations in the aquatic depths of Europa. With this submarine you can feel yourself safe as on the outpost. Comes equipped with numerous automatic systems and a powerful reactor, but suffers from low mobility and vertical stability due to outdated navigation system. It's two shuttles and long-range communication systems allow of multitasking. It's dominant trait, the experimental "wormender" laser, takes time to charge but is able to obliterate most of the hasards you may come by. (NOTE: This sub requires EK mods to be installed, and optionally, advanced medicine mod.) Specifics: Size: 88m X 32m Crew: 6-10 Experience: Experienced Cost: 27000 Weapons: - 2x SSL launchers - 2x Heavy Railguns - 2x Coilguns with automatic targeting mode - "Wormender" laser Features: Automatic Reactor Control - The control panel can be found in the engineering bay. Allows you to set power output relative to the load (50-100%) to either conserve fuel rods, or use all sub's systems to their full power. (NOTE: DO NOT enable reactor's inbuilt automatic control) "Wormender" laser - Requires 6 laser ammunition boxes to fire. Can be activated via the navigation terminal. Requires tremendous amounts of power and around 6 seconds to charge before the shot, then fires a powerful laser ray for approximately 3 seconds. Jams submarine's engine for 12 seconds and can only fire directly in front of the submarine. Use against large targets. (For your own good, dont load it with tri-laser ammo) Automatic Coilguns - Coilguns have togglable automatic mode that allows them to track and eliminate targets by themselves. Note that this is far less efficient compared to a competent gunner, yet it can come in handy to deal with smaller targets without having to operate the weaponary. Salamander heavy shuttle - Comes equipped with a diesel generator a battery array and an emergency battery array. Highly autonomous so your crew can complete more tasks in shorter periods of time. It's great command room view allows of great scouting while you always can use blast shields in case you draw local fauna's attention. Skink drone - A mouse controlled drone (use periscope and hold LMB to navigate), provides light source for the diving crews, as well as some storage space for medicines, tools and resources. Automatically shocks nearby hostile fauna (and unlucky crew members) with it's discharge coil. Surveillence System - Can be found in the armory. Hold LMB to switch between cameras. Current active camera has it's red light on, so keep a watchful eye on those in case you are doing something nasty! Check out these things i used in this sub, they are cool :D Automated Turrets - https://steamcommunity.com/sharedfiles/filedetails/?id=2185206376 Reactor Control - https://steamcommunity.com/sharedfiles/filedetails/?id=2228814326 Periscope Controls - https://steamcommunity.com/sharedfiles/filedetails/?id=2208388739

106 descargas Detalles →
Nova VX mod23 – Barotrauma Mod

Nova VX mod23

por 76561198269152437

Repurposed from a failed line of luxury submarines, the Nova VX is everything a captain wants - if they never plan to take the submarine out of docking port. Its sleek design include wide open floor plan that cause heavy flooding on leak and lack safety features. Its powerful engine/reactor combo is prone to fire. Despite the obvious flaws, hundreds were made and bankrupted its manufacturer. Now it is sold for cheap by the Coaliation. This one seems to have evidences of tampering, however.

84 descargas Detalles →
MK3 Trilobite – Barotrauma Mod

MK3 Trilobite

por 76561198124164243

The MK3 TRILOBITE is a compact industrial scout submersible manufactured by IO INDUSTRIAL for mining, repair, and utility operations. Built with a reinforced trilobite-inspired hull and a simple, rugged internal layout, the vessel is designed to operate reliably in harsh deep-sea environments with minimal crew support. Working AI pathing and usable for campaign COST : 3700 MK TIER 1 : Scout Stats: - 32 km/hr Forward - 15 km/hr Descent - 1-4Players recommended - 14x6 Dimensions - 4 crate capacity - Recommended experience : Beginner - Low maintenance challenge Weapons: - x2 Coilguns - x1 Small Hardpoint Features: - 200HP hull with a double layered upper hull / shell - Open moon pool with no door - Good maneuverability - Cramped interior - Weak front glass - Control terminal speed and descent KM/HR display

235 descargas Detalles →
Ammo indicator on the crosshair – Barotrauma Mod

Ammo indicator on the crosshair

por 76561198829368216

1. This mod requires the installation of the Lua For Barotrauma client – it's not the same as just subscribing and enabling it. Follow the installation instructions on the workshop page. 2. After installing the Lua client, open the LuaCs settings menu in the upper left corner of the main menu and check the box next to "Enable Csharp Scripting". This is a completely client‑side mod. No server activation required. You can find the profile of the author of this mod here https://steamcommunity.com/id/esirprus. The reload was needed to bring this mod into working order and change the color of the indicator outline to a brighter one for greater contrast.

221 descargas Detalles →
原力武士职业可同时解锁西斯和绝地天赋树补丁 - – Barotrauma Mod

原力武士职业可同时解锁西斯和绝地天赋树补丁 -

por 76561198261494693

吃了这个mod能同时解锁绝地武士和西斯尊主天赋线 Force Warrior Job can Unlock sith and jedi talent trees together

202 descargas Detalles →

NT Grafting [Baroverhaul Parallel Unlock Patch]

por 76561198107404285

A patch to allow NT Grafting to work with Baroverhaul Parallel Unlock. Load Order: NT Grafting NT Grafting NT Grafting Baroverhaul Parallel Unlock Baroverhaul

200 descargas Detalles →

转职药水

por 76561198247192572

转职药水:经验无损转职 记忆力强化药水:技能上限200 潜艇、小艇遥控器 以上

180 descargas Detalles →
Dual Wield HMG – Barotrauma Mod

Dual Wield HMG

por 76561199014928742

You can now dual wield the HMG. That's it. Nothing else is changed.

209 descargas Detalles →
The Iroh – Barotrauma Mod

The Iroh

por 76561198017081434

Modified Iroh to fit our crew preferences. Tier set to 3 scout, price tag to 52000mk. Avaible mid-late game.

195 descargas Detalles →
Remove Tinnitus – Barotrauma Mod

Remove Tinnitus

por 76561198140574531

Disables the loud and annoying tinnitus sound in the game caused by explosions I personally made this because i already suffer from tinnitus IRL and the sound effect only exasperates it.

179 descargas Detalles →
Epic Nailgun Mod – Barotrauma Mod

Epic Nailgun Mod

por 76561198136449845

A mod for Barotrauma that adds nailguns. Tired of running out of good weapons that don't require bullets to fire? Can't craft any more good bullets due to lack of magnesium, potassium, or flash powder? Or do you simply want to fend off heavily armed goons or horrors from the deep with hardware supplies? Then fear not! The Epic Nailgun Mod is for you. Contains: -Standard Nailgun powered by Oxygen bottles. Can be used with one hand, or can be dual wielded to feel like a home-improvement assassin! -A selection of craftable nailgun magazines that include - Standard 20 nail capacity magazines that are easily craftable from plastic and steel bars - 80 nail drum mags for long "projects" - Sturdier nails made from Titanium-Aluminum alloy, that allow for extra penetration and damage - Nails with an Incendium coating for getting the job "well done" - A more Powerful Nailgun variant that ignites oxygen to launch nails with greater force. (Must be held with two hands) - A mystical weapon that All of these are craftable at a standard workbench and vendors can sell standard and power nailguns, as well as standard nail magazines at a cheap price. Does not require any extra addons to function. Works with most major mods, such as Barotraumatic, Dynamic Europa, Neurotrauma, and more. This is my first mod... well... ever! So I hope you enjoy!

124 descargas Detalles →
Hellfire SMG – Barotrauma Mod

Hellfire SMG

por 76561198888370538

Hellfire SMG This is a small mod that adds 1 weapon to the game. The weapon is Hellfire SMG - a sidegrade to stndard SMG. Difference between max and min overheat states Its main mechanic is the Hellfire Barrage as well as an Overheat meter. See demo images if you want to know what does it do. Known issues: -The one with skill -Executing FixItems command will break this gun -It overrides vanilla smg bullets so it wont work properly(bullets wont be ignited) with any modded smg bullet that is not a Variant(special xml thingy) of standard bullet. To other Modders: You are not just free but encouraged to take any pieces of code from this mod. If you have any issues with understanding weapons mechanics you may contact me any time.

108 descargas Detalles →

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