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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Boarding Railgun Shell – Barotrauma Mod

Boarding Railgun Shell

por 76561199729443736

这个模组会加入两种炮弹,一种载人轨道炮弹就是普通轨道炮弹可以载人。而另一个登船轨道炮弹则是设计相当激进,甚至能无视无敌船壳进入船内(如果在登船里塞入炸药则可以穿透船壳直接在内部引爆,当然有人钻里面要跳帮别塞,否则后果自负)

176 descargas Detalles →
Creaosis' Replicant Job Mod – Barotrauma Mod

Creaosis' Replicant Job Mod

por 76561198035231228

REPLIKAS. NOW. Small mod I made for a server I rp in. Shamelessly inspired by signalis. This is just a roleplay job mod. It doesn't add anything crazy. It's just a clone of the security role with decent base stats. Limited to two people. The orangeish versions of the uniforms are for Separatist crews.

130 descargas Detalles →
ProjectEndfield .NT(终末地计划.NT ) v0.5 – Barotrauma Mod

ProjectEndfield .NT(终末地计划.NT ) v0.5

por 76561198800503489

ProjectEndfield (终末地计划.NT)是终末地计划与Neurotrauma模组的兼容版本,为方便维护,将两个模组的内容进行了合并,请勿与终末地计划或Neurotrauma同时启用 本人浅玩至少开档没有问题,因为对精创不熟悉所以没有深入测试 请多包涵 遭遇使用模组之后的红色字体错误,请先排除是否是其他模组的问题之后 再将控制台红色信息错误发到评论区或者终末地群,尽快解决。 ProjectEndfield (终末地计划.NT)里包含这两个模组,并且会同步更新 所以不要重复订阅 Project Endfield (Endfield Plan.NT) uses the Neurotrauma mod as a means of storage and compatibility. It is an independent version and is currently in the testing phase. I have briefly played it, and at least there were no problems when starting a new game. Since I'm not familiar with Fine Creation, I didn't conduct in-depth testing. Please forgive me for that. If you encounter the error of red text after using the mod, please first rule out whether the problem is caused by other mods. Then, send the red error messages in the console to the comment section or the Endfield group so that the problem can be solved as soon as possible. Project Endfield (Endfield Plan.NT) includes these two mods and will be updated synchronously. Therefore, do not subscribe to them repeatedly. 👉Neurotrauma 👉BetterHealthUI (Updated) 👉ProjectEndfield (终末地计划) v3.0

166 descargas Detalles →
F-07 Barracuda 2EC – Barotrauma Mod

F-07 Barracuda 2EC

por 76561198248045132

outdated, here is the new version https://steamcommunity.com/sharedfiles/filedetails/?id=3464953659 The next-generation transport submarine Barracuda, level 1+. The 2EC modification – Experimental Combat – is still undergoing trials in the cold caves of Europe. It has excellent weaponry for a transport submarine, which is why this prototype has the additional designation B – combat. An excellent choice for an experienced crew, it offers a balance of speed, maneuverability, and firepower while also featuring a spacious cargo bay. Specifications • Cost – 12,500 • Level – 1 (1+) • Crew – 6-11 people • Horizontal speed – 29.2 km/h • Diving speed – 18.1 km/h • Surfacing speed – 19 km/h • 3 turrets • 2 coilguns If you have any suggestions, as well as issues or “quirks” with the submarine, feel free to leave a comment—I’ll try to fix them!

180 descargas Detalles →
轻量高能力武器系统L.C.W.S汉化补丁 – Barotrauma Mod

轻量高能力武器系统L.C.W.S汉化补丁

por 76561198449037660

148 descargas Detalles →
Kaz's Spear Pack – Barotrauma Mod

Kaz's Spear Pack

por 76561198199732454

Kaz's Spear Pack includes craftable spears made of Steel, Physicorium, and alien materials. While the spears boast a greater range and greater armor penetration in comparison to traditional melee weapons, they are much more unwieldy and slower to use. I would like to thank "caninmyham" for the simple spear system which I configured to use within my own spears for this mod. THIS MOD WILL BE COMPLETELY REDONE AFTER THE HOME AND HARBOR RELEASE

187 descargas Detalles →
Predation Pirate – Barotrauma Mod

Predation Pirate

por 76561199258936299

A pirate version of the Predation submarine made by the User Dilopho-Mos!

67 descargas Detalles →
Praise Thy Husk -AI Only – Barotrauma Mod

Praise Thy Husk -AI Only

por 76561199031226079

AI Only from Praise Thy Husk Main Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3141917457

134 descargas Detalles →
Werner - M.K 1.0 – Barotrauma Mod

Werner - M.K 1.0

por 76561198362353077

148 descargas Detalles →
(DR) CPF-Vigilant – Barotrauma Mod

(DR) CPF-Vigilant

por 76561199092352352

// Combat Patrol Frigate -Vigilant // CPF-Vigilant // 1-тир A small patrol vessel clearly battered in battles, so much so that this boat looks more like floating wreckage and not a ship, Vigilant - it was previously massively used by the united mercenary fleet under the leadership of Captain Drake, mainly as a patrol vessel. Extremely slow and unwieldy, but robust and well-armed, the Vigilant is still vigilant in the waters of Europe, although judging by its current state it is clearly living out its last days. The boat's power plant is very outdated, which is why power outages are not uncommon, part of the hull has already rotted, and the furniture is rusted and askew. It was lifted from the bottom not so long ago, it even seemed to be cleaned (although it was rather cleaned out by taking everything valuable and leaving only basic things). However, no one bothered to repair themselves, so after the purchase you will have to tinker with a wrench // TTX // Maneuverability: -Maximum linear speed 16 -Maximum dive speed 17 -Maximum ascent speed 19 Pumps: -5 small standard pumps: -Power 100 -Energy consumption of 60 -2 Ballast pumps: -Power 700 -Power consumption of 300 Engine: -Power -180 -Power Consumption -1500 Batteries: - Missing Reactor: -Capacity 2300 -Toplia consumption 0.2 Oxygen generator: -Output 400 -Energy Consumption 1000 An unusual system of drain valves is also installed on the boat, which has two modes of operation, namely: -The compartments are isolated - All valves are closed -Compartments are open- All valves are open

81 descargas Detalles →
[PB] Colossus-12 Prison – Barotrauma Mod

[PB] Colossus-12 Prison

por 76561198288507125

NO MODS version: https://steamcommunity.com/sharedfiles/filedetails/?id=3085483028 ❗YOU NEED " Lockpick" and "Prisoner Role" mods for this version of the sub.❗ - This is prison version of Colossus-9. This is made for Prison RP (Roleplay). There are secrets for the prisoners. It also has surveillance system for supervision of prisoners. And a shuttle for escape. Make sure that prisoners go to cafeteria, it's good for them and for you (crew). Mods: - Prisoner Role: https://steamcommunity.com/sharedfiles/filedetails/?id=2936261035 - Lockpick: https://steamcommunity.com/sharedfiles/filedetails/?id=2492409235 Original shuttle used from: https://steamcommunity.com/sharedfiles/filedetails/?id=2265035016 Original sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2820416459 If you find something that is not right, write down in the comments. Leave a like👍 it would help a lot! Thank you! :D

124 descargas Detalles →
HumpbackgnoguD – Barotrauma Mod

HumpbackgnoguD

por 76561198977113281

0_0

159 descargas Detalles →
The Death of Hope – Barotrauma Mod

The Death of Hope

por 76561199065520135

Эта подлодка являеться модифицированой версией подлодки The Death of Britain: https://steamcommunity.com/sharedfiles/filedetails/?id=3011593167 Добавлена функция голосового управления Инструкция: med-закрыть мед отсек rea-закрыть реакторный отсек cor-закрыть центральный коридор arm-закрыть оружейку baa-закрыть балласт а bab-закрыть балласт б wea-закрыть орудийный отсек com-закрыть мостик капитана off-выключить реактор закрыть и отрыть одна и таже команда отвечает Всё работает на 5 канале Добавлено экспериментальное инопланетное орудие стреляет автоматически, но есть функция ручного управления. Примечание это оружие стреляет абсолютно безшумно поэтому молохи не будут реагировать на него Дальше идёт описание оригинальной подлодки Код от навигационого терминала 4533 вводить надо в правый терминал на капитанском мостике Характеристики > Класс: 3 (Боевая) > Габариты: 73/16 > Цена: 25000 М > Максимальная скорость: с основным двигателем - 23 Км/ч, с дополнительным - 30 Км/ч > Скорость погружения: 15 Км/ч > Скорость всплытия: 18 Км/ч > Грузоподъемность: 16 Ящиков > Экипаж: от 3 до 6 Также хочу обратить внимание что максимальная скорость так же, как и скорость погружения и всплытия фиксировались без челнока и дрона. А также капитаном без талантов. В кампании эти характеристики можно будет повысить с помощью улучшений подлодки на аванпосте и взятия талантов экипажа! Вооружение > 4 Импульсных лазера > 2 Двойные магнитные пушки > 1 Рельсотрон > 2 Автоматических пулемета > 3 Пу для глубинных бомб Лодка обладает современными системами они описаны ниже > Автоматика для Реактора > Автоматические Разрядные катушки > Датчики обнаружения монстров > 2 Аккумуляторные системы > Камеры с внешней стороны подлодки > Внутренние камеры > Различные дисплеи состояния > Предупреждение плавления реактора > Предупреждение нехватки топлива > Автоматическое тушение реактора > Улучшенное энергоснабжение > Монитор состояния > Пароль на навигационную панель > Переключение управления Specifications > Tier: 3 (Combat) > Dimensions: 73/16 > Price: 25000 M > Maximum speed: with the main engine - 23 Km / h, with an additional - 30 Km/ h > Dive speed: 15 Km/h > Ascent speed: 18 Km/h > Load Capacity: 16 Boxes > Crew: from 3 to 6 I also want to draw attention to the fact that the maximum speed, as well as the speed of immersion and ascent, were fixed without a shuttle and a drone. And also a captain without talents. In the campaign, these characteristics can be improved by improving the submarine at the outpost and taking the talents of the crew! Armament > 4 Pulsed lasers > 2 Double magnetic guns > 1 Railgun > 2 Automatic machine guns > 3 Pu for depth charges The boat has modern systems they are described below > Automation for the Reactor > Automatic Discharge Coils > Monster Detection Sensors > 2 Battery systems > Cameras from the outside of the submarine > Internal cameras > Various status displays > Reactor melting warning > Fuel shortage warning > Automatic extinguishing of the reactor > Improved power supply > Status Monitor > Password to the navigation bar > Switching control Отдельная благодарность пользователю Devil of the light за помощь в редактировании и за разрешение на редактирование его подлодки The Death of Britain. И помните друзья Надежда падёт! Слава Отчаянию! Смерть Надежде! ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░▒▒ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░▓▓░ ░░░░░░░▒█▒░░░░░░░░░░░░░░░░░░░░▒██░░ ░░░░░░▓██▓░░░░░░░░░░░░░░░░░░▓███▒░░ ░░░░▒█████▓░░░░░░░░░░░░░▒▓▓████▓░░░ ░░░▓████████▓▒▒▒▒▒▒▒▓▓█████████░░░░ ░▒█▓▓▒▒▒▒▒▒▓██████▓▓▒▒░░░▒▓███▒░░░░ ░▒░░░░░░░░░░▓██▓▒░░░░░░░░░░▓█▒░░░░░

147 descargas Detalles →
buffffff energgggggy bar – Barotrauma Mod

buffffff energgggggy bar

por 76561199078413440

Spice up your special energy bar and hope you can still bite into it. The latest Europa products, and the latest raptor flavor awaits you! This mod adds a new item: You're what You Eat Energy bars It's actually a buffed item, and can provide many different buffs with different items It's hard.you can stun an enemy for 10 seconds but not directly dealing damage, but when you fly someone into a wall, it will cause impact damage 300MK for saled, not for sale Production requirements: -- Weapon Skill 50 --1 Energy bar --2 titanium aluminum alloy --2 FPGA circuit --1 Plastic buff disappears when death !!!!!!!!!!!! careful List of buffs available: not affected by item quality Standard buff Max 100000% 600% strength is level 1, -1 per second 600-1200 is level 2, -2 per second 1200-1800 level 3, -5 per second 1800-100000 level 4, -10 per second Battery: Standard - Lasin consumption full durability +60 +120 - Increase the user's skill level and skill acquisition speed to +15 +25%,+30 +50%,+40 +100%,+50 +200% Fuel tank: Standard - Phlogiston consumption durability +120 +180 - Increase the repair efficiency of your welding tool by 1x, 2x, 4x and 10x Oxygen tank: Standard - liquid oxygen consumption durability full durability +60 +180 - Provides an additional movement speed bonus and ox-low resistance of 10%25%,25%50%,50%75%,100%100%,4 level in total Wrench Screwdriver: Standard - Hardening - Spiritual-consuming items +120 +300 +600 - offer extra repair speed, for extra 1x, 2x, 4x, 10x ,4 level in total Iron, steel, titanium, aluminum, physicorium consumption items provide different strength buffs -- Iron: +60 Provides additional melee damage and physical damage reduction at four levels: 25%10%,50%20%,75%25%,100%25% -- steel: +120 Provides additional melee damage and physical damage reduction at four levels: 50%10%,100%25%,150%40%,200%40% Titanium Alloy: +300 Provides additional melee damage, physical damage reduction, and melee attack speed at four levels:75%20%10%,125%40%20%,175%50%30%,225%50%40% physicorium: +600 providing additional melee damage, physical damage reduction and melee attack speed at four levels:100%30%25%,200%50%50%,400%75%75%,500%75%100% Standard coil ammo box, rail gun shells cost +120 +180 cost items - Provides additional ranged damage bonus and reduces walks by four levels: 20%50%,30%60%,40%70%, and 50%80% Five Artifacts: Consumable Items +100 Artifact buff will not disappear naturally. Cap: 500 There are 5 levels and 100 per levels fire: rovides additional burn, acid burn resistance and welding speed, and will eventually be completely immune to these effects at five levels: 20%100%,40%200%,60%300%,80%400%,100%500% Tesla: Provides additional stun resistance, which will eventually make you completely immune to stun, and you will always stay awake during near-death while you are at levels 4-5. Level 5 provides additional full stats +25, 50%,80%,100%,100% Near-death Wakefulness,100% near-death Wakefulness +25 full stats A psychosis: provide extra crafted item quality of all items,3-5 levels allows you to immune contamination gene debuffs, and finally +3 quality, at five levels: good, good, better Gene immunity, better gene immunity, Master gene immunity The sky: providing additional ox-low, bleeding, and blood loss resistance, and eventually giving you complete immunity to these effects at five levels: 20%,40%,60%,80%,100% Nassolov: Provides additional physical resistance, pressure resistance, and melee attack speed, and will eventually provide 90% resistance and 150% extra attack speed,at five levels: 50%50%,60%75%,70%100%,80%125%,90%150% That's all for now If you have any good ideas, share them in the comments section If you like this mod, give me a thumbs up

144 descargas Detalles →
(CMD) City 17 – Barotrauma Mod

(CMD) City 17

por 76561198107445477

Незавершенная субмарина. Если хотите, можете закончить её. Я опубликовал эту субмарину, чтобы Вы могли скопировать метод постройки города. An unfinished submarine. You can finish it if you want. I have published this submarine so that you can copy the method of building a city.

67 descargas Detalles →
Alexa – Barotrauma Mod

Alexa

por 76561198046168804

Everything will be alright! Because now - SHE IS HERE! "Alexa" is not just a Respawn Shuttle. She is a Rescue Shuttle! Packed with everything you need to save the day on a submarine in crisis, she comes with enough firepower to fend off even the fiercest of enemies. Repair tools, weapons, fuel rods - you name it - she got you covered in your darkest hour. If you are interested taking her for a long ride, check out the "Yuriga" she is based on: https://steamcommunity.com/sharedfiles/filedetails/?id=2706964566 This submarine has been made with and for Barotrauma v0.15.22.1

133 descargas Detalles →
Dugong - Custom Retrofit – Barotrauma Mod

Dugong - Custom Retrofit

por 76561197964483791

A fully decked and immersive Dugong, perfect for role-play, single-player, or multiplayer with a small to medium crew. Systems were added to the sub as quality of life improvements, but care was taken to prevent the sub from becoming over-powered. Everything from lights, item and decoration layers, to odd visibility holes that allow seeing outside have been tweaked for maximum immersion. This submarine looks and suffocatingly feels like you're in a tin can thousands of meters deep in a hostile ocean. Enjoy! In-game Description: This retrofit Dugong class submarine was sold off by its opiod-addicted crew of smugglers. It's clear Europan engineers had worked tirelessly around the clock to add fabricators, expanded cargo holds, forward spotlight, decoy launcher, and an emergency alarm system in order to push the aging frame to its limits. While neither the fastest nor the best-armed submersible available on the market, the vessel's affordability and versatility make it an excellent choice when diving on a budget. Notes on use: - The batteries can provide an extra 1300 kW of power when activated through the navigation console. By default, they are set to recharge at 30%, and consume 300 kW of power. - Decoys deploy from left to right launcher tubes (marked 1 -> 2 -> 3) - The switch below the left most periscope toggles the spotlight's light - The switch in the oxygen room (labelled "Aux O2") toggles the auto-filling of oxygen tanks in the diving suit storage and oxygen tank shelves. This system will use 245 kW of power - The fabricator is linked to the adjacent large locker and the locker in junction room - The medial fabricator is linked to adjacent medical cabinet, large locker in utility closet, and locker in junction room - The reactor's default max output is 2700 kW with one thorium fuel rod (nuclear rod: 2160 kW), and the sub will use about 1800-2400 kW when maneuvering hard. - The fabricator uses 500 kW, deconstructor 500 kW, and medical fabricator 100 kW, so watch your power use, buy upgrades, or activate the batteries - Leaving the batteries on to prevent deadstick is recommended. At the start, power management is important unless one uses a thorium rod, two uranium rods, or until various power upgrades are purchased

152 descargas Detalles →
Automatic Duct Block – Barotrauma Mod

Automatic Duct Block

por 76561198030830048

when water level is too high, close duct block.

127 descargas Detalles →
Sweet Pea+ – Barotrauma Mod

Sweet Pea+

por 76561198048285723

Capable of exploring the narrow crags and caverns of Europa which larger ships cannot, the Sweet Pea is often used for small crew exploration, rescue, and salvage missions. ***Added a Regular Fabricator and Medical Fabricator but upped price of ship.***

133 descargas Detalles →
Panopticon V.1.2 – Barotrauma Mod

Panopticon V.1.2

por 76561198169836705

A sturdy vessel with capable guns and very detailed interior. Comes with everything you'd need for campaign, as well as a novel spaced armor design to increase survivability, selective lockdown of each section of the submarine (From the section and from security), lots of tobacco for the captain, and a self-destruct system which needs all the crew that matters to activate. The most novel feature of the sub is its smart lightning, which deactivates once a room is empty.

118 descargas Detalles →
Silent Intensity - MK I – Barotrauma Mod

Silent Intensity - MK I

por 76561198005309753

A large stealth cruiser. Features: - Bridge with a frontal window - Quarters for crew and captain - Recreation areas and a bar - Cargo bay - Extensive fabrication area with sorting shelves - 3 Airlocks (Top, bottom, shuttle) - Medical Bay and Artifact containment tank - Armory, Brig, Nuclear Arsenal - Battery banks - Open Blast doors in the main hallways that will automaticall close when flooded - Built for silent running Engine: - 1 50000 shaft hp (37 MW) Whispering Crescendoengine designed to run at low revolutions due to its size - allowing for a reduced sound profile or short bursts of intense acceleration - 1 Auxiliary reactor to allow for supplementation to the engines power feed Armaments: - 3 Coil guns - 2 weaker auxiliary coil guns - 1 Forward Railgun (sonar targeting capable) - Experimental overclocked coil gun with variable fire rate - 1 Depth charge tube - 1 Reolsute Intervention Troop transport shuttle with coilgun+depth charge tube ----- Description ----- The Silent Intensity is an ambush predator masquerading as a submarine. Built around the ridiculously powerfull 50000 SHAFT HP Engine it uses the size of the engine to allow for high speeds at low revolutions making for a low sound profile and the capabilities for short intense bursts of speed. The main firepower is the forward facing railgun and the experimental overclocked coilguns sytem that allow for short but intense burst of firepower. ---- Designs Used ---- This contains designs from CF's Room Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2183694993 Singularia's awesome command console on the bridge Shroud's Enhanced Interior pack https://steamcommunity.com/sharedfiles/filedetails/?id=2184873882 Extensive inspirations from rav2n's awesome svarog shape design https://steamcommunity.com/sharedfiles/filedetails/?id=1990617708 EK's phenomenal zephyr https://steamcommunity.com/sharedfiles/filedetails/?id=2201064033 My own decorations are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2187057418

96 descargas Detalles →
T4 - Recovery - MK I – Barotrauma Mod

T4 - Recovery - MK I

por 76561197980175892

The Recovery, from the T4 series, is an easy to manoeuvre "search-and-recover" shuttle, and has often been used in mining industries, it comes with two arms pincers suitable for carrying all kind of materials, most simple materials can get directly into the Shuttle if inserted in the vacuum tube in between the pincers, while dangerous materials like alien artifacts can be hold in the far end of the pincers within a graviton compartment, this shuttle isnt designed for fighting. Feel free to use it on your ship if you sponsor T4 Industries!

101 descargas Detalles →
K-112 Tadpole – Barotrauma Mod

K-112 Tadpole

por 76561198214522831

A submarine mostly made for friends. It's my first project with the editor so some aspects may be a bit rough around the edges. Overall though I think it turned out good. I made a tier 3 upgrade/variation of this sub. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3745300212 ---------- Note: Images are from an early version of the sub, very minor changes have happened since then. ---------- About submarine: Name: K-112 Tadpole Class: Scout Tier: 2 Price: 16000mk Recommended crew size: 4 - 8 In-game description: "The K-112 is a fast scout submarine, most commonly known by Europa's residents as the "Tadpole" due to its tail. Made a relic of an age long since past, the Tadpole was originally designed using old Earth blueprints from as far back as the 1940's. In the current age it's been retrofitted with modern systems, yet still suffers from a design not fitted for Europa. Despite it's venerable underbelly the K-112 still sees use among crews who value pure speed and top-side firepower." ---------- Features: -High horizontal top speed and fast decent rate, slow ascent rate. -High power main engine reaching speeds of up to 30kmph, however it's located in a large room that if flooded will pose a threat to its usefulness. Low condition alarms are placed next the engine and in the command room. The main engine cannot be used when the submarine is on battery power, only the auxiliary engine (slow). -Auxiliary engine that can increase top speed when on at the cost of slightly more power use. When using battery power, it will be able to provide limited mobility. -Sectioned off reactor accessed by airlock. The reactor can be flooded in case of a fire using the valve next to it's entry. Reactor maintenance alarms and shut off switches are present next to it's entry and in the command room. -Labelled junction boxes that supply power to different systems. Different systems can be enabled/disabled via the command room in order to conserve power if needed. -Backup battery systems that will run for several minutes when the reactor is down. Batteries will automatically engage if the reactor output drops below 500. Alternatively, the batteries can be manually injected into the power grid via the command room, this effectively serves to prevent power flickers while possibly causing damage to the batteries. -All crafting stations are present, including the deconstructor, fabricator, medical synthesiser and research table. These are linked to their respective containers. -A large storage compartment and plentiful supply cabinets are present for all your crew's hording needs! In total there is around 28 places for boxes in the dedicated storage room. -7 diving suit lockers spread throughout the submarine. -Status terminals are present in the electrical, engine and command rooms for ease of maintenance. -The airlock in the fin may seem strange to be flooded by default but I assure you it's for a good reason. This windowed area is based off a room of the same type on real world submarines. The "conning tower" is intended to be used as a sheltered area used in surface navigation to protect the crew from arctic weather whilst they assist in navigation. When submerged this room is typically flooded to prevent damage to the glass windows which cannot withstand deep water pressure. Although pressure has no impact on glass hulls whatsoever in Barotrauma. Even so, I though it would be interesting to add this feature. You can still drain the water from the conning tower via the button in the airlock. Red light means its completely filled with water, flashing red means its between full and empty, and green is dry. The hatch will automatically open if nobody is near it, flooding the room. -Firepower is very much directional on the K-112 necessitating good communication between captain and gunners. Weapons have a fierce bite on the submarine's top side, however they leave its underbelly venerable to an undefended attack. When faced with an un-advantageous encounter the captain may choose to utilise sheer speed and a little depth charge distraction to simply avoid confrontation outright. Weapons present (in order) consist of: - flak cannon (top left). - railgun (top left). - small turret hardpoint (top). - chain gun (top right). - depth charge launcher (underbelly). -An ammunition compartment is present that houses ammo storage, weapon magazines and the weapon supercapacitor. Only one supercapacitor is present with a relatively limited charge favouring quick kills and punishing drawn out engagements. -The command room houses: - sonar. - navigation. - status terminals. - security cameras. - power diversion. - ship wide alarm systems. - battery control. - reactor shutdown. - engine and reactor status alarms. - self-destruct command (type "Let's blow this popsicle stand boys." then "Yes, Rico. Kaboom." in the terminal to activate). - auxiliary engine control. - armoury (wall safe). - bunk beds. - depth charge launch control. - and periscopes for weapons systems. -Medbay containing everything a competent medic needs. -Captain's quarters usually containing an unhealthy amount of rum. A small button controls the brig door. -Brig, controlled by the button in the captain's quarters. -High hull armour values on the K-112's underbelly with considerably lower values on it's top, especially on the conning tower. Walls surrounding the command room have higher armour values than other interior areas. The hull where the propellers intersect is relatively unarmoured. ---------- Please leave a rating, good or bad. It let's me know how the sub performs with other people. Comment any issues you find and maybe check out my other subs too: https://steamcommunity.com/id/inthebronx/myworkshopfiles/?appid=602960 Enjoy! and watch out for mudraptors!

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Barotraumatized Shotgun shell expansion – Barotrauma Mod

Barotraumatized Shotgun shell expansion

por 76561198827722359

Adds 7 new shotgun ammo variants. Gravity Slug: Fires a slug that uses dementonite gravity magic BS to deal large amounts of internal damage to targets. Dragons Breath Shell: You know what this is. (Lore accurate version pending approval by New Geneva Station) Breaching Slug: Deals a large amount of damage to structures, and instantly breaks doors. SnakeShot: A low cost ammo type meant for dealing wil small low health / armor enemies . Bolo: Two metal balls tied together, Great at severing limbs and breaking armor, not so good at dealing the actual needed damage. AP slug: A shotgun slug with high armor penetration. Penny Shot: Deals very high bleed to unarmored enemies, but has almost no armor penetration. Made by: All code and assets, except the thumbnail and bolo assets : Jimmy/Fastpopgun Bolo assets: Artie / Mumfler-fumperdink

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