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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
沙盒菜单(自用QWQ
por 76561198381627669
Gomul, Tier1 Attack Submarine
por 76561198086319508
Gomul is a monitor with an oddly large gun for her small size. I've always wondered why there is no tier 1 attack submarine, and come to the idea of bringing the concept of monitor class to Europa. Tested in a single campaign. Gomul is an old submarine that is neither fast nor strongly armored but carries a disproportionately large gun. The rusted hulls make her look like she is haunted, but anyone who loves a large turret would fall in love with her. 고물은 작은 체구에 비해 큰 함포가 탑재된 모니터함입니다. 저는 항상 티어 1 공격 잠수함이 없는 이유가 궁금했고, 유로파에 모니터 클래스의 개념을 가져오는 아이디어에 도달했습니다. 싱글 캠페인에서 테스트되었습니다. 고물은 빠르지도 튼튼하지도 않은 낡은 잠수함으로, 불균형적으로 큰 주포를 탑재하고 있습니다. 녹슨 선체 때문에 귀신이 들린 것처럼 보이지만 큰 포탑을 좋아하는 사람이라면 누구나 그녀와 사랑에 빠질 것입니다. ゴムルは小さい艦体に比べて異様に大きな艦砲を搭載したモニターです。 なぜ Tier 1 の攻撃型潜水艦が存在しないのか、常に疑問に思っていて、今回、モニター クラスの概念をエウロパに持ち込むことにしました。 シングルキャンペーンでテスト済みです。 ゴムルは古い潜水艦で、高速でも装甲が丈夫でもありませんが、不釣り合いに大きな砲を搭載しています。錆びた船体は幽霊のように見えますが、大きな砲塔が好きな人なら誰でも彼女の魅力に落ちるでしょう.
R-29 Mariner Deluxe
por 76561198012091372
Slightly larger model of the R-29 Mariner used in campaign with my friends. Requires a bit of updating.
Very Long Levels (More Wrecks)
por 76561198390806716
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2806308060&searchtext=very+long If the authtor wants this taken down, please contact me. Im working on a custom gamemode which includes survival on a beacon, where i felt like i would like to have more wrecks there + wanted long levels, so i just edited the Very Long Levels mod.
STEM (FIXED FOR NEUROTRAUMA)
por 76561198426884732
this SHOULD work. enable this instead of the normal stem. you don't need this pre-modloader rework. original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2261916290 you can also do this manually for your own instance of the mod, but that makes the entire multiplayer focus of this mod worthless.
[barotrauma's deleted ending music]The world's best music
por 76561198114703407
When I reached the End, this music suddenly came on and brought tears to my eyes as I listened to it. I believe this is the best music I have ever heard. --Yeltsa Kcir, a player who has reached the end of the game. need https://steamcommunity.com/workshop/filedetails/?id=2705101563
Endocrine Select
por 76561198120321272
Fuck Your RNG Adds endocrine boosters that give the selected talent. Endocrine boosters are crafted as normal. Cannot give yourself talents from your own class.
Dayu
por 76561198018119450
The Dayu is a mass-produced multirole sub. A jack-of-all-trades, its well equipped infirmary and fabrication setup let it handle long missions of any type. Wide open rooms allow officers to keep an eye on passengers and crew, and an extensive bilge combats flooding. It's cheap, and upgradable: treat it right, and a ship like this will be with you 'til the day you die. Stats: Cost: 6200 mk Cargo: 28 crates Crew: 3-8 Minimum experience: Beginner
[EK] Dugong MK.2
por 76561198874281541
Description RU Продолжение моей серии модификаций дюгоня, на этот раз с 3 пушками (одна из которых, нижняя - спаренная, к слову очень быстро расходует боеприпасы); подлодка оснащена множеством различных датчиков, таких как датчик температуры генератора, выработка генератора, индикатор присутствия топлива в генераторе, имеет 2 консоли благодаря которым, можно управлять генератором, в частности скоростью расщепления и выработкой, а так же справа снизу есть кнопка, что сбрасывает управление только от консоли (просто если вы введете множитель, например 20 и 30, то через меню самого генератора это будет не изменить (точнее возможно - но крайне не значительно, но если вы нажмете кнопку - то сможете это сделать)). Имеется усиленная капитанская каюта (удвоенная прочность стен вокруг каюты, в том числе и стекло), автоматическая противопожарная защита в генераторной (когда детектор видит дым (а точнее огонь, т.к. баротравма считает именно его дымом, по крайней мере детектор реагирует только на огонь), он сразу же посылает сигнал на насос который примерно за полсекунды на половину заполняет генераторную водой, что практически моментально остужает генератор), есть расширенный склад боеприпасов, который, в отличие от MK-1, расположен рядом с пушками, что сильно упрощает их перезарядку, ведь вам не придется, как в том же MK-1, бежать на другой конец подлодки ради них. Так же есть один начальный костюм из abyss warsuit, неплохой набор оружия как для службы безопасности так и для капитана. --- EN Continuation of my series of modifications of the dugong, this time with 3 guns (one of which, the lower-paired, by the way, very quickly consumes ammunition); the submarine is equipped with many different sensors, such as a generator temperature sensor, generator output, an indicator of the presence of fuel in the generator, has 2 consoles thanks to which you can control the generator, in particular the splitting speed and output, as well as a button on the bottom right that resets control only from the console (just if you enter a multiplier, for example 20 and 30, then through the menu of the generator itself, this will not change (more precisely, it is possible - but extremely not significantly, but if you press the button, you can do it)). Cost -7600- Last big Updates / Fixes 02.06.21 RU Исправлено: ● Мерцание проводов между миделем и мед.отсеком ● Некорректное название некоторых хуллов, также изменен размер отдельных из них ● Хулл возле двигателя, что несоответственно остальным отображал освещение (то был темный прямоугольник) ● Убрано автозаполнение в стальном шкафу, который стоит в генераторной (к слову иногда можно было словить "пачку" урана из 9 штук и так рандомно каждый спавн) ● Изменена стоимость подводной лодки с 7200 до 7600 в связи со следующими изменениями Добавлено: ---> ● Теперь ВСЕ скафандры на корабле из мода abyssal warsuit, добавлены в миделе, электро-щитовой, двигательной, в отсеке возле шлюза (спец. для больших давлений) и, наконец, в оружейной, причем там так же особая версия, заточенная под бой. К слову, под почти каждым из этих скафандров теперь стоит полка с усиленными баллонами ---> ● 2-й зарядник для спаренной пушки снизу, а то она уж слишком много ест) ---> ● Новые предметы в "припасах" в генераторной (добавлено три маски, оснащенные усиленными баллонами с кислородом), а так же в мидель (что там что там теперь больше бинтов и масок) --- EN Fixed: ● Flicker of wires between the midsection and the med.by a compartment ● Incorrect name of some hulls, also changed the size of some of them ● The hull near the engine, which is inconsistent with the rest displayed lighting (it was a dark rectangle) ● Removed autofill in a steel cabinet that stands in the generator room (by the way, sometimes you could catch a" pack " of uranium from 9 pieces and so randomly each spawn) ● Changed the cost of the submarine from 7200 to 7600 due to the next changes Added: --->● Now ALL the spacesuits on the ship from the abyssal warsuit mod are added in the midship, electro-shield, propulsion, in the compartment near the airlock (special. for high pressures) and, finally, in the armory, and there is also a special version, sharpened for combat. By the way, under almost every one of these spacesuits there is now a shelf with reinforced cylinders --->●2nd charger for the twin gun from the bottom, otherwise it eats too much) --->● New items in the" supplies " in the generator room (added three masks equipped with reinforced oxygen tanks), as well as in the midsection (what is there that there are now more bandages and masks) Future plans Make a special version of this submarine Troubles / bags None P.S. RU Не забывайте оставлять комментарии с вашими предложениями, сообщениями о неисправностях систем или багах, это крайне полезно для меня и для вас так же, я постараюсь решить проблему или добавить что-либо. Буду крайне признателен за это! EN Do not forget to leave comments with your suggestions, messages about system malfunctions or bugs, this is extremely useful for me and for you as well, I will try to solve the problem or add something. I will be extremely grateful for this!
Moth
por 76561198114087400
SHORT DESCRIPTION Moth is an extremely fast submarine ideal for scouting because of its powerful engine and pumps which allows to accelerate up to 130 km/h for 3-5 seconds. Also it can fight for itself thanks for one incredibly fast coilgun along with the masssive railgun on the roof, so even Molochs will not be a trouble for you Ideal submarine for solo or duo game, which perfectly suits for beginners Also it has two batteries which will provide energy for 10-15 km or help you to rescue your sub from the most dangerous and serious damage STATS Max Speed: 120-130 km/h Recommended crew size: 1-3 people Level: Beginners - Intermediates Guns: 1 Railgun (on top); 1 coilgun (right-down side) Exits: 1 Docknig Hatch (on top); 1 Exit Hatch (middle-down) TIPS In the beginning of your adventure be sure to put on diving gear, because sudden hammerhead or moloch can damage the shell, causing decompressure and you definately dont want to die from high pressure For beginners is highly recommended to use autopilot on "save position" or even autopilot to the sation you need, because of the high speed and acceleration of this sub
AUG Guns ITA Patch
por 76561198247353180
Updates shop prices of the AUG Guns mod to better fit with the Into the Abyss mod.
Lucky Luke Stuka 1.0
por 76561198006663072
Attack submarine assembled on blueprints of a World War 2 dive bomber Ju-87 Stuka. The sub is build for MP and can cope with any mission the crew will come uppon. Low (efficient) reactor output can't handle all sistems at once so the captain has to divert power to sistems when needed. Sub has a range of build in special systems. There are no resources on the sub so you have to mine outside. How to operate sub: https://youtu.be/EJJTIy7Qm_k ---Come visit me on Twitch: https://www.twitch.tv/luckyluke980. ENJOY THE SUB! HUGE TNX go to mrJPjr @ Kaillera for spending countless hours with me helping me build this sub and make it operational. Really appreciated guys since this sub would never become sea worthy if not for your knowledge on building subs!
Core IO93 Beta
por 76561198267324270
Данный мод является ядром для IO93. По сути мод не добавляет никаких предметов для взаимодействия, ограничиваясь боеприпасами для вооружения. Мод может быть не сильно обязателен для некоторых модов IO93 но советую лучше его включить перед игрой с модами. Для отсутсвия багов при игре советую: 1. Поставить мод выше всех других модов по IO93, за исключением модов добавляющих проффесии, они могут сломаться пусть и с маленьким шансом. 2. Не использовать слишком много фанатских модификаций по IO93. №3. Не использовать сторонние модификации с вооружением и боеприпасами, возможны конфликты. 4. Выключать Core IO93 самым последним в очереди, возможны баги. 5. Не пытаться совместить оригинальный Incidet OF 93 с модами IO93. Спасибо за то что прочитали инструкцию по использованию, мод всё ещё в разработке и переодически будут необходимы обновления, следите за этим.
Immersive Handcuffs CN Patch
por 76561199478301577
Immersive Handcuffs(沉浸式手铐) 的中文补丁, 以下是模组描述: 使用沉浸式手铐后,您无需再先击晕角色,再将手铐拖入其物品栏,然后小心翼翼地点击物品栏上方的小条来铐住对方,同时祈祷对方在您完成操作前不会起身。 (不过下方另有补丁可供选择,若您仍希望铐人需先击晕) 手铐操作: 确保物品栏内有“手铐”。 使用健康界面快捷键抓住目标。 点击背包中的“手铐”或按下热键栏快捷键即可快速铐住目标。 解开手铐操作: 背包内需持有“手铐钥匙”。 使用健康界面快捷键抓住目标。 点击背包中的“手铐钥匙”或按下热键栏快捷键即可快速解开手铐。 “手铐”将掉落地面,目标会晕眩4秒,此时可快速拾取手铐并离开房间——若需将目标关押在禁闭室或牢房中,此操作尤为重要。 附加功能: -逮捕系统: 安保人员逮捕你时将把你关进监狱牢房。 若队友向行政区的安保支付500马克保释金,即可获释。 若该站点未设置牢房,你将被遣返回潜艇并暂时禁止进入站点。禁令期间擅自进入站点将导致立即被捕并再次损失声望值。 -悬赏系统: 现可逮捕NPC(无论友方或敌方)并将其带走。 抓到了不法分子?将其押送至军事类站点交出,即可获得丰厚的赏金。 在安装了 DynamicEuropa 模组游玩时抓到了前哨站居民?可将其带至海盗避风港转卖给海盗。 但请注意:在目击下将人员掳走会激怒其盟友! 通常可在站点的行政区内找到负责接收俘虏的NPC。 -监狱系统: 现在可将人员送进监狱,即使经过加载界面后他们仍会留在原地。 通过商人处获取的新道具“安保笛哨”,可将潜艇内任何被铐住的人员瞬间传送至监狱。使用方式为:在健康界面中操作,或站在被铐住人员1米范围内使用该道具。 需兼容潜艇具备名为“roomname.brig”的房间,且该房间内设置名为“Human”的出生点,并带有“brig”出生点标签。 -任务调整: 囚犯运输机制已配合手铐系统进行重制调整,囚犯现在可能试图贿赂你以求脱身。 -定制音效: 上铐与解铐操作现会播放对应的音效。 兼容性和其他补丁: 阅读这些补丁的说明以获取加载顺序说明! - 眩晕补丁: https://steamcommunity.com/sharedfiles/filedetails/?id=3323344505 加载顺序: - 沉浸式手铐 - 本模组 - 神经创伤或任何覆盖手铐或囚犯运输任务的模组 ———————————————————— 该中文补丁参考了佐久間きよし制作的“Immersive Handcuffs 中文补丁”的文本内容, 感谢大佬的贡献! Immersive Handcuffs 中文补丁: https://steamcommunity.com/sharedfiles/filedetails/?id=3577467799
Barotrauma 40K - Fontless
por 76561198836519681
A version of the Baro 40K mod with a more vanilla font A small note: my dedication to this mod has fallen somewhat, I will still update it if you want. if you need a patch or want a change, ping me on the Baro40K discord (username=jazilbazil) INSTRUCTIONS: This mod is to be used INSTEAD OF the main version, NOT alongside it. All that has been modified is the "style.xml" file, the actual fonts and some other minor changes. Some UI things may clip weird or similar, but gameplay *should* be unaffected. Full credit to the original team behind the original = https://steamcommunity.com/workshop/filedetails/?id=2610181908
Material IO Touhou Patch
por 76561198106201624
A Material IO patch for Touhou Deep Sea Operation Team. This is basically for personal use.
Psychosis IRL
por 76561198893093912
Mod is feature-complete. It will be maintained, but will not receive any content updates. For more (important) information including credits refer to this pastebin. This mod is an extended version of Discord Pychosis. Adds more discord as well as windows and steam noises for a max amount of trolling.
Exo-skeleton mod sem sem
por 76561198855481999
fixes and adds a new exoskeleton from the old 'abandoned' exoskeleton mod might look a bit weird visually but it works fine ingame. this mod adds 2 exoskeletons, a hauler and a lightweight one. the hauler exoskeleton is the cheaper and heavier exoskeleton. its main purpose is to carry very heavy items quicker than normal (im guessing only modded items could possibly make this speed buff useful for carrying stuff). it also gives really good flow resistance from hull breaches. if powered by a battery, it will increases attack speed, give stun immunity and let you move around at a somewhat normal pace. (tbh it might be a bit useless compared to the lightweight one) the lightweight exoskeleton is the more expensive and ligher exoskeleton. its main purpose is to slightly increase your speed, give a melee speed boost and give complete stun immunity whilst only taking up the belt slot. (just the stun immunity alone might be kinda OP but sometimes thats the only choice when playing with mods like europa war) it also needs a battery to get all of its features besides flow resistance. the battery (not the suit) is charged in the exoskeleton recharging dock which is placed and connected to a junction box to function. the exoskeleton mod is from: https://steamcommunity.com/sharedfiles/filedetails/?id=2503414941 the lightweight exoskeleton skin is from: https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718 thumbnail: https://e926.net/posts/4672868
Steel Coffin
por 76561199240551685
---------------------------------------------------------------------------------------------------------------------------------------------------------------- "A death sentence packaged as a basic Scout-Class submarine able to research the afterlife. Originally desigined by the Europan Coalition for the execution of both traitors and captured Seperatists, this particular model has been overhauled with the introduction of a bastardized engine with a micro-reactor fit inside it, and an Oxygen Generator shoved into the front. No refunds on purchase." ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Based on the SM-13 Burner Submarine featured in indie horror game Iron Lung. I the author designed this to be the worst fucking thing imaginable. If someone somehow reaches the center of Europa with it i'm going to eat a sock filled with spoiled lemons. ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Armaments, zero, you don't get any. Speed? I don't know. Armor? This is weaker than a shuttle. Cost? It's affordable, that's all you can ask for. Airlock? Diving Suits? Never heard of her.
Vanilla Submarines Mechtraumized
por 76561198866196217
Vanilla Subs Mechtraumatized is a high quality collection of submarines that aims to transform all vanilla subs under mechtrauma with care and love - all 15 vanilla subs converted + bonus - Labeled controls (if you don't know what they do, just hover over them!) - Minor fixes and changes to original boats - Adapted AI to deal with mechtrauma (e.g., AI will place missing parts of mechanisms inside if the desired item is on the floor) Reminder: To turn on the emergency power press the battery button, which is usually on the left side of the nav + all small water pumps that are used as ballast pumps (like on the humpback or in drones) must be turned on manually! Many thanks to Harada, who created this wonderful mod and Jlobblet#0621 for his Sub-Wrecker program! Copyright belongs to heheboi (discord name: panman#3600). The product may only be published on Steam via an account named heheboi (https://steamcommunity.com/id/legit_hacks/) or with my permission.
Zidrom Mk VI Mod E
por 76561197986395197
Modification of original Zidrom MKVI from 2022-07-16. Changed weaponry, now contains: 3 Surplus Coilguns, 2 Railguns, 1 Chaingun, 1 Spinal mount, 1 Heavy mount, 2 Auxilary mounts. Removed complex chaingun control scheme. Added spinal mount on front and replaced second chaingun with empty heavy mount. Loaders for spinal mount and heavy mount located at the rear below the engine. Added racks for heavy railgun (6 shells), heavy autocannon (4 boxes), medium SSL (16 torpedoes) in the engine room. Added auxiliary turret mount above navigation room and one below the engine. Loaders nearby. Slightly lowered amount of starting coilgun ammunition boxes. Replace railgun racks with EK Utility racks that can also hold medium SSLs. Added reserve 4MW diesel generator. (The reactor is 12MW for reference). Added a few more empty diving suit lockers next to existing diving lockers. Added battery charging docks near each airlock. Added blast doors below navigation room including captain only buttons to lock blast doors from other side. Added vertical boost thrusters (fixed thrusters from EK Dockyard). Useful for quickly changing vertical speed. Made engine slightly stronger for a bit more power usage (18km/h > 20km/h). Reworked artifact storage, merged with impassible armory bilge room. Add adjustable depth alarm. Adjust via terminal in navigation room. Replace reactor junction boxes with EK junctions and distribution junction. Remove unneeded power relays. Replace airlocks with advanced airlocks from R-278 Dugong. If it bugs out you can reset it via terminal in navigation room. Change most doors/hatches to auto opening (not when water is near door) and auto closing (not when players are near). Edge triggered so manual control is always possible. Set door motion detectors to only look for humans. Remove a lot of unused water detectors near ballast tanks. Armory doors open to everyone but inner door can be locked by security. Changed all but one locker inside armory to not require security card. Removed around 1/3 of armory starting weapons. One of the fab containers is pre-filled with sorted storage containers from calic's containers mod. Added sprinklers to grow room. Add manual override button to mini-sub airlock. Remove spotlight delay when switching exterior cameras. Removed some decorative structures and items. Probably something else i forgot. Change flood warning sound to be less annoying. Shuttle: Added small diesel generator and removed 1 battery (2 -> 1). Changed turrets to 2st auxiliary chain guns. Added auxiliary mining laser. Remove spotlight delay when switching exterior cameras. -DEEP DIVER CLASS SUB- -------------------------------------------------- PRICE: 25000 marks Dimensions: 82x16m Recommended crew size: 5-16 Recommended crew experience: intermediate Max horizontal speed: 20km/h (Manual), 19km/h (Autopilot) Max vertical speed: 18km/h, 22km/h with boost thrusters (~10 seconds) Capabilities: 3 Fabricators, 3 deconstructors, 2 medical fabricators, mineral scanner, an array of searchlights, and a shuttle for EVA or mining missions. Cargo Capacity: 84 crates Max reactor output: 12MW Backup diesel generator: 4MW -------------------------------------------------- -READ THIS- -While using the searchlight array in command you can click on the left or right sides of your screen and you will move to the next camera in that direction -While using the shuttle guns you can double-click to move between the dorsal and ventral guns. -The flood alarm in command is very sensitive so even a very small leak will set it off (your ears have been warned) there is a on/off switch for the alarm so you can always turn it off. -------------------------------------------------- Description: The pride of any fleet, this vessel was designed and commissioned by a consortium of wealthy Coalition merchants. They often act as mobile military outposts, protecting critical trade routes and ferrying around valuable cargo or high ranking officials. Due to its large size the Zidrom requires a large and experienced crew to remain operational. Be sure to bring lots of ammunition on trips, as the mere rumor of this ship's presence in a sector is enough to attract pirates seeking priceless cargo or valuable hostages.
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