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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Malborasek - Russian version 2
por 76561198203710812
Original mod: steamcommunity.com/sharedfiles/filedetails/?id=2137671136 Enhanced translation version. Russian version of the popular mod. Full translation of items and effects. Credits: Dahitman - created the mod Me - mod translation
Thresher
por 76561198037255410
== PROJECT OVERVIEW: After the successful creation of the Skipjack and Valencia classes, the MOS Fleetyards requested new designed subs to be more compact, smaller, but still as deadly as ever. The Thresher was born from this. The Thresher is, on paper, a small "scout" sub that is aimed to have a crew of 2-3. Armed with 3 coilguns, a frontal mounted railgun, and an electric discharge coil, this scout submarine is designed to be used as close-range search and rescue, patrol, and security submarine. The railgun trigger is attached to the navigational array, requiring the Captain and the Gunner to communicate to launch successful shots. Like most Nighthawk Foundry ships, the Thresher can enter "stealth mode", where exterior lights are dimmed, the reactor is shut off, and the engine power is decreased, making the submarine a perfect stealth predator. Standard layout of the Thresher comes equipped to the teeth with arms and ammunition, able to fight back any intruder; deep sea or human. Type: Scout / Attack Price: 7000 marks Dimensions: 31x11 m Cargo: 8 crates Max suits: 9 Recommended crew: 2 to 9 == FILE NOTES: - Like it's sister ships, the Thresher has a double layered hull for increased integrity. - The Thresher utilizes an electrical discharge coil that can reach every inch of the hull, and is activated from the navigational terminal. - The stealth system is activated from the navigational terminal. It disables all exterior lighting and changes interior lighting to blue. Engine force is reduced to reduce noise production. If the reactor is turned off, then the Thresher can go almost completely unnoticed. - The railgun trigger is wired to the navigational terminal, meaning that the captain and gunner must communicate to operate the weapon properly. - Three coilguns provide almost perfect coverage of the ship. - Comes with deconstructor and fabricators. - The ballast tanks come with override switched in the conn in the case of ballast flora emergencies - Reasonably priced! == RECOMMENDED CREW: - Captain - Electrical Engineer OR Mechanic == FIELD NOTES: - The ship is brimming with ammunition. - Stealth mode needs to be disengaged for gunners to see. - Front window is great for deep sea creature viewing opportunities!
✙ U 333 Piranha
por 76561198123547154
⏸️0%✙ U 1313 Kraken ⏸️0%✙ U 888 Megalodon ⏸️0%✯ CHERNOBYL³ ✔️100%✯ CHERNOBYL https://steamcommunity.com/sharedfiles/filedetails/?id=2524286401 ✔️100%✙ U 333 Piranha https://steamcommunity.com/sharedfiles/filedetails/?id=2217532630 ✔️100%✙ U 666 Seeteufel https://steamcommunity.com/sharedfiles/filedetails/?id=2213879229 ✔️100%✯ CHERNOBYL² https://steamcommunity.com/sharedfiles/filedetails/?id=2202153110 ✔️100%✯ Pripyat https://steamcommunity.com/sharedfiles/filedetails/?id=2210593833
Ела суп Марина (Yellow submarine)
por 76561198017974472
Первая проба пера, в лодке не проложены маршруты для ботов. Буду рад если отметите какие существуют проблемы. Реализовано переключение камер, дрон снабжения и форсажное погружение.
Trauma From The Deep
por 76561197970669583
A very modest, work-in-progress attempt to import some new items (and re-skin existing items) from the classic undersea scifi horror game "X-Com: Terror From The Deep". These new items are craftable, and will be available to purchase (especially from military bases) in game, but you can also check out the TFTD Dugong, a variant of the classic sub, pre-stocked with TFTD equipment.
Airlock with Override
por 76561197968286697
Airlock with a override system. The airlock will always close to opposite door/hatch when opening a door/hatch. It have indicator lights to show if the airlock have water in it and if the pump is attempting to pump out the water when in automatic mode. If the airlock have water in it, it wont allow the inner door to open unless its been pumped out however you can user a override button to control pumps manually as well as bypass the door lock.
Sumbrick
por 76561198193929187
Small Shuttle that can deliver things and have a small gun.
Anomalous Artefacts No Jump Scare
por 76561198147697861
The Anomalous Artefacts mod contains two masks that trigger jump scare images to frighten players in game. This mod removes the jump scare visuals and sound effects for these masks, whilst retaining the screen-dimming effect and character damage mechanics. Mod order: Anomalous Artefacts Anomalous Artefacts No Jump Scare异常文物无跳脸 Should the Anomalous Artefacts mod be updated, my no jump scare mod may display conflicts. This can be resolved by uninstalling the no jump scare mod within the game and reinstalling it according to the mod order. To avoid being startled during gameplay, it is advisable to test whether the jump scares for these two masks have been removed in the Submarine Editor(in Allen)after each update. If you have any questions, please leave a message in the comment section. If it works in the game, please give a good review so that more people can see it. Thank you!
The American flag
por 76561197970354652
This mod adds an American flag. How to use Hold it in your hand to play mysterious patriotic music and grants two buffs: U.S. Warrior: When reaching maximum value, I'M FUCKING INVINCIBLE!!!. Freedom Forever: Immediately reaches maximum, provides 25% damage resistance, and does not disappear. Inspired by Soviet-banner
额外的音乐(基于T.S.M.播放器)
por 76561198810032487
请订阅T.S.M.问君此去几时还 贴图感谢llt卡卡。 歌单如下: いとうかなこ - あなたの選んだこの時を Kyle Xian - 命运石之门系列13曲钢琴串烧(Hacking to the Gate X Believe Me...(Cover V.A.) Zwei - LAST GAME 潘めぐみ - 星の奏でる歌 今井麻美 - World-Line 花澤香菜 - 嘟嘟噜 彩音 - いつもこの場所で いとうかなこ - ファティマ いとうかなこ - スカイクラッドの観測者 いとうかなこ - アマデウス いとうかなこ - あなたの選んだこの時を AKINO - シラカバの光 Haloweak,AKINO - What Am I Fighting For Haloweak,AKINO - What am I fighting for (Short Ver.) R!N/Gemie - Connexion Vanguard Sound & GhostFinal & 赛博传媒-2064 & Kinoko蘑菇 - Ice & Blood Vanguard Sound & Haloweak & D.Yi & 赛博传媒-2064 - A Moment of My Nightmare Vanguard Sound & Kinoko蘑菇 & GhostFinal & 赛博传媒-2064 - Solar Sea Vanguard Sound & moto & D.Yi & 赛博传媒-2064 & Kinoko蘑菇 - 少女前线_ 熵减焓增 - Schicksal 花たん - Polaris 嶺内ともみ,上間江望 - Clandestine Memory 赛博传媒-2064,G.K,Tielle - rainfall
EK Armory 重制版 No Gun Gear
por 76561198419992752
1. Remove all firearms and armor, and only retain the ammunition of the vanilla turret. 2. Remove incendiary bombs, fusion bombs, HEFC, electromagnetic gun lasers, and hybrid armor piercing. 3. The Chain gun explosion ammo slightly weakens the damage and significantly weakens the explosion range. 4. The laser cannon spiral bullet slightly weakens the damage. Most railgun shells will no longer have quality. The quality of a toxic depth charge only affects its range. Origin: https://steamcommunity.com/sharedfiles/filedetails/?id=2995424153
Admiral Job Another Fork
por 76561199054263823
A fork of the admiral Job mod that removes the broken rifles, changes the talents related to them and modifies the loadouts to include Enhanced Armaments gear. Now also changes up the talent tree a bit. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2955612327
Slash's Pack
por 76561198066603628
Very simple pack that includes items for hosts of Slash. As for now, it only contains a Choppa Ork sword that causes mild stun. It can be fabricated with 1 Iron and is called "Bonker". May add more later.
Commune
por 76561198054039669
The R-29 is a heavyweight transport ship. While not terribly well armed against Europa's underwater denizens, it has been retrofitted with two powerful electric discharge coils. Original design by rav2n. After being exiled from a Coalition colony, a group of Husk worshippers stole this R-29 and modified it as a "live in", mobile commune. This is another purely cosmetic edit to reinforce the Church of the Husk's presence in RP campaigns!
Calyx
por 76561198054039669
With a relatively high top speed and fantastic ascent and descent characteristics due to her 3 large ballast tanks, Orca class subs are agile vessels, let down only by their small compliment of weapons, unreliable engine and reactors with a greater than average hunger for fuel. This specific model has been personalized by a sect of the Church of the Husk. This submarine is an edit inspired by the Subra in Mew Mew's Factional Barsuk edit. Purely cosmetic but applied over the venerable and capable Orca hull.
Overdriven Endocrine Boosters
por 76561197973710296
A new, stronger version of the Endocrine Booster made with concentrated Calyx extract. It has entirely seperate talents in it's pool. Useful if you're playing solo, or just want access to wackier stuff. The syringe has some side-effects even on a successful use, but that's nothing compared to what happens if you screw it up.
Hallucinogen
por 76561198403775341
Hallucinogen that produces effects similar to these in bioluminiscent shroom cave. Can be bought from medics (50 bucks per 1) or 8 can be crafted from 1 hallucinogenic bufotoxin (medical skill 50 required) 1 dose lasts roughly about 8 minutes. Can be used the same way as other medical syringes - injected in health UI, injected while holding it, or shot from a syringe gun. There are no antidotes for it. So don't be an ass and don't inject it to random people. There are also no buffs or debuffs, only visual effects.
2511 BELENKA
por 76561198283555820
Heavy combat submarine manufactured by Will REID Arms Dealer between 2430 and 2600. Refitted several times between 2509 and 2511. Serial number A-2511 M-219. The ship has 90-106mm thick armor on the bottom and bow respectively, which can withstand multiple violent impacts and rail guns. There is armor protection above the engine room, crew room and command room. ----------------------------------------------------------------------- Data - Power system (medium electric motor) - 3 main battery boxes - 6 secondary battery boxes (total battery capacity 2,500,000 kW) - battery life (7 hours) - outpost charging devices - Spare battery pack - Armor (13-206mm) - Test depth 3500 meters, crushing depth 3600-3800 meters - The maximum depth is 5100 meters, the crushing depth is 5300-5500 meters - Maximum speed 33 knots - Test underwater speed 16 knots (maximum 22 knots) (Dive speed 11, Ascend speed 19, Speed 16 ) ----------------------------------------------------------------------- External Weapon Configuration Top → (Rear/Middle/Front) A double-mounted electromagnetic gun) Bow → (a rapid-fire electromagnetic gun) Bow → (Stationary Railgun) Bottom → (stern/rear/forward) A double-mounted electromagnetic gun) ----------------------------------------------------------------------- Other #(Outboard Warning Lights) Lever # (primary water pump detonation) button # (water ingress emergency repair) button. → Emergency repair when a large amount of water enters the ship ← (Place a detonator in the engine, cargo warehouse, command room and ammunition room respectively) (with cured foam inside). #After pressing, the foam will be released quickly to repair the loophole (#need to be added) #(spare battery) (When the power is below 10%, you can turn on the emergency backup battery of the boat) #Manually open all battery charging rates (1 hour battery life) #(Command Room Security Manual Door) Lever # Bottom → (automatic electromagnetic coil) # Bow, Stern and Bottom → Three Depth charge (#This is used as the self-destruct of the ship) → Buttons are located in the command room — under the one with the nuclear symbol (The ship will self-destruct after 50 seconds after pressing it) (Only used by the captain) It is used for abandoning the ship or in emergency. ---------------------------------------------------------------------------- Submarine battery charging #Main battery charging-(Just turn on the charging rate. During charging, the power in E91 will be consumed) #Charging E91 - (E91 can be charged after reaching the outpost. Turn on the E91 charging rate) ----------------------------------------------------------------------- Ballast tank E1 - E2 are (main water pumps) → water injection and drainage to control floating and diving A1 - A2 are (secondary water pumps) → automatic drainage when the front is damaged and starts to flood Docking port position (secondary water pump) → automatic drainage of damaged inlet water (A total of 4 small water pumps and 2 medium water pumps) -----------------------------------------------------------------------
LMC-11 Briaris
por 76561198129526809
LMC-11 «Бриарис» LMC-11 «Бриарис» - это подводная лодка старого образца. Была построена по образу и подобию другой более известной подлодки «Дюгонь». Несмотря на то, что она была собрана из обломков, является довольно практичной и безопасной. LMC-11 «Бриарис» оснащена всем необходимым для выполнения разнообразных задач: от перевозок грузов и пассажиров до зачистки каналов от ползунов и прочих обитателей Европы. Основные характеристики: Класс подлодки: Боевая Уровень: II Стоимость: 17,500 кр. Рекомендуемый опыт: Бывалый Размер экипажа: от 4 до 10 человек Габариты: 51x12 м Грузоподъемность: 20 ящ. Скорость (горизонтальная): 23 км/ч Скорость погружения: 13 км/ч Скорость всплытия: 18 км/ч Предельная глубина: хрен её знает Вооружение: - Магнитные пушки: 2 - Рельсотроны: 1 - Разрядные катушки: 2 - ПУ для глубинных бомб: 1 Доп. оборудование: - Деконструктор: ☑ - Фабрикатор: ☑ - Мед. фабрикатор: ☑ - Науч. станция: — Прочие особенности: - Система прожекторов - Доп. станции подзарядки - Дрон Создание и оформление — MayonnaiseMamba Тестирование — YourBestComfort
Store Optimizer
por 76561199026267797
StoreOptimizer Fixes severe lag when opening or using an NPC's store. On a large stock catalog (400+ items, common on modded/late-game saves) the vanilla store UI can take 1.5-2 seconds to freeze on every open, cart change, and purchase/sale - in both singleplayer and multiplayer. This mod removes that specific lag without changing any observable behavior - prices, stock, sorting order and reputation requirements all work exactly as before, just fast. Note: this mod targets the specific bottlenecks found in the vanilla store code (GUI matching, sorting, tooltip rebuilding, polling timers, etc.). It doesn't guarantee zero lag in every situation - other mods that also modify the store, catalogs far larger than what was tested, or general system/GPU performance issues unrelated to the store code can still cause some lag. Requires: Lua For Barotrauma This mod needs LuaCsForBarotrauma installed and enabled. Subscribe to it on the Workshop and make sure it's enabled before this mod. Without it, this mod does nothing - silently, with no error - so if the store still lags, check that Lua For Barotrauma is active first. Client-side only. Safe to use in multiplayer even if other players don't have it installed. What it fixes - "You already own: N" scan - was scanning the whole loaded level; now scans only crew inventories. - Held +/- quantity buttons - were firing every rendered frame (and spamming the network in MP). - Store list refresh (open / cart change / buy / sell) - quadratic GUI matching, now linear. - Sorting - recomputed price/reputation from scratch per comparison, in two passes; now once, single pass. - Item frame rebuilding - batched into one reposition per refresh instead of one per frame. - Per-item tooltips - cached, and pre-warmed for every merchant as soon as the round starts. How to verify it's working Check the client log after loading a save - a single cyan line should read: " Initialized successfully (N/N patches active)." If the game updated and something changed internally, a red error line will name exactly what broke, and the mod falls back to vanilla behavior for that part instead of crashing. StoreOptimizer (Русский) Устраняет сильные лаги при открытии и использовании магазина NPC. На большом ассортименте (400+ предметов — обычное дело на модифицированных/поздних сохранениях) ванильный интерфейс магазина может зависать на 1.5-2 секунды при каждом открытии, изменении корзины и покупке/продаже — как в одиночной, так и в сетевой игре. Мод убирает эти лаги, не меняя видимое поведение — цены, ассортимент, порядок сортировки и требования по репутации работают точно так же, как раньше, просто быстро. Важно: мод устраняет конкретные узкие места ванильного кода магазина (поиск GUI-элементов, сортировку, пересборку подсказок, таймеры опроса и т.д.). Это не гарантия полного отсутствия лагов в любой ситуации — другие моды, тоже изменяющие магазин, ассортимент значительно больше протестированного, или общие проблемы производительности системы/видеокарты, не связанные с кодом магазина, всё ещё могут вызывать некоторые задержки. Требуется: Lua For Barotrauma Мод требует установленный и включённый LuaCsForBarotrauma. Подпишитесь на него в Мастерской и убедитесь, что он включён перед этим модом. Без него мод просто ничего не делает — тихо, без ошибок — так что если магазин всё ещё лагает, сначала проверьте, активен ли Lua For Barotrauma. Мод только клиентский. Безопасен для сетевой игры, даже если у остальных игроков он не установлен. Что исправлено - Подсчёт "уже есть у вас: N" — раньше сканировал весь загруженный уровень, теперь только инвентари экипажа. - Зажатые кнопки +/- количества — раньше срабатывали каждый кадр отрисовки (и спамили сеть в мультиплеере). - Обновление списков магазина (открытие / изменение корзины / покупка / продажа) — квадратичный поиск GUI-элементов заменён на линейный. - Сортировка — цена и репутация пересчитывались с нуля на каждом сравнении, за два прохода; теперь один раз, за один проход. - Пересборка карточек предметов — перерасчёт позиций элементов списка объединён в один раз за обновление вместо одного на каждую карточку. - Подсказки (тултипы) предметов — кешируются и заранее прогреваются для каждого торговца сразу в начале раунда. Как проверить, что мод работает Проверьте лог клиента после загрузки сохранения — должна появиться одна голубая строка: " Initialized successfully (N/N patches active)." Если игра обновилась и что-то изменилось внутри, появится красная строка с точным указанием, что именно сломалось, а мод откатится на ванильное поведение только для этой части, не вызывая краш.
[EA-HI] With Male - Reimagined
por 76561198112589892
Summary This mod originally was planned to be a patch that fixes some equipment being invisible when equipped. However the more I worked on the patch and tweaked things, in addition to adjusting art assets, I feel its more as a "Pseudo " Fork mod. As for now this mod is a fan made QoL balance. See Changelogs for Updates. Load Order With Male - Reimagined Any Patches (Diving suit, Body texture, etc.) if you have them Animated Barotrauma with male characters Closing Remark I do plan to continue to adjust and balance the mod as I play Barotrauma, my intent is to provide the best player experience.
Artifacts and Ruins Enhanced-Anomalous Artefacts Patch
por 76561198045953195
A patch to make Artifacts and Ruins Enhanced and Anomalous Artefacts work together. - All vanilla artifacts need to be researched to find out what they are like in Artifacts and Ruins Enhanced but have the added loot (and in some cases radiation) from Anomalous Artefacts - All artifacts need to be deconstructed in Anomalous Artefacts deconstructor That is all the mod does for now. I am considering adding some of the Anomalous Artefacts loot to the other Artifacts and Ruins Enhanced artifacts but I need to play with the mods a bit to decide on balance first LOAD ORDER - Artifacts and Ruins Enhanced-Anomalous Artefacts Patch - Artifacts and Ruins Enhanced - Anomalous Artefacts
Just Like The Movie
por 76561198048906168
very small weapon pack small chance to spawn in wrecks, made primarily for stations
Neurotrauma Bed Patch
por 76561198100748915
Designed to override "Hungry Europans" bed, in order to bring back the wiring provided by Neurotrauma. MedBayAssets.png
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