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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
H.M.C.S Carter Clothing
por 76561198110613418
‘’Retexture made by Tigris, for the owner of a SRP server, Captain Carter. Original mod : ( https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760&searchtext=EK )’’ I will take this down if wanted by the Orignal Creator
Korora
por 76561197991046824
The Korora is a medium sized exploration and light combat vessel. It features advanced damage control and surveillance systems and is suited to survive in the most adverse environments on Europa. Technical Data: ------------------------------------ 68m Length 18m Height 50km/h max. Velocity 14km/h max. descent rate 22km/h max. ascent rate Armament: 4x Coilgun 1x Railgun 1x Electrical Discharge
Humpback MKII
por 76561198010828887
A former military vessel, WH4-L3 "Humpback" has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. Still boasting an older model reactor, power needs to be supplemented by a backup battery array or the crew will find themselves unable to run all of the new equipment. Highly Improved by Nanotrasen Scientists
MUX17(暮春之雪)木星天衢神社Jupiter Celestial Avenue Shrine
por 76561198282532490
Europa Country, Palace One, Jupiter Celestial Thoroughfare Shrine Europa II, 1000 meters underwater, open water area, out-of-style shrine Main deity: Jupiter Legend has it that when Jupiter Skyway Shrine was first established, it was intended to soothe the sailors whose minds had broken from darkness and fear while navigating the deep-sea routes. Following the Shinto practices of ancient Earth, the shrine was constructed as a movable island entirely from ice-rock, floating eternally on the tides much like Itsukushima Shrine in the Seto Inland Sea. Initially, it was merely a simple altar for praying for safe voyages. However, as more and more ships began to dock here, in order to provide protection and tranquility for these wandering souls, MUX Shipyards along with successive generations of miko continuously expanded the shrine, incorporating architecture and landscapes from ancient Earth, ultimately transforming it into a magnificent edifice that connects the deep sea with the sailors’ homeland. A reassuring haven, magnificent buildings, with viewing bridges and festival grounds Equipped with a large bridge to Musetsu standards, automatic laser cannons for clearing navigation channels The hangar carries two lifeboats, which can be swapped with your own submarine; the interface has a charging function All doors in the ship are delayed auto-closing Two reactors can balance power with each other to prevent circuit issues if one fails Two engines are controlled in two groups (from the cockpit), cruise speed can be selected Reactors, backup batteries, and mounted small boats can act as extra power supply; reactors can be emergency shut down safely without explosion The ship is equipped with many water pumps and auto-repair foam; if a room is flooded, it can auto-repair, or can be manually repaired from the cockpit, though foam activation may cause lag. Recommended crew: 1-4 people Pilot 1, Navigator 0-1, Weapons 0 (automatic cannon with unlimited ammo), Damage Control 0, Small Boats 0-2 The secondary turret operates automatically and can be activated on the dashboard screen. Cost: 200717 Class: T2 Dimensions: 225 * 52 m Max speed: Horizontal (multiple speeds available) Single engine 20, Dual engines 28, Vertical 16.5 / -18 Max load: 36 crates Displacement: 99,969,790 Work hours: 138 hours Design & Manufacture: twilight snow like the moon(暮雪如月) Architectural References (from right to left) Itsukushima Shrine, East Corridor (Renovated in 2026) and Great Torii (Renovated in 2022) Miyajima-cho 1-1, Hatsukaichi City, Hiroshima Prefecture Ichikishimahime, Tagitsuhime, and Tagitsuhime, three goddesses, protectors of the Imperial family, national protection and marine protection; East Corridor built in 593, Great Torii built in 1875 Chiba Shrine Layered Main Hall (Built in 1990) 1-16-1 Innai, Chuo Ward, Chiba City, Chiba Prefecture Myoken-gu Main Shrine, enshrines Hokushin Myoken Sonko (incarnation of Amenominakanushi), includes two types of emblems symbolizing the sun, moon, and stars: Sankōmon and Kyūyōmon; layered main hall built in 1990 Daigo Cherry Tree (Named in 1332) 2277 Bessho, Maniwa City, Okayama Prefecture Tree species: Higashiyama, may have a lifespan of 700-1000 years Horyu-ji Five-Story Pagoda (Renovated in 1934) 1-1 Horyuji Sannai, Ikaruga Town, Ikoma District, Nara Prefecture The emperor vowed to build the temple complex to pray for his recovery from illness; the emperor died shortly afterward, later generations completed the construction; possibly the oldest existing five-story pagoda, possibly built in 594 Byodo-in Phoenix Hall (Renovated in 2014) 116 Uji Renge, Uji City, Kyoto Prefecture Originally a noble villa, later converted into a temple; a symbol of Heian aristocratic culture and Pure Land Buddhism architecture, possibly built in 877
NS-2 Grouper
por 76561198214522831
A submarine I mostly made as a test for a number of the editor's features, though that doesn't mean it's not fully functional, tested (within reason) and decorated. Although made to be functional there are some fundamental aspects of the sub that may impact gameplay in a negative way depending on the person. Read the warnings below and decide whether the sub is for you or not before using it for anything serious. ---------- WARNINGS: -NPCs may not be able to navigate to some areas of the submarine due to it's complex geometry. More specifically, the drone docking bay, all ballasts and maintenance tunnels leading to the ballasts. If these areas need accessing you may have to do it yourself. In order to prevent NPCs getting stuck in an infinite loop I have completely removed waypoints in some areas. See the NPC navigation map for a more detailed visualisation of where they can and cannot go. -The submarine may cause lag on lower end PCs as it contains a lot of objects. For me personally I don't encounter any issues unless large amounts of damage are sustained (50% or more of wall pieces in my case). I run a gaming laptop Win 11 i5-12450HX (2.40 GHz) 24GB RAM RTX 2050 (4GB). -Some areas of the game may not be navigable as this sub is a whopping 145 metres long. More specifically, the final area of the game. All other areas should be fine, though I have not tested everything. -I'm not planning on using this sub myself all that much so some subtle errors and balancing issues may go unchecked. Everything important has been tested though. ---------- Note: This sub is loosely based off several real world submarines. It is in no way all that accurate both due to the nature of Barotrauma itself and my own lack of knowledge on the topic. Regardless, hope you like it. ---------- About submarine: Name: NS-2 Grouper Class: Transport Tier: 3 Price: 34000mk Recommended crew size: 6 - 14 In-game description: "The NS-2 is a sluggish nuclear submarine. Formerly one of the Coalition's finest, these days the Grouper is often seen ferrying large numbers of supplies between far off outposts or serving as a rescue vessel for those who ventured a little too far into the abyss. Despite these often mundane tasks the Grouper can hold its own. Heavy armour and huge ballasts ensure minor damage can be easily shrugged off unless it's engine or silo rooms are breached. NOTE: READ WORKSHOP PAGE WARNINGS BEFORE USE." ---------- Features: -Slow speed (~11kmph base) and very powerful ballasts (upwards of 20kmph ascent/decent). -Very powerful reactor capable of providing a steady power source to your crew. -Labelled junction boxes that supply power to different systems. Different systems can be enabled/disabled via the command or electrical room in order to conserve power if needed. -Backup batteries that can be manually enabled/disabled from the command room. -All crafting stations are present, including the deconstructor, fabricator, medical synthesiser and research table. These are linked to their respective containers. -A large storage compartment and plentiful supply cabinets are present for your crew's likely unhealthy obsession with souvenirs. In total there is around 74 places for boxes in the dedicated storage room. -12 diving suit lockers spread throughout the submarine. -Status terminals are present throughout the sub's rooms for ease of maintenance. -The airlock in the fin may seem strange to be flooded by default but I assure you it's for a good reason. This windowed area is based off a room of the same type on real world submarines. The "conning tower" is intended to be used as a sheltered area used in surface navigation to protect the crew from arctic weather whilst they assist in navigation. When submerged this room is typically flooded to prevent damage to the glass windows which cannot withstand deep water pressure. Although pressure has no impact on glass hulls whatsoever in Barotrauma. Even so, I though it would be interesting to add this feature. You can still drain the water from the conning tower via the button in the airlock. Red light means its completely filled with water, flashing red means its between full and empty, and green is dry. -Firepower on the NS-2 is divided into three groups: - Defensive: - 2 separately fired depth charge launchers are present in addition to an electrical discharge coil. - Offensive: In total there are 7 different turrets. They are depressed into the hull necessitating killing targets before they reach the hull. Turrets have bling spots close to the hull and to the front and rear of the submarine. In order, the turret list is as follows: - Small turret base. - Flak cannon (top left). - Railgun (top, left of the fin). - Chain gun (top, left of the fin). - Flak cannon (top right). - Flak cannon (bottom left). - Large turret base (bottom middle). - Chain gun (bottom right). - Special: - There is a pulse laser mounted to the sub's drone able to be used remotely or locally. - In the sub there are two torpedos. they can be fired and tracked from the corresponding navigation terminal. They won’t explode unless they are out of the explosion radius of the submarine. They can be reclaimed at outposts using the maintenance NPC. If the explosives within them are used, taken or sold you can rearm them by placing depth charges in their nose, you'll have to access them from outside the sub to do this. DO NOT TRY TO REFILL THEM FROM INSIDE AS YOU MAY GET STUCK. If you do get stuck spam spacebar to try and get out. -Weapon loaders and supercapacitors are located in the stowage room. -a central armoured command room is present that houses: - Nav terminal (Sonar position is able to be changed through the terminal. See the image above for more info). - Power controls. - Alarms for the oxygen generators, engine and reactor. - A drone command centre. - Weapons periscopes. - CCTV terminal. - Weapons control terminal (can cycle through turrets). - Torpedo control terminal. - Coil discharge control. - Any other related systems. -Medbay/research station containing everything a competent medic needs. -Small brig adjacent to the medbay. -Drone docking port. BE CAUTIOUS WHEN MOVING AROUND THIS AREA, if you fall in the water it counts as outside the submarine. you will not be able to surface, instead quickly move to the hatch and ladder. I recommend always wearing a diving suit here, unless you're an extra brave sailor. NPC cannot and will not navigate this area. This is purposeful. -Small drone, the DSV-6 "Guppy". Remote and local control is possible with the drone. In order to switch between local and remote control press the button on the console. A blue light will show when the terminal in front of you is in control. See the above image for more info. -Battery chargers are scattered throughout the sub. -Decked out captain's quarters. The sub can be controlled from here, though with limited effectiveness. -Cafeteria to vibe to the juke box in. -Crew compartment including showers and dressing/laundry room. -Break room towards the rear of the sub. Includes a juke box for entertainment. -The engine room and missile silo are intended weak points. If breached they will not cause too much system damage but can cause the sub to sink if left alone due to their large sizes. -Strong hulls that can take quite a beating. --------- Please leave a rating, good or bad. It let's me know how the sub performs with other people. Comment any issues you find and maybe check out my other subs too: https://steamcommunity.com/id/inthebronx/myworkshopfiles/?appid=602960 Enjoy! and try not to let your assistant rewire those nukes!
🚀 Auto Multithread Optimizer
por 76561199729001249
🚀 MULTITHREAD OPTIMIZER PRO for Barotrauma Tired of lagging in co-op games? This mod solves the problem! ### 🔧 WHAT DOES THE MOD DO: • Enables multithreading in Barotrauma • Distributes calculations between CPU cores • Increases FPS by 30-50% • Reduces lag when there are many players • Works automatically - no need to configure anything! ### 📊 TEST RESULTS: | Situation | Without mod | With mod | |-------------------|----------|----------| | 4 players, combat | 25-30 FPS| 45-55 FPS| | 8 players, calmly| 15-20 FPS| 35-45 FPS| | Large submarine | 20-25 FPS | 40-50 FPS | ### 🎮 HOW TO INSTALL: 1. Subscribe to the mod 2. Launch Barotrauma 3. Go to Menu → Mods 4. Activate "Multithread Optimizer PRO" 5. Click "Apply Changes" 6. Restart the game ### ⚙️ HOW TO TEST IT: 1. In the game, press ~ (tilde) to open the console 2. Enter: multithread_status 3. You will see the optimizer's performance statistics ### 🐛 ERROR MESSAGES: Did you find a bug? Write in the comments: 1. The situation when 🚀 MULTITHREAD OPTIMIZER PRO для Barotrauma Устали от лагов в кооп-игре? Этот мод решает проблему! ### 🔧 ЧТО ДЕЛАЕТ МОД: • Включает многопоточность в Barotrauma • Распределяет вычисления между ядрами CPU • Увеличивает FPS на 30-50% • Уменьшает лаги при большом количестве игроков • Работает автоматически - ничего настраивать не нужно! ### 📊 РЕЗУЛЬТАТЫ ТЕСТОВ: | Ситуация | Без мода | С модом | |-------------------|----------|----------| | 4 игрока, бой | 25-30 FPS| 45-55 FPS| | 8 игроков, спокойно| 15-20 FPS| 35-45 FPS| | Большая субмарина | 20-25 FPS| 40-50 FPS| ### 🎮 КАК УСТАНОВИТЬ: 1. Подпишитесь на мод 2. Запустите Barotrauma 3. Зайдите в Меню → Моды 4. Активируйте "Multithread Optimizer PRO" 5. Нажмите "Применить изменения" 6. Перезапустите игру ### ⚙️ КАК ПРОВЕРИТЬ РАБОТУ: 1. В игре нажмите ~ (тильда) для открытия консоли 2. Введите: multithread_status 3. Увидите статистику работы оптимизатора ### 🐛 СООБЩЕНИЕ ОБ ОШИБКАХ: Нашли баг? Напишите в комментариях: 1. Ситуация при которой возникает ошибка 2. Скриншот консоли (если есть) 3. Ваши характеристики ПК ### 🔄 ПЛАНИРУЕМЫЕ ОБНОВЛЕНИЯ: • Ещё более умная оптимизация • Поддержка всех популярных модов • Расширенная статистика • Графики производительности Поддержите мод лайком и репостом!
Factional Subs Hungry Dugong
por 76561198833771157
Faction Dugongs Edited to be equipped with Hungry Europan amenities. Corvette After a multitude of complaints to high ranking coalition officials a modest kitchen was installed on the first deck of the Corvette to provide simple yet warm meals to boost the morale of crews. Features: -Cutting Board -Stove -Oven -Sink -Toilet Sawn-Off Despite the small space aboard Sawn-Offs a cramped cooking nook has been squeezed into this one along with a distillery to create canned preservatives for long missions with no resupplies. Features: -Cutting board -Grill -Sink -Distiller -Toilet Agent A recent trend going around with Agent crews has been to add the equipment needed to brew the cults famous 'Liquid Ascension' while out in the waters. A trend that the heads of the cult encourage wholeheartedly. Features: -Cutting board -Stove -Brewing kettle -Refill Station -Bottle Printer -Toilet Hermanni After much deliberation the children of the honkmother came to the conclusion that the Hermanni was being held back severely in spreading joy by the fact that no food could be provided aboard. This has since been remedied by installing a citchen (clown kitchen) where all manner of carnival foods can be served up. Features: -Cutting Board -Fryer -Oven -Toilet This is fanmade and if the author of the original Faction Subs Dugong wants this taken down i will do so.
KSP-HR - Profile
por 76561199012255425
KSP-HR - "Profil" The KSP-HR - "Profil" is a specialized submersible designed for deep-sea exploration and resource extraction in the extreme conditions of Europa’s ice mines. It features a fully hermetic CC(Control Center) system and a miner’s elevator, allowing the submarine to remain stationed in a safe location relative to the mine entrance. Speed Characteristics - Х Speed - 18.1 km/h - Y Speed - 16.7 km/h General Characteristic - External engine - Weak power grid - Three guns - 1 Coilgun - 1 Turret Hardpoint - 1 Railgun - Mining Elevator - 3 Ballast compartments Price/h3] - 12.500 Recommended crew - 5-8 people P.S. - The boat has no localization in the game itself. Я предпочту тебе, сломанный хребет, приглушенный свет
TitanTrauma
por 76561199014106468
It's a titanfall mod, right now, all it has is the pilot job(will have custom skills if wanted enough) and gear(as well as grav and firestar). But i plan on adding ALL of the titan weapons and titans themselves. Join the discord and ill give you early access to my mod(and also it helps with improving the mod). Titanfall was made by respawn entertainment, just wanted to credit them.
Liberty Day Armor
por 76561198145396989
Attention, citizens of Super Earth! Are you ready to embrace the ultimate truth and support our managed democracy? Join the ranks of the Helldivers today! When you subscribe, you’ll receive your very own uniform and armor, carefully crafted by the Ministry of Defense. These aren’t just outfits, they are a symbol of your commitment to defending the values of the Federation of Super Earth! With your new gear, you’ll be fully equipped to tackle the chaos and deception that threaten our galaxy. So, step up, citizens! Become one of Super Earth’s elite fighters and join us in our important mission. This is your chance to help ensure the prosperity of our home, our culture, and our families. Subscribe now, and together, let’s spread the managed democracy!
The Sibyl
por 76561197995290433
A very small but quick beginner sub, with some unique features. Tier 1 Scout Recommended crew: 2-3, beginner Price: 2600 marks Ingame description: A tiny but quick scouting vessel. Occasionally used by the Coalition for scouting parties, it's mostly used by civilians as a short distance passenger vessel. It comes with front searchlights, two small burstfire coil guns and an onboard prox alarm system. Good for finding your sea legs at a cheap price, but due to the microscopic storage space and lack of serious firepower, you should consider an upgrade as soon as you've got some cash.
莱茵河级 战争攻击艇 (EK Remastered)
por 76561199220448211
这艘潜艇还欠缺时间的打磨,可能会频繁的更新和修改,希望谅解 This submarine is still lacking polish and may be updated and modified frequently, I hope to understand 关于EKR的一些相关优化mod链接我已放在简介最后 "当战争如火如荼" 莱茵河级 战争攻击艇是一位于EK工业当任底层工程师的德国人后代所设计的一款专用于战斗的强袭艇,其外形和舰船名称都是这位德国后代工程师从他祖先留下的一本书上看到的 那位祖先留下的书非常残破,但勉强能看清标题——《四次战争史》,上面似乎记载着地球上从19世纪以后的四次世界大战,但是记载21世纪之后的目录和内容都被撕下了,导致只留有19世纪到21世纪间的记载内容 这位德国后代的父亲死后,收拾了战死的父亲的遗物,看到了这本书,从此闭门不出 按他邻居所说的就是:"他像个书呆子一样整天抱着一本书和几张谁都看不懂的图纸和画满鬼画符的笔记纸,除此之外他甚至做了一个潜艇的小模型!" 之后他回到EK工业工作,但是比以前更经常出入办公室,按他经理的话就是:"他看到了一些他不该看到的灾难" 最后这位提案从来没被通过过的底层工程师的最新提案被通过了,一艘看起来似乎与众不同的潜艇即将从图纸变为实物 莱茵河级诞生了,从无声和怒吼中 莱茵河级使用EK工业的双镀层特种合金制造而成,难以置信的坚固,即使拥有高强度穿甲效能的炮弹也难以有效造成损害。为了使舰艇能够应对多方面问题,装配了一台柴油机和用于阻止电力供应问题的微型核反应堆,对舰内和舰外都备有例如哨戒机枪这类各种设施。并且装配了大量用于应付跳帮人员与其他中小型敌人的机枪,但由于大量的哨戒机枪导致舰艇上唯一的智能火控计算线程过多而导致射击速度和瞄准速度都很缓慢,但也能相对的应付绝大多数威胁——而对于潜艇,则装配了穿甲性能与杀伤性能优良的自动加农炮,除此之外还拥有四管亚轨道口径鱼雷发射管,而正下方也有一门效率并不怎么样的重型轨道炮,这艘潜艇对于任何敌人都是一门恐怖的杀器 这艘舰艇因为极其高昂的造价而只生产了一艘,而这艘舰船的舰长正是那位德国后代,他驾驶着这艘舰艇数年载,最后在执行完一次剿灭任务之后不知去向,而船员们也耐不住等待最后将这艘舰艇安置在一座船厂内,各奔东西了——而他至今悄无音信 "...当炮声响彻莱茵河畔" "当战争如火如荼" "当路灯下不见姑娘" "当牧场里不见孩童" "当屋子中不见老人" "当战场上青年倒下" "当炮声响彻莱茵河畔" ——魏里·哈德曼 莱茵河级 战争攻击艇 阶段:T2 所需mark:38,000 武装:3×EK机枪 3×EK自动加农炮 3×自动慢速哨戒机枪 4管鱼雷发射管(正前3管,正后一管) ,1×重型轨道炮 1×室内手动哨戒机枪 防护:双镀层特种合金制造而成,难以置信的坚固,即使拥有高强度穿甲效能的炮弹也难以有效造成损害(双层船壳200血量 内部墙体75血量) 机动:水平速度约33km/h,下潜速度约19km/h,上浮约19km/h EK系列!!第二艘EK系列的船!而且还是我最喜欢的U艇外形!!! 难以想象我真的做出来了,虽然做的不怎么样( 这艘船我认为有些超模,但是也算是完成了我的一个小梦想(( 许多装饰我都做了小细节,毕竟如果单单只是装饰而毫无用途的话就太可惜了(您可以在弹药箱和医疗物资箱中找到这些小细节) 可能会有很长时间都不会造新船了,毕竟我造船的唯一愿望就是有朝一日能造出一艘我心目中的U艇!既然他已经被实现了,我可能只会在这艘船上下工夫或者摸鱼了(等有想法了再试试新船吧( 最后,祝您一帆风顺,劈荆斩棘,舰长 (后言嘛...这艘船我得感谢zty为我带来的建议,灵感和陪伴,没有他这艘船的绝大部分装饰都不太可能出来,而且也是他在我大脑核裂变的时候给予了我帮助ww) 非常感谢 同舟共济船队 ,这艘船几乎所有的问题都是他们帮我测出来的(因为这艘船只做了4天,我几乎没有试航),也算是感谢大伙能帮我找出这些问题,让这艘船更加完善 如果您对于EKR的弹药箱能放入物品栏而觉得不太合适,您可以安装: EKR-彈藥不可放物品欄 https://steamcommunity.com/sharedfiles/filedetails/?id=3049056253 (排序放在EKR系列前)
Material IO - Neurotrauma Version
por 76561199002492536
Super soldier Mod
por 76561199182034972
https://discord.gg/HXyfdtgDb4 - my modding discord for bug fixes or suggestions
海底常沉号
por 76561199052929848
S-616 STYX
por 76561198414191539
(I will update the description later) Tier 3 sub / 4000 marks meaning that you can take it from the start and finish your campaign with it Features: -3 burst firing coilguns -1 fast firing autocanon (fires coilgun ammo for more accuracy) REALLY HIGH RPM -1 forward facing railgun -Automatic electric discharge coils (can be turned off/on) -Guided torpedo that can be loaded with up to 4 nuclear mines (2km range) -Lockdown mode (nothing leaves/enters the sub) -Armored curtains behind windows (closes automatically when water is detected) -Auto-Destruction terminal -Safe Room (button in the reactor room) -Inside, outside and turret lights can be turned off/off (when inside lights are off: second image) -Anti-Ballast flora lever prevents the flora to spread in the ballast by pumping all water out And much more ! (I will translate the sub in ENG and maybe RU if the sub reaches 20 subscribers)
Gato Resurrected
por 76561198418014671
My unofficial remake of the Gato sub. Has been updated for use on the Errant Voyage server. Should be able to safely ignore mod requirements. Vanilla version can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3210417169
WeaponPack
por 76561198086361882
Version 1.0 Compatible Completely overrides and overhauls every gun in Barotrauma, as well as adding a few new guns from EK-Armory by Videogames. Any unique sprite artwork is from his mod and not made by me. EK-Armory: https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760&searchtext=ek+Armory ----------------------------------- New Weapons: Gauss pistol and rifle - Need to be recharged in a charging dock eventually, but the magazines have significantly increased capacity over other guns. Causes much more punchthrough Gunshotdamage, but not much bleed damage. Laser pistol and rifle - Needs chemical ammunition made from liquid oxygenite, but is capable of causing focused burn damage that tears through submarine hulls, doors, and anything not resistant to burn. Portable Autocannon - Small magazine size, but the shells do immense focused damage in addition to exploding on impact for area damage. Pipe Rifle - Cheap craftable rifle that can be made by everyone from difficulty level 0. Inaccurate, slow reload time, but powerful. Ancient Weapon and Alien Pistol - Vanilla weapons, but have been overhauled to be *significantly* more powerful at the cost of needing new Alien Weapon Battery cells that must be crafted. Sawn-off Shotgun - Early game shotgun that can be obtained prior to the Riot Shotgun. Holds only two shells, but can fire both simultaneously. Handgun - Relatively weak sidearm that can be obtained from Difficulty Level 0 and crafted by anyone. Dart Gun - Offensive alternative to the syringe gun that does heavy damage combined with various possible afflictions. HE Grenade - High explosive grenade with high resource cost and size in exchange for a massive explosion radius. ----------------------------------- Modified Guns: All guns now have a default always on flashlight when aimed. We have colonized Europa. We shouldn't need to replace flashlight batteries every couple of minutes on all our high tech military equipment. Any weapon that required power to function, like the Scrapcannon or Arc Emitter, now have a built in fulgurium battery. The gun itself needs to be recharged at a charging dock. To compensate for this lack of convenience, these weapons deal significant damage to cost ratio compared to all other available guns. Several weapons have massively increased fire rate and larger magazines, while others have reduced fire rate + smaller magazines but hit like a truck, such as the handcannon that now only holds a single bullet, or the Rifle which is a true bolt action that holds a 4 round clip. ----------------------------------- New Ammo: FMJ - Vanilla ammo with 0.5 Armor Penetration. HP - Hollowpoint ammo that does significant damage by adding laceration and increased gunshot damage, but is almost fully stopped by any amount of armor (-1.0 Penetration) LL - Less Lethal ammo that does only blunt trauma damage, stun, and some bleed instead of gunshot damage (-1.5 Penetration) Alien - Physicorium for the casing, Incendium for the propellant. Does massive gunshot damage, with some extra burn and explosion damage, and with significant penetration (1.5 Penetration) ----------------------------------- Balance: The value per damage has been calculated from Vanilla revolver rounds. This formula has been then systematically applied to all ammunition, resulting in a fully balanced damage system. If I thought a weapon should deal more damage for the amount of ammo it had (I.E. the Heavy Machine Gun), I had the ammo require significantly more resources and cost to account for that amount of damage. All ammo and weapons can be found in Military and Armory merchants, excluding Less Lethal gear which is found in City and Outpost merchants along with some other weapons like Handgun and Harpoonguns. Explosions now have a secondary explosion that triggers when outside the submarine. Explosions have greater range and damage when underwater; be careful with your grenades. Bullets do hardly anything to submarine halls and doors. Structure and door damage is based on explosion and burn damage rather than gunshot damage. Two handed weapons deal 1.5X more damage for the value of their ammunition compared to one handed, but all two handed weapons slow you down by 0.9X speed, or 0.5X speed if the weapon is absurdly sized. Dual wielding two one-handed guns is optimal DPS, but is very expensive. Consider subscribing to the Neurotrauma mod for more realistic gunshot damage. Real people can take several 9mm FMJ rounds to the chest without dying instantly. People bleed out slowly, and adrenaline can keep someone going for several seconds. ----------------------------------- Crafting: EVERYTHING can be deconstructed, including ammo, getting back just as much materials as was put into the item (usually). Unique weapons can be recrafted using the weapon itself + dementonite, in order to increase its quality. Merchant values for all weapons and ammo are based on the materials used rather than arbitrary amounts. Generally speaking, the more expensive ammo is, the more powerful it is. Weapons have been added to Talents where I thought appropriate. Gauss is a Machinist weapon, and Lasers are Engineer weapons. Portable Autocannon is a Security capstone weapon. All weapons can be purchased at high enough Difficulty Levels, and some capstone weapons are locked behind Faction standing limits. Crafting recipies are generally consistent, with the same type of ammunition requiring the same materials. Larger amounts and caliber of ammunition require larger amounts of materials, resulting in higher damage or larger magazines. The most extreme is the heavy machine gun alien ammo drum which costs over 3000 Marks. ----------------------------------- Sounds: Most if not all sound effects have been replaced with real life sound effects mixed by myself using Audacity. For example, the Arc Emitter now sounds like an electrical transformer exploding, Laser rifles sound like lightning thunder, etc. ----------------------------------- Compatibility: This mod completely overrides all vanilla weapons and ammo. Anything that remotely touches vanilla ranged weapons, explosives/grenades, or the talents of armsrace, residualwaste, implacable, munitionsexpertise, warlord, rifleman, or gunsmith likely won't be very compatible. ----------------------------------- TO DO: Create Spreadsheet for weapons and ammo. Create a less arbitrary weapon skill requirement system for weapons based on something consistent, like fire rate, weapon type, and number of hands to wield. Add variant ammunition for the bolt action Rifle. Considering modifying the Flamer and Acid Rounds/Grenades. Interested in making explosion damage change depending if underwater or not, rather than only outside the submarine. I may have to look into the Real Sonar mod for examples. Considering adding probability damage to emulate "critical hits."
Minotaur Gunship
por 76561198042700671
Previous generation attack submarine that was widely used during active phase of third war. It's armor, room plan and weapon placement made it a good and cost-effective choice for plugging holes in defenses. But currently in times of peace and trade there is no need for this caliber warships anymore, so to get extra profit fleet owners have made different alterations, like in few of the models repurposing middle ballast tank into cargo room and brig. /Sub is mainly made for PVP/ - Crew size: 3-7 Features - Emergency Dive System (~50m / reset time 3min) - Smart drain System (Drains Engineering and Engine room only when breaches in hull are fixed + drain pipe) - Weapon and battery settings are Terminal controlled (its possible to change setting for one or all weapons at the same time / and its possible to provide battery power to only certain chosen devices or systems) - Logger (Feature in terminal that offers information about current sub status and logs older actions) - Railgun shot call out System - (System that reports in chat about when railgun has been shot.) - Ship weapon usage indicators (Visualized information on which ship weapons are currently in use) - Ship detector (Fixed ranges) - Optimized ship room layout. :) Special thanks to my dear engineer Lusciniasvecica without whom it would not have been possible to finish the Sub. Also thanks to ZIP for help on visuals and Soup girl for her opinion and help in stages of planning.
Atlas Mark IV Assault Ship (Outdated)
por 76561198046839039
The Atlas Mark IV is the latest in advanced submarine technology. Based upon the Atlas Mark III Submarine, the Atlas is finally fully working and not buggy. Featuring four railguns, a more spacious interior,better moonpool,a bottom docking area,better lighting,more bunks,more storage and supplys,7 coil guns, and two Seamoth MK-II submersibles, the Atlas Mark IV could be considered a better version of the Atlas Mark III. Version 3.2
NT Cybernetics Enhanced fix 2.0
por 76561198892457865
该模组作者已经两年没有维护了。 角色死亡后尸体不可互动,使得赛博义肢无法回收了,而原模组作者声明这是可以做到的。 遂尝试修复,但是我lua水平为入门级别,只好另辟蹊径。在角色死亡后再生成一个义肢到角色尸体物品栏中,若物品栏没有空间,则会掉落在尸体所在的地上。 这个是服务器自用的版本,调整了各个义肢的刷新概率,这东西太容易捞到了。
Ка-50 Helicopter
por 76561198020062858
Ka-50 is a Soviet/Russian single-seat attack helicopter designed to destroy combat equipment, firing points and enemy manpower on the battlefield. . CONTROL VIA PERISCOPE! . 3x click - shoot hold LMB and periscope direction determines movement released LMB - docking . You can navigate via Alt
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