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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Liberty Day Armor – Barotrauma Mod

Liberty Day Armor

por 76561198145396989

Attention, citizens of Super Earth! Are you ready to embrace the ultimate truth and support our managed democracy? Join the ranks of the Helldivers today! When you subscribe, you’ll receive your very own uniform and armor, carefully crafted by the Ministry of Defense. These aren’t just outfits, they are a symbol of your commitment to defending the values of the Federation of Super Earth! With your new gear, you’ll be fully equipped to tackle the chaos and deception that threaten our galaxy. So, step up, citizens! Become one of Super Earth’s elite fighters and join us in our important mission. This is your chance to help ensure the prosperity of our home, our culture, and our families. Subscribe now, and together, let’s spread the managed democracy!

144 descargas Detalles →
The Sibyl – Barotrauma Mod

The Sibyl

por 76561197995290433

A very small but quick beginner sub, with some unique features. Tier 1 Scout Recommended crew: 2-3, beginner Price: 2600 marks Ingame description: A tiny but quick scouting vessel. Occasionally used by the Coalition for scouting parties, it's mostly used by civilians as a short distance passenger vessel. It comes with front searchlights, two small burstfire coil guns and an onboard prox alarm system. Good for finding your sea legs at a cheap price, but due to the microscopic storage space and lack of serious firepower, you should consider an upgrade as soon as you've got some cash.

163 descargas Detalles →
莱茵河级 战争攻击艇 (EK Remastered) – Barotrauma Mod

莱茵河级 战争攻击艇 (EK Remastered)

por 76561199220448211

这艘潜艇还欠缺时间的打磨,可能会频繁的更新和修改,希望谅解 This submarine is still lacking polish and may be updated and modified frequently, I hope to understand 关于EKR的一些相关优化mod链接我已放在简介最后 "当战争如火如荼" 莱茵河级 战争攻击艇是一位于EK工业当任底层工程师的德国人后代所设计的一款专用于战斗的强袭艇,其外形和舰船名称都是这位德国后代工程师从他祖先留下的一本书上看到的 那位祖先留下的书非常残破,但勉强能看清标题——《四次战争史》,上面似乎记载着地球上从19世纪以后的四次世界大战,但是记载21世纪之后的目录和内容都被撕下了,导致只留有19世纪到21世纪间的记载内容 这位德国后代的父亲死后,收拾了战死的父亲的遗物,看到了这本书,从此闭门不出 按他邻居所说的就是:"他像个书呆子一样整天抱着一本书和几张谁都看不懂的图纸和画满鬼画符的笔记纸,除此之外他甚至做了一个潜艇的小模型!" 之后他回到EK工业工作,但是比以前更经常出入办公室,按他经理的话就是:"他看到了一些他不该看到的灾难" 最后这位提案从来没被通过过的底层工程师的最新提案被通过了,一艘看起来似乎与众不同的潜艇即将从图纸变为实物 莱茵河级诞生了,从无声和怒吼中 莱茵河级使用EK工业的双镀层特种合金制造而成,难以置信的坚固,即使拥有高强度穿甲效能的炮弹也难以有效造成损害。为了使舰艇能够应对多方面问题,装配了一台柴油机和用于阻止电力供应问题的微型核反应堆,对舰内和舰外都备有例如哨戒机枪这类各种设施。并且装配了大量用于应付跳帮人员与其他中小型敌人的机枪,但由于大量的哨戒机枪导致舰艇上唯一的智能火控计算线程过多而导致射击速度和瞄准速度都很缓慢,但也能相对的应付绝大多数威胁——而对于潜艇,则装配了穿甲性能与杀伤性能优良的自动加农炮,除此之外还拥有四管亚轨道口径鱼雷发射管,而正下方也有一门效率并不怎么样的重型轨道炮,这艘潜艇对于任何敌人都是一门恐怖的杀器 这艘舰艇因为极其高昂的造价而只生产了一艘,而这艘舰船的舰长正是那位德国后代,他驾驶着这艘舰艇数年载,最后在执行完一次剿灭任务之后不知去向,而船员们也耐不住等待最后将这艘舰艇安置在一座船厂内,各奔东西了——而他至今悄无音信 "...当炮声响彻莱茵河畔" "当战争如火如荼" "当路灯下不见姑娘" "当牧场里不见孩童" "当屋子中不见老人" "当战场上青年倒下" "当炮声响彻莱茵河畔" ——魏里·哈德曼 莱茵河级 战争攻击艇 阶段:T2 所需mark:38,000 武装:3×EK机枪 3×EK自动加农炮 3×自动慢速哨戒机枪 4管鱼雷发射管(正前3管,正后一管) ,1×重型轨道炮 1×室内手动哨戒机枪 防护:双镀层特种合金制造而成,难以置信的坚固,即使拥有高强度穿甲效能的炮弹也难以有效造成损害(双层船壳200血量 内部墙体75血量) 机动:水平速度约33km/h,下潜速度约19km/h,上浮约19km/h EK系列!!第二艘EK系列的船!而且还是我最喜欢的U艇外形!!! 难以想象我真的做出来了,虽然做的不怎么样( 这艘船我认为有些超模,但是也算是完成了我的一个小梦想(( 许多装饰我都做了小细节,毕竟如果单单只是装饰而毫无用途的话就太可惜了(您可以在弹药箱和医疗物资箱中找到这些小细节) 可能会有很长时间都不会造新船了,毕竟我造船的唯一愿望就是有朝一日能造出一艘我心目中的U艇!既然他已经被实现了,我可能只会在这艘船上下工夫或者摸鱼了(等有想法了再试试新船吧( 最后,祝您一帆风顺,劈荆斩棘,舰长 (后言嘛...这艘船我得感谢zty为我带来的建议,灵感和陪伴,没有他这艘船的绝大部分装饰都不太可能出来,而且也是他在我大脑核裂变的时候给予了我帮助ww) 非常感谢 同舟共济船队 ,这艘船几乎所有的问题都是他们帮我测出来的(因为这艘船只做了4天,我几乎没有试航),也算是感谢大伙能帮我找出这些问题,让这艘船更加完善 如果您对于EKR的弹药箱能放入物品栏而觉得不太合适,您可以安装: EKR-彈藥不可放物品欄 https://steamcommunity.com/sharedfiles/filedetails/?id=3049056253 (排序放在EKR系列前)

145 descargas Detalles →

Material IO - Neurotrauma Version

por 76561199002492536

134 descargas Detalles →

Super soldier Mod

por 76561199182034972

https://discord.gg/HXyfdtgDb4 - my modding discord for bug fixes or suggestions

111 descargas Detalles →

海底常沉号

por 76561199052929848

127 descargas Detalles →
S-616 STYX – Barotrauma Mod

S-616 STYX

por 76561198414191539

(I will update the description later) Tier 3 sub / 4000 marks meaning that you can take it from the start and finish your campaign with it Features: -3 burst firing coilguns -1 fast firing autocanon (fires coilgun ammo for more accuracy) REALLY HIGH RPM -1 forward facing railgun -Automatic electric discharge coils (can be turned off/on) -Guided torpedo that can be loaded with up to 4 nuclear mines (2km range) -Lockdown mode (nothing leaves/enters the sub) -Armored curtains behind windows (closes automatically when water is detected) -Auto-Destruction terminal -Safe Room (button in the reactor room) -Inside, outside and turret lights can be turned off/off (when inside lights are off: second image) -Anti-Ballast flora lever prevents the flora to spread in the ballast by pumping all water out And much more ! (I will translate the sub in ENG and maybe RU if the sub reaches 20 subscribers)

114 descargas Detalles →
Gato Resurrected – Barotrauma Mod

Gato Resurrected

por 76561198418014671

My unofficial remake of the Gato sub. Has been updated for use on the Errant Voyage server. Should be able to safely ignore mod requirements. Vanilla version can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3210417169

108 descargas Detalles →
WeaponPack – Barotrauma Mod

WeaponPack

por 76561198086361882

Version 1.0 Compatible Completely overrides and overhauls every gun in Barotrauma, as well as adding a few new guns from EK-Armory by Videogames. Any unique sprite artwork is from his mod and not made by me. EK-Armory: https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760&searchtext=ek+Armory ----------------------------------- New Weapons: Gauss pistol and rifle - Need to be recharged in a charging dock eventually, but the magazines have significantly increased capacity over other guns. Causes much more punchthrough Gunshotdamage, but not much bleed damage. Laser pistol and rifle - Needs chemical ammunition made from liquid oxygenite, but is capable of causing focused burn damage that tears through submarine hulls, doors, and anything not resistant to burn. Portable Autocannon - Small magazine size, but the shells do immense focused damage in addition to exploding on impact for area damage. Pipe Rifle - Cheap craftable rifle that can be made by everyone from difficulty level 0. Inaccurate, slow reload time, but powerful. Ancient Weapon and Alien Pistol - Vanilla weapons, but have been overhauled to be *significantly* more powerful at the cost of needing new Alien Weapon Battery cells that must be crafted. Sawn-off Shotgun - Early game shotgun that can be obtained prior to the Riot Shotgun. Holds only two shells, but can fire both simultaneously. Handgun - Relatively weak sidearm that can be obtained from Difficulty Level 0 and crafted by anyone. Dart Gun - Offensive alternative to the syringe gun that does heavy damage combined with various possible afflictions. HE Grenade - High explosive grenade with high resource cost and size in exchange for a massive explosion radius. ----------------------------------- Modified Guns: All guns now have a default always on flashlight when aimed. We have colonized Europa. We shouldn't need to replace flashlight batteries every couple of minutes on all our high tech military equipment. Any weapon that required power to function, like the Scrapcannon or Arc Emitter, now have a built in fulgurium battery. The gun itself needs to be recharged at a charging dock. To compensate for this lack of convenience, these weapons deal significant damage to cost ratio compared to all other available guns. Several weapons have massively increased fire rate and larger magazines, while others have reduced fire rate + smaller magazines but hit like a truck, such as the handcannon that now only holds a single bullet, or the Rifle which is a true bolt action that holds a 4 round clip. ----------------------------------- New Ammo: FMJ - Vanilla ammo with 0.5 Armor Penetration. HP - Hollowpoint ammo that does significant damage by adding laceration and increased gunshot damage, but is almost fully stopped by any amount of armor (-1.0 Penetration) LL - Less Lethal ammo that does only blunt trauma damage, stun, and some bleed instead of gunshot damage (-1.5 Penetration) Alien - Physicorium for the casing, Incendium for the propellant. Does massive gunshot damage, with some extra burn and explosion damage, and with significant penetration (1.5 Penetration) ----------------------------------- Balance: The value per damage has been calculated from Vanilla revolver rounds. This formula has been then systematically applied to all ammunition, resulting in a fully balanced damage system. If I thought a weapon should deal more damage for the amount of ammo it had (I.E. the Heavy Machine Gun), I had the ammo require significantly more resources and cost to account for that amount of damage. All ammo and weapons can be found in Military and Armory merchants, excluding Less Lethal gear which is found in City and Outpost merchants along with some other weapons like Handgun and Harpoonguns. Explosions now have a secondary explosion that triggers when outside the submarine. Explosions have greater range and damage when underwater; be careful with your grenades. Bullets do hardly anything to submarine halls and doors. Structure and door damage is based on explosion and burn damage rather than gunshot damage. Two handed weapons deal 1.5X more damage for the value of their ammunition compared to one handed, but all two handed weapons slow you down by 0.9X speed, or 0.5X speed if the weapon is absurdly sized. Dual wielding two one-handed guns is optimal DPS, but is very expensive. Consider subscribing to the Neurotrauma mod for more realistic gunshot damage. Real people can take several 9mm FMJ rounds to the chest without dying instantly. People bleed out slowly, and adrenaline can keep someone going for several seconds. ----------------------------------- Crafting: EVERYTHING can be deconstructed, including ammo, getting back just as much materials as was put into the item (usually). Unique weapons can be recrafted using the weapon itself + dementonite, in order to increase its quality. Merchant values for all weapons and ammo are based on the materials used rather than arbitrary amounts. Generally speaking, the more expensive ammo is, the more powerful it is. Weapons have been added to Talents where I thought appropriate. Gauss is a Machinist weapon, and Lasers are Engineer weapons. Portable Autocannon is a Security capstone weapon. All weapons can be purchased at high enough Difficulty Levels, and some capstone weapons are locked behind Faction standing limits. Crafting recipies are generally consistent, with the same type of ammunition requiring the same materials. Larger amounts and caliber of ammunition require larger amounts of materials, resulting in higher damage or larger magazines. The most extreme is the heavy machine gun alien ammo drum which costs over 3000 Marks. ----------------------------------- Sounds: Most if not all sound effects have been replaced with real life sound effects mixed by myself using Audacity. For example, the Arc Emitter now sounds like an electrical transformer exploding, Laser rifles sound like lightning thunder, etc. ----------------------------------- Compatibility: This mod completely overrides all vanilla weapons and ammo. Anything that remotely touches vanilla ranged weapons, explosives/grenades, or the talents of armsrace, residualwaste, implacable, munitionsexpertise, warlord, rifleman, or gunsmith likely won't be very compatible. ----------------------------------- TO DO: Create Spreadsheet for weapons and ammo. Create a less arbitrary weapon skill requirement system for weapons based on something consistent, like fire rate, weapon type, and number of hands to wield. Add variant ammunition for the bolt action Rifle. Considering modifying the Flamer and Acid Rounds/Grenades. Interested in making explosion damage change depending if underwater or not, rather than only outside the submarine. I may have to look into the Real Sonar mod for examples. Considering adding probability damage to emulate "critical hits."

124 descargas Detalles →
Minotaur Gunship – Barotrauma Mod

Minotaur Gunship

por 76561198042700671

Previous generation attack submarine that was widely used during active phase of third war. It's armor, room plan and weapon placement made it a good and cost-effective choice for plugging holes in defenses. But currently in times of peace and trade there is no need for this caliber warships anymore, so to get extra profit fleet owners have made different alterations, like in few of the models repurposing middle ballast tank into cargo room and brig. /Sub is mainly made for PVP/ - Crew size: 3-7 Features - Emergency Dive System (~50m / reset time 3min) - Smart drain System (Drains Engineering and Engine room only when breaches in hull are fixed + drain pipe) - Weapon and battery settings are Terminal controlled (its possible to change setting for one or all weapons at the same time / and its possible to provide battery power to only certain chosen devices or systems) - Logger (Feature in terminal that offers information about current sub status and logs older actions) - Railgun shot call out System - (System that reports in chat about when railgun has been shot.) - Ship weapon usage indicators (Visualized information on which ship weapons are currently in use) - Ship detector (Fixed ranges) - Optimized ship room layout. :) Special thanks to my dear engineer Lusciniasvecica without whom it would not have been possible to finish the Sub. Also thanks to ZIP for help on visuals and Soup girl for her opinion and help in stages of planning.

102 descargas Detalles →
Atlas Mark IV Assault Ship (Outdated) – Barotrauma Mod

Atlas Mark IV Assault Ship (Outdated)

por 76561198046839039

The Atlas Mark IV is the latest in advanced submarine technology. Based upon the Atlas Mark III Submarine, the Atlas is finally fully working and not buggy. Featuring four railguns, a more spacious interior,better moonpool,a bottom docking area,better lighting,more bunks,more storage and supplys,7 coil guns, and two Seamoth MK-II submersibles, the Atlas Mark IV could be considered a better version of the Atlas Mark III. Version 3.2

108 descargas Detalles →
NT Cybernetics Enhanced fix 2.0 – Barotrauma Mod

NT Cybernetics Enhanced fix 2.0

por 76561198892457865

该模组作者已经两年没有维护了。 角色死亡后尸体不可互动,使得赛博义肢无法回收了,而原模组作者声明这是可以做到的。 遂尝试修复,但是我lua水平为入门级别,只好另辟蹊径。在角色死亡后再生成一个义肢到角色尸体物品栏中,若物品栏没有空间,则会掉落在尸体所在的地上。 这个是服务器自用的版本,调整了各个义肢的刷新概率,这东西太容易捞到了。

192 descargas Detalles →

天赋增强Plus - 双职业补丁

por 76561198240822412

船长《》安全 机修《》工程 医生《》助手

173 descargas Detalles →
Ка-50 Helicopter – Barotrauma Mod

Ка-50 Helicopter

por 76561198020062858

Ka-50 is a Soviet/Russian single-seat attack helicopter designed to destroy combat equipment, firing points and enemy manpower on the battlefield. . CONTROL VIA PERISCOPE! . 3x click - shoot hold LMB and periscope direction determines movement released LMB - docking . You can navigate via Alt

171 descargas Detalles →
Mad Science! (A Better Genes Expansion) – Barotrauma Mod

Mad Science! (A Better Genes Expansion)

por 76561198318270495

This is an add on for Better Genes, made by a much better mod author than I https://steamcommunity.com/sharedfiles/filedetails/?id=3369216550 What it does: 1) Changes spawnrates so that all unidentified genetic material tiers spawn on both creatures and from refining alien blood. 2) Adds a crafting table (made in the fabricator) that allows for you to craft focused stabilozine 3) Adds "Focused Stabilozine" which when combined with the correct tier of unidentified genetic material (color coded to match) will guarantee a certain gene to be the resulting product. Note: You must already have discovered a gene by normal means, and it must be untainted + uncombined. Is this balanced? no but who cares? I want some mudraptor veteran genes and im going to get them even if I have to bend the rules of reality!

180 descargas Detalles →
Horrors of the Abyss – Barotrauma Mod

Horrors of the Abyss

por 76561198864112656

A whole new europan expanse waiting to be discovered... or I should say worked on since we gotta do that Known problems: Atom bomb damage inconsistent Flora grenade causes crashes (Maybe) Ideas: New Monster New exo suit More custom weapons? Acknowledgments -Monke Man

142 descargas Detalles →
Omega Monster Variants – Barotrauma Mod

Omega Monster Variants

por 76561198117860917

- This mod adds 7 monster sizes, from Tiny to Colosal. - All sizes have "Eximus variants" with "abilities" (inspired by Warframe). - There are currently 10 different Eximus. - There is a 60% chance a normal monster will be converted into one of its 87 variants (This is so we can avoid auto-completing missions because all your 25 objectives were changed into variants lol). (All the negative effects in the mod are VERY subtle, don't be scared!) (I made it so these effects only affect humans to prevent the same species from harming themselves. Thanks to code limitations working around this is going to be a pain in the A so I think it'll stay like that for now.) 1. Bouncing Electricity: Electrical discharge every 5 seconds. Extra: Area of Effect EMP that slightly damages submarine components (Don't be scared! It's barely noticeable.) 2. Chilling Cold: From 10% to 30% reduced movement speed. 3. Corrosive Miasma: Acid discharge every 3 seconds. Extra: Damages submarine hull (It's fine, trust me!) 4. Crystalline Hide: 40% physical damage resistance (Example: Laceration, Gunshot, Bleeding, etc.) 5. Dragon Heart: Revives 1 time when killed. Extra: Revives in a weakened state with -55% health. Slowly recovers from this state. 6. Gamma Radiation: 75% chance to inflict a very small amount of radiation sickness. 7. Painless Wall: 30% physical damage resistance for nearby allies. Extra: This Eximus is unaffected by AoE buffs since this one is a priority target, this way they are easier to kill. 8. Seething Heat: Burn discharge every 3 seconds. Extra: Deals damage to ballast flora. 9. Skin Renew: Periodic physical damage regeneration for nearby allies. Extra: This Eximus is unaffected by AoE buffs. Yes, that means it can't heal itself. 10. Volatile Core: Explodes on death after 2 seconds. Extra: Damages hull. 11. Ravenous Horde: 20% damage- wait a minute... Crawler, Crawler Husk, Mudraptor armored, Mudraptor unarmored, Spineling, Tigerthresher and Bonethresher. - Wait... is that all? Well, I'll have you know that's 678 monster files I had to create. Now, if you're willing to cooperate... Mods like Barotraumatic Creature Pack and Husk Improved also override vanilla monsters. Make sure to put my mod below these or any other similar mods. Doesn't need a new game. Any issues do let me know. Feedback is appreciated.

145 descargas Detalles →
Europa's Lost Suits – Barotrauma Mod

Europa's Lost Suits

por 76561198145396989

This fork on the mod was made to make sure it worked for 1.0, i take very little credit for anything in this mod except for the "Radio Diving Suit" and some minor fixes to the mod This mod adds 2 unique diving suits to the game that you can find in wrecks and abandoned stations, there are also 2 more that can be crafted Unknown Diving Suit - Strangely this suit can ONLY fit oxygenite tanks - Uses hull O2 when possible - Once equipped there is no way to take it off - Slightly slower than Abyss Diving suit, but higher stats - Applies custom affliction (Alien Noise) - This strange suit emits some alien sounds Hand-Crafted Diving Suit - Due to this suit being hand crafted, it can only support normal oxygen tanks - Increased movement speed on land, but slower on water and has lower stats - The suit has 3 slots for ammunition and grenades - Has a unique affliction called "Bloodthirst", after it reaches at least 85%, you will become enraged which will have increased melee damage and swing speed Radio Diving Suit - Increases your radio range from 35000 to 50000 meters - Attracts nearby creatures - Stats are between the regular diving suit and the combat diving suit Old Diving Suit - Reskin for Regular Diving Suit

146 descargas Detalles →
Customizable Flashlights – Barotrauma Mod

Customizable Flashlights

por 76561198091056403

A mod that adds flashlights that can change color! Requires: 1x Red Paint 1x Green Paint 1x Blue Paint 1x Light Component 2x Aluminum This is my first mod so there's a good chance this won't work. https://github.com/Tomas-Duron/Colored-Flashlights-Barotrauma Here's the source code for the mod, if you want to improve it or just use it in another mod, just credit me by linking to either this page or my Github. Thanks! Also I don't know if I will fix/keep this mod updated because I will probably forget this mod exists.

133 descargas Detalles →
Tigershark Posters – Barotrauma Mod

Tigershark Posters

por 76561198799269249

I'm insane.

156 descargas Detalles →
Kalashnikov Assault Rifle (AK) – Barotrauma Mod

Kalashnikov Assault Rifle (AK)

por 76561198014321438

Replacement of sprite and sounds of the Vanilla assault rifle with a Kalashnikov model. Also added a reload sound.

131 descargas Detalles →
Triton – Barotrauma Mod

Triton

por 76561198080228094

Tier 2-ish Transport submarine The Triton is the first submarine ive bothered to publish, being a mixture of a tranport and drone carrier a lot of cooperation will be necessary to fully utilize its potential, most of the submarine has also had its wire

131 descargas Detalles →
Dugong Mk-21 – Barotrauma Mod

Dugong Mk-21

por 76561198209053992

原本的Dugong MK-18的修订版的最新改型,替换了2门新版本的近防炮和1门激光炮,添加了集装箱货柜,加入了态势感知系统,加装了涵盖舰艇内外的全局监控系统,为方便做护送/押运任务对所有舱门和重点物资、特殊按钮设定了身份权限,只有对应的艇员方能使用。自动线圈已能识别敌我可在开启时外出作业。穿梭艇也同样加装了环绕监控系统。此外还有诸多更新细节请参见指挥舱的说明书日志!加入独立舰长室,新增自毁保险,新增炮位指示灯。新增鱼雷发射管。新增基因合成台及新版本各种枪械道具。(为了应对新版本AI的智障问题,小艇的电器设置为无敌的)舰长室加入门禁锁和自毁广播。调整了引擎的消耗和最大航速以满足内鬼模式需求,降低了所有电池的容量,机房新增船员物品保险柜,过道声呐新增船体状态监测仪,调整了连射炮的炮台转速,略微调整了物资数量。

94 descargas Detalles →
U-1187 – Barotrauma Mod

U-1187

por 76561199010023505

The U-1187 was originally designed for large production, its small size quickly showed lots of benefits. Unlike other u-boats it has a single room and open ballast, combined with two strong pumps it can get rid of water really quick and can survive some hull damage. The simple layout and low amount of parts makes it easy to maintain. This model has military upgrades and should be ready for all missions it has to do, it is able to run in silent running mode.

93 descargas Detalles →

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