- Mods
- /
- Barotrauma
Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Pony Posters fix
por 76561198234197784
Downscaled textures, made them multiples of four, and added sourcerect to each one. Edit of https://steamcommunity.com/sharedfiles/filedetails/?id=2821554687 by https://steamcommunity.com/profiles/76561198009231744
Balaenoptera
por 76561198302229185
The Balaenoptera was named for it's inspiration, Balaenoptera Musculus, or the Blue Whale, one of the largest creatures in the solar system and a behemoth in the oceans of Earth. This transport sub was outfitted with the latest sonar technology and a wide array of storage space to allow for safe long distance mining and transport missions. Specs: - Designed for 4-8 players - Beginner Sub Features: - Long range sonar powered railgun - Long range wifi messaging terminal - Mineral scanner and searchlight - Backup power array - Research station, planting room, crew room - Support drone, "Baby Blue" - Fabricator, deconstructor, medical fabricator - Secret passages and hidden clown costume parts - Campaign balanced (Power is pretty consistent but can tank if everything on the sub is in use at once, fuel consumption at the start is also higher than average, and blind spots for guns exist) Technical Stuff - Reactor Max Power output is 8000kW
Barrel
por 76561198039096170
Universal SUB. It can do everything, but you don’t need what it cannot. Simple design - great possibilities. Дерзкий, как пуля резкий. -----Eng----- This sub has everything you need: - 4 cannons with a circular fire - 1 large cannon for large targets - 4 outdoor video cameras for the captain - spacious warehouse - automatic doors that open automatically if there is no flooding - 2 additional booster engines (speed ~ 55!) button "engine" in navigation terminal - access to safes in the armory and medical bay is limited by the type of ID card - the reactor has a protective shutdown in case of overheating - flooded lower airlock with deconstructor for parsing artifacts - power supply through a battery with auto-regulation of the charge rate, this means the stability of the reactor and reliable power supply - training room to improve the skills of an engineer and mechanic (sorry for Google translate) -----Рус----- Эта подлодка имеет все, что тебе нужно (а чего не имеет, то и не нужно): - 4 пушки с круговым обстрелом - 1 большая пушка для больших целей - 4 наружные видеокамеры для капитана - вместительный склад - автоматические двери которые открываются сами если нет затопления - 2 дополнительных двигателя-ускорителя (скорость ~ 55!) включение кнопкой "двигатель" в навигационном терминале - доступ к сейфам в оружейной и медотсеке ограничен типом айди карты - реактор имеет защитное отключение при перегреве - затопляемый нижний шлюз с деконструктором для разбора артефактов - электропитание через аккумулятор с авто-регулировкой скорости заряда, это значит стабильность реактора и надежность электроснабжения - тренировочная комната для повышения навыков инженера и механика
Vondess Power Cells
por 76561198171936987
New Assembly from Vondess Labs! Note: This is completely vanilla. No mods required The Vondess Power cells are capital vessel power-storage cells designed to have high capacity and high output with medium-high power input (you can change those settings yourself) This assembly comes with the Power Cell Handler that incrementally lowers the load on the batteries so it saves power on your reactor. It has four stages. 90 75 50 and 35. This assembly comes unlocked, so watch out for greifers if you don't lock it yourself. The light indicators on each cell show it's charge percent. "This Handler and Cell arrangment is currently designed for my capital vessel i'm working on. Hopefully it will be useful to others as it will to me. Enjoy" ~Ohanno T. RegEX Codes by Jlobblet - Thanks man, this wouldn't be possible without you. The other cells in the bottom left are unused in this assembly. There intended use are as backup cells. Happy wiring. Thank you for choosing Vondess Labs!
Integrated Bandolier
por 76561199127603256
This mod adds a new item – the security service uniform with an integrated bandolier. It exists as a separate object, which means: ✅ Safe to add even to an ongoing campaign ✅ No conflicts with vanilla content or other mods 🌍 Supported languages: • Ukrainian (full localization) • English • Polish • German • French • Chinese (Simplified) Thank everyone who watches, subscribes, adds the mod to favorites, and rates it!
Вобла
por 76561198012239348
Как и просили. Уже не такая крутая подлодка в виде воблы "Вобла" больше похожа на челнок-переросток, чем на настоящую подводную лодку. Судя по внешнему виду, этот злейший враг клаустрофоба бороздит океаны Европы уже лет так 40. Где вы вообще, чёрт побери, её достали? На борту "Воблы" вы действительно можете прочувствовать каково это жить всей семьёй в съёмной комнате коммуналки. Единственное преймущество этого недоразумения - цена в 5 ящиков пива. Удачи!
Gravitation Grenade
por 76561198303303666
Gravitation Grenade ENG: The mod adds 2 new types of grenades and a 40mm grenade launcher shell. When the explosion attracts the characters, as well as 1 grenade, which pushes the characters away when it explodes. They also added custom crafts RU: Мод добавляет 2 новых вида гранат и 40мм снаряд для гранатомета. При взрыве притягивают персонажей, а также 1 граната которая при взрыве отталкивает персонажей. Им так же добавлены кастомные крафты
Barbara
por 76561199119361552
Since you have already entered this ship, I am ready to present you with a boat with weapons for destroying enemy ships, with protection from i.d.i.o.t.o.v (so it will not be possible to explode because it is disabled) (if there are people who If you're ready to play with the wiring, good luck). Available: 1. Reactor with automation (energy stabilization and auto-extinguishing in case the automation starts a fire) 2.One discharge coil in +-blind zone 3.One large magnetic weapon and 2 small ones, one slot for additional purchase 4.Seven diving suits and 2 equipment cabinets 5.Ability to change the docking port (if you play with the movement of debris) 6.Med compartment located near the nasal exit (main) 7.+ - ultimate weapon against ships and animals (cost 1000 credits) 8.One bomb bay (depth charge loaded) 9.Indicators where the guns are located (for less confusion) Movement: One medium engine (standard), speed - 18 km/h. Two pumps (standard), immersion - 22.8 km/h. Power plant: power 5500 units, 0.4 rod consumption. Class Intelligence. Level 2 Cost: 17019 credits initially. Level 3 Cost 29500 instead of controlling the drone and drone: Utility block and access to the sea everything else is no different from the previous one, except that somewhere the compartments have been increased or decreased. Intelligence class. I would be grateful for subscribing and notifying me where the shortcomings are; during the checks, not much is revealed.)
Better Turret Sounds
por 76561198152631579
This mod replaces the old and dull sounds of the submarine guns with new and juicy ones from the game Planetside 2 No additional mods are required No new game required It is not recommended to use it together with other mods that change the sounds or scripts of the submarine's guns in order to avoid conflicts Outpost from video https://steamcommunity.com/sharedfiles/filedetails/?id=3299385056 All rights belong to DayBreak Games (alt. name: Better Cannon Sounds)
Radioisotope Thermoelectric Generator [Placeable, buyable, fabricatable]
por 76561198879877804
This small and extremely expensive Radioisotope Thermoelectric generator can produe very little power at no fuel cost. Perfect for use as emergency power after the clown turns the reactor into the core of the sun. 2 of them might run a very small shuttle with only a shuttle engine, a shuttle pump and a transponder. One might be used for oxygen generation and pumping out water. A single RTG costs around 10k marks but can also be fabricated, and then placed in the submarine.
night and day
por 76561197963698495
This mod adds a day and night cycle to Barotrauma (yes underwater a day and night cycle) There are two cycles to be aware of, a Human day/night cycle which will dim the light on the submarine when it's night time to simulate the day/night of earth for the crew. The second cycle is tied to the natural rotation of Europa, 3.5x an earth rotation. During the night cycle for the Europan rotation, there will be increased spawns that scale up with difficulty. (Be warned it gets hardcore). There is a Europan watch that will give you everything you need to know about the time and the potential dangers you may face. Requirments Lua Known Issues - Not tested on multiplayer (will require additional coding to seperate the clock cycle from the client, so probably won't work in MP) - There is a pause function for the clock that kicks in when you press esc in single player, If however you Tab out of the application then the pause menu kicks in and the clock can become out of sync with the pause menu state. The solution to solve this is to restart lua, then restart the round.
[M.O.S.] Elephas
por 76561198377491499
-Name: Elephas -Class: Transport -Tier: 1 -Price: 5,500 Mk -Dimensions: 30x14m -Cargo capacity: 24 crates -Recommended crew: 3-6 -Recommended crew experience: Intermediate "Slow and clumsy, Elephas make up for their for weak maneuverability and lacking weaponry with an efficient reactor and powerful batteries that can keep the submarine running on their own for several minutes. Ever since their initial release the Elephas have become the favorite source of public transportation within Europa's least dangerous zones due to their cheap yet comfortable passenger cabins and seats." -In-game description Features: -Fuel-efficient nuclear reactor. Allows fuel rods to last 25% longer! -Powerful batteries array. The batteries let the entire ship to run without fuel for 10 minutes. Enough for repairs to be made and move out of danger. -Designated, comfortable space for passengers. No more escort missions where civilians wander around your ship in places they shouldn't be! -Prison cell compartment. Prisoners will spawn and be confined in their own cell that can only be opened from outside. No need to worry about them wandering around anymore!
RS-1050 MK II 'Charlatan'
por 76561198005615496
"Original description by Jams" The RS-1050. This design was originally created by the Europan Coalition as a research platform to both imitate, and study Molochs up close, all while in a protective shell. This submarine, however, had been captured by the Jovian Separatists and has been retrofitted with hard points and modified to act as a small attack vehicle. with the guise of Moloch acting as a fear factor it can be effective to decrease morale, or by chance too misidentify and subsequently, prepare an inadequate defense against it. "My Upgraded version" After many field tests and successful attacks against the Coalition a Seperatist engineer got bored and decided that it needed a field upgrade. The Mark II variant. Now boasting four small Coilguns instead of the original three it almost has a 360 degree firing arc. It still has its large hard point atop the submarine, it can easily defend against larger threats, usually attacking from above due to most of its fire power being on the belly. Unfortunately I had to change the layout of the subs ballast tank and split it in half due to the fact that the odd angle of it was causing sub instability and very bad stopping speeds. An auto reactor control system has been added making it more efficient completely eliminating the need for human or AI control. To power on the reactor make sure you have 4 fuel rods in the system of any quality and just press the red power on button and the auto system will do the rest. Just make sure the AI don't get their hands on it. Added a On/off switch for the O2 system located in the command room.. Added a battery to the engine and main ballast pumps to help decrease power fluctuations when making rapid movements. All the lights have been integrated to one switch located in the command room. Medical fabricator, fabricator, and deconstructor all link to a on/off switch. Located between the fabricator and deconstructor. A exterior motion sensor alarm with indicator lights have been added. There is a on/off switch in the command room next to the other two swtiches. In the reactor room there are two terminals the top one allows you to edit the memory component when upgrading the reactors maximum power output. When upgraded make sure you increase this by 2% PER upgrade. The other terminal allows you to adjust the maximum battery charge rate 0 through 100%. Added two more diving suit lockers to the upper deck for when you have more then three people on the sub. Sub has display screens located on the main nav screen. They show, Fuel left, Battery left, Battery charge rate, Fission rate, and power needed in percentage. Added a multi camera periscope to the command room to be able to look for possible ballast flora in the tank. Change cameras with left click. Sub is intended for an smoother single player play through. It is an upgrade goal from the original sub. But it will also work in multiplayer. "Link to the original sub" https://steamcommunity.com/sharedfiles/filedetails/?id=2959524468 Thank you Jams for making the original sub design please check out his work as well or I wouldn't have been able to make these changes to this wonderful sub.
Minnow
por 76561198422825837
Ever want your sarter ship to be made of recycled materiel from wrecks and old parts but don't want to be stuck with a barsuk? Then do I got a deal for you! The minnow is a combination of fast and in need of repair.
Hungry Pets
por 76561199150363423
This mod makes the vanilla pets eat more dead bodies (1 every ~3min (no, they don't starve faster)) and makes so eating the dead grants them full happyness. Please, let me know if you found any issues.
[KBA Shipyards] Player 1
por 76561198018145927
Henry "Cut my own hands" Handy invites you to subscribe. 100% Vanilla, no mods needed. PerformanceFix users: i added high priority tag for crucial logic.. so propalby it will work fine. Player 1 Heavy science vessel. Named after some RPG campaign. Medium CPU Usage - optimised Low CPU(potato laptop) by removing door detectors, less lights etc.. and next adding bunch of stuff which contradicts it i tagged some logic with "highpriority" so it will probpably work well with performancefix Crew: - From 7 to 10 .. 5 is bare minimum for experienced players - Bots.. yes trust me. Bots love drones.. i love drones. Player_1 Pros: - Backup power array < starts when less than 2000 power and causes overload - Secure Cargo button - Ballast Flora Handy Lever - Fire Safety Reactor and some simple overload/meltdown defenses - One way Brig - Capitan's pleasure chamber with nice view at the darkness - Hold your breath -> WC - Poor Autocannons for last resort and self defense - Cafeteria for VIP - Simple Camera system - Artifact dumbster.. ekhm "safe". (May be usefull with Into the Abyss Mod or Hazardus Reactors) - 46 Cargo space - boarding pods Trust me! No handshakes needed... Player_1 Cons: - 4 turrets - Duct's more duct's.. after breach ship go deep - Low reactor output, so u need to choose .. fill backup power array or fill charge drones.. or beat your engineer to do some tinkering - Door autoclosing without detectors - Hull Weakpoints / blind spots for turrets - Coils are connected to same capacitors with turrets - rearm scattered threw ship - one highway deck (second one is blocked) Player 2 Qube design come to my mind as a support for some cave missions away from main sub. Glass Cannon it's good description how it works and it's made with glass... so. Without player with wielder it will sunk faster than you think. Trust me! No hands left... Player_2 Pros: - Almost 120 degree fire angles - Backup powerbank - Some storage capacity - Mining Scanner - Good vision Player_2 Cons: - You can shot only one cannon at the time. Switch is below preiscope. - It doesn't have Oxygen Concentrator, so bring some oxygen tanks and suite with you. - Bottom hatch works as airlock, but still it goes down a few meters when you bail out. So before leave set autopilot to "ON". - It's fragile, but it's nice to have 100mm glass separating you from the mudoraptor. Bring wielder with you! Player 3 Designed as oneshot pirate killer... nuke delivery. Player 3 Pros: - Ridiculous firepower - High horizontal speed - You can't undock it while damaged Player 3 Cons: - hard to salvage -> i made second docking button for this, but better take some wires - Low vertical speed - You need to fire nuke manually, works best when landed on the enemy ship - Hard to repair -> docked works as weakpoint for Player 1 - Hard to navigate cuz horizontal vs vertical speed Player 4 - Scout drone for lazy cowards - it can be damaged - periscope guided -> press fire for engines -> autodocking on button release when close to Player 2 - flashing green light means it's ready to fire stun (motion detector set on the left) - You can't undock it while damaged Credits for: InitialDesu -> reactor/ player 3 design Konserw -> sub editor infection.. wkhm "inspiration" ..and wasted time. Dan -> Periscope Submarine Control used in P4 Solum, AbbysalSpecter, Infraction -> Music
Modular Elevator
por 76561198013767378
Modular Elevator for use in submarines. Requires EK Dockyard Features: - Configurable amount of floors, no limit except space in cabin for buttons. - Call Buttons. - Current Floor and Direction displays on each floor. - Access to both sides at once. - Fast, going up 5 floors takes around 5 seconds. - Works even when the submarine is moving, tested up to 80 km/h horizontal speed and 20 km/h vertically - Works in multiplayer! Includes 5 item assemblies and two submarines. - Assemblies: Top and bottom modules that open on both sides, and 3 middle pieces in left, right and both sides variants. - Elevator demo with 5 floors - Elevator cabin How to install on your own ship: 1. Add the floor modules, aligned vertically, with top and bottom modules being the topmost and lowest floors. 2. Edit the memory component value of "Floor Number" to match the floor numbers. The topmost floor is 1, and the bottom floor is the highest number. 3. Extend the hull sections of the top floor all the way to the bottom floor. Make sure to select the side facing away from the shaft to not modify the inner hull location. 4. Modify the Elevator Cabin to have the same amount of buttons as you have floors. Simply copy the Signal Check & Button and wire the signal out to the relay signal_in2, or alternatively remove buttons if you have less than 5 floors. 5. Attach "Elevator Cabin" to the top floor micro docking port. 6. Wire power into the docking ports. The cabin can work for around 5 minutes without electricity, so having power on every floor is suggested.
The Matriarch (EK Armory)
por 76561198062085376
Warning: This may cause poor game performance, this is a fairly complex sub. This is a copy of the Previous The Matriarch File with EK Armory used instead of WWII. Link to WWII Weapons Variant: https://steamcommunity.com/sharedfiles/filedetails/?id=2555764084 Following the concept of the previous Queen Bee, this ship brings with it a fleet of 10 brand new deployable Assault ManPods great for cave exploring and probing hostile areas. The Matriarch is a fairly large vessel with a large storage area and a greenhouse, It also features a monorail in the center to assist for long distance ammo and crate transportation. Lastly the Matriarch houses a quad burst rail gun at the front deservingly named the "Giga Cannon". The Assault ManPods which it contains 10 of are very small shuttles just about able to house a single person, they are quickly are fairly easy to maneuver, They have two overclocked chain guns attached which have their ammo loaders attached outside at the bottom allowing you to quickly dock reload and undock to get back into the action. Beware, the ManPods are very fragile and will easily be totals on a single hit, thankfully they should be easy to repair. It is certainly not balanced for campaign play nor do I even know if it works in campaign play, This is just for fun. Comment any problems you may come across, I will fix them whe
The Glorf - The little brother to the purposefully terrible sub.
por 76561198159248943
The second worst submarine ever created. As it is a sequel to the INFAMOUS BLORF. Where the blorf is basically a suicide machine this sub consits of a ballast tank with the crew operating within. Thus when repairs are required you need to go outside of the crew "tank" and repair the hull. Also some other quirks are included. The original inspiration for this abomination: https://steamcommunity.com/sharedfiles/filedetails/?id=2391110525&searchtext=the+blorf
Escape the Submarine
por 76561198293550710
This submarine is built as an escape game for single player. It does not support multiplayer, missions, or campaigns. How to play: 1.Host server 2.Select this submarine 3.Select sandbox mode 4.Select captain as a job 5.Change the number of bots to zero 6.Start! You can use every item you find. Get your diving suit and escape from the submarine. The goal has credits. There are some dangers, so if you die, end the round and restart. When you reach the goal, end the round too. この潜水艦はシングルプレイヤー向け脱出ゲームとして作られたものです。そのため、マルチプレイヤー、ミッション、キャンペーンなどには対応していません。遊び方:1.サーバーを立てる 2.この潜水艦を選択 3.サンドボックスモードを選択 4.ジョブとしてキャプテンを選択 5.ボットの数をゼロに変更 6.スタート! 発見したアイテムはすべて使用することができます。ダイビングスーツを入手し、生きて潜水艦から脱出してください。ゴールには目印としてクレジットがあります。船内に仕掛けられたトラップによって死んだ場合、そのラウンドを終了して再スタートしてください。ゴールに到達した場合も同様に手動でラウンドを終了してください。
StahlgräteⅠA_Wrecked
por 76561197999155371
Original : https://steamcommunity.com/sharedfiles/filedetails/?id=2082935298
The Bell XL
por 76561198188413825
A small and heavily reinforced submarine. The Bell XL has increased offensive ability, more storage lockers, and fabrication capabilities. After going in to adjust the price and class I realized how thrown together this was and fixed it. Should hopefully be 100% better than what it was.
Servidor Barotrauma con soporte de mods
Crea tu propio servidor Barotrauma en pocos minutos.
Alquilar un servidor Barotrauma