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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Salmon2 – Barotrauma Mod

Salmon2

por 76561198860148650

Salmon2 is a reengineered version of the original Salmon vessel, built from some recycled parts of the original. It features many interesting and innovative improvements. Remaining relatively small, Salmon2 type submarines keep their scout class status but include additional weaponry, offering a 360º frontal turret view and an integrated stealth mode. Tier: II Class: Scout Price: 13,000 Tier I of this sub: Salmon1 Keep on keeping on!!

193 descargas Detalles →
Yet Another Mudraptor Job Parallel Unlock – Barotrauma Mod

Yet Another Mudraptor Job Parallel Unlock

por 76561199196425871

Этот мод был сделан просто из-за интереса к оригинальному моду. https://steamcommunity.com/sharedfiles/filedetails/?id=3411631719 Не судите строго. Примечание: чтобы мод сработал в загруке модов ставьте его выше оригинального мода.

152 descargas Detalles →
Жигули – Barotrauma Mod

Жигули

por 76561199385664270

Российский автопром добрался до Европы (буквально).

158 descargas Detalles →
KillCount – Barotrauma Mod

KillCount

por 76561198159970406

A drink called "Kill Device" was added to the vending machine. After drinking it, one can obtain the talent to record the number of creatures directly killed by oneself. There are no special effects other than this. This mod is a self-splitting MOD. This version does not come with any other effects or background music and is only used for counting. Since the status effect is used, the count will be cleared after death. You can close the mod at any time without affecting the game itself, but the count will be reset to zero. One might be outsmarted by teammates. !!!] another mod: Killing index https://steamcommunity.com/sharedfiles/filedetails/?id=3515514926 CombatMusic https://steamcommunity.com/sharedfiles/filedetails/?id=3520017467

147 descargas Detalles →
[V+]移动速度限制器(Speed Limiter) – Barotrauma Mod

[V+]移动速度限制器(Speed Limiter)

por 76561198366571368

Using too much BUFF that's make your moving tooooo FAST and you hit the wall and that make you hurt? want to limited your movement speed? this MOD could HELP YOU:) 使用了过量的轮椅BUFF导致你撞墙时会受到伤害?想要限制一下你的移动速度?这个模组可以帮你:)

170 descargas Detalles →
Simple - Faster Ore And Plants Detachment – Barotrauma Mod

Simple - Faster Ore And Plants Detachment

por 76561199470700931

Ores and plants detach faster. No lua script needed, just a small and simple mod that doesn't lag. (Only works with vanilla ores.)

191 descargas Detalles →
Gray's Medical Display – Barotrauma Mod

Gray's Medical Display

por 76561198077156424

A medical display connected to a bed for use with Neurotrauma

159 descargas Detalles →
A quiet whisper – Barotrauma Mod

A quiet whisper

por 76561199059890117

Quiet whisper - this vessel was invented by engineers in order to provide good protection in the deepest parts of Europe. This is evidenced by its armament, consisting of 2 magnetic, 2 chain, 1 laser cannon and a railgun. It has very high survival rates, high speed and much more! ----------------------------------------------------------- Crew capacity: up to 12 people ----------------------------------------------------------- Total number of guns: 6 ----------------------------------------------------------- Engines: 2 ----------------------------------------------------------- Speed: high ----------------------------------------------------------- Price: 32000 -----------------------------------------------------------

154 descargas Detalles →
Legacy Alien Ruin Parts – Barotrauma Mod

Legacy Alien Ruin Parts

por 76561199056155844

Parts from Legacy Alien Ruins, from Last Version of Barotrauma before "Among The Ancients" update! Before its published into Steam Community, i made it while , and to make this mod, im to venture into to create this mod. every part in this mod belongs to Barotrauma Developers AND its not mine. times removed: 1

106 descargas Detalles →
9e金句 – Barotrauma Mod

9e金句

por 76561198192381079

感觉很乐就做了这个模组,不定期更新金句(9e觉得不好可以联系我删除模组) 替换音效:轨道炮开火音效,手持声呐声音,口琴,吉他

97 descargas Detalles →
I.E minigun – Barotrauma Mod

I.E minigun

por 76561199195143282

The I is for infinite. The E is for explode. And this thing can be double holding. tip:It's too OP!!!

117 descargas Detalles →
K-80 – Barotrauma Mod

K-80

por 76561198121252651

The first submarine of the submarine cruiser class. The three-deck layout is typical for classic submarines. Designed for transporting cargo in containers and clearing the area from fauna. Fast, agile, and most importantly, roomy. Automatic emergency lighting. Smart valve system. Semi-open wiring. A rechargeable battery with a total capacity of 10,000 conventional units was installed.

134 descargas Detalles →
(Broken 14-12-2022) 1-to-1 Fabrication and Deconstruction – Barotrauma Mod

(Broken 14-12-2022) 1-to-1 Fabrication and Deconstruction

por 76561198049430148

Due to the fact that both me and my friends dislike the change to the crafting system, I decided to go back to what was before, that is, being able to deconstruct most items and then craft them again using the same resources with no loss. Currently, only includes ship weaponry, that is, all turret ammunition types and depth charge shells. Any further recipe changes will be included over time, especially as our private gameplay needs evolve.

79 descargas Detalles →
Reaver 01 – Barotrauma Mod

Reaver 01

por 76561198818889480

A jack-of-all-trades master-of-none kind of mini sub, with a cool priate theme.

153 descargas Detalles →
C-9A Light Cargo Carrier – Barotrauma Mod

C-9A Light Cargo Carrier

por 76561198042248554

A cheap, nimble light cargo carrier vessel. Cargo Capacity of 18 crates total. Features: - 2 Coilguns - 1 loader/periscope, use button to switch - Automatic Electrical Fire Suppresion System - Warning: Only functions if door is closed - Cargo Bay Hatch - For easy loading/unloading of cargo* - Personal Crew Storage - 12 Ez-Lok™ Safes + Ez-AXcess™ Key Cards - Cargo Space - 18 crate capacity + Item storage areas - Oxygen Generators - 3 Shuttle-Grade Economy Oxygen Generators - Nuclear Reactor - Graded for 7500Kw at full efficiency - Moderate to High speed Engine/Ballast - I don't know what the figures are, but they're alright - Forward and Aft EDCs - For blindspot coverage All in all, this sub is a huge step up from my previous ventures into the sub editor, so make of that what you will. Recent testing has revealed many issues overlooked in the design/construction phase. Will fix ASAP. *Only compatible with Ez-Lojistix™ Cargo Moonpools and Ez-Lojistix™ Freight Cranes. Failure to comply may result in legal action from our Ez-Loyars™ team.

130 descargas Detalles →
Tiamat Pathfinder – Barotrauma Mod

Tiamat Pathfinder

por 76561198422708222

Lore The Younger Brother of the Ouroboros Superfreighter. This sub was tasked with defending the shipping lanes from the ever increasing threat of pirates and sea monsters. When the Superfreighter was retired, most of these subs were either sold off to wealthy arms dealers, or sent to the frontlines to deal with the terrifying horrors of the deep, never to return. Luckily, through money laundering and illegal back door deals, a contact was able to find you one for only 6000 marks. You can use this as a starter sub. Stats - Class: Attack - Size: 40 x 13 m - Cargo Capacity: 36 Crates - Ascent / Descent: -18 / 12 km/h - Price: 6000 - Experience: Intermediate Weapons - 4 Coil Guns - 2 Rail Guns - Controlled by a single periscope in command room. You can use a lever to toggle between the top and bottom rail gun. - 2 Discharge Coils - One in the front, and one in the rear right outside the airlock. Navigation Terminal controls the trigger. There are motion sensors placed near them connected to alert lights that you can see on the Nav terminal. Whenever you see red, activate them. Utilities - 2 Searchlights and Cameras controlled by 1 periscope in command room. Use the button beside it to switch views. - This sub has a battery array. Activating it forces the reactor to shut down. Battery array can sustain ship while stationary, but will struggle if you are going fast. Upgrade them to improve performance. - This sub also contains fabricator, medical fabricator, and deconstructor. - Has 8 slots for diving gear, the drone has 2 additional slots. - The reactor has a controller to keep it efficient. - The Cargo Bay doors can be locked if you want to detain any escaped prisoners, or suspicious crew members. Attack Drone A self sustained manned attack drone with its own reactor and oxygen generator. Its relatively small size makes it able to fit into some of the larger caves out there. Utilizing a mineral scanner, as well as enough firepower, this attack drone can be good for scouting, mining, and hunting. Features: - Size: 9 x 4 m - 2 Slots for diving gear. - Reactor with a controller to keep it efficient. - 2 Chain-guns, top and bottom. It is controlled by a single periscope. Use the button right beside it to switch which weapon you are using. You can also toggle the turret searchlights on/off with another button right underneath. - There is a button to toggle whether the drone can receive power from the main submarine. I put this feature in as a "work around" for a bug I will be discussing. By default it is off, so that every electrical system in the drone does not receive power automatically when docked to the main submarine. (No Power=No Degradation over time) 12/15/2021 - The recent update fixed the issue of the bots and drone path-finding, there is no longer any issue with un-docking the drone. Known ISSUES and BUGS I'm sure many people already know, this bug has to do with the way points and pathing of AI crew members. I think this bug exists on all subs with drones, even vanilla ones like Remora and Kastrull. Whenever you undock a drone, it breaks the AI pathfinding. Whenever electrical components inside the drone break(like junction boxes or pumps), the ai will try to fix it and will get stuck on walls and doors. Even after you dock the drone again, this bug still persists. If you want this bug fixed, I suggest everyone to send the Devs a bug report. Work Around to the Bug If you never use the drone, this bug will never affect you. This only affects AI bots. If you are using the drone, then make sure you bring at least 1 crew member inside the drone so they can repair stuff. This is so that crew members left in the main sub wont glitch out. When docking the drone, fix everything yourself, shutoff the reactor, and make sure the drone is not receiving power from the sub.(Simple Check, the lights in the drone are off.) However, if the drone receives damage to its hull, you will be the one that has to repair it since the AI crew that has been given the order to repair hulls will become stuck. I'm pretty sure after each round everything gets reset, so even if you use the drone previously, the next round, the way points and pathing of the AI crew will be fine again until the next time you undock the drone....Probably...

105 descargas Detalles →
A.B.M. - Abyssal Behemoth Mechanicus - Deep Sea Diving Mech – Barotrauma Mod

A.B.M. - Abyssal Behemoth Mechanicus - Deep Sea Diving Mech

por 76561198066976171

NOTE BEFORE DOWNLOADING... Required Mods: You will need EK Gunnery for the drone mining laser and EK Dockyard for some main ship parts. -------------------------------------------------------------- -------------------------------------------------------------- Scouter? Check. Powersuit battle armor? Check. Strap yourselves in boys... we're going on a deep diving adventure in the all new deep diving mech. It's no horizontal sub... IT'S ALMOST JUST LIKE AN ANIME MECH. Introducing... The A.B.M - Abyssal Behemoth Mechanicus! It's an amazing deep diving mech sub that I've been working on for the past week and a half. I might have spent 100 hours learning how to build a sub and component systems by making this and I wasn't originally intending on making something complex as this. A lot of systems were from mods so I can't take all the credit but I did do a lot of the design work and modified things to my liking. I had some inspiration of making something like Nautilus from LoL or something you'd see from Battletech and I used no references. The drone that comes with it, S.E.M.D. or known as the Small Exploration & Mining Drone should be included in the mod as well in case you want it as a separate sub for other use. It uses the same frequency range as Kastrul's drone (500s signal code). It features a mining laser, automatic turret, and absolutely flies through water so be careful when driving it. Don't worry though, I reduced it's speed to a manageable amount. S.E.M.D also functions as a human transport vessel so you can ride inside and gather the ore provided there is another operator. -------------------------------------------------------------- Afterword: -------------------------------------------------------------- Don't bother looking at this in the sub editor unless you like a disorganized mess of wires and components and don't know how to find out what is what. If you wanna learn how things are done and take some things from it though, feel free to. Being an insane mess is an understatement but it doesn't appear in game and doesn't affect gameplay. The turret hardpoints on the mech and drone are for decoration so I don't suggest attaching turrets to them. This is bot friendly except the bridge area. I kept the bots mostly out of the bridge so multiplayer with at least one other person to help operate the turrets is highly recommended. Aside from this basic information, I don't feel like making a really long description of all its features and it's best if you learn them yourself in game. There is a log book in the ship that explains all its features. It's about 15 paragraphs long or something... it's really long. I hope you like reading! -------------------------------------------------------------- Credits: -------------------------------------------------------------- Credit is due to the creators of these mods for their really well done work on systems I've borrowed. The Nomad - https://steamcommunity.com/sharedfiles/filedetails/?id=2607778611&searchtext=the+nomad - Power gauge and lighting inspiration. Never got the fluctuation part to work on my sub though cause of the wifi. If anyone wants to try and fix that for me and figure it out I'd love it cause I couldn't... The Boxer - https://steamcommunity.com/sharedfiles/filedetails/?id=2182480868&searchtext=the+boxer - Hatch System. The Iroh - https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829&searchtext=the+iroh - Magnetic shield system and hologram lights, ballast flora system. Evaporator - https://steamcommunity.com/sharedfiles/filedetails/?id=2662007677&searchtext=evaporator - The laser cannon. This was a godsend and was exactly the thing I was looking for to add to the mech, so I'm very thankful. Also got the idea to add a logbook with information about the sub from this. Ulysses (Atlantis the lost empire) - https://steamcommunity.com/sharedfiles/filedetails/?id=2244766671 - Alarm system, numerous very nice design choices on the windows like the rusted clamps, motion detecting doors, crane, etc. Magic Reactor Controllers - https://steamcommunity.com/sharedfiles/filedetails/?id=2654926991&searchtext=magic+reactor - The sub uses the 12C reactor. Numerous other mods that give you premade things on the workshop... I can't remember everything I borrowed ideas from. Also thanks to those who helped me in the sub building discord channel when I had a 100 questions on why things wouldn't work when most of the time it was due to a wire I forgot to hook up. I did a ton of bug and feature testing before releasing this. If you encounter anything I missed please let me know. This is my first sub and mod that I've published. Usually I update things when I see them but the gameplay with it so far has been great. If anyone wishes to help make it so the monitor power gauge actually works with power fluctuations without breaking things and maybe somehow adding a drone auto recall feature, that would be pretty cool. I'm pretty spent on working on this for so long. If you like the mod, please rate it!

75 descargas Detalles →
Handcuffs – Barotrauma Mod

Handcuffs

por 76561198021274875

Handcuffs slow down player movement to 0.1

100 descargas Detalles →
【Fixed】Husk Deliverance-Class Shuttle 画皮教派级穿梭舰 – Barotrauma Mod

【Fixed】Husk Deliverance-Class Shuttle 画皮教派级穿梭舰

por 76561198407790804

Even Husk Cultists trade for rare supplies now and then, and they love collecting new followers. The fever dream of a once-brilliant subwright, this small shuttle's alien curves and decaying walls remind the faithful to reject mechanized humanity. In accordance with the Church doctrine that true believers must "commune" with the Husk to survive extra-vehicular activity, this shuttle has a toxin cabinet in place of dive suit lockers. Hopefully there's enough anti-husk to reverse the process… Original version: https://steamcommunity.com/sharedfiles/filedetails/?id=2340633915&searchtext=shuttle Fixed some issues,Added a diving suit and some funny item.It's working now. Don't leave the submarine without docking or landing on the ground,It's going to fall fast. It's still not recommended without mother submarine. 就连画皮教派也会时不时交易一些稀有的东西,而且他们爱死新的教徒了。 这源于一个曾经辉煌的潜艇工程师的狂热梦想,这艘小型飞船的外星风格曲线和腐坏的墙壁时刻提醒着信徒们拒绝死板的人性。 根据教会的教义,一个真正的信徒必须与画皮寄生虫“建立联系”来进行舱外活动,在这艘飞船应该是潜水服柜的地方有一个储存着寄生虫卵的毒物储存箱,你可以使用它们以对抗木卫二的水压,但希望剩下的皮虫净还能帮你维持一点人性。 原始版本:https://steamcommunity.com/sharedfiles/filedetails/?id=2340633915&searchtext=shuttle 修复了一些问题,加入了一个潜水服和一些有趣的物品,现在潜艇应该能正常运行了。 最好别在没有对接或者在地面上停稳的情况下离开潜艇,潜艇会迅速下坠。 不推荐在没有母舰的情况下单独使用。

116 descargas Detalles →
Gamer Orca – Barotrauma Mod

Gamer Orca

por 76561198556730754

Orca but Gamer

121 descargas Detalles →
Imperial Heavy Cruiser v40.000 – Barotrauma Mod

Imperial Heavy Cruiser v40.000

por 76561198004468758

An ancient relic forged from a strange STC. A ship not meant for space, but delving beneath the depths of hostile worlds. It is speculated that this design came long before the Great Crusade. A golden era design used to purge ocean worlds of hostile life. Modern day Imperial Cruisers seem to share the reinforced nose and powerful engines. While the ship boasts heavy firepower capabilities, it's ramming power and manuverability should not be taken lightly. - This ship is designed after the Warhammer 40k spaceships. The core design allows for an almost Town of Salem like experience for those that prefer to play traitor missions. A brig located on the command deck will allow players to lock up traitors and execute them via the navigation console. This will flood the brig and crush the traitors with the ocean itself before beginning the automatic drain systems 45 seconds after initiation. Security will also have access to not only the armory, but security cameras located in the Fabrication room, Medbay, and Engine room. This allows security teams to monitor the ship from the safety of their locked section. Navigation, Security, Engineering, and Medbay all have their own ID locked areas where only they and the captain have access. This prevents access to the reactor, weapons, dangerous drugs, and helm. A computer console can be located in each of the core rooms, all connected together allowing for either unmonitored conversations or for documenting required items / events. The ship itself is highly armored on the front of the ship, as is expected for an imperial cruiser. The high speeds allow skilled captains to ram heavy monsters into the wall to kill them, while doing minimal damage to players or hull. However, the ship has a very weak rear that must be guarded. As any good Imperial ship should have, the main battery under the ship has dual burst fire railguns to take out even the heaviest of monsters and enemy ships. And if this isn't enough, the Captain has access to depth charges on both the front and rear of the ship accessable only on the bridge.

79 descargas Detalles →
SSN Husk – Barotrauma Mod

SSN Husk

por 76561197991943703

An easy sub.

93 descargas Detalles →
Kaubern (Shuttle) – Barotrauma Mod

Kaubern (Shuttle)

por 76561198280068539

A relatively larger shuttle, mostly used for small crews or as a way of operating a mission from a mobile station. Also note that the power is switched off by default to conserve power when stationary. Flip the switch in the power room. The shuttle is used on the Hetfin Station.

73 descargas Detalles →
海蛾号  (Seamoth) - Subnautica 深海迷航 – Barotrauma Mod

海蛾号 (Seamoth) - Subnautica 深海迷航

por 76561199045920015

Introduction The Seamoth is a core early-game single-person small submersible from "Subnautica". Its blueprint is unlocked by scanning scattered fragments. Featuring simple crafting requirements, it serves as players' first reliable means of ocean exploration. Compact and lightweight, it is fitted with omnidirectional thrusters for agile handling, steady steering and smooth underwater navigation. The vanilla Seamoth has a base diving depth of 200 meters and uses swappable independent power cells with excellent endurance, greatly expanding exploration boundaries. Equipped with built-in lighting and fully sealed compartments, it isolates seawater and water pressure to ensure safe underwater breathing and ward off low-level hostile creatures. It has four upgrade slots for pressure resistance, sonar, solar charging and other modules, raising its maximum diving depth up to 900 meters after modification. As an early transitional vehicle, the Seamoth boasts outstanding cost performance and excels in exploration and resource gathering. It accompanies players across red algae zones, kelp forests and other marine biomes, acting as a trustworthy companion while laying operational experience for deep-sea expeditions with larger vessels later on. Specifications Dimensions: 4.4 m × 2.9 m Max horizontal speed: ±45.8 km/h Max diving speed: 24.2 km/h Max ascending speed: 19 km/h Turret firing arc: ±30° Battery capacity: 8000 kW·min Functions ●Fire alarm ●Low oxygen alert ●Battery percentage display ●Battery status indicator light ●Airlock status display ●Torpedo launcher (railgun) ●Electronic defense module (electromagnetic coil, effective radius: 6 meters) Notes 1.Though classified as a reconnaissance submarine, this vessel is essentially a shuttle craft. It is marked under reconnaissance class solely for normal usage in campaign mode. 2.The specially designed airlock prevents seawater from flowing into the cabin interior. 3.An access hatch is located on the rear left side for ballast pump maintenance. The internal lights will turn on automatically when opened. Warning: Opening this hatch will let seawater flood directly into the ballast tank. 4.The turret has a limited firing range; defense relies mainly on the electromagnetic coil system. 5.Battery output is disabled by default. Turn on the switch above the navigation terminal before operation. To recharge, dock with a mothership or outpost station. 6.The battery indicator light activates once power output is enabled. It glows green when remaining power is above 50%, yellow between 20% and 50%, and red when power drops to 20% or lower.

166 descargas Detalles →

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