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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Otocyon – Barotrauma Mod

Otocyon

por 76561198043339555

Intended to be a late-game sub fully mannable by a small crew. Otocyon, Direct Action Stealth Recon. Experimental submarine featuring duplex weaponry, toggleable weapon lights, a funny forward laser, and an advanced reactor with integrated surge protector and controller.

154 descargas Detalles →
Robo-Trauma - Neurotrauma Syntaxical Patch – Barotrauma Mod

Robo-Trauma - Neurotrauma Syntaxical Patch

por 76561198872278168

A change to the previous "Robo-Trauma - Neurotrauma Patch" that is an attempt to fix the previously buggy animations for humans & robots. Going prone is still mildly flawed, and there are some bugs that cause ragdolls to stretch occasionally, however walking, running, and crouching all work normally. DISCLAIMER: The way I "fixed" it was to use the default human animations instead of the ones provided by Neurotrauma. This means the animations might be slightly, if not completely different than the ones provided by the original "Robo-Trauma - Neurotrauma Patch." I am not affiliated with the original creators, and I likely never will be. This is simply a derivative fix that intends to band-aid over a bug that was making Robots unplayable.

108 descargas Detalles →
宠物狐狸无敌 Pet Fox Invincible – Barotrauma Mod

宠物狐狸无敌 Pet Fox Invincible

por 76561198261494693

修改了 Pet Fox 和 Pet Marble Fox 所带来的宠物狐狸,必须先订阅这俩原版MOD才能使用 修改使其血量变得和末日蠕虫一样高,并且拥有了疯狂的自愈能力 添加了三种叫声,且原mod的叫声都归类给unhappy 修改狐狸蛋的大小(原来的实在太大了) 饱腹时会拉屎了 饿的时候会吃dead实体

146 descargas Detalles →
Some Stellaris music 一些群星音乐 – Barotrauma Mod

Some Stellaris music 一些群星音乐

por 76561198261494693

添加了一些沙盒游戏群星的音乐,随机触发

166 descargas Detalles →
Computer Desk [VANILLA] – Barotrauma Mod

Computer Desk [VANILLA]

por 76561199177432691

Decorative Desk with computer and monitor. PC fans can be turned on/off.

135 descargas Detalles →
Helmets with Med Huds and Armoured Exoskeleton for Combat Overhaul(s) – Barotrauma Mod

Helmets with Med Huds and Armoured Exoskeleton for Combat Overhaul(s)

por 76561199031226079

Literally just the title

117 descargas Detalles →

Playable Humanoid Races

por 76561198016246265

Overrides Characters' IsHuman check so it also checks for UseHumanAI. This way custom races can pretend they are humans too. Whenever some species are resolved to be "Human" by UseHumanAI instead of default check, patch all afflictions so if they include "human" they would include this race too. Overall it allows other mods like Neurotrauma to think custom humanoid subraces are human and allow all afflictions to target them, effectively allowing to play NT with races like Lupine/Ratman/Lizardman by Saakra.

90 descargas Detalles →
Advanced-Combined Combat Gear – Barotrauma Mod

Advanced-Combined Combat Gear

por 76561198799270274

Have you ever wanted a more advanced or upgraded version of the body armor and ballistic helmet? Yes? No? Well, I don't really care what you said, because here you go! These have increased stats, custom HUD effects, new functions and new sprites. Features: - Ballistic Helmet combined with the thermal goggles - Ballistic Helmet combined with the health scanner - Upgraded Body Armor (2 slots for storing ammunition or whatever you desire, stacks up to 4) - New Custom Sprites Credits: Name Info Delta Coding & making the Thermal and Medical Ballistic Helmet sprites. Pure Making the Upgraded Body Armor inventory and character sprites.

122 descargas Detalles →
More event commonness for BSA enemy – Barotrauma Mod

More event commonness for BSA enemy

por 76561198011712050

Maddened Black Sea Armory is required. Override spawn event of Maddened Black Sea Armory. More additive spawn event commonness to expect more spawn probability while using BaroTraumatic or EuropaWar etc. Event commonness will be extremely high so I won't recommend to use this without BaroTraumatic or EuropaWar etc.

125 descargas Detalles →
Dromedary 单峰驼 – Barotrauma Mod

Dromedary 单峰驼

por 76561198816964029

骆驼级的升级型号,将双驼峰合二为一,增加了载货量,拥有更合理的电气布局以及更优越的性能。

124 descargas Detalles →
CheapBoi HR Department – Barotrauma Mod

CheapBoi HR Department

por 76561198006465244

Does your crew have trouble opening doors? Do your mechanics not fix leaks reliably? Does your Medical Doctor waste all your morphine to treat paper cuts? Does your security team use lethal force against their own mates more than against enemy intruders? We understand your frustration. It's frustrating. We're frustrated too. That's why we here at Boi Industries decided to do something about it. Better crew training? No. Insurance policies to replace crews with equally skilled people? Of course not. Paying these braindead, near useless, AI crew what they are worth to hire? Bingo. That's right. We here at the CheapBoi HR Department have you covered with our equitably sourced lab grown, GMO free, cruelty free, and bird friendly army of cheap as dirty AI crew members. You'll still experience all those frustrating frustrations you are used to experiencing on your Europan experience through the seas, you just won't go backrupt because of them anymore. So go for it. When you get frustrated with that friendly firing AI security guy, blow his f**kin head off to relieve that stress. Then hire his replacement for pennies. CheapBoi HR. Pay Them What They Are Worth. ______________________________________ Reduces hiring price of all NPC Crew to 10% what is usually is (3000mk > 300mk) might go lower if I hear how "OP" this mod is. Will conflict with any mod that overrides vanilla jobs (captain, engineer, mechanic, security, medic, assistant) Will NOT conflict with any mod that modifies vanilla talent trees

139 descargas Detalles →
dolphin – Barotrauma Mod

dolphin

por 76561198138609652

1st work A small, powerful attack Tier 2 submarine. Price:13000mk Dimensions:32x9m Cargo capacity:8 crates Recommended crew size:4-6 Recommended crew experience:Intermediate

144 descargas Detalles →
Craftable Grenade Launcher – Barotrauma Mod

Craftable Grenade Launcher

por 76561198041650252

Adds a fabricator recipe for the grenade launcher, for 2 steel, 2 plastic, 1 dementonite at a 50 base Weapons requirement. The gun works just as any bought or spawned gun, and can have improved qualities (Good/Excellent/Masterwork) like any other weapon or tool. This mod used to add crafting recipes for all of the four old basic vanilla firearms (revolver, riot shotgun, SMG, grenade launcher), but three of these recipes were added in the Holiday update as talent tree specs - just the grenade launcher is missing now! The rifle is, these days, just a straight upgrade over the grenade launcher - it can fire 40mm grenades and the (very good) rifle bullets, but in case someone still wants to use the grenade launcher, particularly early in the campaign, this mod is still here.

110 descargas Detalles →
雪风号 – Barotrauma Mod

雪风号

por 76561198077065584

加了研究台,装甲血量改成了200,声纳监视器改了下位置,完美.jpg

145 descargas Detalles →
Blacktip-A – Barotrauma Mod

Blacktip-A

por 76561198205981872

Blacktip The Blacktip is designed to be a rugged submarine that would be able to keep fighting even while partly flooded and lying on the sea floor. This thing eats endworms for breakfast. Submarine information - Submarine general information - Submarine characteristics and strengths - Submarine weaknesses Submarine general information Stuff you need to know - Ship-Class: Attack Submarine - Main armament: 1x Rail-gun - Secondary armament: 4x Coil-guns, 2x Electric Discharge coils - Recommended crew size: 4-6 (at maximum capacity, the ship can fit 10 people) - Mechanical systems: Constructor, De-constructor, and Medical Fabricator - Backup power system: Emergency backup batteries - Cargo capacity: 12 Crates - Price: 8500 marks Submarine characteristics and strengths Get to know the Blacktip better - The Rail-gun is top mounted, so even after sinking to the bottom of the sea you can keep up the fight - Easily accessible ammunition storage for the guns - Small arms are in a locked steel cabinet to keep prying hands away - Small arms ammunition is stored in a separate container next to the locked steel cabinet - Engineering has a status monitor - Backup batteries can be turned on and off with the computer terminal below the status monitor in engineering - The thick hull design leaves a few spaces between the inner and outer layers for greater protection of internal compartments - Sensor-activated doors makes traversing the submarine easy - Everything in a room is connected to it's local junction box to streamline and simplify maintenance - The three ballast tank setup allows for rapid ascending and descending - Powerful large engine means the ship isn't too sluggish going horizontally - The ship has a holding cell for prisoner transports and unwieldy crew - Loose vents have been placed around the submarine, making it compatible with the Traitor gamemode - Emergency containers with oxygen masks and welders are at the ladder to every ballast tank Submarine weaknesses Get to know the Blacktip's weaknesses - Turret blind spots at the tail and nose of the Submarine - Without upgrades, The reactor is unable to supply enough power to run the constructor and deconstructor during combat - Only 6 diving suits means having too many crew members might leave some to drown

102 descargas Detalles →
Amarr Armageddon – Barotrauma Mod

Amarr Armageddon

por 76561198008383833

Eve Online Amarr Empire Battleship. 74,000 Mk

106 descargas Detalles →
[SUB] The Naked Belly – Barotrauma Mod

[SUB] The Naked Belly

por 76561198335391165

"With this one, xenos will keep a low profile. They better caress his belly rather than try to go over it. Otherwise, we will have a lot of cleaning to do." 1 - Overview Hello people ! The Naked Belly is a big submarines intended for Hellish difficulty campaigns (or higher). He was designed to destroy anything that is above him, but he is really vulnerable of any attacks coming from below, especially moloch and Hammerhead charges. Hence its name "Naked Belly" 2 - Recommandations Difficulty : Hellish (or higher) Crew : At least 4, but 16 is best (or more if you can). Strategy : Always maneuver the submarine to keep the targets above it. In case an attacker is below it, use the very good engine power for quickly reposition yourself. Best place to fight : Wide spaces (like the abysses, but don't go too low). Worst place to fight : Narrow spaces / Close to ceilling. 3 - Features 1- Heavy plated armor - Very good hull resistance + Small foes will have a hard time trying to enter the submarine. 2- Top Gunz™ - Everything that is on top or in front of the submarine will be destroyed. 3- "Mega Tap" Long Range BFG - Fire a volley of 5 nuclear shells with the push of a button, at long range ! 4- Triple and Double Coilguns - Triple Coilgun = Shotgun-like fire // Double Coilgun = Faster and more accurate fire. 5- Personalized spawns for all jobs - Mechanics, Engineers and Assistants will spawn together. Security will spawn close to the armory, Medics close to the medbay and the Captain has his own custom room. 6- Moderate ammo reserve - Both small ang big weapons 7- Fairly well stocked - You should have enough tools / ammo / items to start a fresh campaign without too much trouble. 8- Dedicated Artefact Room - With a simple Flood/Flush system activable in Command. 9- Pumps in all room - To recover quickly from an attack. 10- Large Ballasts - Three ballasts segmented to compensate small to medium breach. 11- Simple Design - To help finding your way easily in the sub. 12- Hidden clown attire - Because. 4 - Room / Zone Access Command + Captain's Cabin : Captain Only. Armory + BFG Room + Security Cabin : Captain and Security Only. Medbay : Captain / Security and Medics Only. Reactor Room : Captain / Security and Engineers Only. 5 - Feeback If you found some issues or if you think something is weird or need improvement, feel free to post in the dedicated thread to discuss it ! Please, have fun :)

98 descargas Detalles →
Europan Moonfish – Barotrauma Mod

Europan Moonfish

por 76561198072504807

Earther legends mention many types of fish, including the oddly named moonfish. Somebody decided to bring a moonfish to this inhospitable Galilean moon. Built tall and slim, the Moonfish glides through the depths like fish. When threats emerge, four coilguns provide complete coverage around the hull. Improved batteries allow for extended emergency operation. An emergency exit enables critical excursions when the vertical airlock is obstructed. - Please see below for additional info regarding the coilguns, battery, and emergency exit. The submarine is designed for both solo and small group play. It includes all machinery for self-sustainability as well as ample storage space, but remains compact (15x12 by the game's dimensions) to ease the burden on small crews. The design (loosely based on the moonfish / opah) allows for high horizontal speeds with somewhat low diving speeds (which is likely the complete opposite of its real-life behavior). Four coilguns cover every angle around the submarine leaving (almost) no blind spots. The coilguns are controlled through two periscopes (pic 4 above). Press the button below each periscope to cycle clockwise through each coilgun position. If one periscope is already controlling a particular coilgun, the other periscope will skip over it when cycling. (When the submarine is loaded for the first time, both periscopes will be connected to the 11:00 coilgun, cycling any of the periscopes to another coilgun will fix this.) Each coilgun loader and super-capacitor are linked to either the front two (2:00 and 4:00) or back two (7:00 and 11:00) coilguns, as indicated by the arrows. The periscopes / coilguns can also be cycled from the Navigation Terminal, allowing AI (with some assistance) to operate any coilgun as well. The emergency batteries have increased capacity and output but comparatively low charge speeds. The submarine can run on emergency power for longer than most vanilla submarines. Toggling the emergency batteries on will switch the lights to emergency lights and will also shut down the reactor. The emergency exit is designed as a last resort exit / entrance if the downward-facing airlock exit is obstructed. Please refer to the last pic above. To exit the submarine, the "Primer" button must be active (warning light on), indicating the switch "capacitors" are charged, and switches 1, 2, and 3 must be on (green). To close the door after exiting, press both buttons A and B within 5 seconds of each other.** To re-enter the submarine press buttons A and B within 5 seconds of each other to open the door,** and turn off any of the switches 1-3 to close the door. If starting from outside the submarine, (all switches 1-3 are off), press buttons A and B within 5 seconds of each other to open the door,** and close the door by pressing the primer button. ** When interacting with the emergency door through buttons A and B, there will be up to a 5 second delay before the door opens / closes, though the delay should generally be less than that. Also, the signal from A and B to interact with the door only works about 90%-95% of the time unfortunately. The other 5% of the time the door will receive no signal, though pressing A and B will try again. Probably dumb wiring decisions on my part but this was how I could achieve the specific input / output situations I wanted. Please cut me some slack this is my first submarine :). Thanks for checking out the Moonfish, please let me know if you encounter any issues / errors or if you have additional comments or suggestions.

108 descargas Detalles →
KM 67 Der Noodle – Barotrauma Mod

KM 67 Der Noodle

por 76561198079947740

MIGHT HAVE BROKEN WIRING CAUSED BY THE LATEST UPDATE (sorry for that) The ship features a huge engine to fulfill its main role as a tugboat. It excels as a nimble transport ship designed for fast supply runs. The Noodle is an older model used extensively in the war effort. However it still packs a punch today. Capable of quick rescue missions and equiped to handle light to medium combat. Beware of the unforgiving reactor and the obsolete wiring. While the ship may seem big and unwieldy it can be crewed by three experienced sailors. WORK IN PROGRESS. Screenshots will be added soon. Wiring done by @Apprehension (wiring actually needs some finishing). Few assets borrowed from @Videogames (EK Submarine Series)

85 descargas Detalles →
Miserable UI – Barotrauma Mod

Miserable UI

por 76561198081779107

It's called Miserable because that's what the quality of the mod feels like to me, it's also the aesthetic and a reference to a certain, other mod from a different game. Anywho, it's meant to be mostly an in-game UI retouch more than anything. NOTE: Not all UI elements will be loaded as shown on the screenshots (like loading screen backgrounds) because I would have to override ENTIRE outpost xml's and it's the last thing I wanna do. If you want them to be loaded just copy this mod to localmods by right clicking it, then dragging the .png files to their respective folders within your game data. DO NOT DRAG .XML FILES OTHERWISE YOU WILL NOT BE ABLE TO JOIN ANYONE. NOTE2: Texture Compression may make loading screen and main menu images look bad. Assets used from Fallout 2 and MISERY

181 descargas Detalles →
Ks-23 – Barotrauma Mod

Ks-23

por 76561199514862303

A legendary shotgun from Tarkov for the unique 23mm cartridge. The full list of ammunition has been added (except for the rubber bullet 'Privet' cartridge, p.s. I might add it in the future), including armor-piercing 'Barricade' rounds, an experimental cartridge developed in Europe, as well as traditional buckshot.

163 descargas Detalles →
Canister Holder – Barotrauma Mod

Canister Holder

por 76561198434437822

I was tired of having canisters from immersive repairs lying everywhere, so I made a holder for them. Load order shouldn't matter, fine anywhere.

158 descargas Detalles →
OS Narwal – Barotrauma Mod

OS Narwal

por 76561198045366310

Price: 10,000 Class/Tier: Attack T1 Crew: 4-8 Experience: Beginner Turrets: 1 chaingun, 2 coilguns, 1 hardpoint Other: Electrical discharge coil Engineering: Fabricator, Deconstructor A big submarine for big crews available right from the start. Can ram creatures with prow discharge coils to stun and pick off with turrets (just like the Nomad). Has a bar and 4 cabins. Brought by Oubliette Shipyard. Happy hunting.

165 descargas Detalles →
Nuclear harpoon rifle – Barotrauma Mod

Nuclear harpoon rifle

por 76561198408122831

Made by myself. My first mod. This is a stronger very banlanced version of harpoon gun. This is can kill monsters istead of damaging 2/10 of their hp like other harpoons. Can store 3 harpoon (bolt,spear) and need to be fueled with fuel rods, the charging time is very long but powerful. Share your opinion or request with me if you want. You can craft with level 65 weapoon skill you will need fpgacircuit, steel,copper, aluminium.

160 descargas Detalles →

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