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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

devins-boss-music

por 76561197985901480

original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2616577901&searchtext=

79 descargas Detalles →
UNSC Condor V2.1 – Barotrauma Mod

UNSC Condor V2.1

por 76561198114161364

For Hayden

111 descargas Detalles →
Humpback Mk.II – Barotrauma Mod

Humpback Mk.II

por 76561198063071848

Alternate version of the Humback while retaining the original feel of the submarine. It has aditional features like more turrets, cargo, new terminal commands and some QoL improvements.

120 descargas Detalles →
Черданьск – Barotrauma Mod

Черданьск

por 76561198440825453

Russian-Polish (Poland Only) submarine, made by a Polish workers' team. Drunken as fuck, they dismantled their own cars and created it in honor of their city - Czardańsk. The fucking government's attempt to recreate red October was a failure, so the last architect known as Finek finished the boat and made it. Nothing, actually, but the boat is moving. (The architect probably was also drunk. Before leaving, read the sticker attached to the bottle of vodka or consult a psychiatrist). ~Nikolaj

113 descargas Detalles →
TNF Atlas – Barotrauma Mod

TNF Atlas

por 76561198072368277

Manufacturer Specifications Below =========================== Manf: Trans-Neptunian-Fleet (TNF) Class: Atlas Role: Carrier Cost: 7000mk Congratulations <government or private entity> on your acquisition of the TNF Atlas class submarine, part of our ongoing "total fleet" design contract, as mandated by the United Planets resolution, Europa First subsection A, titles 43-47, paragraph F5. As you are no doubt well aware, the Atlas is designed to follow behind the vanguard of the fleet, and utilize their superior presence and area denial to complete the monstercide we have been mandated to achieve! Armament: Given the intense structural requirements of the Launch Bay, our engineers felt we could not afford any more openings in the primary shell. While technically short of the standards set by the Porcuipine clause passed in '52, we feel the current arrangement is sufficient. Litigation is ongoing. 1x Bridge defense coilgun (300mk) 1x Area denial discharge coil (100mk) 1x Chain-linked dual coilgun (600mk) Automated Systems: Due to pesky AI laws (which we are legally required to say protect us and prevent complete irrelevance of the human race), we have installed only our standard electronics package. The bridge is fully wired for a base alarm suite (fire, meltdown, flood, empty fuel) and monitor lights for sub-specific functions (backup power, engine pacifier, overvolt warnings). But wait, there's more! We've managed to put together an Automated Camera Cycling 'Scope (ACCS) which is being offered for free while it undergoes seaworthiness trials! 1x Standard Alarm Suite (100mk) 1x Engine Pacifier circuit (80mk) 1x Automated emergency power bank (200mk) 1x Bridge camera-cycling periscope (FREE) MechBay: Not much to say here-- figuring out how to brace the hull against the pressures we introduced here was apparently hell for the lab-wienies. We've gotten official waivers from every labor union in existence, so don't worry bout the shock, trip, and health hazards floating about this thing, or the fact that there's at least 3 doors open directly to open water. The primary combat station is also centered here-- as it turns out, the flyboys who climb into the fighter craft also love to shoot the main guns. 2x Light Shuttle docking bays (1050mk) 1x Sonar monitor station (20mk) 1x Depth tube installation (35mk) 2x Weapon interfacing periscopes (40mk) 4x Coilgun ammo installations (70mk) 1x Auto-bilge (20mk) MedBay: Per our legal obligations after the ruling of TNF vs Dink Koffeman, we are required to provision at least one fully functional medical bay in all combat oriented submarines. While it won't give onsite medical staff the ability to magically sew someone back together, it does utilize the front of the vehicle to ensure your remaining fighting-fit crew are not placed in unneeded danger! 1x Med-suite (40mk) 1x AutoDoc Fabricator (80mk) 1x Legal Fees (10mk) Primary Utilities: You're free to review the rest of the contract, but I'd save that for the bean counters. Our engineers report that the following numbers are extremely close to "vanilla" submarines, which is apparently an unofficial metric they use for comparisons sake. 1x 3000kW 0.2e class reactor (900mk) 1x "Country Road" class engine, 300/1000kW (500mk) 1x Auto-fab (50mk) 1x Deconstructor (30mk) Miscellaneous: Standard Hull Components: 2400mk Captain Quarter Furnishings: 120mk Bribes, Grafts, and Lobbying: 195mk

81 descargas Detalles →
U-445 – Barotrauma Mod

U-445

por 76561198021184105

Based on old Earth Design, U-445 has heavy front weapons and bottom depth charge launcher. These weapons are paired with powerful, but unreliable engines and reactor.

71 descargas Detalles →
Remote Temperature Gauge – Barotrauma Mod

Remote Temperature Gauge

por 76561198371111387

Companion accessory for the Remote Reactor Control Board. Lights up progressively as the reactor's temperature goes up, mimicing the heat gauge. Designed to be mounted to the top of text terminals, but will function anywhere.

95 descargas Detalles →
Aeterna Mk3 – Barotrauma Mod

Aeterna Mk3

por 76561197969567087

A 53x11m, heavily armored submarine, with armor layers ranging from 6 to 2 depending on the location. Even with the heavy armor it still retains good maneuverability and speed. The submarine comes fully stocked with almost all supplies needed. Current Features: -Weapons: 3 top coil guns, 2 top rail guns, 3 bottom coil guns, 1 bottom rail gun, 1 depth charge launcher, electric coil -Ammo: 3 rooms for rail gun / coil gun rounds, secure room for nuclear rounds -Secure rooms access permission: Security Room / Brig: Captain and Security Medical Crafting Room: Doctor Captain's Quarters: Captain and Engineer Secure Cargo Room: Captain, Security, Engineer Nuclear Shells Room: Captain and Security -Junction Room: Armored and fully labeled -Artifact storage room with flooding capability -A combination of pumps and ducts to drain water -Central access shaft drains to the ballast -Periscopes are placed in relation to turret placement (fat left periscope = far left turret) Shuttle Version, Aeternus-Mk1: https://steamcommunity.com/sharedfiles/filedetails/?id=2475430184

94 descargas Detalles →
Abyssal Reaver attack shuttle – Barotrauma Mod

Abyssal Reaver attack shuttle

por 76561199052682257

Abyssal Reaver is a small single-person attack shuttle. It is equipped with an coilgun capable of carrying a large ammunition reserve and two depth charges. The craft is controlled via a periscope for movement. Double-click the mouse to switch to weapon mode, and press the blue button in the cockpit to deploy depth charges. The docking port is located on the underside of the submersible and features an automatic docking function. Once docked, it automatically recharges the craft’s battery. Only ammunition and depth charges need to be resupplied. 深淵掠奪者是一艘小型單人攻擊艇 配備可攜帶大量備彈的電磁槍和兩顆深水炸彈 使用潛望鏡控制小艇移動,雙擊滑鼠切換至武器,按下駕駛艙來藍色的平板使用深水炸彈 對接口在小艇下方,有自動對接功能,對接後自動為小艇電池充能,只需要重新補給彈藥及深水炸彈即可

187 descargas Detalles →
Kord 12.7mm HMG – Barotrauma Mod

Kord 12.7mm HMG

por 76561198960177106

This mod adds the Kord 12.7mm Heavy Machine Gun from the Old Earth era for players to use. No prerequisites required, fully compatible with the base game. Currently supports English and Chinese languages. Weapon System: The Kord HMG is designed to suppress and destroy personnel, light armored targets, and cover structures at infantry engagement ranges. As long as you're willing to carry this heavy weapon, you and your team will gain a powerful firepower advantage. Even with its 50-round ammo box being a weight consideration, it still delivers efficient suppression and destruction against targets. You can obtain the mod's items through crafting, purchasing, or natural spawning. The Kord mod's stats are relatively high compared to the base game, recommended for use in higher difficulty settings. If you encounter any errors or have suggestions, please leave feedback in the comments section. Enjoy the mod! ================== DIVIDER ================== If you like or need assault rifle-type weapon mods, feel free to check out the author's other works: Banshee Defense: https://steamcommunity.com/sharedfiles/filedetails/?id=3682468574

182 descargas Detalles →
[For Neurotrauma]L-1 CIPLSS – Barotrauma Mod

[For Neurotrauma]L-1 CIPLSS

por 76561199048464352

Improve the survival rate of personnel!(for player) Added an item to the game for use in the Neurotrauma mod. Equip in the ID card field. Can automatically apply tourniquets on limbs (requiring tourniquet filling). And it can automatically handle dislocations.

172 descargas Detalles →
Jobs Extended - Russian Translation – Barotrauma Mod

Jobs Extended - Russian Translation

por 76561198801057826

126 descargas Detalles →

All Mods

por 76561198090902597

116 descargas Detalles →
独眼巨人-利维坦改! – Barotrauma Mod

独眼巨人-利维坦改!

por 76561199154828197

适用于问君此去几时还

150 descargas Detalles →
Muldyr - Tier 1 Transport – Barotrauma Mod

Muldyr - Tier 1 Transport

por 76561197994403867

An ugly and asymmetrical cargo hauler designed to compete with the Camel.

154 descargas Detalles →
The Sultan Cruiser – Barotrauma Mod

The Sultan Cruiser

por 76561198034411904

The Sultan Cruiser An oddly shaped wreckage was found somewhere in the Cold Caverns. Inside of the ship the layout appeared to be alien in nature and not fully suited for Europa's depths. The vessel was found mostly intact so with a few repairs and modifications she was transformed into a seaworthy submarine. Features - Railgun - Coilgun - Turret Hardpoint - Two Electrical Discharge Coils - Depth Charge Tube - 4 Exterior Cameras - Reactor Control Terminal - Reactor Monitor Screen - Reactor Blow Off Valve(Increased Speed) Reactor Control Terminal The terminal sits right in front of the reactor and is controlled by a circuit box. The circuit box runs the reactor automatically and the terminal can be used to set overvoltage on junction boxes, activate the blow off valve(this is just an auxiliary engine), shutdown the reactor, and even overload it if you're feeling silly. I tried to balance the sub around being a tier 2 scout sub meant for a crew of at least 4. The bot waypoints might be kind of scuffed since I haven't tested with many bots. If you find any issues please let me know and enjoy!

132 descargas Detalles →
JSW Agamemnon-1002 – Barotrauma Mod

JSW Agamemnon-1002

por 76561198042098921

This mid-sized submarine is a heavy gunship intended for crews looking for serious firepower. It has all of the conveniences required for deep-diving and autonomy, as long as you keep a hefty supply of fuel in stock. Be advised, this is a really strong submarine intended to be used in very difficult missions. It's a Tier III Attack submarine with a hefty purchase price. Despite that, it doesn't come overloaded with equipment, so you'll definitely have to stock it up a bunch if you don't want to very quickly run out of supplies! Weaponry - 4 Coilguns for peripheral fire - One Tri-linked laser turret to dispose of heavily armored targets - One frontal Railgun (loaded with nuclear warheads) - One underbelly Flak cannon - One underbelly Chaingun - One depth charge thrower - Two electrical discharge dispensers (one on the frontal bubble, one at the rear airlock door) Mobility The submarine boasts 2 large engines and a regular one, labelled "Auxiliary Engine". All of those are linked to supercapacitors to be able to function on a steady power curve, but the large engines eat power like there's no tomorrow. The regular engine is more manageable when it comes to power draw, but it barely helps the sub have some minimum mobility capacities when the large engines go dark. It definitely requires on-the-spot power management and coordination to switch on/off engines to avoid becoming a big sea brick! Commodities - One fabricator - One deconstructor - One medical fabricator - One research station (with handy drawers to sort out alien genetic material) - 2 loading units, giving it 24 crates of cargo capacity - A medical bed - Crew quarters (with only 2 bunks. You can still decide who's allowed to sleep playing rock-paper-scissors!)

133 descargas Detalles →
Better Sit-com house for  Xmas – Barotrauma Mod

Better Sit-com house for Xmas

por 76561198326501747

Honey, Im home and I brought presents!!!

120 descargas Detalles →
SAT-2 – Barotrauma Mod

SAT-2

por 76561198165118049

The Schujer class Assault Transport submarine is one of the biggest on Europa, combining an enormous cargo capacity with an adequate armament to defend itself and relatively good handling for its size, it is a one of a kind experience, that is, if you've got a large enough crew to man the whole damn thing, and it isn't without drawbacks, one of which is a very hungry reactor barely able to keep up with all the electronics on board. Specifications: - Price: 35000 marks - Tier: 3 - Type: Transport - Size: 67x23 meters - Max speed: 17 km/h - Cargo capacity: 80 - Recommended crew: 7-14 Armament: - 2 Double Coilguns - 1 top front, 1 bottom rear; - 1 Coilgun - top rear; - 1 Small hardpoint - bottom front; - 2 Discharge coils sets - 1 in the front, 1 in the back; - 2 Depth charge launchers - 1 in the front, 1 in the back; - 2 searchlights (left click to switch); Features: - Very cool window in the command room (also very dangerous) - All crafting stations; - Color coded cabinets; - Safes do not require an id; - Mineral scanner monitor in engineering room; - Easy to understand and labeled electric grid; - Campaign time counter; - Quality bot waypoints; Feel free to comment any suggestions or problems you encounter. Also check out: SAT-1 - a transport sub for small crews. https://steamcommunity.com/sharedfiles/filedetails/?id=2897913107 SAT-3 - an attack sub for medium crews. https://steamcommunity.com/sharedfiles/filedetails/?id=2897912247 Check out my other stuff here: https://steamcommunity.com/profiles/76561198165118049/myworkshopfiles/?appid=602960

88 descargas Detalles →
The Chicago Spirit – Barotrauma Mod

The Chicago Spirit

por 76561198056804390

The Chicago Spirit is an all purpose vessel, redesigned from the stock R-29 "Big Rig" submarine. This sub sports 4 coilguns (5 if you include the drone) and 1 ventral railgun. Despite the well armed nature, this vessel has a few blind spots. What's more is there are no discharge coils to cover those blind zones. Some of the noticeable improvements I made over the original: The brig at the aft has an ID locked door that only Security and Captains may open. If your prisoners are getting out of line(or you just feel like it) you can flood the brig at the flip of a switch! A shameless ripoff of the stock Remora drone, because I can't create things on my own. The gunnery compartment was moved to a more central location. Every loader and periscope come with arrows for identifying which gun they're linked to. Uhh, yeah. Just a 3rd ballast tank for better vertical movement. What did you expect? .....As well as a few secrets which I won't disclose here :) This was my first attempt at making a submarine, so chances are I missed something important. Feedback is appreciated!

99 descargas Detalles →
Sirenia – Barotrauma Mod

Sirenia

por 76561198026077238

The Sirenia is more than a refit of the entry level Dugong and its increased capabilities do not come at the expense of longer dimensions. This is the ideal sub for a small team of friends to take to career without some of the shortcoming of its smaller sibling. Note that the reactor room, life support and junction boxes are all in the heart of the submarine and protected from water and danger. The diameter of the submarine hull is larger, but it now includes the following new rooms and capabilities: -Engineering (Fab/Deconstructor/MedicalFab) -Small Brig -Engine cargo room -Stowage room up front -Airlock in the keel -Central Shaft that connects top and bottom docking ports -Bilge -Lower ballast rooms Similar weapons and no additional gear compared to the stock Dugong as I leave that up to you in career mode. Game description: A significant upgrade to the smaller Dugong and considered by many a necessary step to a self-sufficient cruising boat. While the upgrade is size and facilities is welcomed by the crew, the boat still exhibits significant weakness in the area of firepower and redundant power supply. As it stands now this is the final form of the submarine, but if you find any modifications or change, please let me know. Enjoy

119 descargas Detalles →
Jörmungandr – Barotrauma Mod

Jörmungandr

por 76561198071014756

Sea Snake out for pirate booty. -Features High Pressure / Fire / Intruder alert and fix foam detonators for critical areas. -3 coilguns, 1 railgun, barely any ammo. 10 weapon slots total for upgrades as you go. 2 super capacitors shared among all left side guns and another 2 for all right side guns, so manage your shots. -All vanilla, no mods needed. -Waypoints tuned, bots should work fine with this. -2 fabricators and deconstructors. Contains a research table for gene splicing as well. -Master ballast tank shutoff in case of ballast flora (With warning light in command in case of clown) -Many security cameras throughout the ship which can be selected by typing their name in the terminal near the security room periscope -Brig that can only be opened from the outside by security, captain or medic. -4 periscopes for captain to view all angles of his vessel. Can be selected via terminal.

122 descargas Detalles →
Heavy-Carrier-Macropus – Barotrauma Mod

Heavy-Carrier-Macropus

por 76561198109867778

Is this a bird? Is this a whale? No! It is the T D F – M a c r o p u s! When you are getting in trouble in the abyss, you need to get help as soon as possible – and help from nearest base are not always able to arrive while it still needed. And this is where Macropus comes in: a large multipurpose shuttle-carrying combat submarine, which was designed for TDF’s private military company to serve as mobile base for rapid reaction forces. For this, Macropus has everything it may need: - Need some shuttles? There are five shuttles for all of your needs – and every of them is in secure hangar! No scum can touch them. - Met something unfriendly? Shoot it with on-board artillery! Macropus has enough firepower to counter most kinds of dangers of the abyss. - Want to relax after long day of hard work in the very ass of universe? Macropus can help you! There is a BAR stocked with everything for getting blacked out by drinking – and considering the typical assignment location of Macropus, it is definitely the thing you will want to do. - There are many situations where you need to stay for a long time – and this means problems with food. And Macropus has a solution for this: the hydroponics! With hydroponics you will be able to live faraway from bases as long as you need. And, as a pleasant bonus, there is a laboratory, so you can always keep a reserve of medicines. - After all, it simply has a lot of equipment, so you will always have tools, medicines, EVA equipment and so on. You may think that such a wondersubmarine is impossible, so try it now and see it yourself! WHEN YOU ARE GOING FOR A SAIL, MACROPUS IS YOUR BEST FRIEND.

96 descargas Detalles →
Ulysses Pod – Barotrauma Mod

Ulysses Pod

por 76561198022077069

A version of the Ulysses Pod from the film "Atlantis: The lost empire" It's slightly armored and has a button to turn on/off the shuttle to save power. Tags: Small, little, shuttle, bathyscaphe

100 descargas Detalles →

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