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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
U-1280
por 76561199010023505
A refurbished old submarine. Heavily modified to fight enemy creatures. Equiped with a nuclear engine and a electric engine. The electric engine allows it to move in silent running mode if secondary systems are shut off.
Slug
por 76561198954997504
(OUTDATED AND BUSTED) A very simple creature and also my first creature (baro version unstable) A nice ceature that dosent attack unless provoked, its quite slow and can only live in water. (do not spawn on subs)
E-14 Ancira
por 76561199803688977
The vessel was created after researchers were able to access the cleared ruins and found some technologies that they were able to implement, albeit not as effectively as similar technologies. Vessel speed: X - 13.6 km/h (stealth 7.5 km/h) Y - 19.5 km/h | -19.0 km/h Boat pumps - 30 units per pumping Ballast pumps - 170 units per pumping Ship reactor - 3800 units of output Ship engine - 80 units 2 docking ports for Convenient docking Stealth mode - limits boat movement to maximum silence with external lights turned off The bomb bay is missing, replaced by a lower docking port Due to the developers doing something with the button descriptions, so when trying to type in what the buttons do, they remain "unnamed," in the screenshot from the control center: 1. Responsible for changing docking ports 2. For the ship's emergency light 3. For the emergency alarm The boat has no vulnerable points. If the boat somehow remains in service, it may also appear in SubPack. Thank you for your attention to this boat and your time. Translation done by Google Translate, please forgive any errors
Barotraumatized SMG mag expansion
por 76561198827722359
Adds 7 new ammo tyes of the SMG. Requires the Barotraumatized helper mod to function: https://steamcommunity.com/sharedfiles/filedetails/?id=3454610452 Deep Freeze SMG mag: causes hypothermia and frostbite on hit. Hollow Point SMG mag: deals heavy damage to unarmoured targets. Does very little to armoured targets. FixFoam SMG mag: Deals low damage but has the ability to repair hulls on hit, Has more ammo than a normal SMG magazine. Surplus SMG magazine: Cheap to make but completely random damage. (On average does less damage than a normal SMG magazine but has potential to do more.) Rubber SMG magazine: Fires rubber shots, High stun and only deals bluntforce. SMG arkbox: converts your SMG into a dollar store ark thrower (Batteries not included) SMG Nailbox: Fires conductive copper nails that deal little damage on their own, but cause targets to become conductive when hit. (When a target is conductive they take large amounts of burn damage when shocked by electricity)
Rockhead Artillery Frigate
por 76561198268449902
The Rockhead is a venerable and ancient behemoth of terrible power. An old and weary warship that has been fighting and killing its way across Europa since the first settlers, reasembled over and over, recrewed over and over, little of the original warship remains... But what does remain... is still hungry. ========================================================================================= Based on the game Forever winter, the Rockhead is a aesthetically focused and very moody submarine. It has inspirations from all of the factions from the game, and features a few easter eggs as well. Designed as a powerful late game warship for dangerous modded playthroughs, this submarine haemorrhages ammunition but is able to destroy anything in its path though without a very large crew ready to feed it constantly, and deligently take care of it, the weary and rusted machine god will likely fail and finally rest. ========================================================================================== Price: 28,000mks Dimensions: 79x40m Cargo Capacity: 20 Recommended Crew Size: 8-16 Armaments: 2x Flak Batteries that fire in a sequence, quickly draining ammunition and super-capacitor power to lay down a short but devastating volley of fire. x4 coilgun mounts located in small gun bulbs on the front and back of the ship, each gun is controlled by a periscope right at the gun, requiring quick responses or dense numbers of gunnery crew. x3 Depth charge tubes also programmed to fire in sequence, minimising the chance for depth charges to detonate eachother on impact with an enemy sub, or in the case of deploying one of the three exosuits onto an enemy sub, minimal chance for pod collisions... x5 Railguns mounted together at the very nose of the craft to form the 'Cerberus cannon', requiring permission to fire from the helm, when loaded with canister shells creates a wave of lacerating shrapnel, or can be loaded with nuclear shells to obliterate everything in front of the ship. The Cerberus' magnetic rails generate an enormous amount of static electricity, and crew must avoid being within the loading chamber to avoid being electrocuted. ----------------------- The Rockhead also houses a Hunter Killer (HK) dropship, just like in Forever Winter, this is a fast and nimble craft to handle tasks away from the bulky main craft. It houses 3 suit lockers, and ammunition for brief skirmishes. It also has a waiting bay for a small squad of crew, and a speaker system (For excessive playing of Fortunate son) The Hunter Killer Dropship shuttle also carries. x3 Depth charge tubes also programmed to fire in sequence, for quickly strafing down large targets, or delivering personnel to destinations without being intercepted by fauna or enemy ships. x1 Chaingun that is controlled by a cyborg in the nose, this provides automatic protection behind the shuttle as it manuevers, can be manually controlled form the cockpit. x2 twin linked flak cannons located at the nose, able to quickly strafe targets, or protect the crew. NOTE: The HK is meant for short seek and destroy operations, or brief trips to wrecks or beacon stations, its short battery life, and inability to carry additional ammunition means it should never linger for long away for long. Though turning the ignition off can help prolong battery life. ------------------------ The Submarine contains excessive storage for players who like to hoard, a large armoury, and excessive ammunition storage (for a normal submarine) It features decon, research, fab, medifab and everything you could need on a vanilla campaign. Have tested this over the course of half a campaign and believe it to be functional and bot friendly, if any issues arise please point them out to me. Happy hunting and enjoy my submarine! If you are all interested in supporting me, I accept donations <3 https://ko-fi.com/paladin_uztantine
Bolters
por 76561198169250667
Only adds Bolter and Bolter rifle from WarHammer40k with recoil since you're not emperors son. Special thanks to Alex's Wargear from which bolters were blatanly taken
Grungler
por 76561198185514079
!a3oYzmN4fGhm7rA4ob presents: The "Grungler", for a steal of a price, at just under 2800 mk! Numerous strategies and design considerations have allowed for massive cost-savings in the construction of this vessel type, making for a main-market submarine to surpass even the Barsuk in functionality and power, all while being cheaper. The numerous savings have allowed us to implement benefits such as: - A fixed-mount railgun on a tier 1 submarine! - A powerful reactor so that the sub will never run out of power to spare! (We totally didn't forgo the shielding on the core to save money) - An innovative space-saving depth charge design! - Unwaterproof Fabricator and micro Deconstructor! - Shuttle oxygen generator to reduce production cost! -Unique engine systems allow for smooth, long lasting operation with more stress on the engine NOT causing increased wear! - Frontal sonar placement plus window for increased awareness! (Alledgedly) - AND MORE! Disclaimer: !a3oYzmN4fGhm7rA4ob or any affiliate industries, factions, or other organizations are not responsible for any manufacturing defects, design oversights, or other such matters that cause problems for the crew. In the business, we call that a "skill issue". Warranty VOID as soon as you undock from the purchase yard. Being more serious, what is this sub? Its a joke/mission mode oriented sub, though take it through the campaign if you dare. Downsides are: - Weird depth charge tube placement - Slower mini deconstructor - Bad fabricator location - Engine that has a long deteriorate cooldown but breaks instantly upon that expiring - Fixed railgun that could theoretically be wired - Recycled supercapacitor that is seriously lacking - Cobbled together hull with a few weak spots - Missing wires on a few things - Reactor that can deteriorate to condition zero, i.e. it should explode if it isn't repaired for too long - Weird room names
Enhanced Reactors - More Unique Weapons (v1.1) [ENRU] Compatibility Patch
por 76561198839474230
Compatibility Patch Patches the Heavy Fissile Accelerator from More Unique Weapons (v1.1) to work with the gameplay mechanics of Enhanced Reactors. Load Order - Enhanced Reactors - More Unique Weapons (v1.1) - Enhanced Reactors - More Unique Weapons (v1.1) Compatibility Patch
BaroKemalizm - Türküler & Marşlar
por 76561198269184501
Eklenen Türkü & Marşlar Dayler Dayler Fikrimin İnce Gülü Vardar Ovası Kimseye Etmem Şikayet İzmirin Kavakları İleri Marş İzmir Marşı Denizaltı Filosu Marşı Ankara Marşı Bu Mod RIMM Reworked Modunun Patchidir. Load Order RIMM Reworked BaroKemalizm - Türküler & Marşlar
BaroKemalizm - Türk İçki ve Tütünleri
por 76561198416276961
This mod only works with Hungry Europans and Immersive Ignitables mods. And special thank to M. His mods are just insane. We have just modified his mods. Use this mod's "Refill Station". Load Order: -BaroKemalizm - Türk İçki ve Tütünleri -Hungry Europans -Immersive Ignitables We can listen your opinions and suggestions if you come to Discord. If you like this mod, you might like these too: BaroKemalizm BaroKemalizm - Türküler & Marşlar BaroKemalizm - Türk Askeri Üniformalar ve Silahlar
Ripple
por 76561198083382575
A compact but capable sub designed for a small intermediate crew. Check out my newer subs if you like this.
Maggot
por 76561199059890117
A very fast and strong ship! Equipped with a powerful but demanding railgun. It has everything you need on board, and even has a drone to explore the area. ---------------------------------------------- Crew capacity: 4-8 ---------------------------------------------- Number of guns: 1 POWERFUL railgun ---------------------------------------------- Speed of the submarine: 30-40 km/hour ---------------------------------------------- Shuttle speed: 50-65 km/hour ---------------------------------------------- Price: 10000 credits
"Penetrator" Ramming submarine
por 76561198065237662
18 naked engineers in the junction room at Ram Ranch! Big, hard, throbbing wires wanting to be plugged! 18 naked engineers wanting to be stuned! Engineers in the junction room at Ram Ranch! On their knees wanting to suck physicorium bars! Ram Ranch really rocks! Hot, hard, buff crewmates, their comradery throbbing hard! 18 more wild assistants out in the aft! Big, bulging fuel rods ever so hard! Orgy in the reactor room at Ram Ranch! Big, hard, throbbing rods ramming reactor slot! Like a breed of crawlers wanting to rut! Big, hard, throbbing bars getting sucked real deep! Crewmates even getting flooded in their sleep! Ram Ranch ... it ROCKS! Crewmates love big hard throbbing physicorium bars! 18 naked engineers in the junction room at Ram Ranch! Big, hard, throbbing wires wanting to be plugged! 18 naked engineers wanting to be stuned! Engineers in the junction room at Ram Ranch! On their knees wanting to suck physicorium bars! Ram Ranch really rocks!
Accordion - Bosun Bill
por 76561198039706107
Replaces the accordion default song with Bosun Bill credits to audio
Vanila monster spawner
por 76561198331040740
It's a vanilla monster spawner! And yes, you heard right! There is a real spawner in vanilla - and therefore I will write down how to play with it right now Its parameters are: Species name is the name of the monster you want to spawn. For example husk, crawler, mudraptor and so on, but the main thing is that it be in English! Crew Area Bounds is the range in which the player must be in order for the monster to spawn (X - horizontally, Y - vertically; if suddenly someone has not studied geometry) Crew Area Offset - this is the offset of the range in which the player should be Spawn Area Bounds - this is the place where the monster should spawn (Initially set to x170y170, i.e. exactly at this point, but if you increase the range, then the monster will spawn in a random place of this range) Spawn Area Offset is the monster spawn offset Picking Time - delay before monster spawns That's all - I hope this will help you to work better with this crap in the game, and you will be able to make the scariest puzzles and horrors) Good luck everyone!
Sardina V2
por 76561198030443509
Great little sub for a small group of 2-6 players. It has been tested multiple times so all of the bugs should be ironed out. This is a wrecked version of the sub Sardina where you have to repair your sub first before she is seaworthy! For those who wants a little more challenge in the beginning. Normal version: Sardina V1 Warsub version: Sardina V3 SUBMARINE LORE: This sub has seen some horrible corners of Europa. When it docked to the station only the captain was alive. He never told the full story of what happened that day and he never set foot on another sub. A few years have passed but nobody wanted to buy this sub. A decision was made to scrap the submarine for parts but when you saw her it was love at first sight. The vast majority of her is scrapped and she will never be the same but still, this is not the end. This is a scout submarine Sardina. IN GAME SPECS: Price: 2750 mk Tier I Dimensions: 22x8 m Cargo capacity: 12 crates Recommended crew size: 2 - 6 Recommended crew experience: Experienced TECH: -All fabricators (cabinets are linked) -Auto reactor. If outpust powered reactor will turn off. Turn on after undocking (don't touch reactor's "auto") -Lever for disabling the auto reactor -Auto battery management system. Slow charging on reactor's power, fast charging when docked. Ability to turn off battery power in case of some "unforeseen" problems or if you wanna leave the sub with a friend and nobody is there to protect the sub. -Active battery controller to compensate for slow automatic reactor turbine. When reactor turbine output is higher than needed, batteries take additional power to charge instead of damaging junction boxes. Batteries charge to ~95% to leave space for system to work. This is similar to real life KERS. -Automatic emergency lights if left without power -Emergency upper exit hatch -Suit lockers oxygen charging (there is a button in airlock access where you can toggle charging) -Handheld battery charger in airlock access where the suits are (power is tied with the suit lockers so you need to toggle it with the button) -Window in command room where you can see the beauty of Europa (and a button to close it if you don't like what you see) -Status monitor in engineering (easily missed) WEAPONS -3 light hardpoints -Depth charge (Button in command room on depth charge loader) -Discharge coil which covers the front nose -3 Weapon holders in case of emergency (Utility room, Command room on sonar monitor and cargo bay close to docking hatch) I created this sub to play with my friends. Sometimes we can't play at the same time so I created something smaller and automated some systems to accommodate this problem. And I was going for a real-life submarine "claustrophobia". We had and will have much fun with her and I hope you will too.
Not Barsuk
por 76561198107681707
Barsuk modified with extra armor, weapons and fabrication making for an easy sub to use with 2-4 people
Barsuk (SS+) (НЕ АКТИВЕН)
por 76561198844053647
НЕ АКТИВЕН Cамое устрашающее и нелепое что может находиться под водами европы. Модернизированная и видоизменённая версия подлодки барсук на борту которой имеется всё для того чтобы испугать даже инженера. -Улучшенное оснащение и корпус подлодки позволяют быстрее и безопаснее дрейфовать по подводным просторам. -Оптимизированный реактор позволяет забыть про него до окончания топливных стержней или терпения у капитана. -Карцер позволит избавляться от нежеланных клоунов и бунтовщиков. -Что может быть лучше разведывательного челнока ? правильно, разведывательный челнок с собственным орудием. НЕ АКТИВЕН
Pear [pvp]
por 76561198326501747
Pear submarine intended for fun Pvp rounds!!! :D Fruits are OP!
OSE-2 Archerfish (Old)
por 76561198111779617
Thank you for considering the OSE-2 Archerfish. If you have anything to report or suggest, do please post it in the comments. //description in progress, please enlarge preview images for details.
Type VII-C U-Boat 'Gypsy' Mk2
por 76561198326686268
After the ressurection of many U-Boats, Captains began taking the extraordinarily cheap vessels and suiting them to their own needs. This example is a Type 7-C U-Boat that's been converted into a more powerful attack ship. With only worse wiring.. (Base ship not mine, just my personal variant that needs fixing-)
Dark Hut
por 76561198318370263
Let me tell a bit about this one. This submarine is not desired by most of the captains and always swiches its owners. Why? Rumors say that people mysteriously disappear in this submarine, with their bodies never to be found. People sometimes report hearing moans from inside the central part of the ship, the access code to which is forever lost. But fear not these fairytales, as this m̸o̴n̷s̶t̴e̸r is as fast as deadly, and you get it for low price thanks to this sailors' gibberish. Stats: • 37x18m in size without decor, guns and engines, 39x22m with them • Horizontal speed is from -24 to 24 km\h in normal more, -48 to 48 km\h in DejaVu mode • Vertical speed ranges from -19 km\h to 13 km\h • 4-9 players • At least intermediate experience level is recommended Pros: + Four coilguns, one railgun will make you ready for any battle + Depth charge dispenser + Has DejaVu mode to boost acceleration and double the speed + Nice storage + Two fabricators and a deconstructor Cons: - It can be hard staying ś̷̺̣͎̾͒ā̵͖̬̎͘n̷̪̻͒̌̎ͅe̵̥̰͈͒̎͠ here - Hard to maintain due to decentralized electricity routing - If you don't maintain it, you will die This submarine once had 6 players, and it suffered two meltdowns and constant fires in one unfinished mission. In the very same mission, two players (an engineer and a captain) completed the mission without any incidents, except for aliens' attacks, of course. Misc. • Has a dark ḥ̴̍͛ë̵͕́͑â̶̬r̸̙͖̃́t̶̖͑ older than the rest around it • People do disappear here • R̷u̷m̵o̶r̷s̶ ̸a̸r̶e̴ ̶n̴o̴t̴ ̴j̶u̵s̷t̴ ̸r̵u̵m̶o̷r̸s̸ ̵a̸r̴e̵ ̵n̷o̴t̸ ̴j̸u̵s̵t̵ ̸r̴u̷m̶o̷r̸s̷ ̵a̷r̷e̷ ̷n̸o̷t̵ ̶j̶u̴s̵t̷ ̸r̴u̵m̶o̷r̶s̶ ̴a̶r̷e̷ ̶n̴o̶t̴ ̵j̷u̶s̵t̶ ̸r̸u̴m̷o̵r̷s̷ ̷a̸r̶e̸ ̴n̷o̵t̴ ̶j̵u̷s̴t̵ ̵r̶u̴m̵o̶r̶s̸ ̴a̷r̶e̷ ̸n̸o̸t̷ ̸j̵u̶s̶t̴ ̴r̸u̸m̵o̵r̶s̴ ̸a̸r̷e̸ ̷n̸o̸t̵ ̸j̴u̶s̷t̴ ̴r̵u̶m̸o̴r̵s̸ ̸a̸r̷e̸ ̷
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