- Mods
- /
- Barotrauma
Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Neurotrauma-中文修正檔
por 76561198253092750
針對Neurotrauma神經創傷-醫療系統大修而翻譯的中文修正檔。 僅包含正體中文,需要前置模組Lua。 ------------------------------------------------- 游戲的兩種中文無法互換顯示,這個模組英文文本量還挺大的,看不太流暢還挺影響游玩的。只好我再重新進行一次翻譯。 描述部分的翻譯之後再補上。 -------------------------------------------------
Wreck competition finalists
por 76561198145396989
This is a fix for the "Wreck competition finalists" mod made by FakeFish. This mod had a few issues due to it being over 2 years old, here are a list of a few of the issues. Mod mod uses outdated format for filelist.xml (it used "Mods/Wreck competition finalists/" instead of "%ModDir%/Wrecks/") wrecks were considered subs instead of wrecks All this mod does is allow players to have these wrecks spawn in game for the foreseeable future.
[OLD] Talasa AT-II
por 76561198116547390
Attack-class submarine designed to destroy pirates thanks to a guided torpedo. General information Type: Attack Tier II Price: 10000mk Size: 36*14m Cargo capacity: 8 crates Recommended crew size: 5-7 My Workshop: https://steamcommunity.com/id/STALKERw40k/myworkshopfiles/?appid=602960
Baddic Class Serie I M - Transport Submarine
por 76561198016177951
Baddic Class Serie I M - Transport Submarine Description: Baddic Class Serie I M is a medium sized transport submarine modernized with nuclear reactor (previously diesel engine) with the capacity to carry cargo, VIP, and even prisoners securely. She's armed with some guns to fend off light dangers by herself
Station 12
por 76561198107445477
RU Включает в себя 3 субмарины: ()()()Station 12 - обычная версия ()()()Station 12 ENG - англ. версия ()()Station 12 CUT - версия с вырезанным отсеком Субмарина может лагать из-за своей массивности, я оптимизировал субмарину как мог. Как всегда можете брать, копировать из этой "субмарины", что хотите. ENG Includes 3 submarines: ()()()Station 12 - regular version ()()()Station 12 ENG - eng. version ()()Station 12 CUT - cut-out version The submarine can lag due to its massiveness, I optimized the submarine as best I could. As always, you can take, copy whatever you want from this "submarine". I apologize for the bad translation and its absence in the submarine.
U-1-A
por 76561198352363442
U艇当中最迷你的型号,但是这不代表她最早期的型号.相比U2系列,U很多方面的技术更为成熟,成本更加低廉。此型号为原版U-1的加长版,增加了一座轨道炮和一座线圈。
Site 69-420 V3
por 76561199150729420
Edit of Hyperius Asperis Station and Site 69-420 V2 added oxygen generator to prison because class d always die, added piano to prison, added pineapple pizza to prison to torture d bois, addded new scp chamber thingy, added a spawn for security because people joined security even tho they werent supposed to, added botanical garden, exo suit, pizza and other stuff Original Sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2065509536&searchtext=hyperius
Bathysphere MK.II
por 76561198375278073
Based on the bathysphere from the vanilla game, this is a more compact and ulilty based sub. with all it has to offer. Being small, the Mkll is able to fit in small gaps easily like caves and entrances. Contains - 4 coilguns on each angle of this sub - fast speed - Very tightly pacted with items and useful gear - Auto pumping system used - Combat suit and Deep diving suit stored in ballast
Dugong mk2
por 76561198339977031
The classic Dugong, but updated with some minor improvements that keep the charm and challenge of the starting submarine while adding a few practicalities and minor quality of life adjustments. There is also a second submarine included (Dugong mk2 with Fabricator) that has a fabricator and deconstructor included, and a third that also includes a medical fabricator. (Note: This does not replace the Dugong in game, it just adds a new submarine of the same price called Dugong mk2. This allows you to purchase it in an ongoing campaign or choose it from the start of a new one.) -Three mostly identical submarines, one has an added Deconstructor and Fabricator along with a new junction box to power them and provide additional power connection, and one has a Medical Fabricator in addition -Smoke detector added into armory, medical, and oxygen rooms and linked to the fire alarm -Disconnected smoke detector in original submarine connected to the fire alarm -Ballast b shifted into the empty space underneath the armory -Cargo now spawns in a dedicated cargo room with an automatic pump and smoke detector that holds an empty medium cabinet, crate shelf, and oxygen tank storage -Automatic pump added to the armory -Slight size increase to armory to accommodate a ladder to Ballast tank B -Slightly decreased engine room size in order to slightly increase the size of Ballast tank A -Spotlight added to blind spot above Amidships/Medical along with an attached periscope in the command room -Adjusted waypoints around the exterior of the sub by the engine so that any AI that swim around the exterior of the sub will pathfind farther out from the engine to avoid damage in the event that the engine is active -Added one additional junction box in order to be able to power the new pumps, lights, and searchlight. The idea was not to make the starting ship more powerful or less of a challenge, instead I wanted to keep the challenge associated with limited weapons and maneuverability while implementing a view(not a weapon) into the blind spot, add a small cargo room to store mission cargo or excess items and keep them mostly out of harm's way, add smoke detectors, and implement an automatic pump into the armory, as I feel like anyone with common sense would want to keep the weapons and explosives dry.
Fully functional Russian roulette NT version
por 76561198269812804
This is a simple value edit of this mod, adjusting the damage dealt in accordance with Neurotrauma's increased lethality. !!! DO NOT USE BOTH MODS TOGETHER, EITHER USE THIS OR THE ORIGINAL !!!
Arc Welder
por 76561198046341276
Tired of running out of ethanol? Can't find a place for all your welding fuel? Well some local Europans have the solution for you! The Arc Welder, featuring a ramshackle collection of parts from all manner of things st- I mean scrounged up. Features: - Unique sprite - Uses Batteries for fuel - Movement speed penalty due to size - Frees up ethanol for other purposes - Unique crafting recipie, very rare find in the world. Patches/Alternative versions: - Harder version.
Sardina V3
por 76561198030443509
Great little sub for a small group of 2-6 players. It has been tested multiple times so all of the bugs should be ironed out. Normal version: Sardina V1 Hard version: Sardina V2 SUBMARINE LORE: Sardina V3 is small, versatile warsub designed for long scouting missions. This sub is not for claustrophobic people. Her armor is upgraded and designed for heavy fights. Despite heavier armor she is still able to achieve high speeds thanks to upgraded reactor. Downside is that she is using more power than usual version. Weapons has been also upgraded and she is able to carry two big weapons. This is the war submarine Sardina. IN GAME SPECS: Price: 10100 mk Tier III Dimensions: 22x8 m Cargo capacity: 12 crates Recommended crew size: 2 - 6 Recommended crew experience: Experienced TECH: -All fabricators (cabinets are linked) -Auto reactor. If outpust powered reactor will turn off. Turn on after undocking (don't touch reactor's "auto") -Lever for disabling the auto reactor -Auto battery management system. Slow charging on reactor's power, fast charging when docked. Ability to turn off battery power in case of some "unforeseen" problems or if you wanna leave the sub with a friend and nobody is there to protect the sub. -Active battery controller to compensate for slow automatic reactor turbine. When reactor turbine output is higher than needed, batteries take additional power to charge instead of damaging junction boxes. Batteries charge to ~95% to leave space for system to work. This is similar to real life KERS. -Automatic emergency lights if left without power -Emergency upper exit hatch -Suit lockers oxygen charging (there is a button in airlock access where you can toggle charging) -Handheld battery charger in airlock access where the suits are (power is tied with the suit lockers so you need to toggle it with the button) -Window in command room where you can see the beauty of Europa (and a button to close it if you don't like what you see) -Status monitor in engineering (easily missed) WEAPONS -Coilgun -2 large hardpoints -Depth charge (Button in command room on depth charge loader) -Discharge coil which covers the front nose -3 Weapon holders in case of emergency (Utility room, Command room on sonar monitor and cargo bay close to docking hatch) I created this sub to play with my friends. Sometimes we can't play at the same time so I created something smaller and automated some systems to accommodate this problem. And I was going for a real-life submarine "claustrophobia". We had and will have much fun with her and I hope you will too.
Метида
por 76561199088533120
Военно-Разведывательное судно, с мощным вооружением, разработанное коалицией ввиду расширения флота сепаратистов. Имеет возможность установки рельсотрона на носу, который контролируется лично капитаном.Подлодка полностью автономна и может устраивать засады на монстров или вражеские суда. Вооружение: 2 двойных магнитных пушек 1 магнитная пушка сбрасыватель глубинных бомб 2 разрядных катушки 1 большой держатель для оружия 1 маленький держатель 6 полок для патрон 3 стойки для снарядов рельсотрона Снаряжение: 9 стоек для скафандров 2 больших шкафа 8 маленьких шкафов 8 хозяйственных шкафов 1 сейф для оружия 1 шкаф для токсинов 1 мед шкаф 3 стеллажа для ящиков отсеки: Гауптвахта для рп или миссий с зеками лаборатория для генов инженерный отсек для фабрикатора и деконструктора 2 шлюза - сверху и снизу есть сливные клапаны 2 балласта 6 малых насосов, возможно добавлю больше в обновлениях Скорость 28.7 км/ч всплытие 19.1 км/ч погружение 14,2 ХОРОШЕЙ ВАМ ИГРЫ ПОДПИСЫВАЙТЕСЬ СТАВЬТЕ ЛАЙКИ И КОЛОКОЛЬЧИКИ ПИШИТЕ КОММЕНТАРИИ ЧТО ПОМЕНЯТЬ ПЕРЕДЕЛАТЬ
GELBACK
por 76561198380639299
并不是所有人都喜欢新版精创的改动,因此有神秘人士制作了这个MOD,代上传. 这个"MOD"把精创的三个软膏凝胶啥的改为允许使用每根8次, 同时允许其堆叠两个以便放入IO箱 纯XML覆写,置于NT的上方加载 What could be wrong?
[RIMM ADDON] Miku Covers Music Pack
por 76561198989465841
My second mod for this game which is another music addon for RIMM (The other one is still a work in progress). This one is focused on the virtual singer Hatsune Miku which mostly consists of song covers. Some of it is Filipino songs. Over 30+ Songs covered by Miku
Minest
por 76561198394178869
"Minest" — утилизационно-добывающая подлодка Сепаратистов. В отличие от других грузовых подлодок начального уровня, она отличается компактными размерами и мощным двигателем. Однако, из-за ориентации на добычу руды и утилизацию затонувших кораблей, "Minest" имеет ограниченное грузовое пространство. "Minest" имеет хорошие формы, позволяющие обходиться 2 орудиями, но и с возможностью установить еще одно, которое сможет закрепить силу. Цена: 6.400 Класс: Транспортная Тир: 1 Доступно орудий: 2/3
Ragtage
por 76561198394178869
"Ragtage" — сборный корабль Коалиции, созданный из недоутилизированных подлодок Сепаратистов, поднятых со дна океана. "Ragtage" обладает большой убойной силой благодаря модернизации, проведённой Коалицией, но отличается низким уровнем комфорта. Эта подлодка предназначена для патрулирования и ведения боя, защищая окрестности аванпостов Коалиции от крупных морских существ. Из-за быстрого расхода топлива и неудобной погрузки припасов, капитаны таких судов закупают припасы на большое время вперед. Примечание: Эта подводная лодка является подлодкой 1-го уровня, но имеет большое гнёздо под орудие. Для баланса комфортность проживания на подлодке значительно снижена. Судно недоукомплектовано, из за чего в стартовом снаряжение имеется 1 боевой и 3 одноразовых скафандра. На борту имеются фабрикатор и деконструктор, но их эффективность оставляет желать лучшего. Переработка ресурсов будет удобнее на аванпостах, но в дальних рейсах они могут быть полезны. Реактор подлодки довольно слабый, его мощности хватает в основном только на поддержание движения. И да, из-за спешки в строительстве подобных кораблей не сделали комнату для стыковки. Здесь внешняя стыковка, закрывайте двери за собой на аванпосте, иначе затопит! Рекомендации: Эта подлодка рекомендуется опытным игрокам, способным эффективно использовать её огневую мощь. Желательно наличие опытного инженера для ручной регулировки реактора. Если такого инженера нет, рекомендуется приобрести или изготовить более эффективные топливные стержни для реактора. На начальных этапах, пока это невозможно, лучше всего отключить конденсатор, питающий орудия. Он находится в капитанской каюте. Перед боем капитан должен вручную включить питание орудий и батареи, чтобы обеспечить достаточный уровень энергии для боя и одновременного движения. Цена: 9.1000 Класс: Боевая Тир: 1 Доступно орудий: 2/3
Just bleach
por 76561199200847993
If you use Neurotrauma, Drinking Bleach Unlocks the final boss of that mod. Standalone Version of Better Alcohol's Bleach. Put together alongside the developer of Better Alcohol Got bitten by a husk, but don't have Calyxanide? Just Chug some Bleach. Tired of being in prison? Just chug some bleach if you're not cuffed. Infected? Pour some bleach on it, That'll show that infection to not mess with you. Better Alcohol Better Collection Donate to the Better Mods developer.
Cagalicious V2 (DEVBUILD)
por 76561198869338769
D.S.W (Deep-Sea-Warfare) is required. DO NOT RUN V1 ALONGSIDE V2 DEVBUILD Expect bugs, extremely unfinished and unpolished code; nothing is final, expect items to break if used and item is removed. 7% COMPLETE
BaroKemalizm - Türk Üniformaları, Afişler & Portreler
por 76561198269184501
Bu Mod Ne Ekliyor - Türk Amiral Üniformaları - Atatürk Portre Ve Resimleri - Cumhuriyet Dönemi ve sonrası Afişler - İş bankası ATM ve Türk Parası ( Rol için bir para birimi ) - İş Güvenliği kaskları Afişler oyun içi satın alınabilir şekilde değildir geminize sub editörden eklemeniz gerekmektedir. Yakında Eklenecekler - Aklıma geldikçe ekleme yapıyorum şu an net bir güncelleme çizelgemiz yok fikir ve önerilerinize açığım Barokemalizm modları için önerilerinizi Discord kanalımıza gelerek belirtebilirsiniz. BaroKemalizm adı altında yaptığımız modların tümü https://steamcommunity.com/sharedfiles/filedetails/?id=3261635926
Medan KR-4B
por 76561197999634872
!!!IMPORTANT NOTES!!! 1. IF YOU USE THIS SUB AND YOU DONT SET YOUR LIGHTS TO UNLIMITED, NOTHING IS GOING TO WORK RIGHT. YES, IT HAS LOTS OF LIGHTS. 2. When you first start this submarine, You must enable the connection between the turbine and the reactor and at least the turbine and the panels from main engineering. You would then want to switch all the yellow icons for various systems to green by clicking them. This connects those systems to the main power grid as they start on yellow which indicates they are on battery backup. 3. Once your turbine is correctly supplying power to panels, to can then enable reactor to panel directly, as the turbine will equalize the reactor's 'dirty' power, preventing damage to the panels when load vs voltage changes from reactor direct power would otherwise cause damage. Now on to the good stuff: The Medan is a CRT-punk submarine inspired by the Nostromo and other 80's sci-fi ships, designed for large experienced crews playing with difficulty-increasing mods like Barotraumatic and Neurotrama. The sub is designed to give players new gameplay opportunities such as enhanced reactor/power system management, diagnostics systems, centralized ship security systems and the simulation of various concepts that vanilla barotrauma subs glaze over. For some new players, the Medan may be difficult on its own as it has lots of deliberately complicated systems for power management. Key features: - Custom art and backgrounds based on Visual Variety pack (if you're the author of this pack, get with me) which include discrete custom lighting - Enhanced power management features that include a simulated external turbine system for the reactor and power channel management. ENGINEERING: - Display system showing current reactor/power configuration, panel status, turbine status and battery status as well as discrete battery switching for subsystems - Custom reactor lighting which shows cooling pipes heating up when reactor overheats - Gauges that accurately show turbine status - Reactor warning system showing voltage, temperature and fuel problems, SCRAM indicator, meltdown indicator - Ship alarm toggle, reactor scram shutdown SECURITY / GUNNERY: - Room and door display system both on the master security console and in individual rooms that show flooding, fire, and monster motion - Room cameras available from master security console and sectional door open/close default and lockdown modes - Capacitor overcharge and gun light switches - 'Monitor' gun system with custom graphics that show gun's position and field of rotation NAVIGATION / COMMAND: - Subfloor drainage and atmosphere 'pipes' with togglable vent and duct control - Fire door and simulated halon systems for electrical and reactor room - analogue speed gauges - digital engine power output control system - Lots of guns. ENGINES: - Discrete transmission units for rear and forward engine systems through which engines get their power - Gauge systems that accurately show current transmission RPM BALLAST: - Slow open ballast security doors accessible from the rear and forward engine rooms - A bad design that floods the engine room / a good design that drains the rear and front access shafts - Subfloor drainage system - Some unpleasant spaces for you to crawl through to fix things - There's a moon pool you can definitely fall into if you don't notice the doors are open. Known Issues: - The genetics to engineering hatch status is not reported correctly in the Gunnery room. - Gunnery room labels are a bit washed out and NAV and REC and ENG do not fit properly on the Gunnery screens. - Reactor still has a power draw when components aren't connected to it (this appears to be a game 'feature') - Panels incorrectly load voltage from systems not attached to them (this appears to be a game 'feature') - It is difficult to tell that the pool room's moon pool doors are open - There are some extra components I do not feel like merging right now - Trouble lights for various appliances in main engineering are not blinking like they're supposed to. - The small deconstructer in the genetics bay does not work correctly - wiring is a gorefest that I need to tidy up after it bugged out a few times and created waypoints I cannot manually resolve. - 99% of this sub was made before circuit boxes existed so they mostly aren't used - Components in the computer room need to be tidied up so I've made many of them invisible for now - may change the depth of floor platforms in the future as now the ladder is between them and the sub's infrastructure - Sub infrastructure is slightly off from doors in some places - Diagnostics room light is incorrectly controlled by oxygen battery / main switch. Please report other bugs to me. This is a sub with a lot of components and circuit boxes didn't exist when I made most of it.
ATMOS Talents (medic talents rework)
por 76561198212675092
Changes the Medic talent tree to rework a lot of talents. I used ideas from Retalanted, Talent Echancement, Extract It and LeCrazyy`s Items Variety Pack to create this mod. Disable the ATMOS recharger mod if you are using this mod.
Remove Cabinet Animations
por 76561198140574531
Removes the grabbing animation from all vanilla cabinets. Replaces the items, so its not compatible with a mod like BaroCraftables which does the same. Lua version that changes all items: https://steamcommunity.com/sharedfiles/filedetails/?id=3057205885 License: MIT
Ssparky's Gunnery - Barocraftables+ patch
por 76561198246394496
Makes the cabinets from "Ssparky's Gunnery" craftable and placable, using the "Barocraftables+" system. Load above both mods.
Servidor Barotrauma con soporte de mods
Crea tu propio servidor Barotrauma en pocos minutos.
Alquilar un servidor Barotrauma