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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Ssparky's Gunnery - Barocraftables+ patch
por 76561198246394496
Makes the cabinets from "Ssparky's Gunnery" craftable and placable, using the "Barocraftables+" system. Load above both mods.
T-0R.5 - The Torus
por 76561198025341373
Class: Cargo Cost: 12000 Recomended Crew: 4-8 Tier: 3 Lore: The T-0R.5, aka The Torus, was created from two torn apart and destroyed protype submarines joined together by a crazy engineer at a remote outpost. It has changed hands many times, with more being added and removed to it over its lifetime.
[OJSD] Abyss Cruiser Orion
por 76561198084624008
The Abyss Cruiser Orion is outfitted for a variety of expeditions. Designed for long-term departures, the Odessa Corp's Orion contains everything a crew will need from Medical and Research services to a galley with Jovian force on Tap and a galley to feed the crew. While the Orion boasts spacious living conditions, it is still capable of fending off and destroying the horrors of the Abyss. Sporting a Heavy Railgun on it's Topside Hull, capable of firing nukes that could level an outpost, the Abyss Cruiser Orion is another stamp in Odessa's growing collection of formidable products. "I'm quite proud of the design. R&D really earned their check on this one. I wouldn't have thought it was possible for Odessa to reach Europa, but with things in the orbital colonies getting out of hand, it was time to look to the stars once more." - Titus Atreides, Odessa CEO & Founder \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This sub was designed with Roleplay in mind. I built this so that my friends and I could enjoy some good Barotrauma RP as our OC's from a CyberpunkRED campaign I run. Apologies if it's not up to par. I am working to fix all the issues as I come across them. Notable Features ---------------- - Empty Logbooks for personnel - Functional Moonpool with an Infrasonic Acoustic Defense System. - Flood lights for Dive expeditions - Private Captain's Quarters - Private Quartermaster's Quarters - Shared Tertiary Quarters with 2 Bunks - Functional light switches in rooms that make sense - Functional Kitchen (Kitchen utilizes Hungry Europans) - Top mounted Heavy Railgun with a single EXTERIOR LOADING requirement, forcing a player to exist the vessel and load the railgun manually at it's base.
VoidWalker (Warhammer 40k mod)
por 76561198120960993
For mod https://steamcommunity.com/sharedfiles/filedetails/?id=2610181908&searchtext=40k+
Diver Talent Trees Unlocked
por 76561199097764035
A very simple mod that allows you to go into all 3 diver talent trees. I strongly recommend to load above the original Diver mod, as well as any other mod that unlocks talents. I have no coding experience and made this within an hour, but I have no reason to believe anything beyond an update to the diver's talents could break this. Please make any issues known in the comments. Have a nice day :) Credit to Gabbo for making the Diver Job mod
U.S.G. Eota
por 76561198263657730
Once thought lost to the sea, the U.S.G. Eota is a refurbished relic of the past. The Eota has a unique design, splitting the sub between the Aft and Fore sections, with an open 'bridge' section between them. The bridge is kept dry using a rare piece of alien technology, which generates a semi-solid 'hull' of hypercondensed gas around the bridge, allowing things to pass through without letting the surrounding ocean flood in. Crewmates should be careful to avoid falling off the bridge and into the abyss... _________________________________________________ FULL_FEATURE_LIST 1. Automated chat-based alarm system. When flooding or smoke is detected in a room, a message will be sent to chat after 3 seconds, warning the crew. Another message is sent when the room is safe again. It will also send warnings for reactor meltdowns and if the reactor shuts down or turns on. 2. Unique "Airlock-less" design. The bridge can be freely entered and exited by players and enemies alike. Mind your step. 3. A password-locked quarantine system, which can lock down either the Aft or Fore sections. When active, all doors in the section will lock, alarms will activate, lights will turn off and a chat message will be sent. The default passwords are severance and necrosis (for fore and aft sections). 4. Decentralized armoury. Instead of having a single room devoted to weapons storage, secure safes can be found in each section of the sub, each of which is a weapons locker. 5. The Hellion Armoured Personnel Transport, a heavy, high-speed shuttle built for long-range EVA missions. It features a weak, fuel-efficient reactor. 6. A long-range radio room that also allows communication between the Eota and its shuttle. It also transmits messages to chat at a longer range than headsets. 7. Holographic status monitors at several areas that provide relevant information for that area. (Command Room has one for fires, flooding and reactor status. Engine Room has one for reactor temperature and meltdown status. The Bridge has two for current velocity. 8. Every single room has a lightswitch, for all the dark-mode users out there. _________________________________________________ BACKSTORY Thirty years ago, the U.S.G. Eota set off for the Great Sea, becoming the first submarine to descend to such depths. Three days after they arrived, radio communication with the crew was lost, and the Eota was never seen again... Until today. A veteran salvage crew sweeping the Great Sea for wrecks discovered the Eota drifting, derelict and dark. Upon boarding it, they found that it was somehow still dry on the inside, and in relatively good condition. There were no signs of any creatures boarding the sub, but they did find a majority of the crew and a number of logbooks, which told the story of the final week of the Eota's journey. According to the logbooks, the crew discovered an unidentified alien artifact on the sea floor shortly after entering the Great Sea. They retrieved it for study and, eventually, to sell it off, but could never figure out what its purpose was. Over the course of the next six days, most of the crew gradually entered a state of extreme psychosis, and either killed themselves or their fellow crewmates. The Captain was the last survivor, and was found dead in their quarters, apparently having intentionally overdosed, so they could die on their own terms. The crew discovered the artifact hidden in one of the ballasts, with a crude shrine built around it, and quickly identified it as a psychosis artifact. Given the date of the expedition, this was likely the first psychosis artifact to be discovered. They towed the submarine back to a station soon after, and auctioned it off to the highest bidder. ________________________________________________ KNOWN_ISSUES Bots will frequently kill themselves on the bridge by climbing down the ladders. You can prevent your crew from doing this by setting the ladders to be Ignored. This will not prevent VIPs or prisoners from doing this, so be sure to lock them in a room (The Lounge can be locked using the levers labeled "Lounge Hatch Lock.") Please note this will not prevent bots from falling off the bridge normally, and will make them unable to climb back up by themselves. It is not possible to activate quarantine in both sections at once. Activating quarantine in one will deactivate quarantine in another. There is almost certainly a way to fix this but I don't know it. The Hellion seems to sink much more easily as of the recent update, and is less stable vertically. I don't know why this is, but I made some minor changes to it try to reduce the issue. _________________________________________________ LOG_END The Eota and its shuttle were both heavily inspired by Dead Space, particularly the USG Ishimura and the USG Kellion. Special thanks to Cyntrax's Crew and my friend Honor Guard for their help testing the Eota and for their input on the design. This is my second submarine so far, and took me several weeks to finish. If you find any serious issues that I forgot or didn't find myself, and that I am able to correct, please tell me in the comments! Any help improving the submarine is appreciated. I tried my best to keep the Eota a fair, balanced submarine with unique flaws and advantages, but there are likely balancing issues that I didn't notice or catch on to during playtesting. Please be aware of this when using the Eota in a campaign.
F-47 Pirate Hunter
por 76561198106816603
A submarine designed to hunt pirates. Heavy frontal armor can withstand a railgun shot, and nuclear bombs can permanently bury an enemy submarine. Features: - Frontal armor will withstand any hit; - Nuclear weapons to destroy enemy submarines; - Good maneuverability; - 360-degree view (the camera turns on if there is a monster or a wall near it);
Guppy MK 3
por 76561198051678654
Челнок для быстрых грузовых операций на 1-2 человека, малого размера. Стыковочная система взята у челнока Alkonost (https://steamcommunity.com/sharedfiles/filedetails/?id=1892506214) Если вам требуется быстро спасти команду с тонущего корабля или перевезти груз из пещер на ваш корабль то Guppy MK3 подойдёт в самый раз. Маленький, манёвренный, удобный в управлении челнок поможет быстро и оперативно справиться с этой задачей Shuttle for fast cargo operations for 1-2 people, small size. Docking system taken from the Alkonost shuttle (https://steamcommunity.com/sharedfiles/filedetails/?id=1892506214) If you need to quickly rescue the crew from a sinking ship or transport cargo from the caves to your ship, then the Guppy MK3 will do just fine. A small, maneuverable, easy-to-use shuttle will help you quickly and efficiently cope with this task
Prometheus Station ALIENIFIED!
por 76561198147135865
Made for use with Aliens Mods, replaced any ladders with stairs because if you climbed a ladder as a Xeno, you would be sent flying. Also added Alien guns and Alien clothes. made for a group of friends, first time in the editor so its probably shit
Shoot People With Husk
por 76561198132473035
This mod allows you to shoot people with husk eggs, and stab people with husk eggs just like the good old days of legacy barotrauma. This also has double the rate of infection making for some very panic reactions. I always feel that the husk egg is way too slow at infecting people, and that makes the husk egg traitor missions extremely difficult to complete. This is my first mod btw. Feel free to leave comments of bugs and etc.
Sepiida
por 76561198192654671
A fast and well-armed sub, suitable for a wide variety of missions. Small but spacious, it has everything you need for autonomous sailing on board. Dimension 37x12 (Dugong 34x8) Crew size 2 - 6 Armament: Railgun 1 Magnetic cannons 4 Depth charges 1 Discharge coils 2 Powered by a motion sensor. (Remember to turn it off before you go overboard for a smoke). Features: 1 Has waypoints for bots. 2 Additional ballast system. 3 Emergency lighting and power supply. (Works automatically). 4 Outer shell can be completely repaired without having to go outside. 5 Each crew member has a personal box accessible only to him. (The captain has special cards that give full access to the boat and boxes). 6 Navigation terminals, periscopes and buttons are connected via wi-fi modules, this allows them to be reconfigured. (The default frequencies are indicated on the modules themselves). 7 Doors have delay modules that allow you to set the time of their closing or completely disable the automation. 8 The submarine's power systems need an upgrade. Reactor power is reduced and fuel consumption is increased. Reduced battery capacity. The capacity of supercapacitors has been increased, but at the same time the energy consumption of weapons per shot has been increased. This is done to make sense in the upgrade as well as motivation to use better fuel rods and ammo. _______________________________________________________________ Быстрая и хорошо вооруженная подлодка подходящая для самых разных задач. Небольшая, но просторная, имеет на борту всё необходимое для автономного плавания. Вооружение: Рельсотрон 1 шт. Магнитные пушки 4 шт. Глубинные бомбы 1 шт. Разрядные катушки 2 шт. Работают на датчике движения. (Не забудь выключить перед тем как решишь пойти покурить за борт). Особенности: 1 Имеет вейпоинты для ботов. 2 Система дополнительного балласта. 3 Аварийное освещение и энергоснабжение. (Работает автоматически). 4 Корпус можно полностью ремонтировать без необходимости выходить наружу. 5 У каждого члена экипажа есть персональный ящик доступный только ему. (У капитана есть специальные карты дающие полный доступ лодке и ящикам). 6 Навигационные терминалы, перископы и кнопки подключены через wi-fi модули, это позволяет перенастраивать их. (Частоты по умолчанию указаны на самих модулях).' 7 Двери имеют модули задержки, позволяющие установить время их закрытия или вовсе отключить автоматику. 8 Энергосистемы подлодки нуждаются в апгрейде. Мощность реактора снижена, а потребления топлива увеличено. Снижена ёмкость батарей. Ёмкость суперконденсаторов увеличена, но вместе с тем увеличено потребление энергии орудиями на выстрел. Это сделано что бы в апгрейде был смысл, а также мотивация использовать более хорошие топливные стержни и боеприпасы. _______________________________________________________________
Battery Calculator (Outdated)
por 76561198042264074
Updated version made after the addition of concatenate components here : https://steamcommunity.com/sharedfiles/filedetails/?id=2649328711 Determines time to empty or time to full of a battery at the current power rate. To use: Connect battery charge_out pin to signal_in pin on the bottom left SGN component. For multiple batteries: Add up the charge_out of every battery and average them, send that signal into the bottom left SGN component. (Averaging not needed, helps with accuracy)
Gambit
por 76561198019490092
Meant for solo or a small team, the Gambit is fully equipped with four electric discharge coils, tree coilguns, a fabricator, a medical fabricator and a deconstructor. It has plenty of storage space for all of us hoarders out there. It's meant as a relatively fast scouting vessel and can hold off attackers when swarming the vessel fairly effectively. There's a total of four diving suits present, one in the medical room as a spare for emergencies and three in the docking port/airlock. Good luck! Known issues, make sure you close the airlock when you undock, and dont leave it open as the airlock is a little too big and can cause the sub to sink.
Trillian III
por 76561198114935533
The most luxorius ship on the high seas. Equiped with a motion control shock system, Unfloodable airlock system, Isolated shooting floors and a science center for growing under water medical herbal research.
Preying Tiger and Eaten Bream
por 76561198262770009
Adult tematics, use at own discretion. Submarine made with many items, structures and architects ideas from these submarines: MidnightShadow https://steamcommunity.com/id/MidnightShdw Ulysses https://steamcommunity.com/sharedfiles/filedetails/?id=1768666616 Structures and shuttle. and rav2n https://steamcommunity.com/sharedfiles/filedetails/?id=1990617708 Svarog https://steamcommunity.com/sharedfiles/filedetails/?id=1990617708 Structures, batteries, double weapons and auto discharge coils. MANY THANKS to the autors. If you like my submarine, make sure to add and try theirs too! -------------------------------------------------------------------------------------------------------------------------- General description: Structures inspired by the Tiger Shark feeding on another fish, a sea Bream (shuttle in the Tiger´s mouth). The Bream, in turn has its Son, a very small shuttle called Wetfeet. ----------------------------------------------- >>>Preying Tiger<<< Very large vessel made to be played online with a large crew, really hard to mantain playing alone with bots. Features a large shuttle with a small shuttle. And an elevator, its dic... (falus), wich can be acopled in its as... (cloaca) for ease of exploring outside. ----------------------------------------------- >>>Eaten Bream<<< Large shuttle locateded inside shark's mouth. Docking may be a little tricky in the first tries. Features 2 coilguns in a single periscope, the loadear is right under the terminal. Batteries should be enough for an expedition, anyway there is a small reactor, may need to ragdoll your way in to reach and operate it. Batteries and oxygen production must be toggled on to operate (by two separated buttons). Hint: turn off oxygen prodution whenever necessary. ----------------------------------------------- >>>Wetfeet<<< Bream's son, may only be operated after undocking the Bream. Features a wetfeet ballast, you'll discover why. One coilgun. Turn battery on before undocking. Turn off battery only in safe places if trying to conserve energy (oxygen production is very demanding) or if using the back exit, or the engine will burn you. Manual hatch for it and for Bream, don't forget to close both before undocking (there are addition buttons for ease of use). ----------------------------------------------- Vessel Feafures: - 4 periscopes for cameras, for the 4 quadrants of the ship, each periscope controls 4 cameras that can be toggled with left click. - 7 coilguns and 3 railguns, all divided in 5 periscopes which can toggle betwin 2 weapons with a button (scattered along the ship, so make sure the crew know which one they are responsible for). - auto discharge coils on the back and belly, which can be toggled on/off. - auto discharge coils on the back exit in the tail and in the mouth, will only discharge on the presense of monsters and can be manually discharged with a button. - Engines drain directly from the batteries, so no power spikes. - Very fuel demanding, make sure to check constantly. - Manual ballast control along with the ship controls (right terminal), for ease of diving (don't forget to toggle off after diving at wanted depth). - Main reactor in the core of the ship, take good care of it, because if not, an explosion there will not be easy to recover. - Oxygen production is very demanding, can be toggled on/off with a button in the commandroom. - Covered with ballasts, which may protect the ship from flooding important rooms right away from attacks, also sustaining it from sinking, really made to take a punch. - Central gunnery, control over all guns except for the dorsal and ventral railguns, which are right above the gunnery. - Enhanced waypoints for bots. Newly added: - Backup reactor, small and with just enough power for the batteries, turn on if necessary. Moved under the main reactor to avoid being damaged by water. - Sonar in gunnery room. - Exterior detector in command room. - Shuttles machines no longer require repairs. - Many other small adjustments. Constantly under development, accepting all opinions. Thank you for trying my submarine!
Exitium Victoria - EV-I.5
por 76561198027635168
Heavily armored ship inspired from warhammer 40k space marine Battleship. Featuring 10 coilgun and 2 railgun on top and below. a double barreled rear coilgun and an heavy bow to ram into big and filthy xeno ! This ship will clearly transform every dangerous mission into trip cruise. Double airlock area on top and below as well with doors that open when it detects human outside. But it does only feature 6 diving suit cabinet and no ID restriction New version can be found here : https://steamcommunity.com/sharedfiles/filedetails/?id=2078450220
Cassini Mark II
por 76561198451659992
Average-sized shuttle used for research missions. Its equipment allows to stay online for long time and complete objectives without intervention from main submarine. This shuttle features farbicator, decoy launcher, two coil guns and drone control terminal
Yellow Submarine
por 76561198011358609
The Micro Submarine was made by the CYRE in direct response to shuttles being used to carry troops for station assaults. This small and nimble submarine can quickly engage and take out shuttles and lightly armed science vessles but cannot keep up with larger military grade war vessels.
Music Reinvantion
por 76561198141722647
Музыкальный мод, который частично заменяет/дополняет оригинальную музыку Для тех, кому надоели оригинальные OST и кому больше нравится орекстровая музыка
Immersive Ignitables Russian Translation
por 76561198920469489
Перевод мода Immersive Ignitables на русский язык Было сделано ради игры с друзьями, тк предыдущий мод на перевод не обновляется Порядок загрузки - Immersive Ignitables Immersive Ignitables Russian Translation
“无尽能源”
por 76561199508872170
赛尔号的无尽能源掉落到了木卫二,被“只是一位路过的自动售货机”当零食吃了,从此木卫二所有的自动售货机竟然都能量产“无尽能源”!?赛尔号的机器人们都馋哭了o(T_T)o “无尽能源” 只是自动售货机产出的燃料,你真当它是谱尼的无尽能源啊,没看到加引号了吗 好吧~(~_~)~如果你是能用完“无尽能源”的舰长,那我只能封你为“究极无敌木卫二舰长”,下不了ban位的那种 “无尽能源”的存在无法被木卫二的研究者理解,所以不能被解构和制造 唯一获得的方法就是自动售货机~10mk一个~欢迎下次光临~ 就这样吧,祝大家玩的开心,暴打古神o(^_^)o (ps.该mod有进行反应堆的修改,可能会与其他修改反应堆的mod冲突)
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