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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
SOFA'S DIVE SUITS汉化---原更好的潜水服汉化包
por 76561198957473208
将SOFA'S DIVE SUITS中的全部英文进行了粗略汉化。 独立汉化包,需要搭配原模组使用。 以下为SOFA'S DIVE SUITS模组介绍 ----------------------------- Jazzman 的 潜水服拓展 加了30!!新款潜水服 这主要是为了增加潜水服的种类。 17 个是我用原始纹理制作的,其他的来自 HD 传统潜水服和香草纹理 大多数套装都是在沉船中制作、购买或发现的。 适合: 加固潜水服 旧潜水服 沉重的潜水服 海盗潜水服 异星潜水服 医疗潜水服 远古潜水服 改装潜水服 过时潜水服 太空服 采矿潜水服 海盗打捞服 原型软潜水服 受感染的潜水服 Mk2潜水服 组装潜水服 失事潜水服 被毁坏的潜水服 沉重的海盗潜水服 未知潜水服 小丑潜水服 装甲宇航服 豪华潜水服 黄铜潜水服 失事潜水服(Mk1) 失事潜水服(古代) 失事潜水服(过时) 失事潜水服(VOID) 真空潜水服 联盟潜水服 制作组件 分形零件 潜水服零件(从解构失事的潜水服变体中获得) -------------------------------
Uckill's Items(유틸리티 아이템 추가)
por 76561198080814478
게임에 아래와 같은 아이템들이 추가됩니다. 휴대용 다이빙 도구: 소나 비컨과 음파 탐지기를 조합한 도구. 휴대용 모니터: 아이템, 전기, 상태 모니터를 조합한 도구. 휴대용 다이빙 모니터: 위의 2개 아이템 조합한 도구.
COR [LITE]
por 76561198145396989
What is Combat Overhaul? CO is a mod, that overhauls weponry system and TTK. Weapons are now separated by different calibers, penetration and ability of underwater shooting. TTK rework CO completely changes the way you play barotrauma in terms of firefights. Now all it takes to kill an enemy is 2-3 clean shots, or even one directly into the head. But, be careful, as any armor will greatly decrease the effectiveness of smaller calibers. Human is also reworked. All resistances are now removed, you are weak and vulnerable, armor effects are reduced. All default weapons are replaced by new ones. Jamming and underwater shooting Some of wapons cant shoot underwater! If your weapon is one of those, keep an eye on it’s condition, as it will go down to zero, if your gun had jammed. Weapons automaticly unjam after 6 seconds in air. Blueprints Some recipes can only be acquired through blueprints. Most of the ammunition is crafted with them. You may found them on wrecks or buy after certain difficulty. Abandoned outposts No more free-kill bandits! Abandoned outposts are much more common now, bandits are now armed with firearms and pose a great threat to anyone, as their aiming ai is improved. Weapons This mod has a lot of firepower to offer. Some may be bought at certain difficulty, some may be found, some – crafted. All stock weapons are removed! 9×19 – P-8 Pilot – MP-681 Blackbird – MP-22K – Beretta M87 – Improvised 9×19 SMG .45 – M18 Colt European – PDW-323E – C-7 Carbine – HK-95 Police 5.56×45 – M4-29 Assault rifle – M53 Combat Carbine – TARE-56 5.45×39 – AEK-22 Special – AK-27MUE Police rifle – AK-27ME Veles – Improvised 5.45×39 assault rifle 7.62×39 – Remington Mod9-17 – MG5M – SVD-39M – Pipe rifle(7.62×39) 9×39 – SR-14 – A-219 .38 – R-23 Revolver – TCC-38 .44 – RKX-5 Revolver – Pipe revolver(.44) 5.7×21 – FNE Compact – M50 Experimental Pistol – MP57KT 12g – M3 Double-Barrel – M600 European – TOZ-208 Klinkhammer – Franchi SFS – 12 – TSG-88 40mm – M500 Anti-Infantry grenade launcher – M99 Anti-Infantry grenade launcher There are more weapons, check the "Updates". Tactical Lights All underwater-shooting weapons can be modified with a tactical flashlight attachment. Husks They are protected from firearms now, use melee, harpoons and fire to deal with them. Security uniforms Now each of them has it’s own resistances. Security’s Outfit will protect you from melee attacks, Gunners Uniform will guard against bites, Commando’s Fatigues help with gunshots. Important CO overrides Human.xml, if any other mod is doing it(like Advanced Medicine) they will not work properly together. CO overrides talents of captain, security and engeneer. This means, that mods, that affect tallent trees wont work properly with CO, and, more likely, will cause bugs and vanishing talents. The only affliction this mod changes is "vigor", given by stimulators. All other weaponry mods and EKs work with CO fine. Much credit to WorkingJoe Credits to Рыр for working on sounds
Porpoise
por 76561197993157589
In-Game Description Originally intended for use as a light mining vessel, the surplus of Porpoise-class submarines has earned them a reputation as a cheap transport option among enterprising Europans. Many even choose to raise families on the craft, transforming it into a mobile home by converting the cargo hold into living space. Though underarmed compared to its peers, the keel-mounted mining laser nevertheless boasts surprising coverage against hostile fauna. Properties Class: Transport Tier: 1 Price: 4,500 Marks Dimensions: 30x12m Cargo Capacity: 20 crates Recommended Crew Size: 2-4 Recommended Crew Experience: Beginner Armaments: 1x Pulse Laser, 1x Turret Hardpoint, 2x Electrical Discharge Coils Maximum Horizontal Speed: 20 km/h Maximum Descent Speed: 19 km/h Author's notes This is intended to fill a gap in early Transport submarine options, functioning as a vanilla starter submarine alongside the Barsuk and Dugong. Like those submarines, I tried to keep the design straightforward and easy to understand, to make it an accessible option for beginner players (while hopefully also offering a novel enough playstyle for experienced players starting a new campaign). With storage space for 20 crates, the Porpoise is able to capitalise on early cargo delivery missions, while still being limited enough in storage capacity that it doesn't make other low-tier Transport options (like the Camel) redundant. Its most noticeable weakness is its lack of weapons. The Porpoise starts with just a single pulse laser and has only one hardpoint for additional firepower. With both turrets installed, it has blindspots in the rear (which is protected by a discharge coil) and the airlock entryway (which, if all else fails, you can send a brave soul into the airlock with a gun and a prayer). Without the second turret, you will have to stay on your toes to keep potential enemies below you where the pulse laser can see them. If enemies do reach the top hull, the electrical discharge coils can buy you time to manoeuvre away, but be aware that they (along with both turrets) share a single supercapacitor. Firing the coils will drain most of the charge from the supercapacitor, so don't be afraid to overclock it in combat.
Premium Reddington 'Low-casualty' model Shuttlevator
por 76561198001046540
"Step right up, one and all, to see the finest of Europan innovation at hand! Reddington's done it again, with their PREMIUM edition of the (in)famous Shuttlevator! This marvel of machinery allows a sailor to experience the joys of vertical movement without the need for a scum-covered ladder in a dingy shaft. Yes, gone are the days of cold, calloused fingers and excessive upper body strength - you too can revel in this hands-free ascension for the low, low price of . Nay-sayers might point to the bumps and hurdles of years past, but I tell you that NO quantity of riders being sucked out into the dark, crushing abyss through gaps in the shuttlevator's doors could hope to stem the tide of technological advancement! The ingenious additions to this 'Low Casualty' edition have reduced unplanned ejections by over 47%! Now that's progress!" - Finnebert Deribarn, shortly before being pelted with rotten pomegrenades. Ladders suck, and stations are big. Some subs are big, too! Carrying lots of material up a ladder shaft is a pain, but this shuttlevator is a surprisingly effective solution. I've included an example station with seven floors serviced by the shuttlevator, but theoretically there's no reason you couldn't add many, many more. This design does not require any other mods, and should work with any multi-floored station. I've included a seven-floor example station that you can copy+paste right into your design, shuttle and all. Remove any floors you don't need (top down). You can adjust the distance between floors a bit (vertically) if the example floors don't line up with your base, but DO NOT shift the doors / shaft components horizontally. If you'd like to do something weird with this system I HIGHLY suggest reading through the system description and exploded diagrams before you try to modify the shuttlevator or door setup. If you don't care what kind of black magic makes this thing work, follow these instructions to add as many floors to your underwater skyscraper as you'd like: 1) Insert the "Station Control Module" and "Station Door Control Setup" item assemblies into your custom sub/station 2) Place ONE "Station Control Module" somewhere out of the way (It is non-interactable and hidden in game) 3) Copy/paste the "Station Door Control Setup" onto the right-hand edge of as many floors as you want the shuttlevator to service. *NOTE: when placing doors on floors they must ALL be stacked in a vertical line (no horizontal variation). Distance between floors can vary slightly (small vertical variation). It is VERY IMPORTANT that you do NOT adjust the distance between the DOOR, the HULL, and the DOCKING HATCHES. If you do, it will no longer be a 'Low-Casualty' model. If the shuttlevator isn't working or you think something moved, paste in a new Door Setup and compare the distances* 4) Once you've arranged your Door Setups, remove the BOTTOM hatch+components from only the LOWEST floor (otherwise the shuttlevator will stop halfway at every floor) 5) Change the value of every MEM component in the elevator shaft so they are in ascending order, starting with 0 at the bottom (i.e.: 0, 1, 2, 3 ...13, 14, 15 ) 6) Select the "Shuttlevator" from the 'Add Submarine' drop-down menu at the top of the Submarine Editor screen, and place the shuttle at the bottom of the elevator shaft (try to line the top of the shuttle outline with the bottom of the docking hatch) 7) Link the Shuttlevator to the docking hatch above it. 8) YOU DONE! Test it out to make sure it works. Post a comment if something breaks catastrophically, I'll do my best to respond or fix it. This system was designed as a proof-of-concept component of my very silly submarine - the Cubaclysm (workshop ID = 2903260901) This system is a heavily modified version of the ingenious elevator design originally developed by Ecchi'Ki Senpai (Workshop ID =2440212300) Enjoy!
Rocinante
por 76561198439825769
双层船壳,水平速度60,下潜速度18 压载舱防丘脑(不吸水),气闸/压载舱不会向外漏水 装载有4台激光攻击无人机、1台核爆无人机(可多次使用) 5个连射炮(无限刚素子弹)+1个轨道炮(核弹),无死角 含货舱(96货箱)/客舱(AI不会开门)/种植舱 30个大钢柜 4个装备齐全的外骨骼(无限子弹加特林/无限能源/无限氧气) 平常常开,遇水关闭,遇水可手动打开2秒的舱门
Minotaur-海底小纵队特供
por 76561198919491398
Amur
por 76561198099321783
Почти вся необходимая проводка и компоненты на видном месте. Капитанский мостик. В навигационном терминале есть кнопки: 1. Отключение реактора. 2. Включение/Отключение запасной энергии. 3. Сброс глубинной бомбы. -Рядом есть экран "ЗАПАС", показывающий процент заряда в батареях. -Есть выключатель, который разрешает доступ к гаупвахте. (Об этом далее). Второй экран показывает открыта ли тюрьма. -Терминал, в котором можно установить скорость зарядки суперконденсаторов. Нужно ввести число от 0 до 100. Комната с фабрикатором и деконструктором имеет кастомный ящик "Материалы". В нём расположены два больших ящика для ресурсов в верхней и нижней области. В комнате имеется сонар со сканером минералов. (Для работы не требуется энергия, достаточно включить активный сонар и сканер минералов и ресурсы начнут отображаться) Реактор имеет простую автоматику из 3 компонентов, которая работает быстрее обычной. Монитор состояния в моторном отсеке. Гаупвахта имеет два выключателя. Выключатель у самой двери в тюрьму работает только, если капитан включит доступ на капитанском мостике. (Если капитан отключает доступ к гаупвахте, дверь в неё закрывается, при этом не важно в каком положении выключатель у двери.) Шкаф для дайвинга, материалов и оружейный взяты с подлодки R-278 "Dugong" (steamcommunity.com/sharedfiles/filedetails/?id=2783973083&searchtext=R-278).
USS Toledo (SSN-769)
por 76561198044411101
A relic transported to Europa from Earth by a nameless Coalition enthusiast some time ago, this nuclear-powered fast attack submarine has been retrofitted and rearmed to face the unfriendly depths of this icy moon's ocean. Features a smart two-component controlled reactor, a front launching nuclear torpedo and a periscope with good searchlight coverage.
Barotrauma Submarine Convertor
por 76561198855476114
A convertor for Barotrauma Convert *.sub to *.xml which is readable and some tools rely on it Maybe a new SubmarineEditor rely on it someday github:https://github.com/Returndirt/BaroSC_andItsAccessories/ files in steamapps\workshop\content\602960\2799892649\BarotraumaSubmarineConvertor
欧罗巴快帆
por 76561198424724620
欧罗巴快帆是隶属于木卫二联盟的最高科技潜艇之一,它声名远扬,但是只有很少人见过这条潜艇的真实模样。该潜艇装备了鱼雷和无人探测器,并且使用了很多自动化的功能。如防压载菌群水泵等等.... 作者:新地平线号 作者b站:https://space.bilibili.com/43996226?spm_id_from=333.1007.0.0 潜艇介绍:https://www.bilibili.com/video/BV16i4y1C78v?spm_id_from=333.999.0.0 鱼雷介绍:https://www.bilibili.com/video/BV1XY411g7xj?spm_id_from=333.999.0.0
BLOWOUT (Zombie Arena)
por 76561198975083460
A Zombie Objective Map build for my Zombie Survival Server. The goal of thies map is to destroy the Zombie nest and after that reach a high point for evacuation. The map needs an Admin to operate the round! My Discord: https://discord.gg/E7bHf7P9RU
Humpback +++++
por 76561197996381397
-I fixed an issue where the armory wouldn't drain into the adjacent room.
Automatic Drainage Hatch
por 76561198030830048
When water level is too high, close the hatch. You can still control the hatch.
Ridgeback
por 76561198104652733
The Ridgeback, developed by Europa-specific company Abyssal Dynamics, is a midsize, midrange sub with a high degree of customizability thanks to its modular service deck. Most models are equipped with a basic exploration package, including an airlock and a detachable 'Chonky Boi' EEV submersible. The submarine also features such luxuries as a brig, garbage / biomass disposal tube, and a captain's quarters panelled in real* wood.
Imperial Drop pod
por 76561198220697144
A small Imperial drop pod out of Warhammer 40K. for a quick deploy back into the mission Open door spawn: Fixed if you find any other bugs or issues with it just post them below. Update: Reduced strentgh from Drop pod engine.
NT Gene Adaptation
por 76561199124093556
Vanilla genetic materials were never designed for Neurotrauma. Their bonuses mostly ignore NT’s organ damage, infections, fractures, shock, and neurotrauma - so genes feel weak or pointless once NT is running. This mod adapts selected vanilla genes to Neurotrauma. Effects scale with gene purity (affliction strength, capped at 100). Soft compatibility with NT Cybernetics and common organ grafts: cyber/grafted organs and limbs are left alone. Requirements: Lua For Barotrauma Neurotrauma (guns fork) Load order: above Neurotrauma. Gene adaptations: - Tiger Thresher At full purity, organic lungs become independent of normal NT lung failure: lung damage stops progressing past a freeze point, full destruction removes the lungs without forcing respiratory arrest, and oxygen no longer depends on intact lungs the usual way. Cyber or another lungs are skipped. - Moloch Reduces chance of fractures and dislocations (up to ~50% at full purity), stacking softly with other NTC multipliers. - Hammerhead Matriarch Passive healing of organ damage, bone damage, neurotrauma, and gangrene. Heal rate scales with purity. Small chance to break cardiac arrest / heavy fibrillation on organic hearts. Does not heal removed, cyber, or grafted organs. - Husk Slows sepsis growth, reduces infected cavity / infected wound progression, and softens immunity loss from infections. Stronger with higher purity. Organic limbs only for wound infection. - Mudraptor Traumatic shock decays faster, and neurotrauma gain is reduced (up to ~25% at full purity). Discord: https://discord.gg/hFTmKwvRWx Telegram: https://t.me/wanderly_studio
[冥河]欧罗巴的掠夺者(特供)
por 76561199653706276
添加了一个天赋,由物品给予,效果为修复设备获取经验,击杀敌人根据血量获取经验与马克。
GREEN ELEPHANT
por 76561199866063698
Attack Tier: 2 Price: 21,999 Size: 23:14 m Cargo Capacity: 34 boxes. Recommended Crew: 4-8 --------------------------------------------------------------
AD PIANO Ⅴ Noir Disc1「木卫二唱片计划」
por 76561199772346313
基于「木卫二唱片计划」制作的游戏内音乐,出自同人社团Diverse System 的AD:PIANO V,唱片可于哨站商人处购买,具体使用方法参考 「木卫二唱片计划」CD播放器 目前只有Disc1因为搬砖很累 其实这个专精彩的部分都在D1 ,后续可能会弄一个可自行添加音乐的傻瓜程序,敬请期待 唱片列表: Butterfly Effect -sky_delta Cherophobia -モリモリあつし Downburst -BlackY's BEATFLOOR Hopeful BlueSky -CosMo@暴走P Lamplight of soul -nay Live Your Own Life -Junk Longinus -xi No Way Out -uma Noir Specular -藍月なくる; Feryquitous Pandora's Box -Iceloki; Piano Dance -Hanafubuki- -ETIA. The Shadows -Taishi 九天世界の少年 -南ゆに 有问题向我反馈我会尽快修改,盗侵删
One-handed Handcannon for Guns Enhanced
por 76561199148362815
yee haw chucklenuts this also works with R to reload, but won't work with the vanilla handcannon place this above guns enhanced in your load order: - one-handed handcannon - (R to reload GE compatible patch) - guns enhanced - (r to reload)
All Lua
por 76561198090902597
SM Rorqual
por 76561198159571858
A highly versatile submarine for mid-size crews. Features lots of storage space, all fabricators, and great chaingun coverage. Also features landing legs, which are much more useful than you may think. Bot friendly and easy to navigate. I've also made a smaller tier 1 variant of this submarine, SM Rorqual Mini. Link here: https://steamcommunity.com/sharedfiles/filedetails/?id=3420091479 In-game description: The Rorqual-class mining barge is a favorite among many subsurface prospectors due to its snazzy styling, convenient form, and capable armament. Only limited due to its fairly high cost and lackluster armor, it's a proven scouting vessel in the depths of Europa. This variant has been overhauled by SM Shipyards to feature a more potent suite of weaponry, a complete electrical system rework, and better flood resistance compared to the original models. Rebuilt from scratch, this massively overhauled submarine from the early days of Barotrauma has been remade to better suit modern Barotrauma. Credit for the exterior design goes to Suportik, and the link to the original submarine is here: https://steamcommunity.com/sharedfiles/filedetails/?id=2062665322&searchtext=rorqual Specifications: Class: Scout Tier: 3 Price: 26000 mk Hull strength: 200 (vanilla) Window glass strength: 100 (higher than vanilla of 50) Reactor max. output: 5000 kW Engine output - 250 force @ 600 power consumption x 2 Top horizontal speed - 21 kph Top vertical speeds - 17 kph ascent, 12 descent Neutral ballast level - 0.540 Crate storage capacity - 16 Diving suit docks - 14 Hardpoints - 4 small (4 chainguns), 1 large (1 railgun) Fabricators - fabricator, deconstructor, and medical fabricator all linked to materials cabinet
Acid Revolver Round
por 76561198408122831
Vanilla+ mod. Works same as normal round but deals + 8 acid burn damage. Crafting needs a sulfuric acid and 5 more level.
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