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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Celsius – Barotrauma Mod

Celsius

por 76561198046168804

A very simple component combination circuit to convert what I believe to be a Fahrenheit value into Celsius (Reactor Temperature). This Workshop Item is an item assembly for you to use in the submarine editor. All you need to do is to subscribe and activate the Workshop Item via the Settings. Then you can simply select the component combination from your ItemAssembly tab to use it in your own submarine. This Workshop Item comes not with the awesome-cool-looking Status Monitor you can see on the screenshot which demonstrates how it can look like ingame. You can see the circuit in action with the "Mio Carmine" which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=2699938777 This ItemAssembly has been made with and for Barotrauma v0.15.22.1

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Humpback Kai II – Barotrauma Mod

Humpback Kai II

por 76561198286401161

Humpback改二,让这艘满载荣光的陈旧军舰焕发第二春! 修改内容: 优化引擎和反应堆,引擎出力提升至750,反应堆最高功率提升至10000kw,且增加了燃料棒耗尽报警功能,当燃料棒耗尽时会在聊天频道里发出提示并拉响警报 优化电池组,将原有4组电池优化至2组,提升充电速度和最大容量,反应堆断电自动切换 优化工作舱室,增加了一个工作台,将解构仪移至舰体舯部,增设科研台,可以在舰上研究基因 优化任务能力,设置了禁闭室,能够押运囚犯;增加了若干货架,一次最多运送46箱货物 优化内循环能力,将右下角设为种植舱,设置了能避免部分果实掉落撞击爆炸的平台 优化潜水服布置,确保各个舱室都有触手可及的潜水服柜,能够在舰体出现泄漏时保证生存 优化出舱准备,在气闸接入口处的潜水服柜均通电,放入即可补充氧气,同时设置了充电坞并预置4块电池,随时更换充电,方便取用 优化对接口和气闸设计,现在气闸门必须在内门关闭时才能打开,直接打开气闸门将关闭内门,再按一次开关才能打开气闸;对接口通电,在对接站点后可以在导航终端一键关闭反应堆,节约燃料 优化舱外照明,调整了光学组件布局和发光范围,使观察艇外情况和艇外作业更加便捷 优化火力配置,将电磁枪增加至4门,布置在4角,并将弹药架和装弹器集成化;增设一门上侧轨道炮;增设了深水炸弹发射器,待发和储备槽各一,可由导航终端直接启动;额外准备了电磁枪和轨道炮弹药架若干,提升持续作战能力 优化储物柜,添加了若干大型钢柜和保险柜,增加存储空间 优化压载舱布局,将压载舱集成于舰体中段下部,并设置了观察窗,可由下侧气闸直接观察水泵是否被寄生,同时设置了一键清除丘脑感染系统,水泵上方各设置了两个已经装好破片雷的雷管,并连接至气闸的按钮,可以直接引爆清除丘脑寄生物 优化感知能力,增加了探矿声呐,可以在航行中扫描周边矿物 优化舱室布局,增加了部分分隔,将中层的横向门全部自动化,且遇水锁死变手动,提高抗沉性 2021/12/9更新: 修复了因为或逻辑门没有置零输出造成的进水警报长鸣问题 修复了部分梯子ai可能卡路径点的问题(待测试) 应某人要求增加了部分初始物资 另:禁闭室舱门需要id卡打开,如果接押送囚犯任务需要在起航时拿走囚犯的id卡,武器柜同样设置为只需要id卡打开,钓出恐怖分子任务可酌情拿走平民的id卡 (我是弱智,9号凌晨收到邮件惊醒爬起来改船然后只更新了说明没更新sub文件,今天才补上,实在抱歉各位)

111 descargas Detalles →
U1 – Barotrauma Mod

U1

por 76561198964561992

以U艇为外形设计的潜艇,颇为极端的电气接线是她的特点,只需要较少的船员就可以开走,在紧急情况下只需要维修右边三个接线盒就可以保住所有系统供电,设置的应急压载功能会将压载舱排空并让工程舱成为临时压载舱,外露的电路组件很容易被篡改,过高的舱室也让维修颇为困难。 船壳部分由useless man大佬提供

84 descargas Detalles →
Auto Dugong – Barotrauma Mod

Auto Dugong

por 76561198050394125

Standart Dugong modified to be almost fully automatic! All modifications where done during active campaign, without using any Sub Editor at all (only used to export sub frmo save file)! Features: Auto Reactor, auto Batteries buffer (no overloads), auto Oxygen Supply, auto Doors, auto Ballast Flora defence system, dive suite rechange system!

87 descargas Detalles →
OUTDATED!! Better Spawning (XanMonsters 1 & 2 + XanRobots) – Barotrauma Mod

OUTDATED!! Better Spawning (XanMonsters 1 & 2 + XanRobots)

por 76561198143150958

OUTDATED: Xanmonsters now has vanilla monsters integrated into the mod so this has become redundant This content package aims to integrate the Xan mobs with the vanilla ones since these seem to not function together. Place above any creature mods in mod load order. NOT COMPLETE (Up to 45% difficulty complete(ish))

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Carrier II – Barotrauma Mod

Carrier II

por 76561198094037498

A Carrier Type Sub with 16 mini fighters. 2 reactors double to triple hulled

74 descargas Detalles →
The Flying Dutchman – Barotrauma Mod

The Flying Dutchman

por 76561198132473035

The Flying Dutchman is a magical ship that can go underwater and above water, it has a ballast tank, and an open deck that doesnt take in water for some reason. Idk why I made this, I got inspired from the legacy version of something similar to this. Anyways this was made by Mark, aka Honkmother Cultist. Note really slow when going up or down

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Osbic Fort Battle 2.0 NY – Barotrauma Mod

Osbic Fort Battle 2.0 NY

por 76561198132260494

This map was created by peterthepencil1. Osbic Fort battle is an Attack and Defend map which is mostly use for some server events. --------------------------------------------------------------------------------------------------------------------------- INSTRUCTIONS FOR EVENTS (READ CAREFULLY OR IT WON'T WORK): 1) Download the game by subscribing or manually installing the map. 2) Enable the map in the workshop 3) Host a server (16+ people is highly recommended) 4) Be ready to tell people to buckle up, its gonna be a little laggy for the first fews seconds 5) Enable spawning every 5-10 seconds (before the round starts) & Friendly fire ON 6) Open consol commands 7) Enable cheats "enablecheats" (yes, types this in the console command) 8) Enable "Godmode" 9) Enable "teleportsub" and teleport the "sub" outside of the map (Down-Ward outside the map is recommended) 10) Check if the whole sub is not stuck in a wall 11) Enjoy the event. --------------------------------------------------------------------------------------------------------------------------- Rule: There are 2 Teams Red Team: Must kill every single blue team member (none must be left alive) Blue team: Must hold off the red team and buy enough time to escape toward the tunnels (if even 1 blue guy escapes, blue team wins. Friendly fire is ON (or the map wont work) make sure to watch out for that. Additional rules can be added based on the person running the game preferences. --------------------------------------------------------------------------------------------------------------------------- TEAM ADVANTAGES: Red Team: * Has a limitless spawning (UNLIMITED MANPAWA) * Decent medical * Rifles (pistols but reshaped) * A lot of manpower * Artillery ammunition (NOT GUNS) * Knifes * Has some levels of trenches in the front lines. DOWNSIDE: *Will die (A lot) *most soldiers are meat shields *On a timer to kill the blue team (must go on the offensive) Blue Team: * Is on the Defensive * Has landmines * Has many bobby traps set up * Has Artillery Gun * Heavy Trench Machine Gun (Coil Gun) * Normal Machine gun * Best Meds * IS ENTRENCHED * Has Recon * 3 bunkers, well armed * Is armed to the teeth with body armor * Can call an airstrike Downside: * Only has 5 man, defending the station * CANNOT RESPAWN 1 LIFE ONLY (Don't try) * Can be easily overun if not careful * Need to Work together (am serious) * Learn about the fortress fast, the reds are coming Map created by peterthepencil1 (This map is in alpha mode, do expect glitches and lag) Questions and additional detail can be asked on steam or on discord (thats where I tend to answer most questions) https://discord.gg/efDM93T Enjoy! UPDATED MAP HERE https://steamcommunity.com/sharedfiles/filedetails/?id=2254161616

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Beluga (A1) – Barotrauma Mod

Beluga (A1)

por 76561198068709012

A vanilla tier 1 attack sub I made for myself and a couple of other friends, it's about the same size as a dugong for comparison and will cost 6200mk's and it can safely support 6 crew members. Pro's: - Good overall gun coverage - Discharge coil covers the front window weak spot and the auto discharge can be toggled on/off, however it's limited to only discharge every 3 seconds at max. - Very good ascent/descent rate, be careful or you might find yourself approaching the sea floor quicker than you bargained for. - Has a rudimentary close proximity system for walls/monsters. - Has a basic power buffer/backup power system to supply ample power when needed. There are switches and memory components to aid battery management but it's not automated. - Basic depth charge launcher with an ammo rack nearby that you can optionally use to store depth charge ammo. - Front mounted chaingun fires 35% faster but costs 70% more energy to use. - Well equipped medbay with a fabricator and plenty of storage, the secure locker and the toxin cabinet are both connected to the medical fab but won't show in the display to reduce screen clutter. - Monitoring station amidships, allows crew easy access to view current ship status and external viewports, makes inspecting hull damage much easier, the passive sonar range is not great however. - Plenty of ammo storage. - Diving suits are spread evenly across all sub floors. - Armoury with a working surveillance system. - Has a small disco with accompanying RGB lights (remember that light is stored in the balls), you can modify how quickly the light changes by adjusting the frequency value stored in a memory circuit within the disco ball. Additonally you can now toggle between a "wave" and "pulse" light pattern for the disco lights with a nearby button. - Jim? Cons: - Starts with only 2 turret hardpoints active (top and front). - Middle 3 compartments susceptible to flooding due to slow drainage and a single small pump available, (this can be improved with some simple wiring). - Junction boxes degrade slightly faster than normal, are more susceptible to overvoltage and are very likely to catch fire. - The reactor will catch on fire and will reach full meltdown (boom) quicker, approximately reaching the critical state at 23s. - The reactor is slightly more inefficient and will consume 10% more fuel. - No deconstructor or fabricator. - Very poor cargo capacity. - The rear of the sub is vulnerable, there are also minor blindspots behind the diving compartment, just under the sub's nose at the front and just in front of the command room window. Notes: - There are plenty of fire extinguisher locations available to help you fight the inevitable fires. - Some active power management may be required to get the most out of the reactor during high intensity moments, utilising the power distributor and battery array alongside careful piloting should alleviate these issues. - Some areas of the sub have an inner layer, in these areas the inner layer acts as the protection against flooding while the regular shell is more akin to armour, this is helpful against several normal enemies to stop immediate flooding, but spinelings will be your greatest nemesis. I might change this in the future but I haven't played with the sub too much beyond some basic testing so I'm leaving that as it is for now. - The crows nest unfortunately will clip a bit when docked, I’ve tried to remedy this while keeping the overall aesthetic but wasn’t successful. Apologies if it slightly breaks any immersion. Some suggestions you can do in-game to upgrade the sub: - Configure the oxygen generator door to open if water is detected in the bottom level to double the number of available pumps for the centre column of rooms. - You can do something similar with both ballast hatches to improve draining for the gunner compartment and reactor rooms. - You can overclock the engine by connecting the last power output on the power distributor to the engine junction box and use the slider to control how much extra voltage you want to give to it, just be aware that voltage over 160% will overload the junction box and cause it blow-up so try to keep it below that amount in total, you can get approximately 3km/h extra out of the engine when running it this way. - - There are some caveats to this though - - - You will need to run at least 2 basic fuel rods with some active power management (e.g. reduce power to other systems) to make it work at 160% engine power otherwise you might not have enough juice (at 160%, the engine requires 2640kw of power which is a large portion of the available power), the batteries can fill in any gaps in the load but they will drain fairly quickly. - - - Doing this can also make the junction box more susceptible to overloading as there's less safety margin, it may absolutely be worth it if you want the extra speed on demand though. - - - If you're particularly savvy, you could bypass the engine junction box completely and rewire the distributor outputs to feed directly to the engine, mitigating overvoltage problems altogether. - As the pumps have forced power direction via relays, you should also be able to overlock the sub's pumps using the last power distributor output. - The supercapacitors can also be overclocked, but you'd need a setup a dedicated power relay for each supercapacitor to make sure power doesn't backflow to the junction box and blow it up.

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主角光环免疫精创

por 76561199111474535

能免疫精创的主角光环 代码来源 https://steamcommunity.com/sharedfiles/filedetails/?id=3580084530 https://steamcommunity.com/sharedfiles/filedetails/?id=3146291483

171 descargas Detalles →
NT Eyes 1.0 No Zoom (Enhanced Immersion Compat) – Barotrauma Mod

NT Eyes 1.0 No Zoom (Enhanced Immersion Compat)

por 76561198047524305

Fork of NT eyes that disables the zoom function, so that you can use the zoom from Enhanced Immersion. -Fixed Infared Eyes and updated to latest verion of NT Eyes. Do not install alongside NT eyes. This is a standalone fork. All credit goes to NT Eyes and NT Eyes Dedicated for the source code. I simply updated the NT Eyes for Dedicated fork.

110 descargas Detalles →
DE去浮冰 – Barotrauma Mod

DE去浮冰

por 76561198361788270

突然发现已经被删减的只剩去DE浮冰这个内容了,那干脆改可见性放出来好了,放在DE本体上面加载,之前那个缩短去冰补丁什么的,忘了它吧(

139 descargas Detalles →
G-mina – Barotrauma Mod

G-mina

por 76561199567699001

even tho the submarine is named after a character of a cute game and looks like something straight out of a dollhouse playset, this submarine is fast and unpredictable in the underwater depths of europa and contains a descent amount of weaponry to put anything that wants to attack it to sleep, this submarine can help anyone who wants a challenge without dying and travel station to station without any kind of problem. max horizontal speed: 34 km/h max descent speed: 23 km/h price: 17,000 mk class: attack tier: 2 recommended crew size: 7-8 recommended crew experience: intermediate inspired by minagirl from vitamin connection

45 descargas Detalles →

Prious [remake not my ship]

por 76561198302893800

just for my friend

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约黑山舰艇 约黑方舟、约黑要塞、约黑格勒彼得堡(T1野獾、T2野獾、T3提丰2) – Barotrauma Mod

约黑山舰艇 约黑方舟、约黑要塞、约黑格勒彼得堡(T1野獾、T2野獾、T3提丰2)

por 76561198116092046

这是我和约黑山的朋友们一起玩耍时使用的三艘舰艇,从T1、T2到T3,因为逐渐熟悉了游戏,船也改造得越来越便捷。由于喜欢屯物资和制作各种道具,所以特别注重存储空间和物品制造的便利性,如果一个人游玩,只需要把NPC指派到各电磁枪炮位就可以无死角防卫,在开船时能省出很多精力去鼓捣各种新鲜玩具。 T1攻击型·约黑方舟是约黑山的新锐战舰,由野獾级改进而来。它很强,拥有坚固的装甲和大量的存储空间。 T2侦察型·约黑要塞是约黑山舰艇的集大成之作,非常强。它功能完备且动力充沛,集六门大炮于一身。内部换装了玻璃隔断,舰船整体状况、人员位置一览无余。 T3侦察型·约黑格勒彼得堡是约黑山舰艇的登峰造极之作,特别强。它功能完备且装甲坚实,集十五门舰炮于一身,非强者不能驾驭。约黑格勒彼得堡型是提丰级潜艇提丰2-MK2的魔改型,换装了玻璃内墙和双层前挡风玻璃,大量增加了各类存储空间,并且额外拥有一个充满人文气息的艺术区。各类制作台和分解机链接了存储空间和弹药架,使得约黑格勒彼得堡成为了仓鼠型舰长、制作爱好者、火力不足恐惧症患者的福音。

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The Deceiver – Barotrauma Mod

The Deceiver

por 76561198071718237

Originally designed as a covert research vessel, The Deceiver has been retrofitted and repurposed as an elite Hunter/Destroyer. (Tier 3 Attack) In addition to its stealth capabilities, The Deceiver's shape can cause enemies to misidentify and, subsequently, prepare an improper defense against this high-tech vessel. By the time this vehicle is close enough to reveal its true nature, the heavy armaments ensure no one will live to regret it. Notable Features: Chimera Defense System Three coilguns pool ammunition and firepower. This allows for the firing of "hybrid rounds" that combine the effects of up to three ammo types. Kap Dwa Dual Turret Named after the two-headed giant of 17th-Century Earth, the dorsel railgun can be switched to fire coilgun ammunition from the Chimera's loaders. Additionally, there is a Safety located in Command to prevent grief/self-inflicted harm should you find yourself among an unreliable crew-- because sometimes, one "head" gets along better than two! Stingray A detachable pulse laser guards the airlock's exterior and can be piloted via periscope to scout and assist divers with sample collection out to a range of 500 meters. (Double-click to switch modes.) Although extremely fragile, an undocked Stingray will automatically release an electric discharge to briefly stun any native that gets within 2.5 meters. This will not trigger if a human is detected within 5 meters and can be deactivated as an extra safety measure. This mobile turret can scan for minerals and carry up to four crates as well as a single artifact but will rapidly sink if its hull is breached. It can be repaired with a welder and is light enough for a diver to push around. +Stealth Mode toggles the exterior lights and reduces throttle to 20%. SCRAM to complete the disguise! +Battery-Powered just like a real-world nuclear submarine, the reactor is used exclusively to recharge the battery making power distribution much safer, more efficient, and far more realistic. +Red ID Card grants full access to non-captains eliminating the need for one. +Internal pulse laser defends against intruders-- use with caution! +Automatic raw material sorting (via linked deconstructor) feeds both fabricators. +Ventral docking hatch for additional flexibility. +Depth Charge Tube aligned with center of sub for easy aiming. Recommended crew size: 1-4 (on a sub this small, 3 is a crowd) Ideal for solo/duo bounty hunters You can check out the original research vessel here: https://steamcommunity.com/sharedfiles/filedetails/?id=2959524468

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逐灵号攻击型巡洋潜艇 – Barotrauma Mod

逐灵号攻击型巡洋潜艇

por 76561199028824983

基本属性 原版无魔改攻击型t3潜艇。水平速度28左右(取决于驾驶者技能),下沉速度19/21/25(正常下沉/助力下沉/加速下沉),上浮19。载货24箱,荷载人数3-10人。携带5门船外火炮和1门船内自卫炮,外加一具6×2双向惯性鱼雷发射管(深弹弹射器)。 简介 该船为t3专属设计,不建议改为t2或t1船,部件数1500。与作者以往的船不同,该船不携带任何高科技设备和远程无人机,操作方式和普通的潜艇差不多,且加装和设计了较多的内外装饰,无需更多学习便可轻松上手。此外该船依然拥有较高的自动化电路,但出于平衡考虑一些动作仍要手动,比如修船。 备注 鉴于该船的柜台链接情况及储物空间,十分建议玩家使用io工具箱mod游玩本船。舰长室有关于本船的更多操作说明日志。

106 descargas Detalles →
U-4 – Barotrauma Mod

U-4

por 76561199179310757

U-3改进,优化电和舱室视野

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Container can be placed v3(可放置容器 第3版) – Barotrauma Mod

Container can be placed v3(可放置容器 第3版)

por 76561198401426382

一个可以安装在潜艇上的容器 安装方式就像小号种植箱一样 可以使用扳手拆下 并且可以放入除自身外几乎所有的物品 包含以下tag的物品和临时货架可以放置于其中 smallitem,mediumitem,bigitem coilgunammo,ammobox,railgunammo diving,crate,mobilecontainer 提供一个允许bot进行自动分类的变种 A container that can be mounted on a submarine The installation method is like a Small Planter Box, which can be removed with a wrench And it can put almost all items except itself Items and temporary shelves containing the following tags can be placed in them smallitem,mediumitem,bigitem coilgunammo,ammobox,railgunammo diving,crate,mobilecontainer Provide a variant that allows bots to automatically classify

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[BS] Tribun – Barotrauma Mod

[BS] Tribun

por 76561198125261064

-

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XXIB – Barotrauma Mod

XXIB

por 76561198031045161

A little sub for a little crew

89 descargas Detalles →
Swordfish Shuttle2.0 – Barotrauma Mod

Swordfish Shuttle2.0

por 76561198104796923

fish with airlock

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SS-201Kouryu- – Barotrauma Mod

SS-201Kouryu-

por 76561198144439918

This submarine is a shortened version of "SS-331Genryu-" and a new structure inside the ship.Please comment if you find a bug.

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[Alplyx Industries] Aegis Heavy-Gunship – Barotrauma Mod

[Alplyx Industries] Aegis Heavy-Gunship

por 76561198112001213

VEHICLE DESIGNATION: AEGIS HEAVY-GUNSHIP // AX-26-AEG04 Series CLASSIFICATION: Tier 2 Attack with Tier 3 Potential PRICE: 10,500 Marks RECOMMENDED CREW: 3 - 12 Personnel ARMAMENTS: 4 Empty Large Hardpoints, 1 Chaingun Manufactured by Alplyx Industries, Aegis Heavy-Gunship offers Tier 2 defense ship at an unprecedented entry-level price. Built with reinforced dual layer hull and multiple add-on armor and integrated floodable buffer gap, designed for extreme pressure and localized breaches A flexible, fully open wiring architecture allows your crew's engineering department full structural system freedom for field modifications. Warning This vessel requires coordination and communication among the crew to achieve its maximum potential. If your crew fails to coordinate, the Aegis will become your metal coffin. HULL CONFIGURATIONS The Aegis frame is delivered in two distinct hull configurations included in this package: - Standard Spec - Designation: Optimized layout balanced for the Vanilla Experience. - Note: Recommended for very high difficulty campaigns. Fully stocked with standard factory emergency gear. - Overhaul Spec - Designation: Up-armored variant built exclusively to survive TSM mod and other powerful overhaul monster mods. - Note: Despite sharing the exact same hull price as the Block I, the Block IV is notoriously stripped of almost every single loose tool and item. The crew must completely supply the ship before departure. DEPLOYMENT NOTICE & MANUAL - Factory Armament Status: The ship only comes with 1 pre-installed turret. Please plan cautiously before changing your vessel. - Custom Interface & UI System: This ship features custom-built, physical interface stations on the walls (using combined levers, lights, and custom displays under the UI layout as shown in the showcase images). Take some time to familiarize on how they interact. - Open Wiring Framework: The vast majority of ship instruments are easily accessed via the wire grid, though important default critical wiring is hardlocked. All components related to the airlock system are fully detachable. - Dual-Layer Armor Repair Mechanic: This ship features an dual-layer armor hull (and triple in some part). Usually you can repair by repairing inside and outside hull. However, to repair certain sections of the hull, you will literally have to cut/tear through parts of the interior floor to reach them. Please check the Workshop layout images or load the ship in the sub editor to understand the hull structure before diving. - Operational Notice: This ship comes with bare minimum support for AI crew. The layout is heavily focused toward coordinated, multi-crew co-op gameplay. AUTHOR LOG & CREDITS This ship was fully built by me. The development process involved utilizing my own legacy submarine designs, custom armor plate concepts inspired by other great Workshop creators, and aesthetics inspired by Star Citizen vessels like the Anvil Asgard and Paladin. Asset & Visual Credits: - Every single custom hull and room asset was drawn, edited, and rendered by hand using Clip Studio Paint and other digital paint software (created using the in-game "wikiimage_sub" command as a base for manual editing and custom part creation). No AI-generated images or art were used in the ship assets or construction. As an artist myself, there's no way I'd use AI art. - Character Visuals Notice: The hairsets visible in the Workshop showcase screenshots are from a private, custom-forked version of AnimEuropa 2, featuring manually added hair and faces made specifically for me and my friends. It is not publicly available. Note: This ship was balanced and built primarily for my own friend group's campaigns. Because of this, I won't be frequently answering comments or releasing major updates/fixes based on external requests. Hope you enjoy the hull Note 2: I use Gemini to aid my crappy grammar and lack of wordings. Also structural text layout for this description page as well. This is my first time writing a Steam Workshop description Note 3: Author review, after i played with my friend with multiple mod contain barotraumatic, TSM, immersive mods and so on. Here is my verdict, this ship pretty balance from my experience (block IV). You need to require 4-5 crew at minimum to actually not struggle to play, this ship cannot face tank and require ranging shot than actually let enemy come to you, armor pretty strong for multiple encounter at the same time but cannot stay long and pretty weak rear armor. When got upgrade more than half or max out, it become quite strong but not overpower (and thing still cannot fight some really op boss mod). Verdict Difficulty:5/5 (Quite Hard, need alot of crew) How much it OP: 3/5 (Mid, so far for block IV along with barotraumatic, need full upgrade to shine full power) Ship for people seeking for play with good coordination crew/friends or practicing teamwork with your crews Extra Note: In case you didn't read any thing from all above. Bottom Gunnery need to tore open the frame to repair middle hull layer, Power distributor at the front of reactor, This ship is not recommend for 1 or 2 crew.

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