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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

[EVE] ORE Bowhead – Barotrauma Mod

[EVE] ORE Bowhead

por 76561198004326585

As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialised ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once. Modified from this unfinished ship design by bartwfa. General Information Transport (Tier I) Price: 8000 mk Dimensions: 41x10 m Cargo capacity: 108 crates Recommended crew size: 4 - 8 Recommended crew experience: Beginner Notable Features: - Medical Bay - A small med bay suited for a beginner crew. - Engineering Bay - Complete with a large cabinet-linked Fabricator and Defabricator. - Small Armoury - Contains one large locker, one secure cabinet and three weapon racks. - Automatic Drain Hatches - Improved Ship Waypoints and AI Pathfinding - Bots can manoeuvre around inside the Bowhead with ease. - Ballast Pump Flora Cutoff and Maintenance - Pulling the switch inside the ship's ballast fully drains it's tank before shutting down all of it's pumps, allowing you to deal with annoying Ballast Flora infections. WARNING! Activate when safely docked to a settlement to avoid rapid resurfacing. Weapon Systems: - x2 Coilgun (interchangeable) - x2 Turret Hardpoint

89 descargas Detalles →
[T2a] YUDACHI – Barotrauma Mod

[T2a] YUDACHI

por 76561199052682257

Type A T2 destroyer YUDACHI

105 descargas Detalles →
DugongMK4 – Barotrauma Mod

DugongMK4

por 76561198888753604

I have made a better version of this: https://steamcommunity.com/sharedfiles/filedetails/?id=2992472478 Highly automated version of dugong including: -Auto reactor. -Navigation terminal controlled turrets(kiting mode). -4 reactor power modes including stealth. >Smart batteries. -Remaining fuel and battery time display. -Improvised ballast which can be switched back into an airlock. -Improved flooding management. -Radio linked commands. -Oxygen generator toggle. -Decontructor. -Self destruct mode. -And more!

95 descargas Detalles →
Surface Tension – Barotrauma Mod

Surface Tension

por 76561199119363516

Made by MIRROR ^ my second map, about the surface on earth right now, its smaller, but its something atleast, it has 2 stations and a large tunnel system desc: your a research team with other research teams at other points, your mission is to delve deeper into earth to find out what lurks beyond the surface, takes place at the same time as in terramorphed plateau

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[Main] Hunger and thirst system – Barotrauma Mod

[Main] Hunger and thirst system

por 76561198239011104

COMPATIBILITY: - Override Human.xml in next lines. ... <ragdolls folder="Content/Characters/Human/Ragdolls" /> <animations folder="Content/Characters/Human/Animations" /> ... ... <StatusEffect type="Always" target="Character" > <Conditional durationincrease="lte 0" /> <Affliction identifier="hunger" strength="0.015"/> <Affliction identifier="thirst" strength="0.045"/> </StatusEffect> <StatusEffect type="Always" target="Character"> <Conditional durationincrease="gt 0" /> <Affliction identifier="hunger" strength="0.07"/> <Affliction identifier="thirst" strength="0.022"/> </StatusEffect> <StatusEffect type="Always" target="Character"> <Conditional nausea="gt 0" /> <Affliction identifier="hunger" strength="0.01"/> <Affliction identifier="thirst" strength="0.03"/> </StatusEffect> </Character> ... The rest of the content is added without changes in the game. <=========================================================================> This mod add hunger, thirst and items as an example of using this mod. This mod is the BASIS for others mods that add food. But it still have some items for playing without other mods. <=========================================================================> Please note, this mod do not change vanilla food. This means that you cannot get rid of hunger with standard food from the game. Only mod food can restore your hunger. NEW AFFLICTIONS: Hunger - This is what it is to be a live. - Over time or due to poor health, this effect will accumulate. At high values, he imposes debuffs. Deadly at high values. - Slow metabolism affects the speed of accumulation. Thrist - This is what it is to be a live. - Over time or due to poor health, this effect will accumulate. At high values, he imposes debuffs. Deadly at high values. - Slow metabolism affects the speed of accumulation. Well-fed - This effect accumulates when you eat. - Slowly removes hunger. - If you overtake, then you will feel bad. - At medium-high values, buff gives the maximum health. Well-thrist - This effect accumulates when you drink. - Slowly removes thirst. - If you drink too much water, then you will feel bad. Food poisoning - If you eat and drink something raw, there is a chance to get this effect. - It causes nausea and increases hunger and thirst. - In addition to this, raw food can also be infected with parasites. Fat - If you eat a lot of food for a large time, then this effect will appear. At high values, he imposes debuffs. Deadly at high values. - At medium-high values, buff gives the maximum health and resistance to the flow of water. Empty - Technical affliction. Nothing interesting. <=========================================================================> NEW ITEMS: Knife for meat - This knife works like an ordinary diving knife. But only it allows you to extract meat from bodies. - Just hit them with a dead body! Raw meat - Restores a little hunger. Deteriorate outside the frige crate. - In raw state, can cause illness. Cooked meat - Restores hunger. Deteriorate outside the frige crate. - Tasty, hearty, absolutely harmless. Salty meat - Restores hunger a little more. Add thirst. Deteriorate slowly outside the frige crate. - Tasty, hearty, absolutely harmless. Tobacco bread - Restores hunger. Deteriorate outside the frige crate. - Tasty, hearty, absolutely harmless. Gives a little psychosis resistance. Promegrenade soup - Restores hunger. Deteriorate outside the frige crate. - Tasty, hearty. Gives a little buffs like a promegrenade extract. <=========================================================================> Bottle - Empty bottle from aluminium. Need to create another drinks. - Requires additional processing for storing dirty water. Dirty water - Raw water. It is obtained by dipping the bottle into the water. - Requires additional processing. - In raw state, can cause illness. Clean water - Clean and fresh water. Deteriorate outside the frige crate. - Tasty, hearty, absolutely harmless. RaptorBane 100500 - Cheap energy drink. Do not recommend drink this. Deteriorate outside the frige crate. Activated coal - Helps against food poisoning and nausea. Fridge container - When active, keeps food and water in integrity. - A power source is required for work. -= Bonus! New flags for npc conversations. =- Do you want to offer an idea? Found a mistake? Created own mod with based on mine? Tell me about this in the comments or discussions. And, please, if you use the contents of the mod to create and lay out your project, leave a link to the source. I do not oblige, but as a request.

56 descargas Detalles →

Hydroponics Patched Patched 2023 Edition Updated

por 76561198093612170

62 descargas Detalles →
frames for sub buiding – Barotrauma Mod

frames for sub buiding

por 76561197992632066

tired of always having to use rollup door frame ? well this is for you! some premade frames made of random vanilla items. Only using offset and texture scale

99 descargas Detalles →
天梭-026 – Barotrauma Mod

天梭-026

por 76561198344081315

本船为最初作品纪念船。喜欢流畅性的请订阅下载佑光Yugo 喜欢偏强力的请搜索订阅玄金DAWN虚空战列舰 本船属纪念。 旗舰玄金 DAWN 虚空战列舰 主力舰佑光Yugo 战术巡洋舰 多人游戏推荐自改官船逆戟鲸-EX只修改了电路,布局总物件数量700

89 descargas Detalles →
Rusty Can – Barotrauma Mod

Rusty Can

por 76561198214594327

The coalition is getting fed up of the costs of replacing the rescue shuttles incompetent crews keep crashing into the abyss. Fortunately there is always cheaper options available which can barely be classified as functional. The Rusty Can is a respawn shuttle that looks incredibly dodgy, that being said it comes with a very limited use discharge coil to help get the crew back to the main ship. Also includes wreck variant to find whilst exploring Europa.

98 descargas Detalles →
Sundowner's Sword – Barotrauma Mod

Sundowner's Sword

por 76561199034332966

You can equip the sword in your belt slot to look cool. Also the structure damage is turned off because that made the swords unusable. Might make the 2 blade scissors thing from the game later.

90 descargas Detalles →
ORE Venture – Barotrauma Mod

ORE Venture

por 76561198008383833

Eve Online Mining Frigate

68 descargas Detalles →
SWAN – Barotrauma Mod

SWAN

por 76561198045993389

SWAN - простая и дружелюбная для новичков лодка. Подходит для начала-середины кампании. Рассчитана на 3-5 человек. Стоимость 9000. - Полностью ванильная субмарина. - Система камер наружнего наблюдения (перископ на капитанском мостике. Переключаться между камерами - ЛКМ). - Система камер внутреннего наблюдения (жать на разные мониторы над системами управления лодкой). - Верхний стыковочный люк также может использоваться как воздушный шлюз. - Установлена 3х-комонентная система контроля реактора - При отключении реактора через несколько секунд автоматически включаются аварийные батареи, которые питают только основные системы корабля. "Челюсти" гермошлюза судорожно дернулись и с протяжным металическим стоном скрылись в стенах, впустив немногочисленных людей в самое сердце глубоководной станции. Огромное пространство дока, перекрытое рядами арок, освещалось галогеновыми софитами, света которых, все-равно нехватало, чтобы изгнать темноту из внутренностей этого левиафана - монструозного сооружения, в брюхе которого уместился десяток субмарин. Прибывшие сразу разбрелись с платформы в разные стороны и растворились в тенях. Но одна фигура пошла прямо, вдоль причала, пока не остановилась напротив одной из подводных лодок. -"Лебедь" - красивое название, которое дали ей создатели из-за необычной формы носового горизонтального руля не прижилось среди моряков. "Гадкий утенок"- так ее называли матросы, утенок, который так и не стал лебедем. Проект, который перспектино выглядел на бумаге и должен был стать самой массовой лодкой коалиции, не выдержал конкуренции с более простыми и дешевыми аналогами. Насколько я помню, их выпустили не больше двадцати штук, а тех что еще на ходу не наберется и десятка. Интересно, почему прежняя команда так легко рассталась с этим судном, да еще и так быстро его покинула? Бежали просто как от чумы. Получилось перекинуться парой слов только с одним из матросов и-то потому что случайно пересекся с ним у самого трапа и потому не оставил возможности ускользнуть от моих вопросов. Странный тип: так и не смог выяснить у него причину такой спешки. Но при этом, на судне был порядок, какого я не видел на лодках уже давно, ребята - профи и наверняка с военным вышколом. Оставили много хоть и базового снаряжения, но все в прекрасном состоянии и отличного качества. Разузнал у торговца что шли они из центра. Что они там искали, почему вернулись? Явно что-то у них пошло не поплану. Как бы там ни было, надеюсь что здесь нет какого-то подвоха, не люблю всякие мутные исотрии... Но тут мысль неожиданно прервал резкий, короткий и очень знакомый звук. Он прозвучал со стороны улыбающейся головы механика, которая высунулась из стыковочного люка "Лебедя". Голова, по всей видимости, уже какое-то время приглядывалась к человеку на причале и, признав в нем старого знакомого, закричала: и давно ты тут стоишь?! Опять мрачняк нагнал или это просто освещение плохое, не пойму?! Смотри какая красавица, нравится?! Не говори, вижу что нравится! А ну-ка вытяни руки из карманов, да так что бы я их видел, ахаха! - человек на причале молча, с кривой ухмылкой вытянул руки из карманов и растопырил пальцы так что бы было видно пустые ладони,- Серьезно, не грузись и грузись, все на борту уже, надо кое-что обсудить перед отплытием! - веселая голова скрылась в люке так же стремительно как и появилась... Человека на причале снова окутала тишина. Неспеша он достал из кармана синтикожевого бушлата сигару, завернутую в непромокаемый гермопакет, распаковал и поджег, щелкнув старомодной бензиновой зажигалкой. - Все же, что это был за звук, такой знакомый, кажется я слышал его раньше. Кажется, его издавали гуделки детских велосипедов, на которых умудрялась гонять детвора в жилых секторах верхних станций. Показалось, да, наверняка показалось, надо больше отдыхать. Как вернемся обратно - обязательно отдохну... - и новый капитан "Лебедя" решительно ступил на трап. SWAN is a simple and beginner friendly boat. Suitable for early-mid campaign. Designed for 3-5 people. Cost 9000. - Completely vanilla submarine. - Surveillance camera system (periscope on the captain's bridge. Switch between cameras - LMB). - Internal surveillance camera system (click on different monitors above the boat control systems). - The top docking hatch can also be used as an air lock. - Installed 3-component reactor control system - When the reactor is turned off, after a few seconds, emergency batteries are automatically turned on, which feed only the main systems of the ship.

51 descargas Detalles →
Black Sonar – Barotrauma Mod

Black Sonar

por 76561198046168804

A simple Item Assembly for a very cool looking and very useful sonar - e.g. for the gunnery compartment of your submarine. This Workshop Item is an item assembly for you to use in the submarine editor. All you need to do is to subscribe and activate the Workshop Item via the Settings. Then you can simply select the asset combination from your ItemAssembly tab to use it in your own submarine. The asset combination can be seen in action with the "Juna Doma" which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=2679420296 This ItemAssembly has been made with and for Barotrauma v0.15.22.1

81 descargas Detalles →
Foxington – Barotrauma Mod

Foxington

por 76561198046168804

A variant of the "Alice" which you can check and download here: https://steamcommunity.com/sharedfiles/filedetails/?id=2704306380 If you like the ship, please leave a "like" at the main item This variant has the incrediblly awesome designed drone of the Bronze Age you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=2690899170 If you like the drone, please leave a "like" at the Bronze Age page This item exists purely for easy sharing among the "Post Barotraumatic Stress" playgroup. Preview image via pinterest.

59 descargas Detalles →
Smol – Barotrauma Mod

Smol

por 76561198867298565

Smol – неудачный экспериментальный образец. Попытка создать смежный класс между боевыми и разведывательными подлодками. От боевых было взято вооружение, от разведки -- основа. В ходе испытаний стало ясно, что маломощный реактор основы не имеет возможности поддерживать необходимое напряжение и выработку энергии для штатной работы орудий и оборудования, для чего была установлена батарейная система, которая всё равно не смогла исправить положение. В связи с этим была произведена доработка магнитных орудий на уменьшение темпа стрельбы. У рельсотрона, помимо уменьшения темпа стрельбы, пришлось изменить механизм заряжания с полу-автомата на одиночный, т.к. не получилось в краткие сроки исправить застревания снаряда в заряднике из-за низкого напряжения в момент подачи заряда после выстрела. Так же из-за изменения массы и обтекаемости лодки значительно упала максимальная скорость . Помимо низких потолков и малых отсеков, свойственных всем разведывательным образцам, при переоборудования лодки для повышения автономности была допущена ошибка , в связи с чем генератор кислорода был перемещен в жилой отсек, который своим шумом не даст команде отдыхать в тишине. После нескольких непродуктивных попыток использования лодки была продана частной команде моряков. Базовые характеристики: для 2+ игроков. мелкая (сравнение с дюгонью на фото) уменьшенная скорость и темп стрельбы для турелей зарядка батареи через реактор(ставишь % зарядки на батарее) отключаемый кислородник(для пожаров или уменьшения потребления лодки в критических ситуациях) Закрываемый на рычаг туалет, если надо кого-то заставить посидеть неявные контейнеры(походи - потыкай в всякие ящики, шкафы, тумбочки) добавил сортировку для ботов(с пола относят на место и сортируют шмот по ящикам(не весь, таги не позволяют)), так что теперь даже в МП можно будет брать бота(+они спавн мобов повышают) Дискорд для русских судостроителей: https://discord.gg/vNKnmchVZv ----------------------------------------------------------------------------------------------------- Smol - unsuccessful experimental sample. An attempt to create an adjacent class between combat and scout submarines. Armament was taken from combat, from scout -- basis. During the test, it became clear that the low-power reactor of the basic sub was not able to maintain the necessary voltage and energy production, for the turrets and machinery, for which the battery system was installed, which still could not fix the situation. Due with this coil guns was rework to reduce the shooting rate. Railgun, addition to a decrease in the shooting rate, was necessary to change the charging mechanism from the semi-machine to single, because It can not to fix in short time the jamming of the shell in the charger by reason of the low voltage at recharge. Also due to changes in the mass and streamlining of the boat, the maximum speed of the boat has significantly reduced. In addition to low ceilings and small compartments, peculiar to all scout samples, an error was made when re-equipped the boat to increase autonomy, due that the oxygen generator was moved to the residential compartment, which noise will not give the team to rest in silence. After several unproductive attempts to use the boat was sold by a private seafarers team. Basic info: For 2+ players Small (comparison with a dugong(photo)) Reduced speed rotating and recharge for turrets Charging the battery through the reactor (you put % charging on the battery) The disconnected oxygen (for fires or reduce the power use in critical situations ) Lockable toilet, if need to jail someone Implicit containers (try to touch all sorts of boxes, cabinets, bedside tables) Add sorting stuff on floor for bots(they take most items on floor and place in containers) p.s know, that my english is shitty, but that's better than nothing

69 descargas Detalles →
Pirill 8 – Barotrauma Mod

Pirill 8

por 76561198131754882

Designed to carry troops around Europe, Pirill 8 has been later reworked to withstand most underwater hazards. An experienced captain and crew are advised to make the best use of the submarine's capabilities. 1-3 Crew members recommended Reactor max output: 3500 Battery array max output: 2000 Ascent velocity: 10.5 km/h Descent velocity: -19 km/h Horizontal velocity: 22.5 km/h Neutral ballast level: 0.5587 Main features: 2 + 1 Coilguns, 1 Railgun Automated Reactor Custom Airlock with safety switch Fancy disco sub mode Fully functional drone with periscope control

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PARKOUR MAP! – Barotrauma Mod

PARKOUR MAP!

por 76561198166019038

Parkour map, cause why not? making this game me the happy wheels vibe :) hope you like it. By: ToperaToxica

54 descargas Detalles →
COSIN Navigation [OUTDATED] – Barotrauma Mod

COSIN Navigation [OUTDATED]

por 76561198007104932

Navigation by periscope COSIN version (simplified and more accurate with COS and SIN componments)... Aim to move, "shoot" to dock/undock and invert command (when red light blink, you go to the opposite direction you aim, if you are in terminal navigation "shoot" with perscope switch to periscope navigation) - limited 720pos/dir Basic version After demands i made a second drone without glass for example - prototype

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[PSI] Muskrat Mk1 – Barotrauma Mod

[PSI] Muskrat Mk1

por 76561197999505453

"Our first captain was great. He really knew how to make the most out of the Muskrat and push her to the limit." "What happened to them?" "They went too fast and crashed into an ice spire... you're the replacement. Good luck!" ☑ Vanilla compact midsized ship with all the basic necessities. ☑ Well-balanced with tradeoffs and QoL improvements over the vanilla subs. ☑ Can operate in a public server environment and has mitigations for griefing that aren't burdensome to the rest of the crew. ☑ Encourages interesting collaborative gameplay and provides clear trade-offs between risk and reward. The Muskrat is the latest Scout-class compact submarine design from Purple Shipwright Industries (PSI) that features state-of-the-art defense technologies and extensive flood-control mitigation systems. With better than average maneuverability for her class and excellent bridge visibility, she is capable of safely and efficiently exploring Europa's deep oceans. The Muskrat also features comprehensive fabrication facilities to support her role as an long-range scout, albeit with limited storage. But beware, while the Muskrat possesses high forward visibility she is prone to leaks in her lightly armored bow. The Muskrat is rumored to be used as a technology test-bed for PSI's pending and severely delayed Super Carrier. Summary Dimensions: 30 x 12 meters Cargo Capacity 8 crates (+4 for medbay, +4 for drone) Cost: 12,400 Marks (campaign mode) Recommended Crew: 6 - 8 (full range is 4 - 12) Experience-level: Easy to start for beginners, but features advanced systems for experienced crew Weapons: 3x Coilguns (good, but not perfect turret coverage), Automated Discharge Coil System (comprehensive but not complete defense and only effective against small creatures), 1x Depth Charge loader with up to 3x stored charges (1 + 2) Speed: Variable based on Helm Skill as of Gardening Update, previously 24 kts (+18 Ascent / -13 Descent) Fabrication: Yes Mineral Scanner: Yes Botany Bay / Brig: Yes Medical Bay: Yes Backup Battery: Yes (6-8 minutes depending on power load) Powered Docking Collar: Yes (Reactor shutoff to switch over to external power source) Artifact Safe-storage: Yes Powered Suit Storage: Yes Body Grinder / Waste Disposal Airlock: Yes Drone: Yes, hold left-click to undock and maneuver Research Station: No, research will need to be done at an outpost, though deconstructors seem to work with stabilozine. ClownReady™ The Muskrat is generously equipped as a starting ship for campaign-mode. Highlights The captain is the most at risk from poor piloting. Despite appearances, the bulkhead is NOT designed to keep the captain safe after an unplanned crash in the glass bow ( ͡° ͜ʖ ͡°). Entering the airlock while discharge coils are online will trigger automated broadcasts warning occupants of the danger, but will not prevent them from exiting the airlock. The ballast door is auto sealing. If a leak is detected a timer will trigger and close the door after a given period of time. Better move quickly or wear a suit. The botany bay is located right next to life support. Growing pomegrenades not recommended... Unless...? The Muskrat is equipped with a two-way charge system located within the docking collar. This means she can receive and transmit power depending on circumstances. PSI firmly believes in empowering customers to use technology the way they want... even when it may not result in the most optimal outcome. The Muskrat features an Automated Discharge Defense System that stuns smaller monsters. Excellent against small single threats in blind spots and helps mitigates the threats of swarms. Beware of limited super capacitor charge as once the charge falls low enough, a failsafe will prioritize remaining power to coil guns only. The waste disposal system is highly efficient at processing waste, including the bodies of errant crew members. Once the system is started, access is locked until it completes its cycle. This waste disposal airlock doubles as an ingress point. Egress not recommended. Design goals - Limited part count and optimizations on shadow-casting lights: This sub's emergency lights will only activate in total loss of power or destruction of critical delivery paths. Less lights = better performance. - Inuitive design. You don't need to be a rocket scientist to figure out how to use this sub. All systems are labeled with clearly correlated actions. - Jack of all trades, but master of none; The Muskrat is a submarine that has strengths and weaknesses— clear tradeoffs encourage interesting gameplay and decision making. - The Muskrat is a compact submarine with comprehensive flood control and compartmentalized risk. This allows sub recovery even from catastrophic scenarios. - Coil-gun only design, no railguns. Forces crew to utilize different ammo types depending on the situation. - Simple but reliable dynamic load balancing via batteries. - Capable of running on battery power for short periods of time. - Utilizes less used weapons to encourage unique gameplay (coilgun, discharge coils, depth charge). - Full discharge coil coverage of coilgun blind spots. The ADDS (automated discharge defense system) can be toggled on and off at captain's navigational console and utilizing the button above the status monitor in the gunnery compartment (captain / security only). - Locked bridge and medical bay toxin cabinet to limit traitors and power-hungry security officers. - Capable of supporting effective away teams for salvage and recovery missions. - Balanced for fun gameplay and may be a substitute for vanilla subs without feeling over-powered. - Clean intuitive layout provides a friendly introductory experience. - Various other usability enhancements and easter eggs. Tips & Hints - Medical bay toxin cabinet, nuclear fuel cabinet, and Bridge are restricted to relevant roles. Captain has access to all parts of the ship. - Keep the discharge coil system on at all times unless docking or during eva operations. Proper use of the system will keep smaller creatures out of blindspots but beware of limited super capacitor charge. - Drop depth charges onto large creatures that coilguns can't deal with. - Purchase, salvage, or fabricate exploding and piercing ammo. - Store dangerous artifacts in the trailing artifact holder near the engine outside of the sub. - It is sometimes better to wait than immediately repair flooded compartments during a fight. The sub will continue to function with minor leaks. - The reactor, electrical, and gunnery room are the safest compartments against outside threats. If you've read this far, please leave a like and a comment! See "Change Notes" for more information.

89 descargas Detalles →
EK_Tomahawk_Mk-III_AI改二 – Barotrauma Mod

EK_Tomahawk_Mk-III_AI改二

por 76561198303737314

CH 此潜艇并非原创 为EK-MK3改进型 删除了 囚禁室 添加了新的储存空间与更多物资 改进了排水系统与出口舱门的逻辑开关 扩大了炮塔攻击范围 加快了炮塔射速 一部分门会自动复位 增加了自动电网 适用于纯战役模式或100%地狱难度 请务必在无内鬼与叛徒的情况下以该潜艇进行战役 PS:感谢作者Videogames制作的该潜艇 PS2:因考虑到服务器兼容问题 潜艇名字并非为标题的EK_Tomahawk_Mk-III_AI改二 而是EK_Tomahawk_Mk-III_PRO EN: This submarine is not original Improved for EK-MK3 Deleted the prison room Added new storage space and more supplies Improved the logic switch of the drainage system and the exit hatch Expanded turret attack range Increased the turret fire rate Some doors will reset automatically Added automatic grid Suitable for pure campaign mode or 100% hell difficulty Please be sure to fight with this submarine without ghosts and traitors PS: Thanks to the author Videogames for making this submarine PS2: Due to server compatibility issues, the name of the submarine is not changed to the title EK_Tomahawk_Mk-III_AI改二 but EK_Tomahawk_Mk-III_PRO If you feel that I have violated your copyright, please contact me immediately and I will remove it I do n’t speak English, so I ca n’t contact you for authorization (all English shown are machine translations May be slightly different from the original meaning) 我给反应堆舱室的门加上了锁 如果你乱搞反应堆 门会锁住 你就跟反应堆一起爆炸吧

62 descargas Detalles →
Enhanced Armaments完全汉化 – Barotrauma Mod

Enhanced Armaments完全汉化

por 76561199805544045

完全汉化。会尽量跟原mod更新速度一致。

151 descargas Detalles →
Ben's FREAKY NT Pharmacy Add-ons – Barotrauma Mod

Ben's FREAKY NT Pharmacy Add-ons

por 76561199013856932

Made by someone who has no modding experience and is for some unknown reason always done at 1 am Description written by the same person, with no sleep This mods allows you to add the things of Hydroponics Reworked as active ingredients for NT Pharmacy ...It also allows the US Consitution to be added as Filler, for 8x potency and 8x yield ...It also allows the Orbitoclast and Surgical Hammer from NT Lobotomy as active Ingredients Load Order: - NT Pharmacy - Ben's FREAKY NT Pharmacy Add-ons - Hydroponics Reworked - NT Lobotomy (Optional) This mod will probably break, be unbalanced, but I did my worst and I will probably maybe try to fix it frfr It is also probably incompatible with any mod that changes the Bases, Binders, Fillers or active Ingredients Send help

137 descargas Detalles →
More Human Names – Barotrauma Mod

More Human Names

por 76561197963222564

This just used to be a couple of thousand of the top names of different countries. But that ended up with a lot of variations of the same name and skewed the names to countries with easily accessible statistics like Iceland and the Netherlands which was just weird and unimmersive and I hated it. This new list is completely remade from scratch, about 1300 names per gender and 1300 surnames, painstakingly put together to get a diverse and realistic mix of names that could have been passed down from the original immigrants to Europa. I hope you'll like this new, lovingly crafted and infinitely more immersive version! This is for vanilla; it won't be compatible with other mods that change Human.xml. Version for Neurotrauma can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3663185780

139 descargas Detalles →
SIGS-274 Ledoborec – Barotrauma Mod

SIGS-274 Ledoborec

por 76561199064943476

Attack Ship, 28000 marks, 1 Railgun, 1 Coilgun, 3 Small Hardpoints, 1 Large Hardpoint, 2 Depth Charges

120 descargas Detalles →

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