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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Backpacks
por 76561198048093799
Adds more bags and backpacks. All bags have a -5% movement modifier. Standard bag 3 slots, medical bag 8 medical slots, ammo bag 4 ammo slots. Most backpacks have a -20 % movement modfier. Standard backpack 16 slots, heavy duty backpack 1 large item slot, military backpack 4 weapon slots, medical 16 medical slots and -10% modifier, diving backpack 16 slots and waterproof, advanced backpack 20 slots and -25% movement speed.
The TARDIS
por 76561198796541123
It's (not) bigger on the inside! Time And Relative Dimension In Space from Dr. Who Has sliding doors and also tried my best to mimic the whooshing sound it makes. The doors can be janky. To use: 1. find the button inside the hull. 2. slide the door out. 3. pop down through the bottom to exit. 4. to re-enter, swim back through between the box and the door. It's a lot easier if you approach from the left instead of the right. 5. press yourself against the left side and press the button. You will be squished back into the box. https://im2.ezgif.com/tmp/ezgif-2-13cbe447b767.gif There are no reactors or batteries. The TARDIS runs on timey wimey gobbledygook.
Hobo job (will fix sometime)
por 76561198056438559
0 stats 10 vitality only starts with a keycard cost 0 to hire
EK_Zephyr_Mk-VI Reinforced
por 76561198962809385
!!!ORIGINAL SUB&POST BY ZEPHYR! I HAVE ONLY REINFORCED IT , SO I AM NOT THE DESIGNER OF THIS SUB!!! Designed as a military fleet tender and transport vessel, the Zephyr class of submarines combine moderate cargo capacity with a suitable complement of weapons to hold their own against underwater threats. Its powerful engines and large accommodation for crew and supplies make it a favored vessel among wealthy explorers. PATCH: This version has been updated for the item stacking update as well as fixing a few bugs, made the unreachable engines invulnerable, added some anti-ballast flora equipments , more guns & ammo , improved oxygen generator , Extra utility tools and fixed some NPC waypoints. Warning: It might be OP!
U-107 Eisbär
por 76561198053676410
The U-107 was a U-boat that was never meant to exist. Produced by old German settlers on Europa and nicknamed "Ice-bear", she was outfitted for both scout missions as well as straight up war-zones. It also sports a docking hatch with a small scouting vessel.
Wobbegong
por 76561198035390106
Welded together by a desperate crew of boneyard engineers, the Wobbegong is an abomination of a submarine, held together by duct tape and prayers. Having changed hands and parts so many times, it's a useless sitting duck on its own: it boasts a single turret for protection, a dubious power grid, and an engine in desperate need of replacement. Its sole redeeming qualities are the stolen attack drones and salvage shuttle clinging to its hull, ready to be unleashed on unsuspecting targets. --------- The Wobbegong is a carrier-type submarine, meant to be operated by an experienced, fairly large crew - though it can be done with a skeleton crew, barely. Deploy and destroy it as you please. It's priced at 16,500. Special thanks to NIR for creating the light attack drone, as well as help with the wifi components. ***IMPORTANT NOTES*** The NPC pathfinding on this sub should function, but I wouldn't trust it, and they're not good on the drones. The Lamprey and Irukandji (the two attack drones) do not have oxygen vents or generators in them. Even with an open docking hatch, an oxygen mask would be good to have. The drones each have a max effective range of 2,000 meters. Make sure they're parked at the proper docking hatches; the big one at the front, the small one at the back.
DSV Authority
por 76561198052899244
Derived version of the famous Orca. Authority class subs are agile vessels, unreliable engine and reactors with a greater than average hunger for fuel. This is the perfect sub if you want to start a new adventure with friends... or impostor. This version is shipped with : ** FEATURE ** - Backup power grid with four battery that take the relay if the reactor stop producing power - Restrictions are applied on Medbay and Armory (the captain have all the acces right) - The captain can see the % of the remaining power in battery - Alarm are set for any flood/fire in the sub (with contextual text) - Each major room got a pump - Some vent are loose allowing bad crew members to hide thing in them ** WEAPONS ** - Three coilgun (top right, top left and bottom). - A decoy launcher ** ROOMS ** - Airlock acces - Medbay : Two cabinets, two toxin cabinets and a medical fabricator - Engineering : Plenty of storage with a little ressources in them - Security : Filled with weapons and a cell to lock down bad behaviour people This sub is great if you plan to play with few friends. Feel free to let me know if you think of any update you want to see in it.
Columbia Class 2
por 76561198272228387
An upgraded version of an old submarine design on Earth featuring a dual feed rotary cannon and a large amount of firepower all around with dual reactors for redundancy. Also comes with a lockdown system to contain crew and smart doors. Features: -F
Dystopia (Vanilla)
por 76561197960518307
"The DYSTOPIA shines in its flexibility. Although she doesn't have as much firepower than other submarines, with her defending power, possible dangerous encounters are no threat. She has also a big cargo bay, where only a few people have access to. Since there are rumors, that some could turn their loyalty against their crew, the extra security and the brig are a welcome investment. For scouting, the BIRDIE drone could prove to be very useful." Vanilla version of the sub from this link: https://steamcommunity.com/sharedfiles/filedetails/?id=2085497233 Only limited ID access is the captain's cabin. Rest is free to explore. FEATRUES: - Cargo bay. It also has a reception with a shelf, where you can trade crates, if you want to do that. - Waste disposal - Remote drone in a hangar. Open the gate in the hangar first - There's a camera surveillance room and a brig. Thanks to azukominoyashi for the item assembly :) - Searchlights surveillance too - Status monitor IS now linked with navigation terminal. - Nuke and Discharge coils at captain's hand - Some hidden things I guess that's everything for now. Keep in mind, that this is my first submarine. It was quite a marathon, but hopefully everything works. There is 1 railgun, 3 coilguns, 2 electrical discharge coils top and bottom and a bomb launcher. Hopefully it's balanced. If creatures are out on sight, the cap could stop the sub and send a dive patrol, the combat diver needs some work too. :) Or try to escape, the subs maneuverability is surprisingly good
Wrecked Enclosure 2.0
por 76561198345178994
A stealth submarine converted into a low upkeep submarine for starter captains. The name originated from the fact that a pack of these can surround an enemy fleet and enclose them to their doom. Except this one isn't sea-worthy no more.
U-Boat MK-III
por 76561198067441697
My first submarine, made for 1 - 3 players. Enjoy! -DrToffee
S.E.R.E.B Mk.III-X 'Manta Ray' (OUTDATED)
por 76561198844410010
Built off of the 'Humpback'. Made specifically for some friends of mine. First Submarine I've ever uploaded. "The Mark Three, Experimental 'Manta Ray' is a prototype, 'Deep-Submergence Siege Vehicle'; Designed to destroy underwater foundations and hostile naval vehicles. The Experimental 'Manta Ray' is built off of the hull of a streamline, Mark Two, Charlie 'Stingray', allowing veteran S.C Submarine crew members to operate the vehicle with significant familiarity. 'Manta Ray's' are always deployed on high-risk missions. Therefore, each ship is escorted by a single 'Mantis' combat shuttle which can be found docked on top of the ship."
Aegir Mark VS (AS)
por 76561198350372587
Aegir Mark V and shuttle "Hamster" by Alex Sage.
JoJo Accordion
por 76561199617559234
Make your fight with the End Worm even more epic! Replaces the original accordion melody with "Il vento d'oro". Original: Giorno Theme "Il vento d'oro" - JoJo's Bizarre Adventure - ACCORDION by KS Accordion on YT.
Apo-4B Saber-M
por 76561198931319645
This Submarine is originally made by 江奈, Go check it out! Apo-4A "Saber" By 江奈 My mod is just a modification of his submarine. Supports these languages: 简繁中文 English Russian Japanese (Translated by Arkblade) Polski (translated by Frosteusz) Broadcasting system was also translated to English by me, but be aware that translation may not be entirely correct as I do not know Chinese, so I used Google Translate. But the broadcasting system still would be in English. Localization will be ignored when the signal is transmitted to the chat box. size: 68x17m Max Horizontal speed: 51km/h Max Ascent speed: 17km/h Max Dive speed: 19km/h Price: 35000. Recommended crew size: 5 - 16 people. Features alarm system for Fires, Flooding and incoming enemies, Fuel rods depletion, and message for someone entering and leaving armory. all translated to English. Saber has 4 vanilla Coilguns, 2 Heavy railguns and 1 Heavy auto cannon, from EK Gunnery. If you came here from Apo-3 submarine, Apo-4 submarine does not have auto control on Coilguns. It has Two depth charges and Two decoys which you can switch between at any time. Also features two automatic electromagnetic coils, which discharge by themselves when they detect an enemy nearby with frequency of 5 seconds. Ship has a emergency backup circuit to which captain can switch in case of electric compartment being damaged, allowing to continue moving. For the smaller details, I have moved Coilguns a bit, added more extinguishers all around the sub, added one secure locker for every crew member (except mechanic) changed armory lockers in to a bunch of secure lockers (the door is too easy to open to use normal lockers) added a little compartment for clowns in front ballast, and more small details which are hard to remember. it also have seemed that original Saber had automatic control of reactor fission rate, but it was broken, and forced fission rate to be stuck in the middle of fission meter meter, exploding the reactor, so I have disconnected it from the reactor. it is still there by itself, just disconnected. just use vanilla auto control. REQUIRES EK GUNNERY MOD! (the submarine was tested with EK gunnery legacy, not remastered one, but probably should work with it.) Please, if you find any message that is still in Chinese or some part of submarine not working, tell me and I will try to fix it. Hope you like it, enjoy. Thank you for subscribing, if possible, please give me likes and favorites. (Please notice, this is my first submarine modification and I don't know a lot about submarine making yet, and this thing was made purely out of mine and my friends desires on how to improve this submarine.)
Triton
por 76561199000367209
The TRITON Used by the Coalition to detect and intercept rival trading vessels, while they still existed. The Triton still finds usefulness in submarine recovery, or for hit-and-run missions on prominent separatist outposts. Europa's Finest A heavy-duty tier 3 scout submarine, balanced and campaign ready. Offers more features than vanilla subs, with great attention to gameplay and quality of life. The Triton is campaign-built and well suited for any situation that the late game has to offer. - Reliable and fully tested, all systems onboard the Triton are carefully designed and fully functional. - Fully compatible with AI crewmates, traitor modes, other game modes, most mods, singleplayer, multiplayer, etc. - Excellent utility and great support for missions. - Fire code compliant - All flammable equipment has a smoke detector, alarm, and an extinguisher at the ready nearby. - Unique dual engine design, with a customizable auxiliary engine and an optional second reactor to power it. This submarine can travel at high speeds - so long as you have the piloting skills and spare fuel rods for it. - Compact cargo drone is perfect for both scouting ahead of and supporting diving teams, for use anywhere from tight caves to open ocean. - Spacious with plentiful storage for your crewmates and late game neatness. And much more. All for only 28,000mk
Imhotep's Revenge
por 76561198027825471
Designed for hunting crews looking to venture into the deeper waters of The Europan Ridge and beyond. Features include: a large airlock with overhead opening for easy collection of kills, a full medical bay, a forward mounted railgun for "interactions" with the largest of wildlife, self-closing doors, and a dedicated garden. Tier 2 Attack Ship Price: 16,000 Marks Recommended Crew Size: 4 - 7 4 Guns -Railcannon mounted in upper-fore -Coilgun mounted in lower-fore -Pulse Laser mounted in lower-aft -Chaingun mounted in upper-aft Electrical Discharge Coil mounted below Ballasts 2/3 Additional thanks to azekill.diablo for the inspiration I took from his lovely vessle the MR 9 "Murk Rat" https://steamcommunity.com/sharedfiles/filedetails/?id=3549215002 It's one dope boat if you haven't checked it out yet.
Rampart Drydock
por 76561198045638738
A collection of some subs i have made for Paintrip. Most are not made for playing with Bots. Subs intended to be used with: Immersive Repairs Enhanced Reactors Hungry Europans Neurotrauma Barotraumatic (Or any creature mod that cranks up the difficulty)
兵蜂III
por 76561198217389032
原设计:夜雲 小雀III配套无人机,修复了旧兵蜂的炮塔bug,将放电线圈改为自动,整体尺寸加大以解决BOT卡维修问题,并增加了紧急维修系统
Orca 3 T2
por 76561198051926291
The Mid-range of the Orca series, this submarine features four-ballast tank configuration, allowing it to ascend and descend in a matter of moments. Nicely Armed and equipped for an attack vessel, the Orca 3 Tier2 is a capable Tier 2, taking on most of Europe's inhabitants and almost the most dangerous. Priced at 13,500 Mk TIER 2 Version Include : - Not Overpowered, Exterior Hull at 190hp Interior walls à 100hp. - Automatic Type Reactor ARC, with a Power of 10,000Kw. - Medbay with a crafting Gene station included. - Double heavy Motor with each motor at 200RawPower reaching 400Power. - Engineer/Electrician room to check if anything is wrong, there is also a periscope linked to 7 External Camera. - Automatic Battery Backup, charging is Also automatic. Up to 16000Kw stored (120 to 240 seconds). - 4 Pulse Lasers turret - 2 Hatch Top (1 EVA) and 1 hatch Down (+1EVA). - Good AI Pathing. - 2 Drones ready to be used on the back. Thanks to "Zyleand Shipyard Drone Collection" Mod for the drones.
Explosive Vest
por 76561198403708986
A simple mod which adds a triggerable explosive vest! The vest is acquired from the Jovian Separatists at a reputation level of 75, or crafted with a bandolier and 2 C-4 blocks after acquiring the 'Don't Push It' perk.
Additional Ancient
por 76561198020062858
As you can see, this is indeed an additional ancient. Moreover, this monster will cause a lot of trouble if you meet it at the wrong time. The additional ancient one does not rewrite the original one, how cool is that?! . 1. Rarely encountered, this monster can destroy your precious equipment on the submarine just by its presence. Don't let it get close, no one likes an EMP. 2. You can always find out about the presence of an additional ancient by listening for strange sounds behind the hull of your submarine. 3. The monster is quite fast, and releases defensive blood cells when damaged. However, killing it will give you the opportunity to collect good materials! 4. Fortunately or not, you will be able to meet this enemy quite rarely 5. This thing explodes after death, be careful! . P.S.: I haven't checked compatibility with other mods, but I can say for sure that mods that affect spawning won't work very correctly with this one, yes! But it's easy to fix if you know how to do it! If you just want to test the monster, enter the command: spawn siren cursor
The Blue Guppy MK3
por 76561198131472437
The Blue Guppy class of submarines serve as a general purpose utility vessel. Able to be operated with a crew of 1-4, this submersible can complete most commercial jobs your average outpost manager would ask. Its ability to be a cheap, simple, and easy to use vehicle has garnered it as the "workhorse" of the Europan Ridge. Notice: This submarine is a unofficial update to Crumpaloo's 'The Bllue Guppy' I take no credit for the submarine only the alterations made below. Changes: -Added turret hardpoint -Removed depth charge system -Moved bed to the front of the ship and added a cabinet to become Crew Quarters. -Moved cargo to engineering where bed was and added another shelf. -Moved a diving suit to the reactor room and the other 3 besides the airlock. -Added lounge to center access passage. -Tweaked lighting. -Added ID secured arms cabinet on bridge. -Toxin cabinet is now ID secured. -Moved spawnpoints around and modified all cabinet tags to accept items correctly. I wanted the Blue Guppy to be essentially a aesthetically pretty alternative to the dugong that's perfect for starting your campaign, with price and armament being almost identical. List of weapons: . 2 coil-guns: (located top left) & (located bottom left) . 1 Turret hardpoint (located top right) . 1 electric discharge coil: ( located top right) List of Features: . Fabricator, Deconstructor, Medical Fabricator . Stocked medical, mineral, and weapon's supplies . Quick mobility . Smart layout . Operable with small team . Glides through caves that larger vessels cannot Enjoy!
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