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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
植物无需浇水(No Watering)
por 76561198977869627
方便单人游玩体验,种下去的植物生命值永远是满的。 For a convenient single-player experience, the health of the planted plants is always full.
Immersive Repairs - A Bit More Turrets patch
por 76561198273335837
A compatibility patch for Immersive Repairs and A Bit More Turrets. I know nothing about modding this game, thus the patch comes from Deathwish - Companion Mod. Load Order: - Immersive Repairs - A Bit More Turrets patch - Immersive Repairs - A Bit More Turrets
Herring
por 76561199109635655
Solitude
por 76561198235844854
Solitude A small submarine for diving into personal abyss alone. Very compact, adjustable, responsive, optionally automated, sneaky, and durability-oriented submarine design for 1-2 players. Tier 3 Scout class, with a 10.000 price tag (it comes outfitted manually) and preferably to be sailed by an experienced deckhand that braves the underseas alone. Compact Only 1 of every needed room. - Navigation, Turret Control and Drone Control in only 1 room. - Engine, Reactor and Electricity Distribution in another room. - R&R and Storage in a safe, central room. - Small central vertical shaft with upper and lower airlocks with docking. - 2 Ballast tanks to accommodate many rubber ducks! Adjustable Many submarine systems can be toggled on and off. - Turrets Auto-Operate toggles (separate and master switches) - Upper, Lower, Strip, Primary, and Emergency lights switches, with individual light toggling. - Engine power output customization at 20% intervals and a 100% overload switch. - Machinery, Pumps, Lights, Turrets, Battery Charging, Battery Outlet, and Main Power master switches. - Primary and Secondary Engine switches, with an extra muffle switch for low-power, silent movement switch. - Ballast Purge switch right under Navigation Terminal. - All directly in the Navigation Room! Responsive Submarine notifies the player about its status & maintenance needs. - All switches have on/off lights, with some critical ones blinking red. - Dashboard with Fuel, Battery, Oxygen, Turret and Discharge Auto, and Junction Box Integrity displays. - Automatic Lower Diving Lights to brighten derelict workplaces. Optionally Automated Turrets can acquire targets and fire automatically, with the throw of a switch. - Flak Battery (Top), Pulse Laser (Top/Front), and Pulse Laser (Bottom/Front) have each separate Auto-Operate toggle switches, with a master switch disabling all. - 3 shared Pulse Laser Loaders powering both Pulse Laser turrets for extended fodder clearing sessions. - All 4 Electrical Discharge Coils have switches enabling automatic firing at motion detection, whether human or monster. - Zyleand Shipyard Glimmer Drone integrated, complete with direct control periscope and a follow toggle switch. Sneaky All sound and light sources can be turned off to glide past monsters. - All lights, whether interior or exterior, can be turned off to hide in the darkness against seeing monsters. - All sounds, including the loud Oxygen Generator and Engines, can be turned off to fool hearing monsters. - Aux Engine emits sound about half the radius of the Primary Engine, while Muffle switch reduces engine power to 10% of their base values, effectively limiting the sound radius to submarine area. Durability-Oriented Design Extra layer of armor plating on top of Navigation/Command Room and below Ballasts/Engine/Reactor to hold out against top-down attacks and hard crashes. - Junction Boxes and Batteries are collected near the back for easy repairs and hang from the ceiling for maximum protection against flooding. - Upgraded Base hull values on some weak points, such as front and rear glass panes. - All flooded rooms* have somewhere to transfer water automatically and pump it out. - To cater for 1-on-1 backstabbing or clown-personality-self-sabotage attempts, a loose vent and a semi-hidden flood-able room remains on board. Thanks to - Falkner for their Copperhead for tremendous inspiration to build a solo campaign submarine. If you like my submarine Solitude, do give the Copperhead and its bonus special variant Diamondback a try! - Zyleand for their awesome Drone Collection and detailed integration demo! - Agent Delta for their Auto Operate Toggle Turrets mod that helped me build this sub to my liking, although now being deprecated thanks to game devs adding the functionality. - All the tutorial posters on various guides, especially automatic engine adjustment, submarine sound viewer, engine muffling, slow light fade in-fade outs, etc. that can't be easily found on stock submarines to learn from. Problems and Recommendations I've started building this sub about a year ago, with most construction being done in the first dash and some small stuff added later during a long campaign testing, finally getting the last polish since I'm pretty much losing focus on improving it despite still using it. In this time, the Auto Operate Toggle Turret mod got deprecated and I managed to implement the Glimmer Drone from Zyleand directly into my sub, removing the need for dependency for those who like it as such. But there are probably still some problems remaining with the submarine, and most likely some other fine additions that could be done easily and would come naturally that I haven't thought out. Please let me know in the comments about the problems and recommendations you have.
T.S.M MISSIONS FORK
por 76561198102417277
Fork of TSM Missions SOLELY to fix the EYI Appendages for eahi-bpsg/bounce Baro currently does not allow overriding husk appendages it seems, any patch I made simply removed the limbs and joints and did not work, so I have to fork the entire damn mod to fix 3 files. Need original TSM mod subscribed to (but not enabled) if using other mods like CBRN or Kyushu Arsenal
Bandolier Updated (Vanilla Buffs)
por 76561198076229776
Changes: - Bag slot instead of outerwear - Mobilecontainer tag to store in bag slots insde cabinets - 4 slots that hold only ammo - 1 slot for large weapon - 1 slot for small weapon Version without vanilla buffs Original mod
Artie's conventional weapons 40k (deprecated)
por 76561198280340570
i decided to add some more conventional weapons to the 40k mod because they seemed lacking autopistol: same as autogun but has increased firerate and decreased accuracy braced autogun & heavy magazine: near direct upgrade to autogun better magsize,firerate and damage but only uses back slot KICKBACK 0.3 GUAGE & 120MM SHELL: PROTEK DUH LI'L UNZ
WH6-L5 防卫者
por 76561199232816053
“这就是堆老旧过时的废物“ 基于座头鲸级改造而成的区域防卫艇,配置:潜艇后部装配有两组交替式联装激光炮塔,尾部和腹部装配有电磁线圈,前部为两门速射加农炮以及一门联装固定式轨道炮,引擎为一台“气旋”引擎具备极高的机动性
New Earth Pack
por 76561198975243713
+Alicorn+2+
por 76561198200033122
Just a personal ez-mode setup with some small changes and extra items. The mandatory items are just part of the additions, and their priority drops from top to bottom. Pick and choose what you need! If you don't select any, it's just a basic, no-thoughts-required boat conversion.
Robotrauma EK Medical Patch
por 76561198203490047
It's simply a version that works with the Robotrauma Medical Tweaked mod, the Arc Welder threw me in for a loop before looking into how Joshin did it and found out it needed some code for said arc welder to even APPEAR in the medical menu, have this above Robotrauma and EK, or not, I have no idea where you put this damn thing
Mongoose(Deprecated)
por 76561198150921899
-This was a test release, and is a fully functional submarine. That is no longer being worked on, unless game breaking bugs showup with the sub, it will most likely not be updated. Sub type- Transport(Tier II) recommend crew size 3-5 price 21000
Oops No Stations - Easy Mode Addon
por 76561198214594327
Lacking fuel or resources and want a lite couple of additions to make OopsNoStations easier? Then I've got you covered. Simply put, this addon adds 3 new items, one fabricated item for infinite power (with a catch) and 2 vending machine items that can help you get the basic resources rolling. Please note this is an Addon, while the main mod is technically not required as this only adds new stuff, this is intended to be used alongside it, you can install this mod at any time. Main Mod Workshop Link
Minesuk
por 76561199128415931
haha funny minecraft barsuk i did minimal testing so there might still be some issues a little janky with bots they might get stuck somewhere Minecraft DLC by "squidd"
Mini Suk
por 76561198356393321
Barsuk themed respawn shuttle Made for barsuk stack
SPEEDWAGON
por 76561198165436108
Jotaro sheltered here in part 6 -Automatic discharge coils -Silent Mode -Automated reactor -Nice convinient shuttle which has coilgun attached (appr. 10 minutes of battery life) -Prison room
#2-384 Sentry destroyer
por 76561198389045106
Conventional attack ship, excellent armor layer and large firing angle main gun. However, the internal space is still crowded, and the space of the ballast tank is occupied in order to deploy the full set of equipment. 25x8 compact space, although the sentry tower is small, it has all kinds of internal organs. There is a problem personnel detention room on the bow, which can be used as a cargo warehouse in free time. The upper and lower hatches adopt alien technology to prevent the inflow of external water. After a period of research and Analysis on the fallen star ship, Europa alliance has some basic understanding of such alien creations, but based on the confidentiality clause, the alliance will not disclose too much information. . . . 1.02 Optimization of ballast tank parameters 1.01 Fixed some bug
Flounder (PvP)
por 76561198000507002
A PvP ship designed for small crews and fast games. The shape of the hull makes it so that when one Flounder pins another the hulls form a passage between the airlock ensuring games go to boarding quicker. Be ready for boarding. The docking hatches are automatic and can not be undocked once attached to another flounder. Each class has its own ID locked safe with items specific to its role. I know the blindspot on the guns is big and thats on purpose, i don't want ship vs ship combat, go strait to boarding. Team size: 2-6 Comes with 6 version for PvP (Coil, Laser, Chain, Rail, Twincoil & Flak) and a version for campaign. The campaign variant rivals the Dugong with its lackluster storage capacity, horrible blind spot that creates a reliance on decoy depth charges and no fabrication. At least you get a deconstructor and both pathing works.. Link wifi components to chat if possible.
50L1-TUD3 Transportation
por 76561198021086485
Welcome to the 50L1-TUD3 Transportation vessel, also known as Solitude. Here at Solitude, we pride ourselves with delivering high quality services and comfortable amenities. Guests will able to be enjoy Europa in all of it's beauty with our delicate Observatory with front row seats. Fitted with a moderate cargo bay, allowing customers to transport their goods to all over Europa safely with us. Prisoners aren't left out and are treated like kings here at Solitude. Check out my other Sub(s) Dandelion - Small. Corsair - Medium and light weight. Kail Terra - Large and well defended. 50L1-TUD3 Transportation - Large transporter. Special Thanks DarkRider - Tester r4d6 - Tester WorkingJoe - Tester Leonidas - Tester Lepiromano - Tester Panman - Tester Jade Harley - Tester Rokvach - Barotraumite
The Plague Rat 2.9.5 extended
por 76561197963051688
Friends wanted me to extend this one , so here it goes , minor tweaks and added text to the relays so you know what to priorities. All credit goes to Doge the biologist for making the sub in the first place.
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