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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
GM台风-山竹级
por 76561199082845515
"霸王1613",这是她的代号,正如其名,她是大动荡中吨位最大,火力最强的军舰,是木卫二第一艘真正意义上的战列舰 ;大动荡期间,为了歼灭上台的革命政权,GM军工设计并制造了山竹级,她的出生让GM所在地区的内战被彻底改变,没有任何一艘舰艇可以击败她;大动荡后,巨大的吨位和火力让她的维护费用成为了一个天文数字,如今大部分山竹级在GM的港口静养,但GM也没放弃对她的升级维护;霸王,这是她的名字,毁灭,是她的职责
Mechatronics Engineer
por 76561198366208226
A half-assed "custom" mod that puts both the engineer & mechanics talents under one job, seperate from the main jobs. You get 12 standard talents (a mix between engineer & mechanic), as well as all the talent trees of both jobs (totaling to 6 talent trees) Is it balanced? Lol, no. Stole image & icons from Bobingabout's Technician mod (This mod is meant for personal use, so :shrug:) Link to Bobingabout's Technician mod https://steamcommunity.com/sharedfiles/filedetails/?id=3005601677&searchtext=Technician Ripped code out of Rowan's Merged Talent trees but updated again mod (the original mod belonging to Frost Jack) Link to Rowan's updated Merged Talent Trees https://steamcommunity.com/sharedfiles/filedetails/?id=3236453165 Link to Frost Jack's Merged Talent Trees https://steamcommunity.com/sharedfiles/filedetails/?id=2839577588
Remorita
por 76561198361310755
A range of customization options are available. This Remora model has had the bottom drone removed, with a smaller ballast attachment fitted and an airlock installed in the fwd access shaft. It has a separate emergency lights circuit and an auxiliary engine. The ballast can be jettisoned to get an additional docking hatch, or lower gun range. The command room has Aux Power and Engine status lights, and the top hatch can be manually opened and closed (at your own risk!). Price: 16,000 mk Tier: 2 Class: Scout Crew Size: 4-8 Max Speed: 22km/h > With Aux Engine: 27 km/h Ascent / Descent Range: -17 to +14 km/h (NBL 0.41) > With ballast detached: -18 to +8 km/h (NBL 0.67) Weapons: 1 Double Coilgun (bottom) 1 Single Coilgun (top right) 1 Large Turret Hardpoint (top left) 1 Depth Charge Launcher 2 Electric Discharge Coils (1 under rear ballast)
SCP-714
por 76561199510759896
Several components have been changed in this mod. Namely, the mod has been translated. To spawn an object, open the console on F3, write enablecheats, then write spawnitem "SCP-714" inventory - without quotes, select via Tab. Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2145679354
Obstruct Vision
por 76561198259132994
Your vision becomes the same as when you put on a diving suit.
可选型穿梭艇系列
por 76561198976257716
2023年由MeetCraft公司立项的袖珍型辅助作业穿梭艇(TAOS),立项之初的主旨是为公司麾下的中大型船只提供一个多用途穿梭艇,用以辅助完成各项风险活动,提高水下队员生存率及完成任务之效率,其中还包括一艘用于运输后备船员的强化型运输穿梭艇,以大幅提高后备船员到达母舰的效率及成功率。
Comfortable Steel Cabinet
por 76561198060656659
Re-Uploaded due to an error I made. Simple Mod that makes the "Large Shelf" Outpost prop into an actual container similar to the Large Steel Cabinet, I saw it and fell in-love with it immediately, so I set out to make it usable.
BetterSurgeon
por 76561198966957497
Alternate outfits for NT Surgery Plus. Adds a male and female outfit for the Surgeon. I refuse to elaborate further (I have typed this exact message out 30+ times).
Europa Class Ohio DSD
por 76561198405720744
BIG_HEAD_remote_shuttle
por 76561198045993389
BIG HEAD remote - челнок для подводной лодки BIG HEAD BIG HEAD - простая и дружелюбная для новичков лодка. Подходит для любой стадии кампании. Рассчитана на 4-6 человек Добро пожаловать. Ссылка на саму лодку https://steamcommunity.com/sharedfiles/filedetails/?id=2814290342 BIG HEAD remote - BIG HEAD submarine shuttle BIG HEAD is a simple and beginner friendly boat. Suitable for any stage of the campaign. Designed for 4-6 people Welcome. Link to the boat https://steamcommunity.com/sharedfiles/filedetails/?id=2814290342
[EK] Bruiser
por 76561198351686733
---------- "Lore firendly" description ---------- "One of the few still functional heavy duty Coalition submarines, capable of decimating anything in its way, be it a submarine or a deep sea creature. That said, its design is still flawed, leaving it vulnerable to fast targets and making any hull breach a deadly scenario if not dealt with immediately, in the end leading to its manufacturing being stopped. Multireactor design, hard maintenance and low mobility make it challenging to operate without proper knowledge for an unexperienced crew. Comes with a multi-purpose drone attached to it, allowing to complete tasks where speed and small size are a necessity." ---------- General description ---------- A submarine made with the use of a bunch of EK Mods. Tried to utilize the most they had to offer, because i dont often see them being used in any considerable way. Small ballasts mean the lack of vertical mobility and barely any capacity to stay afloat if any water is present. Relatively low acceleration and deceleration make controlling it quite tedious if the caverns become too small and force you to move diagonally in tight spaces. Slow speed makes it vulnerable to fast targets and forces you to engage almost all types of enemies with no hope of running away without a fight. Loud machinery and pumps, working always, make it a particularly bad option for stealth. Lots of firepower allow it to shred through any enemy that comes close, but on the downside massive ammo consumption leads to huge expenses when said ammo needs to replenished. ---------- Energy systems talk ---------- Due to massive power consumption the sub has 2 reactors installed: Diesel generator integrated into the engine ( Max Output ~10000kW ) ( Fuel Consumption Rate = 0.3 ) Thermonuclear reactor in the bottom right compartment ( Max Output ~9000kW (depends on the type of fuel used)) ( Fuel Consumption Rate = 0.1 ) Idle energy consumption ~5500kw (Largely depends on the battery and supercapacitor charge speed) Active energy consumption ~10000kW (Depends on the same factors as above) The submarine has preinstalled emergency batteries that are located in the left side of the Junction box room. From start their charge speed and power output are roughly the same, allowing it to very slowly build up charge. At maximum charge speed when idle the power consumption skyrockets up to 10500kw. Maximum charge ( 30 MW/min ) allows the submarine to stay idle with power grid online for 5 minutes and above, turning off all pumps ( they are constantly online with a -100% suction rate ) and other minor machinery can increase that number up to 10 minutes. Current battery charge in kilowatts is shown in the Control room under the junction box on the left. Small battery in the thermonuclear reactor room allows to minimise power surges when changing fuel. Both reactors can be controlled at a distance. The seat on the top row of the engine room gives control to Diesel generator. A button nearby is used to trigger a fire sprinkler in case of a fire in the engine room. Reactor control panel located outside of the active thermonuclear reactor zone allows to control all aspects of it while being safe from exposure or an explotion. The reactor door provides enough strength that a complete meltdown will be mostly contained inside the active zone, leaving the operator alive but with high dose of radiation. A Periscope nearby allows to see through the camera what is happening inside the active zone without the need to open the blast door and potentially put yourself in lethal danger. If meltdown is about to happen, an alarm will sound. A red indicator light will turn on if the active zone has dangerous levels of radiation inside. If both reactors run out of fuel at the same time, an alarm will sound near both reactors and inside the Control room. A big amount of junction boxes and buses of any kind require a lot of attention and a good knowledge of their locations is a necessity. The readins in Control toom under the secure locker allow to see the current Power Output of the sub ( Green value on top ) and current Power Consumption ( Yellow value on the botom ). ---------- Weapon systems talk ---------- The submarine has a lot to offer in terms of firepower... The right side of the gunnery features a stand for depth charges and 2 Loaders. The left loader launches a charge near the bottom left airlock, the right loader launches a charge right under the Engineering room. While not particularly useful on such a slow submarine, there are some use cases for them. On the right from the ladder you can see several Railgun control mechanisms. -The periscope allows to see the surroundings in real time and makes taking out small and/or fast targets with direct fire way easier. -On the left of the periscope a Sonar-Targeting System is located. Using the thrust vector on the screen allows to turn the Railgun in the direction it is pointing, making firing at distant large targets way easier without the need to engage them in close combat. Railgun itself is capable of firing twice as much rounds as a normal railgun would in the same timeframe but at a cost of almost double energy consumption per shot and a great load from the supercondensator on the ship's grid. due to lack of other defence options on the bottom of the sub, it is advised to use double shells to deal with small targets relatively fast. The the left of the railgun loader is located the Heavy Autocannon loader and its periscope. Being the main cannon of the ship it can easily shred anything you point it at, especially considering the special ammunition options the Mod provides. Every shot takes some power from the supercondensator, creating a need to shoot in short bursts up until full charge speed ramp-up. On the left side of the gunnery 2 loaders and periscopes are located. The loader on top is used for the Rotary Chaingun near the bottom airlock. The bottom loader is used for Mining Laser on the bottom right. While not a good offensive tool ( and en expensive one at that ) it is a great way to break ice spikes and rocks and potentialy dig minerals that the ship might come across on the ocean floor. If the Supercondensator's charge is below a certain threshold ( 20% for the HeavyAutocannon/Chaingun, Singular shot for the Railgun) a beeper will turn on. ---------- Misc. things ---------- The airlock doors have to be opened and closed manually. The pressure sensor will light up a red indicator light near the airlock entrance if there is high pressure inside, meaning the door is open or there is a major hull breach. The button near the indicator light in the Control room is used to trigger the Sonar-Kinetic pulse on the tail of the submarine. Climate controlled crate racks in the medical room and the Cargo room make transporting explosives and chemicals safer, but only if they have power. A drone is supposed to be attached to the bottom dock of the ship.
ZERORX单人完美修改版
por 76561198377052374
速度一流,设计时尚,舱内生活维持系统优越,这种潜艇是富有的老资格联盟舰长们的最爱。
QZD-Shensu
por 76561198103491785
(Because of the version update, the submarine has been modified, and the picture is not accurate.) Another version of "Orca", scout multi-purpose submarine (Q-submarine, Z-scout, D-multi-purpose), is equipped with four more coilguns. The advantages of this submarine are six coilguns with excellent shooting angles, excellent maneuverability, and various types of submarine equipment and submarine armaments. This allows it to face various situations and tasks flexibly. Please note: Compared with the prototype “Orca” of this submarine, due to its availability and price reduction, in order to balance it, the rate of fire of the coilguns is significantly reduced, and the performance of the supercapacitor is significantly reduced. Be sure to use the excellent maneuverability of this submarine flexibly. Submarine details Name: QZD-Shensu Price: 8000 Class: Scout (multi-purpose) Recommended crew size: 3-11 Recommended crew experience: Beginner Tip: In order to use this submarine, please select this submarine (QZD-Shensu) in the game settings after subscribe. This work is still modified based on personal experience to improve the experience at the beginning of the game. Please leave me a message to me for feedback with any problems while using this submarine. If you like it, please rate, favorite, and share it with others, thank you!
[PESD] Neptune Station
por 76561198316798946
Please read the description on the Steam Workshop! In-Game Description: Developed as an all-around outpost for basically every possible need, Neptune Station provides the full stationary experience with a wide array of features to enhance your gameplay. Please note that its weaponry sucks and it lacks resources but it has plenty of ore and it has maintenance shafts which will help drain any leaks. It even comes with a prisoner area with some actual thought put into it. Also features an R-29 freighter for cargo transport. In-Depth Description: Cost: 35000 Top Speed: 28kmh horizontal | 12kmh vertical Neutral Ballast: 0.5479 Items: 2222 Shadow-Casting Lights: 43 Total Volume: 15,167,488 Armament: 4 Coilguns, 1 Railgun Features: 1 Flush (and observation cams) Security Checkpoint (controlled by the captain and features an item search) Decorative Entrance Area (features functional items behind their decor counterparts) Cap/Sec-Only Reactor (deteriorates very slowly) Prison (5 cells) Maintance Corridors (poorly lit) Captain's Office (a bit small) Surveillance Stock R-29 Freighter (Mining Purposes) Medbay (has safe medicine for non-doctors) Large ballasts & definitely not illegal hangouts 1 Automatic Turret (bottom left) How to Prison: *Security* If someone commits a crime, stun them / paralyze them and take them to their cell. Remove all their items except their headset and put the items in the safe that matches the cell they are assigned to. Watch them and make sure they do their work and do not misbehave. When their work is done and they have not misbehaved then you can escort them to their items, remember that their relevant cell card has access to the same-lettered safe. The standard prison sentence is 10 steel bars. If you want, you can have them deconstruct and craft other things for you, and to aid this there is an item transfer system between a deconstructor and a steel cabinet as well as droppers. If the prisoner(s) are rioting, you can throw stun grenades down and then enter the prison to arrest the troublemaker(s). This is best done by having the grenadier throw one down from above and have a security force waiting outside the door to enter when it goes off. Use Handcuffs and Stun Batons for general detainment, but you may use Paralyxis on extreme troublemakers to keep them subdued until you want to cure them. *Prisoner* Cooperate with Security and make 10 steel bars or other products to be released. Don't try to riot or escape without a plan. Once you enter the prison, you should be in one of the lettered cells. Put on the Toolbelt in your cell and equip the mask, uniform and ID card inside that toolbelt. Your identity will now be protected and you will be listed as Prisoner . Once your sentence is over you can reclaim your items from the relevant safe with security supervision. How to Security Checkpoint: *Security* Your job is to watch whoever is coming in and out. You may communicate through the terminal. You have buttons that allow you to open the side doors or a hatch that will very quickly kill and flush everyone in the room below. You must always have one person at this station at all times if there are people going through or respawning and coming in! *Civilian* To pass through the airlock, request that Security has someone on the job so they can let you through the doors. Cooperate with them and don't cause any trouble and they will let you in. If you're leaving, announce this and your purpose over the radio. The airlock is to the right and the ship is down. This ship is somewhat WIP and I have sunk 15-20 hours into creating it. As such it might be buggy, broken, etc but I am willing to modify this station based on your suggestions. I'm also willing to sit with you to explain some of the more complicated parts of this station as it has a lot of unique features. https://discord.gg/gNTrJZQ Onyx#0460
Dugong Upgrade
por 76561198038953303
Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key. Added 3rd coil gun, fabricator, medical fabricator and deconstructor. 4 coilguns version: https://steamcommunity.com/sharedfiles/filedetails/?id=2245353562 6 coilguns version: https://steamcommunity.com/sharedfiles/filedetails/?id=2246377427
Turret Assemblies
por 76561198042264074
DISCLAIMER: These turret assemblies are WAY out of date, they were published over 2 years ago but still work as intended as of January 2022. However these are no longer necessarily the most efficient designs due to the addition of the concatenate function which may be used to reduce component count on all lower deck turret designs. Examples of various turret functions possible all designed to cause no issues when played online. Wires are color coded based on signal type. All examples can be combined into one with some editing and multi turret examples can be infinitely expanded to include more than 3 turrets. White alters component state Red - end output/power Blue - system input Orange - state out Green - logic gate output Black - math output Brown - constant signal. Comes with Ammo counter, Burstfire, and Coaxial assemblies. Other assemblies are there for example on how to set them up since it's easier to setup than copy/paste. Example sub has following examples: Button select Ammo Counter Burstfire Zeroing Coaxial Rotation Select Shared Rotation Select Cycle Select Terminal Select Direction Select Any questions feel free to ask in comments. These are just the systems I've seen people ask for help on in the past so I made them all as user-friendly as possible and grouped them in one example. Most systems are drop in place in any order with the exception of the coaxial turret which has a very specific wiring order.
Vengeance Redux
por 76561198273595898
The Vengeance was built from the ground up for combat. She is well armed and has few blind spots. She features 5 Coil guns, 2 Rail guns, 2 Depthcharge launchers and a minisub. She also features a unique Brig that has an elaborate prisoner execution system. The Brig can also function as an auxiliary ballast with its prisioner still locked inside. Have fun.
The Bellv34
por 76561198154280406
A very small, simple and heavily reinforced submarine.
Silver carp
por 76561198109867778
The Mograine Industries are glad to introduce its new brand submarine, the SILVERCARP! What is a SILVERCARP? It is a simple shuttle for rescue, repair and maintenance missions! It's main feature is the small-size nuclear microreactor, with which you will never get low on energy. SILVERCARP has everything for it's purposes: diving suits, tools, medicines. For needs of self-defence every SILVERCARP is equipped with electric hull, which is can easily cook any small to medium danger (such as a some carnivore shrimps or pirates), so you will not be helpless when horrors of the deep are coming. Buy SILVERCARP now - and find some valuable silver crap in a ocean!
USS Silver Bullet Mk.2
por 76561198043962157
This Sub has everything your need crew needs to survive.
Combat Overhauled Legacy - Unlock Outpost Guns
por 76561198324987544
Quick patch for COL that allows you to steal guns from downed outpost NPCs. Will be updated at my discretion. Load order shouldn't matter.
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