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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
CSonar (Outdated)
por 76561198016731120
No-Nonsense Airlock
por 76561197966299106
A simple airlock that won't frustrate you. It only uses one component on each door with no interlocking or complex logic. A little bit of water will get in if you go too fast. That's what pumps are for. Its just a single delay component on each door with "reset when different signal" checked. 1 component and 2 wires per door. One of the nice things about this airlock is it always closes itself after a while. A lot of boats start to sink if the airlock is flooded, like the humpback or the barsuk. This door setup also works well for security doors or any other door that should normally be closed.
唐级攻击型核潜艇
por 76561198317433613
此舰原名APO-4A,在一场惨烈战斗中被报废。后经一位陈姓中国工程师主持的现代化改装,现以全新面貌投入木卫二战场! 火力配置:5常规火炮+2轨道炮+2水雷投放口+覆盖全舰的自动线圈,真可谓武德充沛,新加入的泽兰攻击无人机更是如虎添翼。 防御配置:3层装甲+反丘脑泵的组合防护让你不再惧怕那些凶神恶煞般的木卫二原住民,是时候反客为主了! 机动配置:拥有备用电源,极速35+。中规中矩 综合配置:该舰拥有中央火控+中央监控系统。生活配套齐全,和那些在木卫二贫困线挣扎的大多数破烂潜艇不同,种植园+图书馆+餐厅+隔音卧室使得该舰生活质量极其优渥。 PS:本舰载货46箱,由于大量现代化改装导致预算超标,舰长们没法首发驾驶该潜艇。但是一旦出击足以让木卫二的牛鬼蛇神们胆寒颤抖!
Just a collection of posters
por 76561198181657443
Just a bunch of posters you can buy at stations for SPC
T-700
por 76561198081262090
T-700 по истине обладает титаническим запасом прочности, затопить такого гиганта задача не из простых, имя на своем борту множественные системы вооружения, как беспилотного так и управляемого дрона с вооружением противнику придется не сладко в случае боевого столкновения с T-700. Подводные лодки проекта Т-700 "Шмель" могут эксплуатироваться в любом районе Мирового океана в любых метеоусловиях, в мелководных и глубоководных акваториях. _______________________________ T-50 "Мошка" - https://steamcommunity.com/sharedfiles/filedetails/?id=3066182357 Т-100 "Пчела" - https://steamcommunity.com/sharedfiles/filedetails/?id=2806563499 T-200 "Ястреб" - https://steamcommunity.com/sharedfiles/filedetails/?id=3373826921 T-300 "Стрекоза" - https://steamcommunity.com/sharedfiles/filedetails/?id=2847694821 T-400 "Хамелеон" - https://steamcommunity.com/sharedfiles/filedetails/?id=2898797425 T-500 "Дельфин" - https://steamcommunity.com/sharedfiles/filedetails/?id=2847694551 T-600 "Скат" - https://steamcommunity.com/sharedfiles/filedetails/?id=3062857445 Т-700 "Шмель" - https://steamcommunity.com/sharedfiles/filedetails/?id=2804280248 Т-800 "Слон" - https://steamcommunity.com/sharedfiles/filedetails/?id=2800123589 _______________________________
Selkie Mini Sub VII
por 76561198889422299
Version of Selkie with its own reactor, discharge coil and coil gun. Also features Depth charges, Fabrication, Deconstruction, Medical fabrication, Overdrive and plenty of storage! Basically an entire submarine in a small package for when you feel like doing something solo or with a friend or 2. Have fun!
Typ VII/C German Submarine
por 76561198193395205
The iconic german "Typ VII/C" submarine, known for it´s excellent offensive capabilities and nimble handling. Dives fast, packs a punch, stops on a dime. But dont get fooled, real downsides are the mono-hull, weird electricity deteration and the lack of comfort and bilge. Welcome to my first handmade submarine! This beautiful piece of steel is my try to make a german sub just with vanilla items. I´ve read long threads, tried to optimize and that´s what I came up with. Also I´ve adressed the difficulty, added flaws and downsides, but gave it some good stuff too. What it can: It´s a fast, agile sub wich can navigate around with ease, fast diving speed, excellent acceleration and enough power to energize a small town. The offensive capabilities are enormous, large gun arcs, most areas covered, plenty of ammunition. You can shoot wherever you want, whenever you want and crush the Xeno´s before they can reach you. It´s designed as an assault sub, just like it´s german counterpart, and that´s what it can best. You have strong pumps, idiotproof airlocks and invulnerable wire management. Your electrical infrastructure wont be a problem besides the junkboxes. Also you got batteries and capacitors, unless someone is sus theres no way a single power spike will blow you up. Basically you can be the sigma predator! The downsides/flaws: The biggest problem is the linear hull setup with a mono-hull. If your gunmen sleep and you get flooded, you have a real problem. Rooms can become unaccessible due to flooding, items which you may need too. Be careful! The electric system/junkboxes are early 20th cen technology. They randomly start to break down, the breakdown timers are fucked up and your engineer has to be aware of them ALL THE TIME. Teamplay is necessary! Your reactor always needs at least 2 standard rods inside, or your power will drop! The gun arcs, escpecially the rail gun, can shoot the hull! Your gun officers have to watch out for that or your entire hull gets destroyed. The coverage of your very bow and steer with guns needs teamplay. You cannot see far enough, so another crewmember must tell you the targets. And then there´s the flooding management. You dont have a bilge, so every drip of water must be pumped out. You loose the pump, you cannot let the water drop down. Flooding is a real danger in this sub! Features: - automated flooding, fire and oxygen system with huge alarms and countermeasures - automated, idiotproof airlocks - a fully LMB-switchable, 4 angle camera setup to cover every approach direction - immense firepower, water bombs, Flak-turret, a huge railgun and switchable miniguns below your sub - status monitoring integrated in handheld items and the navigation panel - all needed machining items - huge ballast tanks - maintenance free wire/signal component system - automated reactor meltdown alarm and a switch to countermeasure from commando central I´d be glad to get some feedback, since it´s my first sub! Feel free to criticize, I´m looking to adress it and solve the problems as soon as I can! :)
Medicinal Grow Room
por 76561198113248419
A room full of happy little bushes to help deal with the horrors clawing at the hull of your submarine, remember not to sail and smoke;)
自检测丘脑水泵Automatic detection pump
por 76561198840991921
自动检测丘脑的水泵+引爆装置 Automatic detection of infection and detonation
Normalized Quality(Obselete)
por 76561198044017665
This mod has been made redundant due to an update of the game fixing the issue. Ever had an item recipe ask for a specific item, only to realize it only works with the base quality of that item, and not Good, Excellent, or Masterwork versions? Well this mod does one simple thing, it allows you to package those items(regardless of quality) into a bundle that does nothing on it's own, and then deconstruct that bundle to get the base quality of that item. Works with Batteries, Fulgurium Batteries, Oxygen Tanks, Welding Fuel Tanks, Fuel Rods, Thorium Fuel Rods, and Fulgurium Fuel Rods. Known to help with issues in: EK: Armory weapons and ammunition (Laser Rifle Cell, Gauss Rifle, etc) Gene Splicer+ Omega Gene Splicer (requires basic fulgurium fuel cell, though the mod dev knows of this issue) Feel free to let me know if you come across a mod that has the same issue of needing a basic quality item, I can add it as long as it is a vanilla item.
CC Onslaught
por 76561198020989973
No mods required, this is a complete vanilla sub In-game description: "A lengthy attacker featuring tons of firepower, high mobility, multiple electrical discharge coils and depth charge tubes, battery backup, ship-wide flooding and intruder alerts, an artifact holder outside and a combat shuttle which can be used to explore smaller spaces or aid the mothership during battle. Experienced captains are recommended since the front of the sub is made out of glass to improve visibility, thus careful steering is needed." That pretty much sums it up. The mothership has 8 coilguns, 4 railguns, 8 electrical discharge coils and 4 depth charge tubes while the shuttle has 2 coilguns, 1 railgun, 2 electrical discharge coils and 1 depth charge tube. Batteries can be toggled in the command center, as well as the coils and gun lights. There is also a periscope right next to the nav terminal which is connected to searchlights. Push one of the 4 buttons to switch to a different searchlight. Toxin cabinets can only be opened by medics or the captain, same with the armory which can only be accessed by security and the captain. Intruder alert: Emergency sirens with red lights will go off if an intruder is detected anywhere on the ship (not on the shuttle tho, that one has its own siren). The room which contains an intruder will have red emergency lights on. In the command center, a red light will indicate which rooms contain hostiles. Flooding alert: Alarm buzzers with blue lights will go off as soon as at least 1 room is flooded (same situation with the shuttle as above, it has its own alarm). If at least 3 rooms are flooded, additional sirens with blue lights will go off, signaling the crew that there is most likely a severe hull breach. In the command center, a blue light will show which rooms are being flooded. Overall im pretty happy with how it turned out. Its a powerful sub, but it definitely has its weaknesses (glass in the command center and shuttle, reactor being pretty exposed). Edit: Latest update made the battery switches also turn on some ambient lights outside, in the airlocks and in the ballast tanks. They dont need power so feel free to keep the batteries turned on
FishSub (PizzaTeam)
por 76561198361747134
The submarine in the style of a fish) is suitable for passing the campaign or just having a good time with your friends)
The Argo with Shuttle
por 76561197971285618
The mighty Argo transport sub. Equipped with copious amounts of cargo and ammunition storage space. Armed with two coilguns, a railgun, and two lower shockers. Fabricator and decontructor, but no medical fab. PLUS, a fully equipped shuttle. Truly, it's a sub to die for.
Ballast Box
por 76561198145887671
After years of grueling effort, our financial researchers made a revolutionary breakthrough.
Coffin One
por 76561198045118865
Meant as a defense for the main ship but can be a decent means of traveling in small spaces. Just know that if it goes down its your coffin. Drone and Shuttle
Merrow III
por 76561198144335622
The Merrow III is a highly modified Selkie, built to house all crafting machines and a decent armament while remaining small and maneuverable. Modifications include complete rewiring of the vessel, addition of a reactor, fabricator, deconstructor, medical fabricator, and two coilguns (one on the top, one the bottom). I also added shuttle bumpers to the front and the bottom hatch, inspired by the S.I.N Scythe Class Shuttle on the workshop. If you want a modified Selkie without the unnecessary bells and whistles here, I`d recommend it. Find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1798164606. Top speed horizontally is approximately 40 km/h, and top descent speed (when the hull is intact) is 15 km/h. Any feedback is appreciated. Changes made from the model I to the model III can be found in the changelog (warning: very long winded. TLDR: The Merrow III is harder, better, faster, stronger than the Merrow I).
Atolla Mk 2
por 76561198053691407
The Atolla "Jellyfish" Research Vessel Iis designed for ruin exploration and artifact containment. It features an expansive laboratory complete with all the necissary components and substances for experimentation. A lower Coilgun has been mounted as well as improved hull integrity to the lower lab for improved functionality over its predecessor.
Huskable - Apocalypse
por 76561198895032761
Huskable Collection There is no safe station. Requires to work. Apocalypse takes the original Huskable concept to its extreme. Every time you dock at a station, there is a staggering 50% chance that a station NPC will become infected with the Husk. With four possible infection starting stages, you never know what you are going to find. The next station could be completely fine—or already on the verge of becoming a nightmare. Features: 50% infection chance every time you dock at a station Leaving and returning gives another chance at infection Four possible infection start stages create different levels of threat A 50% chance of receiving the warning: "Something about this station feels wrong."
Swamp Knight
por 76561198018999463
Tier III Combat Submarine Price: 60,000 Crew: 6–12 (can also be operated solo in single-player; tested) 4× Coilguns – fixed mounts, cannot be replaced, share a common ammunition supply 2× Large Turrets Automatic Reactor Control (can be disabled) Automatic Power and Battery Management (can be disabled) Automatic Discharge Coils (can be disabled) Combat Drone
DronePack
por 76561198020062858
A simple mod that adds a couple of new enemies, eggs, and related missions!
NT Pharmacy CN
por 76561199623640221
NT Pharmacy的中文补丁, 文本来自于“NT Pharmacy 自用汉化”,感谢作者@漓九云。 汉化了新增的内容
Enhanced Armaments Fuel for the Fire Expansion汉化补丁
por 76561198999275979
自用汉化。沿用了“你好”的汉化,在此基础上补充了缺漏,顺带润色了一下。
Simple Clean Red UI
por 76561198111337338
Tired of the original Barotrauma UI? Or just want something new & fresh? Try this out! The Simple Clean UI collection! A collection? I only see one color here! And you can't be more right, voice in my head! This is in fact the RED version. To see the other colors, here are some links: Red: https://steamcommunity.com/sharedfiles/filedetails/?id=3654622979 Blue: https://steamcommunity.com/sharedfiles/filedetails/?id=3654623608 Green: https://steamcommunity.com/sharedfiles/filedetails/?id=3654624147 Yellow: https://steamcommunity.com/sharedfiles/filedetails/?id=3654624680 Purple: https://steamcommunity.com/sharedfiles/filedetails/?id=3654622196 No color: https://steamcommunity.com/sharedfiles/filedetails/?id=3654625164 But what is actually this mod? This mod simply changes a lot (if not all) of the Barotrauma UI with a handmade UI in a modern style. This might not fit the Barotrauma universe, of course; it exists just if you want something clean without a lot of details. If you're experiencing issues, put the mod above every other mod in your modlist. If you're still having issues, write a comment. ⚠ IT IS STILL IN BETA AND WIP ⚠ (More details below) THERE IS AN INSTALL SCRIPT IN THE MOD'S FOLDER It's purely optional but recommended. And you might be wondering, why does the script exist? This script exists because Barotrauma is coded in a way that makes it unable to change the inventory UI texture. This workaround swaps the file directly so the game uses the custom version. It is, of course, fully harmless and revertible very easily with the script or by hand. And if you don't trust it (which is understandable), you can just do it by yourself: - Open a file explorer with the mod files (steamapps\workshop\content\602960\3654622979) - Open a second file explorer with the game files, inside the Content folder. (steamapps\common\Barotrauma\Content) - Take the "MainMenuVignette.png" and the "InventoryUIAtlas.png" from the mod in the UI folder and drag them into the game's files in the UI folder. - Do the same thing with the "MainMenu1.png" file in Map\LocationPortraits folder. - Don't forget to enable the mod in the game. ;) But what if I don't use the script/change these files? Well, it's not that serious. The loading during the start will remain like the original, and the inventory UI will remain unchanged. If you're not bothered with that, you can safely ignore this. These mods are still kind of in beta and need more in-depth testing, but since it's based on many factors (like monitor sizes and ratios), I'm not able to test everything. So please, if you encounter any kind of bug, you have a suggestion, or you feel something is oddly off, report it. Enjoy!
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