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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Ulysses Maxima
por 76561198334551942
A sub that i remade for a friend Original version : https://steamcommunity.com/sharedfiles/filedetails/?id=1768666616 It comes with a small kitchen for hungry europans aswell! This sub is intended to be used alongside : -Enhanced Reactors (https://steamcommunity.com/sharedfiles/filedetails/?id=3045796581) -Hungry europans (https://steamcommunity.com/sharedfiles/filedetails/?id=2954998725) -Baroverhual (https://steamcommunity.com/sharedfiles/filedetails/?id=3260217720) I will keep working on it for a while and fix bugs that are still around.
Gomez
por 76561198861446450
ENG: Translate this to yourself. Gomez is a popular joke in Poland regarding the most Polish game - Gothic. FOR GOMEZ! Opis: Gomez to wielozadaniowy okręt podwodny nazwany na cześć najwyższego z bogów, przywódcy Starego Obozu, szefa tych skrzyń i najpotężniejszego człowieka pod barierą- Gomeza! Walka z piratami, transport towarów (żywych, martwych i nieożywionych) czy eksploracja głębin, której nie podołają pośledniejsze jednostki! Na to wszystko i jeszcze więcej pozwoli wam Gomez. I pamiętajcie, Gomez nie wiedział, a nawet jak wiedział to nie ma takiego dowodu, a poza tym to Magom Ognia i tak się należało. Właściwości: - Klasa: Bojowy - Tier: III - Cena: 35.000 kd - Wymiary: 57x18 m - Ładowność: 32 skrzynie Magicznej Rudy - Zalecana wielkość załogi: 4-8 - Zalecane doświadczenie załogi: Magnackie Uposażenie: - Działa: Wieżyczki normalne (2) oraz duże (2) - Cewki: 3 (góra, prawo, dół) - Dwa silniki: Główny i dodatkowy - Dedykowane pomieszczenia dla członków załogi - Specjalne pomieszczenia: Ogródek, Izolatka, Moduł Transferowy - Rozdzielnica+ (*Wystarczy wszystkie dźwignie w rozdzielnicy dać w dół, jeśli jesteś członkiem obozu na bagnie i nie rozumiesz co się wokół Ciebie dzieje) - Zaawansowane mechanizmy: Szyb Sędziego, Licznik Śmierci na statku, Minutnik zliczający czas bez zgonu na Gomezie itd. itp. - Interaktywne obiekty: Tron Kapitana na który można usiąść, skrytki w łózkach itd. itp. - Zajebistość sama w sobie - Gomez ZA GOMEZA!
万年风雪.加强版——修改版
por 76561199167994443
在原版上弥补了版本更新后没光的bug,同时还加了一些武器和一些衣服,材料也给足了,最好有io mod,奇迹之海武装,阿福mod,必须有ek重制版mod和原版万年风雪加强版 在此再次感谢以上mod作者(萌新纯缝合怪)
Electric scooter [RU-EN]
por 76561198045676593
RU: Инновационная разработка в области доставки экипажа на подлодку. Эта платформа несет на себе четыре средства индивидуальной мобильности нового поколения. Они понравятся вам после первого использования. Быстрые, надежные, дешевые в производстве, травмобезопасные для себя и окружающих и что самое важное - не требуют наличия соответствующей квалификации для управления. Производитель настоятельно рекомендует не использовать средства индивидуальной мобильности для перевозки более одного лица и также не пытаться убрать ограничитель скорости ради вашей безопасности. Тип подлодки: челнок EN: Innovative development in the field of crew delivery to a submarine. This platform carries four next-generation personal mobility devices. You will love them after the first use. Fast, reliable, cheap to produce, harmless for yourself and others, and most importantly, they do not require appropriate qualifications to operate. The manufacturer strongly recommends not to carry more than one person with a personal mobility device and also do not attempt to remove the speed limiter for your safety. Type: shuttle
Українська мод локалізація Ukranian mod localization
por 76561198043711483
Локалізація модів українською Цей мод містить в собі локалізацію інших модів, тому для отримання локалізації буде достатньо встановити цей мод. Для його роботи потрібно обов'язково встановити основний мод: https://steamcommunity.com/sharedfiles/filedetails/?id=2828450028 Список локалізованих модів - Neurotrauma - Real Sonar - Improved Husks - Exosuit Platform - Backpacks https://discord.gg/H5kz5qsB85 - за посиланням ви маєте змогу повідомити про помилки перекладу, чи доєднатись до створення перекладу інших модів. https://discord.gg/EQmu7uHp6N - посилання до української спільноти Barotrauma.
Belafonte
por 76561197983108413
(Inspired by the Life Aquatic with Steve Zissou) Let me tell you about my boat: The Belafonte is an exploration vessel equipped with three coilguns and a railgun, as well as a discharge coil array for those pesky blindspots. The helicopter can be used for recon (although not so great for free diving). The Deep Search drone submarine is great for going on diving missions in deep caves. -Tallidus
Thermal Goggles on Market (TGM)
por 76561198013244899
S hit-sec got you down? Wont pass you a fancy pair of wallhacks? Got a mod like me that requires these items and everyone is playing a modded class, which dont have these? Well here you go, have your wallhacks if you can afford them. (You can they cost like 350 lol)
Railgun Ammo Switcher
por 76561198410456480
Allows you to switch your railgun's ammo type with the press of a button. Also includes remote switch to allow/deny the use of nuclear warheads. Convenient for captains who want to avoid nuclear accidents and sabotage. This is a cheeky and complicated solution that actually has 3 railguns occupying the same spot. However, the results are so convenient.
Optimum Mk IV
por 76561198019653707
The Optimum Mk IV is an all purpose submarine designed to give crews a boat capable of facing all of Europa's challenges, while offering unparalleled view of the wonders, and horrors, of the deep ocean. The Optimum Mk IV is designed for moderate-skill crews, who are looking for an efficient and capable sub, and want to take advantage of all the tools a sub can offer, but aren't looking for an intense challenge. It's size and number of options may make it daunting for inexperienced players, but the diversity of tools may not present an interesting challenge to seasoned veterans. LORE During the early days of Europan exploration, Scandinavian-based submarine company Hyponautica sought to corner the market on what they believed would be the future in submarines; general use submarines for the intrepid explorer. Replete with weapons, supplies, and production facilities that allowed a crew to practically rebuild the submarine with nothing more than what they could find on the ocean floor, they believed that the growing submarine fleets would see the value of their all-purpose submarines as captains looked to fill every job they could. Well designed and efficiently laid out, Transnautica proudly boasted not only of the flexibility of their submarines, but the incredible views that would be offered by the ships three viewing points...perhaps an attempt to grab the tourist market as well. Despite high hopes, the submarine line proved to wildly unpopular. Shoddy, outsourced electrical work made for a frustrating ship to upkeep, and the viewing ports proved a massive vulnerability in an ocean that was more hostile than anyone had expected. But most of all, captains simply preferred their specialized ships, rather than one ship that was only mediocre at everything. These days, the Optimum line is a rare sight in colonies, only a few subs remaining, maintained by sight seekers and those who want to engage in long, albeit risky, journeys from home. FEATURES A Little of Everything - The Optimum was designed to contain some of every tool available for players. One of every weapon type, all the available manufacturing facilities, sufficient and available storage, it even comes with a shuttle AND a drone, allowing players to experience all the gameplay elements of Barotrauma in one sub. The Optimum even sports a greenhouse that doubles as a viewing room, if that strikes your fancy. If you want to experience the breadth of barotrauma, but hate moving between subs, the Optimum is the right choice for you. Ergonomically Pleasing - The Optimum was carefully crafted with player efficiency in mind. Don't like getting lost on ships or running around to find storage space? No worries! Every facility on the Optimum is optimally placed next to common stations and resource locations, allowing players to focus on the part of the game that's fun; doing stuff. In addition, the sub is designed with a resilient layout, with critical systems tucked away to allow the ship a modicum of survivability in an attack. Turret locations minimize blind spots, and well this doesn't make encounters easy, it makes them approachable. A Room With a View - One of the principle design elements of the Optimum was allowing players to see the environment. cameras and guns offer a distorted view of the size and magnificence of the creatures and structures of the Europan ocean. Want to know how big that monster REALLY is? Enjoy Three separate glass viewing ports, on top of six turrets, two cameras, and loads of light reveal Europa in all it's glory. In addition, the Shuttle and Drone are perfectly suited for exploration, as both an transport and mini-sub, and a probe. Did we mention the shuttle has a window too? DESIGN INSPIRATION I began playing Barotrauma with my game group, 2-3 hours every week on friday, as we began to work through the campaign. As we went along, players became frustrated with what they saw as pointless trivialities; minor encounters with aliens would become extensive affairs due to them slipping into blindspots, equipment would be lost in the middle of a project, and whole sections of the game were simply never used because they were on subs we didn't use or didn't like to use. My friends wanted a sub that let them see all that barotrauma could offer, and wasn't so frustrating all the time. The design goal of the Optimum from the start was convenience. I was aware that making a sub TOO easy would take away the fun, so the goal was to create a sub that felt useable and well put together, but didn't offer too much power that made each challenge too easy. I wanted to make sure that may crew had access to what they wanted first; storage, the stations they needed, and all of it placed in an easy to access and understand location. I also wanted to avoid the all to common problem of aliens attacking from angles where we could do nothing in response, so made sure to offer a fairly wide - but not truly universal - weapon's coverage. Finally, i wanted to try everything, and threw every interesting tool and device I could find aboard the Optimum. The current iteration, Mk IV, represents my fourth attempt, following player trials and updates. The original Optimum launched full of bugs, errors, and nonfunctional electronics, and after a few hours of player interaction, it was clear an updated design was needed. The Mk. II fixed many of these bugs and saw a reasonable amount of success, seeing a fair bit of playtime, before player inconvenience demanded a new, revised approach. the Mk.III saw the greatest amount of playtime, with overhauls to several key structures and realigning of hull elements to improve the overall function of the ship. Lastly, the Mk. IV takes the lessons learned from the extensive play of the Mk. III, along with a complete overhaul of the ship's aesthetic and a new, snazzier paintjob, to create the most efficient, and best looking, Optimum submarine to date. FAQ Q. "Isn't this sub overpowered? How would this be fun at all?" A. In terms of weapons and storage space, the Optimum is less well armed, and offers less storage space, then many of the most popular custom submarines in the workshop. In addition, the sheer amount of light produced by the ship acts as a beacon for aliens; get ready to fight, a lot. Lastly, the ship's three viewing ports, while a delight to see Europa in all it's glory, were huge points of vulnerability and regularly broke during encounters, so get used to a ship that floods a lot. Q. "Why is there so much wasted space on this submarine? You have an entire room just for a crew quarters." A. Making the sub look natural was an important part of the design process. A sterile steel tube with everything in it's place gets boring after a while; a submarine should feel like a submarine, and that includes living space for it's crew. Q. "I thought this sub was supposed to have everything? It clearly doesn't have X feature!" A. The sub was first designed well over a year ago, and the game has changed. Some features never made it in because it wasn't there when I started. I may add them in the future though. Q. "What other subs do I need to work with it?" A. You'll need the Optimum Shuttle IV and the Optimum Drone IV.
Cilla's Human Frailty
por 76561198231461496
REQUIREMENTS AND LOAD ORDER This mod requires the Lua for Barotrauma mod to work properly. Please load this mod early in the mod list, but load it after the Lua for Barotrauma mod. THE B-SIDE Some people may not like the extreme change of a smaller inventory for their games, and instead just want the damage and medical portion of Cilla's Human Frailty. That being said, I have released an alternate mod, a 'B-Side' to this one. Cilla's Human Frailty | B-Side is the same as Cilla's Human Frailty, with the exception that inventory sizes are back to normal and the jobs remain unedited. The link is down below. https://steamcommunity.com/sharedfiles/filedetails/?id=2888732867 If you have spotted any bugs or have any suggestions for changes to the mod, please comment below. WHAT THIS MOD DOES Cilla's Human Frailty is based around making life on Europa just a bit more difficult for humans, so that gameplay can be a small bit more realistic. Certain afflictions have been changed to deal more damage, and the damage done to humans (especially through headshots) has been increased. Bandages now only halt bleeding temporarily. As long as certain wounds are open, the injured character will continue to bleed out. Opiates like opium, morphine, fentanyl, and pomegrenade extract no longer cure wounds, and instead are used to temporarily increase resistance to injuries. The new suture item is what closes open and bleeding wounds. The updated medical items are also no longer stackable. Player inventory sizes have been reduced from 10 slots to 2. Pockets are now included for only the starting uniforms, though a mod is planned to add pockets to all outfits in the game. If you need to apply a medical item you are holding onto a character, remember to click and drag the medical item before going into the medical HUD, otherwise the item will be inaccessible. We are working on fixing this, and any help in the comments will be appreciated. UPDATE LOG Update 1.0.10: "The Bleeding Update" - Reduced damage from injuries from 200% vanilla's value down to 150% vanilla's value. - Increased the ratio of bleeding to wounds from 1:1 to 1.5:1. Increased maximum bleeding to 150 from 100. - Changed Human.xml to have a positive crush depth due to game update. - Removed test code outputs from console. Update 1.0.5: "The Pockets Update" - Added container slots to all starting uniforms. Two for captains, security, and assistants, and three for engineers, medics, and mechanics. - Added container slots to the outpost security uniforms to make space for their inventory items. - Adjusted outpost security inventories to prevent them from spawning with their handcuffs equipped and to prevent item overflow. Due to how overriding NPC loadouts works, all NPC loadouts have been overriden. - All modified clothing items have the 'smallitem' tag removed. - All modified clothing items can now be picked up and carried similar to Diving Suits. - Removed role maximum capacities for Captains, Security Officers, and Medics. This is to give more control to players when deciding their crew composition. - Updated sutures to now also reduce the bleeding and bleedingnonstop affliction to help counter a bug where some players would not lose the mentioned afflictions even after their wounds were sutured. - Reduced the bandolier capacity to 2. - Reduced the toolbelt capacity to 3. - Altered the starting loadouts for all roles to now incorporate the new pockets. - May update NPC inventories and outfits in the future to prevent item overflow.
The Cunning Catfish - Campaign
por 76561198045844731
The Cunning Catfish was designed by SpookyPlatypus for the purpose of long haul campaigns. Includes features such as a shuttle, gentleman's club, and a large cargo capcaity.
Harnaś
por 76561198098253949
Find your salvation for only 1.90 PLN (1997 mk). Probably the cheapest submarine with everything you need for your adventures, based on famous polish beer. "Harnaś Ice Tea" by Gawryle, lyrics: Pomieszałem Harnolda z lodo herbatą Leżę ma molo a gardło Łaskotam powoli pianą Kurwa, brother Promki z biedronki Tak brykają zgniłe domki Lemon? peach tea? jeden chuj Lipton? Nestea? jeden chuj Ciupaga każdej nada nut Harnaś to prima garkotłuk Ej Ugotował mi prima radlera O smaku wygranego kapselka W moim metalowym kubeczku Radler ideolo Kurwa brother ale kombo Leje harnolda z puchy Pół na pół Z lodo herbatą Leżę na molo a gardło Łaskotam powoli pianą, kurwa
Underlord
por 76561198083227335
The text below is presented in English and Russian. The submarine is designed to be played by a crew of 3 and more people. The design contains items from several mods mostly to improve the decor. https://steamcommunity.com/sharedfiles/filedetails/?id=2346376423 https://steamcommunity.com/sharedfiles/filedetails/?id=2669813340 https://steamcommunity.com/sharedfiles/filedetails/?id=2668119156 https://steamcommunity.com/sharedfiles/filedetails/?id=2651492771 https://steamcommunity.com/sharedfiles/filedetails/?id=2390126010 https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892 https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760 https://steamcommunity.com/sharedfiles/filedetails/?id=2390137099 https://steamcommunity.com/sharedfiles/filedetails/?id=2613901395 https://steamcommunity.com/sharedfiles/filedetails/?id=2467241369 Приведённый ниже текст представлен на английском и русском языках. Подлодка предназначена для игры экипажем от 3 человек. В конструкции присутствуют предметы из нескольких модов по большей части для улучшения декора The heavy cruiser "Underlord" is designed to effectively destroy any life forms that threaten the lives of the settlers of Europe. On board there is a large arsenal of various weapons and defense systems, including enlarged ballast compartments, additional blast doors and a hatch in the airlocks, and a "last chance" system - detonators with mounting grenades installed in all important compartments and activated by pressing several levers near the navigation terminal. Discharge coils on the bottom and top of the hull perfectly drive away small predators, and the bomb release system will help to lure away or finish off monsters that swim into the depths. The considerable dimensions of the submarine made it possible to install a heavy autocannon, which allows you to destroy any creature of the Abyss. P.S. I am far from the most experienced submaker and I do not make unnecessarily complex chains of components and confusing electronics, concentrating mainly on the external component, so I apologize in advance for the shortcomings found. I would be extremely grateful for any of your comments and ratings. I invite you to check out my other work at the link below. https://steamcommunity.com/id/potqkan/myworkshopfiles/?appid=602960 Тяжёлый крейсер "Underlord" предназначен для эффективного уничтожения любых форм жизни, угрожающих поселенцам Европы. На борту имеется большой арсенал разнообразных орудий и защитных систем, включая увеличенные балластные отсеки, дополнительные взрывостойкие дверь и люк в воздушных шлюзах и система "последнего шанса" - детонаторы с монтажными гранатами, установленные во все важные отсеки и активируемые нажатием нескольких рычагов возле навигационного терминала. Разрядные катушки на днище и сверху корпуса отлично отгоняют мелких хищников, а система сброса бомб поможет отманить или добить уплывающих на глубину чудовищ. Немалые габариты подлодки позволили установить тяжёлую автопушку, позволяющую уничтожить любое создание Бездны. З.Ы. Я далеко не самый опытный сабмейкер и не делаю излишне сложных цепочек компонентов и запутанной электроники, концентрируясь главным образом на внешней составляющей, поэтому заранее прошу прощения за найденные недочёты. Буду крайне благодарен любым вашим комментариям и оценкам. Предлагаю вам ознакомиться с другими моими работами по ссылке ниже. https://steamcommunity.com/id/potqkan/myworkshopfiles/?appid=602960
The Wall
por 76561198073627399
An absolute unit of a submarine. Tower over the lifeforms of Europa and make them tremble and kneel before you. The Wall cannot be stopped and will annihilate anything that may stand in its way to nautical domination.
T1U Pawn
por 76561198145111982
Most people consider a pawn to be the weakest piece in chess, and rightfully so. The T1U Pawn is outclassed by most other submarines in speed, firepower, and efficiency. For a relatively low cost however, it works as a great emergency vehicle in times of stress. With it's low maintenance and crew requirement, this shuttle will be everything you could possibly need!
Baek One
por 76561198131754882
Originally found crushed over 2000m, this submarine was retrieved and then restaured by two engineers with poor budget, ence why the poor velocity and reactor max output, the Baek One still features some interesting systems to maintain a certain advantage over the other submarines. This is a starter sub intended to be improved during the campaign by purchasing upgrades and two more guns. Recommended crew size: 4-7 Max Velocity: 19 km/h Max Descent: 12 km/h Max Ascent: 19 km/h Neutral Ballast Level: 0.5511 Reactor Power Output: 4000 Beware that the reactor cannot handle both the engine at max speed and the batteries recharging at the same time. Main features: Two coilguns and one railgun by default, two more turret hardpoints avaible and fully functional. Also has a system to automatically trigger the electrical discharge coil on the top right, but it's not very efficient when more enemies are attacking, you will have to improve it with some more component mid-campaign if you want to. Battery array that needs to be turned ON from the Navigation room, in order to recharge the batteries you will have to activate them from Electrical room. Automated Reactor with meltdown protection. (DO NOT buy the reactor power upgrade or it will mess up the controller) Internal motion sensor system to spot unwanted company, this will not tell you where the enemies are, it's just an alarm. Solid airlock to prevent mistakes and flooding. Provided with full utility, Fabricator, deconstructor and medical fabricator. Good cargo storage and a Mining Scanner on board. Thank you very much for downloading and playing this sub! All kind of feedback is appreciated!
ZS-03 Abyssal Whale
por 76561198056954872
Named for the Earth behemoths of the ocean, this abyssal creation was first built as a futile attempt to navigate the waters of Europa unmolested by the local wildlife. Size: 48m x 20m Speed: ~15km/h (x), 12km/h (descent), 18km/h (ascent) Features: Control room map of the sub with fire/flood/meltdown indicators Control display for back up power left and drone/shuttle dock status Reserve Battery power toggled via switch in control Reactor auto shutdown when docked Automatic engine/nav battery power when not docked and reactor output is 0 Drone with crate rack, camera and electric discharge coil Shuttle for emergencies/remote base of operations External/Internal camera array Fabricator/Deconstructor/Medical Fabricator 2x upper airlocks 1x lower rear airlock Streamlined bilge system running between hulls Rapid ammo delivery hatch from engineering to gunnery Gunnery sonar monitor Mineral scanner Limited number of diving suits for extra pressure in an emergency Crew recreation and rest area Miserable Brig for griefers complete with harmonica Clown attire... maybe... ;) Armaments: 2x single coil guns 1x double coil gun 1x rail gun 2x upper electrical discharge coils 1x lower electrical discharge coil + drone and shuttle weaponry
U.S.S. Voyager
por 76561198250449148
Costs: 9800 mk Armaments: 4 Coilguns (10x normal ammunition, 3x explosive ammunition, 3x armor piercing ammunition 2 Railguns (6x railgun shells, 2x nuclear railgun shells preloaded with C-4) Movement parameters: Top X-axis Speed: 39 km/h Top Y-axis Speed: 19 km/h ascending, 15 km/h descending Deck layout (left to right): Deck 1 - Upper airlock - Upper docking hatch - Bridge Deck 2 - Gunnery compartment - Medbay - Ballast tank E Deck 3 - Ballast tank D (outside access only) - Cargo bay - Lower airlock - Crew quarters - Armory - Brig Deck 4 - Engine room & engineering - Upper reactor - Ballast tank A Deck 5 - Ballast tank C - Engineering - Lower reactor - Lower docking hatch - Ballast Tank B Batteries: 6 batteries in total - five power the whole sub - one only powers the oxygen generator 20.000 kWh for the normal power grid 4.000 kWh for the oxygen generator only Built-in systems: -Fire alarm in each room -3 alarm types (red, yellow, blue) -red sets the super capacitators recharge rate to 100% -yellow and blue are for decorational purposes -Self destruct mechanism -Cannot be aborted, once activated the ships reactor will detonate after a 60 second countdown -Water detectors infront of each door close it and keep it closed in case of flooding Feel free to inform me about any bugs you find!
Гринда
por 76561198006800698
Утяжеленная версия EMS Narval с дополнительным рельсотроном и сложной автоматизированной электроникой. Электрика корабля балансируется через аккумуляторы, которые имеют автоматичесую настраеваем системой поддержания заряда. Реализованы системы автооткрытия и автозакрытия дверей, а так же автоматический и ручной режим Lockdown.
Kastrull++
por 76561198082510712
The Kastrull is a dependable attack sub class bringing plenty of firepower to any fight, and although it's not very nimble, it does sport a drone gunship as standard. Keep in mind that with its experimental open ballast tanks, low tolerance to flooding and numerous crew stations, a large, experienced crew will get the most out of this sub.MYERS EDIT FOR THE BAROBOYS
Orca With Drone
por 76561198070734662
The Original Orca with an added Custom Selkie Shuttle on the bottom.
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