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Mods y plugins para Barotrauma

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Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

THE WEEB MACHINE – Barotrauma Mod

THE WEEB MACHINE

por 76561198975083460

T.W.M. is a submarine what uses a weird an unique strategy to motivate the crew to work harder... but hey as long as it works! arhm... back to the staistics: thies ship is a big Deep sea Explorer. it is used to discover new areas and defeat huge monsters! Thies ship has a big engine and uses a lot of power. always keep in mind that driving on full speed would not be the best idea you can do! also keep an eye on some of the vents. thies ship has some majure radioactive leeks around the vent system! The ship has 4 coilguns 2 pulse lasers 1 chaingun and 1 railgun equipped as standard. the ship also has a huge cargo bay and a big weapons arsenal. you dont need to be scared of mosnters anymore if you drive whit thies thing. but only if you have at least 10 crewmembers. ohterwise you will just burn to death if no one repairs stuff. Important stuff: Warning: running the UwU tapes mod (what improves playing on thies ship) may causes error messages (thats totally normal)! you need to restart the game after enabling the mods for the ship (the errors could still stay in multiplayer!) all ohter mods should work totally fine but only if you dont use any ohter mods whit them! thies ship was build whit mods disabling the mods can cause immense errors and will deimprove the expierence! Another thing: YES thies ship is a god dam "Anime Waifu hanging around evrywhere" submarine! if you dont like Anime just dont play whit it! thies ship was build for fun to give some fun to Players Who love anime! There are id-card descriptions (well at least there should be) read it if you play roleplay. you may find some ideas for your role. Have fun whit thies Submarine! and dont you dare say i shall Remove That well placed Easter egg! xD

54 descargas Detalles →
Dundee – Barotrauma Mod

Dundee

por 76561198070090519

A small, agile, and fairly simple submarine which can be handled by a small crew of perhaps as few as two or three players, probably also a bot for the tedious maintenance. Should also work well for single player with around four bots. The sub uses a similar reactor (max output: 2400) and battery setup as the Humpback, a few of the items such as junction boxes have been shrunk to make them fit better and keep the hull size small. A top docking hatch doubles as an airlock, and with only four suit lockers the crew had better get those leaks fixed fast! Fortunately, being a small boat with only one deck (not counting the cramped ballast tanks, cargo hold, and battery compartment), major hull repairs shouldn't take long. A 'keep it simple' approach to lighting means that all external lights are off by default, the captain can enable turret lights from the Navigation console, a forward periscope mounted in the nose has a light which is activated by the trigger button, as a finishing touch there are lights on the outside of the airlock with a small switch in the airlock access room. A fabricator and deconstructor both link to a medium cabinet in the airlock access room so dive teams can place items in it on their return, then have access to the same cabinet from the engineering facilities on the main deck. Weapon security is provided by two secure lockers to which only the captain and security have access. Opportunity has been left open for in-campaign wiring and circuit upgrades, with plenty of junction box pins and some relays ready to use. Comes with a set of custom size storage crates in small racks, including one secure crate. Suitable for beginner or experienced players alike, this is a sub that players can hopefully learn and grow with.

64 descargas Detalles →
卡斯特罗 改(多人修改) – Barotrauma Mod

卡斯特罗 改(多人修改)

por 76561198360043050

反应堆自动控制

31 descargas Detalles →
Kipton Mining Claim - Day/Night v2 – Barotrauma Mod

Kipton Mining Claim - Day/Night v2

por 76561198047378145

Updated version of Kipton Mining Claim. Capitan spawns in mini admin room (button on wall changing day cycle) if want leave admin room do enablecheats in console and teleportcharacter to right throth wall

28 descargas Detalles →
The Spub – Barotrauma Mod

The Spub

por 76561198120930790

A fast, if a little uncontrollable, ship for short, combat-light missions where time is of the essence. Equipped with a discharge coil for when crawlers get a little too close. Let me know ifyou have any ideas for improvements.

56 descargas Detalles →
AS-8 Lancer – Barotrauma Mod

AS-8 Lancer

por 76561197999155371

This is A HUMAN TORPEDO that means you may have to risk dying. Dock it on other submarine and separate it in case of emergency for operate.

56 descargas Detalles →
Philaken 0.2 – Barotrauma Mod

Philaken 0.2

por 76561198240532322

You can find a mission to kill him, or spawn him in with the command "spawn philaken cursor" Thanks for downloading, more horrors to come soon. UPDATE: (0.2) -Added 15 more phil lines, making a total of 24 soothing phil insults. -Added 2 more (phil) limbs. -Added the chance to get a mission to kill him at all stations. -Made him faster, able to catch up to you if you decide to run.

40 descargas Detalles →
Coffin Three – Barotrauma Mod

Coffin Three

por 76561198045118865

Meant as a defense for the main ship but can be a decent means of traveling in small spaces. Just know that if it goes down its your coffin. Drone and Shuttle

37 descargas Detalles →
Upgraded Dugong – Barotrauma Mod

Upgraded Dugong

por 76561198082752346

A customisation of the Dugong Expanded mod by Captain van Unbrauchbar that I made to fit more with the type of campaign I wanted to play and to get rid of some of the pet peeves I had with the mod. Main differences are the starting items (Not so overpowered in my opinion) and the removal of the self destruct system because I don't trust my friends.

70 descargas Detalles →
[Mortifia] showel – Barotrauma Mod

[Mortifia] showel

por 76561198103162557

FAST VESSEL (85KM/H) ans 4 shuttle for minning separate. this ship is very good for traitor

44 descargas Detalles →
[EA-HI]冰冻罗非鱼级Pro – Barotrauma Mod

[EA-HI]冰冻罗非鱼级Pro

por 76561198382391284

FrozenTilapia-冰冻罗非鱼级个人修改版,略微修改了下结构,增加了奇迹之海的四个工作台,修复了AI不修某些外壳的问题,平衡了脉冲炮,删掉了影响前期平衡的装备,移除了一部分箱子改成了弹药架,移除了所有无敌结构,下舱门修改为可对接(可以用下面连接信标或穿梭艇或者海盗船了) 全艇结构改为双层600而不是之前的外层1000里层75(只有门是单层但门是无敌的) 改小了快速下潜的进水量(为了修复原版下层有一处外壳在舱内修不了的问题) 想到什么再改吧。

110 descargas Detalles →
Poster Mod More Main – Barotrauma Mod

Poster Mod More Main

por 76561199020028303

This mod only adds a poster fabricator and also includes a TXT file with a short guide for those who want to create their own poster mod. You can find official mods compatible with this in collections, on the oonnoo profile, or by searching for Poster Mod More. Мод добавляет только фабрикатор постеров, а также содержит TXT-файл с коротким гайдом для тех, кто хочет создать собственный мод с постерами. Вы можете найти официальные моды, работающие с этим, в коллекциях, в профиле oonnoo или написав в поиске Poster Mod More.

107 descargas Detalles →
Compact Bionic Modules(OGUZFIXPLUS) – Barotrauma Mod

Compact Bionic Modules(OGUZFIXPLUS)

por 76561199125365809

Добавлен крафт процессоров. А также КБМ теперь не ломаются от касания воды одним пикселем пятки

91 descargas Detalles →
Linkable Storage – Barotrauma Mod

Linkable Storage

por 76561198271640644

Features Allows containers (including ammo loaders) to be linked with each other. The following can be linked with all items with the tag "container" or "locker". - Supplies Cabinet - Medium Steel Cabinet - Diving Gear Cabinet - Large Steel Cabinet - Secure Steel Cabinet - Medicine Cabinet - Toxin Cabinet - Ammunition Shelf - Railgun Shell Rack The following has been extended to link also with the tag "container" or "turretammosource": - Loader Base - Chain Gun Loader - Coil Gun Loader - Flak Cannon Loader - Pulse Laser Loader - Railgun Loader The following can be linked with all items with the tag "container" or "turretammosource" (this refers usually to all the Loader items). - Ammunition shelf - Railgun Shell Rack Tips Use the lock position function of storages to lock the position. Otherwise the screens might move a lot especially if you connected many storages. After some gameplay we have noticed that "Lock position" does not work consistently and may cause shifts in window placement. So with simple networks (e.g. groups of 3) this is fine to use, but I would advice against complex networks (cabinets are part of multiple groups). Detailed info Mechanism This mod uses the feature that vanilla Barotrauma already has, i.e. "linkable" and "allowedLinks". These features by default can be set up for e.g. fabricator or deconstructor to be linked with cabinets. This can be done in the submarine editor by clicking the fabricator first, and then while holding space click on the cabinet. Linkable "linkable" is a feature defined in the backend, but can be indirectly noticed in-game in the submarine editor. If the "Allowed links" info is displayed (shown at the top of the item info in orange), it means that "linkable" is turned on. If this is not displayed, the setting "linkable" is turned off. "linkable" thereby allows you to make a link from the item A (with linkable turned) to item B within the submarine editor. Weirdly enough, item B does not necessarily have to have "linkable" turned on, however this results into a pink line. The different colors of links (derived from observations/playtesting) mean as follows: - Pink line = invalid connection and won't do anything (so far I can observe). - Green line = valid link, thereby (usually) activate some specific item related function, examples are: - Oxygen Generator can be linked with vents to spread oxygen - Coilgun loaders can be linked with double coilgun to link the ammo to the gun - Purple line = valid link, share some storage related UIs (e.g. being able to see cabinet content while crafting in fabricator) Allowed Links & tags If the allowed links are specified, you will see with what it can be connected to activate some functionality. To see in-game in the submarine editor which items can be linked, you have to look at the "predefined tags"-field. Mod Placement Please take note that the changes overwrite the items as a whole. So any mods that changes the above items in any way will be overwritten. So if you want to make use of this mod, be sure to check if you have any mod that changes settings for the above items. Otherwise you can put it this mod at the bottom safely.

91 descargas Detalles →
Alien Ruin Submarine Parts – Barotrauma Mod

Alien Ruin Submarine Parts

por 76561199078943033

I decided since there are so few good alien ruin submarine mods, I've decided to compile a set of parts in the same way Decotrauma does. I've labeled everything and organized everything by what the items are or do. I have nothing else to add here. If anyone wants to use this, feel free! I had a lot of fun building the Drifting Ruin, and I hope this helps get more good alien ruin-based submarine mods out there! Small warning though, some parts may not be consistent due to some bugs within Barotrauma itself. Some items, such as alien generators and alien motion sensors may need to be shifted back into place. Use the thumbnail of the mod as reference. Items with these parts do have this warning on them. Another note. This pack does not cover alien turrets or loaders, since the Drifting Ruin mod, where I compiled all of these parts from, comes with its own custom alien turret & loaders (Reverse Engineered Alien Turret). The mod will be linked below if you would like to use the turrets, however it will need to be listed as a dependency to prevent crashing due to missing items. If you happen to find any issues with any of these items, do let me know, and I'll try my best to fix them. If you find missing items that exist in the Drifting Ruin mod that I may have missed, also let me know. If you find bugs relating to the Reverse Engineered Alien Turret, or the Drifting Ruin mod itself, report them on the Drifting Ruin mod page. Credit is optional AS LONG AS you do not claim these assemblies as your own. Inspired by the Decotrauma mod series. For more good looking vanilla submarine parts, check out them out! Also, if you make a submarine with these parts, I'd love to see it! You can link your submarines below in the comments and I may check them out, and maybe even test them for you! Drifting Ruin Mod (comes with the Reverse Engineered Alien Turret): - https://steamcommunity.com/sharedfiles/filedetails/?id=3371544485

95 descargas Detalles →
Orca1000-7v3.1 – Barotrauma Mod

Orca1000-7v3.1

por 76561199190315384

54 descargas Detalles →

Týr-提尔号 (改)[cn]

por 76561199067634748

改用大佬FreeRider(群昵称 迪亚波罗)设计制造的Týr-提尔号 ,改善了灯光,加入种植室,删除了监狱.(自用)

94 descargas Detalles →
Europawaifu + Botanophobia – Barotrauma Mod

Europawaifu + Botanophobia

por 76561198844423732

102 descargas Detalles →
[SI] Shadow – Barotrauma Mod

[SI] Shadow

por 76561198869778155

The culmination of nearly one and a quarter thousand hours of experience, a concept tweaked and remade for well over two years to reach this (probably) ultimate state. 7000 Marks | Tier I | Intermediate | 2-5 Crew | Two Coilguns | Small Hardpoint The Shadow is a well-rounded submarine designed for covert scouting operations. It uniquely features toggleable gun lights, two engines¹, and a dark hull made of a custom alloy designed to resist the sonar of both hostile submarines, and angry wildlife². Whatever the task³, size of the crew⁴, or skill level⁵, the Shadow will get the job done. Upper engine may or may not be functional due to disgruntled crew stripping parts for illicit purposes. Only resistant on sonar up to 200 decibels. Shadow is not designed for transport or combat missions. Shadow is only fitted with five diving suits, you may face additional resource allocation issues going above the recommended cap of 5 crew members. Shadow should not be operated by inexperienced or inebriated crew. Engaging in such behavior risks damage to the submarine, personal injury, and/or loss of crew life. All material seen on this page (Sans the description) was made by HexLatte, I'm simply not that good. Seems like I'm still gonna be updating this thing every now and then.

90 descargas Detalles →
S.S. Minnow MK IV-C – Barotrauma Mod

S.S. Minnow MK IV-C

por 76561197971566153

S.S. Minnow MK IV-C Murdoch Industries brings its fourth model of the Minnow line made with all vanilla parts, no additional mods needed. It is slightly more versatile than previous models. MK IV-C now includes a Research Station and an extended Armory. General Stats: Type: Attack, Tier 2 Price: 9500 Dimensions: 58m x 16m Cargo: 16 Crates Speed: 22 km/h Recommended Crew: 3 to 12 of any level Weaponry: 4 Coil Guns 1 Chain Gun 1 Pulse Laser 1 Rail Gun (forward facing) 1 Electrical Discharge Coil 1 Depth Charge Launcher Features: Quality of life layout Manual switch on hatches for bot pathing Attack/Exploration Shuttle Backup Power Silent Running Exterior Camera/Search Lights Ballast Pumps with shut-off lever to take care of Flora Brig with Shock Therapy button Dual Top Escape Hatches Lower Deck Docking/Escape Hatch Drone Cmd (linked to Plankton Drone) Item Transfer from Gunnery to Deconstructor ARC Reactor User Manual added to terminal Command with periscope, windows, Captain's bunk, and stocked Captain's stash Med Bay (partially stocked) Weapon Storage (partially stocked) Research Station Mess Hall Cargo Bay Stowage Crew Quarters with bunk beds and cabinets Crucial Rooms accessed by crew only Crafting Stations (Fabricator, Deconstructor, and Medical Fabricator) Emergency Diving Suits Reactor Safe Guard and Low Fuel Alarm Flooding and Smoke Alarms Engine Condition & Power Display Sub Exterior Motion Sensors on Nav Screen Emergency Supplies Thoroughly decorated rooms Usable crates, tool boxes, etc Cigars, Rum, and Pipe Tobacco Instruments to play after Rum Consumption Books to read during down time Captain's Log Engineer's Log Self Destruct (pw Omega) Warning: There are issues with shuttles when playing PvP that have not been fixed in the game yet. If this happens, I suggest either the MK III or MK IV-B versions of this sub. MK III: https://steamcommunity.com/sharedfiles/filedetails/?id=3136709163 MK IV-B: https://steamcommunity.com/sharedfiles/filedetails/?id=3257335581

79 descargas Detalles →
StreamWaves – Barotrauma Mod

StreamWaves

por 76561198056006029

This mod allows to spawn waves of monster summoned by viewers of streaming platforms The monsters spawns by waves every 5 minutes (monster can spawn only if you are in a mission) Currently monster spawn randomly around the submarine, if a spawn position was inside a wall the monster will be added to queue again How does it works ? This mod works by fetching a web server and checking if a monster need to be spawned So you need 3 things to setup it - The mod - The middleware - A twitch streamer app like streamer.bot the middleware is a software with a webserver to handle monster listing and mod fetching How to setup install this mod then get the server.exe or make your own https://github.com/chauve-dev/StreamWaves if you choose to use the exe just run it and it should works then install streamer.bot or any other similar app https://streamer.bot/ to add a monster to summon queue you need to query the webserver at /add/monstername for example on streamer.bot you could add a new actions with channel reward as a trigger, in the subaction then add an http query (core>network>fetch url) and add this url : http://localhost:51525/add/%rewardPrompt% This will bind the channel reward to the spawning queue, the monster that spawn will be the one in the channel reward description if you want to user other software you just need to make a request to http://localhost:51525/add/Crawler to spawn a crawler or http://localhost:51525/add/Mudraptor to spawn a mud raptor affliction system It is possible to inflict affliction to random player in the game. It works just like monsters, you need to query this url : http://localhost:51525/add_affliction/affliction_id,part affliction id is the affliction "burn" for example (see barotrauma wiki) part is the part affected by the affliction ("head", "leftarm", "rightarm", "leftleg", "rightleg", "torso") if you leave the part empty a random part will be choosed for exemple : http://localhost:51525/add_affliction/burn,head will apply a burn on the head http://localhost:51525/add_affliction/burn will apply on a random part a burn New : crewmate spawning It is no possible to spawn an AI with a custom name and job. You can do this by calling http://localhost:51525/add_character/name,job Name can be anything and job can only be job identifier from barotrauma (see wiki) If you use streamer.bot you can use this to spawn a viewer on event, like add a reward that summon the viewer as an assistant in the game (check images for example)

87 descargas Detalles →

KR4B Visual Pack

por 76561197999634872

A visual pack for the Medan submarine.

68 descargas Detalles →
Dugong Stahl Union – Barotrauma Mod

Dugong Stahl Union

por 76561199258936299

A dugong made for the Stahl Union faction, Completely harmless and useless other than transporting cargo.

46 descargas Detalles →
Microbots fix for NT Cybernetics – Barotrauma Mod

Microbots fix for NT Cybernetics

por 76561198839493208

This mod fixes Microbots when the Robo-Trauma - Neurotrauma patch is installed. I noticed that this patch turns off Microbots. This is a fix. From what might be strange. The genes of the hammer-headed matriarchy will treat cyber limbs)

66 descargas Detalles →

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