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Mods y plugins para Barotrauma

82.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Horse – Barotrauma Mod

Horse

por 76561198147233311

Horse The Horse is a modern upgrade to an older Camel submarine. The two humps were removed to improve speed and maneuverability, transforming the venerable transport vessel into a new and shiny scout. This change also minimizes the Camel's infamous blindspots, a chief cause of the Camel wrecks littering Europa. Blatantly stolen design from the great Iroh List of changes: - The sub is now a Tier 2 Scout. - Removal of humps. - Replaced light bottom hardpoint with a heavy one, added a second Supercapacitor. - Added Automatic Reactor Controller. - New Navigation Terminal features: - Button 1 activates the newly added electrical coil at the front of the ship. - Button 2 toggles the batteries to power the ship in case of an emergency. - Button 3 activates "Stealth" mode which significantly lowers the electrical load and detection radius (Requires a single junction box upgrade to be used without the risk of overvoltage). - Top docking hatch turned into an impromptu airlock. Added docking to the bottom airlock. - Added Terminals around the ship for the husk crewmates to communicate. - Added Research Station to the Medical. - Added Depth Charge. - Exterior and slight interior design changes.

90 descargas Detalles →

Nanite Integration

por 76561198425037012

Nanite Integration修复凯尔希药剂不治疗内脏损伤问题,我服务器自用mod

79 descargas Detalles →
Custom Airlock with Proper Realistic Cycling and Fancy Lights – Barotrauma Mod

Custom Airlock with Proper Realistic Cycling and Fancy Lights

por 76561198306997801

Adds functionality such as door locking, a fully customizable cycle, status lights and an override for emergencies! Nodes to wire up (Letter and number indicate position on the grid as indicated in the image above): A3: Connect 1st and 2nd buttons set to toggle mode to both of XOR inputs B3: Connect 3rd button set to toggle mode to empty XOR input C3: Connect lock button set to toggle mode M3: Connect lock button set to toggle mode to empty input E3: Outside door "Set state" output J2: Indoor door "Set state" output J3: Pump "set speed" output (Make sure it is powered and turned on (or forced on)) D2: A in A > B component, connect water level in % F2: A in A > B component, connect water level in % J3: Override indoor door button set to toggle mode connected to empty input R2: Connect to lights you wish to set as status indicators (Don't forget to enable them or set them to always on!) In the first picture, full details about what most components do are present. Change the values in the memory gates for a custom cycle! Lights meaning: Red - Locked Green - Ready-to-operate Orange - Cycling, please wait Black - Oopsie my circuits made a funny, report bug

74 descargas Detalles →
Top Automatic Gun – Barotrauma Mod

Top Automatic Gun

por 76561198126175539

All you need to do is link ammo and power to it If you want the gun to put on the bottom of your Sub https://steamcommunity.com/sharedfiles/filedetails/?id=2945198575

73 descargas Detalles →
[喵内嘎】先驱者【The Precursors】——渊洋白鲸级侦查舰【向着渊洋进发吧!】 – Barotrauma Mod

[喵内嘎】先驱者【The Precursors】——渊洋白鲸级侦查舰【向着渊洋进发吧!】

por 76561199072700477

这是一艘具有极强火力的侦查型潜艇,是由地球联盟根据木卫二先驱的情报再结合各类优秀潜艇所加急打造而成的。 这艘潜艇在下海前配给了大量的物资以备面对木卫二恶劣环境中极大多数的未知变量。 而这艘舰艇也有美中不足的地方(这就是加急打造而成的后果)。所以选择这艘潜艇的同志,祝你好运! This is a reconnaissance submarine with extremely strong firepower. It was hastily built by the Earth Alliance based on the information of Europa Pioneer and combined with various excellent submarines. This submarine was rationed with a large amount of materials to face most unknown variables in the harsh environment of Europa before going to sea, but there are also some drawbacks (this is the result of expedited construction). So comrades who choose this submarine wish you good luck! ———————————————————————————————————————————————— 由于舰艇整体强度较高,推荐搭配一些增加难度的MOD使用! Due to the high overall strength of the ship, it is recommended to use it with some MODs that increase the difficulty! ———————————————————————————————————————————————— 舰载13门炮,穿梭艇载3门炮;脉冲激光为原射速;双管和单管电磁枪为2倍射速;连射炮为2倍射速;加农炮为2倍射速;轨道炮为5倍射速;拥有长时间的电磁阵列;两个深水炸弹排放口;两个丘脑爆破装置。 潜艇的能源几乎为无限(我接线不是很好所以只能把能源抬高了),一些电池充电需要手动调整。 压载舱较小(下潜速度较慢但20KM/H还是有的)推进速度可达50KM/H。 这是主推打高难度模组和任务的,船体耐久很高,但以后会推出匹配原版的! 13 guns on the ship and 3 guns on the shuttle ship; The pulse laser is the original shooting speed; Double and single-barrel electromagnetic guns have 2 times the shooting speed; 2 times the rate of fire of the serial gun; 2 times the firing speed of the cannon; 5 times the firing rate of rail gun; Have electromagnetic array for a long time; Two depth bomb outlets; Two thalamic blasting devices. The energy of the submarine is almost unlimited (I can only raise the energy because of my poor wiring). Some battery charging needs manual adjustment. The ballast tank is small (the diving speed is slow, but there are still 20KM/H) and the propulsion speed can reach 50KM/H. This is mainly about the development of difficult modules and tasks. The hull durability is very high, but it will match the original version later! ———————————————————————————————————————————————— 这是第一版,日后会更新【攻击型】【运输型】! This is the first version. and will be updated in the future! 更新可能会很慢~大概吧,但我会努力的【第一次造船】! The update may be slow~probably, but I will try my best to ! ———————————————————————————————————————————————— 希望大家多多支持,点个订阅和收藏ヾ(◍°∇°◍)ノ゙! I hope you can support us more, and click to subscribe to and collect ヾ(◍°∇°◍)ノ゙!

66 descargas Detalles →
Cramped Casket – Barotrauma Mod

Cramped Casket

por 76561198211637440

Cramped Casket othewise knowne as "O.R.G 30"

57 descargas Detalles →
Orca3(逆戟鲸3#) – Barotrauma Mod

Orca3(逆戟鲸3#)

por 76561198974393753

Orc2加强版,晋级T3。极限的空间利用,顺畅的交通布局,无死角火力射界,优化的排水系统。极速32KM/H,浮沉20KM/H。非轮椅船! 1.轨道炮控在船长室,实现一边开船一边控炮,并且炮座下方加了模块炮台,1来改良射界2来能加强对下方电力系统的保护。 2.制造分解机安排在反应堆右侧,设计了通向武器库的楼梯,运送弹药非常方便,下方闲置空间增加了1个大水泵,指挥室下方布置了研究机,所有设备布置全面,且布局更合理 3.潜艇靠边区域都增设了小水泵,排水更加迅速。(上方2个小水泵需要购船后手动调一下,把线拔掉然后改成泵出-100再连上线就OK) 本人已经单人通关,玩的很舒适,希望逆戟鲸3能给渴望一些挑战的玩家带来更便捷舒适的游戏体验!

87 descargas Detalles →
Adrenaline! – Barotrauma Mod

Adrenaline!

por 76561198913431374

Adds adrenaline effects to Barotrauma. Adrenaline Rush: * Gives increasing bonuses to max health, melee, and movement speed. * Converts into "Adrenaline High" at max strength. Adrenaline High: * Gives flat bonuses to max health, melee, and movement speed. * Blocks "Adrenaline Rush" from increasing. * Converts into "Adrenaline Crash" at min strength. Adrenaline Crash: * Gives increasing debuffs to health and movement speed, and periodically afflicts Nausea. * Blocks "Adrenaline Rush" and "Adrenaline High" from increasing. * Removes itself at max strength. Reworks to various items: * Adrenaline, Combat Stimulant, and Anabolic Steroids now afflict "Adrenaline Rush" after being injected. * Methamphetamine and Hyperzine now afflict "Adrenaline High" directly after being injected. * Combat Stimulant now requires two Adrenaline to craft.

92 descargas Detalles →

The Entropy Food and Hunger (deleted vodka)

por 76561199054106342

27 descargas Detalles →
Autofire Guns – Barotrauma Mod

Autofire Guns

por 76561197966299106

A wiring setup that lets guns fire on their own. It can detect monsters with a motion detector and shoot at them. It only works at 90 degree angles. 270 is straight up (the most useful for abyss monsters) 0 to the right, 90 straight down and 180 to the left. If firing at 0 degrees put in 0.00001 or similar otherwise the gun will not fire. There are 2 versions. Click on the pictures for each. OR version is simpler but not as easy to add more motion detectors to. Meaning it can only shoot in one direction. XOR version can shoot in 3 directions. This is really only useful for abyss monsters and sometimes molochs. If you cannot get someone on the guns it can be great. Its not the equivalent to a person though. It will not interfere with normal turret usage. As soon as a person (or a bot) gets on the periscope the system will shut down and let them shoot normally. As soon as they get off the turret it switches to autofire. There are more complex setups made with grids of motion detectors. Those work better but require placing hidden motion detectors out in the water away from the ship. The grid setups cannot be retrofitted mid-campaign. This setup can. You probably do not have to cut into the hull to place the motion detector. Just placing a bit under the gun using the TAB map to align things is probably fine. 950 detector range instead of the full 1000 isn't going to make a difference. This will start firing the instant it detects motion. This will waste a few bullets as the turret rotates but its probably fine. For this reason you should NOT use it with the railgun unless you add a delay component. Otherwise you will miss your first shot.

61 descargas Detalles →
Vortex – Barotrauma Mod

Vortex

por 76561197976112807

Good quality, Properly designed Upgradeable Military Sub. Starts off as a Balanced Beginner Single player Sub. With purchased Upgrades becomes more Powerful. Efficient Layout of Rooms for Quick EVA and storage. Small frame allows it to Navigate small caverns. All quality of Life upgrades such as auto closing Doors and Airlocks included. Fully Bot mapped and Tested.

68 descargas Detalles →
Crouch With Infections – Barotrauma Mod

Crouch With Infections

por 76561198037078355

A patch for CrouchHarder and Advanced Medicine. Subscribe to CrouchHarder as well, to support what is a fantastic little mod, and then do not enable it. Order is Advanced Medicine > Crouch with Infections

51 descargas Detalles →
953工程1期(万年风雪改) – Barotrauma Mod

953工程1期(万年风雪改)

por 76561198913382469

953工程型1期型在原作改的原作 万年风雪-B 上改进了压载舱,从5个压载舱减少至4个,但原空间大小保持不变,并提高了空间利用率,提升了物资存储量。使用EK系列mod的弹药架以及炮弹种类,提高载弹量,使得潜艇内的人员在面对不同情况时有更多选择。船内配备了大量北方工生产的武器及护甲等先进科技,大大提高了潜艇战斗力。建议3人(真人)以上游玩。

64 descargas Detalles →
Zima – Barotrauma Mod

Zima

por 76561198413150401

this shuttle was built for my Deep Diver class Kremlin, feel free to download it and any feedback would be much appreciated :3 https://steamcommunity.com/sharedfiles/filedetails/?id=2684810084 (The Kremlin) Features: Weaponry: (all weapons are swapable at outposts) - 2 coilguns - placed centrally on bottom and top of ship - well stocked armory - many ammo boxes and shells general stats: - Shuttle - 15 x 6 m - recomended crew = 1 - 3 members - 16km/h - upwards - 24km/h - downwards - 52km/h - horizontal speed

66 descargas Detalles →
Beacon station A2.6.1 – Barotrauma Mod

Beacon station A2.6.1

por 76561198390806716

22

40 descargas Detalles →
MISERY2 – Barotrauma Mod

MISERY2

por 76561198064039303

The MISERY2 is a small heavy class type transport with intense firepower potencial and high survivability, made after the success of the first MISERY at its duty, the second class transport is made for the same purpose, deep and dangerous transport mission for desesperate stations. This one was equipped with much more firepower and utility such as a drone for exploration and cover for diving crews. Up to five weapons emplacements, it can redirect its weapon control to the armory at the cost of mobility ---------------------- Feature: -A shuttle with weapons for in-depth exploration Doors have a timer of 5s to open and close The shuttle can be turned on and off with a button at the terminal The weapon can be switched with a button below it -Lockable auto-doors and traps by medics, security and captain -Weapon system controled near them -Backup battery -Buttons to turn on and off ballast in case of contamination (captain only) -Up to 5 guns -Special system that allow you to change all weapons controls to the armory at cost of mobility (the ship must remain stationary) Rooms: Armory, engine, reactor, fabrication, shuttle, cargo, medbay, botanic, bridge, sas, pre-sas. Crew size: 5 minimal Autodoor from: https://steamcommunity.com/sharedfiles/filedetails/?id=2501434934

44 descargas Detalles →
Aurea mediocritas – Barotrauma Mod

Aurea mediocritas

por 76561197970654881

A submarine with single player in mind. Many of the default submarines have intentional bad designs. While it may still work out for players, bots may suffer. Example: Gunners get wet, they get suit, no longer wet, remove suit, wet again get suit. Result: No one is shooting. Designed it to hold all the key features you need while still trying to not make it OP and work OK for bots. Both electricity and the gunner rooms are placed in the middle of the submarine to minimise risk for water leaks in those areas. If you end up playing with other players this sub hosts rooms and such for private conversations. There is also a hidden feature that I will leave you to find out on your own. - Deep diver - Works well with bots - Late game submarine - 4 Weapon slots

64 descargas Detalles →
[MVM]机甲战争Mech vs Mech - beta版v0.1 – Barotrauma Mod

[MVM]机甲战争Mech vs Mech - beta版v0.1

por 76561198800529538

MVM project,这是我一直在计划的一个项目,从今年年初开始计划,但因为我是个懒批所以到8月末才开始制作,诶嘿。 MVM project, which I have been planning, started planning at the beginning of this year, but I didn't start making it until the end of August because I was a lazy batch. hhh;) 回到正题,MVM的意思是mech vs mech,也就是机甲大战。 Back to the point, MVM means mech vs mech, that is, mecha war. 你可以看见一艘Main ship以及左右朝向各四种,共计八台的机甲。这些机甲完全由我单人设计,你们要做的就是驾驶它们进入战斗场地作战。 You can see a main ship and four kinds of mecha facing left and right, a total of eight. These mecha are designed by me alone. All you have to do is drive them into the battle field. 目前本MOD附带的机甲有以下几种: At present, there are several types of mecha attached to this mod: 支援型机甲 Juggernaut: Support mech,juggernaut: 它是重火力的代名词,正面有一扇难以摧毁的盾牌以及一挺minigun,胸口装载了一门15发的蜂巢飞弹。头部还有一门镭射炮。浑身覆盖了大量护甲,但厚重的护甲带来的代价就是行动缓慢。并且当需要使用蜂巢飞弹时必须打开盾牌,否则有炸到自己的风险。 It is synonymous with heavy firepower, with an indestructible shield on the front and a minigun, and a 15 shot honeycomb missile on the chest. There is also a laser gun in the head. The body is covered with a lot of armor, but the price of heavy armor is slow action. And when the honeycomb missile needs to be used, the shield must be opened, otherwise there is a risk of bombing yourself. 狙击型机甲 Sniper: Sniper mech,sniper: 它的护甲较为脆弱,但单次攻击的伤害特别高。他肩上的镭射狙击炮是一门威力十足的大杀器,配备了光束马格南作为次要武器。并且附带一个逃生舱。 Its armor is fragile, but the damage of a single attack is particularly high. The laser sniper gun on his shoulder is a powerful big killer, equipped with beam magnum as a secondary weapon. And an escape pod is attached. 突击型机甲 Assault Alpha Assault mech,assault alpha 能力较为平均,移速一般伤害一般护甲一般,配备武器为一门线圈机枪和脉冲剑。 Average ability, average movement speed, average damage, average armor, equipped with a coil machine gun and pulse sword. 冲锋型机甲 Guard Charge mech,guard 本体的护甲非常低,武器只有一门线圈枪和磁暴线圈,但是有不俗的机动性,并且正面举着一面盾牌。在举盾时机动性将有所下降,但是你的正面将基本免疫所有伤害直到盾牌被击破。放下盾牌时机动性将增加,但同样的你的防御能力也会大打折扣。 The armor of the body is very low. The weapon only has a coil gun and magnetic storm coil, but it has good mobility, and holds a shield in the front. Mobility will be reduced when raising a shield, but your front will be basically immune to all damage until the shield is broken. When you drop the shield, your mobility will increase, but your defense will also be greatly reduced. 每台机体都有自己独特的技能,请慎重使用。 Each mech has its own unique skills. Please use them carefully. 本MOD内置游戏地图,你可以通过穿梭艇对接的原理来切换不同的地图。也可以自己打造和你心意的地图然后安装上去。目前MOD为beta测试版,自带的竞技地图只有一张。我将在未来的更新中添加更多地图。 This mod has a built-in game map. You can switch different maps through the principle of shuttle docking. You can also create your own map and install it. At present, mod is a beta version, with only one competitive map. I'll add more maps in future updates. 想要正常游玩本MOD,你必须先进入多人战役模式。然后在main ship停靠在前哨站的情况下,投放机甲或是以血肉之躯进入main ship下方的游戏地图中。这样才能保证不会因为一些需要注水的地图而导致整艘船沉底。 To play this mod normally, you must first enter multiplayer campaign mode. Then, when the main ship stops at the outpost, drop the mecha or enter the game map below the main ship with human body. This can ensure that the whole ship will not sink because of some maps that need water injection. 重复一遍,mod现在只是测试版本,不代表最终品质。 Again, mod is only a test version now, not the final quality. 在未来的更新中,我打算加入没有安装任何武器和技能的机甲素体,通过穿梭艇挂载的原理来制作机甲配件,这样玩家就能通过我给出的配件,给自己的机甲自定义武器,护具和技能等了。 In the future update, I intend to add mech bodies without any weapons and skills, and make mech accessories through the principle of shuttle boat mounting, so that players can customize weapons, armor and skills for their mechs through the accessories I give. 在以后的更新中也许我会考虑为他们增加背景故事? In future updates, maybe I will consider adding background stories for them? 我会在未来制作更多新的机体,地图和机甲配件,如果你有什么好的想法,可以发送到这个邮箱给我。格式为 (机体类型) (名字) (介绍) 如果合适的话,我会考虑在征得您的同意后将它放入这个mod中。 I will make more new mecha, maps and mecha accessories in the future. If you have any good ideas, you can send them to me in this email.Format is (body type) (name) (Introduction),If appropriate, I will consider putting it into this mod with your consent. ↓↓↓ [email protected](没错是qq邮箱awa) 或者你可以加入我所在的Barotrauma联机交流QQ群,群号:799025185

43 descargas Detalles →
CHP-2 Sculpin Hauler Patrol 2 – Barotrauma Mod

CHP-2 Sculpin Hauler Patrol 2

por 76561198005615496

Description Refit of the Sculpin Hauler. Submarine is designed more for singleplayer but can be used in multiplayer as well. Coalition command after receiving multiple complaints from their captains who kept loosing crewmen, cargo, and over all money asked their engineers to refit and upgrade the systems and hull of the CH-1 Sculpin Hauler. After many months of work and more accidental deaths from the old CH-1 Coalition engineers designed the CHP-1 Sculpin Hauler Patrol. After figuring out the many faults with the old CHP-1 and many more months of hard work Coalition engineers have rolled out the CHP-2 Sculpin Hauler Patrol 2 with improved systems from the production factories. I ripped out all the cargo bay doors in the cargo hold. added double hull plating around the whole sub to help give a buffer to repair crewmen. The cargo hold has been converted into crafting, recycling, and a battery room along with adding a mineral scanner in the bridge for extended time away from port. Made the reactor almost automated all that's needed is for the engineer to add four fuel cells and adjust the output first then adjust turbine output tell they hear the electricity flow. The sub has fully automated backup power with automated lighting, also with the ability to go into silent run mode from the bridge to avoided larger threats or overwhelming swarms of mud raptors. The lights will change according to full power mode or silent run, added more backup power you will have a total of 12 minutes to run silent mode or run without the reactor on. added a third coil gun in the aft section of the sub to help with blind spots.The railguns have one periscope there is a switch in the middle to switch between the two railguns . Added a bottom airlock for easier access by salvage and mining teams. security codes have been added to the reactor room door for the captain, mechanics, and engineers. All doors open and close faster. added more water pumps in the engine and reactor room. Exterior of the has motion detectors that are maxed out in range youll have 360 monster detection range without sonar with flashing lights and arrows indicating bottem, top, front, and aft. All battery set charge rates linked to a computer terminal in the bridge. Navigation terminal has a full readout of the ships throttle and dive rate, battery capacity , fuel capacity, and vector. Sadly the exit hatch doors had to be made unbreakable due to the AI swimming out without diving suits. Details Price: 7000 Class: light-medium attack Crew: 4-7 Experience: intermidiate Weapons & Defense - 3 Coilguns located: top & bottom & aft. - 2 Railguns located: top & bottem - 2 Discharge coils located: Front & aft. Power System - Power Mode: Automated backup power with proper lighting. - Engine Compartments - Reactor and Battery Compartment - Bridge - Bottom and top Docking port/Airlocks combo. - Gunnery Compartment - Cargobays with storage a deconstructor, fabricator, and medical fabricator Extra - Meltdown alarm with auto shutdown. - Silent running. - auto lights related to power modes internal and external main power lights & backup lights <--- (or silent run). gun lights are on a switch located in gunnery. - Mineral Scanner. - Adjustable battery charge rate via terminal in bridge with percentage display. Along with the total battery capacity left. - Oxygen detectors in all rooms along with the generator being able to be toggled via the nav terminal. - 360 degree motion sensor detection on the outside of the sub with ranges maxed to help with monster detection in silent run or when you shut down the reactor and o2 station. Works with backup power aswell. Notes! - Turn on all battery charge rates to 100 percent put sub on maintain position then start up the reactor. Put Fission rate at 20 though 22 percent or you will shutdown. trubine output needs to be at 60 percent hit auto and your good. - upgrades are needed if you want to keep the sub mid to late game. - Submarine should be compatible with all mods. Credits. This is a redesign of the CH-1 Sculpin Hauler credit goes to Fox for the original submarine. And to Ankhimas for helping me with the setup for the automated power and general wiring of the sub. Links original submarine. https://steamcommunity.com/sharedfiles/filedetails/?id=2241023696&searchtext=Hauler Ankimas's subs. https://steamcommunity.com/sharedfiles/filedetails/?id=2417168142 Please report any bugs and i will attempt fix them.

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S.S. Larbaygo 3.0 – Barotrauma Mod

S.S. Larbaygo 3.0

por 76561198004392115

照Orca的三個大型壓載艙的激進設計使得S.S. Larbaygo型號的潛艇有著令人驚異的體型與超高航速與優秀下潛性能,S.S. 級潛艇是木星冰洋裡的最迅捷的優雅之王。

40 descargas Detalles →
Captain Huskington – Barotrauma Mod

Captain Huskington

por 76561198084427401

A playable husk with a functioning inventory. To use, cheats must be enabled. Type into the console the following: spawn captainhuskington cursor after that, type: control captainhuskington you can perform all the same actions as a crew member except you are a powerful husk monster. Also, you can press your monster attack button to bite people.

30 descargas Detalles →
Proteus-REMAKE-2 – Barotrauma Mod

Proteus-REMAKE-2

por 76561198109867778

Proteus-REMAKE-2 is a further improvement of a well-known Proteus submarine. Now it shall sink for 0,00238% less times than it was before - and that is not it's only feature! By the way, about features... - An entire submarine was upgraded to achieve compliance to modern standarts of submarine design, submarine safety and efficiency. For example, there is a some new equipment, a better wiring, and so on. - A new power system: now this submarine has two separate power networks with their own reactors. Such a duplication, as you know, are increasing ship's reliablility, and this is why we did it! - There is also a new shuttle, or, to be exact, a bathyscaphe. It's placed in a afterward part of a bottom deck. - Some small layout changes: an engine was moved to second deck to place a bathyscaphe below. - Armaments: 4 coilguns, 1 railgun.

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Wrecked Dugong (+Thalamus) – Barotrauma Mod

Wrecked Dugong (+Thalamus)

por 76561198242695498

Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key.

54 descargas Detalles →
Dugong Plus – Barotrauma Mod

Dugong Plus

por 76561198043689144

Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key. This version has been expanded with a Fabricator, Desconstrucot and an additional front-facing Coilgun.

53 descargas Detalles →

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