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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[DS] Mining Station Alpha
por 76561198372399805
You ordinary miner has found tons of minerals but with them came a odd looking rock
KM 12 Das Gesicht
por 76561198079947740
Compact mining ship designed for drilling lateral tunnels. Great manuevarability and high top speed. Equipped for light combat only. Front breach cannon can be used offensively, though it was originaly designed for clearing rubble difficult to mine with the front bore. Watch out for EVA, due to its tiny dimensios, the submarine has trouble with vertical stability in open waters. WORK IN PROGRESS Stuff will be tweaked :D
Absolution
por 76561198010090856
This "carrier" submarine is Europa's attempt to recreate their kin from the surface. With no need for a runway, shuttles can be launched directly off the hull and also utilize the belly for an additional vessel. Due to the space limitations in Europa's underwater caverns, the designer opted for somewhat larger craft with heavier firepower than small strike vessels such as their airborne counterparts. Requires several experienced pilots, but is capable of delivering vast stopping power. This ship requires a minimum of 5 crew to pilot with any measure of efficiency (Captain, gunner, and damage control for primary vessel, a pilot and gunner in one shuttle). In order to fill all available positions, a crew of 9 is recommended (a captain, gunner, fabrication specialist, medic and two pilots and three gunners ). =================================== Features =================================== The Absolution consists of two shuttles, the top mounted "Penance" and the bottom mounted "Guilt." Due to the size of the craft and their speed requiring fins for stabilization, the vessels needed to be mounted off the hull and as such are only accessible through open water. The mounting latches do provide some protection from the movement of the main submarine, but care should be taken to hold onto the ladder, just in case. While docked, the shuttles ballasts and engines are slaved to the host, granting it somewhat improved top speeds in all regards. =================================== Weapony =================================== The Absolution features 5 coilguns and two railguns, most with superb arcs for firing. The downside is that they are all forward mounted with no ability to aim behind the sub with only a minor exception of the Penance shuttle's top mounted coilgun. The two railguns are only able to be utilized when the top or bottom shuttles have been launched, respectively. Handling threats will require coordination between whichever shuttle is being used and the Absolution. The two frontal coilguns on each shuttle are linked with a dual burst-fire mechanism and also an automatic safety when aiming beyond their firing limits, to prevent wasting ammunition. =================================== Storage =================================== In an effort to save space, much of the storage for the vessel is housed in overhead compartments above the reactor and the primary diving room at the fore of the ship. To keep the fabrication teams trips short, ammunition storage is at the back of the Absolution. Unfortunately this makes trips to the shuttles time consuming, so care should be taken in order to ensure that each craft is properly prepared for an engagement. =================================== Drainage =================================== The fore of the Absolution features ducts in all major areas to the ballasts in order to manage flooding. The airlocks to either shuttle and for the emergency dive room amidships must be drained by emptying the ballasts temporarily. In the event of extreme flooding this is unlikely to cause issues due to attempting to remain afloat. The aft portion of the Absolution is large and much more likely to succumb to damage without manual intervention. The upper storage area and fabrication do not feature any ducts to more powerful drainage systems and the doorway and hatch must be opened to drain into either the amidships dive room (and then into the ballast) or into the crew quarters which houses a much more powerful pump.
Wrecked Legionary Shuttle
por 76561198137437350
An old shuttle that got wrecked
Led Bobber
por 76561198039096170
Outdated submarine. Better look for sub 'Barrel' https://steamcommunity.com/sharedfiles/filedetails/?id=2317539827 Awesome sub! Now with < Bobby > the drone. -----Eng----- This sub has everything you need: - hidden wires) - drone for reconnaissance - 4 cannons with a circular fire - 1 large cannon for large targets - 4 outdoor video cameras for the captain - giant warehouse - automatic doors that open automatically if there is no flooding - 2 additional booster engines (speed - 55!) button "engine" in navigation terminal - access to the reactor compartment and the captain's bridge is limited by the type of ID card - access to safes in the armory and medical bay is limited by the type of ID card - the reactor has a protective shutdown in case of overheating - flooded lower airlock with deconstructor for parsing artifacts - power supply through a battery with auto-regulation of the charge rate, this means the stability of the reactor - training room to improve the skills of an engineer and mechanic -----Рус----- Эта подлодка имеет все, что тебе нужно: - спрятанные провода - дрон для разведки - 4 пушки с круговым обстрелом - 1 большая пушка для больших целей - 4 наружные видеокамеры для капитана - гигантский склад - автоматические двери которые открываются сами если нет затопления - 2 дополнительных двигателя-ускорителя (скорость - 55!) включение кнопкой "двигатель" в навигационном терминале - доступ в реакторный отсек и капитанский мостик ограничен типом айди карты - доступ к сейфам в оружейной и медотсеке ограничен типом айди карты - реактор имеет защитное отключение при перегреве - затопляемый нижний шлюз с деконструктором для разбора артефактов - электропитание через аккумулятор с авто-регулировкой скорости заряда, это значит стабильность реактора - тренировочная комната для повышения навыков инженера и механика
ARENA - Corridor Redux -outdated-
por 76561198044360567
Edit 2025: I love the new Outpost PVP mission, HAHA. I guess we won't need this old thing no more, huh? :) "A simple lengthy field of play, with only two avenues to persue. Here, the bloodbaths are quick and simple. A classic tale of red versus blue." A straight forward corridor for use in custom deathmatches or team deathmatches. Used to be just one straight line, but now there's a line of sight break in the middle.
Transformer
por 76561198075704664
INSPIRED BY THE REMORA. Defend the ship with 2 Drones.
Drug Psychosis
por 76561198925194186
⚠️ ВНИМАНИЕ: МОД СОДЕРЖИТ ВСПЫШКИ ЭКРАНА, РЕЗКИЕ ЗВУКИ И ПУГАЮЩИЙ ВИЗУАЛЬНЫЙ КОНТЕНТ. ⚠️ WARNING: THIS MOD CONTAINS FLASHING LIGHTS, SUDDEN LOUD SOUNDS, AND UNSETTLING VISUAL CONTENT. -------------------------------------------------------------------------------------------- RU: Мод незаметно расширяет медицинскую систему игры, добавляя скрытые последствия для тех, кто злоупотребляет сильными обезболивающими. В чем особенность мода: Скрытая угроза. Вы можете спокойно отыграть несколько часов и даже нескольких кампаний, ни разу не столкнувшись с новыми эффектами. Мод не заставит вас страдать без причины. Но если грань дозволенного будет перейдена... назад пути не будет. Новые инструменты: В игру добавлены два новых медикамента - Карфентанил (экстремальное полевое средство для спасения тяжелораненых без операционного стола, несущее в себе смертельный риск) и Аминазин. Для чего нужен второй? Вам предстоит выяснить это на практике. ENG: This mod subtly expands the game's medical system, introducing hidden consequences for those who abuse potent painkillers. What makes this mod unique: A Hidden Threat: You can easily play for several hours or even multiple campaigns without ever encountering the new mechanics. The mod won't force you to suffer without reason. But if the line is crossed... there is no turning back. New Tools: Two new medications have been added to the game - Carfentanil (an extreme field measure to save the critically wounded without an operating table, carrying a fatal risk) and Aminazine. What is the second one for? You will have to find out for yourself.
BPD Bluehills Police Department 1990-2000s IO93
por 76561198267324270
Полиция города Bluehills, St. Kentucky. Мод добавляет полицейскую форму и снаряжение полиции города Bluehills, времён 1990-2000гг. Подходящую для отыгровки на роле плей проектах. Мод лучше использовать с модом на американское оружие от меня же.
Lua Linker改
por 76561199185886207
Hide Husk Symbiosis Appearance 隐藏画皮共生体外观变化
por 76561199160472420
隐藏画皮共生体的嘴部触手外观以及移除感染后的白色皮肤覆盖 仅修改画皮相关视觉效果,不会影响玩法,你依旧可以按R快乐传播! 如果你使用了任何人物美化模组(例如木萌),请将本模组置于美化模组上方以确保正常覆盖共生体外观 Simply hides husk appendage and removes the default pale skin tint caused by husk symbiosis, allowing characters to keep their original skintone. It only changes visual effects and does not affect gameplay functions. May the husk take the world!! If you are using any character appearance modificatons (such as the one that I used), please place this mod above them in the loading order.
RISS MILF
por 76561199547369911
The RISS MILF is an ex-prisoner transport submarine used by the now capitulated Red Independant Stations a union of stations who followed marxist-leninism. The RISS-PT, it's initial name was mainly used to transport criminals, political dissidents, and POWs however after the fall of the R.I.S by the hands of the Coalition the submarine had been salvaged and rebuilt by a group of ragtag submariners and renamed the RISS MILF.
Tufton-1
por 76561199067808690
Lore "Tufton-1 is a prototype submarine with high emphasis on gunnery, initially created by the Europan Coalition. It, however, did not achieve success due to flaws in its design. This specific instance quite unfortunately sunk on its very first mission. But, as fate would have it, after having lied down for a few months at the bottom of the ocean it was picked up by a group of Jovian Separatists who decided to fix and modernize it. And as such, now Tufton-1 doesn't only have rust and dirt in it, but also some elite ammunition, an automatic reactor, an "overdrive" mode for the engine, 2 deconstructors and a bunch of separatist symbolics splattered all over it." Specifications Type: Combat Tier: 2 Recommended crew: 3-5 people Price: 12500mk Armaments: 1 double coilgun, 1 flak cannon, 1 railgun, 1 impulse laser Features An automatic reactor (works using components, you need to insert 2 fuel rods and turn it on, but not enable the built-in automatic mode and just leave it as is) A slow engine, compensated by an overdrive mode (doesn't automatically turn off when in runs out of power, you need to manually press a button on the terminal, there's an indicator to tell you if there's any charge in the supercapacitors or not) A big deconstruction room with 2 deconstructors and 2 large caninets, all linked together with the deconstructors and the fabricator 2 exits and 2 docks 3 separate ballast hulls, all of which share water at the bottom A lot of typical submarine things such as a medical fabricator, some ammunition stands, 2 large cargo modules, a hospital bed and bunk beds etc. Small things such as separatist symbolics and dirt IMPORTANT! For the reactor to work properly in automatic mode you need to change the value in the memory component whenever you upgrade the maximum output. The value in this component should be the output value of the reactor devided by 100. By default the output value is 5200, meaning the default value for the memory component is 52, but with upgrades and engineer talents this will change. The component itself can be found on the floor between the reactor and the cabinet with engineering equipment. Keep this in mind. Afterword Tufton-1 is my first fully original sub and as such its quality needs to be tested. I've not run any campaigns yet, but I certainly plan on doing it in the future. Once I do I will update and expand the submarine where needed.
EK Turret Vanilla Rework Immersive Repairs Patch
por 76561198442234736
Compatibility Patch Patches the turrets of EK Turret Vanilla Rework to slowly break down when using them and requiring repairs. Load Order: - EK Turret Vanilla Rework Immersive Repairs Patch - Immersive Repairs - EK Turret Vanilla Rework
A Bit More Turrets Unlimited Ammo
por 76561199121424319
What does it add? This mod adds ammo boxes, torpedos and morat shells that can be shot indefinetly! Full credits goes to: M12 Poly for creating the original A Bit More Turret mod.
Robotrauma Remake EK Fix
por 76561198217167143
This is for a private game, but it does what it says. It allows EK tools to repair robots from the robotrauma remake.
More Pirate Vessels
por 76561198846844629
There be more pirate vessels in this here package of submarines There be but two seaworthy vessels now, more fair ships to come soon Translation: an ongoing pirate expansion that expands the various PVE vessels currently has 2 working vessels, the Gladius and the Vega acting as mercenary forces selling their services to both sides of Europa This mod DOES NOT add any new missions it simply increases the amount of submarines the game can chose from when spawning for a coalition/separatist/pirate vessel mission or submarine encounter More vessels soon to come, ill take suggestions too Here be a list of vessels: https://steamcommunity.com/sharedfiles/filedetails/?id=3651466041
Vanilla Weapons Overhaul (Lite)
por 76561198020069332
The lite version of the mod Vanilla Weapons Overhaul. Only weapons compatible with Vanilla ammunition. Everything else is removed. The armor and tools remained unchanged.
=莱茵河级-经济型-“RANGER”号=
por 76561199248414944
--------------------------------------------- 在造价高昂而闻名遐迩的“莱茵河”级战争攻击艇于中立的“大学城”站点悄然沉寂三年之后,仿若枯木逢春般,竟有了复苏的迹象。 自托姆斯戴尔决裂事件发生后,联盟急切渴望拥有一款战斗力凶悍的潜艇以镇压新兴的分裂势力。而军事委员会经严谨评估后判定,“莱茵河”级除造价偏高这一瑕疵外,其余各项性能皆与招标要求严丝合缝。于是,翻新、设计并构建所谓“经济型”的重任,顺理成章地落在了“大学城”造船厂的肩头。 全新的“莱茵河经济型”摒弃了那饱受成本争议的双层船壳,转而采用传统单层结构。仅仅牺牲“些许防护”就缩减了近三分之一成本,为保障设备的顺利获取,水泵、引擎、炮塔电机等部件均选用下位替代品,并且在舰船顶部架设起了信号塔与导引灯。在最大限度保留原有功能的同时降低了造价,但质量方面有所削减,致使该型号舰船相较原型略显逊色。 于舰船内部,原有的医疗室被截断改造,取而代之的是候客室与酒吧,部分墙面更换为透明材料,以舒缓压抑沉闷的氛围。从设计的角度审视,此改型无疑成功达成了“缩减制造成本”的既定目标。 当“大学城”造船厂倾尽所有,成功下水该型号原型潜艇并圆满完成订单之际,联盟方面却悍然拒绝支付尾款。军事委员会仅愿支付尾款百分之二十五的微薄“翻新费”,其理由竟是“军事压力陡然骤降”,甚至抛出“要么收下钱款交出船只,要么订单就此作废”的强硬言论。 在这般奇耻大辱的刺激下,“大学城”造船厂愤而宣布放弃订单,然而随之而来的却是联盟霸王条款中那如天价般的违约金——整个大学城站的所有权。 在联盟舰队虎视眈眈、财政濒临绝境的绝望困境之中,主要由知识分子与劳工构成的非军事站点大学城站别无选择,唯有孤注一掷,毅然宣布与木卫二联盟公开对峙。 “当战争如熊熊烈火般肆虐燃烧。” --木卫二联盟--第132104号文档-- -大学城站造船厂- 级别:已分裂-除名- 状态:已遭摧毁-W.A:12 在木卫二那冰洋之下,在布满残骸的古战场上,一只虾脊螳螂在废墟间悠然游弋穿梭。 它已许久未曾觅得给养,在剔除那些无法食用的铁块后,眼前仅剩下白晃晃的骨头。由于部分铁块会毫无征兆地爆炸,近来就连那些往昔会与它争抢尸体的生物也都销声匿迹。 它心中盘算着是否要迁移至其他水域生存,可此地实在太过惬意——有持续散发着热量的铁块,还有大片相互连接的铁皮。于是,它最终打消了这个念头。 它骤然感知到有物体靠近,一股声波传来,令它兴奋不已——是猎物! 它悄然隐匿于一块印着“大学城站”字样的铁皮之下,感受着那物体逐渐逼近,随即蓄势待发,猛然跃出——却瞬间被自动炮撕成数块甲壳。 U - 104 “RANGER”号分裂派注册战舰,缓缓游弋过这片曾由它一手缔造的战场,追寻着莱茵河畔的阵阵炮声疾驰而去。 ------------------------------------------------------- 原作链接:https://steamcommunity.com/sharedfiles/filedetails/?id=3300149800 原作者:一只chara捏 (小鹿) 啊————终于改完了,我真是爱死这艘船了....(当然也爱死小鹿了!) 问君(TSM)三人高强度测试20小时 应该 大概 可能 没什么问题 了 吧 强度平衡方面 原版绝对乱杀 问君mod的强度刚好 十分的平衡awa 适合喜欢有点挑战性而又不想太过困难的船长和水手! 特别感谢小鹿 允许我改造这样的艺术品.. 感谢凯特尔 三叶 陪着我测试这艘战舰! 同样感谢看到这里的你———— 我是汉尔察克上将,你看到我了还在傻愣什么? 起锚,离港!一帆风顺,狩猎愉快! ———————————————————— “...略逊于耀阳,略逊于耀阳。如木星一般,独一无二————”
NT HamArch Patch
por 76561198103681007
Allows HM genes to heal neurotrauma afflictions. Numbers might be a bit skewed, will update later at somepoint.
Barsuk Oceanic Hand
por 76561199258936299
An Barsuk made for the Oceaic Hand faction.
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