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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Volta
por 76561198801409691
The Volta is a mean little attack craft with an electrical ace up its sleeve - two powerful discharge coils can fry anyone foolish enough to attempt a dorsal assault. Features: -Two electrical discharge coils tuned for large amounts of damage, they kill a crawler in 2 seconds -A potent armament for the tier, consisting of a flak cannon and chaingun out of the box -Rapid ascent and descent, powerful engine -Fabricator and deconstructor Tech specs: Reactor output: 4500 KW Vertical speed: 18 km/h Horizontal speed: 26 km/h Cargo load: 4 crates
EK Select
por 76561198045292025
A stripped down compilation of EK Utility and EK Armory for Barotrauma 1.0. Only the following items are included: EK Utility: Heavy Welding Fuel Tank Heavy Incendium Fuel Tank Mining Drill Metal Foam Tank Metal Foam Gun Ion Cutter Arc Welder Medical Scanner GUI Compass Incendium Fuel Rod All Containers except Diving Suit Locker All Compressed Materials (reworked) All Diving items except mechanic paintjob All Backpacks EK Armory: All Coilgun Ammo All Railgun Ammo except homing shells All Depth Charges All Chaingun Ammo Military Hardsuit Tactical Backpack This mod is not extensively tested, use at your own risk. I fixed a few things that were throwing errors but I'd bet money that there are other issues. If this mod is causing an error in your game, please let me know and I will attempt to fix it, or will remove the offending content. Compressed materials no longer have a "take one" UI prompt. You can now only get materials from them by deconstructing, but you can also now carry 2 at a time. All credits for content go to the original author, Videogames
死亡长廊(武器包)
por 76561199052929848
HMS Spiggen (QoL)
por 76561198027060856
HMS Spiggen (1990) with Quality of Life overhauls I broke this out as it's seperate workshop mod as I felt like I couldn't add much to the first spiggen without fully breaking the experience of piloting a literal death can. Sticklebacks (Gasterosteidae) are a family of fish in the order Echinoderms that contains 16 known species, divided into five different genera. But this is a game about submarines fighting murderous steroid fishes. And this is a submarine that is a perfect fit for 1 - 4 bodies. This submarine will serve you as both a scout ship and steel coffin. - 1 Medical Bench - 1 Constructors - 2 Deconstructors - 16 Storage Spaces - 2 Convenient Suit Stations - 2 Beds - Topspeed 26km/h horizontal, 28km/h descend, 19km/h ascend - 3 Coil guns, good viewing angles - Torpedo bay with automatic/manual torpedo launcher - 1 Gunnery station to control all guns. - 360 degree motion sensing electric defence that will moisturize any fish stick HMS Gotland (Gtd) suitable for 6 - 12 people Roadmap Patch history 1.0.3 - Added missing translations file All feedback welcome
Zidrom MKVI Recommisioned
por 76561198054024412
Modifed Zidrom MkVI, all credits to intial creation and design goes to DragonWolf569 ofc- Salvaged Shuttle by Exuvo(I really appreciated the updated Shuttle design he created for the Mod E as it solves quite a few problems the original Shuttle had, and there isn't much else that could be done to upgrade it.) Zidrom Modifed by: Yours truely Recommisioned after sitting in storage after being decommisioned for sometime. The Zidrom has been called back into service as a new pressing threat comes forth from the depths of Europa. Hoards of Eldritch Horrors hell bent on destruction and the eviction of humanity from Europa's darth depths. And so with little time to refit, the Zidrom was overhualed. Strengthened as old reliable technology was intergrated with newer and expiramental technology. Creating a platform from which the new crew of the BC Zidrom can step off from into the depths to fight back the approachng Horrors of the Deep. May god have mercy upon their souls... This Sub was modifed to for light optimization, as well as personal use for future runs with friends. If you enjoy my updates let me know and if you have suggestions leave them down below. Changes: Overhaul(Update) of Medical to include an additional medical cabinet, crate rack, refigerated crate rack, deconstructor. Overhaul(Update) of Security to include an additinal secure locker set, added half floor below with crate storage and ammo storage, made the bottom pump more accesiable. Overhaul(Update) of Centeral Storage to remove two crate storage conatiners and replaced them with an Iron Riders bunk, secure lockers and secure suit lockers, additinal unsecure storage, and oxy regen. Overhaul(Update) of Engineering/Reactor Room. Replaces/Adds blast doors to better secure the reactor section(prevent Radiation leakage), adds fab and decon for fuel rods, adds crate holders for secure fuel rod containers in balast tank area below, moved medical cabinets to right side for anti rad meds. Overhaul(Update) Hydroponics section. Using the Hydroponics patched patched mod adds secure hydroponics containers and power(and switches that turn on batches of 5 units at a time). Two are consistently on to start. Overhaul(Update) Lower Airlock. Added a staging area below the airlock to allow prep/fast drop over beacon stations or other objectives. Is set up to allow you to enter and leave the platform at will without the use of a ladder. (Update) Passage Ways. Added additional Doors to better allow accesiability to other area's of the ship. Specifically Fab room to Central Storage, and Central Storage to Upper gunnery/lounge. (Update) Darker Ship Color to better show Age/Repaint. (Update) Added Coil Gun storage Lower Amid ship. (Update) Removed and lowered Background Structure Count to better facilitate fps. 2100 to 1850-1800. (Update) Added additional junction boxes for Hydroponics and Battery Charges. (Update) Added 8 Battery charging stations throughout the ship. (Update) Added 2 Outter Hull Fighting Positions.(Once inside the FP, you are able to move the sub without the worry of being left behind.) Not recommended for Inexperienced or underequiped submariners. Could be used as a possible punishment for troublesome seaman. (Update) Added non-shadow casting lights to the outter hull points(ie the construtions lights around turret positions). (Update) Removed Lights to optimize light pull/fps. Authors Note: This sub was modifed with the intention of using both the Hazardous reactor mod and quite a few other mods that add additinal Classes and Items. If you are interested in running this Modifed Zidrom with said Mods, I will make a collection and link it here in the future.
A bit reworked Zidrom MKVI (moar things, including FPS)
por 76561198086410413
Little rework of the famous and incredible Zidrom MKVI made by DragonWolf569 Including: - Moar armor, double T H I C Cness armor - Moar FPS, by disabling the shadow casting lights on the external projectors - Moar speed (yes) by upgrading the motor by twice (I think) - Moar Ammo storage (yes, I love shelves)
H31
por 76561198038705711
Originally a station construction sub the H31 operated a part of a fleet. The H31 was decommission and auctioned off when construction fleets where consolidated on Coalition control. The H31 part of a batch of subs purchased by EIW to be retrofit and sold on the open market. As part of the retrofit EIW added dual coil guns to the front and back viewing port and replaced a sizable portion of the subs cargo area with loaders and ammo storage. The sub still sports a large amount of high visibility glass. Role: Deep Diver Price: 7,500 Mk Recommended Crew: 2 - 12 Size: 38x16m Cargo Capacity: 20 Crates Vessel Strength: Strong upper deck with glass weak points near the coil guns. Notable Features: * The coil guns are rapid fire and a lot of fun without being overpowered. * Turret coverage is good, but not too good. * Turrets linked to multiple loaders. This allows mixing ammo types or hot swapping ammo cases. * Sub can be driven from the front or back. * Functional Distiller * Well designed electrical system. * Excellent manufacturing with two Fabricators and Deconstructors that are linked to storage * Linked Medical Fabricator * Large amount of storage * Lockable Captain office * Lockable Medbay * Mineral scanner * Good flood control. Custom Equipment * Large Cabinet * Welding Fuel Cabinet * Distiller * Chemical Container * Raw Material Container
MM_MGRost
por 76561198843818335
need mannamusic to work https://steamcommunity.com/sharedfiles/filedetails/?id=2705101563 Rules of nature I'm My Own Master Now A Stranger I Remain The Stains Of Time Red Sun The Hot Wind Blowing The Only Thing I Know For Real Collective Consciousness It Has To Be This Way
Sturgeon
por 76561198289803404
Sturgeon is a medium-sized attack vessel. This submarine is heavily armed compared to it's size. Features robust reactor and battery system. Requires somewhat experienced crew to run effectively.
K-24 Crocodile - Lucky Lady
por 76561198004856999
Original Sub: K-24 Crocodile by Doomich (https://steamcommunity.com/sharedfiles/filedetails/?id=2527579660&searchtext=K-24) --------------------- Lore: An older model military transport, the Crocodile fits its namesake well - it's irritable, sluggish, has a ravenous appetite, and is more often appeased than controlled, but for the crews willing to placate the beast it's known to be a dependable ship with a surprising amount of bite to its weaponry. While likely not a captain's dream command, it makes for an excellent hauler for independent traders and salvage crews. The Lucky Lady is something of a storied - and perhaps cursed - vessel. Lady Luck, after all, commands both good and ill fortune, and anyone foolish enough to court her will have both in equal measure. While the Lady always seems to limp back into dock no matter the odds, she also always seems to arrive with fewer crew than she left with...particularly crew that she doesn't like. The veterans who have lasted more than a voyage or two are a superstitious lot, but wouldn't take another ship even if you paid them. On Europa survival is never a sure thing, but for those she favors the Lady promises it more reliably than most. --------------------- Stats: Tier 2 Transport Cost: 16,700 Marks Crew: 5 - 7 Max Velocity: 13 km/h Max Vertical Velocity: 19 km/h Cargo Capacity: 64 Crates 1x Chaingun, 1x Pulse Laser, 1x Railgun w/ coaxial Coilgun --------------------- Description: This is the Lucky Lady, the customized K-24 Crocodile my group of friends uses in our games. We play with between 2-4 people, co-op only, no traitors, 0-2 bots, and this customized version of the K-24 is built for that. It's set up for our personal needs and tastes, and may not fit everyone. With that said, here are the differences between this version and the excellent original made by Doomich: o 1. Changes to the hull. - 1a. The dip/gap between the command room and the Cargo section has been made shallower to keep creatures from getting stuck there. (As a consequence, the secondary EDC has been removed as it is no longer required.) - 1b. The invisible wall between the Chaingun and the Airlock exit has been fixed. There should no longer be the issue of an impossible/difficult to fix leak in the oxygen room as part of this change. o 2. Changes to default inventory. - 2a. Lockers and storage cabinets have had auto-fill toggled off and had a set list of items supplied to them. This was mostly for our own convenience so everything would start out organized how we liked it, but the overall amount of items available would probably be considered somewhere between "Default" and "Limited". o 3. Changes to Turrets, Supercapacitors, and Reactor. - 3a. The Coilgun's power usage and rate of fire have been set back to default. It still mirrors the sluggishness of rotation the Railgun has to keep them synced. -3b. The ship's supercapacitors have had a RegEx system added to them. The supercaps need to be initialized the first time you use the ship (move the % slider any amount), but after that they'll run at 100% charge rate when below full, and toggle back to 0% charge rate when full. Since we sometimes run the ship with two players, constantly setting the supercaps wasn't realistic, so this setup was added. It's easily removed in the Editor by deleting the components and pulling the wires. - 3c. The reactor has had an automated RegEx system added, along with an on/off switch on the reactor itself to toggle this system. This system will run the reactor more-or-less perfectly with no player input, multiple rods included. As above, since we sometimes run with two players this setup was added. The toggle switch was added so the option to run it manually was available. o 4. Changes to doors. - 4a Doors have had a simple auto-close system put in. Doors are still opened manually. There are no safeties or warnings on the doors, so be sure of what's on the other side before you open something. o 5. Cosmetic changes. - 5a. Various cosmetic changes were made to the ship just for fun. The tail art is likely the most obvious change, but various damage and rust decals were added along the hull, as well as some tweaks to text size, brightness of the lights on switches, etc. --------------------- Notes: The mechanics of the ship are unchanged, but if you haven't used it: - It has strong ballasts and is agile on the Y-axis. - The reactor is very inefficient and eats fuel readily. - The reactor can only power most of the ship easily. Most things have on/off switches to help manage power usage. - The oxygen generator is only barely powerful enough to feed the ship. - The ammunition loaders are set as close to the actual turrets as possible instead of the usual "clustered" location. - The turrets rotate slowly and use more supercapacitor power than normal. - The turrets are locked (you cannot change them out later). - The top front is a large weak spot. It has an EDC system, but you should maneuver to keep things away from there. --------------------- Conclusion: This is a personalized version of the K-24 Crocodile. It's provided as-is. Outside of any major bugs or usage issues, I won't be updating or changing it from requests. That said, it's been used pretty extensively in campaign mode so there shouldn't be any glaring issues left. Hopefully you enjoy it as much as myself and my friends have. Good luck out there in Europa, and may you play in interesting times.
Dugong V2
por 76561198162782924
Built from the well-known Dugong, Dugong V2 with it's refurbished Estonian interior and British engineering is surely to allow every Balkan a sweet spot in their pants. If they can survive that is.. Additions include: - An amazing little compartment which includes a fabricator in the fore of the submarine, under the armoury with a hatch opening, finally the Dugong is no longer tossed aside due to it's inability to craft useful much-needed items! - Decorations were done so with originality in mind, not much has been changed and if so, with originality in mind. - Two diving suits have been removed, replaced by an extra cargo shelf to ensure you never run out of space unlike with the original Dugong, especially since you'll need to store more materials for the fabricator. - Moved ammunition crates next to the weapon systems, why isn't convenience a priority especially in a world with fast-moving unpredictable dangers? - Updates to the medical bay: added a medical fabricator, toxins cabinet and a cabinet with randomly generated fabrication chemicals and materials to kick-start your crew! Recommended Crew: It's compact design allows double crew up to triplets. Or above, but be warned, only three may dawn the suits, choose who'll stay and who will go. Negotiations work, with or without weaponry ;) Submarine costs: 6000mk. How to be able to edit the ship for your own liking: (This requires you already have basic knowledge of editing your ships) 1. Subscribe to this mod. 2. Go to the file's destination at: \steamapps\workshop\content\602960\2680410001 3. Copy the 'Dugong V2.1.sub' file and paste it to your desktop or anywhere. 4. Go to the Barotrauma installation folder and find \steamapps\common\Barotrauma\Submarines 5. Drag or Paste the .sub file into there. 6. Go to Barotrauma's sub editor 7. Press 'Open...' and load 'Dugong V2'
Super Sweet Pea MkII
por 76561197984487962
The Mark Two version of the Super Sweet Pea improves in many areas: Optimized power and signal routing for FEWER BLOODY JUNCTION BOXES, cut-down profile and narrower deck spaces, optimized crew flow and program adjacency, expanded ammunition and crate storage, reworked and mostly-functional NPC routing, and reduction of security restrictions on doors. The Super Sweet Pea generally is a conceptual evolution of the dynamic Sweet Pea, an older solo-capable submarine. The SSP does away with the solo concept but supplants this for automation and flexibility: While the turrets on the SSP are not autonomous, they each have dedicated loaders, allowing them to be changed individually. The reactor comes equipped with an Autodyne II™ ARCS with and over/under-voltage multiplier. All of the crafting stations are cross-linked to relevant storage containers for ease of use and organization. Airlocks are semi-autonomous with general prevention against accidental ship-flooding; interior doors will open automatically when the airlock is drained, but can be manually opened via crowbar in emergencies. The SSP also comes with a single empty Large weapon mount to customize to your needs. Its companion shuttle, the Lamprey, is little more than a service shuttle, though it is unique in that it utilizes a fore-to-aft docking mechanism, attaching underneath the SSP's screw exhaust. It further has space for two autonomous weapon hardpoints linked to a common feed mechanism.
Benthic Explorer
por 76561198011910203
Tired of overpowered subs? Try the Benthic Explorer. This class of submarine is specifically designed for genetic research and exploration of the Abyss. It comes equipped with a JOHNNY scout drone, and is able to carry a wide array of shuttles that suit your away team's needs. Furthermore, its silent running mode and observation deck with glass canopy provide your research team with the necessary tools for a once-in-a-lifetime opportunity to study Europan wildlife up close. What could go wrong?
Paerasit
por 76561198315897678
A submarine designed to be used for the husk cult. It has a somewhat strange design, seperating the engine room from the rest of the submarine. Many of the cult members pick this submarine for the unique communication system, designed to help the husks wit
Dark Ice Mk.II (with cargo ULD lift)
por 76561198084130031
Medium boat for all goals with front engine location. ***Lift and Cargo ULD, prison and bases for weapon instalation included*** Internal vital rooms are separated from the rest of the rooms. Engines are placed in the front special shaft together with lockable room for prison or storage goals. The big cargo rooms allows to take even big containers. Junction boxes are mostly places in separate room. The middle part of the boat consist of two rooms with auto closing doors - panic room with emergancy electricity and gunnery room below. - 2 coilguns, 3 base spots for new weapons. - Craft, deconstructor, medical craft, mineral sonar. - Shuttle is used as a air lock if it's connected. Otherwise smaller airlock will start work. - Drone drives into the direction of the mouse controller. Artifact holder is placed inside it and near its docking slot. - Conatins Unit Load Device on the lift platform controlled from drone room (Lift is on the testing stage and could float away in some cases).
[EK]SOAS-锤头煞-MK3
por 76561198005639925
由护士鲨(https://steamcommunity.com/sharedfiles/filedetails/?id=2190578190) 改造而来的联盟的特种作战攻击核潜艇,采用了拟生造型,速度较快机动性强,装备有最新型的垂直推进器。直射火力较为凶猛,但缺乏决定性的重火力,需要灵活机动避免陷入不利情况。 武器: 4x常规线圈炮 2x自动炮 2x链式机枪 1x舰首小型电磁炮 动力: 最大上浮速度 18km/h (加力时31km/h) 最大下潜速度 23km/h (加力时34km/h) 最大推进速度 49km/h 特性: 弹药输送仓——可以直接将新购入的弹药直接放入,然后从武器室取出,避免上下来回搬运浪费不必要的时间。 垂直推进器——在导航台上手动开关,可以极大加强潜艇在垂直方向的机动能力。 可视化电池电量与反应炉温度——技术来自MCS-Stratus GN5
G.S. Navigation + Periscope
por 76561198043984540
This is the navigation console and its periscope to allow periscope control. This is the Glass Shuttle, the shuttle that is being controlled. This is the submarine that I used it in.
Big Chonk
por 76561197975596760
A swimming laboratory, the Big Chonk is a new class of science vessels, designed to science all the science in the depths of Europa. Features: Internal PA/Alarm system, Internal IM system, a combat-capable drone, Battery-ran pumps, and a fully customizable laboratory for breeding mudraptors, growing pomegrenades and unwanted clown disposal. Updated for Urban Expanses! Recommended: 5-12 crew
Connect 4
por 76561198008060535
Uploaded my version seeing Working Joe's version on the workshop. The complexity is going to be far more intensive than his, but it works if you can stomach the extra load time it will add to your sub/map. I recommend checking out Working Joe's implementation for something that isn't as intensively complex. https://steamcommunity.com/sharedfiles/filedetails/?id=2401104689
Nalfish (enhanced Azimuth with shuttle)
por 76561198450006939
Улучшенная версия Азимута, эта подводная лодка имеет шаттл-разведчик, больше орудий, деконструктор и фабрикаторы. Ради этого он жертвует скоростью и общей мощностью, а также значительным увеличением расхода топлива и до сих пор не имеет торпед. The fully ascended version of the Azimuth, this submarine has a scout shuttle, more weapons, a deconstructor and fabricators. For this it sacrifices some speed and overall power, as well as a significant increase in fuel consumption, and still has no torpedoes.
Alien Vessel
por 76561198101234582
Throughout history, man has looked up at the stars and wondered whether or not we are alone in the universe. After the Earth incident, humanity looked to Europa for shelter, and we discovered that there did exist some intelligent predecessor(s?) that inhabited the oceans before us. All we know of the aliens, we have learned from what they have left behind: their ancient structures, and now, a vessel. Restored by the Pheonix Linea Research Team, this sub might help lead us to their makers. This sub is intended to be more of a novelty rather than a practical ship. Credit to Bananaft for the periscope-controlled steering.
Magnum *OUTDATED*
por 76561198073617035
The Magnum is the third installment in the "Magnum Opus" series of submarines. Its a medium sized submarine designed for crews of 3-6. The Magnum is designed to be jack of all trades submarine. Coming standard with 2 coilguns, 2 electrical discharge coils, a depth charge launcher, and an artifact holder outside the submarine for safely storing any type of alien artifact. Also includes the ability to toggle the submarine/weapon lights, an alarm system, and the ability to lock down the command room.
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