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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Batch Deconstruct/Remove Ammo Boxes
por 76561198029902266
This mod requires LuaCsForBarotrauma. Please follow the instructions on its workshop page to activate it first. Overview This mod allows any crew member to press a key to trigger an event that processes all ammo boxes on their submarine with ammunition quantities below a specified threshold. - 20260802 - Crates are now taken into account - 20260803 - Duffel Bags taken into account Core Functionality When the trigger key is pressed, the mod will process all ammo boxes with remaining ammunition at or below the set threshold, based on the current mode: - Deconstruct Mode: Marks all eligible ammo boxes for deconstruction, and you can then assign deconstruction tasks to your crew members to complete the deconstruction. - Remove Mode: Directly removes all eligible ammo boxes from the game. Server Settings The server host can adjust the following settings via chat commands: - Set Mode: !mode - Parameter range: 0 or 1 - Example: !mode 0 - Description: Sets the mod's operating mode. 0 = Deconstruct Mode, 1 = Remove Mode - Set Threshold: !empty - Parameter range: Integer from 0 to 20 - Example: !empty 15 - Description: Sets the empty box threshold as a percentage. For example, !empty 15 means ammo boxes with 15% or less remaining ammunition will be considered empty and processed accordingly. - Set Crates taken into account: !crates - Parameter range: 0 or 1 - Example: !crates 0 - Description: Sets whether crates are taken into account. 0 = No, 1 = Yes - Set Duffel Bags taken into account: !bags - Parameter range: 0 or 1 - Example: !bags 0 - Description: Sets whether duffel bags are taken into account. 0 = No, 1 = Yes Key Binding The trigger key can be customized in the Mod Gameplay Settings menu. The default key is P. Permissions All players on the server can press the trigger key to activate the deconstruction or removal event (only applies to the submarine they are currently on). Only the server host can set the processing mode and threshold.
Sever-3
por 76561199059244800
Submarine from the "Project SEVER" game Tier 1 submarine. "Siyaniye" system defends the sub with electric discharge coils from all sides. Reactor is housed in a separate casing - must be extracted to access it. Batteries compensate for grid spikes. They have 2 switches: forced charging and battery output connection to the grid. 2 modifications available: Combat Sever-2Sh and Scout Sever-3. Scout version has no weapons by default but has a hardpoint for a top gun and a medical fabricator. Combat version has 2 guns — top and bottom. Glad to hear feedback about gameplay balance Special thanks to the Russian Barotrauma community for development tips. link > "Project Sever" game on Steam <
Simple Passageway Bypass
por 76561198214594327
A very simple mod that lets you kill the watchman in biome/passageway gate stations to progress which then unlocks the nearby path if you can't afford the money or reputation cost. Doing so will cause a huge -50 reputation loss for the faction who owns the outpost. This mod does not override anything. It is purely xml based (No Lua requirement) using an event that triggers at every outpost to check firstly if a watchman is present, and if so, that they are still alive at any given time. This additionally means the vast majority of mods that may touch outposts/events/npcs should be compatible as long as the watchman is still the method of progression. It is also less than 2kb, literally a tiny amount of xml was needed.
"Silo"class light cargo ship
por 76561199047918704
A first-class shallow-water cargo ship built by Expeditionary Drydock Shipyard. Equipped with large lifting equipment, the ship also performs exceptionally well in mining operations. At the same time, its low cost and moderate carrying capacity make it a popular first-class cargo ship in shallow waters.
Role Cards
por 76561199417978124
Adds an expanded hierarchy of ID cards with separation into sailors, officers, and department heads. Added ID card sets: - Sailor ID cards: Mechanic, Engineer, Medic, Security, Assistant - Officer ID cards: Mechanic, Engineer, Medic, Security, Assistant - Department Head ID cards: Chief Mechanic, Chief Engineer, Chief Medical Officer, Chief of Security, Chief Assistant All cards are fully compatible with the vanilla access system, submarine editor, and existing game logic. The mod does not break balance, does not replace original items, and is safe to use alongside other mods. Required framework: LuaCsForBarotrauma
NotWendy's Vanilla+ subs (RU)
por 76561198163032430
Подлодки созданные "NotWendy" объедененные в один пак.
BoomBox - Bass Relic
por 76561198196761497
Found somewhere in the ruins of a pre-war civilization, the BoomBox – Bass Relic is a marvel of sound engineering and survival. Although small, it can warm the hearts (and ears) of the entire crew, even on the bottom of Europa. It allows you to play various Mixtapes – small sound modules containing unique musical pieces. Insert your favorite Mixtape into the Boombox to let the music flow through the hull of your ship. Some tapes may also have unusual side effects… Features: - Play music from different Mixtapes - Ability to change tapes during gameplay – each with its own sound and atmosphere. - Custom interface with an ON/OFF button. - Requires power (battery). Notes: This mod was created with the immersion and atmosphere of submarine crews in mind. The sounds are tuned to not drown out ambient effects and radio communications. Perfect for long cruises around Europe.
Crown class
por 76561198088292091
Designed to replace the aging fleet of larger, logistically inteisive Alta-Class Battlecruisers, the Crown type was capable of functioning independantly for long periods with a much smaller crew, while retaining the initial punch of it's larger bretheren. While the same weapons system has been installed in this vessel, it's worth nothing that the smaller hull has necessitated complications in the reloading system, reducing the fire rate of the main gun by 20% compared to the original cannon.
Molot Storage System [50 Slots]
por 76561198024793999
Original idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2244657211 This is less op version. 50 slots instead of 100 and you can not grab many containers in your inventory (you need to hold instead).
TEH-1409 - Distant Paradise
por 76561197995824657
Likely my final project, and mostly a combination of things I learned from all my previous vanilla designs This is a custom submarine designed to be a one-and-done workhorse to take you from the beginning of the campaign to the end. Not particularly sure if it has the beef required for the later areas, but it will perform admirably for quite some time at the very least. Core Details: - Balanced weapon system with a small blindspot at the front and a large one at the back - Ekectrical Discharge Coils covering the top and bottom of the sub. Has a rather long cooldown and power consumption rate, so be sure to use them wisely - Fully functional electronics. Circuit boxes are my new favourite thing and I wish I knew about them earlier into this project. - Pre-filled cabinets that have enough for just over 3 people to be fully kitted. Might be an idea to take stock before your first outing - Moonpool for quick diving, Airlock for accessing areas above the sub - Many hidden inspector gadgets around the ship - point at em and giggle - A fully equipped medbay, crafting area, toilet, the works. - My "dixie lights" reactor visual indicators - Emergency Battery - A fully operational Gay Baby Jail equipped with 3 different ways to give unlawful passengers the death penalty Important info: - the fore guns and aft guns use a single loader for each side, so if you choose to upgrade them be ready to spend double at a time - The gay baby jail is mostly a meme, but can actually work as a brig if needed. Only the Security Officers and Captains can open/close the room or activate the lethal effects, so best to keep the room open in case of emergencies. - The oxygen tank holders are wired and will recharge your tanks for you. That's why they're glowing. The diving suit lockers do NOT because that's boring and too easy. - The moonpool basically cannot flood. It's a bit of a bummer but in order for that room to take on water it needs to take damage from somewhere other than the hatches. - Contains a hidden mini quest: Here's the deal, you could just rush to finding whatever the solution is or just play it out whenever someone figures out the next step - the reward is pretty unbalanced if you find it super early so it's up to you when/if you decide to see it through.
Phimosis
por 76561199023527768
Meet PHIMOSIS Tired of experiencing psychosis? You want something new? This mod is for you. It replaces “psychosis” with “phimosis.” That's genius. IF YOU'D LIKE TO POST IN THE COMMENTS WHAT MODS HAVE “PSYCHOSIS” IN THEM. WE'LL GRADUALLY CHANGE IT TO PHIMOSIS. RESTART THE GAME AFTER ENABLING THE MOD RESTART THE GAME AFTER ENABLING THE MOD RESTART THE GAME AFTER ENABLING THE MOD RESTART THE GAME AFTER ENABLING THE MOD RESTART THE GAME AFTER ENABLING THE MOD RESTART THE GAME AFTER ENABLING THE MOD This mod is a reference to a Russian meme. We have “phimosis” as a funny word. If you want to support me
JukeboxM
por 76561198020062858
A jukebox is a great purchase for every self-respecting submarine captain. But there is one small problem - to install it you need to go into the editor, which of course is not as cool as we would like . JukeboxM is a mod that allows you to solve this difficult problem and even more! 1. Now you can remove any jukebox! 2. You can hang it anywhere on your favorite boat! 3. The appearance is now not so funny, and more serious, and it has also become more compact! 4. Cool stand with a jukebox in hand 5. Besides the four old ones, four new, extremely depressing tracks, for those who like it darker 6. Modest color indicator of work for modest people (new tracks are taken from the game "Milk outside a bag of milk outside a bag of milk") I express my gratitude to the communities Team Zero, Russian barotrauma, and Raven Shipyards for their help and support
The Nymotis
por 76561198232120500
//: THE NYMOTIS Long lost, soon found Europa is one mysterious planet, chalk full of mystery. Whether your questions lie with the creatures, the ruins, or the abyss, most of us that are more scientifically inclined want to know who, what, and the why of this place. And though it's a step out of our usual path, Apollo would like to extend their hand in figuring out what makes this planet tick, with The Nymotis. While she didnt start her life as a research ship, the Nymotis will serve you just as well as a custom built craft, but without the severe financial debt you’ll find yourself in trying to buy one of those pompous floating laboratories. On the note of budget though, we’ve kept it low, that means the drainage & electrical systems are relics. You can't drop 4000 volts like you can on other ships and expect to be fine. Take care if you’re driving this thing. Features: - Dual engines - Full sized medical bay - Union Buster - Ample battery capacity - The Trakina, a small research shuttle bundled with the ship - Remote turret access with the Trakina Whether you're fresh from your thesis or a battered scientist, you’re gonna need to trawl these depths in something that can get you close to the data, and get you out in one piece. And in our humble (and in no way bais) opinion, there's no better option than The Nymotis Find the Trakina (the shuttle) here: The Trakina
A-3
por 76561198067425391
The A-3 "Snubnose" is a tier 2 attack class submarine build from the ground up for sub on sub fighting. The Snubnose is equiped with a powerful railgun at its tip and has the ability to drop depth charges onto ships passing below. Original design by Intelligent Donkey. Features: - 1 Railgun, 2 Coilguns, 1 hardpoint - Depth Charge (Can be dropped by trigger in searchlight periscope or at Nav Terminal) - Fabricator, Deconstructor, Medical Fabricator - Bottom airlock remains closed until docked or controlled by lever Preview image inspired by NotWendy
JSS Ardent Phoenix [O3]
por 76561198210766189
NOTE: The sub will work fine without them, but if you want the alarm system to fully work, download the and mods. Alarms, TCAS, and GPWS Alarms Extended The JSS Ardent Phoenix is a special operations submarine designed and built by Ozone Manufacturing for the Jovian Separatists. The vessel sports a high volume of floodable hull space, granting it a quick ascent/descent rate. Paired with its advanced engine, the Ardent Phoenix is one of the most agile submarines in the Separatist Navy, with a top speed of 40km/h when piloted by a skilled captain. The Ardent Phoenix is armed to the teeth, with four total hardpoints including a Dual-Drive MAC - a combination double coilgun and railgun. Fit with an advanced warning and dynamic proximity detection system, it's capable of warning the crew in the event of hostile contact or dangerous conditions. The history of the Ardent Phoenix's production is rooted in the betrayal felt by Ozone Manufacturing after the Europa Coalition refused to pay for a commissioned colony ship, the Supernautican. This caused the shipyard company to turn to the Separatists, who had an open contract out for a modern special operations sub. Edging ahead of the competition, Ozone Manufacturing won the contract and produced the submarine for the Jovian Separatists. Please leave any and all feedback in the comments! :D I am eager to improve the sub and fix any bugs I may have fixed in testing.
Onboarding
por 76561198084720375
An adventure map that aims for good game design and difficulty, but mainly difficulty. You are a prisoner captured by the separatists, and you have only one way to get out of this. Complete their near-death jobs and survive.
Korean name
por 76561198002738342
Innocent water gun
por 76561198122913371
The perfect tool for clowing around :) Try it on friends!
SleepyMod+
por 76561198012824290
Based on SinerSAMA's mod, edited to make it less powerful and more balanced to a Serious/Semi-Serious campaign. Hospital Bed IS still better than the other ones but all of them were changed a little bit for balancing. This is the BaroCraftables+ compatible version. Please put this ABOVE BaroCraftables+ for it to work! Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2784692016 This Edit: Cultist (me)
Crate Steel
por 76561198067926654
Because of a Change in Barotrauma's Lengthy Patch History, deconstructing Crates no longer returns steel. This mod exists because balance = realism. (TL/DR: Gives Crates a 1 Steel Deconstruction Output)
Portable Mini A-10 Warthog
por 76561198250226982
A 3900 RPM killing machine, sadly with interplanetary traveling it got smaller but kept its firing power. This mods adds 2 items: -A Portable Mini A-10 Warthog, that somehow you can carry and wield supporting that weight. -And the A-10 Ammo Belt. And yes, the recipes are almost similar to IRL ammo manufacturing but some ingredients stay out of the recipe (for obvious reasons) You can craft the Mini A-10 but youll need a significant amount of materials and skill, without mentioning ammo is indeed a complex step too, BUT you will be REWARDED with the pure power of DEMOCRACY, a 3900 RPM 7-barreled GAU-8 Avenger cannon that allows 30mm ammo, and those A-10 Belts have 1174 rounds, so do quick math and you gotta know youll have 24 full seconds of pure democracy. Disclaimer: Gun/Device is not proportional to IRL model, its a 1:20 scale to fit into human hands, and its "caliber" (damage) was lowered for game balancing reasons but its RPM and armor penetration from Depleted Uranium rounds were kept for logic / scientific reasons. Enjoy the BRRRT's, thank you for reading!
Azimuth II «Kol»
por 76561198453588638
<!-- I use machine translation and there may be inaccuracies in the text! --> ...the enemy ship instantly shook from the impact, its hull cracking like glass under pressure. Water filled the cracks, and with every second it seemed to lose its strength, sinking into the Abyss. The crew, if they were still alive, were left speechless, swallowed up by a dark element that did not forgive mistakes. The scarlet beam, which left only a plume of light behind it, fell silent, as did the battle itself, plunging everything around it into darkness and silence. In this underwater realm, where life and death danced in an eternal rhythm, one side disappeared, leaving only a cold trace in the vast waters... Description The submarine Azimuth II «Kol» is a high-tech new generation reconnaissance vessel, developed with emphasis on integration of alien technologies. This modified version of the «Azimuth» submarine combines elements of military power and high technology of the Coalition, allowing to perform a wide range of tasks - from protection of objects of the Coalition to conducting scientific research. The boat is made of modern composite materials, which increase its water displacement and resistance to damage. In addition, a system of reduced noise profile was implemented, which makes it more difficult to detect for the enemy. This allows it to remain unnoticed under the waters of Europe. Main weapon of Azimut II version «Kol» - powerful laser beam, which can be used to destroy or neutralize objects at a considerable distance. This beam, generated by two 25kW supercapacitors, is capable of igniting and destroying the most armored enemy points such as the Moloch shell or the armor of the enemy submarine. The laser cannons are powered by a state-of-the-art energy system based on alien technologies and modified batteries that can store huge amounts of energy. This allows the submarine to fight for a long time. This submarine with radiation laser guns and a beam represents a further step in naval technology, capable of changing the balance of power on Europe and ensuring safety in waters saturated with potential threats. - Price: 32.750 mk - Class: Reconnaissance - Level: 3 - Dimensions: 42x11 m - Load capacity: 12 crates - Recommended command size 3 - 6 - Recommended team experience: Common - Max. X speed: +27.4 / -27.4 - Max. Y speed: +17.4 / -19.0 - Reactor fuel consumption: 0.210 The «Kol» ships were placed on the front line to serve and protect the Coalition, guided by the best officers. Modernization history The order to modernize the «Azimuth» submarine was sent to Novaya Moskva shipyard in response to the growing threat from Jupiter Storm. Novaya Moskva station has advanced laser weapons technology and specialists who could implement a new generation of pulsed lasers and complement the submarine's power supply system. «Azimuth» was chosen as a prototype because of it's fast running and quietness with potential in improving combat systems and crew life support. Design began by analyzing the operational requirements and combat role of the submarine to include anti-submarine warfare, defense against live threats, and special operations capabilities. The design modernization resulted in a hull that is resistant to high pressure at great depths and provides excellent maneuverability characteristics. The main task was to design and install a new weapon to be able to destroy the main threats to the crew and the submarine. Thus, a new generation of Pulse Lasers was born, demonstrating multiplied power with its predecessor. The main and most important difference is the use of an alien power unit to power the weapon, resulting in a radiation effect after a hit and additional penetration of the hull or armour of the monster. The laser power system also provides for the installation of standard ammunition, or without it. The main problem and reason why the new weapon cannot be installed on other subs is the significantly increased power consumption for the shot charge. For the same reason, the same laser launchers cannot be replaced by other weapons. Experts recommend increasing the maximum amount of energy in the supercapacitors in the stations. Also to complement the lasers was designed Beam launcher, capable of destroying Moloch or punching a submarine through with a salvo. Before a shot is fired, the launcher activates and begins to store energy. When the energy is charged, the system is focused and the cannon is ready to fire, a beam is released causing a thermal effect that pierces and melts the surface. The cooling system uses water from the outside, which provides effective heat dissipation, preventing overheating even during intense combat. Smart airlock added from the Workshop (Thanks to the creator): https://steamcommunity.com/sharedfiles/filedetails/?id=2163554538 Decorative antennas taken from this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2970863724&searchtext=Decotrauma
Flounder
por 76561198029504834
The Flounder is a sturdy craft used by commercial salvaging operations across Europa. It is beloved by divers for its many features that support EVA operations. However, its' focus makes the experience for anyone who actually stays inside the submarine a bit clumsy. The Flounder is modestly armed but sports some "unique" features that allow it to quickly dive and avoid any nasty denizens of the depths. The Flounder was designed with an eye towards aesthetics and building a rich, believable interior. The Flounder's corporate owners care very much for the well-being of their employees, and helpful instructions and motivational posters are plastered around the submarine. Features include: - Stations and suits for 4-8 players - Bot friendly - Silent running mode to help elude enemies - SUPER BALLAST mode, for when just diving isn't fast enough. Make sure you get to a nice, dry room! - Bunks, washing machine, onboard bar -- all the comforts of home for those long voyages in the deep Includes the Accident Button item assembly created by Herbal: https://steamcommunity.com/sharedfiles/filedetails/?id=2889883568
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