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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Cyclops Mk-IIIc
por 76561197982235574
The Cyclops Mk-IIIc is customized version of Cyclops Mk-III. It has good maneuverability, great flooding resistance and a powerful arsenal which can repel hostile creatures attacking from any side. Smart systems, speed and firepower allow it to overcome all dangers of europa's depths. This version had shuttle bay removed in favour of more space and larger ballast.
SeaBovine MkII (Legacy)
por 76561198067660593
Glorious SEA COW goodness. Recommend 3-8 crew. - 4 Coil Guns. - 1 Railgun. - 1 Depth Charger. - G3NTs' "Nuclear Plant Controller 2.0" https://steamcommunity.com/sharedfiles/filedetails/?id=2162623599 - Full fabrication capabilities. The Railgun uses both capacitors, the Coilguns use one for the back guns, and one for the front guns. Proper cycling airlocks with an override button. https://steamcommunity.com/sharedfiles/filedetails/?id=2162327042 Ballast tank controller to add finer vertical control. https://steamcommunity.com/sharedfiles/filedetails/?id=2159900492 The fabricators all take from the main cargo hold automatically, top left - bottom right. The Deconstructors put into the main cargo hold, bottom right - top left. The Medbay has its own separate fabricator and deconstructor that take and place into the medical cabinets. Just throw whatever and however many fuel rods you want in the reactor, it adjusts automatically. A small manual hatch on the bottom to bring in and deconstruct thermal artifacts.
[PSI] Flea Mk 1
por 76561197999505453
Small two-man shuttle built to fit smaller carrier-class submarines. Armed with a single forward-facing coilgun mounted on the chin of the vessel. Features -------------------------------- - So smol, very precious. - Estimated time remaining on battery so crew can accurately predict their impending doom. - EMP resistant components. - Perfectly sized oxygen generator means exceeding crew capacity is strongly not recommended. - Top and bottom docking hatches means intrepid crew can stack Fleas on top of one another. - Featured in PSI's Tofu Touge racing magazine (*Limited Edition Racing Livery not included).
Humpback Remastered
por 76561198238454518
NOTICE: This will never be updated. I mean it. Description: A former military vessel, WH4-L4, Humpback RM, has been outfitted to withstand most of the dangers in deep Europa. Boasting an improved reactor, power no longer needs to be supplied by a backup battery array. This model comes with the WH4-S4-I Integrated Extravehicular Exploration and Escape Shuttle, able to be safely deployed even in the depths of the Abyss. Features: - Improved Reactor - Escape Pod - Improved Captain's Loadout - Jail/Hold - Easter Eggs, that include not so friendly eggs! - Harmonica - Diving Knives - Functional Telegraph and Status Display How to use the telegraph: https://steamcommunity.com/workshop/filedetails/discussion/1836066454/3185654583873447253/
Chad Orca Mk2
por 76561198121335248
With a relatively high top speed and fantastic ascent and descent characteristics due to her 3 large ballast tanks, Orca class subs are agile vessels, let down only by their small compliment of weapons, unreliable engine and reactors with a greater than average hunger for fuel.
УАЗ-БУХАНКА
por 76561199606360809
Класс: транспорт Цена: 12900 "ЕБАТЬ, АВТОВАЗ, ХОЧУ СЖИГАТЬ ЕВРЕЕВ" Это были последние слова моего друга когда мы плавали по просторам спутника Европы. По этому в честь его, я выложил эту подлодку, потому что ему всегда нравилась "Буханка" и ни на какой больше подлодки кроме этой не хотел плыть.
Immersive Diving Gear中文补丁
por 76561199623640221
Immersive Diving Gear的外挂汉化,置于原模组之上 模组排序: - Immersive Diving Gear CN - Immersive Diving Gear
Carfentanyl NT
por 76561198399958929
Dual Attachment Slots
por 76561198760882071
This mod adds an extra slot for the 3 weapons that support the "scope" attachment in vanilla, so they can have both the scope and the flashlight at the same time. The weapons being: -Rifle -Assault rifle -Harpoon coil-rifle Compatibility This mod overrides a file located in Barotrauma\Content\Items\Weapons\weapons.xml , specifically the "rifle" and "harpooncoilrifle" part and a file located at Barotrauma\Content\Items\Jobgear\Security\securityofficer_talent_items.xml , specifically the "assaultrifle" part Meaning it's not compatible with mods that override the same file, the mod adds a couple lines of code to each item so,if you plan on running this mod with mods that override the same file(so im guessing most of weapon's mods),put Dual Attachment Slots on the bottom of the load order. if you encounter any bugs (if its possible) , and\or i forget any weapons,then let me know in the comments!
九州武库·CBRN拓展(not版)x无限弹药
por 76561199652468000
个人自用,有bug而且不少:P 需要九州武库、CBRN拓展、TSM任务包
LUMEN
por 76561198220524883
Lumen is a European coalition reconnaissance submarine. One day, engineers at the Lambda Linea docks decided that assembling reconnaissance vessels to fight the separatists from old research boats was a bad idea. Then the idea was born to create a boat that could withstand a blow and repel the enemy. Lumen is so named because of its main caliber weapon in the form of a twin pulse laser, its power is enough to destroy any sea creatures in the waters of the coalition jurisdiction and beyond TECH PART TIER: 2 CLASS: SCOUT COST: 16000 marks SCALE: 36.5 meters by hull. 33 inside height 10 meters MOBILITY Maximum forward speed 33 km/h Sinking speed 15 km/h Ascent speed 17 km/h HULL DURABILITY 200 HP armor 75 HP walls REACTOR Maximum output 6000 kilowatts Ignition delay 20 Melting delay 120 consumption 0.2 CARGO: 2 shelves The submarine has a stealth mode, which essentially turns off all external irritants in the form of light and sound. REACTOR AUTOMATION 1 keep the reactor in automatic mode 2 Use any rods, and use 2 at once, there is no point in loading only part of the rods. The automation will do everything for you 3 Do not change the values in the components except the MEMORY component REMEMBER If you have upgraded the reactor for output power, enter in the MEMORY component a number equal to the output power minus two 0 EXAMPLE The reactor output is 6000 kW, the MEMORY component is set to 35 units. Having upgraded the reactor, the output power is 6600 kW enter the number 66 into the MEMORY component That's all for now. Please leave a COMMENT if there are any errors or omissions in the submarine. The submarine will be updated for some time until the necessary errors are fixed.
Docking Autopilot
por 76561198065135127
Automatic Docking System for Shuttles (or drones) Load the Testshuttle in editor and use the wiring for your creations Uses Roblues PID Regulator (https://steamcommunity.com/sharedfiles/filedetails/?id=2395623275)
Europa War spawnrate nerf [deprecated]
por 76561198019912511
nerf the spawnrate from europa war mod decrease the interval enemies spawn for a more chill playthrough Mod above EW / EEW
Lukako's Revive Patch
por 76561198168589809
Made for our trans-humanist crewmates. Let's say you glitch out and die, or one of your frienemies pulls the trigger a bit too liberally on you and dies while you are equipped with state-of-the-art Cybernetics, you cluelessly want to revert this catastrophy and hit 'revive' in the console and to your dismay, everything you have just vanishes. For those who have a more story-like campaign and like to 'be silly', this happens quite often. In order to not constantly have to re-transplant new organs into patients, this tiny mod makes a small tweak to the revive command to exclude any afflictions marked as 'isBuff'. This means it will also keep genes, stimulants or other modded afflictions - as long as they are buffs. TL;DR: 'Revive' command now keeps positive afflictions, and gets rid of negative afflictions while still returning you from the dead and healing you to full. Watch out for Husk symbiotes, they will be wiped. Tested for Neurotrauma Cybernetics and Neurotrauma eyes. Is not dependent on either and will work with any mod as far as I am aware. Load order does not matter. Thanks to Ydrec for teaching my small brain new tricks.
東方淵獄行 ~ From Inferno to Paradise(测试版)
por 76561198844798773
在东方潜渊行动组中加入了有关《Library Of Ruina》(废墟图书馆)与《Limbus Company》(边狱公司)的内容。 本mod部分内容尚未完成或即将重做,仅推荐作测试或娱乐用途。
[SUB][RUS] Мандраж
por 76561198448631637
Делал подлодку для кампании с другом. Вдохновлялся ванилькой, поэтому одно орудие придётся докупить, на свой вкус. Есть пара батарей скопированных с Дюгоня. Когда они включены, генератор кислорода отключается для экономии энергии. Два двигателя, верхний чуть помощней и побольше жрёт, но в целом скорость примерно как у Гейры. Мощность реактора не слишком высокая, но на основные системы хватает, лучше улучшить. В хозяйственном отсеке текстовые экраны показывают состояние насосов, двигателей и генератора кислорода. Будете постоянно пробегать мимо и не придётся всё это проверять руками или на мониторе состояния. В пункте управления много текстовых экранов нужных и ненужных, разберётесь, всё равно они не мешают. Шлюз стоит в немного неудобном месте, но зато в нём насос не качает вхолостую, когда люк открыт или разбит (это моя гордость). Малые насосы стоят во всех нижних отсеках, поэтому постоянно открывать двери, чтобы слить воду, как на Гейре, не придётся, слава красному носу. Всяких приоткрытых панелей предостаточно, я уже сам непомню где их понаставил. С предателями играть можно. Каюта для уюта. За стекло не бойтесь оно прочное (иначе мой друг стал бы опять вонять). Уязвимые точки есть, иначе было бы неинтересно, пользуйтесь разрядными катушками, для них суперконденсатор отдельный. Мне даже кажется их слишком много... Если любите ковыряться в домашнем огороде, то очень жаль, пространства мало и использовано оно эффективно. Может у генератора кислорода втиснется один ящик для рассады. В арсенал доступ не нужен, только в сейфы и ящик с токсинами. Баги какие-то будут, скажите!
a picture of iona 伊欧娜的船内贴图
por 76561198173627838
使用游戏部件制作的伊欧娜贴图,图片深度在530-590,眼睛是一个灯泡接上电源的话可以发亮 Iona picture made of game parts, the depth is 530-590, and her eye is a light that lights up when connected to a power. 贴图自然已经添加到萝莉伊欧娜的指挥室里了
BaroTraumatic Patch
por 76561199405097448
a patch that puts the hellish difficulty almost to vanilla without broken spawn. And fixes the spawn of enemies. патч который ставит адскую сложность почти на ванильную без поломанного спавна. И чинит спавн врагов.
Money
por 76561198975243713
EA + EK only apparel [BARA Version] v2
por 76561199030957953
Мод для рп сервера бара-бара https://discord.gg/2JkdYkEGSr Вырезанные из EA и EK инструменты и одежда, созданно исключительно для локального рп сервера
Pet Legacy Crawler
por 76561198118722289
OBSOLETE, USE THE OTHER MOD ON THE WORKSHOP. It's not a perfect "pet" by traditional standards, but it has most of the features you'd see in one as it's friendly and protects/follows humans. It is found in caves in packs of 1-2 and avoids other sea creatures. textures, sounds, and animations are property of Barotrauma's Devs and I take no credit for them.
B
por 76561198979344105
The Industrial Revolution and its consequences have been a disaster for the human race. They have greatly increased the life-expectancy of those of us who live in “advanced” countries, but they have destabilized society, have made life unfulfilling, have subjected human beings to indignities, have led to widespread psychological suffering (in the Third World to physical suffering as well) and have inflicted severe damage on the natural world. The continued development of technology will worsen the situation. It will certainly subject human being to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in “advanced” countries. The industrial-technological system may survive or it may break down. If it survives, it MAY eventually achieve a low level of physical and psychological suffering, but only after passing through a long and very painful period of adjustment and only at the cost of permanently reducing human beings and many other living organisms to engineered products and mere cogs in the social machine. Furthermore, if the system survives, the consequences will be inevitable: There is no way of reforming or modifying the system so as to prevent it from depriving people of dignity and autonomy. If the system breaks down the consequences will still be very painful. But the bigger the system grows the more disastrous the results of its breakdown will be, so if it is to break down it had best break down sooner rather than later.
Acid Weapons Rebalance
por 76561198108812139
This mod aims to give the Medic's acid weapons a slight to moderate bump to make using them an attractive alternative without going overboard or changing how the items function.
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