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Mods y plugins para Barotrauma

82.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

XRS1

por 76561198083739081

55 descargas Detalles →
Computer 3.0 – Barotrauma Mod

Computer 3.0

por 76561198308212790

This is a functional computer in the form of an assembly of items for your projects. The computer includes: 1. Notepad with the ability to make notes in it 2. A module for communicating on the radio on channel 0 3. a module for communication via intercom (without voice chat) on a certain frequency, which can be set. 4. Logs that can be read 5. Chess module from Massive bubble phenomenon https://steamcommunity.com/sharedfiles/filedetails/?id=3299635698&searchtext=chess 6. Music module You can find this computer on Ascended Typhon 48 https://steamcommunity.com/sharedfiles/filedetails/?id=3366692582 and BARsuk 66 https://steamcommunity.com/sharedfiles/filedetails/?id=3248337614

80 descargas Detalles →
Вихт – Barotrauma Mod

Вихт

por 76561198020062858

подлодка создана на конкурс сабоделов Russian Barotrauma . Короч лодка для прохождения кампании да. Есть несколько пушек, фабрикатор и деконструктор, второй тир. Разгоняется до двадцатки, а так, че сказать еще бы знать. Ну да, там судовой журнал, нужно прочитать, чтобы не попадать в проблемы

73 descargas Detalles →
[XCOM2]Aevenger 复仇者号 – Barotrauma Mod

[XCOM2]Aevenger 复仇者号

por 76561199121721167

A alien transport,shoot down by unknown faction,it fixed by Dr.Shen and become a XCOM movement base. 牢布拉德福德和牢沈辛辛苦苦刨出来修好的外星运输船。 alien aloey made it armor powerful,1200HP can make sure this ship never fall easily.And the Elerium core make sure it have infinity power in game. 外星合金装甲和超铀供能使其外壳强大、无限能源、 have very poor weapon even can not get down a UFO:( but kill some hammerhead was easily. 幽默牢布拉德福德不在复仇者号上装哪怕半枚雪崩飞弹,给一个大型侦查幽浮近距离打开线了也真是牛逼。所以哪怕在木卫二我们还是只有连射炮 with a high speed Skyranger to deploy your squad to cave and wrecked ship to deal any Sectoid and muton(wait?this game have not them...)if the ship falled you maybe need to replay"defense the Aevengers"? 搭载二代同款天际游侠号以部署专业团队到洞穴和沉船处干活,如果一不小心沉了,要不重新回XCOM打一下“保卫复仇者号”?(笑)我甚至给天际游侠也装了加特林。 这玩意榨干了我的心血,短期内额外的走线内饰不会再更了,反正玩着也看不到吗() 虽然理论上我们是倒着开的,但谁教这样做起来方便呢()

67 descargas Detalles →
Ecclesia - Husk Church submarine – Barotrauma Mod

Ecclesia - Husk Church submarine

por 76561198327313662

Price: 12000 Class: Transport Level: 2 Ecclesia is a large transport submarine for Husk cultists. Develops speeds up to 20 km/h. The reactor produces a power of 8000 kW, but if it overheats, it quickly catches fire, so there is an emergency extinguishing lever in the next compartment. For heretics, ballast chamber B is equipped as a prison - it can only be opened from the top and oxygen is supplied there until the water reaches a high level. Below there are protective platforms with automatic discharge coils. Bots love to take ritual lamps from the church room, so keep an eye on them.

83 descargas Detalles →
Goldamir posters – Barotrauma Mod

Goldamir posters

por 76561198350605000

73 descargas Detalles →
T-92 BVM (Winterhalter +) – Barotrauma Mod

T-92 BVM (Winterhalter +)

por 76561199085188739

The Submarine is changed most of the vanilla values(like hull HP and add many new items) .So if you use the submarine, game will be easy.If you are newbie want to play OP but still have challenge you can use it. There is a shotgun need waiting reload and a small shuttle boat (maybe there's a bug) (This submarine was for my friend first so is not good.If you feel bad,g everything is subject to your understanding) Special thanks: Kpc and his submarine Minos Minos link:https://steamcommunity.com/sharedfiles/filedetails/?id=3248405679

58 descargas Detalles →

ORANGE DECO

por 76561198866917604

32 descargas Detalles →
Enhanced Armaments without scp035 – Barotrauma Mod

Enhanced Armaments without scp035

por 76561198162270308

remove the scare mask of Enhanced Armaments you should place this mod above EA mod

60 descargas Detalles →
恐星号 – Barotrauma Mod

恐星号

por 76561198012164051

恐星号是一艘微型潜艇,小巧而紧凑的舰体牺牲了部分正面交锋的能力,但却带来了无与伦比的机动性。除常规电磁与轨道炮外,还配备有先进的无人机及激光主炮,面对木卫二任何危险生物均有一战之力。艇内设施齐全,布局紧凑,动线分明,多种人性化功能给您带来良好的驾驶体验。

70 descargas Detalles →
Nissan GT-R R35 for HE – Barotrauma Mod

Nissan GT-R R35 for HE

por 76561198254329564

A new type of Nissan GTR - NOW A SUBMARINE. It is a fully functional sub. It hasa a citchen for Hungry Europeans in the back and some personal space at front :)

60 descargas Detalles →
CPI - Opal Osprey – Barotrauma Mod

CPI - Opal Osprey

por 76561198352039069

An old seafaring personel transport ship converted into an all-rounder by the separatists. The Opal Osprey, as it was once known, was something similar to an underwater cruiseship, transporting VIPs with elegance. Now under it's new soubriquet: "Trenchbilly", given by coalition higher ups, it is used to smuggle separatist supplies and personels with speed and firepower to help it fight against the horrors of Europa. Stats: Class: Transport T3 Price: 28000 mk Recommended Crew: 6-13 Speed H.: 38 km/h Speed V.: -18/11 km/h Size: 49x17 m Cargo: 20 Crates Features: - Weapons: 1 Flak cannon and 1 Coilgun at the top. 1 Chaingun and 2 Coilguns at the bottom. 1 dept charge tube and down-facing fixed railgun haphazardly built in by the separatists for bombardment purposes. The separatists call it the "Predator strike" - Efficent Automatic Reactor Controller (can function with all kinds and ammount of fuel) - Panel with noumerous lights and alarms idicating the status of critical systems. The flashing red light is NOT for decorative purposes. - Custom IDs with different security levels, found in the safe in the command room. - Vault with alarm system which can only be disabled by having a high lvl keycard. (Red/Captain/Security) - Terminal-to-Chat system: Around the ship multiple terminals are located which can be used to communicate with the crew (even by the normally mute husked cultists). All terminals' channel can be manually selected my modifying the wifi components' channels to the desired one. (Wifi components for each terminal are found near the terminal behind a loose panel.) - Automatic Back-up battery switch: The power grid will automatically switch to battery power when not enough power is being produced by the reactor. "The batteries are old and will not support the entire submarine's hunger, but it might just get you out of trouble." - Ballast overrides for each big pallast pump in case of maintenance and a pipe valve in the amidships, incase the weakpoint gets damaged. - Engine "cut-off" lever next to the ballast pipe valve. Engages the security measures in the engineering compartment by closing off one half of the room. Could come in handy if the crew has bigger problems than the damaged pipe weakpoint. (Probably for the better as the last separatist "professional" who tried to fix the old machinery responsible for the water control said, and I quote: "Trust me, I'm an engineer.") - 4 Searchlights for your curious crewmates and 2 cameras for your studious officers. (Cameras can be accessed through the monitor above the status monitor in the bridge) - 1 Fabricator, 1 Decosntructor, 1 Medical Fabricator and 1 Research Station for your "Gene modifying needs". - 14 Diving suit lockers and a bunch of diving masks in the Emergency Supplies Cabinets. - 1-1 Airlock at the top and the bottom of the ship. PS.: This is the updated version of an older sub of mine which went under the name Lapiz Lazuli "Shitkicker", as it had a few problems of its own from the lack of extensive decorations in some parts of the vessel through the condition board simply not functioning. These problems were fixed with some new additions such as the security cameras in the cargo and engine room, the engine cut-off mechanism, a downpointing fixed railgun to bombard whatever is at 4-5 hours and a huge ass antenna (decorative).

62 descargas Detalles →
The CR7-E.M22 Greyhound – Barotrauma Mod

The CR7-E.M22 Greyhound

por 76561198141502035

"The Ganymede Class CR7-E.M22 "Greyhound" was built from the chassis of a Pre-Europan, Terran, Global Aeronautics Administration exploratory submersible. Repurposed and refitted by Coalition Engineers with the discreet purpose to map and study the frontier of the Europan seas. Reserved only for the most coveted crews within the coalition, due to it's heavy weaponry and fast engines. However the overengineered electrical grid means that even a skilled crew will have a daunting task ahead of them." 38,000 mk Tier 3 Scout type Recommend crew size 5-9 Weapons: 1x Railgun @2 O'clock 1x Double Coilgun @10 O'clock 1x Flak Cannon @7 O'clock 1x Chaingun @4 O'clock 1x Electric Discharge Coil 1x Depth Charge Tube Facilities: Crew Quarters 9x Crate Storage Large Reactor Emergency Dual Engine Specialized Reactor Monitor 9x Diving Suit Lockers Aux Battery Switch And much much more. Very important to note. I did not create the original design or layout of this submarine. I heavily modified it from steam user Kaff's "Beluga". I modified their creation to fit my wants and needs within my own campaign. Please check out their submarine here https://steamcommunity.com/sharedfiles/filedetails/?id=2964115896

65 descargas Detalles →
新方位角 – Barotrauma Mod

新方位角

por 76561198366099390

新方位角是联盟工程师基于方位角为蓝本建造的大型武器实验平台,由于武器实验的结束,该实验舰也被联盟转手卖掉,现在这艘威力强大的潜艇辗转到了你的手上,你能展现出她全部的实力吗? 该舰保留了武器平台时期的武器,你也可以更换武器以适配更好的战斗环境。全船动力部分与方位角号基本一致,反应堆配备了简易的电池中继调节以供给全船的高耗电量需求。

66 descargas Detalles →
Porter – Barotrauma Mod

Porter

por 76561198073617035

A Jovian Separatist cargo ship with plenty of ordinance to attack Coalition outposts. Recommended Crew Size: 3-6 Tier 3 Ship Purchase price: 12,000 credits Porter Feature List - 1 Flak Cannon - 1 Double-Barreled Coilgun - 3 Searchlights - Depth Charge Launcher - Electrical Discharge - front and back - Alert level system - Yellow Alert - Red Alert (buttons in command bay) - Battery backup system (orange button in command bay) - 2 Unit Load Devices and 1 crate shelf for cargo missions - Comes stock with 1 Exosuit - Medical bay with medical fabricator, deconstructor, and fabricator - Full fabrication bay with plenty of storage. - 4 crate shelves on the exterior of submarine for easy storage while mining - A lot of detonators and explosives to attack coalition outposts - Plenty of secrets (Honk!) Notes: - Logbooks with lore will be added in the future

64 descargas Detalles →
Improved Orca Plus – Barotrauma Mod

Improved Orca Plus

por 76561198257714891

It is the Enhanced version of Orka 2. It is Tier 2 and has a price of 50,000 MK. Orka 3 has more lockers and shelves. Oxygen cylinders can now be filled automatically in the wetsuit locker and oxygen tank rack. Armor is 3x the Orka 2's armor. It can reach a speed of 50 KM. It has 6 different weapons. It is also technologically superior to Orka 2. The energy consumption is less, the water pumps consume less energy and discharge the water faster. The capacity of the ship has increased considerably, you will understand what I am saying better when you play with the ship I wish everyone a good game.

71 descargas Detalles →
Burr-C – Barotrauma Mod

Burr-C

por 76561198119630220

WARNING! THIS IS A "CHALLENGE SUB", IT DOES NOT FUNCTION OUT OF THE BOX! In order to add an interesting challenge to a run this sub is only partially wired and/or armed. You have to restore it to full working order ingame! If you just like the design a fully functional version can be found: Here Futher info is provided in the Notes section. Stats and features Tier Two transport sub Priced: 14,500 mk Cargo capacity: 68 Crates Size: 43x23m - 1 Large hardpoint - 1 Tri chamber railgun with small coaxial mount - 1 Hardwired coilgun - 1 Depth charge launcher - 2 Cameras One Fore and one Aft - An Automatic discharge coil Located on top - All three crafting stations With linked large lockers - Fully furnished "Research lab" Blood red lights toggleable with the switch next to the altar - 2 Subsurface electric™️ automatic battery backups Charges/discharges automatically to prevent undervolting. No one sub should have all that power. - And Dugong style auto doors Only a couple near the bridge In game Description The Berr-C is a piece of Berilia wreckage partially restored into a Church-ship that's been siting in coalition impound since it was siezed. The operation to capture the vessel ended with 13 casualties, the ship heavily sabotaged, and a massive blow to morale. The coalition wants it gone enough to give you a heavy discount, if you're willing to fix it... Notes In order to get the sub working you have to wire it up ingame. There should be enough manually placed resources, wires, and FPGA's in the fab room to at least get it moving, along with what randomly spawns in the wreck. The turrets and cameras can be tapped into via the relays. The pre-placed relays have also had their max power increased to 10,000 as not to cause any bottlenecking issues. The second and far fatter entry in my "Challenge sub" series this one's a doozy. It's intended to make a campaign more difficult via the novel challenge of repairing the sub and provide much deeper customization than usual, you're the one building the sub after all. In the Burr's case I removed a bit of the tedium by pre wiring all the lights and added the conundrum of the third engine. As is the Burr-C is using the former lower engine bay as it's second ballast tank, but the engine still works. So with some clever wiring you can sacrifice half your ballast and kick it into maximum overdrive. If you're gigabrained you could even switch between dual ballast and turbo, how to wire that up is the million mark question. Third engine aside you've also got two hardpoints in an unorthodox configuration and limited periscopes to tango with aswell. Lastly please don't attempt this sub without people you trust, on one off missions, or on a higher difficulty than you're comfortable with unless you truly want a CBT fortified experience Please leave any issues you encounter in the comments and good luck! Link to my other subs Link to more "Challenge" subs

72 descargas Detalles →
pingas Navigation Terminal Sonar – Barotrauma Mod

pingas Navigation Terminal Sonar

por 76561198255769711

Dr. Robotnik helps you navigate Europa. Simple sound mod. Overrides Navigation Terminal, incompatible with mods that modify the following file. Barotrauma\Content\Items\Command\command.xml Doesn't work on shuttle, yet. Should be possible. PINGAS image source: https://www.deviantart.com/thafake/art/Dr-Robotnik-356391456

58 descargas Detalles →
Wireless Messaging Terminal – Barotrauma Mod

Wireless Messaging Terminal

por 76561198093604650

This Item assembly, allows you to direct message other terminals. The terminals are split into 5+1 groups. Captain, Security, Medic, Mechanic, Engineer, All. You can choose to DM any of them and clear the messages afterwards. DM'ing All will send the message to everyone. The Green flashing light indicated your terminal has received a message. 1. Send a command to the terminal of whom you wish to commune with: msgcap, msgsec, msgmed, msgmech, msgeng, msgall 2. Send your intended message in your second message. You can keep typing as long as you want until you close the connection. 3. Close the conversation by writing either disconnect, dis, close. 4. Delete your conversation if needed by pressing the button behind the light. Enjoy!

52 descargas Detalles →
The Lumina AI NonKOS – Barotrauma Mod

The Lumina AI NonKOS

por 76561198983694373

This is my first try at a Semi-Automated Submarine. It has toggleable AI-Turrets that automatically target hostile Creatures and a toggleable one-time-use Smart-Repair-System (Short: SRS). The Ship now also comes fully stocked with all supplies needed to sustain it. INFO: -Class: Attack -Tier: II -Cost: 5069 Mark -Weaponry: 4 Small Hardpoints preequiped with Coilguns -Strengths: SRS, stronger Hull and automated Subsystems -Weaknesses: Semi-stable Powergrid, AI that hates everything that is tagged as monsters (Includes Pets), high Ammo-consumption -Crew: 2-4 People (I personaly recommend atleast one Engineer and one Mechanic with Fixfoam-Grenades) -Difficulty: It's a bit unbalanced but it could be worse. Please leave your feedback in the comments.

61 descargas Detalles →
Dugong-C – Barotrauma Mod

Dugong-C

por 76561198000853020

A Modified Dugong Class Submarine, this varient is used for construction work and outpost maintence. it features a extra coilgun for increased defense against creatures attracted by the noise. It also features a small workshop to facilitate ease of construction. a more complete dugong that can used for a variety of task involving salvaging, mining or repair.

48 descargas Detalles →
SS Abbot – Barotrauma Mod

SS Abbot

por 76561198422582519

Big ship, big problems, very floodable 10/10.

59 descargas Detalles →
Apo-5A1A Chainsaw Mk1 – Barotrauma Mod

Apo-5A1A Chainsaw Mk1

por 76561198120357001

原作链接:https://steamcommunity.com/sharedfiles/filedetails/?id=2672724617 声明:并非原作,只是个人改进自用型号。原作请搜索【Apo-5】 仅包含Apo-5A 的个人改进分支,改进内容详见潜艇说明。

57 descargas Detalles →
ECM MATTERHORN – Barotrauma Mod

ECM MATTERHORN

por 76561198137082178

Background The Matterhorn. Fifty years ago its name would have struck fear into the hearts of Europa Coalition captains. During the Shipping Wars, when the very new Europa Coalition was struggling to carve a niche for itself in Europa's politics, the Matterhorn was the most successful vessel in the Osedax corporation's warfleet. For the first three years of the war the Matterhorn preyed upon the Europa Coalition's convoys with impunity, sending hundreds of millions of dollars worth of shipping to the bottom of the Europan ocean. At the battle of Thrace Macula the Matterhorn faced two state-of-the-art battleships and sank both of them. During the battle at Abyssal Passage Ganymede, the Matterhorn held off a reinforcement fleet of ten warships long enough for engineering crews to seal the passage and turn the tide of the engagement. Everywhere the Europa Coalition turned, it seemed like the Matterhorn was there, waiting to hand them a new setback. Then it vanished. When the Europa Coalition broke the blockade of Moyle Cavus shipyards, the Matterhorn retreated with superficial damage. During the retreat it separated from the Osedax fleet with engine trouble. The rest of the fleet carried on while the Matterhorn laid low and made repairs. It failed to make its rendezvous at Osedax 3799, and salvage crews were unable to locate it in the face of advancing Europa Coalition forces. The Matterhorn and her crew were abandoned. A month later Osedax joined the Europa Coalition, and shortly after that the war ended. Three months ago, a separatist salvage crew discovered the Matterhorn at the bottom of Abyssal Passage RQ-095672, 5 kilometers from any established search pattern. The salvage crew was surprised to find that the Matterhorn was relatively intact, and could be raised with relatively minimal investment. The separatists were quick to raise and restore the ship, registering it as a Europa Coalition scout ship. If ever their plans come to fruition, their fleet will be led by a fully restored and re-armed Matterhorn. Armament When the Matterhorn was raised, her weaponry was unsalvageable with the exception of the forward railgun. Below is her current armament: - 3x tuned surplus coilguns - 1x heavy spinal railgun - 2x electric discharge pads - 2x hardpoints Features - CCTV system - Adaptive airlock - Airlock threat detection system - Supercapacitor readouts indicating charge status for each weapon - Automated reactor - Automatic Ballast Flora purge system (pictured)

58 descargas Detalles →

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