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Mods y plugins para Barotrauma

82.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

ECM MATTERHORN – Barotrauma Mod

ECM MATTERHORN

por 76561198137082178

Background The Matterhorn. Fifty years ago its name would have struck fear into the hearts of Europa Coalition captains. During the Shipping Wars, when the very new Europa Coalition was struggling to carve a niche for itself in Europa's politics, the Matterhorn was the most successful vessel in the Osedax corporation's warfleet. For the first three years of the war the Matterhorn preyed upon the Europa Coalition's convoys with impunity, sending hundreds of millions of dollars worth of shipping to the bottom of the Europan ocean. At the battle of Thrace Macula the Matterhorn faced two state-of-the-art battleships and sank both of them. During the battle at Abyssal Passage Ganymede, the Matterhorn held off a reinforcement fleet of ten warships long enough for engineering crews to seal the passage and turn the tide of the engagement. Everywhere the Europa Coalition turned, it seemed like the Matterhorn was there, waiting to hand them a new setback. Then it vanished. When the Europa Coalition broke the blockade of Moyle Cavus shipyards, the Matterhorn retreated with superficial damage. During the retreat it separated from the Osedax fleet with engine trouble. The rest of the fleet carried on while the Matterhorn laid low and made repairs. It failed to make its rendezvous at Osedax 3799, and salvage crews were unable to locate it in the face of advancing Europa Coalition forces. The Matterhorn and her crew were abandoned. A month later Osedax joined the Europa Coalition, and shortly after that the war ended. Three months ago, a separatist salvage crew discovered the Matterhorn at the bottom of Abyssal Passage RQ-095672, 5 kilometers from any established search pattern. The salvage crew was surprised to find that the Matterhorn was relatively intact, and could be raised with relatively minimal investment. The separatists were quick to raise and restore the ship, registering it as a Europa Coalition scout ship. If ever their plans come to fruition, their fleet will be led by a fully restored and re-armed Matterhorn. Armament When the Matterhorn was raised, her weaponry was unsalvageable with the exception of the forward railgun. Below is her current armament: - 3x tuned surplus coilguns - 1x heavy spinal railgun - 2x electric discharge pads - 2x hardpoints Features - CCTV system - Adaptive airlock - Airlock threat detection system - Supercapacitor readouts indicating charge status for each weapon - Automated reactor - Automatic Ballast Flora purge system (pictured)

58 descargas Detalles →
[BOS]Xen-强袭黑森林V2.3 – Barotrauma Mod

[BOS]Xen-强袭黑森林V2.3

por 76561198160217900

Xen级大型核潜艇,她是冰洋中的庞然大物,内饰精美,设备齐全,宛如一艘豪华游轮,只有拥有足够财力与能力的团队才能驾驭,如果想要一段精彩的旅途,那就是她了。群友武装强化版

40 descargas Detalles →
Thunderchild – Barotrauma Mod

Thunderchild

por 76561198094462847

A medium-sized Syndion attack vessel meant to take on missions that require a good bit of firepower and strength. Packs a much bigger punch than its cargo carrying brother, the Nova. This model also features a heavily revised power system compared to the old version and much better drain systems to deal with flooding. This version features an interior turret to deal with intruders or murderous traitors. Price: 23000mk Dimensions: 45x12 Cargo capacity: 20 Crates Crew capacity : 7-10 Top speed: ~29km/h

45 descargas Detalles →
Sea Coffin – Barotrauma Mod

Sea Coffin

por 76561198068381784

I made this one personally for my group's private use but then thought to share this. The Sea Coffin is an all-rounder attack submarine with emphasis on a group of friends who wanted to play on easier PvE mode. This submarine included several extra diving suit lockers in strategic places. Equipped with two airlocks, this submarine allows quick access to objectives. It also comes with two default coilguns and two other hardpoints for upgrade. With a drone (design inspired from Kastrull's drone) to allow remote access, it serves as an extra turret while being docked. Also, this sub has a planter room with platforms in the back of the submarine. So, if you enjoy planting but are afraid of mutated fruits, you can (hopefully) safely do so in this sub. If you need any idea for the setup, I usually run a session with a captain, an engineer, a mechanic, and one medic. Sometimes, an extra hand joins in as a security officer or a repairman. Most of the ideas in this submarine was from me taking notes on what my group complained about when playing with vanilla subs. All in all, I hope you have fun playing with this submarine!

63 descargas Detalles →
Door Close Only On Flood – Barotrauma Mod

Door Close Only On Flood

por 76561198145218895

TL;DR When there is no water on both sides, keep the door open, otherwise close it. Description: This door will keep open when there is no water. Very useful when we want to let oxygen to pass through freely, which improve the effectiveness of wire controlled oxygen generators. The door will close immediately when there is water. After that, it behaves like a typical auto closing door. When water is drained out on both sides of the door, it will open again.

56 descargas Detalles →
PrisonItems – Barotrauma Mod

PrisonItems

por 76561198007223170

For Knifetoface

51 descargas Detalles →
Amnesia Mod – Barotrauma Mod

Amnesia Mod

por 76561198435501686

Модпак для Amnesia RP

36 descargas Detalles →
The Dud (Campaign) – Barotrauma Mod

The Dud (Campaign)

por 76561198053989721

(This is my second Submarine ever. Took me about 2-3 days to complete. I am quite proud of it). "The Dud" is a quick, agile and responsive submarine. It handles well but comes at the cost of decreased combat potantial as well as being SEVERELY understocked. Its fuel consumption is average but it requires higher maintenance. It is still manageable by a single Engineer though. Despite being prone to breaches along with blind spots, the Dud was designed with safety in mind. It is difficult to flood the entire submarine due to advanced ducts. This submarine is vanilla/campaign friendly - resources on the submarine are extremely scarce so make sure to salvage some wrecks and only run cargo missions at the start. It is probably not made for RP as all classes have access to every room (so A.I. can repair the sub no matter where). Features Strengths - - Very fast, repsonsive and easy to handle - - Backup Battery power with a remote switch at the captain's nav terminal. - - Difficult to flood the whole submarine - - Easy to repair get back online Speed - - Quick horizontal speed (46km/h). - - Average descend speed (13km/h -18km/h). Weaponry - - 2 Coilguns (1 Top 1 Bottom) - - 2 Electric Discharge Coils in blind spots (1 Top 1 Bottom). Flaws - - Mediocre reactor efficiency. - - Severely understocked in everything ranging from medical supplies to ammo and weapons. - - Above average maintenance requirement. Other Features - - Deconstructor - - Fabricator + Medical Fabricator - - Electrical room + Reactor Room (junctions only exist here) > Engineering section in the submarine. - - Dedicated Storage room - - Anti-Meltdown system (automatic scram) - - Overload protection - - Flood and Fire warning system alarms wailing across the whole submarine, showing an emergency to all crew. - - Advanced water duct system. (If the rooms below are compromised, no water will be let into the upper rooms of the submarine from the ducts, no matter if water is in the room above it already). - - Automatic Airlock system. - - Diving suit lockers and oxygen tank shelves refill their oxygen if there is power from the dedicated junction boxes. - - The reactor can be remotely shut off from the captain's nav terminal. - - Emergency battery charge display - - Monster detection for gunner around the submarine (mainly to know if there is something in the blindspots) Gameplay/realism Features - - Emergency lights only turn on when main power goes out - careful as the "lights" junction box when broken might not even allow emergency lights to turn on, leaving you in the dark. - - If power shuts off, the entire submarine (including external lights, turret lights and alarms) will go dark after 5 minutes and remain this way until main reactor power comes back online, turning the ship into a derelict. - - The electrical boxes can catch fire with a 30% probability at the main reactor junction as well as require more maintenance in general (lesser with junction boxes going from big to small).

42 descargas Detalles →
SSN Charybdis Mk 2 – Barotrauma Mod

SSN Charybdis Mk 2

por 76561197991943703

A medium sized sub with a powerful main gun.

45 descargas Detalles →
CN-DYDHY7122626 – Barotrauma Mod

CN-DYDHY7122626

por 76561198430290487

Welcome to Destroyer-Class SSN

25 descargas Detalles →
Morta Class Destroyer [PvP] – Barotrauma Mod

Morta Class Destroyer [PvP]

por 76561198054753796

Warship designed to clear out the hostile wildlife of Europa, aswell as any hostile humans.

42 descargas Detalles →
LeMarine rail – Barotrauma Mod

LeMarine rail

por 76561197970839342

Sous marin compact concu pour allier autonomie et agillite, malgre sa taille il sera cabable de relever les plus grand defis. Neanmoins l equipage se devras d etre vigilant en cas de breche de la coque. vertion 1.4 equipé d'un railgun

45 descargas Detalles →
Collective Submarines Addon – Barotrauma Mod

Collective Submarines Addon

por 76561198981434402

THIS MOD IS IN THE WORKS WHAT YOU SEE IS SUBJECT TO CHANGE This mod will add a huge variety of subs from different tiers and types It mixes VANILLA FRIENDLY and some NOT VANILLA FRIENDLY DESIGNS for all types of barotranauts they will be separated by tier and wherever it’s modded or not, at the moment its still in the works but you can subscribe to get updates up to you its also mod friendly. Currently there is 5 Submarines and 2 shuttles SHUTTLES Slaby 1000 Marks Gekya 1400 Marks UNDEFINED TIER (Vanilla friendly) Taran Mazu 2400 Marks Scout Vulture class 3200 Marks Attack Vostok Slaby 5500 Marks Transport Figgan 6250 Marks Transport/Scout Panzgek Mk1 7200 Marks Attack/scout Sobol Razgon 8000 Marks Transport (In the works) Markovsky VI 8200 Marks Attack (Almost Complete) TIER I !NOT STARTED!(Vanilla friendly) Stern 2500 Marks Scout Priboy 5000 Marks Attack Tayfin Kap VII 8350 Marks Transport Yarus BCI-X 8500 Marks Transport (In the works) Burlan Delfin IBV II 8700 Marks Transport / Attack ?????? 9500 Marks Attack (Classed as Tier I but is equivalent to Tier II) Suggest names if you want TIER II (IN THE WORKS) (Vanilla Friendly) ??? 6000 Marks Scout ??? 7000 Marks Transport/Scout ??? 11000 Marks Transport ??? 13000 Marks Transport ??? 14000 Marks Attack UNDEFINED TIER (Not vanilla) Undecided / After vanilla is fully finished YOU MAY SUGGEST SUBMARINE IDEAS IMPROVEMENTS/FIXES ON EXISTING ONES OR SUGGEST REWORKS ON YOUR SUBMARINES TO FIT THE MOD if you want (please suggest fixes thanks) Detailed information If your confused how iv set it up that's normal all these subs are setup in tiers and categories such as attack, scout, transport just like the regular game and extra called star vessels these are the ones highlighted in bold these act as a all in one submarine and serve as the best of that tier and usually are better then most submarines from the tier above there is a choice between 2 of these star vessels per tier one designated for transport and one for attack, solely for the purpose of different gameplay styles hope this clears it up.

103 descargas Detalles →
无限弹匣(Unlimited Mag Ammo) – Barotrauma Mod

无限弹匣(Unlimited Mag Ammo)

por 76561199251197027

一键让所有弹匣类枪械无限子弹 one-click enable grants unlimited ammo to all magazine-fed weapons. 可以适配MOD 理论兼容所有模组 This feature is mod-compatible and theoretically works with all existing mods. 建议开启高难度 主要目的是为了尽可能地让人们沉浸在团队配合上行动 而不是被资源困扰 It is recommended to enable high difficulty when using this feature. Its core purpose is to let players fully engage in coordinated team play, rather than being burdened by resource constraints.

86 descargas Detalles →

test-01五连发飞鸦

por 76561198950939435

测试用枪械,五连发飞鸦

70 descargas Detalles →
BOOMBOX KISH EDITION – Barotrauma Mod

BOOMBOX KISH EDITION

por 76561198097804461

Чутка изменённая версия мода https://steamcommunity.com/sharedfiles/filedetails/?id=2995607692&searchtext=boombox с песнями киша

86 descargas Detalles →
D-Coffien – Barotrauma Mod

D-Coffien

por 76561197996016073

Tier2 D-Coffien 哨戒潜水艦 2-5人向け カタログスペック 上方向-15.2㎞~-19.0㎞ 横方向22.6km 下方向16.0㎞~17.9㎞ シャトルの状況により速度に違いが出る コイルガンx3(内二つはシャトル搭載) 砲台ポイントx1 レールガンx1 シャトルは遠隔操作不可のため乗員が乗りこむ必要有り

71 descargas Detalles →
Medievaltrauma Priest – Barotrauma Mod

Medievaltrauma Priest

por 76561198401576705

Adds priest stuff to medievaltrauma.

71 descargas Detalles →
АПЛ №30 лет ЛДПР – Barotrauma Mod

АПЛ №30 лет ЛДПР

por 76561198390259576

67 descargas Detalles →
Sharolet – Barotrauma Mod

Sharolet

por 76561199564885222

Это Шаролет ёлки иголки, жаль только не летает. Феноменаьная подводная лодка шарообразной формы, погружается хорошо, плавает быстро, имеет свой челнок.

62 descargas Detalles →

server boy neuro

por 76561199182034972

mod for a friend but neurotrauma version

61 descargas Detalles →
C-85 – Barotrauma Mod

C-85

por 76561198067425391

The C-85, affectionately known as the Minke, is a 60 crate transport ship. Originally commissioned by the Coalition to supply the outer-reaching outposts, it has been fitted with a powerful Railgun to fend off pirates as well as the wildlife. Original design by Intelligent Donkey. Features: - 60 Crates of cargo capacity - 1 Railgun, 2 Coilguns - 2 Electric Discharge Coils - 1 Search Light - Fabricator, Deconstructor, Medical Fabricator Preview image inspired by NotWendy

69 descargas Detalles →
Tupã [PT-BR][EN] – Barotrauma Mod

Tupã [PT-BR][EN]

por 76561198043079829

NOTE:No mods Required! This sub is entirelly VANILLA English: There are 2 Versions for this Sub: The normal one and a TEST version, low price and fully Equipped for Quick Missions/Campaigns. Português-Brasileiro: SALVE! Há uma versão em PORTUGUÊS!!! Com guias de Usuário caso tenha alguma dificuldade. O navio com a letra (t.) possui mais equipamentos caso queira testar ou ter um inicio mais fácil! Your Sight will stretch to the edge of this Sea and Beyond. Never Again will a Threat go Unseen. From this day forward,you shall defend your crew on your own Terms. Specifications The main Idea is to give new ways for playing the game trough its many systems/features. Works well for playing in groups, since more resposabilities can be given to players. Has a design/layout planned for ease of access without breaking the game too much whilst keeping some chores away - Class: Attack (Tier 3) - Price: 33,000 mk - Recommended crew: 4 - 12 - Dimensions: 50m x 16m - Cargo capacity: 8 on cargo bay - Max Horizontal speed: 19.5 km/h (Can be Overclocked) - Max Descent speed: 15.3 km/h (If not filled on extra spots) Armament - 4 Small Hardpoints (Coilguns) - 1 Big Hardpoint (Railgun) - Supercharged Frontal Coils - Frontal Artillery Array (Hunt Mode showcase, above you can see a target being hit at ~380m distance,calibration is needed for accuracy) (Can be aimed in many ways, Engineering station has greater reaction speed for normal ranges) (Long Range Sonar, there are Tables for easy target acquiring on such ranges!) Auxiliary Shuttlecraft - Detachable Hull (Works as a Shuttle. Has Impermeable Airlock) - Scout Drone (1/3 of Human. Can easily fit caves. Has Internal Storage) Extensive Systems/Features List(Included on Steam Images) Read the Manuals For Clarification. - Hunt Mode (Used for Sonar/Terminal operation of Railgun, necessary for hunting long range Targets) - Stealth Mode (MAKES YOU MORE SILENT THAN A SCOOTER) - Advanced Reactor Control(Efficient,Safe and Better than the normal "Automatic Control") - Long Range Sonar (Consumes power to change Sonar focus) - Overlocking/Underclocking for Reactor - Permission Switches to access most systems - Controlable Battery Array - Controlable Max Engine Power - Controlable Minimum O² Level (Automated) - Controlable Ballasts for "Repairs" - Interconnected Inventory System - Shooting Range - Lockers For Each Class - Brig with Torture apparatus - Growing Room - Ship's Logbook(Gets Hour/Calendar in your message) - Wiki's Medical Database in Terminal - Reactor Defense System - Sample Collector (Hatch for collecting creatures FOR EASY LOOTING.) - ..AND MORE(Every Button has a Description written READ THEM.) Guides/Manuals Should be easy to read! Have a Good Time!

71 descargas Detalles →
K-129MK[探索真理号] – Barotrauma Mod

K-129MK[探索真理号]

por 76561199185441032

本潜艇是为了多人联机而设计的,请确保您能找到至少一名玩家与您一同游玩。本潜艇所安装的火炮不适合让NPC操控,强烈建议让玩家操控火炮。 设计类型:木卫二联盟技术发掘 探索真理号是一艘源自地球的军用攻击型核潜艇,在大崩塌后出现在了欧罗巴的深渊之中,她被发现于寒冷洞穴的尖冰岩上。在进行了简单的修补作业后她被拖回了附近大型船坞进行了维修与改造升级工作,包括但不限于更换反应堆、安装自动化控制系统,拆除鱼雷与导弹发射管与并安装适合欧罗巴海洋环境的武器系统。改造保留了原有的涂装与舰名,她将在这个新的世界为了人类继续着她的使命,愿好运永远眷顾着她! 基本信息 售价:10000mk 大小:69*19m 武器:4门双模式副炮,2门轨道炮,1门舰首固定光矛,1套自动放电线圈 载货:128箱 水平速度:47km/h,开启加力后56km/h 下潜速度:20km/h 推荐船员数量:6人以上(其中玩家最好在2人以上) 特性 副炮可在低耗电的电磁枪与耗电极高但弹药无限的激光连射炮模式切换 通过在潜望镜中双击可以切换上下方的舰炮 一门通过导航终端控制的充能缓慢但威力强大的舰首固定式光矛 一台可以潜望镜控制和攻击无人机 两台可以远程控制或亲自驾驶的摩托艇 可以在对接时关闭的透明防护门与配套的高温蒸汽防卫系统(须打开指挥舱大屏幕上的两个保险) 装有电池缓冲电网与自动反应堆 可以通过操作指挥舱大屏幕上启动喷火器消杀丘脑,指挥舱大屏幕同时也可以切断各压载舱水泵的电源与强制排水 借物表 船体:https://steamcommunity.com/sharedfiles/filedetails/?id=2779841324 自动反应堆:https://steamcommunity.com/sharedfiles/filedetails/?id=2893483604 无人机与摩托艇:https://steamcommunity.com/sharedfiles/filedetails/?id=2850143473 https://steamcommunity.com/sharedfiles/filedetails/?id=3607166303

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