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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Duty Uboat
por 76561197967810419
A refurbished old Duty submarine. Heavily modified to fight enemy creatures. Equipped with a nuclear engine and a electric engine. The electric engine allows it to move in silent running mode if secondary systems are shut off. The submarine is packed with on top 2 coil guns. A chain gun is attached to the bottom side of the sub marine for swarm cleaning purposes. A new airlock has been installed on the lower deck for easy wreck entry and salvaging. 1 extra top weapon can be installed.
Jobs+ Refined
por 76561198024036576
This mod seeks to expand and improve upon the original Jobs+ mod by implementing back the subclasses for Engineer, Security Officer, and Medical Doctor. It also allows for lessened role limitations during selection; for example allowing multiple Combat Divers to operate as a team for away missions.
Eisenzahn101's Wreckages
por 76561197962603938
I've decided to turn this into a compilation of Wreckages I've made instead of a single wreckage per thing. I'll also add a bit of lore tidbits to spice them up too. Ratte Wreckage There were several attempts at creating the Ratte - A prototype vessel designed for deep diving into the deep abyss and with ablative armor to protect against the most dangerous of threats. Due to either sabotage from separatists or sheer dumb luck at the fates of those who set into the depths with this vessel, what remains of it now lies in the abyss. Some sightings of this wreckage have recognized the front hull of the vessel, with potential salvage including its weapons and possibly electronics. Mining Facility Type 107 A quick fabrication to be dropped off in areas with mineral deposits, the mining facility comes equipped with several coil guns in case any hostile entities stray too close and to protect the stationed miners. Due to either broken communications or perhaps being forgotten in the bureaucracy of the Coalition... some of the facilities have become to tomb of many unfortunate souls. Note: I'm not sure why but I can't get the base folder to stop being called Ratte_Wrecked... Items still seem to load fine from there though, just appears as a different name than I'd like.
The Crusader
por 76561198804807305
Behold The Crusader "Good afternoon captain, We understand that the subs of today are just too weak to take anywhere meaningful on this unforgiving sea, and I have heard your battle cry! With good maneuverability, good but not overpowered gun coverage, a small shuttle, and numerous other features we bring you the ultimatum of superior sub design." This ship is the culmination of my now 500+ hours in game and editor, each submarine I've seen or made just having one or two flaws that make it either un-fun or WAY too hard, this is my answer. The Crusader is made so anyone can beat the game, make it anywhere and do any mission at all. Even a newbie, with adequate knowledge of how bots work can use this submarine to the fullest. It comes with the following features: H. Speed 33 V. Speed 20 to -20 Can be stupid fast? With upgrades, yes. - Balanced power generation, if you know what you're doing and nothing goes wrong, then you should be fine. - Gun coverage that is extensive, but not overpowered. - A fully stocked armory of anti-personnel and monster fighting weapons, including several nonlethal methods of dealing with various threats, from crawlers to clowns. - A fully stocked med bay, with limited amounts of all known medicines and antidotes, as to give those new to being a doctor what helps and what doesn't. - A fully functional workshop with a fully stocked, but again limited, cargo bay. Your crew will be able to fabricate or deconstruct whatever they want, which could be a good or bad thing. - Cameras in every room or importance to traitors and monsters alike. - Auto doors, will close if water is present and will remain auto otherwise. - Realistic airlock for RP, with the ability to function as a basic airlock as well. - A nimble shuttle on the underbelly for cave exploration. - Blast door, controllable from command. - SO much more. ( Keep in mind, this sub wasn't designed with public matches in mind, it is possible but it's one of the things it finds *difficult* ) Please, if there's any questions, send me a message either through Steam or through Reddit, however you got here. Happy Exploring!
Pickle II
por 76561198026079857
Dude, I kid you not, he turns himself into a pickle... AGAIN... Funniest shit ever seen...
Vanduel (PvP)
por 76561198988353610
Borrowing from the premise of a personnel boarding pod, this sub is made for docking, dry boarding and close combat. Features: - Nav controlled Docking on all sides - Autodocking toggle on Nav No need to worry about pressing that docking button in time. Just turn on auto docking and get into docking range - Booster engine - Booster engine toggle on Nav - Controlled Flooding toggle on Nav (for when you want to descend faster) - Lots of weapons* - No stun weaponry - Resources for crafting* - Hidden additional materials - Hidden clown suit *uses autofill (so loadout will be different everytime!) AV Variant: Light Effects: "RGB Assembly" by WorkingJoe https://steamcommunity.com/sharedfiles/filedetails/?id=2171824764
Lamprey
por 76561198035390106
A surplus military drone loaded for bear. There's really not much wrong with the Lamprey; it's rugged, well-armed, and nimble. What more could you want? --------- The Lamprey is a heavy attack drone, meant to be used in conjunction with another sub of mine, the Wobbegong. Use it however you'd like (but maybe give credit if you slap it on your subs). Its docking hatch is on the ventral side. It's equipped with a railgun and coilgun for armament.
The Torus
por 76561198070610288
A compact ship, with an odd design. Based off of the Engi cruiser from FTL: Faster Than Light.
Aegis
por 76561198204173752
Aegis is your divine shroud against the deepest horrors of Europe. This boat was designed to minimize damage and give the crew maximum time to troubleshoot. Perfect for hardcore team play. Since the boat is complex, it is recommended to read the instructions below before use. RU version here Main features 1. Smart drain system - The drainage system involves not only drain valves, but also doors and hatches. The design of the boat allows water to be drained not into the lower compartment, but directly into the ballast. - Doors, hatches and drain valves will open automatically, and when the compartment is completely flooded, they will not close to prevent the boat from taking in excess water. - Also, using the buttons in the captain's room, you can open or close any compartment in the boat manually 2. Emergency ballast system - When driving a boat, the captain can turn on emergency ballast, which will turn the entire lower level into one huge ballast (the lower pumps will function as ballast pumps). This can help with: Breaking through one of the ballast compartments, you can stabilize the water level at the expense of other pumps Excessive flooding of one ballast compartment with a drain system Need to make an emergency maneuver 3. Special battery system - In the event of an accident, you can supply energy from the batteries directly to the cable boxes or, in the event of a loss of cable boxes, the batteries themselves can function as a power grid with devices connected directly, so that even in the event of a loss of the compartment with cable boxes, you can still to stay afloat 4. Improved weapons - All guns are connected to one periscope, and they are switched using buttons - Each gun is supplied with cartridges from several loaders, which will allow you to shoot without reloading for a very long time - Capacitors are also connected to all guns at once, which will allow you to fire almost continuously - Separate capacitors are also placed on the discharge coils, which do not affect the charge of the cannon capacitors 5. Camera system - Do you assume that there are enemies on the ship or a strong leak? Thanks to the camera system inside the boat, you can view the compartment of any part of the boat from any periscope you need. 6. System of emergency flooding of the reactor - If the reactor / cable boxes / batteries catch fire, you have the ability to flood all these compartments with one button. After a certain amount of time, the water will leave automatically. Small features - Special boat design. Vital compartments are located in such a way that they remain free of flooding for as long as possible if the case is damaged. - Connection between fabricator, deconstructor, steel cabinets in the hold, and medical fabricator. This will make the crafting job easier. - 3 exits from the boat. 2 at the top, one at the bottom - 4 magnetic guns are located so that there are no "blind" zones. - Cable boxes, batteries and capacitors are connected in a group and signed for which everyone is responsible. It's much easier to fix the things you need first. - Automatic regulation of power generation by the reactor. In many boats, it lags behind consumption, which is why there may not be enough energy for everything. With this system, even the largest energy jumps will be as smooth as possible and invisible to the crew. - The status monitor is placed separately in the engineering (emergency) compartment. This can make it easier for engineers to trace leaks, as well as monitor the condition of the boat even in the event of a loss of the captain's compartment. - Automatic doors and hatches - Emergency lighting (does not light up when the reactor is on) - Vertical and horizontal speeds are balanced, so that the boat is controlled as smoothly and correctly as possible Button instructions "Flood" - when pressed, opens the upper airlocks and accesses to them, the reactor compartment, the compartment with cable boxes and batteries and closes the compartments with the oxygen generator and the charging compartment. After 12.5 seconds, it returns all doors to automatic position. Before use, make sure that no crew member is standing near the target compartments. "Batteries" - Green button - batteries are being charged from the reactor - Yellow button - batteries supply energy to the network (to boxes) while they will supply energy evenly. - Red button - batteries supply electricity directly to consumers. However, they will use up the charge alternately (to provide the most needed consumers). In this sequence (the batteries are signed), craft-honey-capacitors-generator-xyrogen-pumps-motor-ballast-rupka. Note: the second method is more profitable in terms of energy saving in the most critical situations. "Bays" There are 3 buttons after the compartment name: - Green button - automatic operation of the system of this compartment - Yellow button - forced closing of this compartment - Red button - forced opening of this compartment Note: 1. If a crew member is near the door / hatch, then the teams will not work until he leaves. Also, any crew member can open or close doors / hatches independently of the teams. 2. The buttons next to "Boat" apply the desired 5 buttons next to the periscope These buttons are responsible for switching guns. The buttons are located exactly the same as the weapons themselves. That is, when you press the upper left button, you will sit behind the magnetic gun from the top left. 3 buttons with a triangle next to the periscope They are responsible for the discharge coils. By analogy with the buttons of the cannons, they are located, like the coils themselves, on the boat. 1 at the top and 2 at the bottom. When pressed, the desired coil releases charge Note: There are 2 coils at the top, but in fact, for all consumption / range / damage characteristics, they work as one. Made for cosmetic purposes Button under the periscope with the name of сompartment Turns on when pressed, turns on the camera system. When pressed again, switches the camera in the boat. In order to exit this mode, just press the gun button. "Bomb" button in the gun compartment Drops a bomb when pressed
The Iron
por 76561198852353138
Description The grim, battle-hardened appearance of this submarine is a testament to its reliability. However, its age shows that the reactor has seen better days. While it will still run, groaning and creaking, it requires more time and fuel rods to start. To compensate, the vessel is equipped with backup batteries that assist the reactor and enable a quick start of all systems. The submarine itself is easy to maintain and navigate, thanks to a centralized design where each module consolidates all systems according to its function. Specifications: - Price: 8000 - Class: Transport - Speed: ~23 km/h - Bonus from additional ballast: ~3 km/h - Mobility: Average - Armament: 1 Magnetic Cannon, 1 Chain Gun, 1 Free Hardpoint
Galley-1
por 76561198004839400
A small, fast and mean vessel. Light armor and low tonnage is compensated by it's speed and weaponry. Notable features include: Sonar targeting option for the front railgun, short duration engine boost system, external hatch for mining and hazardous materials, internal blockers for impeding intruders.
N.W MK1
por 76561198119509801
The Not in the Workshop MK1 is an alien piece of technology stolen from a god damn commie Features of this ship: - turn ballast pumps online to start moving. -Fully working intruder system which removes any unwanted commie from the property -Working Ram weaponry with jaws and electricity (COOL RIGHT?) -Alien battery technology never seen before! -It looks like a F#CKING unit what are you waiting for? -Airlocks have no warning so don't be careful -CAN GO 92 FUCKING KM/H MAX SPEED WHY WOULD YOU NOT USE THIS? -sadly no clown suit so sucks 4 you clowns :( -Also its fast af boi!!!!! Some guy told me this wasn't on the workshop, but now it is. Full credit to whoever made this ship whoever the cnt is that made this F#CKING insane thing.
RU-46
por 76561198263005279
An old Russian Submarine that has been sent from earth that has been redesigned with new weapons and a new engine.
K-318 Behemoth
por 76561198005440803
A bulky Soviet submarine equipped with adequate firepower to quickly overpower any threat back on Earth, but how will it suffice against the hostile environment of Europa? Armed with a total of 3 coilguns as well as 2 powerful single-fire railguns. Two fully functioning docking hatches and airlocks that allow the sub to safely and easily attach to shuttles and stations. The three camera-searchlight combinations help the captain and his crew identify and handle any possible threats quickly and efficiently. The few starting supplies and tools make the sub ideal for long and challenging campaign runs. The cabinets clipping inside the fabrication room are due to the item scaling bug in the Submarine Editor. They will be fixed once the developer patches it out.
TS-705 Rebar
por 76561198308830080
In-game description: "TS-705 “Rebar” is one of the smallest reliable transport submarines out there. Its ability to transport cargo and personnel safely while being quite fast made it an essential tool for when you need an outpost built quickly." - Stats - Class: Transport - Tier: 1 - Price: 11.400 mk. - Fabricator, medical fabricator, deconstructor. - Engine: Max force: 300. Power consumption: 2 kW. - Reactor: Power generation: 6 kW. - Max horizontal speed: 25.4 km/h. - Max descent speed: 13.3 km/h - Max ascend speed: 19 km/h - Defence: 3x Turrets, Turret hardpoint, 2x Discharge coils, Depth charge launcher. This sub is equipped with 2 coilguns at the top and 1 chaingun on the left bottom side. Additional turret can be installed to the right. Discharge coils - one located at the top, second one on the right. Controlled by a button next to periscopes. - Features Ship contains a fabricator, medical fabricator and a deconstructor. Lounge area for personnel/passangers to take a rest. Hidden unit loader device in the engine room. Oxygen tank shelves and cabinets can be found at the botton and right sides outside of the ship for quick access. ... My third submarine. Haven't tested this one as much but it should be fine (i hope). If you encounter any issues message right here in the comments! Please check out my other subs! ⠀
Winterhalter Prototype
por 76561199130561984
"This model is a prototype and was found in one of the abandoned ArcResearch docks. This prototype was used as the main submarine for exploring the remains of the former Europa civilization. During its operation, the research module was lost in battles with an unknown Europa creature. The former crew somehow managed to equip the submarine with alien technology developed by the Ancients. A group of bandits entered the dock and decided to find out what kind of submarine it was and whether they could loot it." New submarine crew broadcasting: Captain: Archie, is there anything on the submarine? Archie: Yes. The submarine has an alien generator, which apparently powers the laser weapons throughout the submarine and also charges the unit inside. Captain: Not bad, is there anything else? Wait, that's infinite energy!? Archie: True, but apparently the generator is sealed shut, and there's no way to power anything other than the lasers. Captain: Scheize! Anything else? Archie: We have two Europa colonist spacesuits. They're extremely heavy and made using very ancient technology, but they offer excellent radiation protection. Captain: Ferdamt... Junk. We'll hand them over to Ruben for scrap. Archie: There are a lot of PDAs on the boat, and the one I found says the former crew had a favorite alien weapon that they lost in the ruins. Judging by the records, it's a very interesting weapon, unlike the pistol and the cutter. Captain: Das ist gut! We can go looking. Captain: We'll be using this vessel from now on. Unlike our WH4-L3, which doesn't move at all and is constantly trying to sink... It's actually quite good. Archie: I can also note that the previous team was able to improve the ballasts on their prototype by replacing the standard pumps with alien ones. Archie: And a couple of other things: most of the boat seems to be "overgrown" with ruins that are indestructible. A big thank you to the mod authors for allowing me to use their mods on my submarine. Mod: Ruin Weaponry Overhaul (RWO) Author: Laserman Mod: Forgotten Exosuit Author: Biometall Attention! The modpack will not work with the original mod Ruin Weaponry Overhaul (RWO) from the Author Laserman This modpack has the same issue as the original mod. The mod that replaces Alien Power Cells breaks the mod's weapons.
Mavrika's Request
por 76561199172301376
This mod is made for a Server and will get more added What this mod adds: Armourd Pucs and its HEV version Veterans Rifle Merc's Handcannon and its respective ammo Merc's Shotgun Pioneer Backpack Recipe locked stuff: Experimental Explosive Assault Rifle Magazine Explosive HMG Magazine Experimental Semi-Thermal Nuclear Railgun Shell Prototype Rifle A lot of thanks go out to a buddy of mine Ey he's talking about me! -Whill Ja ja I am talking about you Whill Dont forget to credit John Enhanced armaments for some textures and stuff. OOH Fuck yeah i Completly forgot. Thanks Brother
Flashpowder seeds
por 76561198855481999
!!Yipee!! adds a flash powder seed that grows flashpowder at 1/6th or so the normal grow speed (also craftable with 1 flash powder, 1 oxygenite shard and 1 organic fiber). that is the normalized application of this seed. i took a code snippet from the PlantsPlus mod. a nice mod for some specialized hardcore no stations runs: https://steamcommunity.com/sharedfiles/filedetails/?id=2593694178 thumbnail (in the background): https://e926.net/posts/5803803
EC-419 Razorfin II
por 76561198031439168
The second of three submarines I made for a campaign with friends. As it was edited several times over the course of the campaign, artifacts (damage, bloodstains, loose items) may still remain. The Razonfin II is a new hull design by the legendary Samuelson shipyards, based on blueprints for a bespoke design from the early days of the Europan expeditions. Trading the oversized reactor for a more traditional, compact unit allowed for the submarine to be made smaller while maintaining the same profile. The temperamental Universal Combat Drone was replaced with a much more reliable Lumpfish manned shuttle. Finally, several extraneous weapons were removed from the design, reducing the system load significantly with only a minor decrease in overall combat power. Oddly the front window - a source of much frustration from the original Razorfin's crew - remains. The Razorfin may have passed into the annals of Europan history, but its legacy lives on. Overview: A capable all-rounder with no major weaknesses but no particular strengths either. Outer hull weapon coverage is almost 100%, though the forward gun periscope is in the command room, rather than gunnery, and the lower coilgun/railgun combo can only be controlled one at a time. It has a moonpool for quickly moving people or loot in and out of the submarine, which can take some getting used to if you've never used one before (it hungers). The reactor has both an automatic controller (toggleable) and a surge battery that can cancel out some of the overvoltage (also toggleable). Comes with a fabricator and deconstructor, the fab is linked to the leftmost cabinets (marked with a green Engineering symbol). It has, if I'm honest, way too much storage, but by midgame my crews are always hoarding and if I didn't give them boxes for it they'd just leave it on the floor. It's a strong sub with no particular gimmicks. Fun fact, it's also a rebuild of the first sub I ever made!
THE WAR MACHINE
por 76561198125941860
The ultimate attack ship. Comes with a shuttle drone combo that can be pilotted on the main sub or on the shuttle. The sub itself can be controlled from the shuttle. All a warrior of the seas needs.
Caravela
por 76561198219726556
Tier 1 Transport Has fabricator, deconstructor and 36 boxes cargo capacity. It is compact and small, good for maneuverability. Horizontal Velocity: Around 27 km/h Vertical Velocity: Around 19 km/h up and 14 km/h down Price: 6000
Deep Creature - Researcher Job Weapons Expanded CN
por 76561198355427469
作为一名探求知识的先锋,以全新的“研究员”职业深潜欧罗巴。用新的武器、工具和药物来保护自己。 该MOD所添加的项目的风格更倾向于原版。其中包括: -新职业,“研究员”,有着应对欧罗巴各种威胁的天赋。 -新武器,从旨在应对前期进程敌人的“便宜货”武器,到大型反器材狙击步枪。 -新潜艇,新添加的“Vasuki”号和“Shesha”号的设计考虑到了新的研究员职业。 -为原版的医疗系统加入了一些新的疾病,增加了一些画皮教派的物品。 -个人防护设备,包括消防服和防化服 此MOD为Deep Creature - Researcher Job Weapons Expanded 的汉化模组,不可单独使用
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