Saltar al contenido

Mods y plugins para Barotrauma

82.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

The Iroh 2.1 – Barotrauma Mod

The Iroh 2.1

por 76561198423300934

The Iroh 2.1 Заранее извиняюсь. Ссылка на оригинал: https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829&searchtext=iroh

68 descargas Detalles →
[PB] SS Pulmenti – Barotrauma Mod

[PB] SS Pulmenti

por 76561198278663698

By Campbell

60 descargas Detalles →

multiplayer xp floor / syncing

por 76561198092295564

requires https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234 on the server host. I made this mod for my group of friends, since we have a lot of drop-in players / friends who want to give the game a stab, and it's easiest to ramp people up on the game if they're roughly on-pace progression-wise in campaigns / can try out a class with a tree fully specced in a one-shot mission. This mod is only published because I feel like it. It's provided entirely as-is and I do not consider feedback/etc. Feel free to do whatever with it, though. --- This mod is server-only and is not required by clients in any way, shape, or form. This mod functions in two primary ways: * In one-shot missions, sets everyone's XP so that everyone has 8 talent points to spend (can fully spec out one subtree). * In campaigns, syncs everyone's XP *up to* (but not down) to that of the ship's captain, so that new players arent fucked progression-wise. ideally, it would sync from the "host"'s character in campaigns, but it turns out determining that is annoying. so instead I just went with the captain. also ideally, the xp floor in one-shot missions should be configurable. currently it's just fixed to level 8, but I threw the xp table up to level 10 in the file so it's easily adjustable from there. I haven't yet looked at config options.

57 descargas Detalles →
Better Cthulhu Pet (with audios!) 更好的小克苏鲁 – Barotrauma Mod

Better Cthulhu Pet (with audios!) 更好的小克苏鲁

por 76561198303996776

Poor Cthulhu received some love! 小克苏鲁得到了一些加强! A better version of the pet Cthulhu: - Small amount of regeneration - Reduce the same amount of hunger when eating compared to other pets (it's been patched in vanilla) - Produce material like other pets, and the product can be deconstructed into Sulphuric Acid, Dementonite, and Protein bar! - the product has a minor Hallucinating aura effect and resistance aura for husk infection - Can make sounds like other pets! 宠物克苏鲁的更好版本: - 少量回复生命 - 进食时减少相同的饥饿值(原版比其他宠物少很多,一个盐水袋只回15饥饿值) (原版已经修正) - 像其他宠物一样生产材料,产物可以分解成硫酸、摄魂矿和蛋白质棒! - 产物具有轻微的幻觉光环效果和画皮感染抵抗效果 - 可以像其他宠物一样发出声音!

69 descargas Detalles →
Torpedo Mk.48 – Barotrauma Mod

Torpedo Mk.48

por 76561198267557999

Mk. 48 torpedo (HE) This is a heavyweight torpedo used by the United States Navy. It can be equipped with a variety of warheads, including high explosive (HE) and penetrating blast (PB). The current model contains a HE warhead. How to use? This torpedo is counted as a submarine, but cannot live alone in the sea. You have to link it to a Docking Hatch of your submarine in order to use it. Enable the power with a state lever linked to a Wifi component (channel 300 by default), and launch it by toggling the docking hatch. Features: High Explosive warhead on the sides and the front of the torpedo. Guidance system: 25 x 22 meters of wall detection sensors. Wifi components: Uses the Wifi channels like so: - 300: enable main power - 301: output X velocity - 302: output Y velocity ID system: Possibility to change the ID of the torpedo from inside (there is a door on its bottom). For example, if you switch to ID 1 (by default, it has the ID 0), all channels will be changed like so: - Main power: 303 - X velocity: 304 - Y velocity: 305

66 descargas Detalles →

Devouver Of Gods Endworm Soundtrack

por 76561198152089665

Replace sound effects of Endworm to Devouver Of God Calamity theme

52 descargas Detalles →
Orchid – Barotrauma Mod

Orchid

por 76561198365092637

Contains vanilla ship and modded ship for personal use

52 descargas Detalles →
ばかみたい – Barotrauma Mod

ばかみたい

por 76561198349084079

Jukebox music

78 descargas Detalles →
Dragonfly – Barotrauma Mod

Dragonfly

por 76561198152771620

这是蜻蜓,不是飞龙。很认真做的一艘船(迫真)。设定什么的还没编好,以后估计也不会填上。为多人战役设计,船只使用难度较高,单人玩家慎用。 基本参数: 600item 水平速度:19-20km/h 垂直速度:上浮和下潜均为18km/h 载货量:40箱 4+1炮火布局 3个电磁线圈 特别鸣谢:莱伦汀

65 descargas Detalles →

Kameraden auf See

por 76561198832506074

A german song played on Uboats during the war. It's meant for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2831597994&searchtext=Jukebox

47 descargas Detalles →
Crazey's Crazy Guns – Barotrauma Mod

Crazey's Crazy Guns

por 76561198335455731

This mod adds craftable makeshift weapons and ammo that are meant to be played alongside the base game. Weapons: Slam Shotgun: Two tubes, one shotgun shell. Slam Pistol: Two tubes, one revolver round. Makeshift SMG: A scrappy SMG that takes SMG mags. Repeater: A lever action gun that holds 12 revolver rounds. Rifle Repeater: A lever action gun that holds 4 rifle rounds. Semi Rifle: A semi automatic gun that holds 8 rifle rounds. Beltfed: A fully automatic gun that holds 48 rifle rounds. Bombswitch: An explosive meant for only the most dire times. Makeshift Rocket Launcher: nothing else to say.. Toz: Fake, not here. Makeshift Revolver: Crappy revolver with 6 pistol rounds (remind me to change it to 5) Pump: Crappy pump shotgun with 5 shotgun rounds Semi Pistol: Epic Semi auto pistol that can jam (reload) Ammunition: Makeshift SMG magazine: Holds less rounds than regular SMG magazine. Makeshift Shotgun Shell: Has 2 less buckshot inside it. Makeshift Revolver round: Deals less damage. Makeshift Rifle round: Deals less damage. Rocket Grenade: High explosive, doesn't pierce. APHE Rocket Grenade: Pierces and uses a timed fuse. These weapons are makeshift, and therefore only obtainable through crafting. This is my first mod so any balance suggestions / new items suggestions would be greatly appreciated. Pls like and gib 5 star Uber. Dont copy / republish anything from this mod without my permission.

44 descargas Detalles →
Kastrull 40k – Barotrauma Mod

Kastrull 40k

por 76561199002244668

The base game Kastrull but with a 40k twist. Changes made are to the guns they are now bolters, more ammo and Medical storage, a room to pray to the god emperor of mankind,

51 descargas Detalles →
二西莫夫-4无人机 Asimov -4 UAV – Barotrauma Mod

二西莫夫-4无人机 Asimov -4 UAV

por 76561198207175729

阿西莫夫-4无人机 左边可储物,右边可充氧,本机搭载一门速射电磁枪 Asimov -4 UAV The left side can store things, and the right side can be oxygenated. This machine is equipped with a rapid-fire electromagnetic gun.

59 descargas Detalles →
Smuggler Mk XII R7-U – Barotrauma Mod

Smuggler Mk XII R7-U

por 76561198086486439

A small crew challenge sub. A fully battery powered sub with a large ballast and cargo area. NO Oxygen generation between stations. Additional O2 cabinets supplement crew needs. Able to accelerate very quickly with additional "booster" engines. Full control over power systems to limit usage and run in low power mode when needed. Thanks for checking out my First published sub. Feedback Welcome and look forward to it. Sub Builder Notes: There is a hidden 02 that triggers when batteries are over 95% and Docked to refill the sub. The original intention was the sub would refill at the station "naturally" by opening all doors and flowing o2 from the station. This was slow and cumbersome, and the station upper hatch closes automatically making this annoying and not fun. The current setup creates a "works as expected" and prevents the sub from autofiling with 02 when docked with shuttles/wrecks. -Current change points Diving suits are unpowered intended (I left a wire exposed on the status monitor for disconecting or for crews to rig up their own power at the cost of additional load on the grid, wired directly to batteries) Possible addtion of Electric Discharge Coil to bottom Increase Helm Glass Health Battery Starting Charge Capacity

58 descargas Detalles →
The Haunted House [4P-Zombie] – Barotrauma Mod

The Haunted House [4P-Zombie]

por 76561198975083460

Thies is a 4 PLayer map Builded for my PVE Zombie Survival Servers! The Gamestyle will be explained inside the Lobby of the map! one Admin is needed to operate the round! ( thies map was builded for 4 palyers! but it can take up to 8 players!) there are 4 Loadout slots for the Explorers and the Ghostbuster sides. ATTENTION: This map was builded whit unique modded features! those features have been removed from the mod and cant be used anymore! Replacements have been made but it will never be the same again!

36 descargas Detalles →
Viper – Barotrauma Mod

Viper

por 76561198094462847

Description A secretive Syndion Deep-diver built to combat the heavily-armored foes of the abyss, it keeps its size small to keep repairs simple and fast. The main downsides to this vessel is mostly cost and comfort. Features - Smart Drainage to avoid re-flooding a room - Simple Layout for quick movement around the sub - Some decoration so the sub doesnt feel too bare - Segmented electrical room to reduce water damage - Strong outer hull to combat foes and pressure - Door lighting so you can always find your way in or out - Exterior lighting useful to find the sub when outside - Strong bilges to combat leaks Firepower - Decent coverage with blindspots aft and fore of the sub - One "Ares" Turbo-laser prototype firing a burst of 5 lasers - One flak cannon mounted upper-mid of the hull - One standard pulse-laser mounted upper-aft of the hull - Two small hardpoints mounted upper-fore and lower-fore of the hull - One fore-mounted discharge-coil to fry any oncoming traffic Stats Class Scout Tier III Price 37000 mk Dimensions 30x9 m Cargo Capacity 12 crates Horizontal Speed (Average) 31 m/s Vertical Speed (Average) 16 m/s Descending | -18 m/s Ascending Recommended Crew 4-6 Recommended Experience Experienced Other Stuff Performance Friendly /// Not Beginner Friendly Due To Intended Use-case \\\ Decently Balanced for vanilla gameplay & campaigns

44 descargas Detalles →
Dallas 2.1 – Barotrauma Mod

Dallas 2.1

por 76561198070090519

A traditional submarine design with modern facilities and robust power circuitry. Fast and moderately agile with inner and outer hulls, it should be able to hold it's own in a fight long enough to escape or defeat the enemy. A separate mineral scanner and multiple observation periscopes allow it to find mineral deposits and navigate without sonar when necessary. Features include: Medium range proximity display; Short range threat display; Silent running mode; Red alert mode; Ability to manually turn off oxygen generator, external lights, internal lights, suit lockers; Various useful indicators at the helm and in the reactor room; Intruder alarm and notification system; Notes: I know this sub isn't perfect, I could spend a long time attempting to make it so but the reality is it never would be. There are numerous things that could be done, small and large improvements, but I think most can be accomplished by a skilled engineer in the course of a campaign. This represents an abandoned project for me, I just tidied things up and removed things that I wasn't able to make work to my satisfaction so that I could upload it to the workshop and call it finished. Hopefully then, what's here does work and will be interesting and enjoyable to use.

54 descargas Detalles →
Apo-5A 深渊探测采矿船 – Barotrauma Mod

Apo-5A 深渊探测采矿船

por 76561199093025656

由广受木卫二舰长们好评的Apo-5的原型机改进而来,由于木卫二联盟的矿产储备严重不足,火力强大的Apo-5担任起了向资源丰富的深渊进军,维持人类殖民地正常运转的重要任务,她除了保持原有的火力与装甲防护的同时,还额外的安装了两门超高功率采矿激光发射器,能够进行精准的远程开采大型矿脉的任务,又因为其拥有强大的火力因此不需要额外的配备护卫舰,是人类联盟在众多救世计划中改进最为成功的舰船之一。

59 descargas Detalles →
Zest's Extras – Barotrauma Mod

Zest's Extras

por 76561198045418978

A few fun items; Minigun Laser Rifle Flare gun Beam gun Boombox Death Box Mr. Cat gun Toilet power! Internal Defense Gun Slippery Banana Peel Electric guitar AoE Weapon

37 descargas Detalles →
Stupedo v3 – Barotrauma Mod

Stupedo v3

por 76561198036361661

The Stupedo V3™ from Danamo Inc, creators of the Stupedo™, The Big Stupedo™, The Deep Stupedo™, and the Danamo Reactor Control™ is a compact design overhaul of the Stupedo™. It is small, nimble, and fast. The sleek design offers its light firepower superb coverage. Engine placement provides tactical defense in the turrets fore and aft firing arc gaps. The Europa Coalition's Submarine Research and Development Center's Testing Division's Chief Engineer claims the Stupedo V3™ is still, "...a design worthy of an Ig Nobel Prize deserves to be crewed only by Darwin Award Candidates." Dive deep. Dive Danamo.

68 descargas Detalles →
ZIP pack – Barotrauma Mod

ZIP pack

por 76561198171170321

modified from duffelbag,can contain almost all types of object

34 descargas Detalles →
EuropaWaifu+BH bikehorn – Barotrauma Mod

EuropaWaifu+BH bikehorn

por 76561197971874495

What is this? EuropaWaifu+BetterHuman replaces the bike horn by a dagger, this mod simply reverts it back to an old boring bike horn. Requirements EuropaWaifu+BetterHuman and ANIME SOUND! https://steamcommunity.com/sharedfiles/filedetails/?id=2648774153

31 descargas Detalles →
(Safety Subs) Swim Bladder – Barotrauma Mod

(Safety Subs) Swim Bladder

por 76561198004235292

Safety Subs Corporation's most compact vessel yet, the SS. Swim Bladder. Crafted out of refurbished pirate submarines, the Swim bladder has it all in one tiny package. The Swim Bladder makes up for only having two coilguns with it's speed, two depth charge loaders and discharge coils. Be mindful of it's speed or you may be in for a rough ride and take care when cramming into tight caves. When in doubt, Trust the process. ....YES! Recommended 3-5 crew 2 chain gun points with a blind spot at the rear 2 depth charge loaders coil discharge at top and bottom Fabricators and deconstructor Reactor is built in wired up, go ahead and toss in fuel rods Oxygen tank and diving suit storage powered to refill Bottom airlock top ballasts Battery backup Very little privacy from fellow crew Self destruct command :) Perfect for playing with a few trusted friends I made the sub and intended crew of 3 for people to take on multiple roles outside their job I personally recommend not having a dedicated captain unless you really want the skill related goodies as any job can manage steering (careful of the speed).

60 descargas Detalles →
PSC Light Freighter (CBT) Mark II – Barotrauma Mod

PSC Light Freighter (CBT) Mark II

por 76561198028684483

Poseidon Security Commissions Light Freighter (Combat, Basic Type) is a dated design. Meant as a military supply ship, it originally featured no weapons, as it was intended to travel with escorts. As time went on, and escorts became less and less common, the sub was given the CBT refit. Both this refit and its age is apparent in the design, as its awkward ergonomics and heavy maintenance load are apparent. Regardless, it offers a sizable medbay and enough equipment to last it on long voyages. Features: -x4 coilguns with complete coverage -x1 railgun mounted on the bow -x1 empty hardpoint -Discharge coils -Stats on the bridge of reactor fuel level, battery charge, and coils charge -Fully equipped medical/research bay in the upper deck -Security room containing storage for gear -x1 major and x1 minor dive lockers on the dorsal and ventral sides of the sub -Combined Bridge and Gun deck into CIC including a separate mineral scanner for an alternate crew member to operate -Can be comfortable ran with anywhere between 3-7 players -A well-organized system of junction boxes connected to the reactor in a way that eliminates power overload all-together, and allows for precise control of reactor output. -Fabricator and Deconstructor, plus locker space for resources and crate racks ***NOTE*** This sub was designed with cooperative campaigns in mind. As such there are no limitations on who can access what part of the ship or any containers inside The main philosophy behind this sub was originally two things: A large cargo bay for my crew and i to hoard resources, and to shake up the heights of the rooms around the sub to make it feel less like a tower of corridors. As a result, few rooms are on the same level as each other, and half the rooms feature more than one floor. As time went on, I added more features at the request of my crew, such as the advanced medbay, greenhouse, and external cargo racks. The items that came with the sub are still a work in progress. Too many items, and a given campaign feels easy and boring. Too few, and your crew feels incapable and too scared to accomplish dangerous mission in the early game, making it equally boring, and leaving trips up to the chance of spawns as opposed to the crew's skill. Please let me know your thoughts on the sub, and any changes you would suggest, and especially if you spot any issues.

60 descargas Detalles →

Página 589 de 3444 (82,649 resultados)

Servidor Barotrauma con soporte de mods

Crea tu propio servidor Barotrauma en pocos minutos.

Alquilar un servidor Barotrauma