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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Remora e
por 76561198047412769
对原版remora进行了一定修改,目的在于修正bot寻路错误、修改某些严重影响体验的设计、添加基础物资以便于使用。 这艘船与原版remora同样,舱室结构不大合理,需要较多的bot或玩家才能正常使用,如果人数少,请不要接战斗任务。 主要修改包括: 1、修正船底货仓(官方已经修改)、气闸处的bot路径点 2、修改为集中接线设计,避免引擎舱进水导致断电 3、将两处竖墙改为门 4、调整工程舱、无人机指挥舱位置 5、在两个竖直通道处添加排水口,并调整部分小型泵的位置 6、调整物资刷新点、货架等物品的位置 7、价格修改为最低 8、添加一块平台用于维修对接舱口 9、修改放电线圈位置和射程 10、将反应堆舱室独立,并删除船中部的竖直通道 对无人机的修改包括 1、电池可以反向给母船供电,由母船指挥舱的终端控制,但最多只提供2000(便于在单个铀燃料棒时启动副引擎) 2、修改水泵位置,避免引擎位置进水后无法排空 3、修正舱门处bot路径点(官方已经修改) 4、对接后关闭引擎 5、在压载舱上方添加排水口 6、删除所有舱外的路径点,避免与母船内部路径点冲突 7、修改对接舱舱门,便于强制打开无人机舱 8、降低了无人机内部设备的可维修阈值,如果需要及时维修无人机内部设备,可以用小丑助手配喇叭。
Thunderstorm
por 76561198852353138
Description The "Thunderstorm" (also designated "Thund-07") is a formidable and heavily armored combat vessel, offered at a substantially lower price than its competitors. It boasts impressive firepower and a unique double-hull system: hostile fauna that breaches the outer layer becomes trapped and disoriented as if in an air pocket. Its guns cover nearly all blind spots. The drawbacks: the submarine's reactor is extremely power-hungry and reacts very poorly to fluctuations in energy consumption. Also, note that repairs to the outer hull can only be performed from outside the submarine. Specifications: - Price: 18000 - Class: Gunship - Speed: ~25 km/h - Mobility: Average - Armament: 2 Magnetic Cannons, 1 Railgun, 1 free hardpoint for a light weapon
The Clown Fish 3.2
por 76561198840797083
One of the oldest in clown technology, The Clown Fish.
Revolverammo Tweak x16LK
por 76561198007223170
double stack size for revolver rounds
Proteus-REMAKE-3
por 76561198109867778
Some legends are too cool to die - they are coming back again and again. And Proteus is one of them: tested by time, reliable multipurpose submarine that gone through many upgrades and modifications. This model is the newest upgrade of Proteus - and one of the largest. Proteus was COMPLETELY REMADE FROM SCRATCH, and to be sure that no one of our specialists will even look at the previous model, we have burned our old blueprints! Why we did such a strange decision? Well, the answer is simple: the planet always changes (unlike war, which is, as you know, never changes), and so do our sumbarines to stay best forever. There is some significant changes: - We had to remove our glorious bathyscaphe (shuttle) to increase speed and maneuverability; (RIP bathyscaphe, your sacrifice shall not be forgotten) - We have changed the airlock (and now there is two of them - the primary and secondary); - The Proteus got a set of motion detectors, which is placed by perimeter of the submarine. The new model of Proteus is as good as before. Don't believe us? Try it now and see it yourself! The bright future on board of the new Proteus awaits.
Station - Connecting corridor
por 76561198272856746
Станция - Коридоры. Горизонтальные коридоры и переходы.
Halepa
por 76561198042850153
Small submarine for coop play without traitors. Comes with shuttle and two drones. Drones and shuttle(when powered) share engines and pumps with main submarine while docked. Has emergency power in case reactor is not usable. Has two deconstructors
FemboyPack (Спущёнка edition)
por 76561198866436730
Добавляет три покупаемых расходника: Femboy Milk, спущёнка, сендвич со спущёнкой. Все три покупаются за кредиты - в медицинском фабрикаторе на подлодке и в торговых автоматах на аванпостах. Как пользоваться Из руки: возьмите предмет в руку и зажмите правую кнопку мыши. Спущёнка и молоко расходуются по 50% за раз, сэндвич - по 25%. Между применениями секунда паузы. Через меню здоровья: перетащите предмет на повреждённую часть тела. Работает и на себе, и на товарище. Полоска под предметом в инвентаре показывает остаток. Предметы Спущёнка - 300 кред. (360 в автомате), 2 применения. За применение: Раны - 25 Ожоги - 15 Кровотечение - 25 Кровопотеря - 20 Кислород - 60 Снимает оглушение полностью Побочка: лёгкая тошнота. Сендвич со спущёнкой - 450 кред. (540 в автомате), 4 укуса. За укус снимает по 30 единиц психоза, галлюцинаций, тошноты, опьянения, опиатной и химической ломки. Плюс понемногу латает раны и возвращает кислород. Femboy Milk - 1200 кред. (1440 в автомате), 2 применения. Лечит вообще всё и полностью: Все виды ран, ожоги, кислотные ожоги, кровотечение, кровопотерю Повреждение органов, инфекции, паралич, оглушение Хаск-инфекцию и радиационное отравление Психоз, галлюцинации, тошноту, опьянение Опиатную и химическую зависимость, ломку, передозировку Отравления цианидом, морбузином, бредогеном и страданитом Одной канистры хватает на двух человек. Дорого - и это намеренно: предмет задуман как средство на крайний случай, а не расходник. Где купить Медицинский фабрикатор на подлодке - без ограничений по количеству. Торговые автоматы на аванпостах - запас ограничен. Совместимость Мод ничего не заменяет в игре, только добавляет новые предметы, поэтому конфликтов с другими модами нет. Языки: русский, английский.
Loonа poster pack
por 76561198967954595
Изначально этот пак создан для поддержания психического здоровья любителей этого персонажа, но решение как вы будете использовать его остаётся за вами. В этом паке 41 тематических плакатов. Их можно размещать на вашей подлодке где вам вздумается. Плакаты имеют разные размеры, чтобы вы могли разместить их где угодно и как вам удобно. Плакаты изготавливаются из 1 пластика. ВНИМАНИЕ! Этот пак создан на основе другого пака. Я взял этот мод и лишь изменил его содержание, тоесть настоящий автор этого мода не я. Вот ссылка на оригинал: https://steamcommunity.com/sharedfiles/filedetails/?id=3471497659
QaPla'Honk
por 76561197980641667
QAPLA'HONK Today is a good day to HONK. The QAPLA'HONK is a medium-sized expedition and transport submarine designed for crews of up to 6 players. Built for long campaigns, cargo transport, combat operations, and Honkmother-approved expeditions, it combines powerful automation, dependable firepower, excellent logistics, and plenty of quality-of-life features without sacrificing vanilla compatibility. Whether you're hauling cargo, hunting monsters, or accidentally flooding the Captain's Quarters... the alarm has you covered. Ship Systems Complete submarine-wide alarm system Manual alarm activation from the Captain's Quarters Automatic emergency alarm when water enters the Captain's Quarters Smart Reactor Automation with Turbo Mode for emergency power Low Fuel Alert displayed in the Captain's Quarters Captain's viewing window with toggleable headlights Tactical monitors displaying creature bearing 4-battery intelligent power management Smooths electrical load spikes Protects junction boxes Automatically redistributes power during heavy demand Propulsion Dual engines 30 km/h top speed Large 4-pump ballast system for fast, responsive vertical movement Top docking port Bottom docking port Dual airlocks positioned on opposite corners for easy access Combat 4× Double Coilguns 1× Double Pulse Laser Single ammunition type for simplified logistics Logistics & Industry 72-crate transport storage (expanded from 36) Dedicated Gardening Room between the ballast tanks Large Engineering Workshop Cargo spawn relocated to Engineering Additional storage throughout the submarine Crew Facilities Full Medical Bay with two medical beds Security Department with camera monitoring Prison Brig Revamped Crew Quarters with 6 bunks Dual Oxygen Generators Custom Drink Bar Vending Area Morale Systems Because surviving Europa shouldn't mean you can't party. Captain's Quarters equipped with a Rave Speaker Disco Ball installed for emergency celebrations Custom Drink Bar Red Nose installed to satisfy the Honkmother™ Honkmother Approved The QAPLA'HONK wasn't built to be subtle. It was built to survive the depths, haul ridiculous amounts of cargo, scare monsters with overwhelming firepower, and ensure every successful mission ends with a proper celebration. Glory to the Honkmother. QAPLA'!
Barsuk+ (Eng)
por 76561197980641667
Barsuk+ EN Refit — English Overhaul Edition Requires Workshop Mod: BaroOverhaul A complete English-language overhaul of the original Barsuk+ submarine by DARK, redesigned for smoother multiplayer gameplay, improved survivability, and a more cohesive combat system. This version preserves the compact, rugged feel of the original Barsuk while introducing quality-of-life upgrades, internal security improvements, and a fully reworked weapon layout focused around standardized ammunition usage. Major Changes Full English relabeling and localization pass Reworked internal systems and navigation Added a complete submarine-wide alarm system Alarm can be manually activated from the Captain’s Quarters Automatic emergency alarm activation on water intrusion into the Captain’s Quarters Added a dedicated brig section known as “The SukHole” Replaced front weapon system with a Double Coilgun All turret systems now use coilgun ammunition for simplified logistics and ammo management Improved turret coverage and defensive flexibility Maintains the compact Barsuk profile and maneuverability Designed For Campaign gameplay Small-to-medium multiplayer crews Chaotic emergency repair situations Crews that enjoy compact submarines with heavy defensive coverage Recommended Crew Captain Engineer Mechanic Security Officer Assistant (clown optional, but spiritually required) Notes The submarine is intentionally designed around unified ammunition usage to reduce supply management headaches during long missions. The upgraded alarm system also provides faster crew response during breaches and boarding events. Credits: Original Barsuk+ submarine by DARK English overhaul, rebalance, alarm systems, and modifications by ThePS1Addict
Baroverhaul All + Parallel - NT Surgery Patch
por 76561199013073654
Patch makes the Neurotrauma Surgery surgeon skill trees appear for the default Medic job in Baroverhaul. Order: Baroverhaul - NT Surgery Patch - This mod Baroverhaul All + Parallel Unlock NT Surgery Plus Neurotrauma ------------------------------------------------------------------------------------------------------ Патч добавляет ветки навыков хирурга из Neurotrauma Surgery к стандартной роли медика в Baroverhaul. Порядок: Baroverhaul - NT Surgery Patch - этот мод Baroverhaul All + Parallel Unlock NT Surgery Plus Neurotrauma
JobsExtended NT Surgery Patch (for all jobs)
por 76561199815756994
This mod add surgery skill form NT surgery plus to all jobs in JobsExtended. Placment: It need to be on top of "JobsExtended" and "NT surgery plus"
Zander corvette
por 76561198024393602
Compact, versatile and reliable - this is the "Zander". It was one of the few ships designed on Europa in a collaboration between old engineers who came from Earth and the first generation of specialists born here. It is a medium-sized assault ship with additional transport and reconnaissance capabilities, with two docks and airlocks, a mineral scanner, two rail guns, two coil guns and space for a third, automatic capacitors and equipment (fabricators, deconstructor) that can be switched off. General information: Type: Attack Tier: 2 Size: 40x14 Price: 19,800 Mk Recommended crew size: 5-8 Recommended crew experience: beginner Cargo: 36 crates Maximum velocity (unupgraded): ~24 km/h Descent velocity: from -16 km/h to 15 km/h Weapons: 2 coilguns + 1 small hardpoint (4 ammo racks) 2 railguns (4 railgun shell racks) Depth charge launcher (1 ammo rack) Electric discharge coil Additional equipment: Deconstructor Fabricator Medical Fabricator All above machinery can be switched off Built-in mineral scanner Automatic water drain duct system Advanced automatic reactor (medium efficiency). Can be unwired to take manual control Automatic charge rate supercapacitors 2 docking ports, on top and bottom of the vessel Above average storage space (3 large cabinets, 7 small cabinets, 1 medical supplies cabinet, 2 toxin cabinets, 8 secured storage cabinets, 1 small supplies cabinet) Additional details: This sub was created that so you don't have to swap to another sub and comfortably finish the game. It is newbie friendly, simple and intuitive. It is designed to be strong, but also to have few flaws offsetting it's strengths, so it's not completely overpowered. Main pros and cons: Tested with bots and they seem fine. Waypoints for them have been manually corrected and didn't find any major problems. When asked to do a task they don't just get lost or confused. Their pathing outside the sub was tested only briefly and it might be lower quality. "Zander" is slim, but long. It's easy to navigate in X axis but more difficult in Y axis. Overall it's rather smaller than most subs with it's utility and firepower. Gun coverage is good with almost no blind spots, however only big turret above command makes it tricky to fight smaller enemies, who love targeting command. It has been double glass-layered, so enemies don't get inside instantly, however captain will be under a lot of pressure quite often. Reactor is fully automated, it has to be left in *manual* control and it will work just fine, with one fuel rod installed at any given time. It is far cry from skilled engineer, but it gets the job done. If someone wants to deal with reactor manually it has to be unwired leaving only power wire and fuel out (which gives captain information on current fuel). Reactor output is strong, however electrical grid is problematic, on it's own it deteriorates quickly and requires a lot of attention. When getting any reactor upgrades (from outpost or talents) for automatic control to work properly base output (6000) has to be recalculated and input in memory component next to reactor itself. For example with 10% output bonus one has to change said value to 6600 etc. All supercapacitors have simple two-component automatic charge rate control. The more depleted energy is the higher the charge rate. Memory component in empty slot makes capacitor inactive, it has to be input value (110) after turret is purchased. You can always unwire non-power elements and manually operate them. One service shaft in the middle of the sub makes moving around the sub easy and intuitive, however sometimes it takes a while to get from one end to another. Also when sub is flooding or when monsters get in single chokepoint can be problematic. "Zander" doesn't deal with flooding well and any leaks have to be attended to rapidly, especially engine and cargo rooms are vulnerable and slow to drain water from. They are ideal places to put portable pumps in. Two airlocks and two docking ports are convenient features where it comes to exploring, but they are also weakpoints for enemies to attack and get in or to flood the sub. It is possible to dock to enemy submarine for boarding purposes or even drag their empty vessel along for an adventure (assuming it's not flooded). No water/oxygen detectors, no sonar transducers. Added mineral scanner because it is just fun to get out and mine a little bit sometimes. If someone don't want it they can always ignore it. This sub is not prepared whatsoever for traitor gameplay, no wires are restricted, no critical infrastructure is locked for tinkering. All secured cabinets are only restricted so random NPCs cannot use them but all crew members can, regardless of job. All doors and hatches close automatically and are unrestricted.
Storm Light
por 76561198116396081
Europa needed a bigger, badder, more ugly flashlight. Your trusty flashlight in every storm, home invasion, or husk infection.
GM Tools Snapchat notification sound
por 76561198374628019
Basically replaces gm tools boink sound with snapchat notification sound. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3282622742
Adaptive Automatic Reactor Controller (AARC)
por 76561198025615254
Подключил и пользуйся - все инструкции внутри коробки. Модуль логики адаптирует вычисления под любые улучшения эффективности реактора на протяжении Кампании. Возможно, не лучший, но точно не плохой и точно рабочий. Огромное спасибо гайдописцам и отдельно Raizel'у с Дискорд-канала Raven Shipyards. Без всех этих замечательных людей я того маму без паранджи видел в этом всём разбираться. Plug and play - all instructions are inside the box. The logic module adapts the calculations to any improvements in reactor efficiency during the Campaign. Maybe not the best, but definitely not bad and definitely working. Many thanks to the guidebook writers and separately to Raizel from the Raven Shipyards Discord channel. Without all these wonderful people, I would not have gotten into this.
The Putrid - Vanilla
por 76561198084217070
No one knows the original name of this model, nor how it manages to stay afloat. Only a fragment of its story is known: a wrecked hull, salvaged and gradually restored —on a shoestring budget— by a group of shady traders. It excels at nothing in particular, yet proves surprisingly versatile: capable of transporting cargo, prisoners, and even holding its own in combat. Its deplorable condition and unmistakable “aroma” —a blend of dampness, mold, and rust— earned it its name: “The Putrid”.⚙️ > In-game features: - Good speed: Its three engines allow it to maintain remarkable speed for its size. - Strong frontal armament: Its three turrets provide formidable forward coverage, but it needs to strike first and plan every engagement carefully, as the rear is almost completely defenseless. - Insatiable reactor: The reactor in this thing burns through fuel faster than expected. The ramshackle electrical system might be to blame, but there's no budget to fix it. - Good storage capacity: With a total of 24 crate slots, it’s ideal for progressing through transport missions. - Backup battery: Equipped with an emergency battery that can help you in a pinch if you forget to buy fuel—but its power is limited: you'll only be able to keep one engine running. The oxygen generator wasn’t included in the installation, so masks are recommended, and you should return to port urgently. Also note: the turrets won’t recharge while running on the battery, so avoid combat or you’ll be easy prey. - Versatile cargo bay: The cargo hold includes a bed and a unit load device, but it can also double as a temporary cell for prisoner transport. It’s imperative to stun and handcuff them before departure to avoid incidents. Once the prisoner is handcuffed and inside the cargo bay, don’t forget to engage the lock on your way out, to prevent any distracted crewmember from accidentally opening the room while it’s being used as a cell. Improvised ballast storage: You can store excess ammunition in the ballast. If you can’t reach tighter spaces, you can flood it to swim freely in the confined area. -------------------------------------------------- Real-life obligations prevent me from creating submarines at the pace I’d like. So if you enjoy my work and think it's worth it, you would help me a lot by donating whatever you can to my Patreon patreon.com/CORR3QU3T3M4TO it truly means a lot to me. Thank you so much!
Rebecca's PVP Mod
por 76561198156434885
Wellcome, boys and girls. I humbly present you the S C 2 PVP MOD. What in the nine hells is the SC2 PVP MOD? In short, the SC2 PVP MOD is my take on the PVP section of Barotrauma. When the update came out and i played the vanilla, it was kinda....meh. Needed more action. More chaos. Or more cooperativitiy. Or maybe, the 3 of them. Thats why i merged the Rebecca's Arsenal Mod, along with the knowledge that i adquired from the mod Guns Enhanced, also, totally recommended and huge, HUGE thanks to the creator who gave me the permission to use said adquired knowledge, to make this mod the most casual, albeit with some "realistic" aspects, PVP mod. Now what in tarnation this mod adds? -Custom Classes! Shielder, Assault, Medic, Demolitions, you name it! 95% of all classes has more than one Loadout to fit either your playstile or the needs of your team. - Custom weapons. A lot. Ranging from simple pistols, to rocket launchers. Revolvers, SMGs, shotguns, assault rifles, battle rifles, and more will be added on the future, maybe as weapon drops, or for Loadouts for the classes. -Custom Body Armors. Like certain russian FPS game i wont name, body armors here have different protection levels and stadistics. Lower body armors will protect 100% against small caliber bullets but not higher ones, and High level body armors will protect against most calibers, reducing damage to either 0% or a small percentage, at the cost of impaired movement. -A bit of cool headwear, to show, you know, your coolness. Also custom helmets that WILL tank headshots. We assure you. -Types of ammo! Hollow Point, Full Metal Jackets, Armor Piercing, and more. All of them have different penetration and damage values, so choose wisely your ammo type to suit your prefered scenarios. -Some custom melee weapons. You know, theres fun in variety, right? -Special consumables that gives boosts (and debuffs) to players. -Reloads! For every gun! Well, almost every one. Couldnt be possible if Guns Enhanced didnt exist, so thanks a lot, creator! -Modified the standard, vanilla PVP weapon drops. Now you can get the Rebecca's Arsenal guns in each of these drops, with uncommon drops having the most destructive guns, or devices. -Picking up any drop can contain Barter Items that you can, indeed, trade, for equipment, guns, and gear in a Trader that is located in each faction spawn point. It is recommended to have a backpack to stash them there. -Custom music packs! Or custom themes, for the matter. I didnt find a way to play multiple themes in the outpost PVP mode, so i grabbed a bunch of good old themes from popular and not so-popular video games, merged them together, and slapped them into the PVPs music folder. Obviously, all music will be credited below. -2 modified versions of the PVPs maps, accustomed to have increased weapon drop chances and the trader. Possibly weird stuff that could happen -HUGE desync problems with proyectiles, both ballistic and hitscan ones, IF you have absolutely garbage internet connection. -Maybe sounds not playing when they HAVE TO, but thats entirely how Barotrauma is cooked. (not giving hate to daedalic) -When hosting PVP, and trying to join the created PVP server in a PVP Outpost, theres a chance that you get throw into a submarine vs submarine map, which is NOT the mod's problem, it is how Barotrauma is cooked too. ¿Is this gizmo compatible with another mods? So, this is a PVP mode oriented mod; the guns, ammo, and all that stuff this mod adds DOESNT HAVE crafting recipes so you cant pretty much get the weapons, armors, and stuff in any other place. (if you can consider yourself lucky) Stay on touch, however, because i will, in the close future, add the Rebecca's Arsenal: Remake which, if you guessed correctly, will contain ALL the stuff that is in the PVP mod, now customized for standard Barotraumatic Campaigns. ¿What the hell i do if i find a bug or something? Sister, tell m e if you find something weird. I will gladly polish and/or fix it. Extremely special thanks and Credits: -First of all: Thy Good Boy. This mod literally WONT be possible if this fella didnt gave me the permission to use what i learned in his Guns Enhanced mod. Trully, i love you mate. -AbsoluteSoft; the creators of Contract Wars, and one of the key games for getting some weapon ideas and sounds. -Battlestate Games; the creators of Escape From Tarkov, which i took some weapon images and a lot of sounds. -Electronic Arts; creators of Battlefield; took some sounds and weapon ideas from them. -My fellas, my friends, who where there in the process of making the mod. -The Coca-Cola Company, for being created the coca cola which is the only stuff that can keep me awakened in those looooooooooooooooong modding nights. -Casados con Hijos for creating the character Coqui Argento and, of course, Dario Lopilato. Which is the trader. -And, of course, you, if, you know, decide to dowload the mod. Thanks a lot for dowloading! Hope you have a great time! Used music and authors: Himitsu Factory, Pyramid, Desert. From Metal Slug, SEGA Killing Floor 1 and 2 themes, Tripwire Interactive, Dirge (band) Calliope, Fight or flight, Blue Brass of The Beast; Madness Combat, Cheshyre Countdown, Rules of Engagement; Escape from Tarkov; Geneburn Russian Warfare, Mile High Club, and another one i REALLY forgot and cant find the name, COD: Modern Warfare 3, Activision Looming Dread, RE4: Hunk's Theme; Resident Evil. Capcom And the Juggernaut theme is from Call Of Duty: Modern warfare 2019
Peanus
por 76561199102661307
Totally Unsinkable submarine with such a speed that you might as well and "penetrate" any mob (Or building) This thing's recommended crew is 10 gunners, 2 loaders (For effectiveness), 2 camera securities, 2-4 guards, 1 reactor guy, 1 miner, 2-3 Engineers, 2-3 mechanics, 2-3 medics, 1-2 captains. Good luck actually using this sub in a campaign, this thing is insane This thing goes pretty damn fast uh yurrrr btw if you are in the reactor then uhm... you're pretty much dead if someone attacks the top ball
XenoRP - Predators (EDIT)
por 76561198288993526
A HEAVILY edited variant of the original AVP Predators mod created by NANO DRAGOON https://steamcommunity.com/sharedfiles/filedetails/?id=2542258497. This mod is meant to change some systems from the base mod, to make some weapons more/less powerful as needed for balance. I WILL NOT BE UPDATING THIS MOD UNLESS I CHOOSE TO. Please report bugs as needed.
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