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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
XenoRP - Predators (EDIT)
por 76561198288993526
A HEAVILY edited variant of the original AVP Predators mod created by NANO DRAGOON https://steamcommunity.com/sharedfiles/filedetails/?id=2542258497. This mod is meant to change some systems from the base mod, to make some weapons more/less powerful as needed for balance. I WILL NOT BE UPDATING THIS MOD UNLESS I CHOOSE TO. Please report bugs as needed.
The Great Maxwell
por 76561198174291369
Максвелл - величайший бог всех времен и народов. Видишь его - иди в его подлодку
Breaking Bad RV
por 76561198326501747
Breaking Bad RV (Campaign Sub) "Decotrauma" assemblies were used.
A_Vosh
por 76561198846027105
ХАахахахахахааххахахахаха хахахх аахаххыхав хахпхаых. Это штука из недр Леркса
LDE-02 Stingray
por 76561198269519320
Разведывательно-боевая субмарина, была разработана и построена верфью коалиции для освоения дальних рубежей Европы. Имеет надежное и мощное вооружения для противостояния любым угрозам, а так же разведывательный дрон и исследовательский стол.
Warp arrow from Voices Of The Void / VOTV
por 76561198074635342
Morning Star MK.2
por 76561198849293710
The Morning Star Mk.2 a vanilla submarine A submarine based on the Humpback, changed playstyle and looks a perfect submarine for small crews, large crews, and solos alike. basically and endgame ship, T3 attack. If you liked your Humpback, you'll love the Morning Star ---The major modifications include: --- -now has 3 ballasts, all of which have large pumps -extremely resistant to flooding -4 small hardpoints and 2 large (with a large amount of railgun shell storage) -almost full coverige of ship by the turrets -spaced protection -increased cargo hold (by a lot) -increased ammo hold -addition of top airlock -several smart systems including, but not limited to: -safety features on top airlock -both railguns can be controlled from the helm (with a single periscope) -4 searchlights can be controlled from the helm (with a single periscope) -improved reactor controler -reactor monitoring systems in the helm -increased reactor power output -increased engine power -quick access to fabricator (for railgun shells) -increased diving suit capacity -diving suit locker in helm -increased item storage -linked storage -and it looks cool -(and much more) The submarine has been overhauled in almost every aspect, it is small, fast and packs a punch. -----HOW TO USE----- REACTOR: The reactor can be loaded up with 4 fuel rods of any kind, and automatic controll should be turned OFF at all times It should be restarted every few missions (3-4) to flush the reactor controller memory, a restart should look like: turn off the reactor, wait until output and temperature=0, turn on reactor It should automatically function without any interference, no need for any manual controll, only the changing of fuel rods. also the backup batteries are illadvised to turn off, and 30-50% charge rate works fine, however lower also works. HELM: There are 3 new screens in the helm showing: battery%, reactor power output, and reactor fuel% left (this only works when using 4 fuel rods as it is divided by 4) respectively the periscope on the left is the searchlights, there are 4 searchlights on the ship, every corner having one, you can switch between them with left click (there is a small delay ≈200ms) the periscope on the right is the 2 railguns, with the switch on the left switching the railguns input to this periscope, and the one on the right switching between the 2 railguns (by default the periscopes beside the loader always has priority over the one in the helm, this can be turned off by disconnecting the blue wires from the periscopes beside the loader, however this is illadvised) TOP AIRLOCK: The top airlock has several safety features as it was a weakness of the original humpback. both doors wont open at the same time, meaning if the door on the bottom is open, the top door wont open, and if opened, both doors will close after 5 seconds (independantly) so you dont have to worry about locking yourself out, or crewmates leaving the door open
Fourth Empire Submarines
por 76561198053071897
Anyway. This is a bunch of boats I've spent a couple years on in total. Truth is, I mostly fought for beauty or specific things. Like the Steinburg is big and doesn't have vertical ladders. Erwin improves from version to version and is very fast. There is a safe room and afterburner system on the possession Kaiser wilhelm is kinda not big and probably the most balanced.... The wiring is probably shit everywhere, but you might be curious. Here we go. The mods that are listed are supposed to be optional. The biggest problems can cause disconnection of wi-fi cameras, the rest +- minimal disappearances should cause
Piranha
por 76561198118722289
If you have any critiques or find any bugs, I'd happily fix them in under 24 hours if you report them in the comments. The Piranha is a tier 2 gunship that has the following features: • 3 different turrets, the one on top being a large hardpoint. • 1 external discharge coil that can be activated via navigation terminal or captain's front-facing periscope. • 2 lower spotlights with toggle-able lights, one being used for depth charges. • A completely functional Navigation terminal display with different signals corresponding to different events and a display that shows which guns are being fired at any given time. • A functional ballast flora burner, comes empty by default. • A fully operational alarm system that detects fire and water. • An "ethical" holding cell, contains a built-in discharge coil to "pacify" your prisoners or traitors. • A bottom docking hatch that can be used to dock onto and carry away enemy subs. The long ladder is for use with my custom shuttle, the Iron Lung. • Contains both fabricators, a lab, a deconstructor, a singular plant pot, and plenty of storage for medical supplies and raw materials. • Private Captain's Quarters storage and diving suit. • A two-sided airlock of my own design, it acts as an extended ballast when the inside is open, does nothing when the external door is open, and only drains when both doors are closed. • A hidden clown stash. • Plenty of loose vents and fans, traitor friendly, assuming you have enough people. • Party Mode. (EPILEPSY WARNING) • A code-locked terminal that activates a 30-second detonation timer, it uses invisible nuclear depth charges loaded with dirty bombs. • Very campaign-friendly as it contains default vanilla-spawned loot with a few extras that don't hurt balance, as it is a tier 2 sub and not a tier 1. Inspirations were taken from several different ships, too many to count, so while it may share feature concepts of other subs to a degree, the inside is completely hand-wired by myself with a small bit of help from friends, with many personal changes have been made to suit my own needs. The self-destruct code is hidden on the ship, good luck finding it! :) Terrible Russian translation / Ужасный русский перевод: Если у вас есть критические замечания или вы обнаружите какие-либо ошибки, я с радостью исправлю их в течение 24 часов, если вы сообщите о них в комментариях. Пиранья — боевой корабль 2-го уровня, обладающий следующими характеристиками: • 3 разные турели, одна из которых сверху представляет собой большую точку подвески. • 1 внешняя разрядная катушка, которую можно активировать через навигационный терминал или фронтальный перископ капитана. • 2 нижних прожектора с переключаемыми огнями, один из которых используется для глубинных бомб. • Полностью функциональный дисплей навигационного терминала с различными сигналами, соответствующими различным событиям, и дисплей, показывающий, из каких орудий ведется огонь в любой момент времени. • Функциональная горелка для балласта флоры по умолчанию поставляется пустой. • Полностью работоспособная система сигнализации, обнаруживающая пожар и воду. • «Этическая» камера содержания содержит встроенную разрядную катушку для «усмирения» ваших заключенных или предателей. • Нижний стыковочный люк, который можно использовать для стыковки и увода вражеских подводных лодок. Длинная лестница предназначена для использования с моим специальным шаттлом «Железное легкое». • Содержит изготовителей, лабораторию, деконструктор, единственный горшок для растений и большое количество мест для хранения медикаментов и сырья. • Частное капитанское помещение для хранения вещей и гидрокостюм. • Двусторонний шлюз моей собственной конструкции, он действует как расширенный балласт, когда внутренняя часть открыта, ничего не делает, когда открыта внешняя дверь, и сливает воду только тогда, когда обе двери закрыты. • Тайник клоуна. • Множество незакрепленных вентиляционных отверстий и вентиляторов, дружелюбных к предателям, при условии, что у вас достаточно людей. • Режим вечеринки. (ВНИМАНИЕ ЭПИЛЕПСИЯ) • Терминал с кодовым замком, который активирует 30-секундный таймер детонации. Он использует невидимые глубинные ядерные бомбы, загруженные грязными бомбами. • Очень удобен для кампании, так как содержит стандартную добычу, порожденную ванилью, с несколькими дополнениями, которые не наносят ущерба балансу, поскольку это сабвуфер 2-го уровня, а не 1-го уровня. Вдохновение было взято из нескольких разных кораблей, их слишком много, чтобы сосчитать, поэтому, хотя они могут в некоторой степени разделять концепции других подводных лодок, внутренняя часть полностью собрана вручную мной с небольшой помощью друзей, со многими личными изменениями. был сделан для удовлетворения моих собственных нужд. На корабле спрятан код самоуничтожения, удачи в его поиске! :)
Hyper-Hyperzine
por 76561198871330218
This Mod adds "Hyper-Hyperzine" to Barotrauma. Hyper-Hyperzine is an even stronger stimulant that Hyperzine, it makes you even faster and stronger but also adds a bit of psychosis. You should be able to find it in normal Wrecks but it can also be crafted with a medical skill of 60 by combining methamphetamine, steroids and hyperzine at a medical fabricator, to use it properly you will need a skill of 50 in medical Planned Changes: Adding a proper injection sound, item icon and mod icon
Penis [RUS]
por 76561199233123159
Эту подводную лодку создали 10 лет назад, в баре во время очередной вечеринки пьяный капитан однажды поспорил с главным инженером верфи, что он не сможет сделать подводную лодку любой формы, тогда инженер сказал: «Я могу», и капитан сказал: "Ну давай, переделай мой Winterhalter в Penis", теперь эта лодка - главное доказательство того, что все невозможное возможно, а у капитана этого корабля всегда есть агрумет и теперь не только в штанах. Разработка использована разработки от Prious и Malachite, за что им огромное спасибо, рекомендую эти лодки к обзору
Boeing 737-800 Alarms and Warnings
por 76561199150729420
Adds Boeing 737 Alarms to the game. 18 Alarms specifically. I do not own the sounds. Credit: https://www.youtube.com/watch?v=W5Z-d1Zx02o&t=10s&ab_channel=AerolinersHD
Medicis - Items Only
por 76561198138827588
Same as my other mod, Medicis, but without all the special afflictions; only the funny medical items for QOL. Original version: https://steamcommunity.com/sharedfiles/filedetails/?id=2891824388 -> Do NOT use both mods in conjunction. It is not necessary. <- Modified Items: - None New Items: - Tourniquet (Medical Fabricator) - Suture Kit (Medical Fabricator) - Ibuprofen (Medical Fabricator) - Scissors (Normal Fabricator)
Cachalot
por 76561198801409691
its here for now, ill give it a thumbnail and all when i feel like it what is there to say? big son of a bitch, tier 3 scout, slow to descend, big alien gun that will be useful to you once you get it online check out my other ships too
Bullhead
por 76561198040881911
The Bullhead "A favorite of monster hunters across Europa, the Bullhead garners its name from the (entirely decorative) "horn" on the bow. The ship boasts a top-of-the-line engine and reactor, as well as three ballasts, granting it supreme horizontal and vertical mobility. This power does come at a cost: the Bullhead burns through fuel like no other submarine, and thus crews must be vigilant in order to avoid running out in key moments." Stats Tier II Class Attack Cost 15000mk Recommended Crew 3-8, Intermediate Difficulty Top Speed 28km/hr Reactor 6500W Main Weapons 1 Flak Cannon, 1 Coilgun, 2 Hardpoints Additional Weapons 1 Discharge Coil, 1 Depth Charge Tube Description The Bullhead is my first and most polished attempt at making a mid-sized sub that is balanced for campaigns. As the description says, it gets its name from the large "horn" on its prow and the catfish, because haha fish puns. It is designed to be a powerful and agile Attack class ship for hunting down and killing the worst Europa has to offer. The ship has a higher top speed than any other non-upgraded ship, and with some fancy indicator lights to boot! Of course, to support this, the reactor has been souped up, at the cost of requiring more fuel than even the hungry Orca II. It has a large number of convenience features, such as additional status monitors, linked cabinets for fabricators, multiple camera spotlights for the Captain, and much more! These features are designed to be minor time-savers and not particularly impactful balance-wise. It also has very good drainage into the three ballasts, as well as some pumps for keeping the water levels draining in important rooms. I've tested extensively with both my friends and bots, so the sub should be very polished! Regarding balance, there's the aforementioned reactor, as well as two major blind spots, with only one being covered by a discharge coil. Feedback is appreciated! Since this is my first published sub, I'm especially looking for critiques or bug-fixes, so please leave a comment!
RGM-40 Grenade Launcher and six VOG grenades
por 76561198834510884
This mod adds the RGM-40 hand grenade launcher and six grenade shots Of these: VOG-25 (Fragmentation) VOG-25M (Fragmentation) VG-40TB (Thermobaric) VKO-25 (Cumulative) VZG-25 (Incendiary) ASZ-40 (Flashbang) Upd. 19-Feb-2025: Added RG-6 "Gnom" Revolver-type Grenade launcher
Deadmans Headset
por 76561199014928742
THE DEADMANS HEADSET Goes boom when u die. Put explosives in it yourself!
RealSonarPatch
por 76561199041476270
This mod makes the ek utility utility diving suit resistant to sonar damage. if you notice this mod doing something it doesn't say it does that's because I have been using this mod to make other tweaks for personal use.
Posters for Tovey
por 76561198046647932
Posters made for Tovey the host of fun and games, and sometimes fun games
kirov
por 76561198148006009
新人的第一个作品,该舰艇在外形上尽可能的还原基洛夫飞艇,没有高科技,颜值即战斗力。 1.坚实的船壳,不俗的火力。 2.较为合理的电网和自动电池,基本不会进水的电气舱 3.指挥室相当大的观察窗和景色一流的吊舱 4.她甚至没有自动门,请随手关门 Kirov reporting!
Marauder 40k
por 76561197979685131
Fulfilling my much needed Aeronautica needs, here comes another starter for Barotrauma 40k - a Marauder Bomber. The battery capacity will probably be balanced further in the near future, tho it is intended to come with longe-range capabilites and.. well, twin-linked lascannons eat through quiet a lot of energy. Lacking conveniences of proper Ships, it is more akin to a shuttle than a Scout Ship and *needs* proper bases to refuel, craft and deconstruct. It is also lacking proper airlocks.
Typhon 1
por 76561198054665432
This is the repaired Vanilla Typhon with working Waypoints for Bot movement. The storages next to the workbenches are linked now also. Created in gameversion 1.0.8
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