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Mods y plugins para Barotrauma

82.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Ardent Class Attack Ship – Barotrauma Mod

Ardent Class Attack Ship

por 76561198034284916

Submarine featuring a unique reactor, special sonar technology to see more clearly when normal active sonar is jammed, stealth capabilities, and a pair of turrets in the center with multiple firing modes that can be controlled either by periscope or sonar. The ardent class is fast and offers many different tactical options; however, it is important that the crew learn to properly operate its reactor, or the ship may end up drifting powerless through the seas of Europa.

62 descargas Detalles →
Silver Bullet – Barotrauma Mod

Silver Bullet

por 76561198101795271

A well equipped, small scout vessel. Moves REALLY fast 40-50 km/h.

43 descargas Detalles →
Torpedo MK8 – Barotrauma Mod

Torpedo MK8

por 76561198120167930

The new mk8 has more functions than the Mk7 Concentrated emplacement Shell biological detection system (it has some small problems) Canal drainage system (manually locked room) Stern access hatch Mixed filling ammunition of double ammunition transporter The current label is not available in English and will be added later 新的鱼雷号MK8比MK7更大功能完整 也适合更多人游玩 当然有经验的少量船员也可以对各种情况应对自如 MK8有如下的特性: 集中的武器控制室 人工自锁排水渠 船壳生物检测报警系统(按炮位分布 对接舱有误报区) 单独的货物投递隔间 双输弹机混合送弹 全方位炮位覆盖(小型炮塔 射程较短) 高武器电容储备量 主要舱室独立包含应急潜水服 嘛 这船也有些缺点 比较沉重不太好开 房间水闸可能不太好控制 虽然自己的潜艇自己玩起来倒是没事

46 descargas Detalles →
SeaWolf X19 – Barotrauma Mod

SeaWolf X19

por 76561198170125951

A state of the ark nuclear power fast attack sub, bosting great speed and fire power, along with a POD and Lab

31 descargas Detalles →
[BTE] Humpback – Barotrauma Mod

[BTE] Humpback

por 76561198319942503

A former military vessel, WH4-L3 "Humpback" has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. Still boasting an older model reactor, power needs to be supplemented by a backup battery array or the crew will find themselves unable to run all of the new equipment. this version is made by your good friend carl crawfish.

24 descargas Detalles →
SSN Charybdis – Barotrauma Mod

SSN Charybdis

por 76561197991943703

A fast attack submarine, designed for stealth and killing blows.

38 descargas Detalles →
Wifi Camera中文补丁 – Barotrauma Mod

Wifi Camera中文补丁

por 76561199623640221

Wifi Camera的外挂汉化,舰长用了都说好,再也不用担心不知道船外什么情况了

76 descargas Detalles →
SOMA (Unofficial) – Barotrauma Mod

SOMA (Unofficial)

por 76561199020028303

Original mod https://steamcommunity.com/sharedfiles/filedetails/?id=3259218757&searchtext=SOMA This modification only replaces the SOMA UI sounds with the standard ones from Barotrauma, leaving all other features of the mod unchanged. Эта модификация заменяет только звуки интерфейса SOMA на стандартные из Barotrauma, все остальные функции мода остаются без изменений.

58 descargas Detalles →
Power Distributor into BaroCraftables – Barotrauma Mod

Power Distributor into BaroCraftables

por 76561198093278074

Adds the Power Distributor to Barocraftables

98 descargas Detalles →
КосКаб - Странник – Barotrauma Mod

КосКаб - Странник

por 76561198131973118

Отечественная подводная лодка, без локализации на другие языки, кроме русского (Убедитесь в установке мода Alarms Extended, без него не работает система тревожной сигнализации)!!! КосКаб - Странник Космический Кабанчик Уровень подлодки 1, класс - разведывательная. Грузовая вместимость 16 ящиков для перевозки. Вооружение: - 4 магнитные пушки по всему периметру; - 1 катушка, расположенная в нижней центральной части корабля. Всё необходимое на борту есть: - деконструктор; - фабрикатор; - медицинский фабриктор; - 4 аварийных скафандров; - 4 основных. Отсеки: 1. Рубка; 2. Мед.отсек 3. Арсенал 4. Генератор кислорода; 5. Реакторная; 6. Моторный отсек; 7. Орудийные (Левая и правая); 8. Трюм; 9. Грузовой отсек; 10. Воздушные шлюзы (Левый и правый); 11. Доступ к стыковочному шлюзу сверху; 12. Балласт (Передний - А и задний - Б).

56 descargas Detalles →

Extra Splicers from Genes+ Revived lite

por 76561198359913212

主要对其配方进行了修改,修改后拼接器只能做到t5,并提高了升级芯片的制作成本。

59 descargas Detalles →
"Boykisser" Neon Edition – Barotrauma Mod

"Boykisser" Neon Edition

por 76561198993441989

Just neon art? I can't tell you exactly how or why.

62 descargas Detalles →
Another Diver Job – Barotrauma Mod

Another Diver Job

por 76561198168773782

My take on Divers Job. Job mainly focuses on figthing and exploring underwater but can also support team with a few usefull recipes and skills. Its probably a bit unbalanced in comparison to vanila jobs and has less filler talents/ no alt talents in branches. Talents: Tier 1: Enlightened: +25% Skill Gain Speed/Cheap flares and glowstics recipes+recipe of alien flares Europan Riches: +25% Experience gain from Mining missions Explorer: +15% more Speed/+50% Flow Ressitance Sacrifice: -20% Max Health/Gain 2 Talent Points Sea Wolf: Gain +15 points in weapons skill and +5 in others Tier 2: BioMachine: Gain +50% Buff Duration/Medical Items are 25% more potent on you Cutting out: Unlock Diver Dagger+Diver Satchel recipes/Explosives are +1 Tier Extended Operations: All stackable weapons(ammo/grenades) can stack +2/Utility Pouch Recipe Marauder: Similar to Security's Scavenger but a bit weaker 20% instead of 25% Mutualism: Will not allow Husk Infection to fully progress, adrenaline will infect you, gene splicing will kill you rapidly(except husk and crawler genes) Cultist Tree: Herbalist: Unlock UboatMeister+UboatSchokolade+Ritual Lanter Recipes/Deconstructing plants yields +1 Iron Will: Gain immunity to addictions/+50% psychosis resistance Unyielding: +50% Stun ressistance Exalt: Will progress your Husk Infection to full Symbiosys/Calyx Extract will buff you Voidborne Tree: Helldiver: Environmental Suit+Helmet and Survival Carbine recipe Relentless: Gain +25% Melee Power+Melee Attack Speed/+25% swimming speed Open Minded: Mindsense effect will last forever Deep Strike: 50% less penalty for dual wielding/UboatFaust+Weapon Transportation Pack recipe Shadyman Tree: Connected: After finishing any mission gain 2 UEX and 50mk Mercenary: Gain 15 Weapon Skill/Your team may take 1 additional mission Radical: Unlock Thump Gun+Molotov recipe/Explosions deal +10% damage and have +20% radius War Criminal: Unlock Mini Nuke+Dirty Bomb recipe New Items: Diver Dagger: Good vs armored enemies, does no damage to Hulls and Doors so you can use it safely inside sub Satchel Charge: Will not explode unless armed, can be set on 15s timer, can be set as a timed sonar/glowstic decoy mine, can be instantly exploded, you can activate it with damage, you can put any explosive inside to increase explosive power of it, damage is equal to C4, neutrally buoyant, WARNING even if you disarm it after enabling timed explosion/timed decoy timer will still passively go so if you want to be safe wait till timer finishes after disarming and only then use again Diver Spotting Scope: Job Starting tool, similar to regular scope but doest require weapon to be used Utility Pouch: Allows carry some small tools/weapons, items inside cant stack over 1, can not be put inside clothes/backpack UboatMeister: Causes HyperActivity, addictive, takes 1 min for effect to happen UboatSchokolade: Causes Vigor, addictive, takes 1 min for effect to happen Environmental Helmet: Does not protect from pressure, has slot for oxygen, acts as welder mask for Enhanced Repairs mod Environmental Armor: Does not protect from pressure, has pressure stabilizer auto-injector slot, increases swimming speed, does not slow you down, has few pockets Track-Coveralls: Job starting clothes, increases your speed, has few pockets Survival Carbine: Can use revolver, rifle and shotgun ammo, slow rate of fire, less damage then full size weapons(80%), can be dual wielded UboatFaust: Very expensive yet powerfull weapon, has 2 shots, great penetration and damage, can be fitted with scope, is destroyed after 2 shots Weapon Transportation Pack: Backpack with 2 slots that can fit big weapons Thump Gun: 40mm single shot pistol, can be dual wielded All Items of Diver Job need Explosive +1 tier skill to be made master quality Mod Overrides Ritual Lantern/Glowstic/Alien Flare also changes effects of Husk Symbiosys/Mindsense Great Thanks to Draconis for allowing use his sprite for armor, EK for few of his sprites, EA from which i based 1 sprite. Please leave comments about balancing/bugs etc

75 descargas Detalles →
W00PER's More Shell Racks – Barotrauma Mod

W00PER's More Shell Racks

por 76561198863730216

This mod adds more railgun shell racks for eyecandy purposes! Currently adds a Single Shell Rack (great for separating your nuclear shells if you don't have many, also great for using with the legacy single loader) and an Invisible Shell Rack (fits three) Both are craftable at a fabricator for the shy price of a single steel ingot (even the invisible one for it not to obnoxiously ping as available when you don't have any materials at all) If you have more ideas for shell racks or similar, please do tell!

74 descargas Detalles →
Mokarra – Barotrauma Mod

Mokarra

por 76561199139095785

ENG: The former reconnaissance vessel, MR3-G4, also known as "Mokarra", is ready for all the habits of the watery depths of Europe. Used to have its own drone, which was located just below the captain's cabin. Has good manoeuvrability and excellent combat potential. INFO Class and Tier: Attack, II Horizontal Velocity (Main): 21.8 km/h Horizontal Velocity (reverse): 21.7 km/h Descent Velocity: 17.7 km/h Surface Velocity: 19.0 km/h ENERGY Reactor Output: 2360 kw 4 Batteries (2000 kw/m each) 3 Supercapacitors (50 kw/m each) WEAPONS Double Coilgun х1 Pulse Laser х1 Small Turret Headpoint х1 Large Turret Headpoint х1 OTHER FEATURES Electrical Discharge Coil x2 Searchlights х3 Cargo capacity: 14 crates RUS: Бывшее разведывательное судно MR3-G4, также известное как «Мокарра», готово к встрече со всеми обитателями водных глубин Европы. Раньше у него был собственный беспилотник, который располагался прямо под капитанской рубкой. Обладает хорошей маневренностью и отличным боевым потенциалом. ИНФОРМАЦИЯ Класс и Уровень: Боевая, II Горизонтальная скорость (Главная): 21.8 km/h Горизонтальная скорость (Задний ход): 21.7 km/h Скорость погружения: 17.7 km/h Скорость всплытия: 19.0 km/h ЭНЕРГИЯ Вывод реактора: 2360 kw Батареи х4 (2000 kw/m each) Суперконденсаторы х4 (50 kw/m each) ОРУЖИЕ Двойная магнитная пушка х1 Импульсный лазер х1 Малый слот для орудия х1 Большой слот для орудия х1 ДРУГИЕ ОСОБЕННОСТИ Разрядные катушки x2 Прожекторы х3 Вместимость груза: 14 ящиков

63 descargas Detalles →

Infinite_ammo

por 76561198901378837

58 descargas Detalles →
Squid – Barotrauma Mod

Squid

por 76561198119718418

My first sub! (sort of) I modified the Azumuth in an attempt to learn the sub editor. This is basically an Azimuth but better in every way! Also it looks like a squid :3

79 descargas Detalles →

ChASHKA

por 76561198846027105

46 descargas Detalles →
coh zealot – Barotrauma Mod

coh zealot

por 76561198008359356

Originally a Coalition flagship design, but it never entered service. Due to the exposed command and gunnery deck, the ship can be easily crippled by a coilgun salvo, or by the local fauna. This doesn't bother the Church of Husk though, their symbiotes protect them if there is a breach. Ascension delivered in style to every station this behemoth visits. T3 Attack submarine Cost: 39000mks Cargo crates: 24 Hardpoints: 3 small, 2 large. Front smalls can be doubled. Additional weapons: top mounted dumb railguns, front mounted dumb railguns. Top can adjusted from sonar station in gunnery (-15° to +15°), front can be controlled from the nav terminal. Internal dimensions: 57m x 13m - Nav terminal has: fire front torpedos, fire top torpedos, fire discharge coils. - Sit in the captain's chair from the front to reach the 3 buttons in front of it. - There is a periscope at the nav terminal that lets you cycle between 4 external cameras. - Captain can lock external airlock doors from the bridge. - Brig can be locked from the bridge, so crew won't wander in and let the prisoners out. - Transducer changes position when you switch to torpedo controls. This disables ship controls though. - Transducer changes position when you go full speed horizontally to give you a bit more time to react. - Dynamic Sonar button turns off the speed based transducer position change. - Lower docking can be controlled with a button, or by typing "DOCK" in global radio chat. - Typing "legs" in global radio chat will disable the fin movement of the sub if the sound is annoying. - Reload stations are placed in the loader bays for easierammo management. - External storages at the airlocks are linked to fabricator 2. Put a crate in the bottom row, so it catches deconstructed material and it won't go to external storages. - Main status monitor is the one in electrical. - It uses the 5 component reactor controller, you have to adjust the value based on upgrades and skill bonuses. You can use the terminal, or edit the circuit box directly next to the reactor. If you don't want to bother, turn the controller off. Setting it to automaic control in the reactor overrides this, so keep reactor on manual, also don't let bots manage your reactor, or they will set it to automatic and remove additional rods. - Two buttons on the sonar station in gunnery adjust the top 3 railgun's angle (-15 to +15). - It has a ballast purge system that can be operated in the tool storage room next to fabrication. Short click switches ballast camera, holding left click initiates ballast purge. - There are smaller status monitors around the ship, that have item finders. - Since submarine command is exposed at the top, it is advised to chose the husk path with this sub.

66 descargas Detalles →
Terminus – Barotrauma Mod

Terminus

por 76561198839616636

"Terminus submarines were once prized war machines under the Coalition, having participated in countless wars against the Separatists. Eventually, the few surviving models were gradually phased out and retired before ending up on the free market. Though the history of Terminus is full of holes, the submarine shares several parts and design cues with the Berilia leading some to suggest that it was commissioned through the same manufacturer." Hello and thank you for checking out this sub! This is my first submarine upload for this game. I attempted to make it both look and function as a vanilla submarine, and balance it as well as I could for an endgame modded submarine. General Information Class: Attack (Tier III) Price: 38,000 mk Crew Size: 13 - 16 Experience: Experienced Dimensions: 69x18 m Hull Volume: 5,692,480 cm² Mobility Max Horizontal Speed: 19.7 km/h Max Descent Speed: 15.8 km/h Fabrication & Storage Fabricators: Fabricator, Deconstructor, Medical Fabricator Cargo Capacity: 24 Crates Weaponry Turret Hardpoints: 2 Large Turret Hardpoints: 1 Coilguns: 1 Double Coilguns: 1 Flak Cannons: 1 Electrical Discharge Coils: 1 Reactor Fuel Consumption Rate: 0.3 %/s Max Power Output: 6,700 kW Meltdown Delay: 20 seconds Fire Delay: 7 seconds Notable Features - Two airlocks for those who like to explore structures often. - A reactor status panel displaying temperature and fuel percentage. - A toggleable discharge coil meant to ward off fauna from the relatively weak frontal armor. - A brig to contain prisoners and unruly crew members (recommended to strip them of their keycards first). - No custom text, allowing for multi-language support. Further Commentary The idea around Terminus is to serve a purpose for those who like large, expansive ships like the Berilia but do not like their defenseless nature. While Terminus has six guns; the most out of any vanilla ship, it requires the installation of three and does not have many other defensive countermeasures. If you are a wealthy captain entering into the late game Terminus can be a great worthwhile investment while also having a very accommodating storage capacity for the countless items you would rather have in lockers and containers than on the floor. If you enjoy this sub please consider liking and sharing it!

71 descargas Detalles →

Wired Cannon

por 76561197972228024

56 descargas Detalles →
Combat Overhaul: More Charges – Barotrauma Mod

Combat Overhaul: More Charges

por 76561198210863660

I hate that this mod have only one C-4 charge, so... I added 3 more charges: UEX Charge - Just uex charge, a bit weaker than C-4 Dirty Charge - Radioactive charge Nuclear Charge - You'll die. this this is unbalanced, so use with risk :P

37 descargas Detalles →
RR-28 Namazu – Barotrauma Mod

RR-28 Namazu

por 76561198120958424

A catfish from Japanese folklore that causes earthquakes.The Rabbit Republic Design bureau's attempt to get in the civilian market to get away from the prying eyes of the coalition scum. Armed with luxuries and scientific instruments to wine and dine the wealthy and scientific elite of europa. Little do they know these ships are mostly commanded by separatists working as intel gatherers. Being a scientific ship does not mean its helpless, it has sophisticated suite of defensive systems and a mean set of teeth. Armed with rapid fire coilguns and the experimental "Tsunami" Weapon system to rip any abyss creature to ribbons. Cost: 34,500mks Features: Centrally Mounted Ballast Silent Running Supercharged Hybrid Alien tech Compact Engine Emergency Ballast Hydroponics Bay Complete Laboratory Suite.

64 descargas Detalles →
PTRD – Barotrauma Mod

PTRD

por 76561198843199822

“PTRD” 为地球上最为可靠且强大反坦克武器,PTRD反坦克步枪拥有无与伦比的巨大威力,其穿甲性能为当时枪中之最,可以击穿突击炮和坦克歼击车的装甲。并且对人一击致命。但是同样也出现了PTRD反坦克枪后坐力非常巨大的问题,单兵往往很难在不展开两脚架的情况下来进行射击。到后来这款超级步枪还是因为不适合步兵操作而被废弃。而到了木卫二则作为分离主义最爱的单兵反人员特攻武器

63 descargas Detalles →

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