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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
墨丘利-MR40
por 76561198236731174
粗暴改装与一点点想象力创造的高速侦察艇,极致的速度,空间狭隘导致供电受到压缩因而续航低下,需要频繁维护舰船电源.配备二连装大功率线圈,单次电弧消耗6%的电力,考虑到电池续航问题建议但巡回只使用六次以内。上下各有一门广角潜望镜,可迅速发现并规避危险因子。无常规火力导致缺乏危机应对能力,正确判断电弧发生器的使用时机将是决定驾驶体验的重要因素。
Completed Automated Battery Assembly
por 76561198002557070
Hook up the reactor to the circuit box and have your own battery bank. Props to Cengaver_ for the logic behind this, I just put it into a circuit box to make it easier to implement. The original link can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2942714924.
Pier Cutout
por 76561198082823951
Cardboard cutout of "Pier" and "midget" from Snow (pier) cer. ALSO INCLUDES: Kiryu Da me da ne guy Conclave Mr. Milkshake Kafkaesque Painting (Large and Small) Wizcheck The grink
NT Symbiote (Legacy)
por 76561197970921263
Original mod by the magnificent Mannatu. I don't deserve any of the clout for this. A friend just had it on a laptop that hadn't been online in a few weeks. I'm not good enough at coding to maintain her work, so eventually the wheels will fall off. For the uninitiated, the purpose of this mod is to make husk removal require surgery (start surgery, saw the ribs, scalpel repeatedly, hemostat around <10%, check yourself for husk). Paired with NT Surgery, it makes for tense moments when you have to get back to the sub to remove the parasite rather than just taking 1-2 pills (which have 0 downside other than their cost). Barotrauma is by and large my favorite game, and that's primarily because of Neurotrauma. I wish Mannatu well, wherever she is. Please don't ask me to fix or maintain this. Someone else take up the torch, I beg you.
SCP Pelagic Anomalies -- Stage 4
por 76561198967493324
made for scp husk, no scps, just the guns, armor, and jobs.
Wired Cannon (Left)
por 76561197972228024
Barsuk Extended (BarSUCC++)
por 76561197994920697
This is it, Barsuk junkies. Your next big hit. Wish you could upgrade your Barsuk and see it evolve throughout your playthrough? This might be THE ONE. A package of Barsuk upgrades with silly names that progressively add new things to do aboard (and externally.) with new machines, gun and later, shuttles. Enjoy time in the sea with an engine upgrade, new fabricators upstairs, and more suit storage. Extra guns and better ballast will help push you through the unknown. Later, upgrade again and gain all the strength of an independently capable vessel as your shuttle; the Flying Fish. Send your away team to deal with tight nests and mining missions while the main ship does more important things. (ie Get the captain to the next outpost before captain's poker night starts. Don't be late.) Even LATER, gain the joy of having TWO separate shuttles to keep track of. Send the salvage team to wrecks to scrap it all in the H.O.G. (Heavy Ocean Gatherer). It only has a coil for defense, so RUN, PIGGY, RUN! back to the ship as soon as you can. Facepalm as the crew connects shuttles together because they can. Try to remember how many C's are in the name of your current ship. The possibilities here are endless (Unless you die).
MoreATE
por 76561198798090397
All credits go to https://steamcommunity.com/sharedfiles/filedetails/?id=2776026770 This mod was created to work with Dedicaded server's mod manager, because original don't work. Please, use original.
Rebel Flagship
por 76561198842263588
Its the Rebel Flagship from FTL! Yes, I made this because I was bored and there was no other flagship. I recommend a large crew, but if you want to solo this, good luck. I doubt you can do it but go ahead and prove me wrong. If you have suggestions, please comment them. Also free feel to call it the Separatist Flagship if you want to stay lore-friendly. The Thalamus-Infested Version Of This Ship That I Put Alot More Effort Into: https://steamcommunity.com/sharedfiles/filedetails/?id=3158306587
Lazarus (For use with Cherokee)
por 76561198032674801
THIS SHUTTLE IS SPECIFICALLY DESIGNED TO BE PAIRED WITH THE "CHEROKEE RESEARCH AND COMBAT VESSEL" LOCATED HERE https://steamcommunity.com/sharedfiles/filedetails/?id=3012066027 In-Game Description The Lazarus Shuttle is a cheap yet effective unit designed for the Cherokee multi-purpose submarine. It was designed to be as compact as possible while containing a large battery bank as well as two engines and a sizeable ballast for when quick maneuvering is required. Also equipped is a chaingun with surprisingly wide field of view and ammunition storage, as well as a comprehensive airlock system with overrides and automatic cabin draginage, this shuttle can pack quite the punch as well. GENERAL INFORMATION The Lazarus is of extremely compact, efficient and effective design. It comes in at just under 8 meters in length and just under 4 meters in height and despite it's compact size it has three distinct rooms; the command room; the airlock; and the engine room. It is primarily intended to get crew into tight spaces to do missions or retrieve loot when the larger Cherokee would be too tight to fit. Despite it's compact design it boasts two engines giving it the ability to reach a staggering 41kph horizontally, as well as a maximum ascent rate of 19kph and descent of 16kph. It has a large battery array consisting of four 2000KWM (3200KWM fully upgraded) batteries with a maximum combined output of 4000KW and a total capacity of 8000KWM (12800KWM fully upgraded). These numbers may seem extreme for a shuttle however the Lazarus was designed for both long duration excursions as well as to be used as an extended battery and power output boost for the Cherokee submarine during emergencies. ARMAMENT The Lazarus shuttle is equipped with a single chaingun which is mounted in a strategically placed position on the hull to give it the largest possible sweep of just under 230 degrees; the periscope for controlling the turret is located in the engine room and the loader in the airlock, which is solely due to the compact nature of this shuttle. Furthermore there is also an ammunition shelf located in the command room, fortunately during normal operation both doors separating the three rooms remain open effectively making the shuttle into one larger room. The supercapacitor that powers the turret is located in the command room behind the captains chair. STORAGE Despite the compact design, there is a surprising amount of storage available in the Lazarus shuttle. Located under the captains chair are two small compartments as well as a captains vault and small locker beside the navigation console; in the airlock there is a single small storage compartment on the wall beside the cycle button; and in the engine room there is a single small storage compartment beside the status monitor. Located in the airlock is also two powered oxygen tank shelves which are essential as the Lazarus lacks any kind of oxygen generator as a space saving measure; this neccessitates the use of diving suits during any operations utilizing the shuttle. Also located under the captains chair is a single charging dock containing up to four battery cells to be recharged, and behind the chair is a single fire extinguisher. AIRLOCK OPERATION The airlock in the Lazarus shuttle is unique in that it was designed to function as both a docking hatch and airlock to enter or exit the shuttle, the operation is fairly straightforward but requires knowledge of certain procedures. There are four cycle buttons located in different locations; the command room; the airlock; the engine room; and outside the hatch. All of these buttons will cycle the airlock however the three inside of the shuttle are protected by a safety system; there is a safety switch located beside each interior cycle button and if any of them are off (red) and the airlock is in its closed state, this will prevent the airlock from cycling. If the airlock is in it's open state with the exterior door open and interior doors sealed, turning off any of the safety switches will result in the interior doors also opening and flooding the entire shuttle with water. This is a necessary system in case a flood occurs in the airlock and exiting the shuttle is no longer possible by simply cycling the airlock normally. OTHER INFORMATION It is extrmely important when undocked from the main sub that the shuttle be "landed" on a solid surface prior to cycling the airlock, as due to the compact nature of the design the ballast tank is unable to compensate for an airlock full of water and as a result the shuttle will begin a rapid uncontrolled descent if not in contact with a solid surface beneath. If there is a flood in the command room or engine room, automatic floor ducts will open to drain the rooms into the ballast tank; these ducts will not open if the ballast is full. This requires the shuttle to be powered in order to pump the water out and all breaches must be repaired as well prior to drainage being possible. There is also a small hatch on the floor of the airlock controlled by a button which may be opened to service or repair the ballast pump.
Cygnet
por 76561198033960902
Originated from this: https://steamcommunity.com/sharedfiles/filedetails/?id=2850909139 This submarine is a variation of the MS-02 line of mini submarines. The ship mid-top has been expanded to fit a research station. Vanilla-like and campaign friendly: • All shell/wall pieces, items, and weapons use vanilla settings. • All containers are set to AutoFill, so the initial inventory follows campaign setting. • Agility slightly better than vanilla submarines. Of course, to take advantage of this feature, the captain needs to be decently experienced. Easy to operate: • Small, but has all the crafting facilities, including a research station. • Simple interior design language, easy to recognize and interact with. • Some turrets can be controlled from the command room. • Ballast pumps can be manually controlled. • Bot-proof easy damage control. Gameplay Tips: • If the fuel rods are the uranium type (green), using two at a time works better. • In case of ballast flora, use the switches under the navi-terminal to pump out water, then use the levers to power off the corresponding pump. • The lever on top of the reactor can set the output power of the reactor to max. This can be used to intentionally overload the power grid to reach higher speed. • During overloading, the red cable running from the engine to the junction-box can be detached temporarily. This causes all the highest overloading ratio to the engine alone and no junction-box can be damaged. JustWork Shipyard, 2023
雄虎鲸(逆戟鲸2改)
por 76561198419391794
在orca2的基础上,以还原原版风格,略微增加强度,优化游戏体验为原则改造的船。没有添加任何黑科技,追求原版玩家请放心享用。AI逻辑可能需要持续更新,如果碰到任何BUG请在评论区反馈。
卡斯特罗自用改型
por 76561198388467878
Dynamic Neutral Ballast Level (simple version)
por 76561197994487145
A circuit designed to adjust the NBL of a sub dynamically. This "simple" version only allows you to toggle between two different NBLs (e.g. a for a NBL that changes depending on if a drone is attached or not). I may upload an advanced version in the future that allows for any number of different NBLs.
The Brizo
por 76561198283771118
The Brizo is a reliable ship for you to use to traverse the dangerous seas of Europa. The Brizo is armed with four coilguns and two railguns. The Brizo also features three ballast pumps, self-regenerating oxygen for the diving suit lockers, and much more.
Void Chelicerate - 雪棘号
por 76561198354732568
//TODO(zh-cn accomplished) VOID CHELICERATE -- The industrial-strength submarine was initially manufactured for emergency evacuation of small and medium-size outposts. Despite its huge scale, the submarine has impressively high mobility and performs well in attack handling as few attackers can overtake it. Now the outposts and colonies are stablizing, and, to the VOID CHELICERATE, its function is expanding. Default performance parameter: Price: 8500mk Tier: 3 Scale: 109×26m Crew size: 5-10 Horizontal maximum velocity: 37km/h(limited) | 67km/h(non-limited) Vertical maximum velocity: ±15km/h(normal) | 23km/h(deep-diving mode) Storage: 160 Attack-class shuttle attached(1500mk) Function: 1. High mobility: As a new captain, a 37km/h velocity change can be made within 3 seconds(sufficient electricity required) 2. Ballast flora detection 3. Remote control shuttle with two auto turrets 4. High-speed mode and Deep-diving mode Auto turret is transplanted from Turret Automation Kit. Thanks to yqqqsm's awesome work.
Better Barsuk
por 76561198866183350
Barsuk but better, plain and simple. Have you ever wanted to smuggle large quantities of goods? Here you have up to 12 crates of cargo! Or maybe you want to create your own weapons and drugs? Now you can do it from the comfort of your own submarine! Of course such things can make you a lot of enemies, but dont worry, we thought about it too! And added a space for large gun for your convenience. With all that you probably think there's must be something wrong with us for selling it for 7500 but remember its still Barsuk and the only guns you gonna have are on top (because it will sink anyway so why not just put all firepower on top) and of course, to avoid being searched by law, we worked hard to reclassify it to Scout Class. ahh... and here are the stats: - Class: Scout (Tier I) - Price: 7500mk - Size: 28x10 - Cargo capacity: 12 crates - Horizontal Speed: 23km/h - Vertical Speed: 19km/h - Recommended crew size: 2-6
Percentage Color Changer
por 76561198112826454
A simple color changer for displays and light components. Outputs a color, that gradually changes from green to red, as the input value moves from 100 to 0.
UD4L CHEYENNE
por 76561198033126021
The UD4L Cheyenne is an Orbital Dropship repurposed for nautical expeditions. Her speed and light firepower make this vessel capable of undertaking dangerous missions beneath the icy oceans of Europa. A Seafarer by a Fan for Fans. Loosely based on the original works of Ron Cobb & Syd Mead - Aliens (1986). M578 APC (UNDER CARRIAGE) : https://steamcommunity.com/sharedfiles/filedetails/?id=2891177438
R-G indicator junction
por 76561198005777380
babbys first logic spaghetti fades from red to amber to yellow at 0-79 durability% snaps to green once repaired past 79% all logic components and wires hidden if you're colorblind just hook up different colors to fade to based on your cone deficiencies
防丘脑压载泵(Thalamus-proof pump or anti-Thalamus pump)
por 76561198143521740
·连接乘法组件与终端的"垂直速度输出"即可使用 ·水传感器需紧贴舱室地面 ·设备未修改参数,灌水/排水速度偏慢,建议多连接一些设备 ·Connect the multiplication component to the "VELOCITY_Y_OUT" of the terminal to activate. ·The water detector shall be close to the cabin floor. ·The parameters of the equipment are not modified, and the water filling / drainage speed is slow. It is recommended to connect more equipment.
Camera switcher
por 76561198137492984
A periscope with this circuit installed can be switched between cameras by holding down the left mouse button.
The Opros
por 76561198973185228
Overview The Opros is a deep-diver submarine designed with campaign in mind. While being slightly slower, it features a shuttle for away missions, and advanced lighting systems. Max velocity: 20 km/hr Max Descent Velocity: 10 km/hour Max Ascent Velocity: 19 km/hour Notable Features Customizable Lights From the captain's terminal, you can choose between 3 different lighting options: normal, christmas, and rave. Rave is the most advanced, featuring a color selector and optional flashing lights. You can have 2 colors at a time. Sliding Armory Doors The armory features special "sliding doors," as shown here. Command Room Features The command room features a terminal that can lock various rooms, change the light color, and control the batteries. There are status displays showing reactor temperature, the status of the batteries, and the percentage of the ship that's flooded. If the flood percentage goes above 25%, then the alarms will automatically trigger. Shuttle Status Room The Opros features a room to view the status of the shuttle. It includes a small map, with warning lights that turn on if there's a breach in that area. It features status updates such as: The shuttle being turned on/off, power saving mode being turned on/off, a display for if there are any floods, etc. It also features a long-range communications terminal for long-distance dives. Shuttle This relatively large shuttle features a small living quarters, 2-use discharge coil, and a power-saving mode. When power-saving mode is on, the engines and ballast pumps operate at 25% power, the oxygen generator is turned off, and so are the lights. Power-saving mode in action
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