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Mods y plugins para Barotrauma

82.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Acipenser-鲟级重型探索舰 – Barotrauma Mod

Acipenser-鲟级重型探索舰

por 76561198817396220

鲟级测试中——

69 descargas Detalles →

Hunterv2

por 76561199127709010

a fixed hunter

50 descargas Detalles →
Гюрза – Barotrauma Mod

Гюрза

por 76561198064702632

Средний корабль «Гюрза» предназначен для усиления патрульных подразделений Сил Обороны Сектора. Такие корабли работают совместно с челноком «Протазан-ММ» («Многоцелевой, Модернизированный»), имеющим на борту станцию дальней связи, что облегчает взаимодействие внутри патрульного подразделения. В силу специфики выполняемых задач по патрулированию отдаленных частей сектора, Гюрза имеет ангар для полевого ремонта и обслуживания челнока, что позволяет длительное время поддерживать системы в надлежащем виде без необхоимости ремонта на верфях.

57 descargas Detalles →
EFT Medical Items Pack [NT version] RUS – Barotrauma Mod

EFT Medical Items Pack [NT version] RUS

por 76561198865399571

Перевод Escape From Tarkov Medical Items Pack Требует наличия оригинального мода

33 descargas Detalles →
EK Shearclaw Armor Psychosis Removal – Barotrauma Mod

EK Shearclaw Armor Psychosis Removal

por 76561198180493990

Removes the constant Psychosis Effect caused by equipping a Shearclaw armor piece. WARNING: This mod also removes the water pressure resistance on the Shearclaw Diving Helmet! Now you have to use the suit for pressure protection. (Makes more sense in that way and also the armor is already very OP to make up for it) Required Mod: EK Mods for 1.x.x.x Have fun my fellow Shearclaw enjoyers!

70 descargas Detalles →
苏军蛙人特种部队武器 – Barotrauma Mod

苏军蛙人特种部队武器

por 76561198843199822

苏军蛙人特种步枪APS和水下作业特制手枪SPP-1M APS使用钢筋制作,40发弹容,可以塞8个弹匣,Spp-1M可以赛60发子弹,一次可装载15发子弹

64 descargas Detalles →
BattleRoyale – Barotrauma Mod

BattleRoyale

por 76561199002094918

Вам этот мод на@y! не нужен, но если надо забить свой модлист г@вняшой, то можете добавлять этот мод в подписках

58 descargas Detalles →
Selene Mask – Barotrauma Mod

Selene Mask

por 76561198148072772

Some things on Europa are not meant to resurface. Not because they are dangerous. Danger is honest. Danger has teeth, claws, pressure, venom, hunger, radiation, orders, faulty wiring, a cracked hull, and a red light blinking in the command room. This has none of that. Only a face. It was not first found in a ruin, nor inside an abandoned beacon station, nor in the stomach of something dragged up from the abyss. It was found inside a locked cabin aboard an old submarine drifting silently between two collapsed Coalition outposts. The vessel transmitted no distress signal. The reactor was cold. The doors were open from the inside. In the captain’s log, only one line remained, written forty-seven times with different pressure: ITS HIM ITS HIM ITS HIM There were no bodies. No blood. No signs of a struggle. Only a mask, placed neatly on a pillow. The face on it was not painted. There was no ink. No engraving. The plastic was smooth, like an unfinished medical shell without purpose or memory. But under the weak glow of emergency lighting, the features appeared on their own: dark eyes, a still mouth, a tired stare — too human for an object, too empty for a person. Since then, many have tried to destroy it. They burned it near the reactor. They locked it inside a radioactive waste container. They threw it through an airlock at a depth where metal begins to groan like an animal. Every time, it returned. Not immediately. Not loudly. No splash. No scraping. No warning. One morning, someone would find it in a locker. Or resting on a chair in the command room. Or lying beside the bunk of the one who last insisted that “there is nothing strange about it.” Across Europa’s stations, people speak of it quietly. Not out of superstition — superstition is too simple. A superstitious person fears what they can name. This thing has many names: The Face Below Deck, The Passenger Without Passage, Selene, The Mask That Looks First. Engineers claim it has no abnormal properties. Doctors say it emits no toxins. Security classifies it as harmless equipment. Chaplains do not argue. They simply turn it toward the wall. You can wear the Selene Mask. No one forbids it. After all, everyone on Europa wears something to keep themselves from falling apart: a uniform, a rank, a duty, a debt, a drinking habit, a bad joke, a refusal to stare too long into the porthole. This mask does the same. It covers a face. The only question is: whose? They say that if you wear it in an unlit compartment, you may hear breathing behind you. Not yours. Not someone else’s. Just breathing. It does not come closer. It does not move away. It exists at exactly the distance where a person can still convince themselves it is only the ventilation. They say abyssal creatures do not attack those who look through the mask’s eyes. They stop. Not from fear. More like recognition. They say automatic doors sometimes open for the wearer, even without clearance. They say sonar briefly shows an extra silhouette aboard the submarine. They say the mask blinks later than the wearer does in the mirror. They say many things. But one rule is repeated by everyone who has seen it up close: Do not wear the Selene Mask if someone onboard is already standing without a face. Because the mask does not hide. It waits. And if one day, deep inside the submarine, between pipes, rust, and the black glass of a porthole, you see this face — do not scream. Screaming belongs to the living. And she only listens to those who have already understood. No one truly disappears on Europa. Some simply find a new way to be seen.

58 descargas Detalles →
Dracula Flow Fabricator – Barotrauma Mod

Dracula Flow Fabricator

por 76561198080002016

Replaces Fabricator sounds with clip from Dracula Flow 3. All Credit goes to Unknown's Chicken Beatbox Fabricator, all I did was switch the sound files with those from Dracula Flow 3. Credit also goes to PLUMMCORP RECORDS for Dracula Flow 3's creation, God Bless. Chicken Beatbox Fabricator https://steamcommunity.com/sharedfiles/filedetails/?id=2998939883 Dracula Flow 3 https://www.youtube.com/watch?v=N-7gbWKbXbQ

79 descargas Detalles →
Barobeast SBT1-VIII – Barotrauma Mod

Barobeast SBT1-VIII

por 76561198162292729

Heavily armed and armored tier one Attack submarine, Reactor is underpowered so the submarine relies on 3 Auxiliary batteries and 3 "Lag" batteries that serve to remove any power lag. From time to time if the Auxiliary batteries drain the sub should maintain position and the reactor overcharged with two or more rods to charge the batteries, needless to say enough time should be spent docked to charge the batteries. Batteries and Supercapacitors have basic logic to self regulate charge rates. Systems are in place to sound an alarm if the Docking hatch or the Airlock hatches are damaged, Docking hatch and airlock have secondary door that can shut in the event they are breached. The Brig/Stowage compartment is equip with a lever to allow the hatch to be locked, best to lock after prisoner transport has been selected and before setting off. Engine is non interactable and is indestructible. Submarine will have a Tier 2 and 3 version (Barobeast SBT2 IX and Barobeast SBT3 VII) This sub is designed more for Singleplayer use Version 1.10 -Fixed Room names Version 1.11 -Adjusted reactor output -Adjusted inner walls color Version 1.12 -Adjusted color of secure containers and junction boxes -Added chair to helm -Set brig to Avoid Staying Version 1.13 -Made the engine interactable

60 descargas Detalles →
Перун – Barotrauma Mod

Перун

por 76561198156083513

Перун Краткое описание: Большой корабль, предназначен для выполнения задач по уничтожению или подавлению активности противника в опасных секторах европы. Экипаж (мин/рек/макс) 12/15/18 Вооружение 1 Импульсный лазер 2 Цепная пушка Реактор + Фабрикатор/Мед.фабрикатор +/+ Деконструктор + Стыковочные порты 2 (сверху, снизу) Палуб 5 Максимальная скорость 12 Доп. оборудование - Особенности Мощное лазерное орудие с системой нагрева и охлаждения Запасная энергосеть

46 descargas Detalles →
TOX-Cyclop – Barotrauma Mod

TOX-Cyclop

por 76561198824265168

The design of the "Cyclop" submarine was inspired by the "Monster Energy drink", thanks to which the submarine is charged and ready to travel! The little “Cyclop” swims quite quickly, which is why the monsters don’t catch up with him (Fast legs are not afraid of a bite) "Cyclop" is designed for solo player Also on the "Cyclop" there is a self-destruct button (Explodes 1 minute after pressing). Why do you need a self-destruct button? -Because it's funny! Statistics: Class: Reconnaissance Level: 1 Price: 2500 Tk (Thanks to which it becomes available at the very beginning of the game) Recommended crew: 1–2 people Cargo capacity: 4 Weapons: - 1 Depth Charges - 2 Magnetic gun - 1 discharge coil If you want to support with a coin, go here: PayPal - [email protected]

57 descargas Detalles →

海底常沉MOD服怪物

por 76561199052929848

38 descargas Detalles →
The small premium shit – Barotrauma Mod

The small premium shit

por 76561198296062851

A nice and little starting sub with all you want to start with. (For promotional use, not for resale. Only available while stocks last. All images are non-contractual. All responsibility is declined. The death of the crew is not grounds for prosecution)

55 descargas Detalles →
Ice Hammer – Barotrauma Mod

Ice Hammer

por 76561198080358625

My second submarine, Meant to be on par about with the Ocra 2. Three weapon hardpoints are on this submarine. 2 small weapons hardpoints, one located on the bottom and the other on the top left corner of the ship. The third is a large hard point placed on the front deck of the ship in front of the captain. Including odd ballast designs. The front ballast mostly resembles a regular ballast. The mid ballast is inspired by everyone turning the bilge (not a ballast) under the fabricator room in the Humpback into a ballast. -Both ballast include a K.I.A. Flora mode button that will drain the ballasts of water and shut off the pump when done. Allowing the crew to better handle the situation. (Made by Kurapuh https://steamcommunity.com/profiles/76561198357096068) -Batteries have switches on both sides to toggle charging and power out. -A Discharge coil sits on the very front of the ship with the button to activate it on the captain's nav terminal. -Plenty of crate storage with a unit load device and 3 crate shelves. -All fabricators linked to their respective cabinets (deconstructor is not linked). -Flood alarm in captain's and by the fabricator in engineering. -Overall fairly simple ship I wanted to keep pretty vanilla inspired. Have fun with it. And let me know if anything doesnt work as it should.

39 descargas Detalles →
幻星系列潜艇——半人马号(联机削弱) – Barotrauma Mod

幻星系列潜艇——半人马号(联机削弱)

por 76561198852819481

应部分玩家要求,单独修改了一个联机版本的半人马号。相比原版,这个版本的半人马在保留了原有功能的同时进行了相当程度的削弱,具体请看下文,以及由于有部分玩家不看潜艇简介导致反应堆爆炸,删除了潜艇内的部分升级项。 如果有什么建议或者bug反馈请留言!我会看的! 总之,玩的愉快XD! ———————————————————————————————————————————————— 具体削弱项: 最大航行速度降低35% 删除了引擎的速度升级项 增加了手动驾驶下的急刹延迟 增加触发急刹的速度判断阈值,现在只有航速达到75%以上才会触发急刹。 降低了仓库数量和工程舱电器的运行效率。 增加电盒和部分电器的损耗速度 锁定了炮塔使其无法被更替 提升了自动激光的射击延迟和瞄准延迟 提升了自动激光的电力消耗 降低了自动激光的射击精度 降低了15%的外壳血量 增加了无人机的电能消耗和运行延迟 降低无人机的充电速度 增加了反应堆的燃料消耗程度 降低了反应堆的起火与熔毁延迟 删除反应堆的提升最大功率升级项 降低了反应堆和电池的供电效率 删除了部分预生成物品 出于某种恶作剧心理,作者偷偷在船内的“无法抵达的位置”中的“不能互动的箱子里”放置了一个临时调试工具 现已被删除 —————————————————————————————————————————————————— 原版半人马链接: https://steamcommunity.com/sharedfiles/filedetails/?id=2949048676

54 descargas Detalles →
Comfortable Barotrauma (DEPRECATED) – Barotrauma Mod

Comfortable Barotrauma (DEPRECATED)

por 76561197974969851

This mod makes the gameplay more comfortable by recycling some elements or adding new ones without breaking the balance of the game. The mod is under development. At the moment the following is done: - Added crafts of improved oxygen tanks. They can not buy or find anywhere else. - Added improved tool belt crafting (9 slots). - Underwater suits now shine further and wider (as well as a scooter). - All crates and ammoboxes can be wielded in both hands (railgun too). - Suits speed is normalized (abyss suit speed slightly increased). - Increased the number of slots in the deconstructor. - The stack of materials and resources has been doubled. Weapon Balance (for example, harpoon damage 15): - Knife damage increased from 3 to 10. - Damage of crowbar increased from 8 to 13. - No longer need a recipe for revolver ammo. - Revolver ammo stack changed (now 24, in weapon 6). - Spear stack changed (now 24, in weapon 24). - Removed the trace/rope from the harpoon shot (almost useless). - Added lighting for spears. - Increased storage slots for ammunition boxes (3->6). - Increased storage slots for railgun shells (6->12). --- Этот мод делает геймплей более комфортным перерабатывая некоторые элементы или добавляя новые при этом не ломая баланс игры. Мод находится в разработке. На текущий момент сделано следующее: - Добавлены крафты улучшенных кислородных баллонов. Их нельзя купить или найти где-либо. - Добавлен крафт улучшенного инструментного пояса (9 слотов). - Подводные костюмы теперь светят дальше и шире (а также скутер). - Все ящики и ящики с патронами могут быть взяты в обе руки (для рельсотрона тоже). - Скорость костюмов нормализована (у бездны немного увеличена). - Увеличено количество слотов в деконструкторе. - Стак материалов и ресурсов увеличен вдвое. Баланс оружия (для примера урон гарпуна 15): - Урон ножа увеличен с 3 до 10. - Урон лома увеличен с 8 до 13. - Для револьверных патронов больше не нужен рецепт. - Стак патронов для револьвера изменён (24, в оружии 6). - Стак гарпунов изменён (теперь 24, в оружии 24). - Убран след/верёвка от выстрела гарпуна (почти бесполезно). - Добавлено свечение для копий гарпуна. - Увеличение слотов хранилища ящиков с патронами (3->6). - Увеличение слотов хранилища снарядов для рельсотрона (6->12).

47 descargas Detalles →

Perlu Pacar Talent Mod

por 76561198217758945

39 descargas Detalles →

IO EX

por 76561198002738342

IO 도구상자에 넣을수 있는 약품과 폭발물 Medicines and explosives that can be placed in the IO Toolbox 모드 아이템은 별개의 모드로 분리하였습니다. Mode items have been separated into separate modes. IO Real Sonar https://steamcommunity.com/sharedfiles/filedetails/?id=2951417757 IO Neurotrauma https://steamcommunity.com/sharedfiles/filedetails/?id=2951417946 IO Hazardous Reactors https://steamcommunity.com/sharedfiles/filedetails/?id=2951418019 IO Enhanced Armaments https://steamcommunity.com/sharedfiles/filedetails/?id=2951418138

63 descargas Detalles →
Спрут – Barotrauma Mod

Спрут

por 76561198020062858

Спрут - легкий разведывательный корабль с множеством разных систем. . Судно имеет на борту два магнитных орудия, работающие как в обычном режиме так и автоматически, через переключение на терминале.Автоматика работает только по линии перед кораблем, выбирая приоритетом ближние цели . Также перед началом миссии выдается одно из пяти случайных заданий, которое можно посмотреть на управляющем терминале. От их выполнения ничего не зависит, кроме как личного плюсика в карму . В определенный момент времени корабль может сломаться, и для его починки потребуется провести определенную процедуру. На судне нет реактора и зарядка проходит также специальным способом. Вся дополнительная информация хранится в красном судовом журнале, расположенном в защищенном сейфе

57 descargas Detalles →
The Cascade – Barotrauma Mod

The Cascade

por 76561197998909741

==================================== Description: ==================================== Nicknamed the "Sunfish" for its similar shape to the fish native to Earth. These ships were advanced subs developed for cargo transportation between settlements during the early colonization of Europa. Not many of these submarines have survived due to their poor internal design making then incredibly prone to flooding. Worse yet, the jury-rigged defenses serve to be a major downfall due to its original designs not anticipating the horrors of the deep. However, the Cascade features one of the most compact drone designs even compared to modern drones that makes it an excellent choice for clearing out monster nests. Despite it's downfalls, with enough time and investment, The Cascade can become a strong performing sub. ==================================== Stats: ==================================== Type: Transport Tier: 1.5 (2) Price: 8,000 mk Crew Count: 2-4 Size: 24x15.5m Weapons: 2x Hardpoints (1x Without drone) Cargo: 16 Crates Vertical Speed (Up): 18 km/h Vertical Speed (Down): 13 km/h Horizontal Speed: 17 km/h ==================================== Gameplay Features: ==================================== True to its lore, The Cascade heavily focused on its well-armed drone as its primary form of defense. This sub is a perfect choice for those who are interested in a more "risky" initial play through that subjects the players to a more vulnerable position. The onboard turret provide some defense, but poor firing angle will make running into any large monster a significant threat, and abyssal creatures a likely death sentence. To add to the challenge, the Cascade only starts with the hardpoints on its Drones, meaning while you can clear nests to safely make cash early on, the mothership will be completely unprotected, so plan wisely. To compensate for the massive drawbacks on this sub, it sports a number of features such as compact and clear-communicating UI elements, efficient power output, respectable battery capacity, and a full fabrication/deconstruction system. ==================================== Thank you for checking out my work! If you have any issues, experience any bugs, or have potential suggestions, please leave a comment! Check out my other subs! https://steamcommunity.com/sharedfiles/filedetails/?id=2955604068

61 descargas Detalles →
Voltage Riders – Barotrauma Mod

Voltage Riders

por 76561197972319328

Two Submarines with a rather shocking gimick The Punker and the Baba Yaga use a specialized high voltage reactor to maintain a electrical discharge shield in select parts of the hull, lovingly referred to as the "Fry shield" To maintain such a shield the reactor has had several additions and.. removals to allow it to output a stable current. The downside is that the system handles overvoltage very poorly on it's own and has been outfitted with a rapid discharge system which will rapidly expel electrons into the air. You do not want to be in the room when this happens. The Punker has two modes you can type into the reactor mounted terminal, maintain and recharge. The Baba Yaga has the same settings as well as an idle mode. Maintain: Sets one of the super caps attached to 40% and the other to 70%. Should a more powerful system kick off and over volt the system the reactor will discharge and then be guided down to a safe voltage by the super capacitors. Recharge: Both Super Capacitors are set to 70%, this is meant to keep the Fry Shield up for as long as there's power and allow guns to fire without massively draining the system. If the Fry shield is off and the ship is in Recharge mode it will never settle to a stable voltage and will constantly discharge each time the super caps fill to capacity. Idle: Exclusive to the Baba Yaga at the moment, this mode can be triggered from the terminal or manually set by a button on the captain terminal. It sets both Super Capacitors to 80%, it's not recommended to leave this mode on for long as it will cause damage to the super capacitors. When Idle mode is on the systems power will be set to a level that can allow the captain to easily begin moving the ship without causing an undervoltage and losing controls. FIRE: You will notice both reactor rooms have several fire extinguishers next to them. This is no accident and it is HIGHLY suggested to watch with a fire extinguisher ready when booting up the reactor. The system is incredible likely to set ablaze for a moment, if extinguished quickly you will have no problems but can very easily lead to a melt down if left alone. Other then during bootup the reactor will likely be fine. Triggering the Fry Shield: The Punker has a large toggle button next to the docking camera, simply toggle it on when you see incoming blips. The Baba Yaga has the button built into the console. PUNKER instructions: Anti-Personal Ship Probe: The Punker has a specialized probe used to send an electrical current through the hulls of submarines below the docking hatch. A super capacitor with a lever is above the hatch. CAUTION: This voltage is set to a level that can easily backfire into the lower part of the ship. Using the probe to fry creatures that are on the lower part of the ship is ill advised and will likely send a current directly into the Diving and Engine room. Docking: The Punker has a small button above the docking hatch to trigger docking attempts. If the docking hatch is without range of another viable hatch a siren next to the button and in the captains deck will begin to sound. There's a security monitor next to the Nav Console to help line up the hatch with other ships. Breaker Box: When first boarding the Punker you will need to familiarize yourself with the breaker box. As the Punker is more a Prototype then a finished product it has rather severe power output problems. There's a cork board next to the gunnery periscopes that has a symbol and a corresponding sticky note to the ones on the breaker box. If you need to shut off the oxygen generator for example simply look for the 02 symbol on the cork board, look at the sticky not next to it, and flip the corresponding switch on the breaker box. If more then one system is running at a time you may find the engines running sub obtimally or not at all. If you really need to go it may be worth it to simply flip off unneeded systems temporarily. Europan Chequers: Idle engineering crew is the Devil. While the Dive team is away the crew may use the chequers set on the table in the gunnery compartment to play Chequers. It's up to the crew to figure out what they want to use for king pieces but the board is set for Wrenches v. Screwdrivers BABA YAGA Instructions: Concise and to the point, the Baba Yaga was geared for longer range journeys. With a built in mess hall, fabricator station, and improved reactor, and crew quarters sail the sea much safer, and longer. Docking: Docking is done with a simple click from the Docking Monitors situated by the Nav Console Breaker Box: Not quite as necessary but still available, various systems on the ship can be disabled from the breaker box. We lost the manual so you might have to follow a few wires or do some switch flipping to know for sure what you're toggling.

44 descargas Detalles →
Normally Open Auto Door – Barotrauma Mod

Normally Open Auto Door

por 76561198043426352

These doors are normally open. Detection of flooding or fire makes them close. Up close you can operate them manually, and they will rapidly shut behind you to minimise the hazards to the rest of the sub. Provides a spacious yet safe environment for submarine crews. Guaranteed to improve morale when retrofitted on existing designs. Allows for smaller compartments, and thus better flood control on newly designed subs.

56 descargas Detalles →
R-11 – Barotrauma Mod

R-11

por 76561198080709138

The R-11 "Colossus" is an older model related to the R-29 "Big Rig". The outer hull is heavily inspired by freighter ships from back on earth. The R-11 was phased out after the much more popular R-29 came into mainstream commerce routes. R-11s left over were scrapped and converted into other subs or just sold for their worth in metal and parts. The few surviving vessels had much of their old kit updated and excessive cargo space converted into much needed amenities. The current version of the R-11 comes equipped with a detachable mining shuttle, complete with mineral scanner, a medbay and medfab, a gunners compartment with neighboring ammunition corridor (fitted with another fabricator for ammunition recycling and railgun shell fabrication), and an additional large engine. The subs largest fault is that many of the new amenities draw extreme amounts of power from the reactor. While the updated reactor can keep up with energy demands, the sub inevitably eats through fuel rods like they're nothing. IMPORTANT NOTES: This is a 90% campaign ready sub. None of the cabinets have role-permissions, so all cabinets are open to everyone. Additionally, bots still have a tough time with the command room, but should be able to handle the rest of the sub just fine. THIS IS NOT A BALANCED SUB This sub is made for very casual play with a medium-large group. It controls relatively well, drains incredibly fast, and has almost no blind spots. Feel free to play around with turret placement/removal for your level of balance, and consider removing a pump from either ballast if you think it drains too quickly. Happy Submarining!

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