- Mods
- /
- Barotrauma
Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
logConsole
por 76561198331431769
This item assembly has to be enabled in your Barotrauma settings. In the submarine editor, you can search for <logConsole> in your item assemblies. It contains 1) A clock 2) A log timestamp 3) A console 4) An event logger: Send a message to WiFi channel 994 Any other additional functionalities must be added by you. Note: If you expect to log many messages per seconds, or set the clock frequency higher than 15 Hz, you should use Jlobblet's circuit resolver after copying and installing the circuit to prevent malfunctions https://github.com/Jlobblet/Barotrauma-Circuit-Resolver/releases/tag/v1.0.0 For more information: <https://github.com/Regalis11/Barotrauma/issues/5278>
Quanto
por 76561198343146765
Небольшая подлодка, используемая для отражения небольших атак, а также исследования водных глубин.
UNSC [FFG-142] "In Amber Clad" [Modded]
por 76561198369073660
The UNSC FFG-142 "In Amber Clad" is a Stalwart class attack vessel retrofitted as a submarine to assist in Joint operations with the Europan Coalition on Europa. The ship features 10 coil-guns providing protection against the most agile of Europa's Hostile creatures, while the 5 Rail-guns can take out the strongest. The ship also features full coverage Electrical discharge coils for anything that get's in those hard to shoot places. With the size comes an extreme power draw, "The In Amber Clad" is powered by 2 large reactors, with the second powering the battery backup while not in use. The ship takes advantage of an automatic power source switcher, as well as a automatic power feeding system, allowing for power to be relatively hands free. below power is the diving equipment, and under that the Airlock/Ballast 2 with plentiful storage for artifacts and artifact disposal outside the airlock. Across from the diving gear is the Fabrication area, with plentiful storage space, below that is the main Ballast tank, Ballast A. to the right is the main hold, with Hydroponics taking some space in it. Below is the crew Quarters and at the end is the Medical room, followed by a comprehensive medical storeroom. going straight on the platform will take you to the storage area, plenty stocked, with plenty more room. Above is the crew equipment supply room, containing everything a crewman would need. At the top of the later, going left is the brig (that doubles as Ballast tank C) and to the right is access to the Emergency Escape vehicle down the later, and the armory going until the end of the hall. Every crewman is expected to be wearing the proper equipment at all times, and carrying the proper weapons, these are through the doors to the left of the entry area / gunnery room. Warning: this ship is completely open, no ID card access gates, the turrets can fire on the ship, this is for a serious crew only, trolls will tear it apart. Warning: This ship mainly uses alien technology, and is OP, this is on purpose, this is a long haul vessel from another planet, use everything sparingly at it will last, be wasteful and you might wish you hadn't been. Clarification: the tag at the end of the name denotes the version of the submarine, with V denoting Vanilla, M denoting Modded (this will be uploaded separately with the requirements), S denoting server (less items to help balance capable crews and reduce server lag), and P denoting Personal (fully stocked, causes longer loads in single-player, and means you will never need to resupply) Requirements: -New Harvest -Seated Periscopes -Meaningful Upgrades
Reactor Self Destruct Sequence
por 76561198371111387
Flip both switches to arm the button, then press the button to overload and detonate the reactor. Why though?
3-turret aimpoint
por 76561198009154372
This is a quick showcase of 3 turrets who are somewhat aiming at the same point. Although it's not perfect, it's still acceptable in most cases. The turrets can be moved as you want on their horizontal axis, but they should stay put on the vertical one (i might do something about that, don't know yet). Cheers!
UNC Fröggit
por 76561198109525402
"UNC Fröggit was designed to be a small capacity support vessel, delivering small amounts of people from point a to point b. It comes with two coilguns and depth charge loaders. It is lacking in fabricating and deconstructing facilities and the reactor is prone to spontanius fires if it generates more power than required, but it makes up in maneuverability and great speed. Storage space is almost non-existent on the ship, so improvising is a great asset amongst crew members." This is my first ever submarine i've made in barotrauma. Thorns999 assisted me the whole way through with the making of the submarine, wiring and all, teaching me on how to do everything. He makes great ships aswell, so do check him out for sure! Took me around 7 hours to make it functioning, 2 hours refining for it to work normally. If there is anything broken in the ship, please do notify me and i'll fix it as soon as plausible, when i figure out how to fix it of course, hah! Without further ado, Please enjoy.
Coalition Kurgusjag
por 76561198075812224
This Station is for Sandbox. Kurgusjag is a Coalition Factory Outpost made to produce Guns for it's Military. Made by Sharp-Shark. Needs EK Armory, AUX Tools, Hydroponics.
Cuck Mk1
por 76561197966040453
The Cuck Mk1 is the latest sub from Cuckman LLC. The Cuck Mk1 is a modified Humpback with new and improved systems, a crew quarters, and a larger armory. The lighting has been changed and improved inside and outside of this new version. The new systems make this Cuck harder, better, faster, and stronger all while keeping it streamlined and simple. The Cuck Mk1 comes fully stocked and ready to CUCK!
Stat Overflow Fix
por 76561199179398603
Stat Overflow Fix (English) A lightweight safeguard that prevents stat values past ±100% from breaking the game: instant-reload exploits, inverted effects, and negative shop prices. Vanilla attack speed is computed as "base time ÷ (1 + stat)" with no lower bound. Below -100%, the divisor goes negative and reload timers become negative — instant reload. Near -100%, the weapon can barely fire. Multiplicative stats below -100% invert (negative damage, walking backwards, instant death), and shop discounts above 100% mean the store pays you. This mod clamps stats at the single point where all stat modifiers (XML / Lua / talents) converge: - Divisor stats (attack speed, repair, fabrication, spread, breath-hold, buff duration...): floored at -95% (max 20× speed, no instant reload, no soft-lock) - Multiplier stats (damage, movement, max health, medical, XP, reputation...): floored at -100% (no inversion) - Price stats (stores, shipyard): capped at +95% discount (no negative prices) - ✅ Pure Harmony patch — modifies no game data, highly compatible with other mods - ✅ Works in singleplayer and multiplayer (server-side install auto-syncs to clients) - ✅ Update-resilient: keeps working as long as the game's stat entry point is unchanged - ✅ Negligible performance cost Requires LuaCs C# scripts — accept the permission prompt when enabling, or tick "Enable CSharp" in LuaCs Settings.
HAUSKERN
por 76561198075501818
The HAUSKERN is a small, maneuverable reconnaissance submarine. Its meager armament is compensated for by its excellent speed. Some people believe the HAUSKERN is cursed or something similar. Rumor has it that Jakov Subra himself had a hand in designing the submarine... although this is just a rumor. Specifications: Class: Scout (tier 1) Price: 5300 Dimensions: 30x11 Cargo Capacity: 4 crates Recommended crew Size: 2-5 (Begginer) Horizontal Speed: Up to 25 km/h Submergence Speed: 13 km/h Ascent Speed: 19 km/h Armament: Laser Cannon (top), Magnetic Cannon (bottom), Discharge Coil (rear top) Author's Note: The submarine is designed in the style of The Church Of Husk, making it a good starting point for the aforementioned campaign.
Phorcyd-class Corvette P
por 76561198323421975
For Chirdren of HonkMother, I guess.XD
Name Highlight 角色名称高亮显示
por 76561199008153771
依赖于C#。 修改了原版人物名称的显示。原名称在 Character.DrawFront 中绘制,受 hudInfoVisible、缩放和聚焦目标等条件控制;本模组将其修改为常驻显示。 禁用了游戏原生的名称渲染以防止重影。显示位置可能有所上移。
Double Deconstruction Skill - Ore only
por 76561198325714885
A simple mod that allow you to get double material gain from deconstruction ore. Get all the materials you need to challenge high difficulty mod packs or just supply needy crew mates. To use, check Medical Fab > Double Decon Drug. variant of https://steamcommunity.com/sharedfiles/filedetails/?id=3669726054
National Anthems Guitar
por 76561197970354652
This mod adds 10 national anthems from different countries as songs for guitar How can I have it? You need to combine a guitar and plastic to manufacture it using a fabricator. Include: US The Star Spangled Banner DE Das Deutshlandlied RU Россия-священная наша держава UK God Save the Queen JP 君が代 CN 义勇军进行曲 IT Inno di Mameli FR La Marseillaise SWE Du Gamla Du Fria ISR Hatikvah Source code from 可自定义的New吉他
The iron coffin
por 76561199384348987
This is a challenge submarine did you ever want to feel miserable in a submarine that is falling apart by the second? say no more! includes the new valve system as an added challenge, beware of the numerous leak spots. the coilguns are rusty and fauly and the sonar does not show your surroundings, you will be blind and will only be able to see your immediate surroundings. if you can't handle the no sonar challenge, theres a sonar transducer in the bottom right corner of the submarine along with some wires, you can use those to have a working sonar (skill issue)
[XCOM] Neurotrauma By Alien 外星人造成的精神创伤
por 76561199121721167
本质上这个模组是一个兼容XCOM的NT,而且自带了翻译文件。 所以你懂得,把你原先的NT丢出去,然后换成这个就行了。 另外这玩意应该放在XCOM底下 你是否觉得外星人不够强?你是否觉得医疗喷雾太无敌了以至于可以保佑自己免遭一切外星威胁的伤害? 你是否觉得电浆灼烧就该把人全溶了? 外星人造成的精神创伤,满足您一切的高血压和红瘟需求。 很简单我还改了电浆灼烧的机制 XCOM武器的数值 还有前期对电浆的抗性 另外请注意,电浆灼烧现在会造成脱臼 骨折 严重情况会造成创伤性截肢(未确认 但大概是可以的) 链激酶现在会加剧瘦人毒素的发作 免疫抑制剂现在会疯狂的增强寄生兽感染 针对电浆灼烧的治疗手段: 第一点:如果出现断肢,那么重新接上断肢 接枝的过程会移除一切电浆灼烧,可惜我并没有实现电浆灼烧造成的截肢不掉落对应肢体。 第二点:如果没有出现断肢,那么你需要使用硫胺素来辅助治疗严重的电浆伤害,并且使用标准植入人造皮肤手术流程来治疗电浆伤害。 最后,别用绷带把自己包的和施瓦茨一样。绷带是不可能治疗电浆的喵。 XCOM医疗喷雾价格降低且现在只能担任辅助治疗作用 别的就靠你们了!
Hounds of Artemis Companion Mod
por 76561198074788630
Kastrull remake
por 76561199231516908
Полностью пересобранная Кастрюля с небольшими доработками.
Krackers Emporium and Gambling
por 76561199385544674
I'm not addicted to gambling, you are...
Captain Joe's Traitor Tweaks
por 76561198178268613
Combination and edit of two weapon mods, and my own personal tweaks to each for my own traitor gamemode. Also gives extra XP to assistants and removes craftable detonators. Credit: Pipe Rifle by YellowKnight Simple Pistol by Maslo XP Fish code taken from MedievalTrauma
PvP Vanilla Tweak
por 76561198323500051
ПВП НО БАЛАНС, А НЕ ТО ЧТО РАЗРАБ СДЕЛАЛ Откат баланса до релизной версии (1.0.21) К сожалению не до божественной 0.9.1 с её божественным балансом и тулбоксами :( Наиболее заметные изменения: - 2 дубинки опять станят на 10 секунд. - Зажигательные гранаты больше не делают Burn, и адекватно поджигают отсеки, увеличен радиус гранат. - Корабельные орудия пробивают корпус лучше. - Личному оружию возвращен урон. - На твикнутых лодках (с припиской _TWEAK) имеется стандартный лут, не зависящий от фортнайт-магазина. - Профессии теперь имеют значение, возвращен их пве лут, можете брать инженера ради всемогущего пояса, или медика ради имбосканера/формы Понерфлен фортнайт магазин), но так как рыгалис гений моддинга, и нельзя отключать позиции в нем, вместо этого стоит цена 9999: Максимум 3 очка перков, отключен имбовый перкошмот, экзачи, душный корпус. Крч пвп каким оно было раньше, в good old days. Без душни, без х♡♡ни, динамично и т.д, круто корорча. GLHF Bottom text
Dazzling TV
por 76561199189441237
This is a music mod featuring a collection of anime hits, playable by players or via the in-game recorder tool. Some instruments possess attack effects, ensuring your deep-sea journey remains exciting and never dull! *Wear clown costumes/masks to perform hidden tracks*
Servidor Barotrauma con soporte de mods
Crea tu propio servidor Barotrauma en pocos minutos.
Alquilar un servidor Barotrauma