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Mods y plugins para Barotrauma

82.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Toolbelt Storage – Barotrauma Mod

Toolbelt Storage

por 76561198243114618

Do you require an incomprehensible level of organization on your submarine? Do you wish everything was more compact? Do you want to pull out five containers every time you need one item? If you answered yes to any of these questions, do I have the perfect mod for you! Toolbelt Storage! Allows players to place toolbelts inside storage containers and metal crates as small items. If there's any bugs, please leave a comment!

67 descargas Detalles →
TARANTUL-5 – Barotrauma Mod

TARANTUL-5

por 76561198151490146

Series: TARANTUL. Modification: 5. Author: Shist. English version (TARANTUL-5.E): https://steamcommunity.com/sharedfiles/filedetails/?id=2953473094 This modification is the latest stable version of the TARANTUL series boat at the moment. Once TARANTUL-6 is released this description will be changed. List of major changes regarding "TARANUL-4": 1) The exterior design has been changed and its color theme has been changed from red to purple. 2) The engine has been improved: the maximum thrust has been increased from 1000 to 1500, and the energy consumption has been reduced from 2000 to 1500. 3) All magnetic guns have been replaced (all angles of maximum possible firing were calculated so that it would be almost impossible to damage one's own hull with cannons): 3.1) on the right-top - on the laser (firing angle: 181 degrees; it can damage its own airlock if fired inaccurately); 3.2) right-bottom - to the laser (firing angle: 180 degrees); 3.3) on the left-top - on the chain (firing angle: 186 degrees); 3.4) from the left-bottom - to the chain (firing angle: 250 degrees); 4) Now the periscopes of the upper cannons are closer to each other, and the periscopes of the lower cannons are further away. The monster detectors around the ship for these cannons have been changed and connected accordingly. 5) The structure of the ship's walls has been changed: the upper left and lower left corners have become more straight. This made it possible to add a little more space in the armory and ballast A, as well as improve the visibility of the left-upper and left-lower guns. 6) The 5th suit is installed in the oxygen room. All suits have been replaced by default with combat suits (red). 7) The level of the ship has been increased from 1st to 3rd (this update affected all versions of the ship). 8) Added color indicators of durability (from green to red) for all doors, hatches, as well as for gun chargers. 9) Battery charge rate (and max battery charge rate) has been increased from 1000 to 2500. 10) Additional second pumps were added to the room with the warehouse, as well as to the room with guns. 11) Now, when the ship is docked at the outpost, there is a check for the presence of incoming energy from the outpost. If the outpost gives the ship an energy value of at least 1000 kW, then the ship will automatically turn off the reactor and battery if they were working. And vice versa, if the outpost does not give the ship an energy value of at least 1000 kW (for example, it is a captured outpost), the ship uses its own energy (reactor / battery). Previously, the ship was without power in such situations. 12) Now if the output energy of the reactor is zero (for example, it is turned off or disabled), the battery starts to work (even if the reactor is loaded with fuel that has > 1%). At the same time, the battery still starts working if the reactor runs out of fuel (<= 1%), as it was before. 13) Now, when the reactor is turned on, the battery does not turn off immediately, but after 12 seconds, so that the reactor has time to accelerate as much as possible (before the next battery is turned off). 14) Information about the current battery strength has been added to the captain's workplace. 15) The hand siren has been removed from the three functions of the navigation terminal. Instead, it is now set to automatically turn on and off the battery, so that it is possible to save not only the energy of the reactor, but also the energy of the battery. 16) Coil voltage consumption has been changed from 3000 to 2500. Its recharge value has been slightly reduced from 0.25 seconds to 0.24 seconds. The single coil discharge function has been replaced with an automatic discharge system that automatically releases a coil discharge every 0.25 seconds, and only when monsters swim close to the ship's hull (an additional information lamp has also been created for this indicator on the captain's workplace). 17) Added some default items to crew cabinets. 18) A hatch with a ladder has been added between the engine compartment and the armory compartment. 19) Now there is also a lock below the boat (it is vertical). To create this airlock, some space was taken from ballast B. Information about this compartment, as well as detectors for people and monsters in it, were added to the captain's workplace. 20) The neutral ballast level parameter has been changed from 0.5000 to 0.2600 due to the fact that the total volume of ballasts is too large (it could be reduced by about 2 more times). 21) The wiring has been completely changed. Now all the elements are connected in chronological order from the most important to the least important from left to right. In addition, under each electrical panel it is signed for which components it is responsible. 22+) Many other minor improvements and bug fixes that didn't fit in this description.

50 descargas Detalles →

盾牌座-Ⅲ SCUTUM-Ⅲ

por 76561198123234221

64 descargas Detalles →

Ein Schifflein sah Ich

por 76561198832506074

A german song played on Uboats during the war. It's meant for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2831597994&searchtext=Jukebox

45 descargas Detalles →
智障黏萌“诺亚方舟”级武装科研潜艇 – Barotrauma Mod

智障黏萌“诺亚方舟”级武装科研潜艇

por 76561198145188346

这艘颜色鲜艳且巨大的潜艇是智障黏萌自主研发的第一艘武装科研型潜艇。 全方面武装使得她成为木卫二的水下堡垒,大量的武装意味着需要大量的电力,因此她配备了高效核反应堆,同时又装载了巨型蓄电池,使得这艘潜艇能够在全面打击的同时依然保持充足的电力,两个巨大的压载舱使得她这副庞大的躯体能够快速机动,舱室分为舰长室、战斗室、医疗室、工程舱、接线舱、供电舱。 舰长室配备研究台和船头加农炮,舰长可以使用船头加农炮对敌人进行打击。战斗室摆放着大量弹药炮弹,中控屏可以随时监控船内外的情况。医疗室有两个大型钢柜,同时配备医疗工作台和抗震手术台,可以安全的为伤员进行手术。工程舱有大量货仓和钢柜,可以存储大量物资,同时还配备工作台和分解台,用于制造武器和工具。

67 descargas Detalles →
The Scrungus – Barotrauma Mod

The Scrungus

por 76561198164980236

The bare minimum to ensure cost efficiency!

74 descargas Detalles →

Jobs

por 76561198148696887

33 descargas Detalles →
The Mossy Pete – Barotrauma Mod

The Mossy Pete

por 76561198260884530

For the price of a 2007 Honda Civic, The Mossy Pete will get you from point A to point B with twice the durability. She's an old mining vessel from Earth equipped with a trusty diesel engine. Moddified with a force field so that the poop deck is dry. Comes with a mining laser on the bottom. You'll need your guns and flashlights to defend from above ;) This is a modded sub so be sure to note subscription requirements.

35 descargas Detalles →
SPZ-Brute – Barotrauma Mod

SPZ-Brute

por 76561198098010862

SPZ-Brute is a Scout Class Submarine designed to give a Vanilla experience with some extra firepower and quality of life improvements. -AI tested; -Fabricators and deconstructor with linked cabinets; -Railgun control at the command room; -Outside cameras; -Research station; -Chairs. Preserving the vanilla restrictions: -NO excessive tampering with sprite sizes; -NO change to machinery parameters; -Most containers are automatically filled. Obs: -Airlocks can be locked to avoid unwanted AI interaction; -Batteries are linked to pumps, guns, engine and controls only; -Blind spots and big rooms, precise attacking is it's best defence; -Cold Caverns might feel easy with this submarine; -Unupgraded junction boxes might break due overvoltage if pushed.

55 descargas Detalles →
There is no submarine. – Barotrauma Mod

There is no submarine.

por 76561198078186659

The bare minimum to travel from A to B. This is created as a proof-of-concept for least-component "submarine". Required by the editor : Human & Cargo spawnpoint, at least one hull = 3 A way to move the sub : Heavily buffed scooter = 1 A way to keep crates from falling off : platform = 1 Total : 5 How to "dock" with the "submarine": 1. The "submarine" should be inside the 100-m radius (exact radius not confirmed) from the "center" of the colony. 2. One person should go inside the (deserted) colony. 3. "Enter Colony" button should appear on the top of the screen. How to "drive" the submarine: A hull without any gap has no water in it, so it tries to float. You need to kick it downwards first and push it to where you want to go. Simply speaking, it is like "Golfing Over It" but upside-down. A vanila scooter is too weak to push the "submarine", so the scooter packed inside the "submarine" is tweaked. It does not require battery and its power is 6.6 times stronger than normal. Even with that overpowered scooter, you might have a bad time "golfing" the glowing hull to the destination. How to "navigate": Buy a handheld sonar. How to breathe: Buy an oxygen canister. Or just rob from the colony Where is the "submarine"?: It is floating near the docking port, so look out for a glowing square. You'd better steal a diving suit from the colony to pick up the scooter. Where is my item that i purchased?: In the "submarine". Why did you create it?: For fun, I guess? Related discussion: https://discord.com/channels/103209684680323072/962556102917111848

45 descargas Detalles →
《禅与潜水艇维修技术之永远的伊特龙五》 – Barotrauma Mod

《禅与潜水艇维修技术之永远的伊特龙五》

por 76561198149225330

开潜水艇旅游和其他的方式完全不同。坐在汽车里,你只是局限在一个小空间之内,因为已经习惯了,你意识不到从车窗向外看风景和看电视差不多。你只是个被动的观众,景物只能呆板地从窗外飞驰而过。 开潜水艇可就不同了。它没有什么车窗玻璃在面前阻挡你的视野,你会感到自己和大自然紧密地结合在了一起。你就处在景致之中,而不再是观众,你能感受到那种身临其境的震撼。

62 descargas Detalles →
[PESD] Sigil City II – Barotrauma Mod

[PESD] Sigil City II

por 76561198316798946

Edited version of the "Sigilu City." This version trims out a lot of dead space along the border for the sake of reduced lag and hopefully a better experience.

28 descargas Detalles →
Young's Tweaks – Barotrauma Mod

Young's Tweaks

por 76561198045824896

Vanilla Tweaks with inspiration from Jlobblet Jlobblet: https://steamcommunity.com/sharedfiles/filedetails/?id=2401124009 Stacking Changes Changes to stacking of various items - Bandages now stack to 16 - Harpoons stack to 6 - Revolver Rounds stack to 18 - Shotgun shells stack to 12 Individual Ammo Stacking Reverted the revolver and harpoon gun to having multiple storage slots so you can mix ammo types New Recipes SMG magazines deconstruct to steel when empty Added Recycle recipes for SMG magazine Can craft individual wires Combining Coilgun ammo boxes can now be combined Chaingun ammo boxes can now be combined New Outpost Module Medical Fabricators can sometimes spawn at research stations (Taken directly from Jlobblet)

37 descargas Detalles →
Devil Dug MK3 – Barotrauma Mod

Devil Dug MK3

por 76561198056716313

a cargo Dug baised off the lovely little dug mod / ship that was on steam except this one was comissioned by a crazy who wanted a all in one murder micro sub and damn if she didn't get it WANT EXCESSIVE THIS LITTLE CRAP HAS YOU COVERED edit version 6 reactor made more powerfull and more stable gun made so they cant shoot hull heavy edits to anti reactor malfunction code and wireing

51 descargas Detalles →
Kitbash Skiff – Barotrauma Mod

Kitbash Skiff

por 76561198025043368

Like 99% of Europans, Crazy Ivan wasn't just handed a nuclear submarine. His first "command" was a common kitbash skiff made from a salvaged shuttle engine, batteries, and small trim tanks. Guided by handheld sonar and driving by periscope, Crazy Ivan set out—nearly defenseless—taking any job that'd fill the skiff's humble crate shelves (and his hungry stomach). Soon he gathered a small crew who rode on the trim tanks, eyes and harpoons trained on the surrounding gloom. CHALLENGING STARTER SUB!

43 descargas Detalles →
胶囊形护卫艇(速射轨道炮版本) – Barotrauma Mod

胶囊形护卫艇(速射轨道炮版本)

por 76561198441438971

1秒4发一堆炮弹···(BOSS:你才是BOSS)

35 descargas Detalles →
Nova VX God Mode – Barotrauma Mod

Nova VX God Mode

por 76561198076119718

is god mode

48 descargas Detalles →
Alien Ruins Raids – Barotrauma Mod

Alien Ruins Raids

por 76561198005385333

4 Кооперативных сценария про изучение руин и похищение артефакта. Создаём сервер, выбираем режим игры Песочница и одну из 4х лодок. Cooperative scenarios about exploring ruins and stealing an artifact. Create a server, select the Sandbox game mode and one of 4 boats.

41 descargas Detalles →
Swift – Barotrauma Mod

Swift

por 76561198005385333

Подлодка для небольшой группы игроков, с парой ботов на борту может долго сохранять живучесть если все игроки покинут борт. Магнитные пушки имеют режим авто стрельбы по противникам (на близком расстоянии) Реактор оптимизирован и может работать с любым количеством стержней без перегрева. В абисе могут быть проблемы с заменой стержней ботами, будьте осторожны. Дрон с запасом расходников и лучшей управляемостью через перископ, дрон не повреждается монстрами, но имеет дальность работы около 350 метров от лодки. Ну и главное в лодке это интерьеры и дизайн =) Используемые части: Корпус: https://steamcommunity.com/sharedfiles/filedetails/?id=2534402229 Системы автоматической стрельбы: https://steamcommunity.com/sharedfiles/filedetails/?id=2479602183 Схема реактора: https://steamcommunity.com/sharedfiles/filedetails/?id=2134006389 Дрон: https://steamcommunity.com/sharedfiles/filedetails/?id=2472095218 A sub for a small group of players, with a couple of bots on board, can survive for a long time if all players leave. Coil guns have an auto-fire mode (at close range) The reactor is optimized and can handle any number of rods without overheating. There may be problems with bots replacing rods in the abyss mod, be careful. A drone with a supply of consumables and better controllability through the periscope, the drone is not damaged by monsters, but has a work range of about 350 meters from the boat. Well, the main thing in the boat is the interiors and design =) Used parts: Hull: https://steamcommunity.com/sharedfiles/filedetails/?id=2534402229 Auto aim fire system: https://steamcommunity.com/sharedfiles/filedetails/?id=2479602183 Reactor control: https://steamcommunity.com/sharedfiles/filedetails/?id=2134006389 Best drone control ever: https://steamcommunity.com/sharedfiles/filedetails/?id=2472095218

48 descargas Detalles →
The big large – Barotrauma Mod

The big large

por 76561198046436578

Its a stupid sub definitely not recommended at all. Its a sub made with other subs, Theres a reactor sub, a gunner sub and an oxygen sub. they are all seperate and require each other to sustain it self.

38 descargas Detalles →
Humpback +++ (Larger Ballast) – Barotrauma Mod

Humpback +++ (Larger Ballast)

por 76561198066752604

:) Original Humpback +++: https://steamcommunity.com/sharedfiles/filedetails/?id=2309018077

36 descargas Detalles →
Aesir – Barotrauma Mod

Aesir

por 76561198004599670

Aesir is a Destroyer class warship with a wide array of weapons - it's my first ship made from scratch, tested in a campaign with my friends - and it's really fun to use! It's firepower, comfortable layout and safety components make it a beginner-friendly sub for about 3-5 people crew. For smaller crews I recommend hiring a bot engineer to keep up with the repairs. Have fun! Explanation of the command room "DRONE" part: Switch: Turn automatical docking on/off. Useful for picking up drone with the main ship. Also prevents drone from being undocked accidentaly Green light: Turns on when drone systems are powered up (switch is located in the drone control room) Yellow light: Drone dock proximity sensor Red light: Turns on if drone is undocked P.S. Floor hatch in lower airlock and drone are set to not let water in intentionally, as I believe it makes more sense for them to work like a diving bell

36 descargas Detalles →
Azimuth Type 2 Okayu (4-6 people) – Barotrauma Mod

Azimuth Type 2 Okayu (4-6 people)

por 76561198070507134

Modified from the default submarine Azimuth, named after Nekomata Okayu. Having better utilization of facilities and space, however, does not abuse the balance of the game. Hope you enjoy. The changes from Azimuth : - Added the deconstructor and both fabricators - reasonable position for ladders and coil guns - The navterminal is able to : Launch depth bomb Hold the doors open / auto shut Switching normal / backup power - A periscope in command room to provide front view - Bigger ballast tank provides greater diving / surfacing - Beds to heal faster when idle - More lockers and shelves to storage Jun. 8, 2021 UPDATE: - pumps location and light source fixed - intuitive locker location - slight change for room: -> An area for planting Raptor Cane (see screenshot in info pictures) Feel free to comment below if you got any questions or bugs to report. I would reply in (EN/ CH)

48 descargas Detalles →
YAMASHIRO Battleship – Barotrauma Mod

YAMASHIRO Battleship

por 76561198321366460

殖民地联合海军现役超无畏舰扶桑级山城号,拥有超重型的火力和远超护卫舰的抗沉性,在面对普通深海生物乃至小型敌对潜艇时可以凭借吨位优势直接碾压过去。缺点是比较差的机动性和维护性,并且不具备近程防御系统,因此不适合近距离交战。此外,该舰缺乏自动化控制系统,需要多达40余名船员同时操作来发挥最大性能。

40 descargas Detalles →

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