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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
IRN-Srednyaya-c2
por 76561198304764004
A World War 2 Era Submarine inspired build (fixed up by chief), Weapons can be retrofitted into better ones, Might be Slightly laggy remember to turn on the backup generator asap
Clover station.
por 76561198995449611
Beta(Please finish it yourself I won't touch it again).Idea by Shaman28
Torpedo-SLIVOVITZ
por 76561198074044813
"SLIVOVITZ"known as "NUKE" torpedo hits you like no alcohol before WARNING be careful!!
Forward Unto Dawn
por 76561198070610288
A Charon-Class frigate. She is somewhat small for a frigate but she is far from defenseless. She boasts 4 coil-guns, a single small MAC gun by her lower bow, and a full-sized MAC gun at the bow. "We'll make it."
BOLSONAVIO
por 76561198188995946
Bolsonave. Essa maquina de guerra fora concebida e desenvolvida pela Equipe Brasileira Bolsonarista de Baronáutica para livrar os mares e oceanos de Europa do Petismo e do Lulismo. Avanta Bolsonaro! #17. BOLSOMISSÃO ABAIXO DE TUDO, BOLSONARO ACIMA DE TODOS.
Automated Drone Navigation (WIP)
por 76561198104999090
WIP, this drone is constantly being updated and as such it may lack some explanations for how it works especially the latest versions. This mod currently contains one version of the drone (old), the main systems are mostly complete. Over time i will add more explanations and polish as well as more modularized implementations. IMPORTANT! No bug lol -- IMPORTANT VERSION (50_38) -- - I have made videos in order to show how to operate the drone, since explaining it through text is not very effective. - Setup and calibration Video: https://www.youtube.com/watch?v=nQ-5_RLwyYs - Multiple videos coming soon. LOL, VIDEO SEMI-NOT SO USEFUL ANYMORE -- IMPROVEMENTS (This Version 54_42) -- - Improved docking and main sub traversal transitions - Different paths can now be added and removed via the pathing dict. - Documentation maybe once i can re-remember how stuff works. - Scouting AI will change docking path depending on outgoing and incoming direction, this means it will not try to exit left when it wants to scout to the right. -- IMPROVEMENTS (Last version 50_38) -- - Better and more aggressive collision avoidance (values have not been fully fine tuned in this prototype). - Linear pathing storage and usage system (used for autodocking only rn). - Reimplemented basic scouting mode. - Implemented and improved courier mode which will move two and from a position that can be set as the current position when piloting the drone (nav terminal). - An improved dynamic array(Q) system with values that can be easily edited. - Generally better at moving around the map. -- NEXT THINGS -- - More robust collision avoidance - Remove, setup and calibration requirements (exists but not practical rn). - Must figure out big rework to create advanced situational ai AGHHHH HELP
Vengeance Mk. II
por 76561198250539162
The Vengeance was built from the ground up for combat. She is well armed and has few blind spots. She features 5 Coil guns, 2 Rail guns, 2 Depthcharge launchers and a minisub. She also features a unique Brig that has an elaborate prisoner execution system. The Brig can also function as an auxiliary ballast with its prisioner still locked inside. Have fun.
Stilleto Class submarines
por 76561198007677592
Luxury transport vessel used for transfering high value personnel between stations. Despite being unarmed its high max speed and manuverablity assures that it can outrun any danger.
Timer
por 76561198331431769
Because a captain needs to be on time... Or how much time left until the clown is done with your sub.
Resolute Intervention - A military troop transport shuttle (respawn shuttle)
por 76561198005309753
I always liked the XCOM loading screen, with your squad sitting geared up and ready to go in the back of the skyranger. This is what that might look like in barotrauma. --------------- Sub Description -------------------- The Resolute Intervention is designed to get an armed team to the mission area in a hurry or silently if the mission demands it. The ready room can have a well armed squad outside in moments, while the Intervention can provide limited fire support to the away team with it's single coil gun and good illumination to any target below. For hard targets the single depth charge tube can be used to soften or breach a wreck or launch a decoy to escape with recovered items in the Resolutes storage spaces
Lumpback
por 76561197967216708
An upgraded version of the Humpback. Still an older vessel the Lumpback boasts both a refitted Engine and Reactor, two new coilgun positions, increased storage options and a several quality of life upgrades. ***The Lumpback was created as an upgrade to the Humpback for those who like a medium sized attack sub with plenty of options, firepower and the capacity to make the haul through the campaign.*** If you enjoy the Lumpback please give it a like!
Nuke Detonation Command
por 76561198331034619
Previously Secured Launch Command, This new version now has a nuclear depth charge to act as the nuke.
SS. Luck (OUTDATED)
por 76561198125668791
The SS. Luck was first designed as the Europa Sub Station to act as a main hub for submarines in missions. It was later redesigned to allow for the rescue of submarines, which later turned out to become a submarine of emmense power on it's own. Updated version here: https://steamcommunity.com/sharedfiles/filedetails/?id=2273951853
More Hireable Crew Members + Custom Job Support.
por 76561198289231869
More Hireable Crew Members Expands the neutral outpost HR hiring pool from the vanilla 6 crew members to 12, with a maximum of 2 hires per job so one role does not dominate the list. This mod is a JobTrauma replacement built for dedicated servers. It runs server-side only and does not write to save files. What it does - Shows 12 neutral hires at outpost HR terminals (vanilla default is 6) - Caps any single job at 2 slots in the hire pool - Automatically finds modded jobs from your server's mod list — no manual job list to maintain - Mixes vanilla and mod jobs into the pool each round - Works on dedicated servers and singleplayer Requirements - Lua For Barotrauma must be enabled Compatibility - Any job mods. Jobs are picked up automatically when they are in the mod list. - JobTrauma: not compatible. If both are loaded, this mod disables JobTrauma's hire hooks automatically. Remove JobTrauma from your mod list to avoid conflicts. - Other mods that change hiring (mods that patch hire generation): should be fine, however the load order matters (see below). Mod load order - Lua For Barotrauma - Your job mods and other mods that add or tweak hireable jobs - More Hireable Crew Members (load below job mods so this mod's hooks run last) On dedicated servers, set load order in your server config. After changing mods or load order, do a full restart (not just a round restart). Optional config You can blacklist specific job IDs in Lua/config.lua under ModJobs.Blacklist if a modded job should never appear in the hire pool.
NG Combine Materials
por 76561198122609812
Combine partial-condition materials and minerals into whole ones — like Combinable Ammo, but for crafting resources. Half-used materials and minerals clutter your inventory and normally can't be merged. With this mod, just drag one material onto another of the same type in your inventory and their conditions add up — two 50% halves become one 100% whole. - works for standard materials (steel, plastic, aluminium, etc.) and the special "alien" minerals - partial-condition items don't auto-stack, so this is the clean way to consolidate them back into full units - applies both to items already in the world and to newly created/dropped ones Pure Lua — no C# scripting required. Works on the host and all clients in multiplayer. Requirements: LuaCsForBarotrauma. Source Code: I can't attach a GitHub link here — send me a message on Steam or Discord (newgrafon) and I'll send a link to you.
Y0ku`s fix
por 76561198837181132
Данный мод был написан специально для игры на стримах у thebellico. Он добавляет возможность спавна монстров за донат и баллы канала, позволяя зрителям напрямую вмешиваться в игровой процесс и создавать дополнительные сложности во время прохождения. Основные изменения: Исправлены моды, связанные с продажей кораблей и их обломков Исправлена работа экзоскелетов из Combat Overhaul Legacy для корректной совместимости с Enhanced Reactors Новый контент: Добавлены рюкзаки: механика ядерщика медика Присоединяйтесь: Каждый может присоединиться к игре и повлиять на происходящее: Twitch: https://www.twitch.tv/thebellico Telegram: https://t.me/tbellic Стань частью хаоса и попробуй либо помочь экипажу… либо окончательно всё испортить
Manganese
por 76561199705674086
B-18 «Manganese» Combat submarine, level 2. Main features: reduced speed, enhanced armament, stable operation of electrical systems. It was named after manganese nodules, because the boat also prefers to lie on the bottom for a long time...Not even in a combat sense, she just drowned.
Devilfish
por 76561198998721726
The Devilfish is a fast recon and transport shuttle. It is produced by the Europa Coalition, but some mysteries surround the development of the ship. Little is known, and some even say that the original blueprints might have come from an alien ruin far down in the abyss. >>>Weaponry<<< The Devilfish comes equipped with a large rotary cannon with unmatched firing speed, although it is limited rotation-wise. 2 high-capacity electrical discharge coils with automated detection to keep those pesky foes away. 1 decoy depth charge. >>>Systems<<< The Devilfish is outfitted with a camera system for scouting purposes and an automatic repair system. >>>Maneuverability<<< While traveling either down or up, the Devilfish can be a bit lackluster, but it makes up for it with a dual propulsion system capable of reaching 90 km/h with ease. >>>Storage<<< The shuttle comes equipped with a shelf of crates and a small cabin for storing essentials or retrieving supplies from hard-to-reach areas.
Harpoon
por 76561199554513727
Т2 Боевая, стоимость 13000 Несмотря на довольно скромные размеры, подлодки класса "Harpoon" обладают весьма серьёзным вооружением, особенно для своего ценового сегмента, а продвинутая СУО позволяет управлять им даже сравнительно небольшим экипажам. Однако, потребуется некоторое время, чтобы привыкнуть к необычным системам и немного неудобной компоновке Скорость по X: 22 км/ч Скорость по Y: 16 км/ч Грузоподъёмность: 7 средних шкафов 1 большой шкаф 1 аптечка 6 полок для ящиков Сейф и шкаф для токсинов 4 шкафа для водолазных скафандров 4 полки с боеприпасами 1 стойка для снарядов рельсотрона Электросеть: Реактор: Выработка 4500 Задержка плавления 70 Задержка возгорания 20 Потребление 0.25 Кабельные коробки: Напряжение перегрузки 1.8 (У главной 2) Вероятность возгорания 0.3 (У главной 0.2) Батареи: 2 штуки, стандартные Суперконденсаторы: 3 штуки, стандартные Потребление двигателя: 2000 Габариты: 40x10 Вооружение: 1 держатель орудия 1 магнитная пушка 2 цепных пушки * 2 рельсотрона ** ПУ для глубинных бомб * Пушки могут работать в трёх режимах: 1)Обе пушки управляются с отдельных перископов 2)Обе пушки управляются с одного перископа, для переключения между ними нужно потянуть прицел влево или вправо в зависимости от выбранного орудия 3)Пушки управляются автоматически, но радиус действия ограничен Для работы в режиме 2 и 3 необходимо, чтобы блок управления был исправен и запитан ** Рельсотроны стреляют строго по вертикали, в зарядники помещается по 1 снаряду, управление производится рычагами около зарядников либо с навигационного терминала Прочее: Есть фабрикатор и деконструктор На терминале отображается заряд батарей, количество топлива, а также предупреждения Часть систем может быть отключена с помощью рубильников в электрощитовой Почти все декоративные ящики можно использовать для хранения вещей Есть витрина для револьвера в пункте управления и витрина для подводных ружей в отсеке со скафандрами
All Talent Tree + Unlock Parallel Talents (E. Booster Fix + No extra jobs + NT Grafting Fix)
por 76561199039979260
Place this mod above NT Grafting, and by extension Neurotrauma Made through modifying a pre-existing fork of All Talent Trees. Link to said fork, check it out if you're not using NT Grafting: https://steamcommunity.com/sharedfiles/filedetails/?id=3524131168
MaxFPS command
por 76561199186525066
This mod gives you another way to limit FPS + it can decrease loading times during level to level transitions (not loading the save, not quickstarting, only level transitions) Require lua + C# It's "in memory" mod, there's source code in mod folder, it's compiled in game, you can just read what it does What this mod does: - Adds maxfps command that gives you access to graphicssettings.framelimit from config_player.xml - Adds UncapFPSDuringLoading setting that makes game ignore graphicssettings.framelimit during loadings, can be edited with uncapfpsonload command There are 3 ways to limit FPS in barotrauma: - VSync - GPU driver settings - graphicssettings.framelimit in config player Game will use graphicssettings.framelimit only when VSync is off Why this mod exists: Primarily to illustrate and provide workaround to this bug https://github.com/FakeFishGames/Barotrauma/discussions/16886 In short loading times during level to level transitions are not multithreaded and are limited by FPS, for whatever reasons If you want to see this: - Make sure you have lua installed, c# enabled and this mod enabled - Load singleplayer campaign - open console, run "uncapfpsonload false" command - run "maxfps 10" - Transition to another location Measure loading times on different FPS with e.g. https://livesplit.org/ and compare Also you can run debugai and notice that body creation rate is different at the top left corner
No Give In Button
por 76561198346820508
Simply removed give-in button Requires CL Lua Required on all Client and will automatically ask players to download/subscribe when using on MP server
PCAS-3A5
por 76561197998482272
Just a sub for friend playthrough. Don't expect anything fancy or sensical. All sub/turret controls have a periscope/terminal mode to them.
Boykisser Exosuit
por 76561199001837398
Not compatible with mods that override vanilla exosuit. Should be placed above other mods that override vanilla exosuit. You like kissing exosuits, don't you?
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