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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
JACKAL-7 (v0.1 release)
por 76561198962564588
(RU) «Шакал» – Быстрая подлодка с внушительным боевым арсеналом. Отличный выбор для бывалого капитана. Этот проект не был пущен в массовое производство из за своей дороговизны и узкой боевой специализации. На верфях Коалиции были созданы около трех десятков этих красавцев. Единственный минус это быстрый износ двигателя и части электрики, что требует регулярного ремонта. Инженеры, создавшие проект Шакал, старались сделать его максимально компактным, вследствии этого он имеет лишь один стыковочный шлюз. (ENG) "Jackal" - A fast submarine with an impressive combat arsenal. An excellent choice for a seasoned captain. This project was not put into mass production due to its high cost and narrow combat specialization. About three dozen of these beauties were created at the shipyards of the Coalition. The only negative is the rapid wear of the engine and parts of the electrics, which requires regular repairs. The engineers who created the Jackal project tried to make it as compact as possible, as a result of which it has only one docking gateway.
JSS. Juggernaut mk-II
por 76561198050747571
"The Juggernaut is the tier 3 attack class submarine created by JSS incorporated, featuring a dual engine set-up with a full size reactor. 40 years of research has led to the implementation of an on-ship research station, state of the art leak detection system and meltdown prevention system. The mark-II package contains space for 34 cargo containers, sports 6 guns and has dedicated power balancing for the engines. The optional captain party package has also been included." I tried balancing the sub for campaign, but it's definitely on the stronger side. Despite being strong, i refrained from stocking the entire thing with high tier items. There are 4 "hidden" stashes that hide the clown outfit and a golden captains key card. The sub costs 25,000, the rgb lighting strip added quite a bit to the costs but wiill definitely pay itself back in captain satisfaction. It's my first sub and It took me about 50 hours total to build. I have playtested this sub for multiple hours with a friend and bots so most,if not all, obvious problems should be solved by now. This sub is for people that want a large sub that just works. Enemies will be able to get in through some weak spots but in terms of electrical and such it is very reliable. It needs a large crew size to use it's full potential so plenty of bots or friends are recommended though not absolutely necessary . Have fun.
ScTrp M1.2-4-22
por 76561198062910918
Торпеда для проекта ScPL 1.2-4-22 Косатка
Pelican
por 76561198104954479
Pelican General Information Type: Deep diver Dimensions: 32x9 Cargo Capacity: 8 Crates Recommended Crew Size: 3-5 Recommended Crew Experience: Intermediate Price: 25000 marks Game Description The Pelican is a state-of-the-art Coalition military research vessel designed to fight her way to the secrets of the abyss. She is sleek, agile, and her guns fire faster than their standard counterparts. Don't let her small stature fool you; she is a capable of hunting the biggest game and no room is wasted within her hull. Overview The Pelican is my second custom sub, where I refined some of the ideas from the Raven into a more compact package that a smaller crew could handle. I bought Barotrauma a few weeks ago and have been really enjoying it. I wanted to try the sub editor and add a couple entries to the deep diver class collection that I would feel excited to use as the campaign progressed. Turns out sub editing is a lot of fun and, over the course of a very involved week, I taught myself how to make subs and cranked out two. Pelican is balanced for Vanilla and does not feature anything like invincible junction boxes or ridiculous top-speeds. It is a solid pick for your sub and its cost means it cannot be accessed until you have survived at least a few missions and filled your pockets. - This sub is AI friendly as far as I can tell. - Please send me your questions, comments, concerns, I would be happy to address them! Features Reactor, engine, and batteries - 3500 unit reactor (same as Azimuth) - Top speed slightly faster than Humpback (about 29 km/h) - 7 component reactor controller - You can toss 4 fuel rods in and not sweat it - I added a terminal for easier access to the efficiency module - Regex controlled batteries and superconductors which charge at 100% until full - Batteries provide enough power to run the sub a short distance when switched on - Batteries switch on if the switch is flipped OR if max load exceeds engine pull Weapons and searchlights - 2 coilguns which fire 20% faster (0.25 --> 0.2 sec reload) - 1 railgun which fires twice as fast (5 --> 2.5 sec reload) - 1 turret hardpoint (standard) - A depth charge launcher - Good ammunition storage close to turrets and tight gunneries for easy switching - All turrets are wired to 2 supercapacitors in the case of asymmetric usage on one side - A well-placed searchlight that can rotate quickly Hatches and doors - Straightforward 1-click airlock (do not be an overzealous clicker) - I designed this one myself bc a lot of these are really overengineered - Inner door closes whenever it detects water and is open otherwise - When opening the outer door, the inner one slams shut before water gets in - The outer door door will auto-close 4 seconds after it has opened - Delay auto-close hatches - Mixture of motion activated and delay auto-close doors where appropriate Pumps, ballasts, and drains - Excellent duct block design which drains upper decks only into the ballasts - Asymmetric dual ballast with the larger one in back - Neutral ballast around 0.5 so max ascent is 18 km/h and max descent is 13 km/h Utilities and alarms - Fire and oxygen alarms - A research station! Very useful since you may be finding fewer bases later in the game… - Well-placed figure extinguishers and supply cabinets - Mechanical and medical fabricators as well as a deconstructor - Plenty, but not excessive amounts of storage space - At least one bed to rest off minor injuries Miscellaneous - Generally cozy and has nice vibes Known Issues The speedier shooting on the three base turrets makes the AI burn through ammo if you are not careful in managing them. The arc on a couple turrets mean that you and the AI can sometimes clip the hull with a shot if you are not careful. There are a couple minor lighting leaks through the out shell of the ship in a couple places (e.g., you can see the color of the lights on the hull from inside). Turrets placed on corners can look goofy if replaced with the wrong sized turrets. For example, replacing a coilgun on a corner with a railgun will make the corners of the railgun base stick out awkwardly. Coilguns, lasers, and chainguns all have approximately the same base size and railguns are in their own class. Also, not an issue perse but, the “beak” of the sub can soak some hits before it degrades. This can take a bit of tension out of head on crashes. Status I have been playing campaign with my partner on the Pelican. The Pelican feels very comfortable/fun to use without sucking the challenge out of the game. Previously I was running a Humpback that I had put DIY reactor controller into, and the Pelican feels like a quality-of-life upgrade more than anything game-breaking. I have run a couple laps around the sub and checked to make sure the hulls didn’t allow serious glimpses inside the sub. At certain hull junctions that I thought might be problematic I took a plasma cutter to them to ensure that breaking them would flood the sub correctly. There shouldn’t be any weird double walls or janky hulls. I do feel the power management is not insanely difficult in this sub, but it wasn’t in the Humpback either after I could afford wires and chips (basically after a single mission). Let me know if tweaking the power management would make the sub more fun for you! Citations 7 Component Reactor Controller: - https://steamcommunity.com/sharedfiles/filedetails/?id=2296569779 - Kudos to this designer! This series is well-built, thoughtful, and parsimonious. 1 Component Battery Controller: - https://www.youtube.com/watch?v=maJY9y7BtOQ - Creative and simple! Love the use of regex to do i/o work on the battery.
SRI-3 CookieCutter Shark Boarding Craft
por 76561198390712668
Description The SRI-3 CookieCutterShark is a boarding craft, a novel type of submarine dreamed up by the engineers of Snow Rain Industries R&D. The SRI-3 is speedy and is designed to take a small heavily armed breaching team from their sub to an en
无敌大萝卜一号
por 76561198840991921
因为很像萝卜,就叫了这个名字!!适单独的1-2朋友一起玩的中型潜艇,不大也不小,五脏俱全。而且也不是很无脑----4门炮位,种植室,全体船员可开军械库,2个引擎,室内矿物扫描器
Blue Chevy [BMW]
por 76561198060075134
The 6th model of BMW's (Battle Mechanic Wally) shipyard. InspirED on the old blue Chevy, this small cargo vessel needs justs a captain and his shotgun to cross the sea roads delivering parcels. It doesn't sport many guns, but small creatures can be just ran over, without ever looking back. It's ready to carry quite some cargo without much trouble.
有人艦載機HSAF(無MOD)
por 76561197998491073
火力強大的高速攻擊機,但是缺乏運載空間,建議作為穿梭機或附屬的艦載機使用。或是盡量避免載貨任務以及多利用站點的加工設備
The Sardinecan
por 76561198975083460
The Sardinecan is a Small but fast Pirate Submarine. for its sice it has heavy weaponnary and heavy Armored hullsections around the ship. Those ships are normaly used as Small Destroyers or as Escort for bigger submarines. thies ship may does not look dangerous but it surely is! if you try to fight it whiout preperations you may just run into your death! it is armed whit 2 SSL cannons 1 autocannon 1 Railgun and 1 light rotary chaingun! be carefull while you encounter thies sub! IMPORTANT: This mod overrides the Vanilla Pirate mission and therefore can't be used with any other mod that overrides the same mission!
Dahaka H75
por 76561198134120717
Role: Assault Price: 3,000 Mk Recommended Crew: 1 - 6 Size: 23x5m Cargo Capacity: 16 Boxes Vessel Strength: Moderate / High (With Refit) Vessel Maintenance: Low Requirement Recommended Difficulty: Normal-Medium-Hard Recommended Crew Experience: Moderate - experienced Notable Features: Moderate Reserve Ammunition Storage Compact Power Grid Engineering Bay Small Medical Bay Simple Drain Hatches Weapon Systems: x4 Coilgun x1 Railgun x1 depth charge launcher x4 extra lights The submarine has been completely overhauled to suit the campaign perfectly. ☢ The captain's room was redesigned, making it more spacious and with a better field and view; ☢ One more depth bomb has been added (totaling three in total), a protective hatch has also been placed under the storage part of the bombs, making it safer and preventing bots from freezing; ☢ The armored doors were redesigned, making them more precise and beautiful; ☢The arsenal has been changed; ☢Coilguns are faster and have a higher rate of fire; ☢One more diving suit has been added (totaling six in total); ☢The deconstruction and construction system was remodeled, making it more compact and comfortable to handle; ☢The electrical system was redone, making maintenance lower; ☢ Turbine power is 14% stronger. The submarine is perfect for all kinds of missions!
U98 - Zeus-Klasse Heavy Light
por 76561197973799119
Very Small Uboot - Build 30.05.2021 - First Uboot 3x Gaus 1x Ammo Loader 1x Ballast Tank 2x Diving Suit ------------------------------- Diving Area Small Cargo 6 Small Room´s
The Worse Dugong!
por 76561198820544894
I Removed Everything So Its Useless! And You Suffocate After A Bit!
Caste System MK II
por 76561198117421847
the rich get richer. the poor get poorer (Captain ID's are in the captain's room in case people dont want to deal with it.) -added terminals between lvl6 and lvl1
Small Tony
por 76561199134979563
Small Tony is a tiny Submarine mainly made for scouting missions and transport. Due to its small size it can easily go through small caves, however its completely unarmed besides an electrical disscharge coil and a depth charge. The Sub also has Top Notch comfort for the one person manning it, giving them a beutiful Chair a a light switch.
Conhecer Pack (1 Sub, 2 Shuttles)
por 76561198280068539
Contains 3 submarines in total: -The Conhecer, a large well-equipped sub, with armor plating, a saferoom, lockable doors, and raw materials. -The Sathitus Mk2, a revamped Sathitus shuttle with a larger area in the rear, equipped with better equipment, a reactor, a workshop, making the Sathitus self-sufficient, except for the lack of external guns. -The Zithon Medical Rescue Shuttle, a quick, fragile shuttle stocked full of meds for emergencies. Please feel free to use the shuttles on your larger ships, though the Sathitus Mk2 is better suited for this, the Zithon is more of a respawn shuttle.
Gunboat - Triarius
por 76561198109867778
TRIARIUS is a small, but dangerous shuttle for various tasks and purposes - but it's main purpose is a fighting against other submarines and shuttles. What TRIARIUS can offer? Of course, it can offer you a lot, as it is another new brand submarine by Mograine Industries! First of all, as always, TRIARIUS has a set of various equipment on board, so you will always have a EVA suit or some tools for emergency. As you know, the best sailor is the prepared sailor - and with TRIARIUS you will be one of them. A second feature of TRIARIUS is it's rich armament. When TRIARIUS comes to the field of battle, TRIARIUS brings a two coilguns and has an electric hull. Due to placement of coilguns, they can cover both upper and lower semispheres - and do it almost entirely. But there is another weapon in the frontal part of TRIARIUS. It is an innovation in weapon industries - a miniature railgun! Yes, it is a real railgun, just like these giant doomsday machines on a large submarines! There is place for one torpedo only, but in face of critial danger it could save your life - for example, if you will meet a moloch or some other abomination from the deep. Using these features, you will be able to sink an entire large submarine - and, if needed, visit and loot it. When it's a time for TRIARIUS, you can be sure: when everyone else has failed, the TRIARIUS will stand and fight until a victory!
Radio Wheel
por 76561199417978124
Convenient switching between saved radio channels using the mouse wheel. ALT + Mouse Wheel — switch between radio presets 0–9. - Works with both open and closed chat. - When the chat is closed, the selected channel briefly appears in the center of the screen. - Uses Barotrauma's standard channel switching sound. Requires LuaCsForBarotrauma with Client-side Lua. The mod is fully client-side and does not need to be installed on the server.
R-107 Consul
por 76561199180009845
MADE BY KOTASEKI ARMARETTI GREAT CHEZ WARRIOR
AI NPCs Russian Localization
por 76561198057429289
AI NPCs Russian Localization Русификатор для мода AI NPCs. Оригинальный мод: https://steamcommunity.com/sharedfiles/filedetails/?id=3074046183 Мод устанавливается поверх оригинального AI NPCs и добавляет русскую локализацию интерфейса, русские обращения к ботам и локальное распознавание речи для голосовых команд. Что делает мод • Переводит основные настройки AI NPCs в меню паузы на русский язык. • Добавляет русские обращения к ролям экипажа. • Позволяет отдавать текстовые команды ботам по-русски. • Добавляет локальное распознавание речи для голосовых команд. • Позволяет выбирать модель распознавания речи через настройки. Примеры команд !инженер, иди сюда !механик, почини реактор !доктор, помоги мне !охранник, следуй за мной !вся команда, ждать Улучшено понимание русских команд В последних версиях значительно улучшено распознавание русской речи и текстовых команд. Теперь боты лучше понимают естественные фразы, разговорные названия предметов и различные формы слов. Больше не нужно подбирать точные игровые названия — можно отдавать команды так, как вы привыкли. Например: !доктор, принеси кислородный баллон !инженер, принеси морфин и кислородный баллон !механик, принеси отвертку !охранник, принеси дробовик !инженер, принеси снаряды к рельсотрону Также распознаются распространённые игровые названия и сокращения: • дробаш, помпа → дробовик • магнитка, койлган → магнитная пушка • рельсотрон, рейлган → рельсотрон • флак, зенитка → шрапнельное орудие • патроны, боезапас, снаряды, заряды → боеприпасы Благодаря этому голосовые и текстовые команды стали значительно надёжнее даже при использовании разговорной речи. Поддерживаемые обращения Капитан капитан, капитаны, капитану Инженер инженер, инженеры, инженеру, электрик, электрики, электрику Механик механик, механики, механику Доктор доктор, доктора, доктору, врач, врачи, врачу, медик, медики, медику Охранник охранник, охранники, охраннику, безопасник, безопасники, безопаснику, офицер безопасности, офицеры безопасности Ассистент ассистент, ассистенты, ассистенту, помощник, помощники, помощнику Весь экипаж экипаж, экипажу, команда, команде, моряк, моряки, кто-нибудь, вся команда, весь экипаж, всем, все Локальное распознавание речи Модели, входящие в состав • ggml-model-ru.bin — локальная русская модель формата .bin для быстрого запуска. • whisper-russian-finetune-v2 — дообученная русская модель в формате Hugging Face. Поддерживаемые модели • Модели формата .bin, совместимые с whisper.cpp. • Модели Hugging Face в виде папок для встроенного Python-режима. Добавление новых моделей Поместите модель в папку: AI NPCs Russian Localization/STTModels Тип модели определяется автоматически. • Файл .bin запускается через whisper.cpp. • Папка модели запускается через встроенный Python-режим. После добавления новой модели: 1. Откройте настройки мода в меню паузы. 2. Выберите нужную модель. 3. Нажмите Apply. 4. Подождите несколько секунд, пока модель загрузится. Настройки Устройство STT Выбирает, где запускать модели формата .bin: автоматически, на CPU или на NVIDIA GPU (CUDA). Локальная модель речи Позволяет выбрать любую модель из папки STTModels. Рекомендации Для максимальной совместимости рекомендуется использовать модели формата .bin. Если нужна дообученная модель русского языка, выберите модель в виде папки. Важно • Для работы требуется оригинальный мод AI NPCs. • При отключении локализации оригинальный AI NPCs продолжит работать без изменений. Порядок загрузки: 1. AI NPCs 2. AI NPCs Russian Localization
IMPULS
por 76561199228382883
Features General Role: Attack Price: 30.000 Mk Tier: 3 Recommended Crew: 5 - 9 Recommended Crew Experience: beginners Dimensions: 65x18m Vessel Strength: High Vessel Maintenance: Low Recommended Difficulty: Hellish Mobility Horizontal Speed: 31.5 Decent Speed: 23.0 Turbo Decent Speed: +-50.0 for 10 seconds Fabrication & Storage Fabricator: Yes Deconstructor: Yes Medical Fabricator: Yes Research Station: Yes Cargo Capacity: 64 Crates Reactor Fuel Consumption Rate: 0.5%/s Power output without upgrades: 20000.0 Meltdown delay: 40 Fire delay: 20 Auto control: Yes Protection: Yes Performance Items: 2307 Structures: 408 Walls: 141 Lights: 187 Shadowcasting lights: 48 Additonal Features: • shuttle • auto door • advanced water drainage • button in the captain's cabin • turbo • guns illumination • auto guns
Authentic US Navy Alarms
por 76561198030114635
GENERAL QUARTERS! GENERAL QUARTERS! ALL HANDS MAN YOUR BATTLE STATIONS! Alarms: - NBC alarm is a Nuclear Biological Chemical Alarm it's a very high pitched constant tone. This is used to sound the alert the ship is to be completely air tight. Period. All shutters, doors, vents, hatches everything that can be closed must be sealed when this sounds. (A good use is when used to alert people of a Plague, Husk, Radiation, Gas or other airborne threat is present on the boat. - 2 slightly different Mechanical Dive Klaxon's from US Diesel Sub's, I cleaned up the best I can using audio software to remove as much crackle as possible. - Modern Day Dive alarm used on nuclear submarines, lovingly nicknamed by sailors the "Cow fart" (Dive alarms are great for announcing to the whole sub you are departing an Outpost - Power Failure Alarm (Well used as a alarm to announce batteries are empty or the ship is totally without Power, go refuel the reactor. - 2 Power Plant Casualty Alarms one High Pitched and one Lower Pitched (This is used to alert the Boat the engine room has an emergency of any kind. Specifically an emergency INSIDE the engine room. - 2 Collision Alarm variants, one used by the Surface fleet and the other by Submarines to warn sailors to BRACE FOR IMPACT. Any Kind of Impact actually. (This is best used to alert of Flooding and or for everyone to beware you're about to Slam into something - 2 Variants of the General Quarters Alarm. No Voice lines in these but there's both the Surface fleet version and the Submarine Fleet version to utilize. (Obviously best used as the "IT'S ABOUT TO GET REAL" alarm
Gag Item
por 76561198214594327
Very simple item mod, adds a wearable Gag which while worn mutes the wearer. An interesting addition to traitor mode or just a way to shut someone you don't like up. Can be crafted using 2 organic fiber in a fabricator and spawns rarely in crew cabinets in mission mode.
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