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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Leviathan v1.98++
por 76561198028004945
Modification of the outdated model "Humpback". An additional weapon allows you to block a larger sector of fire. Welded armored blades in vulnerable places, strengthen the hull from monster bites and water pressure. The submarine is equipped with an old model reactor, and without additional batteries, it will not be possible to start all the new equipment. Battery reserve - up to 10 minutes under full load. / Improved version 1.9 provides better survival in areas with increased activity of planetary life forms. Rescue pod can be activated with a captain's card only if the boat completly flooded. If the batteries are discharged and the reactor does not work, u will have no energy - even the emergency lighting is turned off. Update 02.02.2021: Added a RGB reactor temperature illumination. Some balance fixes. For helping with RGB math thanks to Georgy Wolfson from youtube channel "Qwerty". P.S. There are 2 versions of boat. One is locked for long campaign, one is unlocked for traitor missions.
Город Томск
por 76561198435501686
Данный город-главный центр всего пролетариата Коалиции. Люди здесь живут и трудятся на благо великого Вождя, а некий Карл Штейн препятствует нарушителям жить в данном городе. Также, известный его друг-контрабандист работает здесь же. Лишь только благодаря ему данный город функционирует и работает впредь хорошо. В городе имеется больница, Жилой дом, Цех, ТЦ Парк, Мэрия.
GoonMod
por 76561198046112952
Have your friends ever said "Hey, this game is alright, but I REALLY hate getting stunned for 5 seconds every time I fail a repair. And, speaking of failing, why are professional electrical engineers routinely getting electrocuted?? ...hey, why isn't this oxygenite tank refilling? Wait. Is that a consumable? You have GOT to be kidding me. This game blows." If so, this mod is for you. Featuring: Re-balanced repair skill requirements (such that engineers don't fail them as often, but untrained scrubs still get their appendages ripped off in the engines) Re-balanced stun and damage factors for failed repairs (the stun is very short, but damage is substantially increased) Oxygenite tanks are refillable (the oxygenite is used to make a super dense oxygen storage matrix or something, just don't worry about it) More to come as my friends continue to complain. :) If this bricks your save, I am sorry- I didn't test it super extensively. Use with caution. Let me know if you run into any issues.
U-1211-Red October Edition
por 76561198173564043
Full designation being Unterseeboot 1211, this design pre-dates the colonization of Europa. This piece of history has been refurbished to suit the environement of Europa. Despite this refurbishment, it is still inferior to many present day submarines, smart manuevering and communcation is a must. This submarine is NOT compatible with bots due to the cramped nature of some of the compartments. Red October Edition now features: -Space for 5 people to play -Improved storage -More suit lockers (to accommodate 5 people) -Revamped Decorations and Design of the boat -Supplied with some basic materials
Cerberus
por 76561198109867778
Usually you have a need for giant submarine dreadnought, but sometimes it's better to use something small, something compact, agile, quick... And if you found yourself in this situation, then, no doubts, you should look at our new product, a Cerberus! This little submarine is a fully equipped vessel for reconaissance and patrolling, which has a low requirements to crew: to operate every turret and drive the vessel simultaneously, all you need is a four sailors including captain. Also, there is a cabins for crew (with place for four persons), so crew can stay onboard for a several days without returning to base - which is crucial for reconaissance and very useful for patrolling of long routes. With CERBERUS you will be able to chase your goal with tenacity of a hellhound!
Azimuth2 sex machine
por 76561198326092541
Superior speed, sleek design and quality-of-life systems make this submarine a favorite among wealthy Coalition captains who manage to make it to retirement.
Dz3 Pandemonia
por 76561198057095318
With increasing demands in the market for large exploratory vessels, the company decided to build another disgusting atrocity, based on the glass-centric design of the Dz1 Entropy. This fishtank is more like a city than a submarine. It has excelent security standards and interior accessibility, and powerful water pumping. The sub was sold to exploration and scientific organisations as a mobile base of operations, but were often abandoned and used as drifting cities by the poor and dispossessed. NOT FOR CAMPAIGN: This sub is meant to be used in public chaos servers where people are murdering each other and stuff. Inventory is balanced or unbalanced around giving trolls the ability to cause some trouble, but not too much. Some things like junctions may be wire locked and things like relays may not be detached. I advise having server rules against security and captain being the trolls, since they get a ton of weapons and power.
Colony 1
por 76561198128236529
A prison/prisoner transport vessel for traitor RP. Features full door control from the captain's quarters, and cameras to look at each of your pesky prisoners. Also features a lockdown system which shuts all the prisoners' doors and floods the uninhabited section of their "crate". Can hold up to 14 prisoners and 6 crew, unless you really want to cram them in their holes. Lockdown flooding system should not be used whilst undocked, because it causes the ship to sink. Assistant = Prisoner.
The Homer
por 76561197972682843
All my life, I have searched for a car that feels a certain way. Powerful like a gorilla, yet soft and yielding like a Nerf ball.
CSS Benevolence
por 76561197984598532
A strong medbay, crafting in security, and bridge to party on.
Alteris
por 76561198298012549
A submarine Relic, built on Earth. I was sent to Europa, then Retrofitted for extraterrestrial operation. Unfortunatly it's older power hungry systems make it prone to blackouts, and it's older interior is cramped, and fading.
Stylin I
por 76561198323981403
АХУЕТЬ ПАПАША СПАСИБО ТЕБЕ ЗА 5 ПУШЕК ВОТ ГЛАВНАЯ ОСОБЕННОСТЬ ЭТОГО КОРАБЛЯ (Если что корабль полностью не делал я а взял Orca)
显示物品属性-可显示详细信息
por 76561198813270113
显示物品的属性默认按F1可以打开详细信息,进入游戏存档内打开设置按键配置可以更改。 支持服务器。
[BML] Better Medals Lite
por 76561198990964457
This mod increases the XP rewards from Coalition commendations and medals: - Coalition Commendation: 250 XP →2500 XP - Coalition Medal: 500 XP → 5000 XP You can also craft both items with 50 Helm skill.
B-63 Louise
por 76561198368873523
Highly Recommended Mods For the best experience, I highly recommend using these mods: Real Sonar Neurotrauma Barotraumatic Mod Compatibility & Intended Experience Built for vanilla Barotrauma, but fits perfectly into hardcore campaigns. The wiring is done manually, so the engineer will have to work hard for a "realistic" gameplay experience. General Specifications Class: Tier II Battle Price: 14,500 MK Recommended Crew: 5-11 Cargo Capacity: 4 Crates Weaponry: 2+2 Turrets Performance & Systems Horizontal Speed: ~27 km/h Ascend Speed: ~19 km/h Descent Speed: ~18 km/h Reactor Output: 6,200 kW Crew Experience Level: Experienced Teams Gameplay Features Junction Box Dependency: Almost all logic signals (gun controls, captain's console, sonar connection) go through junction boxes. If a box breaks, you instantly lose connection to all devices connected to it. Jammed Pneumatic Doors: If a local junction box is destroyed, nearby doors will automatically jam and lock. You will be stuck in a flooding compartment until that junction box is repaired. Manual Valve Control System: This sub uses regular vanilla valves. Closing them plugs pipe leaks, but it also completely shuts down all pumps in that area. Power-Hungry sonar: This is where serious trouble begins for the crew. The active sonar on this model is massive and drains an insane amount of power, a whopping 2,000 Watts. On top of that, it somehow manages to malfunction, consuming almost all the sub's free energy. Reactor Suffocation: Under sudden voltage drops or surges, the heavy reactor instantly suffocates, failing to adapt to the changing load in time. Quadruple Grid Overload: If your captain decides to brake hard and turns off the active sonar at the same time, all the unused energy instantly blasts through the circuits. The sub's electrical system suffers a quadruple grid overload, which is guaranteed to burn out the junction boxes and cause massive fires. Emergency Lever: The sub has an emergency lever that instantly turns on the siren and turns off the active sonar. This saves the crew if you play with the Real Sonar mod, otherwise sonar pings will turn people inside the hull into jelly. Reactor Cooling Pipe Leak: The reactor features a custom mechanic with a dedicated cooling pipe breakpoint. If you close its manual valve to stop a leak, the reactor will go into forced overheating, rapidly increasing the fission rate. Submarine Amenities: The sub features a full set of fabricators (regular and medical) and a deconstructor. There is also a vending machine on board, so your captain can waste all the campaign money on tobacco right during a run. As a major civilized upgrade, a proper toilet combined with a shower room has been added. Depth Charge Bay: The sub is equipped with a fully functional depth charge launcher compartment. To defend the aft effectively, engineers were given a convenient periscope and WHOLE TWO loaders for depth bombs. Engineering & Crew Guidelines For the Captain: You are steering a powder keg. Forget about sharp maneuvers or emergency braking. If you drop the throttle instantly and turn off the active sonar, you will literally burn your own sub from the inside and fry engineer's will to live due massive circutboxes shuttodw. And please, do not spend the whole campaign budget on cigarettes at the vending machine. For the Engineer: The captain and engineer on this sub must work as one, otherwise everyone will drown. Your place is in the reactor room. You will have to constantly monitor the load, manually put out grid fires from overloads, and constantly fix the suffocating reactor. Also, watch the cooling pipe valve closely, or you will accidentally melt the reactor down. General Crew Directive: Remember that doors will eventually jam during long floods or without proper maintenance. Every crew member must always carry a crowbar or a cutter to gain access to locked compartments. P.s. Tell the mechanic that there is a shower on board now so they can finally wash up, though it will definitely not wash away that *smell* Background & Lore Submarines of the C, S, and B series came from the first models built during the early colonization of Europa. They were built under strict resource shortages, so they look old, but they are very durable. The main downside of this old school is that the subs are completely defenseless against EMP, which can instantly cut all lights. Structure Analysis: The B-63 series submarines became a real breakthrough in the world of Europa's combat fleet. Compared to the Humpback, these massive ships earned a well-deserved reputation as floating fortresses. But even in such a reliable design, there is a catch. This fortress sinks very fast during unfortunate hull breaches. The distributed power grid helps against local EMP attacks, but it makes the engineer's life a living hell. Origin & Status: This ship class is a favorite of the Europa Coalition. However, for some unknown reason, these specific submarines often switch sides right before sinking. As for this particular sub, Louise B-63, it is being sold in a massive rush at a local outpost for a cheap price. The reason behind this is a series of highly questionable incidents that recently took place on board with the previous crew. Submarine Layout & Blind Spots Weapon Coverage: Each turret on Louise has its own supercapacitor. However, the supercapacitors for the large hardpoint turrets are not located in the gunnery compartment. Instead, they are placed directly above or below the turrets themselves, forcing the crew to move around the sub to maintain them. The bottom front turret slot is empty by default and must be purchased later in the campaign. All turrets have limited firing angles. Blind Spots: There is a very large blind spot on the top of the sub right where the masts begins. As usual for this hull series, the direct front and direct rear of the submarine are also completely exposed. Structural Pros: The sub has great reactor power and firepower potential once fully upgraded. It is also surprisingly agile for its class, with excellent ascent and descent speeds. The whole "great reactor" thing is a commerce-lie, cuz, y'know.... Structural Cons: Even though Louise is a combat sub, it rarely uses a "double hull" design. Because of this, the armor can be easily breached, making the sub surprisingly easy to flood if the crew fails to respond to leaks immediately. Known Issues & Quirks BOT UNFRIENDLY: In-game bots have no idea how to use this sub's features. They will bug out badly when doors jam and panic (just freeze) when junction boxes break. I highly recommend playing this sub only with real players. Logic Circuit Glitch (Stuck Signals / In-Game Bug): Due to game limits and complex wiring, there is a bug here. When a junction box breaks, connected devices (mostly engines) freeze on the last command they received. This fits the lore of a temperamental old sub perfectly, so I will not fix this bug. How to fix in-game: If you fixed the junction box but the engine still does not listen, the engineer needs to open the device, pull out all signal wires from the terminals manually, and plug them right back in. This will reset the logic loop. Other subs: Otvaga: https://steamcommunity.com/sharedfiles/filedetails/?id=3759496322 Esquire: https://steamcommunity.com/sharedfiles/filedetails/?id=3759495594
ProjectARIA
por 76561198269175162
Includes a set of IA's outfit, temporary... 2026.05.16: add "IA's Guitar" :) 2026.06.16: add OИE's outfit 2026.07.16: add Yukari's outfit Sprite drawn by "萧萧萧萧萧萧萧i"(IA)、"Fy林鸱"(OИE、Yuzuki Yukari) tag: IA,ARIA,IA-ARIA_ON_THE_PLANETES-,伊爱,VOCALOID,ONE,OИE,恩奈,结月缘,Yukari
NT Emergency Medicine 汉化(急诊拓展)
por 76561198892457865
NT Emergency Medicine Expansion 模组 模组简介 你是否觉得 Neurotrauma(神经创伤) 太简单了?那这款模组正适合你! 本模组新增多种高致命性病症,彻底拉高游戏难度,让你的潜渊症对局充满真实生存挑战。 模组内容 本模组新增: 14 种全新伤病病症 15 种全新医疗物品 新增职业:急诊医师 为原版神经创伤的原有病症,提供替代治疗方案 详细玩法指南可在此查看: https://trello.com/b/OKNufJh7/nt-emergency-medicine-expansion 警告 本模组定位为难度增强扩展模组,不推荐新手玩家使用。 (另外,这是作者第一款完整制作并可用的模组,若存在些许不完善之处,敬请谅解。) 兼容性 据作者所知,本模组与所有神经创伤附属模组均可兼容。 如果你遇到兼容性问题,欢迎反馈告知作者。 支持语言 英语 土耳其语 制作致谢 Keydu:图标制作、土耳其语本地化翻译 Heelge & Mannatu:Neurotrauma 原版模组创作者与维护者 Asutu:模组程序编写 加载顺序提示 需把本模组排序放在 神经创伤 (Neurotrauma) 上方 译者的话: 汉化包排在模组本体以下,此汉化包根据模组作者原意及医学专有名词翻译,若有错误请不吝赐教。 作者表示这个模组可兼容任意的精创拓展模组。 我认为该模组涉及了免疫学内容,可能在诊断与治疗的逻辑上与感染拓展有所冲突,但实际并不影响模组正常运行。 该模组把难度提升了一个档次,危急重症的数量多,复杂程度高,若结合快节奏、高难度模组会非常折磨,务必谨慎! 正值佳节期间,祝各位玩家玩得开心!
Находка
por 76561199088533120
Универсальная подводная лодка 1 тира, стоимостью 8000 кредитов. Вооружена 2 магнитными пушками с возможностью установить еще 2. Присутствует разрядная катушка и сброс глубинной бомбы. Подлодка полностью автономна, на ней есть даже исследовательский терминал. Есть функция включения батарей, перископ у капитана, маршруты ботов проверены, и с ними можно проходить кампанию, если вы играете в одиночную игру. 3 стойки для ящиков и 4 под патроны. Это моя первая подводная лодка, пишите ваши пожелания или то что нужно исправить для комфортной игры.
Blue Six
por 76561198026705639
My rendition of the legendary Blue Fleet sub, but with vanilla components! It's my first, so bear with me! Features: - Tier III Attack/Cargo hybrid, biased more towards Attack. It's designed to play like a more nimble Kastrull with the Typhon's battery/junction box system. - Five guns: three small (two lasers + minisub chaingun), two large (double coilgun + railgun). - "Grampus" drone minisub. Meant more to be a fifth gun emplacement that's detachable similar to the Kastrull's. - Lockable Cargo Hold, perfect for untrustworthy passengers. - Simple airlock design. All attached to one column, no individual pumps. Just open and let them drain. Doors will close automatically behind you. - "SMART" doors: automatic in normal operation, but if a switch is engaged on the bridge, they all become manual/vanilla doors. Any doors with flashing orange lights are in manual mode. - Big ammunition storage area, with a greenery space. - Reactor and Engine in the same convenient spot. Depth charge loaders nearby for easy craft-and-load. - Ballastflora inspection glass, with detonators. - A research station! - Electrical discharge coils on their own supercapacitor. Bear in mind that the EDC supercap has a lower capacity, though! - Bridge with lots of fancy readouts, and a second status monitor in engineering. - Qwerty_XVIII's efficient reactor controller 2.0 installed. - Custom storage cabinets with the real essentials loaded in. The two in engineering have extra tools.
Kolv
por 76561198077101417
Built for secure and reliable transport, while Kolv submarines may lack the raw carrying capacity of their fellow transport class vessels, they make up for it by delivering an impressive top speed thanks their triple SHL engine setup. Both coalition captains and scavengers alike favor the open ballast docking port, perfect for abandoned outpost insertions that involve more wet work than anticipated. GENERAL INFORMATION: Class: Tier 2 Transport Price: 15,600 mk Crew Size: 4-7 Recommended Experience: Intermediate Dimensions: 41x14 m Cargo Capacity: 16 crates Hull Volume: 3,015,293 cm^(2) MOBILITY: Max Horizontal Speed: 22.3 km/h Max Descent Speed: 16.7 km/h
8x Tank Stack - EK Compatibility Patch
por 76561198818418716
将原版与EK的罐类物品随身堆叠数量调整至8 在模组列表中放置于原模组上方 Increases the stack size to 8 for Vanilla and EK tank items. Place this mod above EK in the Modlist.
Medusa's Retort
por 76561199044475112
DESCRIPTION A hastily crafted submarine armed with three guns and amazing upwards and horizontal speed. However this vessel is not without its drawbacks, due to the cheap recycled hull it retains less physical integrity compared to other tier 1 subs. It also lacks downward descent speed and storage due to the small size. In order to utilize this ship without sinking, the Captain will have to display a near perfect understanding of their movement while the Gunner is required to make every shot count. "Medusa's Retort" was what Shrew called his vessel of vengeance. Shrew was the Captain of his late crew. He retells how within the darkened fog of Europa's oceans, a great beast emerged, and with it it brought death. His whole crew now rests under the dark ocean, except him. Upon his retreat, Shrew hand crafted this submarine to carry out what his crew couldn't. The quick and cheap construction resulted in a giant mess of wires and scrap floating about under the ship, and in an ironic way took shape of the creature that sunk the last. He didn't intent for this ship to be used again vigorously nor taken deeper, it was made for the sole purpose of finding the devil and instilling retribution. OVERVIEW AND STATS This sub is intended to be a glass cannon type submarine, with fun workarounds to keep it a strong submarine while not being absolutely busted. PROS: - Starts With Three Guns (Coilgun, Chaingun and Pulse Laser) - Coverage On All Sides - The Best Horizontal Speed Of The Vanilla Tier 1s - Small Ship CONS: - Top Left and Top Right Guns Use The Same Periscope (Button Toggles Between Them) - Permanent -50 To Hull (Windows Are Set To Match The Health Of The Rest Of The Hull) - Slow Descent - Small Storage - No Backup Power - Manually Fitted, However Fitted Sparsely - Small Ship Thank you! Hey! This is my first sub I've ever published let alone intended to be used in campaign. Glad it's finished and I hope this will be a fun sub to pilot yourself. Even though it's my first sub I still attempted to add components that keep it different, but not too different (or broken) as to keep it vanilla-ish. Thank you for checking this submarine out!
Better Connection Panel UI ReFix
por 76561197998086194
Original Mod from https://steamcommunity.com/sharedfiles/filedetails/?id=2893206628 Lua Code change little. Test running in Solo, Server and Submarine Editor without Error.
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