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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Buzz infinite
por 76561198037986884
Original buzz shuttle but modified to have infinite power to work in the campaign as standalone craft.
The Endeavour
por 76561198042648666
A medium to large submarine with plenty of cargo space, full engineering equipment, 3 coil guns and a fourth hardpoint for customisation. Featuring a large cargo room with 4 crate shelves and a quick escape "Moon Door". Updated to fix a few errors in gaps, wiring and power distribution
Apo-3A Dagger 改
por 76561198279731679
适合最作为年轻人的第一艘潜艇。价格低廉,但是有自动武器系统,很酷炫!小巧,灵活且致命,如同短剑一般。还等什么!立刻去创意工坊搜索Apo-3下载!
ECN Rockfish MkII
por 76561197967131061
5/28/2021 ECN Rockfish MkII by tons0phun. Mainstay patrol submarine of the ECN, the Rockfish MkII is a robust vessel built to keep trade routes of the colonies operational, and sniff out Jovian activities in the deep glacial floes of Europa. Includes a stealth mode for silent low-power running, and a redundant grid design delivering power flow through batteries in each room, helping manage grid load. Equipped with a multi-purpose drone and ultra-light minisub. Enlist in the Coalition today! Specifications No mods required, all base-game content > > > > > Click Here for Campaign-Balanced Version < < < < < Recommended Crew Size: 5 - 12 Recommended Crew Experience: Beginner and up Classification: Deep Diver Dimensions: 41m x 12m Price : 100,000 Mk Linear Velocity Max: 33km/h Ascent Max : 18km/h Descent Max: 18km/h x4 Coilguns x2 Railguns, with shared loader & super capacitor x4 Discharge Coils x1 Depth Charge Tube x2 02 generators x6 Ballast Pumps Status monitors in each non-ballast room Basic supply cabinets & fire extinguishers ship-wide Total Hull Volume: 3,085,623 Neutral Ballast Level: 0.3456 Reactor Max Output: 10,000 kW Charge of All Batteries : ~20,000 kW*min Default Power Consumption: ~4,700 kW (Idle) Optimized Power Consumption: ~1786 kW Engine: 1500 Force / 3000 Power ; 50% efficiency Stealth Mode Power Consumption, Avg. Operation : < 2,700 kW Stealth Duration @ Max Charge : ~7.5min Features(tl;dr : bullet-points) - Unique battery-grid setup All power routes through batteries distributed to each room of the submarine, helping to reduce power fluctuations caused by components and machinery. Reactor startups still benefit most from an operating engineer, and the sub can be made to run much more efficiently if the crew manages charge rates across the batteries. This grid also helps the submarine benefit greatly from outposts, gaining ship-wide battery charge while docked, and done strategically can help extend fuel rod supplies. - Class Access Protection All classes have protected-access to their class specific rooms and items; Captain:Navigation:All-access Security:Armory:Weapons Medics:Infirmary:Meds+Chems Engineers:Reactor:Fuel-rods Mechanic:Reactor:Extra welding-fuel, ethanol stockpile These protections serve as a minor grief deterrent, a strategic obstacle for traitors to navigate, a comfort for players having their class items, and a mechanism to further necessitate cooperation among players through their classes. The red lockers of Security and Medical contain the most lethal and destructive items, and thusly are only accessible to the Captain for distribution. - Stealth Mode Shuts down the reactor and runs on remaining battery charge with zero switching-time, as the grid is already run through the batteries. All noise-making components are disabled (except your crew's mouths and feet). Oxygen generators are turned off, however power to Dive Lockers and Oxygen Shelves remain active. Normal lighting is switched to emergency lighting, turret lighting turns off however turrets remain capable of firing. Nav-Y output is capped at 50%, Nav-X output is capped at 20%. Field testing has shown Stealth Mode to be highly effective for evasive actions. - Anti-flood systems Smart Doors: The majority of the interior doors which crew pass through open automatically for players while the room is dry, and switch over to standard auto-door behavior (manual open, auto close) when water is present in the room. This allows players to quickly move around without needing to click on much while things are calm, and when threat of water is present still allow the crew to relocate, but help keep the doors sealed to reduce flooding. Doors requiring ID access have standard auto-door behavior. Floor ducts with back-flood prevention: In cases where you are taking on light leaking above and heavy leaking below in ballast, scenarios can occur where the top-side leaks keep drainage gates opened, allowing the ballast leak below to fill the submarine from the bottom up. This drainage system is wired such that for ballast no longer capable of taking on water to drain (full), all paths for water to that ballast will be shut off. This helps to protect the most critical center-section of the sub containing reactor, gunnery, and navigation. - Ship-wide status monitors Allows crew to independently assess which areas need support. The monitors next to either railgun periscope are linked to the Captain's non-steering sonar monitor allowing crew to spot large targets, and search for mineral resources while the Captain focuses on navigating. - Multi-door Airlock Passage Slows down the intrusion of creatures/enemies into the sub, and features an artifact holder in the outer passage for safe storage of alien salvage. - Ultralight Minisub: -Incredibly and uncomfortably compact -x2 Coilguns, with button on periscope for switching -Features secure locker for storing loot, contains ready-to-go kit -Nav terminal button for shutting the minisub's battery power on/off, allowing you to save energy while outside the minisub. -Rear compartment door switch for entry and exit. It is recommended to safely park the minisub before exiting or allowing entry. -Maximum Linear Velocity: 70km/h -Maximum Ascent: 18km/h -Maximum Descent: 32km/h -Avg. Operational Time : Pending - Multipurpose Drone: -Highly mobile ROV, operational range of 700m (750 max signal range) -Equipped with pulse laser which fires 1 round approximately every 5 seconds -Contains crate shelf to assist with mining and salvage operations -Maximum Linear Velocity: 82km/h -Maximum Ascent: 19km/h -Maximum Descent: 26km/h -Avg. Operational Time : Pending
Hydra
por 76561198852353138
Description The LHRS "Hydra," or Long-Haul Recon Shuttle, is a small cargo vessel designed solely for transporting people or goods. Among crews, it's unofficially nicknamed "The Gravel Hauler," as its most common cargo is "gravel" — a slang term for personnel. The shuttle is equipped with an Electrical Discharge Coil to ward off small hostile fauna, giving you a better chance of survival than without it. Specifications: - Price: 2000 - Class: Shuttle - Speed: ~27 km/h - Mobility: High - Armament: Electrical Discharge Coil - Battery Charge: ~11 minutes
Realistic Watertight Doors with Flood Control
por 76561198031666995
I set out to try to make a reasonably realistic door. The door is manually operated so there isn't a motion sensor to open and close the door for you. You must open and close the door manually. It also has a longer opening and closing time. The doors are designed to be normally open. What happens when you spring a leak? Well, when water detectors in adjacent rooms detect water, the doors automatically close and lock until the water has been pumped out. The doors can share the water detectors with the bilge pumps. What if you need to get into the room? Using the wifi-connected terminal, send the command "overide on" (these can be changed to anything you like) to turn on the override. This returns all doors on that wifi channel to manual control. Use the command "override off" to enable flood control again. The wifi-connected light will tell you whether it is enabled or not. Any number of doors, terminals, and indicator lights can be connected to the channel.
Recon shuttle
por 76561198069366053
Recon shuttle with one coilgun. Part of "The wreck explorer" https://steamcommunity.com/sharedfiles/filedetails/?id=2359685228
DS-52 Ла Герта
por 76561198034027166
The submarine was specially designed for deep sea operations. A reliable vessel, a new reactor and an excellent navigation system allow performing tasks of varying complexity. The limitation of the dimensions of the vessel and the efficient arrangement of the mechanisms made it possible to achieve greater horizontal maneuverability and speed characteristics. DS-52 La Gertha is equipped with three magnetic guns and two discharge coils, which ensures safety from small and medium-sized inhabitants of Europe. The ship contains: - 3 Magnetic cannons; - 2 Discharge coils; - Medical compartment; - Engineering compartment; - Living compartment. Подводная лодка была специально спроектированна для глубоководных операций. Надёжный корпус, новый реактор и отличная навигационная система позволяют выполнять задачи различной сложности. Ограничение габаритов судна и эффективное расположение механизмов позволило добиться большей горизонтальной манёвренности и скоростных характеристик. DS-52 Ла Герта оснащена тремя магнитными орудиями и двумя разрядными катушками, что обеспечивает безопасность от мелких и средних габаритов обитателей Европы. В корабле присутствует: - 3 Магнитные пушки; - 2 Разрядные катушки; - Медицинский отсек; - Инженерный отсек; - Жилой отсек.
SeaWolf X33
por 76561198170125951
An advanced 21st century “subterran” vehicle, the Sand Wolf line was modernized and refitted for the Europan Ocean as the “Sea Wolf”. Its features include two large engines, a full complement of coilguns and railguns, a well stocked medical bay, an item sorting system, and many diving suits for high risk missions and combat engagements. Additionally, there is a detachable pod for exploration near the rear compartment (it should be updated soon) Made by Magic Pengu------SUB by Spyro and MJM
The Hamron Cargo Ship
por 76561198178087311
The Hamron is a large cargo ship. It has a dual engine setup, built in escape pods and bunker, plus its fully stocked with resources and fabricators.
Selkie but with nukes
por 76561198798669489
Главная «рабочая лошадка» колоний. Эти небольшие челноки быстро двигаются, в том числе в вертикальной плоскости, но хрупкая конструкция и малый объем батарей сильно ограничивают их радиус действия. А теперь у них есть ядерные бомбы и намного боьше энергиию
UR-01
por 76561197968688807
-- Description -- UR-01 is a small / Medium sized vessel that was refurbished for combat / recovery scenarios. recommended crew size - 1 - 6 -- Features -- 5x Coil guns 2x Rail guns 1x Depth charge exhaust 6x Ballast tanks 2x Cameras Modular Junction boxes - junction boxes can be turned off to de-activate certain systems. Flood Ballasts - A button in the Control room can open all of the ballast tanks for a quick Dive. 80% AI compatible Auto Electric Discharge Coils - When enabled , the electric coils will discharge automatically once in contact with. Silent mode - This will help with fighting Molochs but will limit the Submarines speed. External Artifact holster - for Recovery missions
Minogaton-CGC Attack class
por 76561198981434402
SUGGESTIONS OR FIXES ARE APPRECIATED. (FULL RELEASE) Dimensions 73x22 M Recommended crew size 3-7 Crew experience Intermediate Tier III Attack submarine with cargo holding capabilities. And a emergency Shuttle attached Features custom textures which can be found in its own subcategory in decorations Weaponry Has 7 Main large turrets Has 1 Small turret and 2 utility SPEED Y speed is 16 Km/s X speed is 25Km/s COST Cost is 35000 Marks AIRLOCK ADVANCED SAFETY FEATURES CARGO Capacity 68 Crates And has a small shuttle connected below for emergencies or recon missions REACTOR Has Anti overloading system and automatic fire suppression system and shutdown if the reactor overloads and battery for backup power. Have fun engineers.... Also make sure you rate and most thankfully if you can award this ( :
Uncanny Poster Trauma
por 76561198969281595
A handful (5) of posters and 1 sticker, featuring custom art by me. Updated as it goes on. List of posters: - Canny Cat - It's evil brotherin, Uncanny Cat - You'll die and etc (own work) - Tenna takes care of Pipis (own work) - Watercooler guards 7 souls (own work) - Berdly frozen in Ice (own work, Blender render) It's mostly Deltarune brainrot. You can craft (or deconstruct) it for 1 organic fiber. I don't know who created the uncanny cat, but I know that u/Lavonicus made the photo of Professor Jones on Reddit: https://www.reddit.com/r/cats/comments/8e8w8w/when_you_accidentally_switch_to_the_front_facing/ I don't claim ownership of any art not made by me.
Oxygen Life-Support
por 76561198003536700
A tiny mod I've made a few years back, based on Immersive Repairs. Grow oxy-algae, a plant that can be refined into a gel that replenishes oxygen on your ship. Craft more advanced-life support and make sure nothing blows up. Credits: EK - Mods, for the graphics of oxygen gel as well as the tanks that I've modified
NT Airway Extension 汉化
por 76561198892457865
模组作者的介绍: 添加的内容 深度穿透伤(用胸腔封闭贴治疗) 气道堵塞(用手动吸引器/便携式电动吸引器治疗) 气道梗阻(用喉管或鼻咽通气管治疗) 三个新的气胸损伤(目前)都用高级气道治疗包(AAT)治疗。 感谢支持!爱你们的 ddima/Monica <3 Discord 社群:https://discord.gg/BD4mcPaEUZ ——计划新增内容—— 各类气胸相关损伤的专属治疗方案 气管支气管损伤 肺挫伤 气管切开术作者的话: 需要神经创伤作为前置(这是必需的,任何一个版本都应该有效), 扩展呼吸系统的机制。 ---------------------------------------------------------------- 译者的话:首先感谢豹(泰拉渊洋作者)的汉化教程,汉化基于 模组作者原意以及医学专业名词翻译,如有错误请不吝赐教。 模组排列顺序: Neurotrauma - Airway Extension Neurotrauma - Airway Extension 汉化 Neurotrauma 不赘述治疗方法,仅做些必要的提示。 一、症状“连枷胸”提示肋骨骨折,常并发血气胸、血胸。 二、症状“深度深度穿透伤”提示原版气胸 三、气道阻塞与气道梗阻会导致患者缺氧,需要及时处理,经测试,“手动吸引器”与“便携式电动吸引器”都可治疗“气道阻塞”与“气道梗阻”,仅有快慢之区别。 请医生务必随身携带任意类型的吸引器,注意电动吸引器耗电较大,请注意电量。 四、环甲膜切开术: 在紧急情况下开放气道时使用,作者貌似希望其与原版的气胸针地位类似。但是貌似有bug,我个人不推荐使用。 相关器械均为一次性 手术过程: 1、使用环甲膜切开术手术刀开口,医疗水平低时使用可导致失败,造成极为危险的颈动脉破裂。 2、使用拉钩拉开皮肤暴露环甲膜 3、插入环甲膜切开术导管 4、在患者状态稳定重新开放气道后,用缝合线缝合环甲膜切口。(有时缝不起来,是bug?) (貌似手术顺序乱也没问题,是bug?) 模组若有内容更新欢迎叫我出来更新汉化。
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