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Mods y plugins para Barotrauma

82.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

儒艮III – Barotrauma Mod

儒艮III

por 76561199184124198

儒艮级潜艇有着最佳的性价比——虽然它各方面性能都稍逊一筹。缺乏火力与速度的问题只能靠灵活机动来弥补。欸。那么经过刚刚拿起扳手螺丝刀的工程师的调整改进后,崭新的儒艮III获得了额外一门火炮,以及巨大的装载空间。相信有了这些东西,儒艮III一定会成为木卫二海洋中的又一片毫无生机的礁石。

58 descargas Detalles →
Auto Oxygen Generator – Barotrauma Mod

Auto Oxygen Generator

por 76561199225784326

This will allow you to run the oxygen generator for 56 second (enough time to bring all the o2 in the sub to 100%). Anytime the O2 drops to 55 percent it will turn the o2 generator on. There is a button which will trigger the timer for 56 second to fill o2 canisters. It is highly suggested that the generator be connected to a smart battery array to buffer it from the main sub circuit. Since you will be running the sub at very low voltage it is easy to overload the circut when the o2 generator stops. Also you should connect the manual switch to a junction box to run the generator continuously if you have cycling issues.

58 descargas Detalles →
白鲸级-侦察核潜艇 – Barotrauma Mod

白鲸级-侦察核潜艇

por 76561199003993012

白鲸级侦察核潜艇,远洋造船厂的最强火力之作,目的就是在欧罗巴最深的海洋里探索,为之后真正火力怪物的制造积累经验和技术。作为侦察潜艇,它的火力却一点也不少,包括四门激光炮、两门破片加农炮、两门双管电磁炮、一门连射炮,下方还有一门用于轰炸沉船的轨道炮,当然还有祖传的船头固定武器——这一次是取自《白鲸记》的亚哈之矛,即使用三管激光和连射炮扫清前方的障碍或威胁。它的船壳同样十分坚固,配备电击线圈,任何怪物都打不开缺口;它的速度也不弱。唯一的缺点是下沉速度不够。 价格8000马克,三级潜艇,水平极限速度60千米每小时,上浮极限18千米每小时,下潜极限速度14千米每小时;潜艇内自带物资武器丰富,且所有炮塔的弹药均为无限;所有炮塔射速更快,耗电更少;所有电池均为自动调节速度,能源波动非常少见;全部船壳极其厚重,几乎不可能打坏。 缺点:所有门均为手动门,潜艇加速度不够。 The Beluga-class reconnaissance nuclear submarine is the strongest firepower of the Ocean Shipyard, with the aim of exploring the deepest ocean in Europa and accumulating experience and technology for the production of true firepower monsters in the future. As a reconnaissance submarine, it has no shortage of firepower, including four laser guns, two fragment cannons, two double barreled coil guns, one chain gun, and below it is a rail gun used to bomb sunken ships. Of course, there is also the ancestral bow fixed weapon - this time the Ahab Spear from "Moby Dick", which uses three barreled lasers and chain gun to clear obstacles or threats ahead. Its hull is also very sturdy, equipped with electric shock coils, making it impossible for any monster to break through; Its speed is not weak either. The only drawback is that the sinking speed is not enough. At a price of 8000 marks, a T3 submarine with a maximum horizontal speed of 60 kilometers per hour, a maximum floating speed of 18 kilometers per hour, and a maximum diving speed of 14 kilometers per hour; The submarine carries abundant supplies and weapons, and all turrets have unlimited ammunition; All turrets have faster firing speed and less power consumption; All batteries have automatic speed regulation, and energy fluctuations are very rare; The entire hull is extremely thick and almost impossible to break. Disadvantage: All doors are manual, and the acceleration of the submarine is insufficient.

39 descargas Detalles →
罗德岛 – Barotrauma Mod

罗德岛

por 76561198237591062

基于游戏基建设计的罗德岛(别问为什么医疗室里会有登船斧)

67 descargas Detalles →
Bass – Barotrauma Mod

Bass

por 76561198116114187

The Bass A tier 1 sub that serves as a cozy in-between for the two vanilla starter subs. Price is 4,600mks "Bass are common ships among the caves of the Cold Caverns, often ferrying citizens from station to station. Designed to allow for minimal interaction between passenger and crew member, the Bass allows for sea-goers to admire the surroundings and enjoy their ride while watching stray crawlers be turned to a crisp just out the window." -In universe pamphlet (Vanilla Friendly) Extensively field tested over the course of 3 campaigns.

50 descargas Detalles →
Soldyne – Barotrauma Mod

Soldyne

por 76561198246394496

The latest in hex-corp's line of abyssal scout vessels, the Sundyne, is now publicly available! Comes with all the specs and features you would expect from a sub of its type. ---------------------------------------------------------------------------------------------- Requires a few mods.

41 descargas Detalles →
小雀-II型 Vanilla平衡修改版 – Barotrauma Mod

小雀-II型 Vanilla平衡修改版

por 76561199109487151

主体为夜云大佬的 小雀,请给他点赞收藏!我很喜欢他的作品。 个人看来小雀过强以至于难度过低,进行了简单的修改。 以下为修改内容: 1,拆除了2座磁轨炮和3座电磁枪,仅在主船体上留下了右上一门电磁抢 ,相应位置换为底座与摄像头,相应装弹器换为装弹器底座。初始有两个无人机提供了2座电磁抢作为下方火力。 2,降低主引擎最大出力为680(原1000)因此最大初始速度为42km/h(原60+) 3,降低了核反应堆的最大输出至5000(原15000),因此电力策略上将更加紧张(其实并不)。 同时初始反应堆内存放了2根燃料棒,并充满了小雀本身的电池 4,减少了初始物资:如压载舱内的潜水服柜将不再填满,去除了所有的备用轨道炮弹药,去除所有特殊电磁抢弹药,减少了焊枪.切割机.焊接油箱.水下推进器,氧气罐。 5,修改了气闸物资柜排列方式。增加了2个箱子货架.修改压载舱上方水泵为不可交互,以免点击按钮误触 。初始填充了每个水泵2个破片手雷,但导航仪下物资箱不再提供 6,提高价格为6000,并调整为T3,希望大家(尤其是新手)能在原版游戏内享受到mod船的合理配置与游戏带来的挑战性,压迫感

59 descargas Detalles →
The Slip – Barotrauma Mod

The Slip

por 76561198024994939

Just something I made for personal use, canibalised bits from other subs so i can't take credit for the drone or some of the electronics. Just sharing it for friends mostly.

27 descargas Detalles →
[Respawn shuttle]   Reinforcement – Barotrauma Mod

[Respawn shuttle] Reinforcement

por 76561198202894837

A Respawn shuttle..... Power can be used for about 10 minutes 2 turrets, but slower rate of fire, and only one box of ammo. Has decent movement speed, around 35-40 depending on the driver's skill If you've ever flown an official Respawn shuttle, you know why I made this......... Reinforcement will provide as much support as possible in the deep sea, as long as the reinforcements are not traitor players......... Based on the carrier aircraft of https://steamcommunity.com/sharedfiles/filedetails/?id=2519843917

48 descargas Detalles →
Ship Pack – Barotrauma Mod

Ship Pack

por 76561198209863287

This is a pack of subs that I am working on, some of the ships are ones I've made and some are ones I've found on the workshop and modified. Anytime I add a ship that I pulled frome the workshop I will link the original mod below --Let me know if anything needs fixed and I will get it done-- Matilda - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2646361332 HerjaPrime - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2792145905 The Trunchbull - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2778478725 Long Lung - https://steamcommunity.com/sharedfiles/filedetails/?id=2848573112 Stiletto - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2660830537 Berith - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2636444311 Zephyr - https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2816452944 Titan Submersible v2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2992279622

56 descargas Detalles →
Squisita – Barotrauma Mod

Squisita

por 76561198051570832

"Designed by Troppo Engineering to serve as a flagship vessel commanded by high ranking Coalition officers, the Squisita was ultimately deemed too ostentatious and the class was decommissioned after its first production run. While widely considered the most functional submarine to come out of Troppo's shipyards, the Coalition budget committee frowned upon the design's frivolous use of space." The Squisita is, functionally, a pretty generic submarine. It does, however, boast the following features: - Working benches - Nonfunctional toilet - Light switches - Receptionist desk to keep the riffraff from bothering the captain - Surveillance cameras (use Security desk, click to toggle between cameras) - Ballast tanks can optionally be controlled independently of one another - Multiple searchlights controlled by the one periscope in Command (click to toggle between 'em) To enter or exit the submarine, an officer manning the security desk must buzz you through the airlock door, so it is inadvisable for everyone to leave the sub at once.

34 descargas Detalles →
更多音乐(More music) – Barotrauma Mod

更多音乐(More music)

por 76561198824489558

添加了一些游戏的音乐专辑,需要前置mod Jukebox (Music Player) https://steamcommunity.com/sharedfiles/filedetails/?id=2161689623&searchtext=music 预计添加的游戏音乐如下 如龙0部分音乐 ---更新完毕 如龙极部分音乐 ---更新完毕 如龙6部分音乐 ---更新完毕 更新计划中↓ 武装突袭3-ARMA3部分音乐 拳皇2002UM部分音乐 日后可能会增加其他游戏音乐

26 descargas Detalles →
A.R.A. San Juan BH – Barotrauma Mod

A.R.A. San Juan BH

por 76561198012767164

Submarino Argentino A.R.A. San Juan.

50 descargas Detalles →
Project Zeus – Barotrauma Mod

Project Zeus

por 76561198209965864

Набор модов для сервера Zeus RP https://discord.gg/5jnWPSMbk5

15 descargas Detalles →
Remora-MKII – Barotrauma Mod

Remora-MKII

por 76561198837852348

Remora-MKII将Remora彻底翻新,有着较大的自由定制空间,主要船体结构包括一个巨型反应堆与额外的副引擎,可拆卸的压载舱和一架遥控无人机,并允许对接其他无人机,另有一套备用的应急措施,想要玩转这艘潜艇,你需要雇佣大量人力。

30 descargas Detalles →
Talent and Job Balance (职业与天赋平衡) – Barotrauma Mod

Talent and Job Balance (职业与天赋平衡)

por 76561198178422274

The new talent tree and gene system are so powerful that the difficulty of the game has been completely broken. I really can't bear to see a game focusing on "hard core survival adventure" become a "Superman game", so I made this balance patch. First of all, this patch will not affect your single player game. The new relic and task types are really difficult for single player offline players, so they need a powerful new talent tree to strengthen themselves (because AI is not too smart), and the new talent tree combined with genetic system will make multiplayer game no difficulty. This patch combines single player mode and multiplayer mode. I adjusted the talent tree for the crew initially provided in the single player game, but the crew you newly hired on the site has the official version of the talent tree. Multiplayer players can only choose the class after I adjust the balance talent tree (the class name will have the suffix "(balanced)"). Here are my adjustments: 1. I deleted those skills that are too powerful (it seems that you don't want to be human), such as clowns can swim quickly regardless of pressure, assistants can improve their skills infinitely, etc. (of course, if there is a vacancy, I also use some normal skills to fill it). 2. I adjusted the talent ranking of some talent trees. Yes, players need to think more about choosing talents. 3. The occupational health value is back to the previous version, including captain 80, safety officer and doctor 100, and other occupational health values of 90. 4. List it separately. I temporarily disabled the skill of "making additional talent potion" formula of medical officer's professional talent, which is aimed at this potion, because many of the skills contained in it are "superhuman" and will break the balance of game difficulty to a great extent. I originally wanted to delete the unscientific types of talents provided immediately, But I can't find the file and ID of this medicine item in the game file. If anyone knows the path of this item file, please leave a message and tell me. Thank you. 5. As for the doctor's skills on the reduction of the probability of mixed gene pollution, I deleted him because I think the new gene system still needs to provide some debuffs to meet the difficulty of the game. After all, apart from the talent system, if you match the genes correctly, the effect provided to you will make you "like a superman". The only known problem: I don't know how to edit the ID card permissions of the balanced class, resulting in some private boxes that you can't open. The solution is that you go to the space station and hire an official professional crew to take away his ID card for your own use. This is what I do in the current version of mod. I will change the skill types provided by talent enhanced injection props later. If you have any questions, please leave a message in the comment area and let me know. thank you! //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 新的天赋树和基因系统过于强大,以至于游戏的难度被彻底打破了,我实在不忍心看到一个主打“硬核生存冒险”的游戏变成一个“超人游戏”,所以我做了这个平衡补丁。 首先这个补丁不会影响你单人游戏,新的遗迹和任务类型对于单人游玩线下玩家来说确实很难,所以他们需要强大的新天赋树来加强自己(因为AI不太聪明),而新的天赋树结合基因系统会导致多人游戏毫无难度。这个补丁兼顾了单人游戏模式和多人游戏模式。单人游戏初始提供的船员是被我调整过天赋树的,但是你在站点新雇佣的船员是拥有官方版本天赋树的。多人游戏玩家们只能选择被我调整平衡天赋树后的职业(职业名字会有后缀词“(平衡后的)”)。 以下是我做的调整: 1.我删除了那些过于强大的技能(显得你不想个人类),比如小丑可以无视压力快速游泳,助手可以无限提升自己的技能等等这类奇奇怪怪的技能(当然如果出现了空缺位置我也用了一些正常点的小技能填补上去)。 2.部分天赋树的天赋排序我做了调整,是的玩家在选择天赋上需要更多的思考。 3.职业的健康值回到了上个版本,船长80、安全官和医生100、其他的职业90点健康值。 4.单独列出来说明,我暂时禁用了医疗官职业天赋的“制作额外天赋药剂”配方的技能,就是针对这个药剂,因为里面包含的很多技能都是“超人类的”,而且很大程度上会打破游戏难度平衡,我本来想其随即提供的天赋的种类,删去那些不科学的,但是我在游戏文件里找不到这个药剂物品的文件和其id,如果有人知道这个物品文件的路径,请留言告诉我,谢谢。 5.关于医生有关于混合基因污染概率下降的技能,我删除他是因为我觉得新的基因系统还是要提供一些debuff才符合这个游戏的难度玩法,毕竟除开天赋系统,基因如果你搭配正确了,提供给你的效果一样会使你“像个超人”。 唯一已知的问题:平衡后的职业的id卡权限我不知道怎么编辑,导致一部分私人箱子你无法打开,解决方案就是你去空间站雇佣一个官方职业船员把他的id卡夺走自己使用。 这是我mod目前版本做的事情,关于天赋强化注射道具提供的技能种类我之后也会更改。如果有问题请在评论区留言告诉我。谢谢!

15 descargas Detalles →
Remora 改进型 – Barotrauma Mod

Remora 改进型

por 76561198146287189

本潜艇适合有一定游戏基础的朋友游玩。 没有对官方参数进行调整,在尽可能优化功能的前提下,尽可能保证原汁原味的潜渊症游戏体验 感谢原作者acghhinz! 对原版Remora进行了一定修改。 1、调整放电线圈射程为正常值; 2、增加潜水服; 3、改进少量路径点; 4、修复无人机里缺少的一块gap; 5、压载舱右侧开门; 6、添加一块平台用于bot维修对接舱门。 以上为原作,二创在修改的基础上,进行新的调整。 (1)增加了医疗仓的库存容积: (2)增加了独立军火库 (3)在右下角添加一门新的电磁炮: (4)增加压载舱的容积和抽水效率: (5)货舱和客舱布局优化,运载能力提升; (6)潜水服和氧气瓶柜均已支持自动充氧 (7)船体局部美化; (8)备用电池启用流程简化; (9)移除副引擎; (10)船体密封能力强化,抗进水能力提升 后续将持续对该船的使用体验进行优化,欢迎各位游玩 2021年10月31日下午 修复了水传感器导致压载舱B顶门无法开启的BUG 修复部分墙体模型缺失的问题 10月31日夜间 舱底部分AI路径修复 11月3日中午 修复部分部件景深错误的问题 11月6日下午 修改了反应堆防融毁的电路逻辑 改进了备用电池启用机制,避免接线盒瞬时负载过高 接线舱室现在有氧气输入啦(修电不会憋死 优化了部分电路布局,部分细节改进

36 descargas Detalles →
HMS TERROR Icebreaker Class - Liftless/AI friendly variant – Barotrauma Mod

HMS TERROR Icebreaker Class - Liftless/AI friendly variant

por 76561197982909434

HMS TERROR was one of the first vessels to break through Europa's ice and descend into the abyss beneath.

29 descargas Detalles →
Fishy – Barotrauma Mod

Fishy

por 76561198122839275

Looks like a fish, bites like a shark

45 descargas Detalles →
Humpback Military Issue – Barotrauma Mod

Humpback Military Issue

por 76561198005361109

(Runs most stable with Thorium Rods) Die Original WH4-L3 "Humpback" Die meisten U-Boote Ihrer Klasse, wurden ausgeschlachtet und für wenig MK verkauft. Die Letzten 3 Exemplare dieser Alten zuverlässigen Kriegs-U-Boote, befinden sich allesamt auf Europa. Werden aber leider zu astronomischen Preisen verscherbelt. The original WH4-L3 "Humpback" Most of the submarines of their class were cannibalized and sold for little MK. The last 3 copies of these old reliable war submarines are all on Europe. Unfortunately, they are sold at astronomical prices. Änderungen zum Original: - Rostflecken und Beschädigungen Hinzugefügt - Innen teils umgefärbt - hinzugefügt: 2 GaussKanonen - hinzugefügt: 1 Railgun - Periskop hinzugefügt Heck - Bug Periskop Verschoben - Bergungslichter unten - Ballasttank 2 Vergrößert - Not Lichter in Ballast A+B - Sonar Monitore für Schützen - Mehr Lagerraum - Medbay neu gestaltet - Dekonstruktor in der Medbay - Dekonstruktoren und Fabrikatoren verlinkt mit Spind - Bombenwerfer im Hinteren teil Hinzugefügt - Kommandoraum umgestaltet - 2 Elektrospulen Heck - Bessere Übersicht - und vieles mehr, siehe Updates Changes to the original: - Added rust spots and damage - Partly recolored inside - added: 2 Coil guns - added: 1 railgun - Periscope added stern - Moved bow periscope - Salvage lights below - Ballast tank 2 enlarged - Emergency lights in ballast A + B - Sonar monitors for gunners - More storage space - Medbay redesigned - Deconstructor in the Medbay - Deconstructors and manufacturers linked to locker - Added bomb thrower in the rear part - Control room redesigned - 2x Electric Coil Aft - Better overview - Alot more see Updates -Update 1: Balancing -Update 2: Added: hidden clown costume desired by testers -Update 3: corrected visible cables on railguns. Some color updates -Update 4: Security rework, more storage options / corrections to some of the cable mounts -Update 5: salvage drop off Added -Update 6: Balancing 2: -Decreased durability of Reactor / Engine - Increased Durability of the Oxygen Generator Bug fix: Upper railgun could shoot the ship's ass away -Update 7: Added: welding gas cabinet -Update 8: Security upgrade: -fuel rod security locker added - Security door replaced with window door. -coilammo locker added in the gunnery -Update 9: Added: Captain Emergence Suit in Commandroom / Fixed Capacitor settings -Update 10: Reactor Power Increased. Switching the batteries on and off at the terminal was too frequent -Update 11: -More Railgun ammo added -weapons performance greatly increased -Main update: -Complete overhaul of the battery system: Battery charge display Now in the control room / battery switch in the command console. - added door between gunnery and command room, Alien weapon added for Captain -Bomb Loader Label Added -Electric Discharge Coil Cover Upgraded - Plants compartment added -Chemicals locker added - Added higher quality coilgun ammunition, additional ammunition storage -Improved pump performance in the Airlock -Improved 2 layer armor, experimental Adamantium armor in the command room -Balancing: generator fuel consumption increased by 25% -Engine power increased by 5% -Energy consumption of manufacturers and deconstructors reduced by 40%

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Humpback Disaster – Barotrauma Mod

Humpback Disaster

por 76561198080643429

It was sabotage! The entire forward section of the ship is blown to bits, navigation and ventral coil are lost to the abyss, and the gunnery compartment is no longer watertight. We've cut a hole in electrical and put a salvaged ladder in there, and we've rewired ballast control to the terminal in the engine room. What next, captain?

45 descargas Detalles →
Vengeance Mk. III Med X 2.0 – Barotrauma Mod

Vengeance Mk. III Med X 2.0

por 76561197988536201

The Vengeance was built from the ground up for combat. She is well armed and has few blind spots. She features 5 Coil guns, 2 Rail guns, 2 Depthcharge launchers and a minisub. She also features a unique Brig that has an elaborate prisoner execution system. The Brig can also function as an auxiliary ballast with its prisioner still locked inside. Have fun.

36 descargas Detalles →
SCC Warden – Barotrauma Mod

SCC Warden

por 76561198286208699

Submarine Construction Contract #811, Warden Class. The Warden is an expedition submarine with deep diver capabilities. It's equipped with a mineral scanner to help restock on long expeditions, and screech lights around the sub to help miners see what they're doing. 6 - 10 players

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Crazy Ivan's FizzBuzz – Barotrauma Mod

Crazy Ivan's FizzBuzz

por 76561198025043368

Here's a working `computer` loaded with the well-known `FizzBuzz` program. Features: - 84 memory registers which, in the von Neumann style, store both variables *and* program instructions. - Arithmetic Logic Unit with 6 instructions: Add, Set, Jump, Greater, Modulo, and And. - A bus composed of 4 wifi channels which select a memory address and read or write to it; this makes adding additional memory cells easy via copy and paste. - Output (and with a little modification, input) through a single terminal. - A 1.88Hz clock controls program flow in 8 phases, which correspond to: ``` Read the next instruction and increment the location of the next instruction. Read the operands for the instruction. Execute the instruction. Write the result to memory. ``` Here's the program (each step takes up 3 memory cells: an instruction and 2 variable addresses): - Jmp sets the next instruction to the second operand if the first operand is zero. - All other operations replace the first operand's value with the result of the operation. - Memory conventions: InstructionType, variableAddress, CONSTANT_ADDRESS, @program_step_address //comment ``` Add counter ONE //@program_start Set divisibleBy3 counter Set divisibleBy5 counter Mod divisibleBy3 THREE Mod divisibileBy5 FIVE Set divisibleBy3&5 divisibleBy3 And divisibleBy3&5 divisibleBy5 Jmp divisibleBy3&5 @divisible_by_3 Set output FIZZBUZZ Jmp ZERO @loop_check Jmp divisibleBy3 @divisible_by_5 //@divisible_by_3 Set output FIZZ Jmp ZERO @loop_check Jmp divisibleBy5 @else_section //@divisible_by_5 Set output BUZZ Jmp ZERO @loop_check Set output counter //@else_section Set keepLooping counter //@loop_check Gtr keepLooping LOOP_LIMIT Jmp keepLooping @program_start Jmp ZERO @program_end //@program_end ``` Happy to answer questions in #baro-subs ! Full video: https://youtu.be/1FwRDzWpAbU Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2274975394

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