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Mods y plugins para Barotrauma

82.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Beacons Extended繁中翻譯 – Barotrauma Mod

Beacons Extended繁中翻譯

por 76561198151337309

必須繁中需裝原MOD

82 descargas Detalles →
Tonk – Barotrauma Mod

Tonk

por 76561198120634424

Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk Tonk

57 descargas Detalles →
[FK] Dauntless – Barotrauma Mod

[FK] Dauntless

por 76561198358979761

"The Dauntless class maintains a large armament to take on Separatist vessels far larger than itself. The Europa Coalition mass produces the Dauntless class as an easy to maintain and cheap to produce submarine for beginner Coalition captains." Dauntless Class Role: Attack Tier: 1 Price: 8,500 Mk Recommended Crew: 4-6 Diving Suit Capacity: 6 Horizontal Speed: 35.7 Vertical Speed: 20.7 Ship Size: 23x8m Cargo Capacity: 8 Crates Magazine Capacity: 3 Boxes Mounted Weapons: - x1 Coilgun (Upper aft-side) - x1 Flak Cannon (Lower fore-side) Special Features: - Automatic Diving Suit Refill - Automatic Doors Other FK Coalition Subs

56 descargas Detalles →
Elephantasia – Barotrauma Mod

Elephantasia

por 76561198076394948

TIER 3 - SCOUT / EXPLORATION VESSEL RECOMMENDED CREW: 4-8 (2 Engineers, 1 Mechanic, 2 Security, 1 Captain, 1 Doctor) ARMS - EXTERNAL: 6 Pulse Laser turrets, 1 Railgun ARMS - INTERNAL: 2 Twin-Linked HMG turrets that can be operated by Security, or toggled into sentry mode by the captain, firing on any and all movement. DESCRIPTION: The Elephantasia, a flagship exploration submarine with numerous survival features. It is large and requires several dedicated engineers to operate, though it has been successfully fielded by crews as small as 3 (Two engineers and a Security). She requires love but is a sturdy ship, her ballasts are double-hulled for extra strength, she features strong flood resistance, internal defense systems, external shock coils (nose, and both access doors). Allowing her to survive intense xeno onslaughts. Just be careful as she will slowly sink if the doors are open, so always have someone pump out the water in the mining access hangar at the top after the miners leave, so that stability can be maintained. FEATURES: 1. 6 Pulse lasers on 3 periscopes 2. 2 dual-barrel sentry guns in the access areas that can be activated to shoot on all motion, or controlled from Gunnery. 3. Dedicated Mining Bay, with cargo MULE access hangar. 4. Status monitors for maintenance. 5. Airlocked reactor for Hazardous Reactor gameplay. 6. Crew specific dedicated areas, with ample starting supplies. 7. Dedicated hospital with Neurotrauma medical display (Like in Mercy Hospital) 8. Ample cargo storage. 9. Forward railgun turret for the Captain. 10. A,B,C, and D ballasts, of which only ABC could possibly be radioactive. 11. Quarantine room with built-in incinerator for dealing with parasitic infections. 12. Six beds in a dorm room for recovery (Two more in Quarantine).

59 descargas Detalles →
HU - FUK – Barotrauma Mod

HU - FUK

por 76561198449056557

About Recommended for a 5-10 people crew familiar with the game and open to unorthodox design, bots refuse to really work on this ship, and warn the people before they attempt to operate the laser, I've had multiple casualties due to people getting stuck inside or dying from radiation poisoning in there. Freight Uber Kruiser is one of the 2nd generation ships of the Hauling Union manufacturing corps. It's reliable, sturdy and easily moddable, as seen on the following example. This very one used to belong to the Odra Private Security Company. It isn't in "factory condition" but it works alright? The torpedoes have been disarmed and securely mounted to the hull to ensure that you could be confused for an immobile wreck, quite clever eh? Just don't let anyone touch the bomb in the command room, removing and utilisation of this one would be more expensive than the ship itself. Features Kitchen No crew should go hungry as such we have equipped the FUK with not only a fully stocked kitchen but even a vending machine in case the cook is being stubborn and refusing to cook human meat! (Hungry Europans) Advanced Technology This ship is equipped with state of the art tech seen exclusively on rare and experimental subs, and none for this kind of money (EK Forked) Photoinator Heavy Laser Scavenged from an asteroid splitter, the laser is very capable of dealing even with the most agressive fauna, flora and even subaquaneus. It's quite complex in operation but very capable when used properly (DANGER, the firing chanber of the laser is subject to ennormous amounts of radiation, proceed with care) WT Mining Shuttle A very fast and quite cozy steel coffin used to extract resources and assist any divers sent out along with it. This is clearly an after-market modification, and not a very good one. It has very low survivability and is practically a form of execution. It's cheap tho! (REMEMBER TO WEAR AN OXYGEN MASK WITH IT) Disguised Cabinets As I'm not a big fan of simply slapping some vanilla cabinets on the ship and calling it a day i took the liberty to disguise some of them and blend them into the enviorment a bit. They might be a bit hard to notice and first but i belive you can figure it out. (there is also a hidden sonar monitor between the ssl launcher periscopes) Backup Engine A Musser Co. deisel engine has been installed beneath the bridge to serve as either that extra boost in case things don't go as planned, that extra boost in case the things go as planned or simply a backup if the Quintision Class fission reactor in the back of the ship runs out of fuel or gets extinguished during the sanctioned protocol. I don't want to spoil the fun of exploration of this thing so i won't go on, just trust me on this one, it's worth it.

61 descargas Detalles →
Furry posters mouse – Barotrauma Mod

Furry posters mouse

por 76561198303303666

mod for фурри клуб скучающих мышей https://discord.gg/mous-server есть крафт постеров,но предназначен мод для редактора подлоток,так как многие постеры очень большие. А также их можно подбирать there is a crafting of posters, but the mod is intended for the editor under the tray, since many posters are very large. And they can also be selected

41 descargas Detalles →
Wobbegong IV – Barotrauma Mod

Wobbegong IV

por 76561197960388706

The Wobbegong IV Tier 3 Attack Submarine is a heavily armed iteration on the Wobbegong line of subs from May B Ships. This model adds expandable turret placements on the spine and belly of the sub's shell. It boasts a nose-mounted railgun perfect for high speed surprise attacks. This model also comes standard with a Galdur C drone, docked at the forward drone dock upon purchase. Many rooms and details from Psyduck's Decotrauma packs.

57 descargas Detalles →
拉格朗日点级—Hungry Europans – Barotrauma Mod

拉格朗日点级—Hungry Europans

por 76561199053099817

72 descargas Detalles →
Damageable Transducers – Barotrauma Mod

Damageable Transducers

por 76561198135151187

Ever wished the sonar transducers were damageable? ever wished you could make your ship completely blind and unmovable? Well you're in luck! This mod is really quite simple, Sonar transducers become damageable, allowing creatures, weapons, and explosions to damage and eventually break the transducers, which will cause the ship to be 100% blind and immobile. Also don't forget, failing the skill check for repairs will damage you a fairly significant amount, good luck divers! Real sonar version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3210745817

44 descargas Detalles →
USUB7 Coalition – Barotrauma Mod

USUB7 Coalition

por 76561199258936299

A coalition version of the USUB7 submarine made by Cthulho

34 descargas Detalles →
Free Candy Van [SHUTTLE] – Barotrauma Mod

Free Candy Van [SHUTTLE]

por 76561199177432691

BECAUSE WHY NOT

51 descargas Detalles →
Neptune Class Battlecruiser – Barotrauma Mod

Neptune Class Battlecruiser

por 76561198007493812

The Neptune class battlecruiser is the pride of the Eshar Colonial Shipyards. Originally designed to fill in a Coalition order for a fleet of heavy battleships, her over-budget systems were eventually downgraded and the number ordered vastly reduced. She features automated weapons minus her railgun compliment, a modular pod along her keel for carrying amphibious assault marines, and six torpedoes at the bow armed with nuclear warheads. She requires large crew compliment to run at full capacity. Price: 45,000 mk Dimensions: 100x26 Cargo Capacity: 48 crates Recommended Crew Size: 10-15 Recommended Crew Experience: Experienced -Author's Note- In order to use the torpedoes, the torpedo being fired must be selected from the button panel next to fire control. Then open the torpedo bay door. Hit undock to launch. Do not have more than one torpedo selected at a time, or it will not function as intended. The torpedoes can be recovered in the campaign, but will have to be manually reloaded at the front of the nose with a new nuclear depth charge in order to actually be useable again - Also you may need to weld a small hull part at the very tip of the front so detonation works as intended. -Now includes a Mk2 upgrade for tier 3 purchase at 60,000 Marks.

59 descargas Detalles →
Reactor ultimate – Barotrauma Mod

Reactor ultimate

por 76561198183540122

Another variation of auto-reactor. More then 2 times better than vanila

49 descargas Detalles →
Guppy MK I – Barotrauma Mod

Guppy MK I

por 76561197971566153

Murdoch Industries presents its first shuttle to be used with your subs. The Guppy MK I is a combo attack and exploration shuttle. This is a pure vanilla build, no mods needed. General Stats: Type: Shuttle Price: 1000 Dimensions: 9m x4m Cargo: 0 Crates Speed: 24.5 km/h Recommended Crew: 2 (may fit more) of any level Weaponry: 1 Coil Gun Depth Charge Features: Exterior Camera/Search Lights Dual Top/Bottom Docking/Escape Hatches Moondoor Emergency Diving Suits Emergency Supplies Diving Locker (partially stocked) Power Switch Lights Toggle Battery Power % Monitor

54 descargas Detalles →
S.S.UBEN 11 – Barotrauma Mod

S.S.UBEN 11

por 76561198064528962

SubTier 1 Scout Submarine UBEN 11. Recomendly 4-5 crew, skill newbie or veteran. slots 8 cargo crate, horisontal speed 31 km/h, vertical speed 17 km/h. Have double engine, 2 ballast, have 2 coilgun and 1 chaingun. Have depth charges tube. Cost 7988 Mk. --------------------------------------------------------------------------------------- Tier 1 scout submarine. Cost: 7988 Mk. Crew: 4-5 newbie-veterans. Speed: Engines 31 km/h; Up/Down 17 km/h. Weapon: 2 Coilguns; 1 ChainGun; depth charges tube. Mechanisms: Fabricator; Deconstructor; Medical fabricator. ---------------------------------------------------------------------------------------

53 descargas Detalles →
Winterhalter2 (Balanced Price) – Barotrauma Mod

Winterhalter2 (Balanced Price)

por 76561197966120083

hUbert made a fantastic mod of the Winterhalter that includes an airlock and an actual functioning shuttle. This version adjusts the price to make it more fair and balanced for a Vanilla campaign. Original (all credit to hUbert): https://steamcommunity.com/sharedfiles/filedetails/?id=2763534986&searchtext=winterhalter+shuttle -

55 descargas Detalles →
Type XXI U-2501 [EUROPA NAVY] – Barotrauma Mod

Type XXI U-2501 [EUROPA NAVY]

por 76561198842902587

21型潜艇2501号,为21型潜艇的首舰,采用核能电力混合推进系统,发动机为纯电动推进。储物量大,储弹量大,抗沉能力强,设计时特意为底层增加一层装甲板,并设计了超大容量的压载舱。搭载武器为4+2配置,21型潜艇是木卫二联盟海军常规作战潜艇。并搭载一个小型无人潜艇,可以为潜水员出仓保驾护航。 The Type 21 submarine U-2501 is the first ship of the Type 21 submarine, equipped with a nuclear electric hybrid propulsion system and a pure electric propulsion engine. Large storage capacity, large ammunition storage capacity, strong anti sinking ability, specially designed to add a layer of armor plate to the bottom layer, and designed a super large capacity ballast tank. Equipped with weapons in a 4+2 configuration, the Type 21 submarine is a conventional combat submarine of the Europa Alliance Navy. And equipped with a small unmanned submarine, it can escort divers out of the warehouse.

62 descargas Detalles →
Mad Cat (Timber Wolf) – Barotrauma Mod

Mad Cat (Timber Wolf)

por 76561198859075409

My attempt to replicate Mad Cat(Timber Wolf) from Battletech in Barotrauma. Features Can be controlled via periscope. Can switch between weapons and movement by double clicking. High firepower. Low water power.

55 descargas Detalles →
Volition – Barotrauma Mod

Volition

por 76561198091462723

A former coalition transport ship, abandoned or overtaken. the Volition served the jovian logistics effort. She is fitted with two double coilguns and a discharge coil setup on the front that provides excellent coverage to offset her catastrophic vulnerability to heavy flooding. Mods used in this version: Mechtrauma, Enhanced Armaments, Neurotrauma, Single Crate Holder. Made for SSP group Fatures: 2 double coil guns An auxiliary engine Trash compartment 4 Storage units for cargo Diesel engine Nuclear reactor Enhanced armaments work stations Main engine setup: The switch to turn the engine devices off is on nex to the battery in the same room as the boiler and aux engine. Trash chute: Located between the medbay and engineering. When both doors are closed, the hatch opens, dropping down whatever (or whoever) is inside. Oxygen: Due to Mechtrauma it takes a while for the oxygen supply to start working for some reason. Oxygen vents: Only the vanilla vents are used. The ones that give fungus infection were too annoying to deal with IMO. Backup power: The room that houses the battery needs to stay dry while turned on. Can be activated/deactivated from the navigation terminal or on the battery itself. Auxiliary engine: The auxiliary engine is much weaker than the main one and is also quite power hungry.

46 descargas Detalles →
Huskified Storage Container With Sounds – Barotrauma Mod

Huskified Storage Container With Sounds

por 76561198057564428

Have you ever lost your pet husk? Well you probably still will but now you'll at least know its not dead... yet. This mod adds husk sounds to the huskified storage container and a crafting recipe to make your own. Compatibility: This mod overrides the following -Character "huskcontainer"

52 descargas Detalles →
Goblin-Shark – Barotrauma Mod

Goblin-Shark

por 76561199060528541

Just a Cargo ship with a big gun ahead nothing surprise and one more thing report bugs in comments or anywhere just report them to me Stats: MaxDeep: -18 km/h : 23 km/h MaxSpeed: 18km/h : -18km/h Hull health: 400hp "it looks like Goblin Shark" -unknown (hah I made a little mistake I share the wrong ship haha silly me)

50 descargas Detalles →
The Tubb – Barotrauma Mod

The Tubb

por 76561198934986152

"A more cozy form of submarine, designed to keep its crew from losing their minds. Fitted with multiple bunks and cheery, vintage colours, this submarine supposedly makes anything feel like a walk in the park. Whether your doctor has gone insane, the security has fallen asleep, or the engineer is chasing someone, you will always find a spot to lie down, relax, and forget you are in a floating madhouse below the surface of one of Jupiter's many moons. We proudly present our gift to you, The Tubb." =========================================================================== Heyo! So, this was the first sub I ever made, probably about a year or two back? It's been fermenting in my files for very long, and I didn't even wire it until a couple of weeks ago. (Thanks to tulpa for teaching me, by the way!) Because it is the first sub I ever made, be aware that it is entirely experimental in every single aspect, as well as based only on the specific playstyle of me and my friends. This was the result of me entering submarine editor for the first time, ages back, and just seeing what I could get away with in terms of functionality and aesthetics. Therefore, you may occasionally find yourself scratching your head. However, I did build it with the philosophy that it should be easy to navigate, so I reckon that'll balance any oddities out. Either way, with that said, for those of you who would like to know more about this sub, let me list the features of this ship, along with some general information! PS, stats and quirks are at the very bottom. =========================================================================== 1. To make this ship as hard to get lost in as possible, I tried to make it small and compact. It has as few separate rooms as possible, and things will generally be fairly close to each other. Some rooms serve multiple purposes, like the crew quarters, which secondarily serve as cargo storage. However, because of this compactness, some things, e.g, periscopes and diving suits, will be scattered across multiple appropriate rooms. So, here are their placements, in case of any emergencies. Diving suits: There are 5 diving suits in this sub in total, if you play without mods, that is. Two of them are PUCS, located in the armoury. The other pair are combat suits, located in the main airlock, and there is one abyss suit, located in the Captain's personal mini armoury. If you play with EK Utility, there will also be two diving suits in the two lockers, down in the reactor room, intended for easy access for the mechanics and engineers. As for the periscopes, the story is mostly the same. There are six periscopes in total. Three of them are in the armoury, operating a flak cannon, railgun, and double coilgun, located at the top, bottom, and back of the ship, separately. There is one in the Captain's private armoury, which operates a chaingun close to the nose of the ship. And finally, there are two more periscopes in the crew's quarters, protecting the upper behind and upper front of the ship, with one pulse laser, and one more chaingun. =========================================================================== 2. Further efforts I made to make it easy to navigate: colour codes!... kind of. To make it harder for you to get lost, I tried to make each room stand out as much as possible, in order for you to remember them better. I say I colour coded them, but it's not really that organized. Either way, here are the rooms and their colours. The crew quarters and cargo room are one and the same, and they're coloured in black. In here, you've got storage for eight crates, you have two periscopes, and a vending machine for smaller emergencies. Additionally, you have personal cubbies for up to six crew members, though these can only have 3 items each. If you have EK Utility, there is a label machine in the loose panel above the bed, which you can use to label the cubbies and their owners. To the right of the crew quarters, you'll find the navigation terminal. This room is a desaturated green. Not much exists in here, except a bed for medical emergencies, a locker with the bare basics, and, of course, the navigation terminal itself. To the right of the navigation terminal, you will find the nap room. This room serves no real purpose, except for, as the lore suggests, to lock yourself in, should things go south. In the floor below, on the left, there's the Med-Bay. This room is a more saturated green. It's got a surgery table and a variety of toxins and medicines. If you've got neurotrauma, there are some items in there exclusive to it, but it should be fairly equipped even in base game. Below the Med-Bay is the medical fabrication room, which is also green. To the left of the Med-Bay is the Captain's quarters, with some storage and whatnot. This, along with the other captain-related room, is blue. To the left, again, there is the captain's armoury with more storage, and beyond that, there's the oxygen generator, along with a little more storage. From the captain's quarters, you can drop down into the armoury, and also into the reactor room, both of which are orange/yellow. However, this is the only entrance to those rooms. In the armoury, you'll find three periscopes, but no handheld guns. In the reactor room, you'll find the sources of all the power in the game, and also a hidden passage to the ballast pumps. At the bottom floor, aside from all the other things I just listed, you will also find the main airlock, which is red. This has got some diving equipment, but the lockers in there are not completely full. They only have enough supplies for about two people. You've also got the aforementioned medical fabrication room, but also a general fabrication room right behind it. The hallways are all short and stacked on top of each other, so you hopefully won't be able to disorient yourself. =========================================================================== CONGRATS! You've made it to the end of my speech! Below are some quirks that don't get in the way, but may confuse you if you're not aware of them. The ship takes a little longer than expected to power itself up. While trying its best, it'll make electrical crackling and hissing noises. This may sound concerning, but, weirdly enough, it isn't. Once the crackling and hissing stops, the engine will hum, and there should be no more electrical disturbances. The ship probably just needs some encouraging... it's probably just a little shy, that's all. Doors are not automated, due to a personal preference. I was tired of getting bonked in the head, heh. The engine is separate from the rest of the ship, resting in its own little shell. You need to pass the main airlock to get there. Tools to repair it are under the stairs in the engine room. This was an experimental thing, but I've ended up liking it. Repeating this once more to avoid confusion: The ballast pumps are hidden in a secret passageway below the nuclear reactor room. You'll need to climb the ladder and crouch to get there. AI knew this, last time I checked. ............................................................................................................................................................................................ STATS: Top speed, horizontally, by default: About 54kmph. Top speed, descent, by default: 12kmph. Top speed, ascent, by default: Seems to be 20kmph.

35 descargas Detalles →
Ballast Empty & Shutoff – Barotrauma Mod

Ballast Empty & Shutoff

por 76561198081247689

Toggling the switch forces the pump to remove all water. Once all the water is gone, the pump turns off. This is useful for dealing with ballast flora. Toggle the switch back to make the pump function as a normal ballast pump. In order to wire it, all you need is a connection from 'velocity_y_out' to singal_in_1' on the middle relay and 'power_in' on the far right relay.

50 descargas Detalles →
Ice Dredger Huanghe – Barotrauma Mod

Ice Dredger Huanghe

por 76561198193561619

Huanghe class Ice Dredger is used for dredge ice in the shipping lane by stations. It has hypaethral upper deck to load the ice that uses experimental water blocking barrier. With less turrets, Huanghe's captain must drive carefully to avoid outer dangerous. But fortunately Huanghe is cheap, crew could spend more in arms to defend their ship. 黄河级疏浚船常被各个站点用来疏通阻塞航道的冰块,它的露天上甲板为了装载更多货物被一种实验性的不透水屏障所包裹。虽然黄河级本身的武装不强,但是因为它便宜的售价使船员可以在单兵武器上进行更多投资,抗击入侵者。

38 descargas Detalles →

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