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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Cosmica
por 76561199033713377
极致的灵敏 卓越的速度 是他的代名 欢迎来到维勒西亚工作室的新品 一款多功能航空微型勘探舰(准确来说它可以飞上太空) 能够承受木卫二数千米的水压的同时寻找您在这片星球所需要的 或者环游木卫二 在海底站点快速移动 再或者收容大型遗物 为科技发展做出贡献 售价 43899 很贵 但是物有所值 采用刚素打造的船身 完美承受锤头鲨的撞击 初始血量 600 快速反应的多功能引擎 普通 17 高速 53 完全升级能达到木卫二海底第一速度 预计 每小时90公里 ( 奇点技术的沉浮科技 上下浮均为43 即使是船体完全进水也能达到上浮29 能承受预计2架穿梭艇的重量并且保持原地不动 自动驾驶则能把自己像钉子一般顶死在原地 即使有强大的洋流(外界干扰造成不算入内) 4根血肉枪都无法撼动的威严 PS 该科技需要电力支持 否则将失去动能 使用EKG 则可使用激光钻机 能够一次性收容3件大型遗物 不会干扰潜艇内部机械
Humpback 2 (DEPRECATED)
por 76561198376199229
Better version avaliable here: https://steamcommunity.com/sharedfiles/filedetails/?id=3002385026
Universal Elevator TT V2.2
por 76561198880880418
Elevator V2.2 I have not done the regular cleaning of the design. So u will have to make it look good/optimized yourself. Pros: - Matches main sub diving speed - water can flow through the elevator - two sides accessible - call elevator button doubles as airlock side switch button. Cons: - only one side can be open at any time - no pathing for AI
UEC Ghost MK5 - "The Ghost of Europa"
por 76561198017241275
"After the UEC Spirit's success, Work began on its replacement. Significant improvements were made sub-wide, a prototype MK V was made and reported to be "A Devastating Sub" before the facility was overrun from a devastating husk outbreak. The UEC scrambled a recovery team to the facility only to find all design data relating to the Ghost's development had been either stolen or destroyed and the prototype missing. 30 Years later It is now referred to as the Ghost of Europa in tales at bars now." The Ghost has been little project sub for quite a while and for the MK5 I thought i'd release to the public. It's been run through several heavily modded campaigns and was able to hold its own in the hydrothermal wastes of an ITA+BT:N run back when they worked with each other. It is designed to be a start to end campaign playthrough sub for modded campaigns. Cost: 25k Crew: 4-10 Class: Deep Diver This sub has numerous features as follows: - Dual Airlocks. These airlocks are smart and lockable from command. The top airlock also has a fail-safe in case of a breach. The lower airlock can be manually docked to some beacon stations or downed pirate vessels for the boarding party. - Operational Modes. The ghost features the unique ability to enter a custom silent running set up which is a very power efficient battery only operation. Your footsteps will be the loudest sound on the sub. There is also a higher priority combat mode that will give all the power available for operating both engines and weapons at higher than normal rates for a time. -Lockable medical, command and cargo rooms. While situational, very useful. -The Ghost has 6 hard-points, as well as 2 auxiliary and a provision to mount a spinal weapon to it. Starting weapons are hot trash and should be treated as such, but they are better than nothing. -There is an experimental acoustic weapon system on the ghost. I advise not being near it when it's used... -While the Ghost has an intelligent reactor that is very efficient, will shut down during docking and silent running and will kick over to a reserve power should the fuel rods run out, it is ultimately limited in output and the ability to only handle 2 fuel rods. And if the clown manages to abandon ship with the last of your fuel rods... there's a thirsty diesel generator that maybe just might allow you to limp to the nearest station to buy more fuel. Known issues: -when drawing more power than the reactors limit, the command room displays are not stable. -The sub has been lost to europa for 30 years, not everything is working as intended, some things have poor connections, or no connections, and will need to be restored. -Bots unable to use airlock system
STALKER WEAPONS
por 76561198178810121
Спасибо Sunki, часть кода и моделек взял с его мода: https://steamcommunity.com/sharedfiles/filedetails/?id=2795668822
Saber Deep Diving
por 76561198149525559
reupload because mod author took it down
U-100
por 76561198363702476
Type VII是一艘真正意义上的战舰。它作为上一代主力舰曾为木卫二联盟立下汗马功劳。虽然技术上略显陈旧,但其兼顾火力机动和防护的设计丝毫不逊色于一些新锐战舰。
杏仁咪嚕豆腐(Annin Miru Tofu)
por 76561198151685642
杏仁咪嚕級潛艇,符合流體力學、也就是流線型的身材更容易穿梭在深海之中,背上還有幽靈級杏仁豆腐穿梭艇,不只不容易被生物發現(除了丘腦),更是可以在海盜眼下跳舞也不會被注意到。前哨站偷電大師,可以只靠電航行。
Eagle
por 76561198040974820
𝘛𝘩𝘦 𝘌𝘢𝘨𝘭𝘦 𝘪𝘴 𝘢 𝘴𝘮𝘢𝘭𝘭 𝘴𝘶𝘣𝘮𝘢𝘳𝘪𝘯𝘦 𝘧𝘰𝘳 𝘢 𝘴𝘮𝘢𝘭𝘭 𝘰𝘳 𝘮𝘦𝘥𝘪𝘶𝘮 𝘤𝘳𝘦𝘸 𝘶𝘴𝘦𝘥 𝘧𝘰𝘳 𝘦𝘴𝘤𝘰𝘳𝘵 𝘰𝘳 𝘦𝘹𝘱𝘭𝘰𝘳𝘢𝘵𝘪𝘰𝘯 𝘮𝘪𝘴𝘴𝘪𝘰𝘯𝘴. 𝘈𝘨𝘪𝘭𝘦 𝘢𝘯𝘥 𝘧𝘢𝘴𝘵, 𝘪𝘵 𝘪𝘴 𝘸𝘦𝘭𝘭 𝘥𝘦𝘧𝘦𝘯𝘥𝘦𝘥 𝘵𝘩𝘢𝘯𝘬𝘴 𝘵𝘰 𝘢𝘯 𝘢𝘳𝘮𝘢𝘮𝘦𝘯𝘵 𝘸𝘩𝘪𝘤𝘩 𝘭𝘦𝘢𝘷𝘦𝘴 𝘰𝘯𝘭𝘺 𝘧𝘦𝘸 𝘣𝘭𝘪𝘯𝘥 𝘴𝘱𝘰𝘵𝘴. L'Aigle est un petit sous marin pour un équipage réduit ou moyen servant à effectuer des missions d'escorte ou d'exploration. Agile et rapide, il est bien défendu grâce à un armement qui ne laisse que peu d'angles morts. ʀᴏʟᴇ : ᴇxᴘʟᴏʀᴀᴛɪᴏɴ ᴘʀɪᴄᴇ : 7,500 ᴍᴀʀᴋs ʀᴇᴄᴏᴍᴍᴇɴᴅᴇᴅ ᴄʀᴇᴡ : 2 - 5 sɪᴢᴇ : 30x8ᴍ ᴄᴀʀɢᴏ ᴄᴀᴘᴀᴄɪᴛʏ : 8 ʙᴏxᴇs ᴡᴇᴀᴘᴏɴ sʏsᴛᴇᴍs : x2 ᴄᴏɪʟɢᴜɴ x1 ᴄʜᴀɪɴɢᴜɴ
awesome's xeno fix
por 76561198147135865
this is just a personal fix for the "alien xeno fix" mod. the only thing it does is change some attributes for the aliens. if any mod author has a problem with this being on the workshop, dm me and ill take it down.
Амур (X2.6.3.2)
por 76561198311480470
Амур или пр.1703 созданый на базе пр. 1643 Звезда. Достаточно большой своего приемника Звезды. Имеет большой склад, мощное воружение, 2 люка. Эту субмарину построили колонии именующих себя СККЕ ( Союз Коммунистических Колоний Европы ). Являються на 1 месте самых влиятельных и опасных организаций Европы среди других организаций Европы. Оригинальная подлодка: https://steamcommunity.com/sharedfiles/filedetails/?id=2437187610&searchtext=%D0%90%D0%BC%D1%83%D1%80
The Weasel Mk2
por 76561198023350018
THIS VERSION IS OUTDATED THE WEASEL MK3 IS AVAILABLE HERE https://steamcommunity.com/sharedfiles/filedetails/?id=2672045133 The Weasel is a medium sized sub capable of handling most situations. It carries manufacturing and medical facilities, with a large amount of storage space for raw materials and other gear. The sub is armed with four coilguns and two railguns, as well as a depth charge launcher loaded with decoys. The sub has been designed to be suitable for servers running missions with traitors, with many loose vents and panels, places to stash contraband, windowless doors in most areas, and editable wiring. The submarine is suitable for both single missions with traitors, or for use in a campaign. A crew of 5-12 is recommended, but the sub can be handled by 3 experienced players. The Weasel MK2 features upgrades over the original, as well as fixing some issues caused by game updates. Sub Features - Manufacturing and medical facilities, with a large amount of storage space - Well stocked armoury with a brig for locking up trouble makers - Four coilguns - Two railguns which can be controlled either with periscopes or with a second navigation console - Depth charge launcher with decoys - Four external cameras with searchlights (controlled using periscope next to the navigation console. Left click to cycle through cameras) (implentation of this system; https://www.reddit.com/r/Barotrauma/comments/esi5r0/multiple_camera_system_showcase_tutorial/) - Button to turns outside lights on and off (button next to navigation console) - Automatically closing doors (auto-closing can be overridden using a button next to navigation console - Button to close all doors and hatches on the submarine (button next to navigation console) - Automatic drainage into ballast (toggled using button on navigation console (off by default)) - Emergency ballast pump control for drainage, powered by emergency batteries. Disables Y-axis control and sets ballasts pumps to pump out at 100% speed (toggled using button on navigation console (off by default)) -Automatic electrical overvoltage protection to reduce damage to junction boxes. Disconnects reactor from electrical grid when voltage (reactor output divided by grid load) reaches 1.9. Reconnects reactor when reactor output returns to 5000kw (system works automatically) - Cargo compartment with a pump for thermal artifacts (pump operated by two buttons outside the room. One button turns the pump on and off, the other toggles pumping in and pumping out) - Mineral scanner
Surveyor MK2
por 76561198109867778
This is a fish? This is a crab? This is an abyssal abomination from your worst nightmares? No! This is a SURVEYOR MARK TWO - our new brand model of the best submarine for needs of xenoarchaeology and xenogeology: a large, secure vessel for exploration of the planet with everything you will ever need. To be exact, Surveyor Mk.II can offer you: 1) A transparent bridge, which is a great thing for survey (and also it's a reason why we called this submarine so), parking and other activities where visual control helps a lot; 2) A set of cameras in various parts of the submarine - to make sure that nothing shall hide from you; 3) A full set of security measures: 4 coilguns, electric hull at bridge (so it won't be broken by some small fauna), and a bomb launcher - in case if coilguns is not enough; 4) As usually, there is a large stock of equipment for every possible situation: lots of EVA suits, some weapons, tools, crafting machinery, and so on. By the way, about changes from previous model: 1) Top railgun was removed. 2) Reworked power system (reactor, wiring and other stuff); 3) Increased ballast volume (to get better vertical speed control); 4) A better workspace for needs of scientists. Try the SURVEYOR MK.II now!
ZK-ZEPHYR [OUTDATED]
por 76561198007104932
Heavy and fast, 2 drones with automated firing system and an autoswitch, a bay with a little explorer, an observer with navigation by periscope and an emergency shuttle. War ship fully loaded !!! Upgraded observer : More accurate with reverse command mode and now with nuclear self destruction Thanks to madmax3004 who made the autoswitch concept (https://steamcommunity.com/sharedfiles/filedetails/?id=1773974863)
Hussar
por 76561198042264074
Sub has broken since released, airlocks/terminals/turrets do not work anymore. Scout class submarine priced at 7000 marks. For instructions on submarine base function check the terminals located throughout as they contain information on non-standard features. List of features: 2 Coilguns, 1 Railgun, 3 cameras controlled by 2 periscopes Battery status and management through terminals Depth charge launcher 2 Exterior airlocks top and bottom 2 interior airlocks leading to engineering and reactor Deconstructor only, constructors are available at some outposts/stations Plenty of storage in engineering and spread throughout the sub 85 hour clock to monitor Europan time as well as mission clock with reset switch for timing dive teams The Hussar differs from other subs as it's built around hallways instead of a string of rooms you have to run through to get to your destination. Any suggestions or comments are welcomed. AI has issues with the interior airlocks preventing them from doing several tasks.
Boomerang
por 76561198006067407
A compact two-person sub designed for self-sufficiency on long journeys. Can outpace opponents behind with its relatively powerful engine, and surprise enemies in its path with its two forward facing coilguns.
Black Sea's Armory Remastered Addon-Better X01 (TSM适配)
por 76561198253670688
添加了X01不那么平衡(超模)的TSM伤害适配,给TSM的变革爆裂,以及精神压力等修改了X01数值。适配黑海武装重置。 原mod:https://steamcommunity.com/sharedfiles/filedetails/?id=3175094361
Валюта Государства Локчернского 1990-2000s IO93
por 76561198267324270
Abnormalities CN NOE临时版
por 76561198323421975
小光的自用精创补丁 Light's Self-Use Neurotrauma Patch
por 76561199190080291
Self-Use Patch This patch is intended to resolve compatibility issues between my self-use aesthetics pack and Neurotrauma. It needs to be enabled above both the aesthetics pack and Neurotrauma. Load order as follows: - This compatibility patch - Neurotrauma - Light's Self-Use Aesthetics Pack Note: Do not use this patch on old saves, as it will cause characters to become bald. Please enable the relevant patch according to the instructions in This Hair Patch. 自用补丁 本补丁旨在解决本人的自用美化整合包与Neurotrauma的兼容问题 需要在美化包与Neurotrauma的上方启用。加载顺序如下: - 本兼容补丁 - Neurotrauma - 小光的自用美化整合包 另:旧存档请勿使用此补丁,会导致人物变成光头,请按照此发型补丁里面的描述启用相关的补丁
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