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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
光环边沿Halo Rim
por 76561198268261495
Listen, I know you are tired of the darkness and fed up with nothingness. You want to look straight into the abyss, you want to gaze into the distance. But everywhere is the vast deep sea, and you have no idea what's over there. Then turn on the lighting! Put on this diving suit made from Lost Technology. Small reactor, true life support technology! You will have illuminated warheads for grenade firing, you will have illuminated warheads for orbital deployment, and you will have illuminated warheads for deep projectile firing. Dispel the darkness and leave no place for all evil spirits to hide. Light can be filled, loaded and then launched to illuminate that area! = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = The lighting grenade x3 has been added Lighting rail-mounted gun warhead x2 Depth water bomb for lighting x2 A cannon garbage warhead x1 ----capable of firing various non-destructible items Customizable suppression explosion-proof, stun left-wheel bullet x1 Alien spacesuits that can be made (using all available energy to activate the internal life support system)
Invisible IgnoreThis Order
por 76561198080440629
Специфичный мод для моих корешей, засравших подлодку этими приказами. Просто самым ленивым образом скрывает иконки приказов "Игнорировать"
Crow's Claw - Crow Class Submarines
por 76561198138820129
Salutations, Kapitan. It seems you've come to be in possession of a rather... Intriguing heap of scrap. Do you believe it to be merely that? For it is not. You are trespassing upon an ancient failure of the Coalition - the bits and pieces of what should have been the deep abyss exploration vessel: the Yatagarasu "Crow's Claw". Now, you could make like the rest and simply throw this mobile trashcan to the raptors, or scam some poor idiot out of a few marks... Or you could work with us to restore this creature to its true and intended glory. Do think about the offer, yes? - Ilya Kazami, Illusory Workshop Director Presenting the Crow Class of submarines: a pack of three submarines, all based upon the ancient prototype vessel "Yatagarasu": The C-32S "Dullahan", the C-71Y "Hydra" and the C-X3K "Dragon". These vessels come in two types - the "V" designation, which is mostly vanilla and only requires EK Dockyard, Utilities and Sci-Fi Elements Aesthetic Pack, and the "non-V" designation, which is the "full" experience and requires quite a few mods, outlined lower down on the page. Also, there are a few items: two melee weapons (Inverse Blade and Durandal -Wolf-), one ranged weapon (Inverse Blade -Eclipse Slash-), and three pieces of clothing (Yatagarasu's Sign, Mask and Black Wings). C-32S "Dullahan" "An ancient Coalition prototype Scout ship. The prototype was abandoned after the workshop responsible for building it was destroyed by an Abyssal Creature - taking most of the prototype with it. After being found by scavengers, it was bought by Separatist elements, and refurbished with what they had in hand - that is, not much. The prototype fusion reactor was scrapped, along with its high-tech engine and weapon systems - relegating it to a mere transport ship, rebuilt with random scrap. Since then, this ship has passed through many a hand, and recovered just as many times after its crew perished - the stains of blood tell a haunting story, and it is said you are never quite alone on this vessel. Good luck, captain. You'll need it." Top Speed: ~20.8km/h. Descent Speed: ~13.2km/h. Reactor: Diesel-based generator, model not known, capable of outputting up to 3000kW. Type: Transport. Tier: 1. Price: 5700 Marks. Cargo: 20 Slots. Extra: Battery capable of storing and outputting up to 1500kW. C-71Y "Hydra" "Hey, Kapitan. Glad you made the right choice. I know it was a pain to bring that... thing all the way over here, but you made it. And you even got us some useful information along the way. Who would've thought you would manage to find some ancient schematics for a top-secret prototype inside a creepy, abandoned abyssal research station. We'll get to work right away. - Ilya Kazami, Illusory Workshop Director." Top Speed: ~26.5km/h. Descent Speed: ~12.1km/h. Reactor: PMSR155 Nuclear reactor, capable of outputting up to 12000kW. Type: Scout. Tier: 2. Price: 18000 Marks. Cargo: 8 Slots. Extra: Battery array capable of storing up to 16000kW and outputting up to 8000kW; Fly-By-Wire "C-W23X Crow's Pinion" torpedo system, with space-time gravitational charge "Reverse Sign -Existence-"; Silent Running mode; Ballast Flora mode. Notes: "Those schematics truly are something. A working fusion reactor. A railcannon capable of bringing down an Endworm in a single shot. 360° laser coverage. Laser-based propulsion. I'm glad our Director's bartering skills are still on point. It will still be quite some time until we manage to develop those systems... But, for now, I think that captain will be quite happy. This is now a proper warship. We even got the gravitational torpedo system working. - Yui Mokou, Illusory Workshop researcher and lead developer for the C-71Y Project." C-X3K "Dragon" "You're still alive, Kapitan. Glad to see it. We wouldn't trust anyone else with this entity other than you - so I'm happy fate let us meet again. You'll be quite happy too, once you get in the pilot's seat of our project - the "C-X3K Dragon". We heard you're going down to the Eye, so this will be quite a nice companion down there - this is a proper abyssal hunter, and I'm sure even Endworms will quiver upon witnessing this creature. The fusion reactor - the first one we produced - is sure to keep you quite warm for quite some time, and that engine is a thing of beauty - our projections are quite sure nothing will be able to catch you. And the weaponry... Oh, you'll see for yourself. Hope you don't mind ancient tech near your cockpit. I truly hope you'll take care and enjoy this to the utmost. May we meet again, Kapitan. - Ilya Kazami, Illusory Workshop Director." Top Speed: ~31.5km/h. Descent Speed: ~8.8km/h. Reactor: XRR000 Fusion reactor, capable of outputting up to 18000kW. Type: Attack. Tier: 3. Price: 36000 Marks. Cargo: 8 Slots. Extra: Battery array capable of storing up to 24000kW and outputting up to 16000kW; 2x Fly-By-Wire "C-W23X Crow's Pinion" torpedo system, with space-time gravitational charges "Reverse Sign -Existence-"; Silent Running mode; Ballast Flora mode; Experimental Self Repair System - CXRS "Opposite Sign". Notes on Nuclear Railcannon and Laser Self Defense System: "I'd like to say we managed to avoid the pitfalls of the Coalition scum that originally tried to project this, but... We still didn't manage to completely get away from ancient technology. This still needs Ancient Power Cells, mixed with fusion fuel. You should be able to get about three or four shots from the railcannon or LSDS before needing to swap them out. Make them count, yeah?" Credits: - Abnormalities by Onyx for code, SFX and particle effects for the Inverse Blade -Eclipse Slash-. - Enhanced Armaments by SGT. Shorty and Micheny for SFX, particle effects and code for the Invisible Blade Nuclear Railcannon. - Penrose - 512 by Crack Monk for inspiration and code for the C-W23X Crow's Pinion. "Non-Vanilla" Mod List: It should be noted that you don't explicitly need all these mods, but it is likely there will be empty spots or hanging wires without them. Feel free to edit and upload the ships as much as you want! I also might have forgotten about some mods. - Baroverhaul - Immersive Repairs - Neurotrauma - Hungry Europans - Artifacts and Ruins Enhanced - Oxygear Content Pack - EK Gunnery - Enhanced Armaments
Exploration Rewards
por 76561198096126370
WIP - New rewards coming soon. Adds new items that can be found in wrecks and beacon stations to facilitate exploration. These items can be sold to specific types of outposts for a high price, or turned in to NPCs for other rewards. Should make doing exploration activities worthwhile even if you don't have an active mission for them.
The Diver Job - Xenologist Tree + Unlock Parallel Talents
por 76561199208406117
Этот мод добавляет ветку ксенолога для профессии дайвера, а также позволяет разблокировать параллельные ветки как ксенолога, так и дайвера. Для работы мода требуется мод The Diver Job. Инструкция по порядку загрузки модов: -The Diver Job - Xenologist Tree + Unlock Parallel Talents -The Diver Job
Ganymede G-14
por 76561198117087939
Transport submarine level 2 The updated Ganymede transport vessel model was designed to transport significant volumes of cargo and materials, as well as to dispose of shipwrecks. Due to its compact size and capacity, it was popular with experienced ship captains. However, currently there are very few such models left on Europe, and it is becoming increasingly difficult to find one of them in working condition. Many cabinets and all the necessary workbenches are installed on board the ship, which allows you to stay underwater for a long time without having to visit outposts. The G -14 model features an improved detachable container that accommodates two cargo modules, as well as two docking ports — upper and lower. This container can be used as a drone to collect loot from enemy ships and stations. The G-14 is armed with: -Two magnetic guns located at the stern; - Pulsed laser located in the bow. To repel the local fauna, the following features are provided:: - PU for depth charges; - Discharge coils installed on both the top and bottom of the vessel.
Make your own video
por 76561198145396989
This mod allows you to make your own video in game using broken sprites, much like the bad apple. though the bad apple was alot more simple as it had its frames already seperated and the audio was seperatly done In this program/mod it makes all the frames for you, get the audio, sets it to mono, sets the resolution, sets the name and id for the item, and much more. Your welcome to upload your own videos or make edits to my code as long as you credit me Steam\steamapps\workshop\content\602960\3384847165
The Adaptable Job
por 76561198307101831
A job mod intended to give my Playable Mantis mod more variety.
Backlit Suit and O2 holders - ER patch
por 76561198866196217
A patch for Enhanced Reactors and Backlit Suit and O2 holders Load Order: - Backlit Suit and O2 holders - Enhanced Reactors patch - Enhanced Reactors
Froggy
por 76561198014312699
Froggy is a versatile easy to control submarine with a good amount of pre-made features to enjoy. Please note that I made this sub for myself and my friends and is provided as is. That said I do pride myself in making if bug and quirkiness free, and I have tested it extensively. This means: If you want a feature or change, don't bet on getting it. If you find a "bug", please do tell me. It is made to run with batteries on. It only uses them if the reactor can't cut it. Making sudden high power needs not a problem. Type: Scout Tier: 1 & 2 Cost: 5225 mk / 15225 mk Cargo: 8 / 10 Max Speed: 22.1 (with both engines) Max Diving Speed: 25.2 (with airlock ballast active) Double engines (1 shuttle engine for slow sneaky mode) Strengths: 1. Versatile, usable for most mission. 2. Amazing brig! Transporting prisoners changes from a pain in the bum to very amusing! (if I may say so myself) 3. Options to conserve power extremely well when stationary. (almost no power consumed at all) 4. Easy sneaky mode! Turns off all attractions while maintaining control. 5. Smart drain system. (makes sure breaches from below will not flow upwards like vanilla wired ducts do) 6. Glass floors to look into the ballast tanks to quickly spot ballast flora. 7. Many more custom wired features described below. Weaknesses: 1. It has only 2 supercapacitors, 1 of witch supplies both coilguns and the discharge coils. You might find yourself running out of juice if you use the auto zapper and both coilguns continuously 2. It's silent running is good but is likely to make you overconfident in the ability to remain undetected... 3. It does not have much cargo space (8 max) 4. Even though it has a good amount of storage space for it's size, it's space is divided into smaller cabinets making organizing your hoarding needs more... entertaining? ;) Features: L = Linked cabinets, all cabinets/safes marked with "L" are linked to the fabricators. This does NOT mean they all open on your screen. It does make any resources within them accessible to fabricate stuff. This means you don't have to haul much to get things done. The only exceptions here are the cabinet that opens for the main fabricator and the cabinet that opens for the medical fabricator. They are not linked to the other to prevent two cabinets to open for you when accessing either of them. (so medical cabinet is NOT linked to main fabricator and the other way around) Dynamic charging batteries. The batteries will lower the charge rate as they charged up and visa versa. This way the reactor has time to decrease power output and not overload your junction boxes. =========== = COMMAND = =========== Nav Terminal: 1. Zero velocity - A simple button to stop any movement input when manually controlling the sub. A feature much missed in vanilla imo. 2. Airlock Ballast - Set both airlocks to work like ballast tanks increasing your maximum diving speed up to 25.2! 3. Depth Charge - Auto Zap - Turns on both forward discharge coils. They are triggered by enemies and humans alike! Beware of the red pulsing lights on them so you don't zap yourself! - Silent - Turns on sneaky mode, this turns off pretty much everything that attracts creatures: - Generator, you will be running on batteries! (It will set it to 0% not actually turn it off. This will automatically turn back on when silent is disabled) - Main engine, only the smaller shuttle engine will remain available. You can override this by simply turning the main engine back on. (see engine buttons below) - Exterior gun lights, these lights do attract creatures! Not as alluring as sound, but when you are quiet they suddenly are your main attractor. - Interior lights, fabricators and deconstructor this is done to prolong battery life. - Oxygen generator, this is also done to prolong battery life. Don't worry! It detects oxygen levels and will turn on temporarily when needed, you will keep breathing. It will also open some ducts and the door at the command room to make sure ALL the oxygen in every room is used. This is done to further reduce the time needed for the oxygen generator to run, and thus save energy. It does however make you less able to resist flooding. But if your sub is being eaten I don't think you need to be silent any longer... -All other functionality to run your sub will remain active. -> Make sure your bots do not fire guns automatically and are paused when not doing a job to remain absolutely still! <- - Free Movement - (the square with the figure) This feature will disable the auto closing of doors! Useful when docked at stations and you are rummaging around. Do not forget to turn it off if you don't want your sub to flood easily. - Airlock Doors - (the two buttons above and below the airlock icon) Toggle the OUTER door of either top or bottom airlock. Useful when some fruitcake forgot to close the outer airlock door. ;) You can also open them if you so desire, lights will indicate when they are open. - Engine Buttons - (the two buttons next to the engine icon) Toggle top (shuttle) and bottom (main) engines on or off. ======== = BRIG = ======== - Main Lever - Turns on the brig. This will have the following effect: - Locks the hatch. - Sets a maximum level the forward ballast can fill up to. This will make sure your prisoners do NOT drown. - ZAP - This button will activate the small discharge coil located within the brig. (this does not need the brig to be active) This is very useful to temporarily knock out prisoners so you can enter and put their handcuffs back on! Use this in combination with the 2sec. release button to zap and quickly enter afterwards. - 2sec. Release - This will open the hatch for 2 seconds so you can pas through. Note that you first need to zap the prisoners if you do not want them to escape. The buttons require an idcard to use. Make sure to take the idcards away from your prisoners. After you handcuff them they will not be able to climb the ladder and you can use the inside "2sec release" button to get out yourself. - DRAIN - Mainly to help combat ballast flora. But you can also drain it if you are afraid your prisoners will drown if you zap em to much. ;) Ballast flora: After draining hit the power off button to deal with the flora. This will make it much easier. ================= = Docking Rooms = ================= - Power In / Out - Should be self explanatory. This sets the submarine to receive (in) or provide (out) power from/to whatever you are docked to. This is useful to provide beacon stations with power before you fix the reactor or provide your sub with free power after you fix them! (note that vanilla beacon stations do NOT have their docking hatch wired, so for this to work you will have to do this yourself.) Mostly I use it with mods that add unique stations that do not have a reactor. (like Dynamic Europa) ================ = Reactor Room = ================ - Power level - This will turn off EVERYTHING, but will keep you breathing. Note that this will not completely shut off the reactor but will set it's generation to 0%. Meaning it will NOT use any fuel. So flipping the lever back on will automatically start up the reactor if it is set to auto mode. (exactly as silent mode does) The oxygen levels WILL be monitored just as with silent mode and will turn on when needed! Useful in this mode is to also turn on silent mode so all rooms are connected and oxygen from the entire sub is used. Or use the free movement option and open all doors. (note that bots do close doors every now and again...) Guns can still be used until the supercapacitors are drained. Permissions: Feel free to add it to any mod pack. If you make changes and upload your version I only ask you to give credit and a link to the original mod. You don't need to ask me. Monetization of any of my mods is strictly prohibited!
patchwork
por 76561199138345392
i was board and glued subs together untill the game gave me a size warining, if you cant complete the campaign because of that, you have been warnd
万年雪风 万能风雪
por 76561198313977757
万年雪风号欢迎各位,我们的征途是星辰大海! 更多信息在: 视频介绍:https://www.bilibili.com/video/yuW3nBuj1Ge 文章介绍:https://www.bilibili.com/read/cv1919810 若有版本更新会置于文章最后。
MultiCommand
por 76561199186525066
Simple c# mod that adds ability to create multicommands / aliases for console commands Inspired by multicommand from XMLHotReloader How it works? Multicommands - are just regular commands that executes several lines sequentially Multicommands are stored in Barotrauma\ModSettings\MultiCommand\MultiCommands.xml You can edit file or use Commands - add multicommand subcommand1;subcommand2... - Creates multicommand if it doesn't exist and adds subcommands to it. All its arguments just mashed into one big string and then splited by semicolon (;). Multicommand names are tabable. Without arguments it just reloads file. Also if you want nested " you can do \", i think it's vanilla feature actually :BaroDev: - create multicommand subcommand1;subcommand2... - same as add, but it overwrites multicommand - remove multicommand - With 1 arg deletes multicommand. If 2 args is int then it deletes subcommand at that index, negative indexes are supported. If not then tries to delete exact that sub commands, tabable - removeall - Removes all multicommands - print - Prints multicommand, tabable - printmulticommands - Prints all multicommands Works only in singleplayer for now I made it for myself but perhaps someone else find it useful
Abyssal Peacekeeper II (Abyss Creature Boss Music)
por 76561199089027318
<< Crimson Squadron engage, Avenge this land. >> - - CAUTION - - The Federation has conscripted the denizens of Europa's Abyss into Crimson Squadron!!! All Abyssal creatures now have a Fortunate Worm-esque effect that cannot be muffled and blasts "Peacekeeper II + Intro" by Jose Pavli. This is the song that plays when you fight Crimson Squadron after Blaze turns the world orange in the 2020 game Project Wingman. Note that I do not own this music and will take the mod down if it ever the creator becomes upset. Jose's work is great and I do recommend checking out his work, or playing the game, or both. Some of the feedback for his work includes (on the piece "Showdown") that it is the "You Say Run" of aeroplanes (feedback courtesy of Rimmy - yes, THAT Rimmy). Great stuff all around, you might even NOT want to kill the abyssal horror yet in order to hear the entire track! Note: this is not intended to be a faction-specific thing, but I guess the experience might be better if you're a Jovian Separtist fighting the Coalition. Feels a little more Cascadia vs. the Federation. But really, does what side you're on change the fact that Crimson 1 will try to gaslight you into thinking it's your fault he nuked his own house to get at you? Does it... Monarch? This mod was created for the internal use of my closest friend/gaming group, but since the idea was so great, I have to make this public. Idea credit to Moony (Jabari Jebaited). Internal workings based on Fortunate Worm by Rey - some modders are born to wave the flag. I might do more work like this in the future if any more silly ideas appear, but this being my first public workshop mod, I have no idea what to expect yet.
Удильщик
por 76561198020062858
Удильщик - средний корабль Сил Региональной Обороны, выполняющий задачи разного характера. Обладает хорошим стартовым набором имущества и характеристиками. . Характеристики: . Тир - 3 Цена: 20000 Минимальный/рекомендуемый/максимальный экипаж 4/6/8 Скорость х - 12 км/ч Скорость у - 14 км/ч . Вооружение . 1х рельсотрон 2х парная магнитная пушка 1х кормовая магнитная пушка ПУ для сброса бомб . Особенности корабля: • Шлюз с функцией выравнивания давления • Световая индикация изменения температуры реактора • Возможность подключения четырех батарей • Автоматические нижние катушки
Bogdan
por 76561198861230665
代号博格丹,已掌握的情报描绘出的外形在联盟数据库中并未找到匹配,怀疑是基于儒艮级和逆戟鲸级独立秘密研发的产物。 有充足的证据表明该艇及其乘员效力于画皮教派,并为后者执行黑色行动。其犯下的罪行包括:劫持并击沉联盟的异星遗物科考船、绑架并谋杀联盟重要官员、摧毁联盟前哨站、击沉联盟执法艇、阻挠联盟对画皮教派开展的一系列打击行动等。 该艇高度危险,目前已被联盟高度通缉,请发现该艇踪迹的前哨站立刻将目击记录秘密上报至联盟安全局,切勿轻举妄动,以免遭受报复性打击。联盟将派出专业的猎杀部队对其进行处理。 基本信息: - Y轴速度:-18 ~ +16 - X轴速度:27.4 - 具有引擎加速功能,CD时间90秒,持续时间30秒,期间引擎将产生3倍出力,但会消耗大量电能 - 装备一艘攻击穿梭艇,对接后可以在舰桥远程操控穿梭艇的机炮,具体信息详见:https://steamcommunity.com/sharedfiles/filedetails/?id=3230951155 Code name Bogdan, the shape depicted by the intelligence obtained has not been found to match in the coalition database. It is suspected that it is a product developed independently and secretly based on the Dugong and Orca levels. There is ample evidence to suggest that the boat and its crew worked for the church of HUSK and carried out Black Operation for the latter. The crimes It committed include hijacking and sinking the coalition's alien artifact research ship, kidnapping and murdering important coalition officials, destroying coalition outposts, sinking coalition law enforcement boats, and obstructing a series of coalition crackdowns on the church of HUSK. The boat is highly dangerous and is currently highly wanted by the coalition. Please report the sighting records to the coalition security bureau immediately when you discovers the boat's whereabouts. Do not act recklessly to avoid retaliatory attacks. Europa coalition will send professional hunting troops to deal with it. Basic information: - Y-axis speed: -18~+16 - X-axis speed: 27.4 - Equipped with engine acceleration function, with a CD time of 90 seconds and a duration of 30 seconds. During this period, the engine will generate three times the output, but it will consume a large amount of electrical energy - Equip an attack shuttle boat that can remotely control it's Cannon on the bridge after docking For specific information, please refer to: https://steamcommunity.com/sharedfiles/filedetails/?id=3230951155
Remove Gun - Gmod
por 76561198140574531
3161088456 Adds the Tool Gun from Gmod to the game, and a few more. Drastically more dangerous than you might first think. Remove anything in the game including but not limited to: bosses, doors, items and containers. Preview from another mod im working on but might never finish. No Lua needed. Sprites and sounds from Lua Linker mod, 2852315967 License: MIT
SmeshnayaTrauma
por 76561198254389685
Смешная травма - это великая музыка из великих смешариков для ваших великих путешествий на дне великой европы
Iron Lung
por 76561198118722289
A sub that represents the Iron Lung sub in a 1 to 1 scale to the best of my ability. Best used as a surprisingly efficient respawn shuttle. You will not survive. * Fully-functioning window * Rear Camera * Depth Meter * Top docking hatch, exactly like in the game. This sub is mainly used for use with my own subs, The Piranha and the Sturgeon, hence the lack of a ladder. If you wish, you may subscribe and modify it to have one if your sub needs it. Technically the lack of a ladder is faithful to the game, but I can see why some may want it. If not, when you dock it will teleport you into the outpost anyways so one isn't "technically" necessary, just don't expect to be doing mining missions with it. Transport and maybe cargo, etc would work perfectly fine; albeit extremely challenging.
Sunfish
por 76561198275706181
Adds beloved sunfishes as background creatures Dont worry about mod compatibility, itll work no matter what
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