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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
U.C.S. Swordfish SSN-27
por 76561198031772075
The Swordfish-class Medium Attack Submarine is a balance of speed, endurance and firepower. Though scheduled to be replaced by the Tigershark-class, the Swordfish remains the backbone of the Colonial fleet and continues to see plenty of action. Not the prettiest or most rugged design, but it gets the job done. CONSTRUCTION: Hull Volume: 2,617,344 units Decks: 4 Sections:5 Engines: 1 Ballast: 4 PERFORMANCE: Max Horizontal Speed: 49km/h Max Ascent Speed: 53km/h Max Descent Speed: 48km/h
Calliope Mining Vessel
por 76561198047010768
From the Lord's Shipyard, long forgotten The Calliope Mining Vessel. It still remembers the beginning at Europa while being the longest ship in service of the Coalition. Currently, not in use anymore due to superiority of other subs, but it's the cheapest you can afford at the moment... NOTE: This sub is Work in Progress. Still missing are: - Basic Emergency boxes - Stacking up the pantry (Medbay) - ID to rooms - Wiring external cameras etc. - Fixing automated doors (apparently they are not working) - Small tweaks to guns/equipment (power supply)
[BTE] Dugong
por 76561198319942503
Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key.Also this version was made by your old friend carl crawfish!
Hammerhead
por 76561197991943703
Famous for the prow coils capable of fending of most wild life on Europa, the Hammerhead is well equiped and quite mobile for its size - now with a shuttle for all your exploration and mining needs!
Type VIIS - Lite English
por 76561198010994537
Based on the Type VIIS created by The Masked Man, translated by ZeWaka. This is for the people who want a slightly less "rigid" type VIIIS. The fore and aft ballast tanks have been moved inside of the ship to allow access from inside of the ship. The coning tower has been extended and the coilgun periscope and loader have been moved into the new space. The door bulkheads have been removed as well, eliminating the ctrl crouching of the original. Finally, the Rail guns (torpedos) are now able to aim. Original by The Masked Man: https://steamcommunity.com/sharedfiles/filedetails/?id=1761768722 Translated Version by ZeWaka: https://steamcommunity.com/sharedfiles/filedetails/?id=1763077936
SR-49
por 76561199697197894
A scout model pulled from the production lines not long after it was put on them. She's been deemed inadequate for commercial use. Because of the lack of spread this model had, they're hard to find. Luckily for you, we found one. In mint condition no less. Take her for a spin and see if that old engine still runs like new. SR-49... as in Square Root of 49??? 7. Why do you ask?
Baroverhaul Multi-tree Unlock Jobs Extended Patch
por 76561198141838793
Allows you to progress through multiple talent trees at the same time, but still restricts taking both talents in the same tier. This mod aims to improve player choice while maintaining balance among the talent trees! This patch allows the mod to work with Jobs Extended! Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3741159018 Load order as seen in-game: Other patches that might affect Talents Baroverhaul Multi-tree Unlock Jobs Extended Patch Baroverhaul Jobs Extended Patch Jobs Extended Baroverhaul Multi-tree Unlock Baroverhaul
Enhanced Immersion + BaroCraftables++ Patch
por 76561198053983286
ALL MY PATCHES ARE SUPPOSED TO HAVE COMPATIBILITY BETWEEN EACH OTHER IF YOU FIND ANY BUG RELATED TO THAT, PLEASE REPORT IN THE CORRECT PATCH This mod patches Enhanced Immersion and Barocraftables++, so you can use any interactable that wouldn't have an effect without this patch (or wouldn't even open at all). Mod load order: - Enhanced Immersion + Barocraftables++ Patch - Enhanced Immersion + Barocraftables Patch - Enhanced Immersion - Barocraftables++ - Barocraftables (No Limits)
DVCdragon(DVC龙人服装)去前置版
por 76561198832992872
去掉前置! 首先感谢原作者 去掉原始上传的前置需求(前置真的有些丑x) 原始链接 https://steamcommunity.com/sharedfiles/filedetails/?id=3647712750 侵权请联系我删除!
Barotraumatic Headset Goggles + Status Goggles Patch
por 76561198089762191
A patch to have the all the headsets from λTrapper444λ's mod to utilize the changes from barotraumatic. This is a patch so load this AFTER the original mod to see the changes. If you are adding this to an existing save you may have to make another headset in order to see the complete changes. All headset's now properly apply the "Radio" status effect, had their ranges adjusted along with any other additional features that are present in their Barotraumatic counterparts. Note: I am currently aware that the auto-injector/pressure-injectors goggle headsets do not properly apply their SOS distress beacon emergency lights. I couldn't tell you why it doesn't work after I fixed the reversion bug but everything else works just fine and the headset light module no longer becomes unusable once you save and reload which is more important. This mod retains the translations the main mod added with the addition of noting the headset ranges for all headsets.
The Blood Sweeper of Circus (a vampire mod)
por 76561198294009451
A SHORT DESRIPTION WITH LESS FLOOD AND ACTUALY READABLE https://steamcommunity.com/sharedfiles/filedetails/?id=3778302066 NT version. Has NT thermal. If dont have - its fine. A small personal mod built around melee, risk, and reward. Theme: Bloodfiends (born from the unknown depths of Europa) mixed with Sweepers, clowns, and religious/crucifix aesthetics. Two tiers: Becoming – basic vampire traits Ascension – enhanced abilities Core mechanics: Bloodfeast (max 200) – gained from kills (+5 on kill, +10 from certain talents); decays 1 per second. The raw fuel of a Bloodfiend – never enough, never wasted. Coagulated Blood (max 50) – gained from kills (+1 from talents) or by converting 1 Bloodfeast into 10 Coagulated when Hardblood isn’t full. Decays 0.1 per second (1 stack every 10 seconds). Each stack gives small buffs: +20% melee damage, +10% ranged damage, +15% melee speed, +10% weapon skill, +5% health, +10% movement speed (at 50 stacks). Blood thickened into a dense reserve, waiting to be hardened. Hardblood (max 50, lasts 60s) – when Coagulated ≥10, melee attacks convert 1 Coagulated into 1 Hardblood (if Hardblood not full). Decays 0.05 per second (1 stack every 20 seconds). Per stack: +50% melee damage, +40% ranged damage, +30% melee speed, +25% movement speed, +10% health, +50 weapon skill (at 50 stacks). Blood forged into armor – the Sweeper way: turn what bleeds into what protects. Healing – Ascension: when Hardblood ≥10, melee hits trigger a Sweep Heal (stacks up to 5, lasts 2s) that restores 0.5 damage, blood loss, and bleeding per second (all values may be changed for balance). Killing restores 5 Bloodfeast and builds a temporary buff (hardblood i think. Or forgor ). Thirst for Blood – builds 0.2 every 10 seconds when dont attack. At 10–100 stacks, you suffer: −30% max health, −40% melee/ranged damage, −50% flow resistance, −60% hold breath, −20% movement speed, −30 weapon skill. Suppress with blood bags (−30 thirst, +10 Bloodfeast) or alien blood (−10 thirst, +10 Bloodfeast, but damages organs). The hunger that never quiets – satisfy it or it will gnaw at you like the pressure of the deep. Debuffs – fire vulnerability (burn damage ×2), −30% swimming speed, −30% hold breath, −30% flow resistance. When out of water: immune to oxygen low, 10% less damage and blood loss. A creature of blood and refuse can endure much, but the deep is never truly home. Equipment & future plans: Sweeper‑themed weapons that interact with Hardblood: heal on hit when Hardblood ≥10, and a limited “corpse consumption” buff (5 uses per body). Armor with cultist/clown tags (planned multiple like weapons too tiers) – can be combined with Husk Symbiosis and clown psycho (no special infection resistance thoe and poisons). Crafts are in the Medical Fabricator. Weapons and future armor in fabricator. Miscellaneous: Placeholder sprites for now. Balance WIP – constructive feedback welcome. I play with it myself, so i will enjoy it too and check balance. But i have troubles with motivation. English descriptions done. some parts have русский язык но лень пока статус эффекты ставить. Потом переведу их. less short parts and contributors: primarily melee. But kills do count for some stuff for using ranged (like just killing related things. But there will be no ranged equipment and support for most abilities cuz of main idea and also balance) becoming gives you custom talents for any job without incompabilities (exept abnormality for now which is easy to do but im lazy for now) so things like simple blood coagulation (transfering custom blood buff to coagulated blood buff) for buffs that give overall some stats (resistance, running, melee, weapon buff and etc. Not huge buffs and may be discussed in comments or where for more blancing.), sucking blood to heal (ascension gives way to hit for heals. Will give in future ways like equipment for becoming to heal on hit but balanced), killing gives main heal and buff counter that will decay for some seconds before dissapearing after 60 sec (may change if needed for balance). You will also gain debuffs like -2.0 resistance to fire, slower swim in water and some other stuff maybe You also get thirst for blood that gives hefty debuffs for risk and reward if you dont get blood or literally just healing yourself with blood bags or alien blood. (alien blood not recommended and will damage your organs. Will implement the blood cannon snacks later (yu, hemobars!!! ) ascension gives you more powerful things and coagulation higher than 10 gets converted into hardblood which gives bigger buffs but lasts for 30 seconds and at around 10-20 of hardblood you heal for hitting in melee (may be just general hitting and not melee. Will later fix if thats the case). In future will have special equipment like armor and weapons that utilize the hardblood and coagulated blood for more healing/gaining blood utilizing mechanics of bloodfiend or if i manage to do it - even abilities. (for now planned different tiers for both becoming and ascension (sprites of helmets may be ready as seem for screenshot but not currently in the mod). Also will make more tiers than just those 2 maybe?)(the armor will count as cultist and clown apparel for fun interaction of being both clown and husk cultist because fits for some parts of religious and main parts of clownish (like cmon you literally have a blue glowing clown nose and crucifix on your helmet later.))(also because i like to play as both those and i like the theme of mixing church with circus. Not trying to offend anyone. Pure for aesthetics)) for now theres sweeper bloodfiend weapons that give blood on hit when you have 10-20 hardblood (i forgor how if it do heal on hit without hardblood or just give healing if you are bloodfiend) and also at 20~ you get huge buff that when you hit dead enemy you consume its flesh or what around 5 times only and then you cant have that buff anymore for hitting the same corpse. They have tag of cultists so it counts as cultist weapon (if it matters? idk) and maybe will be clown weapon if there is tag for that (if needed?) you can mix this with becoming husk symbosis. Thoe you dont have custom resistance for infection so goodluck fighting an ascended bloodfiend with full equipment (thoe they cant use weapons. And you can just shoot them i guess) clown + cultist so you can become both while also a vampire . Or you can just wear it idk i dont know how to make it vampire exclusive buffs for now but planned author is shizophrenic. Dont be surprised for some things. crerdits/contribs: Most of this is just heavily or lightly edited items and code from abnormality. Maybe sometime my own stuff https://steamcommunity.com/sharedfiles/filedetails/?id=3434408634&searchtext=abnormality Project moon company for making the greatest universe in my opinion. Buy their games and get more lunacy. barotrauma modded discord for help with coding. some parts are also based on https://steamcommunity.com/sharedfiles/filedetails/?id=3040843233 this sweeper gear mod contributors are allowed if someone wills. Will be happy if someone truly interested in helping me on this. contact me in undertow discord (barotrauma discord) or just ReiTheTrap (my nickname everywhere) if you wanna try to help in developing this ( https://discord.com/channels/103209684680323072/1485811182098186352 )
Clown Team
por 76561199039052012
A simple mod that adds almost the entire clown branch to all standard professions! Support the Creator Don’t forget to leave a like ❤️ and, if you want, support the creator with a tip: support the author
BU-III
por 76561198886473489
Timer
por 76561199468243491
A universal timer to remind you of something, such as watering plants. There are two text screens. One displays the elapsed time and the other shows whether the timer has been triggered. The button resets the timer. It is written to the chat when the set time passes, by default at zero frequency. By default, the timer is set to 1800 seconds (25 minutes). And the notification will say WATER THE PLANTS.
Oratoria
por 76561198082916986
ORP SpireBreaker
por 76561198886400371
An early Latvian design ship manufactured by Polish Union of Europa. Arrives with the basic necessities, 3 Turrets to defend the ship from enemies, small cargo load and some hidden cabinets holding rare items. This model is the IB-777. The IB class of submarines are short for IceBreakers.
Geier
por 76561198825173051
With the ever increasing amount of ships lost at sea and untold treasures lost to the depths, many prospectors took it upon themselves to salvage what remains. Thus brought among salvaging ships such as the Geier. Like the barsuk this model of ship was modify many times by captains hoping to strike it big in europa. Reactor Controller is a bit weird on startup but should level out.
С-11
por 76561198314543570
белорусская подводная лодка С-11 БОЕВАЯ (УРОВЕНЬ 1) Цена : 3200 марок Площадь : 36х9м Вместимость: 4 ящиков Рекомендуемое количество членов экипажа: 2-3 Рекомендуемый уровень опыта экипажа: Начинающий
Paris-Class Heavy Frigate
por 76561199082273423
The UNSC Paris-Class Heavy frigate manufactured just before the Human-Covenant war, This one was repaired and retrofitted for underwater use, and eventually ended up on europa. Wielding a Light MAC on the front of the ship, capable of tearing through any flesh or armor you need it to, Two coilgun batteries on the top and bottom of the ship, two missile pods on the top and bottom, And one autocannon on the bottom of the ship. Credit to MashEd'Tatoes for the hull of the frigate
DBBT LI6-pack
por 76561198365096641
Пак специальнол для LI6, создан для игры с друзьями. Всего 2 касет. Музыка: 1) 2)
+Vida +Daño 2.0
por 76561198064089378
SuSu
por 76561198111537288
B站Up 苏雪晴超爱玩游戏 做的第16代原创潜艇,苏16型S改,模仿星战前夜多米尼克斯级战列舰。考虑原版游戏性所以整体强度和体型都与提丰2相当,功能布局更优化。既可以星际旅行,也可以将跳跃引擎改造为压载舱进入深海。模组已包含搭配使用的,可以三模操控的无人机。
ЭКСТРАКЦИЯ АРТЕФАКТА
por 76561198032665023
Автоматизированный сценарий. Любые роли. Задача экстракция артефакта.
Typhon 2 Coalition
por 76561199258936299
The already Pre-Made Coalition Tpyhon 2 Made by the Barotrauma Devs that apears in the mission "Coalition Vessel" or as a Bounty Hunting Ship
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